diff options
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 2759 |
1 files changed, 2759 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c new file mode 100644 index 00000000000..18d9ee44e84 --- /dev/null +++ b/source/blender/editors/space_node/drawnode.c @@ -0,0 +1,2759 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): David Millan Escriva, Juho Vepsäläinen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <math.h> +#include <stdio.h> +#include <string.h> + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" + +#include "DNA_ID.h" +#include "DNA_node_types.h" +#include "DNA_image_types.h" +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_action_types.h" +#include "DNA_color_types.h" +#include "DNA_customdata_types.h" +#include "DNA_gpencil_types.h" +#include "DNA_ipo_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_space_types.h" +#include "DNA_screen_types.h" +#include "DNA_texture_types.h" +#include "DNA_text_types.h" +#include "DNA_userdef_types.h" + +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_library.h" +#include "BKE_main.h" +#include "BKE_material.h" +#include "BKE_node.h" +#include "BKE_object.h" +#include "BKE_texture.h" +#include "BKE_text.h" +#include "BKE_utildefines.h" + +#include "CMP_node.h" +#include "SHD_node.h" + +/* #include "BDR_gpencil.h" XXX */ + +#include "BIF_gl.h" +#include "BIF_glutil.h" +/* +#include "BIF_drawgpencil.h" +#include "BIF_interface.h" +#include "BIF_interface_icons.h" +#include "BIF_language.h" +#include "BIF_mywindow.h" +#include "BIF_previewrender.h" +#include "BIF_resources.h" +#include "BIF_screen.h" +#include "BIF_space.h" +*/ + +/* XXX +#include "BSE_drawipo.h" +#include "BSE_node.h" +#include "BSE_view.h" +*/ + + +#include "BMF_Api.h" + +#include "MEM_guardedalloc.h" + +#include "UI_text.h" +#include "UI_interface.h" +#include "UI_resources.h" + +/* +#include "RE_pipeline.h" +#include "IMB_imbuf_types.h"*/ + +/*#include "blendef.h" +#include "butspace.h"*/ +/*#include "interface.h"*/ /* urm... for rasterpos_safe, roundbox */ +/*#include "mydevice.h"*/ +#if 0 +//extern void autocomplete_uv(char *str, void *arg_v); +extern int verify_valid_uv_name(char *str); + +/* autocomplete callback for buttons */ +static void autocomplete_vcol(char *str, void *arg_v) +{ + Mesh *me; + CustomDataLayer *layer; + AutoComplete *autocpl; + int a; + + if(str[0]==0) + return; + + autocpl= autocomplete_begin(str, 32); + + /* search if str matches the beginning of name */ + for(me= G.main->mesh.first; me; me=me->id.next) + for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++) + if(layer->type == CD_MCOL) + autocomplete_do_name(autocpl, layer->name); + + autocomplete_end(autocpl, str); +} + +static int verify_valid_vcol_name(char *str) +{ + Mesh *me; + CustomDataLayer *layer; + int a; + + if(str[0]==0) + return 1; + + /* search if str matches the name */ + for(me= G.main->mesh.first; me; me=me->id.next) + for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++) + if(layer->type == CD_MCOL) + if(strcmp(layer->name, str)==0) + return 1; + + return 0; +} + +static void snode_drawstring(SpaceNode *snode, char *str, int okwidth) +{ + char drawstr[NODE_MAXSTR]; + int width; + + if(str[0]==0 || okwidth<4) return; + + BLI_strncpy(drawstr, str, NODE_MAXSTR); + width= snode->aspect*UI_GetStringWidth(snode->curfont, drawstr, 0); + + if(width > okwidth) { + int len= strlen(drawstr)-1; + + while(width > okwidth && len>=0) { + drawstr[len]= 0; + + width= snode->aspect*UI_GetStringWidth(snode->curfont, drawstr, 0); + len--; + } + if(len==0) return; + } + UI_DrawString(snode->curfont, drawstr, 0); + +} + +/* ****************** GENERAL CALLBACKS FOR NODES ***************** */ + +static void node_ID_title_cb(void *node_v, void *unused_v) +{ + bNode *node= node_v; + + if(node->id) { + test_idbutton(node->id->name+2); /* library.c, verifies unique name */ + BLI_strncpy(node->name, node->id->name+2, 21); + + // allqueue(REDRAWBUTSSHADING, 0); + // allqueue(REDRAWNODE, 0); + // allqueue(REDRAWOOPS, 0); + } +} + + +static void node_but_title_cb(void *node_v, void *but_v) +{ + bNode *node= node_v; + struct uiBut *bt= but_v; + BLI_strncpy(node->name, bt->drawstr, NODE_MAXSTR); + + // allqueue(REDRAWNODE, 0); +} + +static void node_group_alone_cb(void *node_v, void *unused_v) +{ + bNode *node= node_v; + + nodeCopyGroup(node); + + // allqueue(REDRAWNODE, 0); +} + +/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */ + +static int node_buts_group(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block && node->id) { + uiBut *bt; + short width; + + uiBlockBeginAlign(block); + + /* name button */ + width= (short)(butr->xmax-butr->xmin - (node->id->us>1?19.0f:0.0f)); + bt= uiDefBut(block, TEX, B_NOP, "NT:", + butr->xmin, butr->ymin, width, 19, + node->id->name+2, 0.0, 19.0, 0, 0, "NodeTree name"); + uiButSetFunc(bt, node_ID_title_cb, node, NULL); + + /* user amount */ + if(node->id->us>1) { + char str1[32]; + sprintf(str1, "%d", node->id->us); + bt= uiDefBut(block, BUT, B_NOP, str1, + butr->xmax-19, butr->ymin, 19, 19, + NULL, 0, 0, 0, 0, "Displays number of users."); + uiButSetFunc(bt, node_group_alone_cb, node, NULL); + } + + uiBlockEndAlign(block); + } + return 19; +} + +static int node_buts_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + bNodeSocket *sock= node->outputs.first; /* first socket stores value */ + + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + sock->ns.vec, sock->ns.min, sock->ns.max, 10, 2, ""); + + } + return 20; +} + +static int node_buts_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + bNodeSocket *sock= node->outputs.first; /* first socket stores value */ + if(sock) { + /* enforce square box drawing */ + uiBlockSetEmboss(block, UI_EMBOSSP); + + uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 12, + sock->ns.vec, 0.0f, 1.0f, 3, 0, ""); + uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "", + butr->xmin, butr->ymin+15, butr->xmax-butr->xmin, butr->ymax-butr->ymin -15 -15, + sock->ns.vec, 0.0f, 1.0f, 2, 0, ""); + uiDefButF(block, COL, B_NOP, "", + butr->xmin, butr->ymax-12, butr->xmax-butr->xmin, 12, + sock->ns.vec, 0.0, 0.0, -1, 0, ""); + /* the -1 above prevents col button to popup a color picker */ + + uiBlockSetEmboss(block, UI_EMBOSS); + } + } + return 30 + (int)(node->width-NODE_DY); +} + +static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBut *bt; + int a_but= (ntree->type==NTREE_COMPOSIT); + + /* blend type */ + uiBlockBeginAlign(block); + bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12", + butr->xmin, butr->ymin, butr->xmax-butr->xmin -(a_but?20:0), 20, + &node->custom1, 0, 0, 0, 0, ""); + uiButSetFunc(bt, node_but_title_cb, node, bt); + /* Alpha option, composite */ + if(a_but) + uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "A", + butr->xmax-20, butr->ymin, 20, 20, + &node->custom2, 0, 0, 0, 0, "Include Alpha of 2nd input in this operation"); + } + return 20; +} + +static int node_buts_time(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + CurveMapping *cumap= node->storage; + short dx= (short)((butr->xmax-butr->xmin)/2); + butr->ymin += 26; + + curvemap_buttons(block, node->storage, 's', B_NODE_EXEC+node->nr, B_REDR, butr); + + if(cumap) { + cumap->flag |= CUMA_DRAW_CFRA; + if(node->custom1<node->custom2) + cumap->sample[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1); + } + + uiBlockBeginAlign(block); + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Sta:", + butr->xmin, butr->ymin-22, dx, 19, + &node->custom1, 1.0, 20000.0, 0, 0, "Start frame"); + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "End:", + butr->xmin+dx, butr->ymin-22, dx, 19, + &node->custom2, 1.0, 20000.0, 0, 0, "End frame"); + } + + return node->width-NODE_DY; +} + +static int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + if(node->storage) { + draw_colorband_buts_small(block, node->storage, butr, B_NODE_EXEC+node->nr); + } + } + return 40; +} + +static int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + curvemap_buttons(block, node->storage, 'v', B_NODE_EXEC+node->nr, B_REDR, butr); + } + return (int)(node->width-NODE_DY); +} + +static float *_sample_col= NULL; // bad bad, 2.5 will do better? +void node_curvemap_sample(float *col) +{ + _sample_col= col; +} + +static int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + CurveMapping *cumap= node->storage; + if(_sample_col) { + cumap->flag |= CUMA_DRAW_SAMPLE; + VECCOPY(cumap->sample, _sample_col); + } + else + cumap->flag &= ~CUMA_DRAW_SAMPLE; + + curvemap_buttons(block, node->storage, 'c', B_NODE_EXEC+node->nr, B_REDR, butr); + } + return (int)(node->width-NODE_DY); +} + +static int node_buts_normal(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + bNodeSocket *sock= node->outputs.first; /* first socket stores normal */ + + uiDefButF(block, BUT_NORMAL, B_NODE_EXEC+node->nr, "", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, butr->ymax-butr->ymin, + sock->ns.vec, 0.0f, 1.0f, 0, 0, ""); + + } + return (int)(node->width-NODE_DY); +} + +static void node_browse_tex_cb(void *ntree_v, void *node_v) +{ + bNodeTree *ntree= ntree_v; + bNode *node= node_v; + Tex *tex; + + if(node->menunr<1) return; + + if(node->id) { + node->id->us--; + node->id= NULL; + } + tex= BLI_findlink(&G.main->tex, node->menunr-1); + + node->id= &tex->id; + id_us_plus(node->id); + BLI_strncpy(node->name, node->id->name+2, 21); + + nodeSetActive(ntree, node); + + if( ntree->type == NTREE_TEXTURE ) + ntreeTexCheckCyclics( ntree ); + + // allqueue(REDRAWBUTSSHADING, 0); + // allqueue(REDRAWNODE, 0); + NodeTagChanged(ntree, node); + + node->menunr= 0; +} + +static void node_dynamic_update_cb(void *ntree_v, void *node_v) +{ + Material *ma; + bNode *node= (bNode *)node_v; + ID *id= node->id; + int error= 0; + + if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) error= 1; + + /* Users only have to press the "update" button in one pynode + * and we also update all others sharing the same script */ + for (ma= G.main->mat.first; ma; ma= ma->id.next) { + if (ma->nodetree) { + bNode *nd; + for (nd= ma->nodetree->nodes.first; nd; nd= nd->next) { + if ((nd->type == NODE_DYNAMIC) && (nd->id == id)) { + nd->custom1= 0; + nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_REPARSE); + nd->menunr= 0; + if (error) + nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_ERROR); + } + } + } + } + + // allqueue(REDRAWBUTSSHADING, 0); + // allqueue(REDRAWNODE, 0); + BIF_preview_changed(ID_MA); +} + +static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + short multi = ( + node->id && + ((Tex*)node->id)->use_nodes && + (node->type != CMP_NODE_TEXTURE) && + (node->type != TEX_NODE_TEXTURE) + ); + + if(block) { + uiBut *bt; + char *strp; + short width = (short)(butr->xmax - butr->xmin); + + /* browse button texture */ + uiBlockBeginAlign(block); + IDnames_to_pupstring(&strp, NULL, "", &(G.main->tex), NULL, NULL); + node->menunr= 0; + bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp, + butr->xmin, butr->ymin+(multi?30:0), 20, 19, + &node->menunr, 0, 0, 0, 0, "Browse texture"); + uiButSetFunc(bt, node_browse_tex_cb, ntree, node); + if(strp) MEM_freeN(strp); + + if(node->id) { + bt= uiDefBut(block, TEX, B_NOP, "TE:", + butr->xmin+19, butr->ymin+(multi?30:0), butr->xmax-butr->xmin-19, 19, + node->id->name+2, 0.0, 19.0, 0, 0, "Texture name"); + uiButSetFunc(bt, node_ID_title_cb, node, NULL); + } + uiBlockEndAlign(block); + + if(multi) { + char *menustr = ntreeTexOutputMenu(((Tex*)node->id)->nodetree); + uiDefButS(block, MENU, B_MATPRV, menustr, butr->xmin, butr->ymin, width, 19, &node->custom1, 0, 0, 0, 0, "Which output to use, for multi-output textures"); + free(menustr); + return 50; + } + return 20; + } + else return multi? 50: 20; +} + +static int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBut *bt; + + bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Multiply %x2|Divide %x3|Sine %x4|Cosine %x5|Tangent %x6|Arcsine %x7|Arccosine %x8|Arctangent %x9|Power %x10|Logarithm %x11|Minimum %x12|Maximum %x13|Round %x14|Less Than %x15|Greater Than %x16", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, ""); + uiButSetFunc(bt, node_but_title_cb, node, bt); + } + return 20; +} + + +/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */ + +static void node_browse_text_cb(void *ntree_v, void *node_v) +{ + bNodeTree *ntree= ntree_v; + bNode *node= node_v; + ID *oldid; + + if(node->menunr<1) return; + + if(node->id) { + node->id->us--; + } + oldid= node->id; + node->id= BLI_findlink(&G.main->text, node->menunr-1); + id_us_plus(node->id); + BLI_strncpy(node->name, node->id->name+2, 21); /* huh? why 21? */ + + node->custom1= BSET(node->custom1, NODE_DYNAMIC_NEW); + + nodeSetActive(ntree, node); + + // allqueue(REDRAWBUTSSHADING, 0); + // allqueue(REDRAWNODE, 0); + + node->menunr= 0; +} + +static void node_mat_alone_cb(void *node_v, void *unused) +{ + bNode *node= node_v; + + node->id= (ID *)copy_material((Material *)node->id); + + //BIF_undo_push("Single user material"); + // allqueue(REDRAWBUTSSHADING, 0); + // allqueue(REDRAWNODE, 0); + // allqueue(REDRAWOOPS, 0); +} + +static void node_browse_mat_cb(void *ntree_v, void *node_v) +{ + bNodeTree *ntree= ntree_v; + bNode *node= node_v; + + if(node->menunr<1) return; + + if(node->menunr==32767) { /* code for Add New */ + if(node->id) { + /* make copy, but make sure it doesnt have the node tag nor nodes */ + Material *ma= (Material *)node->id; + ma->id.us--; + ma= copy_material(ma); + ma->use_nodes= 0; + if(ma->nodetree) { + ntreeFreeTree(ma->nodetree); + MEM_freeN(ma->nodetree); + } + ma->nodetree= NULL; + node->id= (ID *)ma; + } + else node->id= (ID *)add_material("MatNode"); + } + else { + if(node->id) node->id->us--; + node->id= BLI_findlink(&G.main->mat, node->menunr-1); + id_us_plus(node->id); + } + BLI_strncpy(node->name, node->id->name+2, 21); + + nodeSetActive(ntree, node); + + // allqueue(REDRAWBUTSSHADING, 0); + // allqueue(REDRAWNODE, 0); + BIF_preview_changed(ID_MA); + + node->menunr= 0; +} + +static void node_new_mat_cb(void *ntree_v, void *node_v) +{ + bNodeTree *ntree= ntree_v; + bNode *node= node_v; + + node->id= (ID *)add_material("MatNode"); + BLI_strncpy(node->name, node->id->name+2, 21); + + nodeSetActive(ntree, node); + + // allqueue(REDRAWBUTSSHADING, 0); + // allqueue(REDRAWNODE, 0); + BIF_preview_changed(ID_MA); + +} + +static void node_texmap_cb(void *texmap_v, void *unused_v) +{ + init_mapping(texmap_v); +} + +static int node_shader_buts_material(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBut *bt; + short dx= (short)((butr->xmax-butr->xmin)/3.0f), has_us= (node->id && node->id->us>1); + short dy= (short)butr->ymin; + char *strp; + + /* WATCH IT: we use this callback in material buttons, but then only want first row */ + if(butr->ymax-butr->ymin > 21.0f) dy+= 19; + + uiBlockBeginAlign(block); + if(node->id==NULL) uiBlockSetCol(block, TH_REDALERT); + else if(has_us) uiBlockSetCol(block, TH_BUT_SETTING1); + else uiBlockSetCol(block, TH_BUT_SETTING2); + + /* browse button */ + IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->mat), NULL, NULL); + node->menunr= 0; + bt= uiDefButS(block, MENU, B_NOP, strp, + butr->xmin, dy, 19, 19, + &node->menunr, 0, 0, 0, 0, "Browses existing choices or adds NEW"); + uiButSetFunc(bt, node_browse_mat_cb, ntree, node); + if(strp) MEM_freeN(strp); + + /* Add New button */ + if(node->id==NULL) { + bt= uiDefBut(block, BUT, B_NOP, "Add New", + butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19, + NULL, 0.0, 0.0, 0, 0, "Add new Material"); + uiButSetFunc(bt, node_new_mat_cb, ntree, node); + uiBlockSetCol(block, TH_AUTO); + } + else { + /* name button */ + short width= (short)(butr->xmax-butr->xmin-19.0f - (has_us?19.0f:0.0f)); + bt= uiDefBut(block, TEX, B_NOP, "MA:", + butr->xmin+19, dy, width, 19, + node->id->name+2, 0.0, 19.0, 0, 0, "Material name"); + uiButSetFunc(bt, node_ID_title_cb, node, NULL); + + /* user amount */ + if(has_us) { + char str1[32]; + sprintf(str1, "%d", node->id->us); + bt= uiDefBut(block, BUT, B_NOP, str1, + butr->xmax-19, dy, 19, 19, + NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy."); + uiButSetFunc(bt, node_mat_alone_cb, node, NULL); + } + + /* WATCH IT: we use this callback in material buttons, but then only want first row */ + if(butr->ymax-butr->ymin > 21.0f) { + /* node options */ + uiBlockSetCol(block, TH_AUTO); + uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC+node->nr, "Diff", + butr->xmin, butr->ymin, dx, 19, + &node->custom1, 0, 0, 0, 0, "Material Node outputs Diffuse"); + uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC+node->nr, "Spec", + butr->xmin+dx, butr->ymin, dx, 19, + &node->custom1, 0, 0, 0, 0, "Material Node outputs Specular"); + uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC+node->nr, "Neg Normal", + butr->xmax-dx, butr->ymin, dx, 19, + &node->custom1, 0, 0, 0, 0, "Material Node uses inverted Normal"); + } + } + uiBlockEndAlign(block); + } + return 38; +} + +static int node_shader_buts_mapping(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + TexMapping *texmap= node->storage; + short dx= (short)((butr->xmax-butr->xmin)/7.0f); + short dy= (short)(butr->ymax-19); + + uiBlockSetFunc(block, node_texmap_cb, texmap, NULL); /* all buttons get this */ + + uiBlockBeginAlign(block); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, ""); + dy-= 19; + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, ""); + dy-= 19; + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, ""); + dy-= 25; + uiBlockBeginAlign(block); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, ""); + dy-= 19; + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, ""); + uiBlockEndAlign(block); + + /* labels/options */ + + dy= (short)(butr->ymax-19); + uiDefBut(block, LABEL, B_NOP, "Loc", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, ""); + dy-= 19; + uiDefBut(block, LABEL, B_NOP, "Rot", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, ""); + dy-= 19; + uiDefBut(block, LABEL, B_NOP, "Size", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, ""); + dy-= 25; + uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); + dy-= 19; + uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); + + } + return 5*19 + 6; +} + +static int node_shader_buts_vect_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBut *bt; + + bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Average %x2|Dot Product %x3 |Cross Product %x4|Normalize %x5", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, ""); + uiButSetFunc(bt, node_but_title_cb, node, bt); + } + return 20; +} + +static int node_shader_buts_geometry(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBut *but; + NodeGeometry *ngeo= (NodeGeometry*)node->storage; + + if(!verify_valid_uv_name(ngeo->uvname)) + uiBlockSetCol(block, TH_REDALERT); + but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer"); + // uiButSetCompleteFunc(but, autocomplete_uv, NULL); + uiBlockSetCol(block, TH_AUTO); + + if(!verify_valid_vcol_name(ngeo->colname)) + uiBlockSetCol(block, TH_REDALERT); + but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer"); + uiButSetCompleteFunc(but, autocomplete_vcol, NULL); + uiBlockSetCol(block, TH_AUTO); + } + + return 40; +} + +static int node_shader_buts_dynamic(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if (block) { + uiBut *bt; + SpaceNode *snode= curarea->spacedata.first; + short dy= (short)butr->ymin; + int xoff=0; + + /* B_NODE_EXEC is handled in butspace.c do_node_buts */ + if(!node->id) { + char *strp; + IDnames_to_pupstring(&strp, NULL, "", &(G.main->text), NULL, NULL); + node->menunr= 0; + bt= uiDefButS(block, MENU, B_NODE_EXEC/*+node->nr*/, strp, + butr->xmin, dy, 19, 19, + &node->menunr, 0, 0, 0, 0, "Browses existing choices"); + uiButSetFunc(bt, node_browse_text_cb, ntree, node); + xoff=19; + if(strp) MEM_freeN(strp); + } + else { + bt = uiDefBut(block, BUT, B_NOP, "Update", + butr->xmin+xoff, butr->ymin+20, 50, 19, + &node->menunr, 0.0, 19.0, 0, 0, "Refresh this node (and all others that use the same script)"); + uiButSetFunc(bt, node_dynamic_update_cb, ntree, node); + + if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) { + UI_ThemeColor(TH_REDALERT); + ui_rasterpos_safe(butr->xmin + xoff, butr->ymin + 5, snode->aspect); + snode_drawstring(snode, "Error! Check console...", butr->xmax - butr->xmin); + } + } + } + return 20+19; +} + +/* only once called */ +static void node_shader_set_butfunc(bNodeType *ntype) +{ + switch(ntype->type) { + /* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */ + + case SH_NODE_MATERIAL: + case SH_NODE_MATERIAL_EXT: + ntype->butfunc= node_shader_buts_material; + break; + case SH_NODE_TEXTURE: + ntype->butfunc= node_buts_texture; + break; + case SH_NODE_NORMAL: + ntype->butfunc= node_buts_normal; + break; + case SH_NODE_CURVE_VEC: + ntype->butfunc= node_buts_curvevec; + break; + case SH_NODE_CURVE_RGB: + ntype->butfunc= node_buts_curvecol; + break; + case SH_NODE_MAPPING: + ntype->butfunc= node_shader_buts_mapping; + break; + case SH_NODE_VALUE: + ntype->butfunc= node_buts_value; + break; + case SH_NODE_RGB: + ntype->butfunc= node_buts_rgb; + break; + case SH_NODE_MIX_RGB: + ntype->butfunc= node_buts_mix_rgb; + break; + case SH_NODE_VALTORGB: + ntype->butfunc= node_buts_valtorgb; + break; + case SH_NODE_MATH: + ntype->butfunc= node_buts_math; + break; + case SH_NODE_VECT_MATH: + ntype->butfunc= node_shader_buts_vect_math; + break; + case SH_NODE_GEOMETRY: + ntype->butfunc= node_shader_buts_geometry; + break; + case NODE_DYNAMIC: + ntype->butfunc= node_shader_buts_dynamic; + break; + default: + ntype->butfunc= NULL; + } +} + +/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */ + + + +static void node_browse_image_cb(void *ntree_v, void *node_v) +{ + bNodeTree *ntree= ntree_v; + bNode *node= node_v; + + nodeSetActive(ntree, node); + + if(node->menunr<1) return; + if(node->menunr==32767) { /* code for Load New */ + /// addqueue(curarea->win, UI_BUT_EVENT, B_NODE_LOADIMAGE); XXX + } + else { + if(node->id) node->id->us--; + node->id= BLI_findlink(&G.main->image, node->menunr-1); + id_us_plus(node->id); + + BLI_strncpy(node->name, node->id->name+2, 21); + + NodeTagChanged(ntree, node); + BKE_image_signal((Image *)node->id, node->storage, IMA_SIGNAL_USER_NEW_IMAGE); + // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr); XXX + } + node->menunr= 0; +} + +static void node_active_cb(void *ntree_v, void *node_v) +{ + nodeSetActive(ntree_v, node_v); +} +static void node_image_type_cb(void *node_v, void *unused) +{ + + // allqueue(REDRAWNODE, 1); +} + +static char *node_image_type_pup(void) +{ + char *str= MEM_mallocN(256, "image type pup"); + int a; + + str[0]= 0; + + a= sprintf(str, "Image Type %%t|"); + a+= sprintf(str+a, " Image %%x%d %%i%d|", IMA_SRC_FILE, ICON_IMAGE_DEHLT); + a+= sprintf(str+a, " Movie %%x%d %%i%d|", IMA_SRC_MOVIE, ICON_SEQUENCE); + a+= sprintf(str+a, " Sequence %%x%d %%i%d|", IMA_SRC_SEQUENCE, ICON_IMAGE_COL); + a+= sprintf(str+a, " Generated %%x%d %%i%d", IMA_SRC_GENERATED, ICON_BLANK1); + + return str; +} + +/* copy from buttons_shading.c */ +static char *layer_menu(RenderResult *rr) +{ + RenderLayer *rl; + int len= 40 + 40*BLI_countlist(&rr->layers); + short a, nr; + char *str= MEM_callocN(len, "menu layers"); + + strcpy(str, "Layer %t"); + a= strlen(str); + for(nr=0, rl= rr->layers.first; rl; rl= rl->next, nr++) { + a+= sprintf(str+a, "|%s %%x%d", rl->name, nr); + } + + return str; +} + +static void image_layer_cb(void *ima_v, void *iuser_v) +{ + + ntreeCompositForceHidden(G.scene->nodetree); + BKE_image_multilayer_index(ima_v, iuser_v); + // allqueue(REDRAWNODE, 0); +} + +static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + ImageUser *iuser= node->storage; + + if(block) { + uiBut *bt; + short dy= (short)butr->ymax-19; + char *strp; + + uiBlockBeginAlign(block); + uiBlockSetCol(block, TH_BUT_SETTING2); + + /* browse button */ + IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL); + node->menunr= 0; + bt= uiDefButS(block, MENU, B_NOP, strp, + butr->xmin, dy, 19, 19, + &node->menunr, 0, 0, 0, 0, "Browses existing choices"); + uiButSetFunc(bt, node_browse_image_cb, ntree, node); + if(strp) MEM_freeN(strp); + + /* Add New button */ + if(node->id==NULL) { + bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New", + butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19, + NULL, 0.0, 0.0, 0, 0, "Add new Image"); + uiButSetFunc(bt, node_active_cb, ntree, node); + uiBlockSetCol(block, TH_AUTO); + } + else { + /* name button + type */ + Image *ima= (Image *)node->id; + short xmin= (short)butr->xmin, xmax= (short)butr->xmax; + short width= xmax - xmin - 45; + short icon= ICON_IMAGE_DEHLT; + + if(ima->source==IMA_SRC_MOVIE) icon= ICON_SEQUENCE; + else if(ima->source==IMA_SRC_SEQUENCE) icon= ICON_IMAGE_COL; + else if(ima->source==IMA_SRC_GENERATED) icon= ICON_BLANK1; + + bt= uiDefBut(block, TEX, B_NOP, "IM:", + xmin+19, dy, width, 19, + node->id->name+2, 0.0, 19.0, 0, 0, "Image name"); + uiButSetFunc(bt, node_ID_title_cb, node, NULL); + + /* buffer type option */ + strp= node_image_type_pup(); + bt= uiDefIconTextButS(block, MENU, B_NOP, icon, strp, + xmax-26, dy, 26, 19, + &ima->source, 0.0, 19.0, 0, 0, "Image type"); + uiButSetFunc(bt, node_image_type_cb, node, ima); + MEM_freeN(strp); + + if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) { + width= (xmax-xmin)/2; + + dy-= 19; + uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Frs:", + xmin, dy, width, 19, + &iuser->frames, 1.0, MAXFRAMEF, 0, 0, "Amount of images used in animation"); + uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra:", + xmin+width, dy, width, 19, + &iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Start frame of animation"); + dy-= 19; + uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Offs:", + xmin, dy, width, 19, + &iuser->offset, -MAXFRAMEF, MAXFRAMEF, 0, 0, "Offsets the number of the frame to use in the animation"); + uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Cycl", + xmin+width, dy, width-20, 19, + &iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic"); + uiDefIconButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NODE_EXEC+node->nr, ICON_AUTO, + xmax-20, dy, 20, 19, + &iuser->flag, 0.0, 0.0, 0, 0, "Always refresh Image on frame changes"); + } + if( ima->type==IMA_TYPE_MULTILAYER && ima->rr) { + RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer); + if(rl) { + width= (xmax-xmin); + dy-= 19; + strp= layer_menu(ima->rr); + bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp, + xmin, dy, width, 19, + &iuser->layer, 0.0, 10000.0, 0, 0, "Layer"); + uiButSetFunc(bt, image_layer_cb, ima->rr, node->storage); + MEM_freeN(strp); + } + } + } + + } + if(node->id) { + Image *ima= (Image *)node->id; + int retval= 19; + + /* for each draw we test for anim refresh event */ + if(iuser->flag & IMA_ANIM_REFRESHED) { + iuser->flag &= ~IMA_ANIM_REFRESHED; + // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr); XXX + } + + if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) + retval+= 38; + if( ima->type==IMA_TYPE_MULTILAYER) + retval+= 19; + return retval; + } + else + return 19; +} + +/* if we use render layers from other scene, we make a nice title */ +static void set_render_layers_title(void *node_v, void *unused) +{ + bNode *node= node_v; + Scene *sce; + SceneRenderLayer *srl; + char str[64]; + + if(node->id) { + BLI_strncpy(str, node->id->name+2, 21); + strcat(str, "|"); + sce= (Scene *)node->id; + } + else { + str[0]= 0; + sce= G.scene; + } + srl= BLI_findlink(&sce->r.layers, node->custom1); + if(srl==NULL) { + node->custom1= 0; + srl= sce->r.layers.first; + } + + strcat(str, srl->name); + BLI_strncpy(node->name, str, 32); +} + +static char *scene_layer_menu(Scene *sce) +{ + SceneRenderLayer *srl; + int len= 40 + 40*BLI_countlist(&sce->r.layers); + short a, nr; + char *str= MEM_callocN(len, "menu layers"); + + strcpy(str, "Active Layer %t"); + a= strlen(str); + for(nr=0, srl= sce->r.layers.first; srl; srl= srl->next, nr++) { + a+= sprintf(str+a, "|%s %%x%d", srl->name, nr); + } + + return str; +} + +static void node_browse_scene_cb(void *ntree_v, void *node_v) +{ + bNodeTree *ntree= ntree_v; + bNode *node= node_v; + Scene *sce; + + if(node->menunr<1) return; + + if(node->id) { + node->id->us--; + node->id= NULL; + } + sce= BLI_findlink(&G.main->scene, node->menunr-1); + if(sce!=G.scene) { + node->id= &sce->id; + id_us_plus(node->id); + } + + set_render_layers_title(node, NULL); + nodeSetActive(ntree, node); + + // allqueue(REDRAWBUTSSHADING, 0); + // allqueue(REDRAWNODE, 0); + NodeTagChanged(ntree, node); + + node->menunr= 0; +} + + +static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBut *bt; + char *strp; + + /* browse button scene */ + uiBlockBeginAlign(block); + IDnames_to_pupstring(&strp, NULL, "", &(G.main->scene), NULL, NULL); + node->menunr= 0; + bt= uiDefButS(block, MENU, B_NOP, strp, + butr->xmin, butr->ymin, 20, 19, + &node->menunr, 0, 0, 0, 0, "Browse Scene to use RenderLayer from"); + uiButSetFunc(bt, node_browse_scene_cb, ntree, node); + if(strp) MEM_freeN(strp); + + /* browse button layer */ + strp= scene_layer_menu(node->id?