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Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c2759
1 files changed, 2759 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
new file mode 100644
index 00000000000..18d9ee44e84
--- /dev/null
+++ b/source/blender/editors/space_node/drawnode.c
@@ -0,0 +1,2759 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): David Millan Escriva, Juho Vepsäläinen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "DNA_ID.h"
+#include "DNA_node_types.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_action_types.h"
+#include "DNA_color_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_text_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_texture.h"
+#include "BKE_text.h"
+#include "BKE_utildefines.h"
+
+#include "CMP_node.h"
+#include "SHD_node.h"
+
+/* #include "BDR_gpencil.h" XXX */
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+/*
+#include "BIF_drawgpencil.h"
+#include "BIF_interface.h"
+#include "BIF_interface_icons.h"
+#include "BIF_language.h"
+#include "BIF_mywindow.h"
+#include "BIF_previewrender.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+*/
+
+/* XXX
+#include "BSE_drawipo.h"
+#include "BSE_node.h"
+#include "BSE_view.h"
+*/
+
+
+#include "BMF_Api.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "UI_text.h"
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+/*
+#include "RE_pipeline.h"
+#include "IMB_imbuf_types.h"*/
+
+/*#include "blendef.h"
+#include "butspace.h"*/
+/*#include "interface.h"*/ /* urm... for rasterpos_safe, roundbox */
+/*#include "mydevice.h"*/
+#if 0
+//extern void autocomplete_uv(char *str, void *arg_v);
+extern int verify_valid_uv_name(char *str);
+
+/* autocomplete callback for buttons */
+static void autocomplete_vcol(char *str, void *arg_v)
+{
+ Mesh *me;
+ CustomDataLayer *layer;
+ AutoComplete *autocpl;
+ int a;
+
+ if(str[0]==0)
+ return;
+
+ autocpl= autocomplete_begin(str, 32);
+
+ /* search if str matches the beginning of name */
+ for(me= G.main->mesh.first; me; me=me->id.next)
+ for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
+ if(layer->type == CD_MCOL)
+ autocomplete_do_name(autocpl, layer->name);
+
+ autocomplete_end(autocpl, str);
+}
+
+static int verify_valid_vcol_name(char *str)
+{
+ Mesh *me;
+ CustomDataLayer *layer;
+ int a;
+
+ if(str[0]==0)
+ return 1;
+
+ /* search if str matches the name */
+ for(me= G.main->mesh.first; me; me=me->id.next)
+ for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
+ if(layer->type == CD_MCOL)
+ if(strcmp(layer->name, str)==0)
+ return 1;
+
+ return 0;
+}
+
+static void snode_drawstring(SpaceNode *snode, char *str, int okwidth)
+{
+ char drawstr[NODE_MAXSTR];
+ int width;
+
+ if(str[0]==0 || okwidth<4) return;
+
+ BLI_strncpy(drawstr, str, NODE_MAXSTR);
+ width= snode->aspect*UI_GetStringWidth(snode->curfont, drawstr, 0);
+
+ if(width > okwidth) {
+ int len= strlen(drawstr)-1;
+
+ while(width > okwidth && len>=0) {
+ drawstr[len]= 0;
+
+ width= snode->aspect*UI_GetStringWidth(snode->curfont, drawstr, 0);
+ len--;
+ }
+ if(len==0) return;
+ }
+ UI_DrawString(snode->curfont, drawstr, 0);
+
+}
+
+/* ****************** GENERAL CALLBACKS FOR NODES ***************** */
+
+static void node_ID_title_cb(void *node_v, void *unused_v)
+{
+ bNode *node= node_v;
+
+ if(node->id) {
+ test_idbutton(node->id->name+2); /* library.c, verifies unique name */
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ // allqueue(REDRAWOOPS, 0);
+ }
+}
+
+
+static void node_but_title_cb(void *node_v, void *but_v)
+{
+ bNode *node= node_v;
+ struct uiBut *bt= but_v;
+ BLI_strncpy(node->name, bt->drawstr, NODE_MAXSTR);
+
+ // allqueue(REDRAWNODE, 0);
+}
+
+static void node_group_alone_cb(void *node_v, void *unused_v)
+{
+ bNode *node= node_v;
+
+ nodeCopyGroup(node);
+
+ // allqueue(REDRAWNODE, 0);
+}
+
+/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
+
+static int node_buts_group(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block && node->id) {
+ uiBut *bt;
+ short width;
+
+ uiBlockBeginAlign(block);
+
+ /* name button */
+ width= (short)(butr->xmax-butr->xmin - (node->id->us>1?19.0f:0.0f));
+ bt= uiDefBut(block, TEX, B_NOP, "NT:",
+ butr->xmin, butr->ymin, width, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "NodeTree name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+
+ /* user amount */
+ if(node->id->us>1) {
+ char str1[32];
+ sprintf(str1, "%d", node->id->us);
+ bt= uiDefBut(block, BUT, B_NOP, str1,
+ butr->xmax-19, butr->ymin, 19, 19,
+ NULL, 0, 0, 0, 0, "Displays number of users.");
+ uiButSetFunc(bt, node_group_alone_cb, node, NULL);
+ }
+
+ uiBlockEndAlign(block);
+ }
+ return 19;
+}
+
+static int node_buts_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ bNodeSocket *sock= node->outputs.first; /* first socket stores value */
+
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ sock->ns.vec, sock->ns.min, sock->ns.max, 10, 2, "");
+
+ }
+ return 20;
+}
+
+static int node_buts_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ bNodeSocket *sock= node->outputs.first; /* first socket stores value */
+ if(sock) {
+ /* enforce square box drawing */
+ uiBlockSetEmboss(block, UI_EMBOSSP);
+
+ uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 12,
+ sock->ns.vec, 0.0f, 1.0f, 3, 0, "");
+ uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "",
+ butr->xmin, butr->ymin+15, butr->xmax-butr->xmin, butr->ymax-butr->ymin -15 -15,
+ sock->ns.vec, 0.0f, 1.0f, 2, 0, "");
+ uiDefButF(block, COL, B_NOP, "",
+ butr->xmin, butr->ymax-12, butr->xmax-butr->xmin, 12,
+ sock->ns.vec, 0.0, 0.0, -1, 0, "");
+ /* the -1 above prevents col button to popup a color picker */
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+ }
+ return 30 + (int)(node->width-NODE_DY);
+}
+
+static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+ int a_but= (ntree->type==NTREE_COMPOSIT);
+
+ /* blend type */
+ uiBlockBeginAlign(block);
+ bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin -(a_but?20:0), 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ /* Alpha option, composite */
+ if(a_but)
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "A",
+ butr->xmax-20, butr->ymin, 20, 20,
+ &node->custom2, 0, 0, 0, 0, "Include Alpha of 2nd input in this operation");
+ }
+ return 20;
+}
+
+static int node_buts_time(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ CurveMapping *cumap= node->storage;
+ short dx= (short)((butr->xmax-butr->xmin)/2);
+ butr->ymin += 26;
+
+ curvemap_buttons(block, node->storage, 's', B_NODE_EXEC+node->nr, B_REDR, butr);
+
+ if(cumap) {
+ cumap->flag |= CUMA_DRAW_CFRA;
+ if(node->custom1<node->custom2)
+ cumap->sample[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1);
+ }
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Sta:",
+ butr->xmin, butr->ymin-22, dx, 19,
+ &node->custom1, 1.0, 20000.0, 0, 0, "Start frame");
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "End:",
+ butr->xmin+dx, butr->ymin-22, dx, 19,
+ &node->custom2, 1.0, 20000.0, 0, 0, "End frame");
+ }
+
+ return node->width-NODE_DY;
+}
+
+static int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ if(node->storage) {
+ draw_colorband_buts_small(block, node->storage, butr, B_NODE_EXEC+node->nr);
+ }
+ }
+ return 40;
+}
+
+static int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ curvemap_buttons(block, node->storage, 'v', B_NODE_EXEC+node->nr, B_REDR, butr);
+ }
+ return (int)(node->width-NODE_DY);
+}
+
+static float *_sample_col= NULL; // bad bad, 2.5 will do better?