(Scene *)node->id:G.scene); + if(node->id) + bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC+node->nr, ICON_SCENE_DEHLT, strp, + butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19, + &node->custom1, 0, 0, 0, 0, "Choose Render Layer"); + else + bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp, + butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19, + &node->custom1, 0, 0, 0, 0, "Choose Render Layer"); + uiButSetFunc(bt, set_render_layers_title, node, NULL); + MEM_freeN(strp); + + /* re-render */ + /* uses custom2, not the best implementation of the world... but we need it to work now :) */ + bt= uiDefIconButS(block, TOG, B_NODE_EXEC+node->nr, ICON_SCENE, + butr->xmax-20, butr->ymin, 20, 19, + &node->custom2, 0, 0, 0, 0, "Re-render this Layer"); + + } + return 19; +} + +static void node_blur_relative_cb(void *node, void *poin2) +{ + bNode *nodev= node; + NodeBlurData *nbd= nodev->storage; + if(nbd->image_in_width != 0){ + if(nbd->relative){ /* convert absolute values to relative */ + nbd->percentx= (float)(nbd->sizex)/nbd->image_in_width; + nbd->percenty= (float)(nbd->sizey)/nbd->image_in_height; + }else{ /* convert relative values to absolute */ + nbd->sizex= (int)(nbd->percentx*nbd->image_in_width); + nbd->sizey= (int)(nbd->percenty*nbd->image_in_height); + } + } + // allqueue(REDRAWNODE, 0); +} +static void node_blur_update_sizex_cb(void *node, void *poin2) +{ + bNode *nodev= node; + NodeBlurData *nbd= nodev->storage; + + nbd->sizex= (int)(nbd->percentx*nbd->image_in_width); +} +static void node_blur_update_sizey_cb(void *node, void *poin2) +{ + bNode *nodev= node; + NodeBlurData *nbd= nodev->storage; + + nbd->sizey= (int)(nbd->percenty*nbd->image_in_height); +} +static int node_composit_buts_blur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeBlurData *nbd= node->storage; + uiBut *bt; + short dy= butr->ymin+58; + short dx= (butr->xmax-butr->xmin)/2; + char str[256]; + + uiBlockBeginAlign(block); + sprintf(str, "Filter Type%%t|Flat %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|Fast Gauss%%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_FAST_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH); + uiDefButS(block, MENU, B_NODE_EXEC+node->nr,str, + butr->xmin, dy, dx*2, 19, + &nbd->filtertype, 0, 0, 0, 0, "Set sampling filter for blur"); + dy-=19; + if (nbd->filtertype != R_FILTER_FAST_GAUSS) { + uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Bokeh", + butr->xmin, dy, dx, 19, + &nbd->bokeh, 0, 0, 0, 0, "Uses circular filter, warning it's slow!"); + uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma", + butr->xmin+dx, dy, dx, 19, + &nbd->gamma, 0, 0, 0, 0, "Applies filter on gamma corrected values"); + } else { + uiBlockEndAlign(block); + uiBlockBeginAlign(block); + } + dy-=19; + bt= uiDefButS(block, TOG, B_NOP, "Relative", + butr->xmin, dy, dx*2, 19, + &nbd->relative, 0, 0, 0, 0, "Use relative (percent) values to define blur radius"); + uiButSetFunc(bt, node_blur_relative_cb, node, NULL); + + dy-=19; + if(nbd->relative) { + bt= uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "X:", + butr->xmin, dy, dx, 19, + &nbd->percentx, 0.0f, 1.0f, 0, 0, ""); + uiButSetFunc(bt, node_blur_update_sizex_cb, node, NULL); + bt= uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Y:", + butr->xmin+dx, dy, dx, 19, + &nbd->percenty, 0.0f, 1.0f, 0, 0, ""); + uiButSetFunc(bt, node_blur_update_sizey_cb, node, NULL); + } + else { + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X:", + butr->xmin, dy, dx, 19, + &nbd->sizex, 0, 256, 0, 0, ""); + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y:", + butr->xmin+dx, dy, dx, 19, + &nbd->sizey, 0, 256, 0, 0, ""); + } + uiBlockEndAlign(block); + } + return 77; +} + +static int node_composit_buts_dblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeDBlurData *ndbd = node->storage; + short dy = butr->ymin + 171; + short dx = butr->xmax - butr->xmin; + short halfdx= (short)dx/2; + + uiBlockBeginAlign(block); + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Iterations:", + butr->xmin, dy, dx, 19, + &ndbd->iter, 1, 32, 10, 0, "Amount of iterations"); + uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Wrap", + butr->xmin, dy-= 19, dx, 19, + &ndbd->wrap, 0, 0, 0, 0, "Wrap blur"); + uiBlockEndAlign(block); + + dy-= 9; + + uiDefBut(block, LABEL, B_NOP, "Center", butr->xmin, dy-= 19, dx, 19, NULL, 0.0f, 0.0f, 0, 0, ""); + + uiBlockBeginAlign(block); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "X:", + butr->xmin, dy-= 19, halfdx, 19, + &ndbd->center_x, 0.0f, 1.0f, 10, 0, "X center in percents"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Y:", + butr->xmin+halfdx, dy, halfdx, 19, + &ndbd->center_y, 0.0f, 1.0f, 10, 0, "Y center in percents"); + uiBlockEndAlign(block); + + dy-= 9; + + uiBlockBeginAlign(block); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Distance:", + butr->xmin, dy-= 19, dx, 19, + &ndbd->distance, -1.0f, 1.0f, 10, 0, "Amount of which the image moves"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Angle:", + butr->xmin, dy-= 19, dx, 19, + &ndbd->angle, 0.0f, 360.0f, 1000, 0, "Angle in which the image will be moved"); + uiBlockEndAlign(block); + + dy-= 9; + + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Spin:", + butr->xmin, dy-= 19, dx, 19, + &ndbd->spin, -360.0f, 360.0f, 1000, 0, "Angle that is used to spin the image"); + + dy-= 9; + + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Zoom:", + butr->xmin, dy-= 19, dx, 19, + &ndbd->zoom, 0.0f, 100.0f, 100, 0, "Amount of which the image is zoomed"); + + } + return 190; +} + +static int node_composit_buts_bilateralblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeBilateralBlurData *nbbd= node->storage; + short dy= butr->ymin+38; + short dx= (butr->xmax-butr->xmin); + + uiBlockBeginAlign(block); + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Iterations:", + butr->xmin, dy, dx, 19, + &nbbd->iter, 1, 128, 0, 0, "Amount of iterations"); + dy-=19; + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Color Sigma:", + butr->xmin, dy, dx, 19, + &nbbd->sigma_color,0.01, 3, 10, 0, "Sigma value used to modify color"); + dy-=19; + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Space Sigma:", + butr->xmin, dy, dx, 19, + &nbbd->sigma_space ,0.01, 30, 10, 0, "Sigma value used to modify space"); + + } + return 57; +} + +/* qdn: defocus node */ +static int node_composit_buts_defocus(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeDefocus *nqd = node->storage; + short dy = butr->ymin + 209; + short dx = butr->xmax - butr->xmin; + char* mstr1 = "Bokeh Type%t|Octagon %x8|Heptagon %x7|Hexagon %x6|Pentagon %x5|Square %x4|Triangle %x3|Disk %x0"; + + uiDefBut(block, LABEL, B_NOP, "Bokeh Type", butr->xmin, dy, dx, 19, NULL, 0, 0, 0, 0, ""); + uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mstr1, + butr->xmin, dy-19, dx, 19, + &nqd->bktype, 0, 0, 0, 0, "Bokeh type"); + if (nqd->bktype) { /* for some reason rotating a disk doesn't seem to work... ;) */ + uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Rotate:", + butr->xmin, dy-38, dx, 19, + &nqd->rotation, 0, 90, 0, 0, "Bokeh shape rotation offset in degrees"); + } + uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma Correct", + butr->xmin, dy-57, dx, 19, + &nqd->gamco, 0, 0, 0, 0, "Enable gamma correction before and after main process"); + if (nqd->no_zbuf==0) { + // only needed for zbuffer input + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "fStop:", + butr->xmin, dy-76, dx, 19, + &nqd->fstop, 0.5, 128, 10, 0, "Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius"); + } + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Maxblur:", + butr->xmin, dy-95, dx, 19, + &nqd->maxblur, 0, 10000, 1000, 0, "blur limit, maximum CoC radius, 0=no limit"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BThreshold:", + butr->xmin, dy-114, dx, 19, + &nqd->bthresh, 0, 100, 100, 0, "CoC radius threshold, prevents background bleed on in-focus midground, 0=off"); + uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Preview", + butr->xmin, dy-142, dx, 19, + &nqd->preview, 0, 0, 0, 0, "Enable sampling mode, useful for preview when using low samplecounts"); + if (nqd->preview) { + /* only visible when sampling mode enabled */ + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:", + butr->xmin, dy-161, dx, 19, + &nqd->samples, 16, 256, 0, 0, "Number of samples (16=grainy, higher=less noise)"); + } + uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "No zbuffer", + butr->xmin, dy-190, dx, 19, + &nqd->no_zbuf, 0, 0, 0, 0, "Enable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)"); + if (nqd->no_zbuf) { + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Zscale:", + butr->xmin, dy-209, dx, 19, + &nqd->scale, 0, 1000, 100, 0, "Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1"); + } + } + return 228; +} + + +/* qdn: glare node */ +static int node_composit_buts_glare(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeGlare *ndg = node->storage; + short dy = butr->ymin + 152, dx = butr->xmax - butr->xmin; + char* mn1 = "Type%t|Ghosts%x3|Streaks%x2|Fog Glow%x1|Simple Star%x0"; + char* mn2 = "Quality/Speed%t|High/Slow%x0|Medium/Medium%x1|Low/Fast%x2"; + uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mn1, + butr->xmin, dy, dx, 19, + &ndg->type, 0, 0, 0, 0, "Glow/Flare/Bloom type"); + uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mn2, + butr->xmin, dy-19, dx, 19, + &ndg->quality, 0, 0, 0, 0, + "Quality speed trade off, if not set to high quality, effect will be applied to low-res copy of source image"); + if (ndg->type != 1) { + uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Iterations:", + butr->xmin, dy-38, dx, 19, + &ndg->iter, 2, 5, 1, 0, + "higher values will generate longer/more streaks/ghosts"); + if (ndg->type != 0) + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "ColMod:", + butr->xmin, dy-57, dx, 19, + &ndg->colmod, 0, 1, 10, 0, + "Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect"); + } + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Mix:", + butr->xmin, dy-76, dx, 19, + &ndg->mix, -1, 1, 10, 0, + "Mix balance, -1 is original image only, 0 is exact 50/50 mix, 1 is processed image only"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Threshold:", + butr->xmin, dy-95, dx, 19, + &ndg->threshold, 0, 1000, 10, 0, + "Brightness threshold, the glarefilter will be applied only to pixels brighter than this value"); + if ((ndg->type == 2) || (ndg->type == 0)) + { + if (ndg->type == 2) { + uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "streaks:", + butr->xmin, dy-114, dx, 19, + &ndg->angle, 2, 16, 1000, 0, + "Total number of streaks"); + uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "AngOfs:", + butr->xmin, dy-133, dx, 19, + &ndg->angle_ofs, 0, 180, 1000, 0, + "Streak angle rotation offset in degrees"); + } + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Fade:", + butr->xmin, dy-152, dx, 19, + &ndg->fade, 0.75, 1, 5, 0, + "Streak fade out factor"); + } + if (ndg->type == 0) + uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Rot45", + butr->xmin, dy-114, dx, 19, + &ndg->angle, 0, 0, 0, 0, + "simple star filter, add 45 degree rotation offset"); + if ((ndg->type == 1) || (ndg->type > 3)) // PBGH and fog glow + uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Size:", + butr->xmin, dy-114, dx, 19, + &ndg->size, 6, 9, 1000, 0, + "glow/glare size (not actual size, relative to initial size of bright area of pixels)"); + } + return 171; +} + +/* qdn: tonemap node */ +static int node_composit_buts_tonemap(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeTonemap *ntm = node->storage; + short dy = butr->ymin + 76, dx = butr->xmax - butr->xmin; + char* mn = "Type%t|R/D Photoreceptor%x1|Rh Simple%x0"; + + uiBlockBeginAlign(block); + uiDefButI(block, MENU, B_NODE_EXEC+node->nr, mn, + butr->xmin, dy, dx, 19, + &ntm->type, 0, 0, 0, 0, + "Tone mapping type"); + if (ntm->type == 0) { + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Key:", + butr->xmin, dy-19, dx, 19, + &ntm->key, 0, 1, 5, 0, + "The value the average luminance is mapped to"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offset:", + butr->xmin, dy-38, dx, 19, + &ntm->offset, 0.001, 10, 5, 0, + "Tonemap offset, normally always 1, but can be used as an extra control to alter the brightness curve"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Gamma:", + butr->xmin, dy-57, dx, 19, + &ntm->gamma, 0.001, 3, 5, 0, + "Gamma factor, if not used, set to 1"); + } + else { + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Intensity:", + butr->xmin, dy-19, dx, 19, + &ntm->f, -8, 8, 10, 0, "if less than zero, darkens image, otherwise makes it brighter"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Contrast:", + butr->xmin, dy-38, dx, 19, + &ntm->m, 0, 1, 5, 0, "Set to 0 to use estimate from input image"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Adaptation:", + butr->xmin, dy-57, dx, 19, + &ntm->a, 0, 1, 5, 0, "if 0, global, if 1, based on pixel intensity"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "ColCorrect:", + butr->xmin, dy-76, dx, 19, + &ntm->c, 0, 1, 5, 0, "color correction, if 0, same for all channels, if 1, each independent"); + } + uiBlockEndAlign(block); + } + return 95; +} + +/* qdn: lens distortion node */ +static int node_composit_buts_lensdist(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeLensDist *nld = node->storage; + short dy = butr->ymin + 19, dx = butr->xmax - butr->xmin; + uiBlockBeginAlign(block); + uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Projector", + butr->xmin, dy, dx, 19, + &nld->proj, 0, 0, 0, 0, + "Enable/disable projector mode, effect is applied in horizontal direction only"); + if (!nld->proj) { + uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Jitter", + butr->xmin, dy-19, dx/2, 19, + &nld->jit, 0, 0, 0, 0, + "Enable/disable jittering, faster, but also noisier"); + uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Fit", + butr->xmin+dx/2, dy-19, dx/2, 19, + &nld->fit, 0, 0, 0, 0, + "For positive distortion factor only, scale image such that black areas are not visible"); + } + uiBlockEndAlign(block); + } + return 38; +} + + +static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeBlurData *nbd= node->storage; + short dy= butr->ymin; + short dx= (butr->xmax-butr->xmin); + + uiBlockBeginAlign(block); + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:", + butr->xmin, dy+76, dx, 19, + &nbd->samples, 1, 256, 0, 0, "Amount of samples"); + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MinSpeed:", + butr->xmin, dy+57, dx, 19, + &nbd->minspeed, 0, 1024, 0, 0, "Minimum speed for a pixel to be blurred, used to separate background from foreground"); + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MaxSpeed:", + butr->xmin, dy+38, dx, 19, + &nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BlurFac:", + butr->xmin, dy+19, dx, 19, + &nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames"); + uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Curved", + butr->xmin, dy, dx, 19, + &nbd->curved, 0.0f, 2.0f, 10, 2, "Interpolate between frames in a bezier curve, rather than linearly"); + uiBlockEndAlign(block); + } + return 95; +} + +static int node_composit_buts_filter(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBut *bt; + + /* blend type */ + bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Soften %x0|Sharpen %x1|Laplace %x2|Sobel %x3|Prewitt %x4|Kirsch %x5|Shadow %x6", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &node->custom1, 0, 0, 0, 0, ""); + uiButSetFunc(bt, node_but_title_cb, node, bt); + } + return 20; +} + +static int node_composit_buts_flip(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBut *bt; + + /* flip x\y */ + bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Flip X %x0|Flip Y %x1|Flip X & Y %x2", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &node->custom1, 0, 0, 0, 0, ""); + uiButSetFunc(bt, node_but_title_cb, node, bt); + } + return 20; +} + +static int node_composit_buts_crop(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeTwoXYs *ntxy= node->storage; + char elementheight = 19; + short dx= (butr->xmax-butr->xmin)/2; + short dy= butr->ymax - elementheight; + short xymin= 0, xymax= 10000; + + uiBlockBeginAlign(block); + + /* crop image size toggle */ + uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Crop Image Size", + butr->xmin, dy, dx*2, elementheight, + &node->custom1, 0, 0, 0, 0, "Crop the size of the input image."); + + dy-=elementheight; + + /* x1 */ + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X1:", + butr->xmin, dy, dx, elementheight, + &ntxy->x1, xymin, xymax, 0, 0, ""); + /* y1 */ + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y1:", + butr->xmin+dx, dy, dx, elementheight, + &ntxy->y1, xymin, xymax, 0, 0, ""); + + dy-=elementheight; + + /* x2 */ + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X2:", + butr->xmin, dy, dx, elementheight, + &ntxy->x2, xymin, xymax, 0, 0, ""); + /* y2 */ + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y2:", + butr->xmin+dx, dy, dx, elementheight, + &ntxy->y2, xymin, xymax, 0, 0, ""); + + uiBlockEndAlign(block); + } + return 60; +} + +static int node_composit_buts_splitviewer(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBlockBeginAlign(block); + + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "X", + butr->xmin, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20, + &node->custom2, 0.0, 0.0, 0, 0, ""); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Y", + butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20, + &node->custom2, 0.0, 1.0, 0, 0, ""); + + uiDefButS(block, NUMSLI, B_NODE_EXEC+node->nr, "Split %: ", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 100, 10, 0, ""); + } + return 40; +} + +static int node_composit_buts_map_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + TexMapping *texmap= node->storage; + short xstart= (short)butr->xmin; + short dy= (short)(butr->ymax-19.0f); + short dx= (short)(butr->xmax-butr->xmin)/2; + + uiBlockBeginAlign(block); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offs:", xstart, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, ""); + dy-= 19; + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Size:", xstart, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 3, ""); + dy-= 23; + uiBlockBeginAlign(block); + uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->min, -1000.0f, 1000.0f, 10, 2, ""); + dy-= 19; + uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->max, -1000.0f, 1000.0f, 10, 2, ""); + } + return 80; +} + +static int node_composit_buts_alphaover(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeTwoFloats *ntf= node->storage; + + /* alpha type */ + uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "ConvertPremul", + butr->xmin, butr->ymin+19, butr->xmax-butr->xmin, 19, + &node->custom1, 0, 0, 0, 0, ""); + /* mix factor */ + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Premul: ", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 19, + &ntf->x, 0.0f, 1.0f, 100, 0, ""); + } + return 38; +} + +static int node_composit_buts_hue_sat(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeHueSat *nhs= node->storage; + + uiBlockBeginAlign(block); + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Hue: ", + butr->xmin, butr->ymin+40.0f, butr->xmax-butr->xmin, 20, + &nhs->hue, 0.0f, 1.0f, 100, 0, ""); + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Sat: ", + butr->xmin, butr->ymin+20.0f, butr->xmax-butr->xmin, 20, + &nhs->sat, 0.0f, 2.0f, 100, 0, ""); + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Val: ", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &nhs->val, 0.0f, 2.0f, 100, 0, ""); + } + return 60; +} + +static int node_composit_buts_dilateerode(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Distance:", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &node->custom2, -100, 100, 0, 0, "Distance to grow/shrink (number of iterations)"); + } + return 20; +} + +static int node_composit_buts_diff_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + short sx= (butr->xmax-butr->xmin)/4; + short dx= (butr->xmax-butr->xmin)/3; + NodeChroma *c= node->storage; + + uiBlockBeginAlign(block); + /*color space selectors*/ + uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB", + butr->xmin,butr->ymin+60,sx,20, + &node->custom1,1,1, 0, 0, "RGB Color Space"); + uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV", + butr->xmin+sx,butr->ymin+60,sx,20, + &node->custom1,1,2, 0, 0, "HSV Color Space"); + uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV", + butr->xmin+2*sx,butr->ymin+60,sx,20, + &node->custom1,1,3, 0, 0, "YUV Color Space"); + uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC", + butr->xmin+3*sx,butr->ymin+60,sx,20, + &node->custom1,1,4, 0, 0, "YCbCr Color Space"); + /*channel tolorences*/ + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ", + butr->xmin, butr->ymin+40, dx, 20, + &c->t1, 0.0f, 1.0f, 100, 0, "Channel 1 Tolerance"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ", + butr->xmin+dx, butr->ymin+40, dx, 20, + &c->t2, 0.0f, 1.0f, 100, 0, "Channel 2 