+void node_curvemap_sample(float *col)
+{
+ _sample_col= col;
+}
+
+static int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ CurveMapping *cumap= node->storage;
+ if(_sample_col) {
+ cumap->flag |= CUMA_DRAW_SAMPLE;
+ VECCOPY(cumap->sample, _sample_col);
+ }
+ else
+ cumap->flag &= ~CUMA_DRAW_SAMPLE;
+
+ curvemap_buttons(block, node->storage, 'c', B_NODE_EXEC+node->nr, B_REDR, butr);
+ }
+ return (int)(node->width-NODE_DY);
+}
+
+static int node_buts_normal(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ bNodeSocket *sock= node->outputs.first; /* first socket stores normal */
+
+ uiDefButF(block, BUT_NORMAL, B_NODE_EXEC+node->nr, "",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, butr->ymax-butr->ymin,
+ sock->ns.vec, 0.0f, 1.0f, 0, 0, "");
+
+ }
+ return (int)(node->width-NODE_DY);
+}
+
+static void node_browse_tex_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+ Tex *tex;
+
+ if(node->menunr<1) return;
+
+ if(node->id) {
+ node->id->us--;
+ node->id= NULL;
+ }
+ tex= BLI_findlink(&G.main->tex, node->menunr-1);
+
+ node->id= &tex->id;
+ id_us_plus(node->id);
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ nodeSetActive(ntree, node);
+
+ if( ntree->type == NTREE_TEXTURE )
+ ntreeTexCheckCyclics( ntree );
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ NodeTagChanged(ntree, node);
+
+ node->menunr= 0;
+}
+
+static void node_dynamic_update_cb(void *ntree_v, void *node_v)
+{
+ Material *ma;
+ bNode *node= (bNode *)node_v;
+ ID *id= node->id;
+ int error= 0;
+
+ if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) error= 1;
+
+ /* Users only have to press the "update" button in one pynode
+ * and we also update all others sharing the same script */
+ for (ma= G.main->mat.first; ma; ma= ma->id.next) {
+ if (ma->nodetree) {
+ bNode *nd;
+ for (nd= ma->nodetree->nodes.first; nd; nd= nd->next) {
+ if ((nd->type == NODE_DYNAMIC) && (nd->id == id)) {
+ nd->custom1= 0;
+ nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_REPARSE);
+ nd->menunr= 0;
+ if (error)
+ nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_ERROR);
+ }
+ }
+ }
+ }
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ BIF_preview_changed(ID_MA);
+}
+
+static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ short multi = (
+ node->id &&
+ ((Tex*)node->id)->use_nodes &&
+ (node->type != CMP_NODE_TEXTURE) &&
+ (node->type != TEX_NODE_TEXTURE)
+ );
+
+ if(block) {
+ uiBut *bt;
+ char *strp;
+ short width = (short)(butr->xmax - butr->xmin);
+
+ /* browse button texture */
+ uiBlockBeginAlign(block);
+ IDnames_to_pupstring(&strp, NULL, "", &(G.main->tex), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
+ butr->xmin, butr->ymin+(multi?30:0), 20, 19,
+ &node->menunr, 0, 0, 0, 0, "Browse texture");
+ uiButSetFunc(bt, node_browse_tex_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ if(node->id) {
+ bt= uiDefBut(block, TEX, B_NOP, "TE:",
+ butr->xmin+19, butr->ymin+(multi?30:0), butr->xmax-butr->xmin-19, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "Texture name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+ }
+ uiBlockEndAlign(block);
+
+ if(multi) {
+ char *menustr = ntreeTexOutputMenu(((Tex*)node->id)->nodetree);
+ uiDefButS(block, MENU, B_MATPRV, menustr, butr->xmin, butr->ymin, width, 19, &node->custom1, 0, 0, 0, 0, "Which output to use, for multi-output textures");
+ free(menustr);
+ return 50;
+ }
+ return 20;
+ }
+ else return multi? 50: 20;
+}
+
+static int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Multiply %x2|Divide %x3|Sine %x4|Cosine %x5|Tangent %x6|Arcsine %x7|Arccosine %x8|Arctangent %x9|Power %x10|Logarithm %x11|Minimum %x12|Maximum %x13|Round %x14|Less Than %x15|Greater Than %x16", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ }
+ return 20;
+}
+
+
+/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
+
+static void node_browse_text_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+ ID *oldid;
+
+ if(node->menunr<1) return;
+
+ if(node->id) {
+ node->id->us--;
+ }
+ oldid= node->id;
+ node->id= BLI_findlink(&G.main->text, node->menunr-1);
+ id_us_plus(node->id);
+ BLI_strncpy(node->name, node->id->name+2, 21); /* huh? why 21? */
+
+ node->custom1= BSET(node->custom1, NODE_DYNAMIC_NEW);
+
+ nodeSetActive(ntree, node);
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+
+ node->menunr= 0;
+}
+
+static void node_mat_alone_cb(void *node_v, void *unused)
+{
+ bNode *node= node_v;
+
+ node->id= (ID *)copy_material((Material *)node->id);
+
+ //BIF_undo_push("Single user material");
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ // allqueue(REDRAWOOPS, 0);
+}
+
+static void node_browse_mat_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+
+ if(node->menunr<1) return;
+
+ if(node->menunr==32767) { /* code for Add New */
+ if(node->id) {
+ /* make copy, but make sure it doesnt have the node tag nor nodes */
+ Material *ma= (Material *)node->id;
+ ma->id.us--;
+ ma= copy_material(ma);
+ ma->use_nodes= 0;
+ if(ma->nodetree) {
+ ntreeFreeTree(ma->nodetree);
+ MEM_freeN(ma->nodetree);
+ }
+ ma->nodetree= NULL;
+ node->id= (ID *)ma;
+ }
+ else node->id= (ID *)add_material("MatNode");
+ }
+ else {
+ if(node->id) node->id->us--;
+ node->id= BLI_findlink(&G.main->mat, node->menunr-1);
+ id_us_plus(node->id);
+ }
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ nodeSetActive(ntree, node);
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ BIF_preview_changed(ID_MA);
+
+ node->menunr= 0;
+}
+
+static void node_new_mat_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+
+ node->id= (ID *)add_material("MatNode");
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ nodeSetActive(ntree, node);
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ BIF_preview_changed(ID_MA);
+
+}
+
+static void node_texmap_cb(void *texmap_v, void *unused_v)
+{
+ init_mapping(texmap_v);
+}
+
+static int node_shader_buts_material(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+ short dx= (short)((butr->xmax-butr->xmin)/3.0f), has_us= (node->id && node->id->us>1);
+ short dy= (short)butr->ymin;
+ char *strp;
+
+ /* WATCH IT: we use this callback in material buttons, but then only want first row */
+ if(butr->ymax-butr->ymin > 21.0f) dy+= 19;
+
+ uiBlockBeginAlign(block);
+ if(node->id==NULL) uiBlockSetCol(block, TH_REDALERT);
+ else if(has_us) uiBlockSetCol(block, TH_BUT_SETTING1);
+ else uiBlockSetCol(block, TH_BUT_SETTING2);
+
+ /* browse button */
+ IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->mat), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NOP, strp,
+ butr->xmin, dy, 19, 19,
+ &node->menunr, 0, 0, 0, 0, "Browses existing choices or adds NEW");
+ uiButSetFunc(bt, node_browse_mat_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ /* Add New button */
+ if(node->id==NULL) {
+ bt= uiDefBut(block, BUT, B_NOP, "Add New",
+ butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
+ NULL, 0.0, 0.0, 0, 0, "Add new Material");
+ uiButSetFunc(bt, node_new_mat_cb, ntree, node);
+ uiBlockSetCol(block, TH_AUTO);
+ }
+ else {
+ /* name button */
+ short width= (short)(butr->xmax-butr->xmin-19.0f - (has_us?19.0f:0.0f));
+ bt= uiDefBut(block, TEX, B_NOP, "MA:",
+ butr->xmin+19, dy, width, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "Material name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+
+ /* user amount */
+ if(has_us) {
+ char str1[32];
+ sprintf(str1, "%d", node->id->us);
+ bt= uiDefBut(block, BUT, B_NOP, str1,
+ butr->xmax-19, dy, 19, 19,
+ NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy.");
+ uiButSetFunc(bt, node_mat_alone_cb, node, NULL);
+ }
+
+ /* WATCH IT: we use this callback in material buttons, but then only want first row */
+ if(butr->ymax-butr->ymin > 21.0f) {
+ /* node options */
+ uiBlockSetCol(block, TH_AUTO);
+ uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC+node->nr, "Diff",
+ butr->xmin, butr->ymin, dx, 19,
+ &node->custom1, 0, 0, 0, 0, "Material Node outputs Diffuse");
+ uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC+node->nr, "Spec",
+ butr->xmin+dx, butr->ymin, dx, 19,
+ &node->custom1, 0, 0, 0, 0, "Material Node outputs Specular");
+ uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC+node->nr, "Neg Normal",
+ butr->xmax-dx, butr->ymin, dx, 19,
+ &node->custom1, 0, 0, 0, 0, "Material Node uses inverted Normal");
+ }
+ }
+ uiBlockEndAlign(block);
+ }
+ return 38;
+}
+
+static int node_shader_buts_mapping(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ TexMapping *texmap= node->storage;
+ short dx= (short)((butr->xmax-butr->xmin)/7.0f);
+ short dy= (short)(butr->ymax-19);
+
+ uiBlockSetFunc(block, node_texmap_cb, texmap, NULL); /* all buttons get this */
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, "");
+ dy-= 19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, "");
+ dy-= 19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, "");
+ dy-= 25;
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, "");
+ dy-= 19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, "");
+ uiBlockEndAlign(block);
+
+ /* labels/options */
+
+ dy= (short)(butr->ymax-19);
+ uiDefBut(block, LABEL, B_NOP, "Loc", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
+ dy-= 19;
+ uiDefBut(block, LABEL, B_NOP, "Rot", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
+ dy-= 19;
+ uiDefBut(block, LABEL, B_NOP, "Size", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
+ dy-= 25;
+ uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
+ dy-= 19;
+ uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
+
+ }
+ return 5*19 + 6;
+}
+
+static int node_shader_buts_vect_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Average %x2|Dot Product %x3 |Cross Product %x4|Normalize %x5", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ }
+ return 20;
+}
+
+static int node_shader_buts_geometry(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *but;
+ NodeGeometry *ngeo= (NodeGeometry*)node->storage;
+
+ if(!verify_valid_uv_name(ngeo->uvname))
+ uiBlockSetCol(block, TH_REDALERT);
+ but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer");
+ // uiButSetCompleteFunc(but, autocomplete_uv, NULL);
+ uiBlockSetCol(block, TH_AUTO);
+
+ if(!verify_valid_vcol_name(ngeo->colname))
+ uiBlockSetCol(block, TH_REDALERT);
+ but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer");
+ uiButSetCompleteFunc(but, autocomplete_vcol, NULL);
+ uiBlockSetCol(block, TH_AUTO);
+ }
+
+ return 40;
+}
+
+static int node_shader_buts_dynamic(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if (block) {
+ uiBut *bt;
+ SpaceNode *snode= curarea->spacedata.first;
+ short dy= (short)butr->ymin;
+ int xoff=0;
+
+ /* B_NODE_EXEC is handled in butspace.c do_node_buts */
+ if(!node->id) {
+ char *strp;
+ IDnames_to_pupstring(&strp, NULL, "", &(G.main->text), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NODE_EXEC/*+node->nr*/, strp,
+ butr->xmin, dy, 19, 19,
+ &node->menunr, 0, 0, 0, 0, "Browses existing choices");
+ uiButSetFunc(bt, node_browse_text_cb, ntree, node);
+ xoff=19;
+ if(strp) MEM_freeN(strp);
+ }
+ else {
+ bt = uiDefBut(block, BUT, B_NOP, "Update",
+ butr->xmin+xoff, butr->ymin+20, 50, 19,
+ &node->menunr, 0.0, 19.0, 0, 0, "Refresh this node (and all others that use the same script)");
+ uiButSetFunc(bt, node_dynamic_update_cb, ntree, node);
+
+ if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
+ UI_ThemeColor(TH_REDALERT);
+ ui_rasterpos_safe(butr->xmin + xoff, butr->ymin + 5, snode->aspect);
+ snode_drawstring(snode, "Error! Check console...", butr->xmax - butr->xmin);
+ }
+ }
+ }
+ return 20+19;
+}
+
+/* only once called */
+static void node_shader_set_butfunc(bNodeType *ntype)
+{
+ switch(ntype->type) {
+ /* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
+
+ case SH_NODE_MATERIAL:
+ case SH_NODE_MATERIAL_EXT:
+ ntype->butfunc= node_shader_buts_material;
+ break;
+ case SH_NODE_TEXTURE:
+ ntype->butfunc= node_buts_texture;
+ break;
+ case SH_NODE_NORMAL:
+ ntype->butfunc= node_buts_normal;
+ break;
+ case SH_NODE_CURVE_VEC:
+ ntype->butfunc= node_buts_curvevec;
+ break;
+ case SH_NODE_CURVE_RGB:
+ ntype->butfunc= node_buts_curvecol;
+ break;
+ case SH_NODE_MAPPING:
+ ntype->butfunc= node_shader_buts_mapping;
+ break;
+ case SH_NODE_VALUE:
+ ntype->butfunc= node_buts_value;
+ break;
+ case SH_NODE_RGB:
+ ntype->butfunc= node_buts_rgb;
+ break;
+ case SH_NODE_MIX_RGB:
+ ntype->butfunc= node_buts_mix_rgb;
+ break;
+ case SH_NODE_VALTORGB:
+ ntype->butfunc= node_buts_valtorgb;
+ break;
+ case SH_NODE_MATH:
+ ntype->butfunc= node_buts_math;
+ break;
+ case SH_NODE_VECT_MATH:
+ ntype->butfunc= node_shader_buts_vect_math;
+ break;
+ case SH_NODE_GEOMETRY:
+ ntype->butfunc= node_shader_buts_geometry;
+ break;
+ case NODE_DYNAMIC:
+ ntype->butfunc= node_shader_buts_dynamic;
+ break;
+ default:
+ ntype->butfunc= NULL;
+ }
+}
+
+/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
+
+
+
+static void node_browse_image_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+
+ nodeSetActive(ntree, node);
+
+ if(node->menunr<1) return;
+ if(node->menunr==32767) { /* code for Load New */
+ /// addqueue(curarea->win, UI_BUT_EVENT, B_NODE_LOADIMAGE); XXX
+ }
+ else {
+ if(node->id) node->id->us--;
+ node->id= BLI_findlink(&G.main->image, node->menunr-1);
+ id_us_plus(node->id);
+
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ NodeTagChanged(ntree, node);
+ BKE_image_signal((Image *)node->id, node->storage, IMA_SIGNAL_USER_NEW_IMAGE);
+ // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr); XXX
+ }
+ node->menunr= 0;
+}
+
+static void node_active_cb(void *ntree_v, void *node_v)
+{
+ nodeSetActive(ntree_v, node_v);
+}
+static void node_image_type_cb(void *node_v, void *unused)
+{
+
+ // allqueue(REDRAWNODE, 1);
+}
+
+static char *node_image_type_pup(void)
+{
+ char *str= MEM_mallocN(256, "image type pup");
+ int a;
+
+ str[0]= 0;
+
+ a= sprintf(str, "Image Type %%t|");
+ a+= sprintf(str+a, " Image %%x%d %%i%d|", IMA_SRC_FILE, ICON_IMAGE_DEHLT);
+ a+= sprintf(str+a, " Movie %%x%d %%i%d|", IMA_SRC_MOVIE, ICON_SEQUENCE);
+ a+= sprintf(str+a, " Sequence %%x%d %%i%d|", IMA_SRC_SEQUENCE, ICON_IMAGE_COL);
+ a+= sprintf(str+a, " Generated %%x%d %%i%d", IMA_SRC_GENERATED, ICON_BLANK1);
+
+ return str;
+}
+
+/* copy from buttons_shading.c */
+static char *layer_menu(RenderResult *rr)
+{
+ RenderLayer *rl;
+ int len= 40 + 40*BLI_countlist(&rr->layers);
+ short a, nr;
+ char *str= MEM_callocN(len, "menu layers");
+
+ strcpy(str, "Layer %t");
+ a= strlen(str);
+ for(nr=0, rl= rr->layers.first; rl; rl= rl->next, nr++) {
+ a+= sprintf(str+a, "|%s %%x%d", rl->name, nr);
+ }
+
+ return str;
+}
+
+static void image_layer_cb(void *ima_v, void *iuser_v)
+{
+
+ ntreeCompositForceHidden(G.scene->nodetree);
+ BKE_image_multilayer_index(ima_v, iuser_v);
+ // allqueue(REDRAWNODE, 0);
+}
+
+static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ ImageUser *iuser= node->storage;
+
+ if(block) {
+ uiBut *bt;
+ short dy= (short)butr->ymax-19;
+ char *strp;
+
+ uiBlockBeginAlign(block);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+
+ /* browse button */
+ IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NOP, strp,
+ butr->xmin, dy, 19, 19,
+ &node->menunr, 0, 0, 0, 0, "Browses existing choices");
+ uiButSetFunc(bt, node_browse_image_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ /* Add New button */
+ if(node->id==NULL) {
+ bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
+ butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
+ NULL, 0.0, 0.0, 0, 0, "Add new Image");
+ uiButSetFunc(bt, node_active_cb, ntree, node);
+ uiBlockSetCol(block, TH_AUTO);
+ }
+ else {
+ /* name button + type */
+ Image *ima= (Image *)node->id;
+ short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
+ short width= xmax - xmin - 45;
+ short icon= ICON_IMAGE_DEHLT;
+
+ if(ima->source==IMA_SRC_MOVIE) icon= ICON_SEQUENCE;
+ else if(ima->source==IMA_SRC_SEQUENCE) icon= ICON_IMAGE_COL;
+ else if(ima->source==IMA_SRC_GENERATED) icon= ICON_BLANK1;
+
+ bt= uiDefBut(block, TEX, B_NOP, "IM:",
+ xmin+19, dy, width, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+
+ /* buffer type option */
+ strp= node_image_type_pup();
+ bt= uiDefIconTextButS(block, MENU, B_NOP, icon, strp,
+ xmax-26, dy, 26, 19,
+ &ima->source, 0.0, 19.0, 0, 0, "Image type");
+ uiButSetFunc(bt, node_image_type_cb, node, ima);
+ MEM_freeN(strp);
+
+ if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) {
+ width= (xmax-xmin)/2;
+
+ dy-= 19;
+ uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Frs:",
+ xmin, dy, width, 19,
+ &iuser->frames, 1.0, MAXFRAMEF, 0, 0, "Amount of images used in animation");
+ uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra:",
+ xmin+width, dy, width, 19,
+ &iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Start frame of animation");
+ dy-= 19;
+ uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Offs:",
+ xmin, dy, width, 19,
+ &iuser->offset, -MAXFRAMEF, MAXFRAMEF, 0, 0, "Offsets the number of the frame to use in the animation");
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Cycl",
+ xmin+width, dy, width-20, 19,
+ &iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic");
+ uiDefIconButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NODE_EXEC+node->nr, ICON_AUTO,
+ xmax-20, dy, 20, 19,
+ &iuser->flag, 0.0, 0.0, 0, 0, "Always refresh Image on frame changes");
+ }
+ if( ima->type==IMA_TYPE_MULTILAYER && ima->rr) {
+ RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
+ if(rl) {
+ width= (xmax-xmin);
+ dy-= 19;
+ strp= layer_menu(ima->rr);
+ bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
+ xmin, dy, width, 19,
+ &iuser->layer, 0.0, 10000.0, 0, 0, "Layer");
+ uiButSetFunc(bt, image_layer_cb, ima->rr, node->storage);
+ MEM_freeN(strp);
+ }
+ }
+ }
+
+ }
+ if(node->id) {
+ Image *ima= (Image *)node->id;
+ int retval= 19;
+
+ /* for each draw we test for anim refresh event */
+ if(iuser->flag & IMA_ANIM_REFRESHED) {
+ iuser->flag &= ~IMA_ANIM_REFRESHED;
+ // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr); XXX
+ }
+
+ if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) )
+ retval+= 38;
+ if( ima->type==IMA_TYPE_MULTILAYER)
+ retval+= 19;
+ return retval;
+ }
+ else
+ return 19;
+}
+
+/* if we use render layers from other scene, we make a nice title */
+static void set_render_layers_title(void *node_v, void *unused)
+{
+ bNode *node= node_v;
+ Scene *sce;
+ SceneRenderLayer *srl;
+ char str[64];
+
+ if(node->id) {
+ BLI_strncpy(str, node->id->name+2, 21);
+ strcat(str, "|");
+ sce= (Scene *)node->id;
+ }
+ else {
+ str[0]= 0;
+ sce= G.scene;
+ }
+ srl= BLI_findlink(&sce->r.layers, node->custom1);
+ if(srl==NULL) {
+ node->custom1= 0;
+ srl= sce->r.layers.first;
+ }
+
+ strcat(str, srl->name);
+ BLI_strncpy(node->name, str, 32);
+}
+
+static char *scene_layer_menu(Scene *sce)
+{
+ SceneRenderLayer *srl;
+ int len= 40 + 40*BLI_countlist(&sce->r.layers);
+ short a, nr;
+ char *str= MEM_callocN(len, "menu layers");
+
+ strcpy(str, "Active Layer %t");
+ a= strlen(str);
+ for(nr=0, srl= sce->r.layers.first; srl; srl= srl->next, nr++) {
+ a+= sprintf(str+a, "|%s %%x%d", srl->name, nr);
+ }
+
+ return str;
+}
+
+static void node_browse_scene_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+ Scene *sce;
+
+ if(node->menunr<1) return;
+
+ if(node->id) {
+ node->id->us--;
+ node->id= NULL;
+ }
+ sce= BLI_findlink(&G.main->scene, node->menunr-1);
+ if(sce!=G.scene) {
+ node->id= &sce->id;
+ id_us_plus(node->id);
+ }
+
+ set_render_layers_title(node, NULL);
+ nodeSetActive(ntree, node);
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ NodeTagChanged(ntree, node);
+
+ node->menunr= 0;
+}
+
+
+static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+ char *strp;
+
+ /* browse button scene */
+ uiBlockBeginAlign(block);
+ IDnames_to_pupstring(&strp, NULL, "", &(G.main->scene), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NOP, strp,
+ butr->xmin, butr->ymin, 20, 19,
+ &node->menunr, 0, 0, 0, 0, "Browse Scene to use RenderLayer from");