Tolorence"); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ", + butr->xmin+2*dx, butr->ymin+40, dx, 20, + &c->t3, 0.0f, 1.0f, 100, 0, "Channel 3 Tolorence"); + /*falloff parameters*/ + /* + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff Size ", + butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, + &c->fsize, 0.0f, 1.0f, 100, 0, ""); + */ + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff: ", + butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, + &c->fstrength, 0.0f, 1.0f, 100, 0, ""); + } + return 80; +} + +static int node_composit_buts_color_spill(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + short dx= (butr->xmax-butr->xmin)/3; + + NodeChroma *c=node->storage; + uiBlockBeginAlign(block); + uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Enhance: ", + butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20, + &c->t1, 0.0f, 0.5f, 100, 2, "Adjusts how much selected channel is affected by color spill algorithm"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "R", + butr->xmin,butr->ymin,dx,20, + &node->custom1,1,1, 0, 0, "Red Spill Suppression"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "G", + butr->xmin+dx,butr->ymin,dx,20, + &node->custom1,1,2, 0, 0, "Green Spill Suppression"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "B", + butr->xmin+2*dx,butr->ymin,dx,20, + &node->custom1, 1, 3, 0, 0, "Blue Spill Suppression"); + uiBlockEndAlign(block); + } + return 60; +} + +static int node_composit_buts_chroma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + short dx=(butr->xmax-butr->xmin)/2; + NodeChroma *c= node->storage; + uiBlockBeginAlign(block); + + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Acceptance ", + butr->xmin, butr->ymin+60, butr->xmax-butr->xmin, 20, + &c->t1, 1.0f, 80.0f, 100, 0, "Tolerance for colors to be considered a keying color"); + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Cutoff ", + butr->xmin, butr->ymin+40, butr->xmax-butr->xmin, 20, + &c->t2, 0.0f, 30.0f, 100, 0, "Colors below this will be considered as exact matches for keying color"); + + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Lift ", + butr->xmin, butr->ymin+20, dx, 20, + &c->fsize, 0.0f, 1.0f, 100, 0, "Alpha Lift"); + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Gain ", + butr->xmin+dx, butr->ymin+20, dx, 20, + &c->fstrength, 0.0f, 1.0f, 100, 0, "Alpha Gain"); + + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Shadow Adjust ", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &c->t3, 0.0f, 1.0f, 100, 0, "Adjusts the brightness of any shadows captured"); + + if(c->t2 > c->t1) + c->t2=c->t1; + } + return 80; +} + +static int node_composit_buts_channel_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + short sx= (butr->xmax-butr->xmin)/4; + short cx= (butr->xmax-butr->xmin)/3; + NodeChroma *c=node->storage; + char *c1, *c2, *c3; + + /*color space selectors*/ + uiBlockBeginAlign(block); + uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB", + butr->xmin,butr->ymin+60,sx,20,&node->custom1,1,1, 0, 0, "RGB Color Space"); + uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV", + butr->xmin+sx,butr->ymin+60,sx,20,&node->custom1,1,2, 0, 0, "HSV Color Space"); + uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV", + butr->xmin+2*sx,butr->ymin+60,sx,20,&node->custom1,1,3, 0, 0, "YUV Color Space"); + uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC", + butr->xmin+3*sx,butr->ymin+60,sx,20,&node->custom1,1,4, 0, 0, "YCbCr Color Space"); + + if (node->custom1==1) { + c1="R"; c2="G"; c3="B"; + } + else if(node->custom1==2){ + c1="H"; c2="S"; c3="V"; + } + else if(node->custom1==3){ + c1="Y"; c2="U"; c3="V"; + } + else { // if(node->custom1==4){ + c1="Y"; c2="Cb"; c3="Cr"; + } + + /*channel selector */ + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c1, + butr->xmin,butr->ymin+40,cx,20,&node->custom2,1, 1, 0, 0, "Channel 1"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c2, + butr->xmin+cx,butr->ymin+40,cx,20,&node->custom2,1, 2, 0, 0, "Channel 2"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c3, + butr->xmin+cx+cx,butr->ymin+40,cx,20,&node->custom2, 1, 3, 0, 0, "Channel 3"); + + /*tolerance sliders */ + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ", + butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20, + &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque"); + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed"); + uiBlockEndAlign(block); + + /*keep t2 (low) less than t1 (high) */ + if(c->t2 > c->t1) { + c->t2=c->t1; + } + } + return 80; +} + +static int node_composit_buts_luma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeChroma *c=node->storage; + + /*tolerance sliders */ + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ", + butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20, + &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque"); + uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed"); + uiBlockEndAlign(block); + + /*keep t2 (low) less than t1 (high) */ + if(c->t2 > c->t1) { + c->t2=c->t1; + } + } + return 40; +} + +static int node_composit_buts_map_uv(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Alpha:", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &node->custom1, 0, 100, 0, 0, "Conversion percentage of UV differences to Alpha"); + } + return 20; +} + +static int node_composit_buts_id_mask(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "ID:", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &node->custom1, 0, 10000, 0, 0, "Pass Index number to convert to Alpha"); + } + return 20; +} + +/* allocate sufficient! */ +static void node_imagetype_string(char *str) +{ + str += sprintf(str, "Save Image as: %%t|"); + str += sprintf(str, "Targa %%x%d|", R_TARGA); + str += sprintf(str, "Targa Raw %%x%d|", R_RAWTGA); + str += sprintf(str, "PNG %%x%d|", R_PNG); + str += sprintf(str, "BMP %%x%d|", R_BMP); + str += sprintf(str, "Jpeg %%x%d|", R_JPEG90); + str += sprintf(str, "Iris %%x%d|", R_IRIS); + str += sprintf(str, "Radiance HDR %%x%d|", R_RADHDR); + str += sprintf(str, "Cineon %%x%d|", R_CINEON); + str += sprintf(str, "DPX %%x%d|", R_DPX); + str += sprintf(str, "OpenEXR %%x%d", R_OPENEXR); +} + +static void node_set_image_cb(void *ntree_v, void *node_v) +{ + bNodeTree *ntree= ntree_v; + bNode *node= node_v; + + nodeSetActive(ntree, node); +} + +static int node_composit_buts_file_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + NodeImageFile *nif= node->storage; + uiBut *bt; + short x= (short)butr->xmin; + short y= (short)butr->ymin; + short w= (short)butr->xmax-butr->xmin; + char str[320]; + + node_imagetype_string(str); + + uiBlockBeginAlign(block); + + bt = uiDefIconBut(block, BUT, B_NODE_SETIMAGE, ICON_FILESEL, + x, y+60, 20, 20, + 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image"); + uiButSetFunc(bt, node_set_image_cb, ntree, node); + + uiDefBut(block, TEX, B_NOP, "", + 20+x, y+60, w-20, 20, + nif->name, 0.0f, 240.0f, 0, 0, ""); + + uiDefButS(block, MENU, B_NOP, str, + x, y+40, w, 20, + &nif->imtype, 0.0f, 1.0f, 0, 0, ""); + + if(nif->imtype==R_OPENEXR) { + uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_REDR, "Half", + x, y+20, w/2, 20, + &nif->subimtype, 0, 0, 0, 0, ""); + + uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4", + x+w/2, y+20, w/2, 20, + &nif->codec, 0, 0, 0, 0, ""); + } + else { + uiDefButS(block, NUM, B_NOP, "Quality: ", + x, y+20, w, 20, + &nif->quality, 10.0f, 100.0f, 10, 0, ""); + } + + /* start frame, end frame */ + uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra: ", + x, y, w/2, 20, + &nif->sfra, 1, MAXFRAMEF, 10, 0, ""); + uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "EFra: ", + x+w/2, y, w/2, 20, + &nif->efra, 1, MAXFRAMEF, 10, 0, ""); + + } + return 80; +} + +static void node_scale_cb(void *node_v, void *unused_v) +{ + bNode *node= node_v; + bNodeSocket *nsock; + + /* check the 2 inputs, and set them to reasonable values */ + for(nsock= node->inputs.first; nsock; nsock= nsock->next) { + if(ELEM(node->custom1, CMP_SCALE_RELATIVE, CMP_SCALE_SCENEPERCENT)) + nsock->ns.vec[0]= 1.0; + else { + if(nsock->next==NULL) + nsock->ns.vec[0]= (float)G.scene->r.ysch; + else + nsock->ns.vec[0]= (float)G.scene->r.xsch; + } + } +} + +static int node_composit_buts_scale(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBut *bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Relative %x0|Absolute %x1|Scene Size % %x2|", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &node->custom1, 0, 0, 0, 0, "Scale new image to absolute pixel size, size relative to the incoming image, or using the 'percent' size of the scene"); + uiButSetFunc(bt, node_scale_cb, node, NULL); + } + return 20; +} + +static int node_composit_buts_invert(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBlockBeginAlign(block); + uiDefButBitS(block, TOG, CMP_CHAN_RGB, B_NODE_EXEC+node->nr, "RGB", + butr->xmin, butr->ymin, (butr->xmax-butr->xmin)/2, 20, + &node->custom1, 0, 0, 0, 0, ""); + uiDefButBitS(block, TOG, CMP_CHAN_A, B_NODE_EXEC+node->nr, "A", + butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin, (butr->xmax-butr->xmin)/2, 20, + &node->custom1, 0, 0, 0, 0, ""); + uiBlockEndAlign(block); + } + return 20; +} + +static int node_composit_buts_premulkey(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + uiBut *bt; + + /* blend type */ + bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Key to Premul %x0|Premul to Key %x1", + butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, + &node->custom1, 0, 0, 0, 0, "Conversion between premultiplied alpha and key alpha"); + } + return 20; +} + +/* only once called */ +static void node_composit_set_butfunc(bNodeType *ntype) +{ + switch(ntype->type) { + /* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */ + + case CMP_NODE_IMAGE: + ntype->butfunc= node_composit_buts_image; + break; + case CMP_NODE_R_LAYERS: + ntype->butfunc= node_composit_buts_renderlayers; + break; + case CMP_NODE_NORMAL: + ntype->butfunc= node_buts_normal; + break; + case CMP_NODE_CURVE_VEC: + ntype->butfunc= node_buts_curvevec; + break; + case