+ uiButSetFunc(bt, node_browse_scene_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ /* browse button layer */
+ strp= scene_layer_menu(node->id?(Scene *)node->id:G.scene);
+ if(node->id)
+ bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC+node->nr, ICON_SCENE_DEHLT, strp,
+ butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
+ &node->custom1, 0, 0, 0, 0, "Choose Render Layer");
+ else
+ bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
+ butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
+ &node->custom1, 0, 0, 0, 0, "Choose Render Layer");
+ uiButSetFunc(bt, set_render_layers_title, node, NULL);
+ MEM_freeN(strp);
+
+ /* re-render */
+ /* uses custom2, not the best implementation of the world... but we need it to work now :) */
+ bt= uiDefIconButS(block, TOG, B_NODE_EXEC+node->nr, ICON_SCENE,
+ butr->xmax-20, butr->ymin, 20, 19,
+ &node->custom2, 0, 0, 0, 0, "Re-render this Layer");
+
+ }
+ return 19;
+}
+
+static void node_blur_relative_cb(void *node, void *poin2)
+{
+ bNode *nodev= node;
+ NodeBlurData *nbd= nodev->storage;
+ if(nbd->image_in_width != 0){
+ if(nbd->relative){ /* convert absolute values to relative */
+ nbd->percentx= (float)(nbd->sizex)/nbd->image_in_width;
+ nbd->percenty= (float)(nbd->sizey)/nbd->image_in_height;
+ }else{ /* convert relative values to absolute */
+ nbd->sizex= (int)(nbd->percentx*nbd->image_in_width);
+ nbd->sizey= (int)(nbd->percenty*nbd->image_in_height);
+ }
+ }
+ // allqueue(REDRAWNODE, 0);
+}
+static void node_blur_update_sizex_cb(void *node, void *poin2)
+{
+ bNode *nodev= node;
+ NodeBlurData *nbd= nodev->storage;
+
+ nbd->sizex= (int)(nbd->percentx*nbd->image_in_width);
+}
+static void node_blur_update_sizey_cb(void *node, void *poin2)
+{
+ bNode *nodev= node;
+ NodeBlurData *nbd= nodev->storage;
+
+ nbd->sizey= (int)(nbd->percenty*nbd->image_in_height);
+}
+static int node_composit_buts_blur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeBlurData *nbd= node->storage;
+ uiBut *bt;
+ short dy= butr->ymin+58;
+ short dx= (butr->xmax-butr->xmin)/2;
+ char str[256];
+
+ uiBlockBeginAlign(block);
+ sprintf(str, "Filter Type%%t|Flat %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|Fast Gauss%%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_FAST_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
+ uiDefButS(block, MENU, B_NODE_EXEC+node->nr,str,
+ butr->xmin, dy, dx*2, 19,
+ &nbd->filtertype, 0, 0, 0, 0, "Set sampling filter for blur");
+ dy-=19;
+ if (nbd->filtertype != R_FILTER_FAST_GAUSS) {
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Bokeh",
+ butr->xmin, dy, dx, 19,
+ &nbd->bokeh, 0, 0, 0, 0, "Uses circular filter, warning it's slow!");
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma",
+ butr->xmin+dx, dy, dx, 19,
+ &nbd->gamma, 0, 0, 0, 0, "Applies filter on gamma corrected values");
+ } else {
+ uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
+ }
+ dy-=19;
+ bt= uiDefButS(block, TOG, B_NOP, "Relative",
+ butr->xmin, dy, dx*2, 19,
+ &nbd->relative, 0, 0, 0, 0, "Use relative (percent) values to define blur radius");
+ uiButSetFunc(bt, node_blur_relative_cb, node, NULL);
+
+ dy-=19;
+ if(nbd->relative) {
+ bt= uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "X:",
+ butr->xmin, dy, dx, 19,
+ &nbd->percentx, 0.0f, 1.0f, 0, 0, "");
+ uiButSetFunc(bt, node_blur_update_sizex_cb, node, NULL);
+ bt= uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Y:",
+ butr->xmin+dx, dy, dx, 19,
+ &nbd->percenty, 0.0f, 1.0f, 0, 0, "");
+ uiButSetFunc(bt, node_blur_update_sizey_cb, node, NULL);
+ }
+ else {
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X:",
+ butr->xmin, dy, dx, 19,
+ &nbd->sizex, 0, 256, 0, 0, "");
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y:",
+ butr->xmin+dx, dy, dx, 19,
+ &nbd->sizey, 0, 256, 0, 0, "");
+ }
+ uiBlockEndAlign(block);
+ }
+ return 77;
+}
+
+static int node_composit_buts_dblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeDBlurData *ndbd = node->storage;
+ short dy = butr->ymin + 171;
+ short dx = butr->xmax - butr->xmin;
+ short halfdx= (short)dx/2;
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Iterations:",
+ butr->xmin, dy, dx, 19,
+ &ndbd->iter, 1, 32, 10, 0, "Amount of iterations");
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Wrap",
+ butr->xmin, dy-= 19, dx, 19,
+ &ndbd->wrap, 0, 0, 0, 0, "Wrap blur");
+ uiBlockEndAlign(block);
+
+ dy-= 9;
+
+ uiDefBut(block, LABEL, B_NOP, "Center", butr->xmin, dy-= 19, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "X:",
+ butr->xmin, dy-= 19, halfdx, 19,
+ &ndbd->center_x, 0.0f, 1.0f, 10, 0, "X center in percents");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Y:",
+ butr->xmin+halfdx, dy, halfdx, 19,
+ &ndbd->center_y, 0.0f, 1.0f, 10, 0, "Y center in percents");
+ uiBlockEndAlign(block);
+
+ dy-= 9;
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Distance:",
+ butr->xmin, dy-= 19, dx, 19,
+ &ndbd->distance, -1.0f, 1.0f, 10, 0, "Amount of which the image moves");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Angle:",
+ butr->xmin, dy-= 19, dx, 19,
+ &ndbd->angle, 0.0f, 360.0f, 1000, 0, "Angle in which the image will be moved");
+ uiBlockEndAlign(block);
+
+ dy-= 9;
+
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Spin:",
+ butr->xmin, dy-= 19, dx, 19,
+ &ndbd->spin, -360.0f, 360.0f, 1000, 0, "Angle that is used to spin the image");
+
+ dy-= 9;
+
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Zoom:",
+ butr->xmin, dy-= 19, dx, 19,
+ &ndbd->zoom, 0.0f, 100.0f, 100, 0, "Amount of which the image is zoomed");
+
+ }
+ return 190;
+}
+
+static int node_composit_buts_bilateralblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeBilateralBlurData *nbbd= node->storage;
+ short dy= butr->ymin+38;
+ short dx= (butr->xmax-butr->xmin);
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Iterations:",
+ butr->xmin, dy, dx, 19,
+ &nbbd->iter, 1, 128, 0, 0, "Amount of iterations");
+ dy-=19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Color Sigma:",
+ butr->xmin, dy, dx, 19,
+ &nbbd->sigma_color,0.01, 3, 10, 0, "Sigma value used to modify color");
+ dy-=19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Space Sigma:",
+ butr->xmin, dy, dx, 19,
+ &nbbd->sigma_space ,0.01, 30, 10, 0, "Sigma value used to modify space");
+
+ }
+ return 57;
+}
+
+/* qdn: defocus node */
+static int node_composit_buts_defocus(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeDefocus *nqd = node->storage;
+ short dy = butr->ymin + 209;
+ short dx = butr->xmax - butr->xmin;
+ char* mstr1 = "Bokeh Type%t|Octagon %x8|Heptagon %x7|Hexagon %x6|Pentagon %x5|Square %x4|Triangle %x3|Disk %x0";
+
+ uiDefBut(block, LABEL, B_NOP, "Bokeh Type", butr->xmin, dy, dx, 19, NULL, 0, 0, 0, 0, "");
+ uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mstr1,
+ butr->xmin, dy-19, dx, 19,
+ &nqd->bktype, 0, 0, 0, 0, "Bokeh type");
+ if (nqd->bktype) { /* for some reason rotating a disk doesn't seem to work... ;) */
+ uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Rotate:",
+ butr->xmin, dy-38, dx, 19,
+ &nqd->rotation, 0, 90, 0, 0, "Bokeh shape rotation offset in degrees");
+ }
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma Correct",
+ butr->xmin, dy-57, dx, 19,
+ &nqd->gamco, 0, 0, 0, 0, "Enable gamma correction before and after main process");
+ if (nqd->no_zbuf==0) {
+ // only needed for zbuffer input
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "fStop:",
+ butr->xmin, dy-76, dx, 19,
+ &nqd->fstop, 0.5, 128, 10, 0, "Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius");
+ }
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Maxblur:",
+ butr->xmin, dy-95, dx, 19,
+ &nqd->maxblur, 0, 10000, 1000, 0, "blur limit, maximum CoC radius, 0=no limit");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BThreshold:",
+ butr->xmin, dy-114, dx, 19,
+ &nqd->bthresh, 0, 100, 100, 0, "CoC radius threshold, prevents background bleed on in-focus midground, 0=off");
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Preview",
+ butr->xmin, dy-142, dx, 19,
+ &nqd->preview, 0, 0, 0, 0, "Enable sampling mode, useful for preview when using low samplecounts");
+ if (nqd->preview) {
+ /* only visible when sampling mode enabled */
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:",
+ butr->xmin, dy-161, dx, 19,
+ &nqd->samples, 16, 256, 0, 0, "Number of samples (16=grainy, higher=less noise)");
+ }
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "No zbuffer",
+ butr->xmin, dy-190, dx, 19,
+ &nqd->no_zbuf, 0, 0, 0, 0, "Enable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)");
+ if (nqd->no_zbuf) {
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Zscale:",
+ butr->xmin, dy-209, dx, 19,
+ &nqd->scale, 0, 1000, 100, 0, "Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1");
+ }
+ }
+ return 228;
+}
+
+
+/* qdn: glare node */
+static int node_composit_buts_glare(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeGlare *ndg = node->storage;
+ short dy = butr->ymin + 152, dx = butr->xmax - butr->xmin;
+ char* mn1 = "Type%t|Ghosts%x3|Streaks%x2|Fog Glow%x1|Simple Star%x0";
+ char* mn2 = "Quality/Speed%t|High/Slow%x0|Medium/Medium%x1|Low/Fast%x2";
+ uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mn1,
+ butr->xmin, dy, dx, 19,
+ &ndg->type, 0, 0, 0, 0, "Glow/Flare/Bloom type");
+ uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mn2,
+ butr->xmin, dy-19, dx, 19,
+ &ndg->quality, 0, 0, 0, 0,
+ "Quality speed trade off, if not set to high quality, effect will be applied to low-res copy of source image");
+ if (ndg->type != 1) {
+ uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Iterations:",
+ butr->xmin, dy-38, dx, 19,
+ &ndg->iter, 2, 5, 1, 0,
+ "higher values will generate longer/more streaks/ghosts");
+ if (ndg->type != 0)
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "ColMod:",
+ butr->xmin, dy-57, dx, 19,
+ &ndg->colmod, 0, 1, 10, 0,
+ "Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect");
+ }
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Mix:",
+ butr->xmin, dy-76, dx, 19,
+ &ndg->mix, -1, 1, 10, 0,
+ "Mix balance, -1 is original image only, 0 is exact 50/50 mix, 1 is processed image only");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Threshold:",
+ butr->xmin, dy-95, dx, 19,
+ &ndg->threshold, 0, 1000, 10, 0,
+ "Brightness threshold, the glarefilter will be applied only to pixels brighter than this value");
+ if ((ndg->type == 2) || (ndg->type == 0))
+ {
+ if (ndg->type == 2) {
+ uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "streaks:",
+ butr->xmin, dy-114, dx, 19,
+ &ndg->angle, 2, 16, 1000, 0,
+ "Total number of streaks");
+ uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "AngOfs:",
+ butr->xmin, dy-133, dx, 19,
+ &ndg->angle_ofs, 0, 180, 1000, 0,
+ "Streak angle rotation offset in degrees");
+ }
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Fade:",
+ butr->xmin, dy-152, dx, 19,
+ &ndg->fade, 0.75, 1, 5, 0,
+ "Streak fade out factor");
+ }
+ if (ndg->type == 0)
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Rot45",
+ butr->xmin, dy-114, dx, 19,
+ &ndg->angle, 0, 0, 0, 0,
+ "simple star filter, add 45 degree rotation offset");
+ if ((ndg->type == 1) || (ndg->type > 3)) // PBGH and fog glow
+ uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Size:",
+ butr->xmin, dy-114, dx, 19,
+ &ndg->size, 6, 9, 1000, 0,
+ "glow/glare size (not actual size, relative to initial size of bright area of pixels)");
+ }
+ return 171;
+}
+
+/* qdn: tonemap node */
+static int node_composit_buts_tonemap(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeTonemap *ntm = node->storage;
+ short dy = butr->ymin + 76, dx = butr->xmax - butr->xmin;
+ char* mn = "Type%t|R/D Photoreceptor%x1|Rh Simple%x0";
+
+ uiBlockBeginAlign(block);
+ uiDefButI(block, MENU, B_NODE_EXEC+node->nr, mn,
+ butr->xmin, dy, dx, 19,
+ &ntm->type, 0, 0, 0, 0,
+ "Tone mapping type");
+ if (ntm->type == 0) {
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Key:",
+ butr->xmin, dy-19, dx, 19,
+ &ntm->key, 0, 1, 5, 0,
+ "The value the average luminance is mapped to");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offset:",
+ butr->xmin, dy-38, dx, 19,
+ &ntm->offset, 0.001, 10, 5, 0,
+ "Tonemap offset, normally always 1, but can be used as an extra control to alter the brightness curve");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Gamma:",
+ butr->xmin, dy-57, dx, 19,
+ &ntm->gamma, 0.001, 3, 5, 0,
+ "Gamma factor, if not used, set to 1");
+ }
+ else {
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Intensity:",
+ butr->xmin, dy-19, dx, 19,
+ &ntm->f, -8, 8, 10, 0, "if less than zero, darkens image, otherwise makes it brighter");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Contrast:",
+ butr->xmin, dy-38, dx, 19,
+ &ntm->m, 0, 1, 5, 0, "Set to 0 to use estimate from input image");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Adaptation:",
+ butr->xmin, dy-57, dx, 19,
+ &ntm->a, 0, 1, 5, 0, "if 0, global, if 1, based on pixel intensity");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "ColCorrect:",
+ butr->xmin, dy-76, dx, 19,
+ &ntm->c, 0, 1, 5, 0, "color correction, if 0, same for all channels, if 1, each independent");
+ }
+ uiBlockEndAlign(block);
+ }
+ return 95;
+}
+
+/* qdn: lens distortion node */
+static int node_composit_buts_lensdist(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeLensDist *nld = node->storage;
+ short dy = butr->ymin + 19, dx = butr->xmax - butr->xmin;
+ uiBlockBeginAlign(block);
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Projector",
+ butr->xmin, dy, dx, 19,
+ &nld->proj, 0, 0, 0, 0,
+ "Enable/disable projector mode, effect is applied in horizontal direction only");
+ if (!nld->proj) {
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Jitter",
+ butr->xmin, dy-19, dx/2, 19,
+ &nld->jit, 0, 0, 0, 0,
+ "Enable/disable jittering, faster, but also noisier");
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Fit",
+ butr->xmin+dx/2, dy-19, dx/2, 19,
+ &nld->fit, 0, 0, 0, 0,
+ "For positive distortion factor only, scale image such that black areas are not visible");
+ }
+ uiBlockEndAlign(block);
+ }
+ return 38;
+}
+
+
+static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeBlurData *nbd= node->storage;
+ short dy= butr->ymin;
+ short dx= (butr->xmax-butr->xmin);
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:",
+ butr->xmin, dy+76, dx, 19,
+ &nbd->samples, 1, 256, 0, 0, "Amount of samples");
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MinSpeed:",
+ butr->xmin, dy+57, dx, 19,
+ &nbd->minspeed, 0, 1024, 0, 0, "Minimum speed for a pixel to be blurred, used to separate background from foreground");
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MaxSpeed:",
+ butr->xmin, dy+38, dx, 19,
+ &nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BlurFac:",
+ butr->xmin, dy+19, dx, 19,
+ &nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames");
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Curved",
+ butr->xmin, dy, dx, 19,
+ &nbd->curved, 0.0f, 2.0f, 10, 2, "Interpolate between frames in a bezier curve, rather than linearly");
+ uiBlockEndAlign(block);
+ }
+ return 95;
+}
+
+static int node_composit_buts_filter(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ /* blend type */
+ bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Soften %x0|Sharpen %x1|Laplace %x2|Sobel %x3|Prewitt %x4|Kirsch %x5|Shadow %x6",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ }
+ return 20;
+}
+
+static int node_composit_buts_flip(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ /* flip x\y */
+ bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Flip X %x0|Flip Y %x1|Flip X & Y %x2",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ }
+ return 20;
+}
+
+static int node_composit_buts_crop(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeTwoXYs *ntxy= node->storage;
+ char elementheight = 19;
+ short dx= (butr->xmax-butr->xmin)/2;
+ short dy= butr->ymax - elementheight;
+ short xymin= 0, xymax= 10000;
+
+ uiBlockBeginAlign(block);
+
+ /* crop image size toggle */
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Crop Image Size",
+ butr->xmin, dy, dx*2, elementheight,
+ &node->custom1, 0, 0, 0, 0, "Crop the size of the input image.");
+
+ dy-=elementheight;
+
+ /* x1 */
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X1:",
+ butr->xmin, dy, dx, elementheight,
+ &ntxy->x1, xymin, xymax, 0, 0, "");
+ /* y1 */
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y1:",
+ butr->xmin+dx, dy, dx, elementheight,
+ &ntxy->y1, xymin, xymax, 0, 0, "");
+
+ dy-=elementheight;
+
+ /* x2 */
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X2:",
+ butr->xmin, dy, dx, elementheight,
+ &ntxy->x2, xymin, xymax, 0, 0, "");
+ /* y2 */
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y2:",
+ butr->xmin+dx, dy, dx, elementheight,
+ &ntxy->y2, xymin, xymax, 0, 0, "");
+
+ uiBlockEndAlign(block);
+ }
+ return 60;
+}
+
+static int node_composit_buts_splitviewer(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBlockBeginAlign(block);
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "X",
+ butr->xmin, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20,
+ &node->custom2, 0.0, 0.0, 0, 0, "");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Y",
+ butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20,
+ &node->custom2, 0.0, 1.0, 0, 0, "");
+
+ uiDefButS(block, NUMSLI, B_NODE_EXEC+node->nr, "Split %: ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 100, 10, 0, "");
+ }
+ return 40;
+}
+
+static int node_composit_buts_map_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ TexMapping *texmap= node->storage;
+ short xstart= (short)butr->xmin;
+ short dy= (short)(butr->ymax-19.0f);
+ short dx= (short)(butr->xmax-butr->xmin)/2;
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offs:", xstart, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
+ dy-= 19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Size:", xstart, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 3, "");
+ dy-= 23;
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->min, -1000.0f, 1000.0f, 10, 2, "");
+ dy-= 19;
+ uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->max, -1000.0f, 1000.0f, 10, 2, "");
+ }
+ return 80;
+}
+
+static int node_composit_buts_alphaover(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeTwoFloats *ntf= node->storage;
+
+ /* alpha type */
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "ConvertPremul",
+ butr->xmin, butr->ymin+19, butr->xmax-butr->xmin, 19,
+ &node->custom1, 0, 0, 0, 0, "");
+ /* mix factor */
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Premul: ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 19,
+ &ntf->x, 0.0f, 1.0f, 100, 0, "");
+ }
+ return 38;
+}
+
+static int node_composit_buts_hue_sat(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeHueSat *nhs= node->storage;
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Hue: ",
+ butr->xmin, butr->ymin+40.0f, butr->xmax-butr->xmin, 20,
+ &nhs->hue, 0.0f, 1.0f, 100, 0, "");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Sat: ",
+ butr->xmin, butr->ymin+20.0f, butr->xmax-butr->xmin, 20,
+ &nhs->sat, 0.0f, 2.0f, 100, 0, "");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Val: ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &nhs->val, 0.0f, 2.0f, 100, 0, "");
+ }
+ return 60;
+}
+
+static int node_composit_buts_dilateerode(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Distance:",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom2, -100, 100, 0, 0, "Distance to grow/shrink (number of iterations)");
+ }
+ return 20;
+}
+
+static int node_composit_buts_diff_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short sx= (butr->xmax-butr->xmin)/4;
+ short dx= (butr->xmax-butr->xmin)/3;
+ NodeChroma *c= node->storage;
+
+ uiBlockBeginAlign(block);
+ /*color space selectors*/
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB",