CMP_NODE_CURVE_RGB: + ntype->butfunc= node_buts_curvecol; + break; + case CMP_NODE_VALUE: + ntype->butfunc= node_buts_value; + break; + case CMP_NODE_RGB: + ntype->butfunc= node_buts_rgb; + break; + case CMP_NODE_FLIP: + ntype->butfunc= node_composit_buts_flip; + break; + case CMP_NODE_SPLITVIEWER: + ntype->butfunc= node_composit_buts_splitviewer; + break; + case CMP_NODE_MIX_RGB: + ntype->butfunc= node_buts_mix_rgb; + break; + case CMP_NODE_VALTORGB: + ntype->butfunc= node_buts_valtorgb; + break; + case CMP_NODE_CROP: + ntype->butfunc= node_composit_buts_crop; + break; + case CMP_NODE_BLUR: + ntype->butfunc= node_composit_buts_blur; + break; + case CMP_NODE_DBLUR: + ntype->butfunc= node_composit_buts_dblur; + break; + case CMP_NODE_BILATERALBLUR: + ntype->butfunc= node_composit_buts_bilateralblur; + break; + /* qdn: defocus node */ + case CMP_NODE_DEFOCUS: + ntype->butfunc = node_composit_buts_defocus; + break; + /* qdn: glare node */ + case CMP_NODE_GLARE: + ntype->butfunc = node_composit_buts_glare; + break; + /* qdn: tonemap node */ + case CMP_NODE_TONEMAP: + ntype->butfunc = node_composit_buts_tonemap; + break; + /* qdn: lens distortion node */ + case CMP_NODE_LENSDIST: + ntype->butfunc = node_composit_buts_lensdist; + break; + case CMP_NODE_VECBLUR: + ntype->butfunc= node_composit_buts_vecblur; + break; + case CMP_NODE_FILTER: + ntype->butfunc= node_composit_buts_filter; + break; + case CMP_NODE_MAP_VALUE: + ntype->butfunc= node_composit_buts_map_value; + break; + case CMP_NODE_TIME: + ntype->butfunc= node_buts_time; + break; + case CMP_NODE_ALPHAOVER: + ntype->butfunc= node_composit_buts_alphaover; + break; + case CMP_NODE_HUE_SAT: + ntype->butfunc= node_composit_buts_hue_sat; + break; + case CMP_NODE_TEXTURE: + ntype->butfunc= node_buts_texture; + break; + case CMP_NODE_DILATEERODE: + ntype->butfunc= node_composit_buts_dilateerode; + break; + case CMP_NODE_OUTPUT_FILE: + ntype->butfunc= node_composit_buts_file_output; + break; + + case CMP_NODE_DIFF_MATTE: + ntype->butfunc=node_composit_buts_diff_matte; + break; + case CMP_NODE_COLOR_SPILL: + ntype->butfunc=node_composit_buts_color_spill; + break; + case CMP_NODE_CHROMA: + ntype->butfunc=node_composit_buts_chroma_matte; + break; + case CMP_NODE_SCALE: + ntype->butfunc= node_composit_buts_scale; + break; + case CMP_NODE_CHANNEL_MATTE: + ntype->butfunc= node_composit_buts_channel_matte; + break; + case CMP_NODE_LUMA_MATTE: + ntype->butfunc= node_composit_buts_luma_matte; + break; + case CMP_NODE_MAP_UV: + ntype->butfunc= node_composit_buts_map_uv; + break; + case CMP_NODE_ID_MASK: + ntype->butfunc= node_composit_buts_id_mask; + break; + case CMP_NODE_MATH: + ntype->butfunc= node_buts_math; + break; + case CMP_NODE_INVERT: + ntype->butfunc= node_composit_buts_invert; + break; + case CMP_NODE_PREMULKEY: + ntype->butfunc= node_composit_buts_premulkey; + break; + default: + ntype->butfunc= NULL; + } +} + +/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */ + +static int node_texture_buts_bricks(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if(block) { + short w = butr->xmax-butr->xmin; + short ofw = 32; + + uiBlockBeginAlign(block); + + /* Offset */ + uiDefButF( + block, NUM, B_NODE_EXEC+node->nr, "Offset", + butr->xmin, butr->ymin+20, w-ofw, 20, + &node->custom3, + 0, 1, 0.25, 2, + "Offset amount" ); + uiDefButS( + block, NUM, B_NODE_EXEC+node->nr, "", + butr->xmin+w-ofw, butr->ymin+20, ofw, 20, + &node->custom1, + 2, 99, 0, 0, + "Offset every N rows" ); + + /* Squash */ + uiDefButF( + block, NUM, B_NODE_EXEC+node->nr, "Squash", + butr->xmin, butr->ymin+0, w-ofw, 20, + &node->custom4, + 0, 99, 0.25, 2, + "Stretch amount" ); + uiDefButS( + block, NUM, B_NODE_EXEC+node->nr, "", + butr->xmin+w-ofw, butr->ymin+0, ofw, 20, + &node->custom2, + 2, 99, 0, 0, + "Stretch every N rows" ); + + uiBlockEndAlign(block); + } + return 40; +} + +/* Copied from buttons_shading.c -- needs unifying */ +static char* noisebasis_menu() +{ + static char nbmenu[256]; + sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE); + return nbmenu; +} + +static int node_texture_buts_proc(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + Tex *tex = (Tex *)node->storage; + short x,y,w,h; + + if( block ) { + x = butr->xmin; + y = butr->ymin; + w = butr->xmax - x; + h = butr->ymax - y; + } + + switch( tex->type ) { + case TEX_BLEND: + if( block ) { + uiBlockBeginAlign( block ); + uiDefButS( block, MENU, B_NODE_EXEC+node->nr, + "Linear %x0|Quad %x1|Ease %x2|Diag %x3|Sphere %x4|Halo %x5|Radial %x6", + x, y+20, w, 20, &tex->stype, 0, 1, 0, 0, "Blend Type" ); + uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_NODE_EXEC+node->nr, "Flip XY", x, y, w, 20, + &tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees"); + uiBlockEndAlign( block ); + } + return 40; + + + case TEX_MARBLE: + if( block ) { + uiBlockBeginAlign(block); + + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft", 0*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SOFT, 0, 0, "Uses soft marble"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sharp", 1*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARP, 0, 0, "Uses more clearly defined marble"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sharper", 2*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARPER, 0, 0, "Uses very clearly defined marble"); + + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft noise", 0*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Hard noise", 1*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); + + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sin", 0*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands."); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Saw", 1*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Tri", 2*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands"); + + uiBlockEndAlign(block); + } + return 60; + + case TEX_WOOD: + if( block ) { + uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+64, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); + + uiBlockBeginAlign(block); + uiDefButS(block, ROW, B_TEXPRV, "Bands", x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_BANDNOISE, 0, 0, "Uses standard noise"); + uiDefButS(block, ROW, B_TEXPRV, "Rings", w/2+x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_RINGNOISE, 0, 0, "Lets Noise return RGB value"); + + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sin", 0*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SIN, 0, 0, "Uses a sine wave to produce bands."); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Saw", 1*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SAW, 0, 0, "Uses a saw wave to produce bands"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Tri", 2*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_TRI, 0, 0, "Uses a triangle wave to produce bands"); + + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft noise", 0*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); + uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Hard noise", 1*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); + uiBlockEndAlign(block); + } + return 80; + + case TEX_CLOUDS: + if( block ) { + uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+60, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); + + uiBlockBeginAlign(block); + uiDefButS(block, ROW, B_TEXPRV, "B/W", x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_DEFAULT, 0, 0, "Uses standard noise"); + uiDefButS(block, ROW, B_TEXPRV, "Color", w/2+x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_COLOR, 0, 0, "Lets Noise return RGB value"); + uiDefButS(block, ROW, B_TEXPRV, "Soft", x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); + uiDefButS(block, ROW, B_TEXPRV, "Hard", w/2+x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); + uiBlockEndAlign(block); + + uiDefButS(block, NUM, B_TEXPRV, "Depth:", x, y, w, 18, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation"); + } + return 80; + + case TEX_DISTNOISE: + if( block ) { + uiBlockBeginAlign(block); + uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+18, w, 18, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort"); + uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion"); + uiBlockEndAlign(block); + } + return 36; + } + return 0; +} + +static int node_texture_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + char *strp; + uiBut *bt; + + if( block ) { + uiBlockBeginAlign(block); + uiBlockSetCol(block, TH_BUT_SETTING2); + + /* browse button */ + IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL); + node->menunr= 0; + bt= uiDefButS(block, MENU, B_NOP, strp, + butr->xmin, butr->ymin, 19, 19, + &node->menunr, 0, 0, 0, 0, "Browses existing choices"); + uiButSetFunc(bt, node_browse_image_cb, ntree, node); + if(strp) MEM_freeN(strp); + + /* Add New button */ + if(node->id==NULL) { + bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New", + butr->xmin+19, butr->ymin, (short)(butr->xmax-butr->xmin-19.0f), 19, + NULL, 0.0, 0.0, 0, 0, "Add new Image"); + uiButSetFunc(bt, node_active_cb, ntree, node); + uiBlockSetCol(block, TH_AUTO); + } + else { + /* name button */ + short xmin= (short)butr->xmin, xmax= (short)butr->xmax; + short width= xmax - xmin - 19; + + bt= uiDefBut(block, TEX, B_NOP, "IM:", + xmin+19, butr->ymin, width, 19, + node->id->name+2, 0.0, 19.0, 0, 0, "Image name"); + uiButSetFunc(bt, node_ID_title_cb, node, NULL); + } + } + return 20; +} + +static int node_texture_buts_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) +{ + if( block ) { + uiBut *bt; + short width; + char *name = ((TexNodeOutput*)node->storage)->name; + + uiBlockBeginAlign(block); + + width = (short)(butr->xmax - butr->xmin); + + bt = uiDefBut( + block, TEX, B_NOP, + "Name:", + butr->xmin, butr->ymin, + width, 19, + name, 0, 31, + 0, 0, + "Name this output" + ); + + uiBlockEndAlign(block); + } + return 19; +} + +/* only once called */ +static void node_texture_set_butfunc(bNodeType *ntype) +{ + if( ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX ) { + ntype->butfunc = node_texture_buts_proc; + } + else