+ butr->xmin,butr->ymin+60,sx,20,
+ &node->custom1,1,1, 0, 0, "RGB Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV",
+ butr->xmin+sx,butr->ymin+60,sx,20,
+ &node->custom1,1,2, 0, 0, "HSV Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV",
+ butr->xmin+2*sx,butr->ymin+60,sx,20,
+ &node->custom1,1,3, 0, 0, "YUV Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC",
+ butr->xmin+3*sx,butr->ymin+60,sx,20,
+ &node->custom1,1,4, 0, 0, "YCbCr Color Space");
+ /*channel tolorences*/
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
+ butr->xmin, butr->ymin+40, dx, 20,
+ &c->t1, 0.0f, 1.0f, 100, 0, "Channel 1 Tolerance");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
+ butr->xmin+dx, butr->ymin+40, dx, 20,
+ &c->t2, 0.0f, 1.0f, 100, 0, "Channel 2 Tolorence");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
+ butr->xmin+2*dx, butr->ymin+40, dx, 20,
+ &c->t3, 0.0f, 1.0f, 100, 0, "Channel 3 Tolorence");
+ /*falloff parameters*/
+ /*
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff Size ",
+ butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20,
+ &c->fsize, 0.0f, 1.0f, 100, 0, "");
+ */
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff: ",
+ butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20,
+ &c->fstrength, 0.0f, 1.0f, 100, 0, "");
+ }
+ return 80;
+}
+
+static int node_composit_buts_color_spill(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short dx= (butr->xmax-butr->xmin)/3;
+
+ NodeChroma *c=node->storage;
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Enhance: ",
+ butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
+ &c->t1, 0.0f, 0.5f, 100, 2, "Adjusts how much selected channel is affected by color spill algorithm");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "R",
+ butr->xmin,butr->ymin,dx,20,
+ &node->custom1,1,1, 0, 0, "Red Spill Suppression");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "G",
+ butr->xmin+dx,butr->ymin,dx,20,
+ &node->custom1,1,2, 0, 0, "Green Spill Suppression");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "B",
+ butr->xmin+2*dx,butr->ymin,dx,20,
+ &node->custom1, 1, 3, 0, 0, "Blue Spill Suppression");
+ uiBlockEndAlign(block);
+ }
+ return 60;
+}
+
+static int node_composit_buts_chroma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short dx=(butr->xmax-butr->xmin)/2;
+ NodeChroma *c= node->storage;
+ uiBlockBeginAlign(block);
+
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Acceptance ",
+ butr->xmin, butr->ymin+60, butr->xmax-butr->xmin, 20,
+ &c->t1, 1.0f, 80.0f, 100, 0, "Tolerance for colors to be considered a keying color");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Cutoff ",
+ butr->xmin, butr->ymin+40, butr->xmax-butr->xmin, 20,
+ &c->t2, 0.0f, 30.0f, 100, 0, "Colors below this will be considered as exact matches for keying color");
+
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Lift ",
+ butr->xmin, butr->ymin+20, dx, 20,
+ &c->fsize, 0.0f, 1.0f, 100, 0, "Alpha Lift");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Gain ",
+ butr->xmin+dx, butr->ymin+20, dx, 20,
+ &c->fstrength, 0.0f, 1.0f, 100, 0, "Alpha Gain");
+
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Shadow Adjust ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &c->t3, 0.0f, 1.0f, 100, 0, "Adjusts the brightness of any shadows captured");
+
+ if(c->t2 > c->t1)
+ c->t2=c->t1;
+ }
+ return 80;
+}
+
+static int node_composit_buts_channel_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short sx= (butr->xmax-butr->xmin)/4;
+ short cx= (butr->xmax-butr->xmin)/3;
+ NodeChroma *c=node->storage;
+ char *c1, *c2, *c3;
+
+ /*color space selectors*/
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB",
+ butr->xmin,butr->ymin+60,sx,20,&node->custom1,1,1, 0, 0, "RGB Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV",
+ butr->xmin+sx,butr->ymin+60,sx,20,&node->custom1,1,2, 0, 0, "HSV Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV",
+ butr->xmin+2*sx,butr->ymin+60,sx,20,&node->custom1,1,3, 0, 0, "YUV Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC",
+ butr->xmin+3*sx,butr->ymin+60,sx,20,&node->custom1,1,4, 0, 0, "YCbCr Color Space");
+
+ if (node->custom1==1) {
+ c1="R"; c2="G"; c3="B";
+ }
+ else if(node->custom1==2){
+ c1="H"; c2="S"; c3="V";
+ }
+ else if(node->custom1==3){
+ c1="Y"; c2="U"; c3="V";
+ }
+ else { // if(node->custom1==4){
+ c1="Y"; c2="Cb"; c3="Cr";
+ }
+
+ /*channel selector */
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c1,
+ butr->xmin,butr->ymin+40,cx,20,&node->custom2,1, 1, 0, 0, "Channel 1");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c2,
+ butr->xmin+cx,butr->ymin+40,cx,20,&node->custom2,1, 2, 0, 0, "Channel 2");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c3,
+ butr->xmin+cx+cx,butr->ymin+40,cx,20,&node->custom2, 1, 3, 0, 0, "Channel 3");
+
+ /*tolerance sliders */
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ",
+ butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
+ &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed");
+ uiBlockEndAlign(block);
+
+ /*keep t2 (low) less than t1 (high) */
+ if(c->t2 > c->t1) {
+ c->t2=c->t1;
+ }
+ }
+ return 80;
+}
+
+static int node_composit_buts_luma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeChroma *c=node->storage;
+
+ /*tolerance sliders */
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ",
+ butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
+ &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed");
+ uiBlockEndAlign(block);
+
+ /*keep t2 (low) less than t1 (high) */
+ if(c->t2 > c->t1) {
+ c->t2=c->t1;
+ }
+ }
+ return 40;
+}
+
+static int node_composit_buts_map_uv(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Alpha:",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 100, 0, 0, "Conversion percentage of UV differences to Alpha");
+ }
+ return 20;
+}
+
+static int node_composit_buts_id_mask(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "ID:",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 10000, 0, 0, "Pass Index number to convert to Alpha");
+ }
+ return 20;
+}
+
+/* allocate sufficient! */
+static void node_imagetype_string(char *str)
+{
+ str += sprintf(str, "Save Image as: %%t|");
+ str += sprintf(str, "Targa %%x%d|", R_TARGA);
+ str += sprintf(str, "Targa Raw %%x%d|", R_RAWTGA);
+ str += sprintf(str, "PNG %%x%d|", R_PNG);
+ str += sprintf(str, "BMP %%x%d|", R_BMP);
+ str += sprintf(str, "Jpeg %%x%d|", R_JPEG90);
+ str += sprintf(str, "Iris %%x%d|", R_IRIS);
+ str += sprintf(str, "Radiance HDR %%x%d|", R_RADHDR);
+ str += sprintf(str, "Cineon %%x%d|", R_CINEON);
+ str += sprintf(str, "DPX %%x%d|", R_DPX);
+ str += sprintf(str, "OpenEXR %%x%d", R_OPENEXR);
+}
+
+static void node_set_image_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+
+ nodeSetActive(ntree, node);
+}
+
+static int node_composit_buts_file_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeImageFile *nif= node->storage;
+ uiBut *bt;
+ short x= (short)butr->xmin;
+ short y= (short)butr->ymin;
+ short w= (short)butr->xmax-butr->xmin;
+ char str[320];
+
+ node_imagetype_string(str);
+
+ uiBlockBeginAlign(block);
+
+ bt = uiDefIconBut(block, BUT, B_NODE_SETIMAGE, ICON_FILESEL,
+ x, y+60, 20, 20,
+ 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image");
+ uiButSetFunc(bt, node_set_image_cb, ntree, node);
+
+ uiDefBut(block, TEX, B_NOP, "",
+ 20+x, y+60, w-20, 20,
+ nif->name, 0.0f, 240.0f, 0, 0, "");
+
+ uiDefButS(block, MENU, B_NOP, str,
+ x, y+40, w, 20,
+ &nif->imtype, 0.0f, 1.0f, 0, 0, "");
+
+ if(nif->imtype==R_OPENEXR) {
+ uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_REDR, "Half",
+ x, y+20, w/2, 20,
+ &nif->subimtype, 0, 0, 0, 0, "");
+
+ uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4",
+ x+w/2, y+20, w/2, 20,
+ &nif->codec, 0, 0, 0, 0, "");
+ }
+ else {
+ uiDefButS(block, NUM, B_NOP, "Quality: ",
+ x, y+20, w, 20,
+ &nif->quality, 10.0f, 100.0f, 10, 0, "");
+ }
+
+ /* start frame, end frame */
+ uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra: ",
+ x, y, w/2, 20,
+ &nif->sfra, 1, MAXFRAMEF, 10, 0, "");
+ uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "EFra: ",
+ x+w/2, y, w/2, 20,
+ &nif->efra, 1, MAXFRAMEF, 10, 0, "");
+
+ }
+ return 80;
+}
+
+static void node_scale_cb(void *node_v, void *unused_v)
+{
+ bNode *node= node_v;
+ bNodeSocket *nsock;
+
+ /* check the 2 inputs, and set them to reasonable values */
+ for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
+ if(ELEM(node->custom1, CMP_SCALE_RELATIVE, CMP_SCALE_SCENEPERCENT))
+ nsock->ns.vec[0]= 1.0;
+ else {
+ if(nsock->next==NULL)
+ nsock->ns.vec[0]= (float)G.scene->r.ysch;
+ else
+ nsock->ns.vec[0]= (float)G.scene->r.xsch;
+ }
+ }
+}
+
+static int node_composit_buts_scale(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Relative %x0|Absolute %x1|Scene Size % %x2|",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 0, 0, 0, "Scale new image to absolute pixel size, size relative to the incoming image, or using the 'percent' size of the scene");
+ uiButSetFunc(bt, node_scale_cb, node, NULL);
+ }
+ return 20;
+}
+
+static int node_composit_buts_invert(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, CMP_CHAN_RGB, B_NODE_EXEC+node->nr, "RGB",
+ butr->xmin, butr->ymin, (butr->xmax-butr->xmin)/2, 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiDefButBitS(block, TOG, CMP_CHAN_A, B_NODE_EXEC+node->nr, "A",
+ butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin, (butr->xmax-butr->xmin)/2, 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiBlockEndAlign(block);
+ }
+ return 20;
+}
+
+static int node_composit_buts_premulkey(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ /* blend type */
+ bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Key to Premul %x0|Premul to Key %x1",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 0, 0, 0, "Conversion between premultiplied alpha and key alpha");
+ }
+ return 20;
+}
+
+/* only once called */
+static void node_composit_set_butfunc(bNodeType *ntype)
+{
+ switch(ntype->type) {
+ /* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
+
+ case CMP_NODE_IMAGE:
+ ntype->butfunc= node_composit_buts_image;
+ break;
+ case CMP_NODE_R_LAYERS:
+ ntype->butfunc= node_composit_buts_renderlayers;
+ break;
+ case CMP_NODE_NORMAL:
+ ntype->butfunc= node_buts_normal;
+ break;
+ case CMP_NODE_CURVE_VEC:
+ ntype->butfunc= node_buts_curvevec;
+ break;
+ case CMP_NODE_CURVE_RGB:
+ ntype->butfunc= node_buts_curvecol;
+ break;
+ case CMP_NODE_VALUE:
+ ntype->butfunc= node_buts_value;
+ break;
+ case CMP_NODE_RGB:
+ ntype->butfunc= node_buts_rgb;
+ break;
+ case CMP_NODE_FLIP:
+ ntype->butfunc= node_composit_buts_flip;
+ break;
+ case CMP_NODE_SPLITVIEWER:
+ ntype->butfunc= node_composit_buts_splitviewer;
+ break;
+ case CMP_NODE_MIX_RGB:
+ ntype->butfunc= node_buts_mix_rgb;
+ break;
+ case CMP_NODE_VALTORGB:
+ ntype->butfunc= node_buts_valtorgb;
+ break;
+ case CMP_NODE_CROP:
+ ntype->butfunc= node_composit_buts_crop;
+ break;
+ case CMP_NODE_BLUR:
+ ntype->butfunc= node_composit_buts_blur;
+ break;
+ case CMP_NODE_DBLUR:
+ ntype->butfunc= node_composit_buts_dblur;
+ break;
+ case CMP_NODE_BILATERALBLUR:
+ ntype->butfunc= node_composit_buts_bilateralblur;
+ break;
+ /* qdn: defocus node */
+ case CMP_NODE_DEFOCUS:
+ ntype->butfunc = node_composit_buts_defocus;
+ break;
+ /* qdn: glare node */
+ case CMP_NODE_GLARE:
+ ntype->butfunc = node_composit_buts_glare;
+ break;
+ /* qdn: tonemap node */
+ case CMP_NODE_TONEMAP:
+ ntype->butfunc = node_composit_buts_tonemap;
+ break;
+ /* qdn: lens distortion node */
+ case CMP_NODE_LENSDIST:
+ ntype->butfunc = node_composit_buts_lensdist;
+ break;
+ case CMP_NODE_VECBLUR:
+ ntype->butfunc= node_composit_buts_vecblur;
+ break;
+ case CMP_NODE_FILTER:
+ ntype->butfunc= node_composit_buts_filter;
+ break;
+ case CMP_NODE_MAP_VALUE:
+ ntype->butfunc= node_composit_buts_map_value;
+ break;
+ case CMP_NODE_TIME:
+ ntype->butfunc= node_buts_time;
+ break;
+ case CMP_NODE_ALPHAOVER:
+ ntype->butfunc= node_composit_buts_alphaover;
+ break;
+ case CMP_NODE_HUE_SAT:
+ ntype->butfunc= node_composit_buts_hue_sat;
+ break;
+ case CMP_NODE_TEXTURE:
+ ntype->butfunc= node_buts_texture;
+ break;
+ case CMP_NODE_DILATEERODE:
+ ntype->butfunc= node_composit_buts_dilateerode;
+ break;
+ case CMP_NODE_OUTPUT_FILE:
+ ntype->butfunc= node_composit_buts_file_output;
+ break;
+
+ case CMP_NODE_DIFF_MATTE:
+ ntype->butfunc=node_composit_buts_diff_matte;
+ break;
+ case CMP_NODE_COLOR_SPILL:
+ ntype->butfunc=node_composit_buts_color_spill;
+ break;
+ case CMP_NODE_CHROMA:
+ ntype->butfunc=node_composit_buts_chroma_matte;
+ break;
+ case CMP_NODE_SCALE:
+ ntype->butfunc= node_composit_buts_scale;
+ break;
+ case CMP_NODE_CHANNEL_MATTE:
+ ntype->butfunc= node_composit_buts_channel_matte;
+ break;
+ case CMP_NODE_LUMA_MATTE:
+ ntype->butfunc= node_composit_buts_luma_matte;
+ break;
+ case CMP_NODE_MAP_UV:
+ ntype->butfunc= node_composit_buts_map_uv;
+ break;
+ case CMP_NODE_ID_MASK:
+ ntype->butfunc= node_composit_buts_id_mask;
+ break;
+ case CMP_NODE_MATH:
+ ntype->butfunc= node_buts_math;
+ break;
+ case CMP_NODE_INVERT:
+ ntype->butfunc= node_composit_buts_invert;
+ break;
+ case CMP_NODE_PREMULKEY:
+ ntype->butfunc= node_composit_buts_premulkey;
+ break;
+ default:
+ ntype->butfunc= NULL;
+ }
+}
+
+/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
+
+static int node_texture_buts_bricks(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short w = butr->xmax-butr->xmin;
+ short ofw = 32;
+
+ uiBlockBeginAlign(block);
+
+ /* Offset */
+ uiDefButF(
+ block, NUM, B_NODE_EXEC+node->nr, "Offset",
+ butr->xmin, butr->ymin+20, w-ofw, 20,
+ &node->custom3,
+ 0, 1, 0.25, 2,
+ "Offset amount" );
+ uiDefButS(
+ block, NUM, B_NODE_EXEC+node->nr, "",
+ butr->xmin+w-ofw, butr->ymin+20, ofw, 20,
+ &node->custom1,
+ 2, 99, 0, 0,
+ "Offset every N rows" );
+
+ /* Squash */
+ uiDefButF(
+ block, NUM, B_NODE_EXEC+node->nr, "Squash",
+ butr->xmin, butr->ymin+0, w-ofw, 20,
+ &node->custom4,
+ 0, 99, 0.25, 2,
+ "Stretch amount" );
+ uiDefButS(
+ block, NUM, B_NODE_EXEC+node->nr, "",
+ butr->xmin+w-ofw, butr->ymin+0, ofw, 20,
+ &node->custom2,
+ 2, 99, 0, 0,
+ "Stretch every N rows" );
+
+ uiBlockEndAlign(block);
+ }
+ return 40;
+}
+
+/* Copied from buttons_shading.c -- needs unifying */
+static char* noisebasis_menu()
+{
+ static char nbmenu[256];
+ sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE);
+ return nbmenu;
+}
+
+static int node_texture_buts_proc(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ Tex *tex = (Tex *)node->storage;
+ short x,y,w,h;
+
+ if( block ) {
+ x = butr->xmin;
+ y = butr->ymin;
+ w = butr->xmax - x;
+ h = butr->ymax - y;
+ }
+
+ switch( tex->type ) {
+ case TEX_BLEND:
+ if( block ) {
+ uiBlockBeginAlign( block );
+ uiDefButS( block, MENU, B_NODE_EXEC+node->nr,
+ "Linear %x0|Quad %x1|Ease %x2|Diag %x3|Sphere %x4|Halo %x5|Radial %x6",
+ x, y+20, w, 20, &tex->stype, 0, 1, 0, 0, "Blend Type" );
+ uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_NODE_EXEC+node->nr, "Flip XY", x, y, w, 20,
+ &tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees");
+ uiBlockEndAlign( block );
+ }
+ return 40;
+
+
+ case TEX_MARBLE:
+ if( block ) {
+ uiBlockBeginAlign(block);
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft", 0*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SOFT, 0, 0, "Uses soft marble");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sharp", 1*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARP, 0, 0, "Uses more clearly defined marble");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sharper", 2*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARPER, 0, 0, "Uses very clearly defined marble");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft noise", 0*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Hard noise", 1*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sin", 0*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands.");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Saw", 1*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Tri", 2*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
+
+ uiBlockEndAlign(block);
+ }
+ return 60;
+
+ case TEX_WOOD:
+ if( block ) {
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+64, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW, B_TEXPRV, "Bands", x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_BANDNOISE, 0, 0, "Uses standard noise");
+ uiDefButS(block, ROW, B_TEXPRV, "Rings", w/2+x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_RINGNOISE, 0, 0, "Lets Noise return RGB value");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sin", 0*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SIN, 0, 0, "Uses a sine wave to produce bands.");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Saw", 1*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SAW, 0, 0, "Uses a saw wave to produce bands");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Tri", 2*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_TRI, 0, 0, "Uses a triangle wave to produce bands");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft noise", 0*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Hard noise", 1*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
+ uiBlockEndAlign(block);
+ }
+ return 80;
+
+ case TEX_CLOUDS:
+ if( block ) {
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+60, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW, B_TEXPRV, "B/W", x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_DEFAULT, 0, 0, "Uses standard noise");
+ uiDefButS(block, ROW, B_TEXPRV, "Color", w/2+x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_COLOR, 0, 0, "Lets Noise return RGB value");
+ uiDefButS(block, ROW, B_TEXPRV, "Soft", x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
+ uiDefButS(block, ROW, B_TEXPRV, "Hard", w/2+x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
+ uiBlockEndAlign(block);
+
+ uiDefButS(block, NUM, B_TEXPRV, "Depth:", x, y, w, 18, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation");
+ }
+ return 80;
+
+ case TEX_DISTNOISE:
+ if( block ) {
+ uiBlockBeginAlign(block);
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+18, w, 18, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort");
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion");
+ uiBlockEndAlign(block);
+ }
+ return 36;
+ }
+ return 0;
+}
+
+static int node_texture_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ char *strp;
+ uiBut *bt;
+
+ if( block ) {
+ uiBlockBeginAlign(block);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+
+ /* browse button */
+ IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NOP, strp,
+ butr->xmin, butr->ymin, 19, 19,
+ &node->menunr, 0, 0, 0, 0, "Browses existing choices");
+ uiButSetFunc(bt, node_browse_image_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ /* Add New button */
+ if(node->id==NULL) {
+ bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
+ butr->xmin+19, butr->ymin, (short)(butr->xmax-butr->xmin-19.0f), 19,
+ NULL, 0.0, 0.0, 0, 0, "Add new Image");
+ uiButSetFunc(bt, node_active_cb, ntree, node);
+ uiBlockSetCol(block, TH_AUTO);
+ }
+ else {
+ /* name button */
+ short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
+ short width= xmax - xmin - 19;
+
+ bt= uiDefBut(block, TEX, B_NOP, "IM:",
+ xmin+19, butr->ymin, width, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+ }
+ }
+ return 20;
+}
+
+static int node_texture_buts_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if( block ) {
+ uiBut *bt;
+ short width;
+ char *name = ((TexNodeOutput*)node->storage)->name;
+
+ uiBlockBeginAlign(block);
+
+ width = (short)(butr->xmax - butr->xmin);
+
+ bt = uiDefBut(
+ block, TEX, B_NOP,
+ "Name:",
+ butr->xmin, butr->ymin,
+ width, 19,
+ name, 0, 31,
+ 0, 0,
+ "Name this output"
+ );
+
+ uiBlockEndAlign(block);
+ }
+ return 19;
+}
+
+/* only once called */
+static void node_texture_set_butfunc(bNodeType *ntype)
+{