switch(ntype->type) { + + case TEX_NODE_MATH: + ntype->butfunc = node_buts_math; + break; + + case TEX_NODE_MIX_RGB: + ntype->butfunc = node_buts_mix_rgb; + break; + + case TEX_NODE_VALTORGB: + ntype->butfunc = node_buts_valtorgb; + break; + + case TEX_NODE_CURVE_RGB: + ntype->butfunc= node_buts_curvecol; + break; + + case TEX_NODE_CURVE_TIME: + ntype->butfunc = node_buts_time; + break; + + case TEX_NODE_TEXTURE: + ntype->butfunc = node_buts_texture; + break; + + case TEX_NODE_BRICKS: + ntype->butfunc = node_texture_buts_bricks; + break; + + case TEX_NODE_IMAGE: + ntype->butfunc = node_texture_buts_image; + break; + + case TEX_NODE_OUTPUT: + ntype->butfunc = node_texture_buts_output; + break; + + default: + ntype->butfunc= NULL; + } +} + +/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */ + +void init_node_butfuncs(void) +{ + bNodeType *ntype; + + /* shader nodes */ + ntype= node_all_shaders.first; + while(ntype) { + node_shader_set_butfunc(ntype); + ntype= ntype->next; + } + /* composit nodes */ + ntype= node_all_composit.first; + while(ntype) { + node_composit_set_butfunc(ntype); + ntype= ntype->next; + } + ntype = node_all_textures.first; + while(ntype) { + node_texture_set_butfunc(ntype); + ntype= ntype->next; + } +} + +/* ************** Generic drawing ************** */ + +void node_rename_but(char *s) +{ + uiBlock *block; + ListBase listb={0, 0}; + int dy, x1, y1, sizex=80, sizey=30; + short pivot[2], mval[2], ret=0; + + getmouseco_sc(mval); + + pivot[0]= CLAMPIS(mval[0], (sizex+10), G.curscreen->sizex-30); + pivot[1]= CLAMPIS(mval[1], (sizey/2)+10, G.curscreen->sizey-(sizey/2)-10); + + if (pivot[0]!=mval[0] || pivot[1]!=mval[1]) + warp_pointer(pivot[0], pivot[1]); + + mywinset(G.curscreen->mainwin); + + x1= pivot[0]-sizex+10; + y1= pivot[1]-sizey/2; + dy= sizey/2; + + block= uiNewBlock(&listb, "button", UI_EMBOSS, UI_HELV, G.curscreen->mainwin); + uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT|UI_BLOCK_ENTER_OK); + + /* buttons have 0 as return event, to prevent menu to close on hotkeys */ + uiBlockBeginAlign(block); + + uiDefBut(block, TEX, B_NOP, "Name: ", (short)(x1),(short)(y1+dy), 150, 19, s, 0.0, 19.0, 0, 0, "Node user name"); + + uiBlockEndAlign(block); + + uiDefBut(block, BUT, 32767, "OK", (short)(x1+150), (short)(y1+dy), 29, 19, NULL, 0, 0, 0, 0, ""); + + uiBoundsBlock(block, 2); + + ret= uiDoBlocks(&listb, 0, 0); +} + + +static void draw_nodespace_grid(SpaceNode *snode) +{ + float start, step= 25.0f; + + UI_ThemeColorShade(TH_BACK, -10); + + start= snode->v2d.cur.xmin -fmod(snode->v2d.cur.xmin, step); + + glBegin(GL_LINES); + for(; start<snode->v2d.cur.xmax; start+=step) { + glVertex2f(start, snode->v2d.cur.ymin); + glVertex2f(start, snode->v2d.cur.ymax); + } + + start= snode->v2d.cur.ymin -fmod(snode->v2d.cur.ymin, step); + for(; start<snode->v2d.cur.ymax; start+=step) { + glVertex2f(snode->v2d.cur.xmin, start); + glVertex2f(snode->v2d.cur.xmax, start); + } + + /* X and Y axis */ + UI_ThemeColorShade(TH_BACK, -18); + glVertex2f(0.0f, snode->v2d.cur.ymin); + glVertex2f(0.0f, snode->v2d.cur.ymax); + glVertex2f(snode->v2d.cur.xmin, 0.0f); + glVertex2f(snode->v2d.cur.xmax, 0.0f); + + glEnd(); +} + +static void draw_nodespace_back_pix(ScrArea *sa, SpaceNode *snode) +{ + + draw_nodespace_grid(snode); + + if((snode->flag & SNODE_BACKDRAW) && snode->treetype==NTREE_COMPOSIT) { + Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node"); + ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL); + if(ibuf) { + int x, y; + /* somehow the offset has to be calculated inverse */ + + glaDefine2DArea(&sa->winrct); + /* ortho at pixel level curarea */ + myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375); + + x = (sa->winx-ibuf->x)/2 + snode->xof; + y = (sa->winy-ibuf->y)/2 + snode->yof; + + if(ibuf->rect) + glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect); + else if(ibuf->channels==4) + glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float); + + /* sort this out, this should not be needed */ + myortho2(snode->v2d.cur.xmin, snode->v2d.cur.xmax, snode->v2d.cur.ymin, snode->v2d.cur.ymax); + bwin_clear_viewmat(sa->win); /* clear buttons view */ + glLoadIdentity(); + } + } +} + +#if 0 +/* note: needs to be userpref or opengl profile option */ +static void draw_nodespace_back_tex(ScrArea *sa, SpaceNode *snode) +{ + + draw_nodespace_grid(snode); + + if(snode->flag & SNODE_BACKDRAW) { + Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node"); + ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL); + if(ibuf) { + int x, y; + float zoom = 1.0; + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + + glaDefine2DArea(&sa->winrct); + + if(ibuf->x > sa->winx || ibuf->y > sa->winy) { + float zoomx, zoomy; + zoomx= (float)sa->winx/ibuf->x; + zoomy= (float)sa->winy/ibuf->y; + zoom = MIN2(zoomx, zoomy); + } + + x = (sa->winx-zoom*ibuf->x)/2 + snode->xof; + y = (sa->winy-zoom*ibuf->y)/2 + snode->yof; + + glPixelZoom(zoom, zoom); + + glColor4f(1.0, 1.0, 1.0, 1.0); + if(ibuf->rect) + glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect); + else if(ibuf->channels==4) + glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float); + + glPixelZoom(1.0, 1.0); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + } + } +} +#endif + + +#endif + +void node_draw_link_bezier(View2D *v2d, float vec[4][3], int th_col1, int th_col2, int do_shaded) +{ + float dist; + + dist= 0.5f*ABS(vec[0][0] - vec[3][0]); + + + /* check direction later, for top sockets */ + vec[1][0]= vec[0][0]+dist; + vec[1][1]= vec[0][1]; + + vec[2][0]= vec[3][0]-dist; + vec[2][1]= vec[3][1]; + // printf("-> %f %f %f %f %f\n", dist, vec[0][0], vec[3][0], vec[1][0], vec[2][0]); + + if( MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax); /* clipped */ + else if ( MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin); /* clipped */ + else { + float curve_res = 24, spline_step = 0.0f; + + /* we can reuse the dist variable here to increment the GL curve eval amount*/ + dist = 1.0f/curve_res; + + glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]); + glBegin(GL_LINE_STRIP); + while (spline_step < 1.000001f) { + if(do_shaded) + UI_ThemeColorBlend(th_col1, th_col2, spline_step); + glEvalCoord1f(spline_step); + spline_step += dist; + } + glEnd(); + } + +} + +/* note; this is used for fake links in groups too */ +void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link) +{ + float vec[4][3]; + float mx=0.0f, my=0.0f; + int do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE; + + if(link->fromnode==NULL && link->tonode==NULL) + return; + + /* XXX fix -> notifier thingymajiggle this is dragging link */ + if(link->fromnode==NULL || link->tonode==NULL) { + // short mval[2]; + // XXX getmouseco_areawin(mval); + // XXX areamouseco_to_ipoco(v2d, mval, &mx, &my); + UI_ThemeColor(TH_WIRE); + do_shaded= 0; + } + else { + /* going to give issues once... */ + if(link->tosock->flag & SOCK_UNAVAIL) + return; + if(link->fromsock->flag & SOCK_UNAVAIL) + return; + + /* a bit ugly... but thats how we detect the internal group links */ + if(link->fromnode==link->tonode) { + UI_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f); + do_shaded= 0; + } + else { + /* check cyclic */ + if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) { + if(link->fromnode->flag & SELECT) + th_col1= TH_EDGE_SELECT; + if(link->tonode->flag & SELECT) + th_col2= TH_EDGE_SELECT; + } + else { + UI_ThemeColor(TH_REDALERT); + do_shaded= 0; + } + } + } + + vec[0][2]= vec[1][2]= vec[2][2]= vec[3][2]= 0.0; /* only 2d spline, set the Z to 0*/ + + /* in v0 and v3 we put begin/end points */ + if(link->fromnode) { + vec[0][0]= link->fromsock->locx; + vec[0][1]= link->fromsock->locy; + } + else { + vec[0][0]= mx; + vec[0][1]= my; + } + if(link->tonode) { + vec[3][0]= link->tosock->locx; + vec[3][1]= link->tosock->locy; + } + else { + vec[3][0]= mx; + vec[3][1]= my; + } + + node_draw_link_bezier(v2d, vec, th_col1, th_col2, do_shaded); + // fdrawbezier(vec); +} + +#if 0 + +static void nodes_panel_gpencil(short cntrl) // NODES_HANDLER_GREASEPENCIL +{ + uiBlock *block; + SpaceNode *snode; + + snode= curarea->spacedata.first; + + block= uiNewBlock(&curarea->uiblocks, "nodes_panel_gpencil", UI_EMBOSS, UI_HELV, curarea->win); + uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl); + uiSetPanelHandler(NODES_HANDLER_GREASEPENCIL); // for close and esc + if (uiNewPanel(curarea, block, "Grease Pencil", "SpaceNode", 100, 30, 318, 204)==0) return; + + /* we can only really draw stuff if there are nodes (otherwise no events are handled */ + if (snode->nodetree == NULL) + return; + + /* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */ + if (snode->flag & SNODE_DISPGP) { + if (snode->gpd == NULL) + gpencil_data_setactive(curarea, gpencil_data_addnew()); + } + + if (snode->flag & SNODE_DISPGP) { + bGPdata *gpd= snode->gpd; + short newheight; + + /* this is a variable height panel, newpanel doesnt force new size on existing panels */ + /* so first we make it default height */ + uiNewPanelHeight(block, 204); + + /* draw button for showing gpencil settings and drawings */ + uiDefButBitS(block, TOG, SNODE_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &snode->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Node Editor (draw using Shift-LMB)"); + + /* extend the panel if the contents won't fit */ + newheight= draw_gpencil_panel(block, gpd, curarea); + uiNewPanelHeight(block, newheight); + } + else { + uiDefButBitS(block, TOG, SNODE_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &snode->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Node Editor"); + uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, ""); + } +} + +static void nodes_blockhandlers(ScrArea *sa) +{ + SpaceNode *snode= sa->spacedata.first; + short a; + + for(a=0; a<SPACE_MAXHANDLER; a+=2) { + switch(snode->blockhandler[a]) { + case NODES_HANDLER_GREASEPENCIL: + nodes_panel_gpencil(snode->blockhandler[a+1]); + break; + } + + /* clear action value for event */ + snode->blockhandler[a+1]= 0; + } + uiDrawBlocksPanels(sa, 0); +} +#endif |