+ if( ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX ) {
+ ntype->butfunc = node_texture_buts_proc;
+ }
+ else switch(ntype->type) {
+
+ case TEX_NODE_MATH:
+ ntype->butfunc = node_buts_math;
+ break;
+
+ case TEX_NODE_MIX_RGB:
+ ntype->butfunc = node_buts_mix_rgb;
+ break;
+
+ case TEX_NODE_VALTORGB:
+ ntype->butfunc = node_buts_valtorgb;
+ break;
+
+ case TEX_NODE_CURVE_RGB:
+ ntype->butfunc= node_buts_curvecol;
+ break;
+
+ case TEX_NODE_CURVE_TIME:
+ ntype->butfunc = node_buts_time;
+ break;
+
+ case TEX_NODE_TEXTURE:
+ ntype->butfunc = node_buts_texture;
+ break;
+
+ case TEX_NODE_BRICKS:
+ ntype->butfunc = node_texture_buts_bricks;
+ break;
+
+ case TEX_NODE_IMAGE:
+ ntype->butfunc = node_texture_buts_image;
+ break;
+
+ case TEX_NODE_OUTPUT:
+ ntype->butfunc = node_texture_buts_output;
+ break;
+
+ default:
+ ntype->butfunc= NULL;
+ }
+}
+
+/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
+
+void init_node_butfuncs(void)
+{
+ bNodeType *ntype;
+
+ /* shader nodes */
+ ntype= node_all_shaders.first;
+ while(ntype) {
+ node_shader_set_butfunc(ntype);
+ ntype= ntype->next;
+ }
+ /* composit nodes */
+ ntype= node_all_composit.first;
+ while(ntype) {
+ node_composit_set_butfunc(ntype);
+ ntype= ntype->next;
+ }
+ ntype = node_all_textures.first;
+ while(ntype) {
+ node_texture_set_butfunc(ntype);
+ ntype= ntype->next;
+ }
+}
+
+/* ************** Generic drawing ************** */
+
+void node_rename_but(char *s)
+{
+ uiBlock *block;
+ ListBase listb={0, 0};
+ int dy, x1, y1, sizex=80, sizey=30;
+ short pivot[2], mval[2], ret=0;
+
+ getmouseco_sc(mval);
+
+ pivot[0]= CLAMPIS(mval[0], (sizex+10), G.curscreen->sizex-30);
+ pivot[1]= CLAMPIS(mval[1], (sizey/2)+10, G.curscreen->sizey-(sizey/2)-10);
+
+ if (pivot[0]!=mval[0] || pivot[1]!=mval[1])
+ warp_pointer(pivot[0], pivot[1]);
+
+ mywinset(G.curscreen->mainwin);
+
+ x1= pivot[0]-sizex+10;
+ y1= pivot[1]-sizey/2;
+ dy= sizey/2;
+
+ block= uiNewBlock(&listb, "button", UI_EMBOSS, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT|UI_BLOCK_ENTER_OK);
+
+ /* buttons have 0 as return event, to prevent menu to close on hotkeys */
+ uiBlockBeginAlign(block);
+
+ uiDefBut(block, TEX, B_NOP, "Name: ", (short)(x1),(short)(y1+dy), 150, 19, s, 0.0, 19.0, 0, 0, "Node user name");
+
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, BUT, 32767, "OK", (short)(x1+150), (short)(y1+dy), 29, 19, NULL, 0, 0, 0, 0, "");
+
+ uiBoundsBlock(block, 2);
+
+ ret= uiDoBlocks(&listb, 0, 0);
+}
+
+
+static void draw_nodespace_grid(SpaceNode *snode)
+{
+ float start, step= 25.0f;
+
+ UI_ThemeColorShade(TH_BACK, -10);
+
+ start= snode->v2d.cur.xmin -fmod(snode->v2d.cur.xmin, step);
+
+ glBegin(GL_LINES);
+ for(; start<snode->v2d.cur.xmax; start+=step) {
+ glVertex2f(start, snode->v2d.cur.ymin);
+ glVertex2f(start, snode->v2d.cur.ymax);
+ }
+
+ start= snode->v2d.cur.ymin -fmod(snode->v2d.cur.ymin, step);
+ for(; start<snode->v2d.cur.ymax; start+=step) {
+ glVertex2f(snode->v2d.cur.xmin, start);
+ glVertex2f(snode->v2d.cur.xmax, start);
+ }
+
+ /* X and Y axis */
+ UI_ThemeColorShade(TH_BACK, -18);
+ glVertex2f(0.0f, snode->v2d.cur.ymin);
+ glVertex2f(0.0f, snode->v2d.cur.ymax);
+ glVertex2f(snode->v2d.cur.xmin, 0.0f);
+ glVertex2f(snode->v2d.cur.xmax, 0.0f);
+
+ glEnd();
+}
+
+static void draw_nodespace_back_pix(ScrArea *sa, SpaceNode *snode)
+{
+
+ draw_nodespace_grid(snode);
+
+ if((snode->flag & SNODE_BACKDRAW) && snode->treetype==NTREE_COMPOSIT) {
+ Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+ if(ibuf) {
+ int x, y;
+ /* somehow the offset has to be calculated inverse */
+
+ glaDefine2DArea(&sa->winrct);
+ /* ortho at pixel level curarea */
+ myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
+
+ x = (sa->winx-ibuf->x)/2 + snode->xof;
+ y = (sa->winy-ibuf->y)/2 + snode->yof;
+
+ if(ibuf->rect)
+ glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ else if(ibuf->channels==4)
+ glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);
+
+ /* sort this out, this should not be needed */
+ myortho2(snode->v2d.cur.xmin, snode->v2d.cur.xmax, snode->v2d.cur.ymin, snode->v2d.cur.ymax);
+ bwin_clear_viewmat(sa->win); /* clear buttons view */
+ glLoadIdentity();
+ }
+ }
+}
+
+#if 0
+/* note: needs to be userpref or opengl profile option */
+static void draw_nodespace_back_tex(ScrArea *sa, SpaceNode *snode)
+{
+
+ draw_nodespace_grid(snode);
+
+ if(snode->flag & SNODE_BACKDRAW) {
+ Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+ if(ibuf) {
+ int x, y;
+ float zoom = 1.0;
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+
+ glaDefine2DArea(&sa->winrct);
+
+ if(ibuf->x > sa->winx || ibuf->y > sa->winy) {
+ float zoomx, zoomy;
+ zoomx= (float)sa->winx/ibuf->x;
+ zoomy= (float)sa->winy/ibuf->y;
+ zoom = MIN2(zoomx, zoomy);
+ }
+
+ x = (sa->winx-zoom*ibuf->x)/2 + snode->xof;
+ y = (sa->winy-zoom*ibuf->y)/2 + snode->yof;
+
+ glPixelZoom(zoom, zoom);
+
+ glColor4f(1.0, 1.0, 1.0, 1.0);
+ if(ibuf->rect)
+ glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
+ else if(ibuf->channels==4)
+ glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float);
+
+ glPixelZoom(1.0, 1.0);
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ }
+ }
+}
+#endif
+
+
+#endif
+
+void node_draw_link_bezier(View2D *v2d, float vec[4][3], int th_col1, int th_col2, int do_shaded)
+{
+ float dist;
+
+ dist= 0.5f*ABS(vec[0][0] - vec[3][0]);
+
+
+ /* check direction later, for top sockets */
+ vec[1][0]= vec[0][0]+dist;
+ vec[1][1]= vec[0][1];
+
+ vec[2][0]= vec[3][0]-dist;
+ vec[2][1]= vec[3][1];
+ // printf("-> %f %f %f %f %f\n", dist, vec[0][0], vec[3][0], vec[1][0], vec[2][0]);
+
+ if( MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax); /* clipped */
+ else if ( MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin); /* clipped */
+ else {
+ float curve_res = 24, spline_step = 0.0f;
+
+ /* we can reuse the dist variable here to increment the GL curve eval amount*/
+ dist = 1.0f/curve_res;
+
+ glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
+ glBegin(GL_LINE_STRIP);
+ while (spline_step < 1.000001f) {
+ if(do_shaded)
+ UI_ThemeColorBlend(th_col1, th_col2, spline_step);
+ glEvalCoord1f(spline_step);
+ spline_step += dist;
+ }
+ glEnd();
+ }
+
+}
+
+/* note; this is used for fake links in groups too */
+void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
+{
+ float vec[4][3];
+ float mx=0.0f, my=0.0f;
+ int do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE;
+
+ if(link->fromnode==NULL && link->tonode==NULL)
+ return;
+
+ /* XXX fix -> notifier thingymajiggle this is dragging link */
+ if(link->fromnode==NULL || link->tonode==NULL) {
+ // short mval[2];
+ // XXX getmouseco_areawin(mval);
+ // XXX areamouseco_to_ipoco(v2d, mval, &mx, &my);
+ UI_ThemeColor(TH_WIRE);
+ do_shaded= 0;
+ }
+ else {
+ /* going to give issues once... */
+ if(link->tosock->flag & SOCK_UNAVAIL)
+ return;
+ if(link->fromsock->flag & SOCK_UNAVAIL)
+ return;
+
+ /* a bit ugly... but thats how we detect the internal group links */
+ if(link->fromnode==link->tonode) {
+ UI_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f);
+ do_shaded= 0;
+ }
+ else {
+ /* check cyclic */
+ if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
+ if(link->fromnode->flag & SELECT)
+ th_col1= TH_EDGE_SELECT;
+ if(link->tonode->flag & SELECT)
+ th_col2= TH_EDGE_SELECT;
+ }
+ else {
+ UI_ThemeColor(TH_REDALERT);
+ do_shaded= 0;
+ }
+ }
+ }
+
+ vec[0][2]= vec[1][2]= vec[2][2]= vec[3][2]= 0.0; /* only 2d spline, set the Z to 0*/
+
+ /* in v0 and v3 we put begin/end points */
+ if(link->fromnode) {
+ vec[0][0]= link->fromsock->locx;
+ vec[0][1]= link->fromsock->locy;
+ }
+ else {
+ vec[0][0]= mx;
+ vec[0][1]= my;
+ }
+ if(link->tonode) {
+ vec[3][0]= link->tosock->locx;
+ vec[3][1]= link->tosock->locy;
+ }
+ else {
+ vec[3][0]= mx;
+ vec[3][1]= my;
+ }
+
+ node_draw_link_bezier(v2d, vec, th_col1, th_col2, do_shaded);
+ // fdrawbezier(vec);
+}
+
+#if 0
+
+static void nodes_panel_gpencil(short cntrl) // NODES_HANDLER_GREASEPENCIL
+{
+ uiBlock *block;
+ SpaceNode *snode;
+
+ snode= curarea->spacedata.first;
+
+ block= uiNewBlock(&curarea->uiblocks, "nodes_panel_gpencil", UI_EMBOSS, UI_HELV, curarea->win);
+ uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
+ uiSetPanelHandler(NODES_HANDLER_GREASEPENCIL); // for close and esc
+ if (uiNewPanel(curarea, block, "Grease Pencil", "SpaceNode", 100, 30, 318, 204)==0) return;
+
+ /* we can only really draw stuff if there are nodes (otherwise no events are handled */
+ if (snode->nodetree == NULL)
+ return;
+
+ /* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */
+ if (snode->flag & SNODE_DISPGP) {
+ if (snode->gpd == NULL)
+ gpencil_data_setactive(curarea, gpencil_data_addnew());
+ }
+
+ if (snode->flag & SNODE_DISPGP) {
+ bGPdata *gpd= snode->gpd;
+ short newheight;
+
+ /* this is a variable height panel, newpanel doesnt force new size on existing panels */
+ /* so first we make it default height */
+ uiNewPanelHeight(block, 204);
+
+ /* draw button for showing gpencil settings and drawings */
+ uiDefButBitS(block, TOG, SNODE_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &snode->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Node Editor (draw using Shift-LMB)");
+
+ /* extend the panel if the contents won't fit */
+ newheight= draw_gpencil_panel(block, gpd, curarea);
+ uiNewPanelHeight(block, newheight);
+ }
+ else {
+ uiDefButBitS(block, TOG, SNODE_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &snode->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Node Editor");
+ uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
+ }
+}
+
+static void nodes_blockhandlers(ScrArea *sa)
+{
+ SpaceNode *snode= sa->spacedata.first;
+ short a;
+
+ for(a=0; a<SPACE_MAXHANDLER; a+=2) {
+ switch(snode->blockhandler[a]) {
+ case NODES_HANDLER_GREASEPENCIL:
+ nodes_panel_gpencil(snode->blockhandler[a+1]);
+ break;
+ }
+
+ /* clear action value for event */
+ snode->blockhandler[a+1]= 0;
+ }
+ uiDrawBlocksPanels(sa, 0);
+}
+#endif