diff options
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 390 |
1 files changed, 183 insertions, 207 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index dd9487c2113..a1a7a32bf28 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -67,33 +67,14 @@ #include "CMP_node.h" #include "SHD_node.h" -/* #include "BDR_gpencil.h" XXX */ - #include "BIF_gl.h" #include "BIF_glutil.h" -/* -#include "BIF_drawgpencil.h" -#include "BIF_interface.h" -#include "BIF_interface_icons.h" -#include "BIF_language.h" -#include "BIF_mywindow.h" -#include "BIF_previewrender.h" -#include "BIF_resources.h" -#include "BIF_screen.h" -#include "BIF_space.h" -*/ - -/* XXX -#include "BSE_drawipo.h" -#include "BSE_node.h" -#include "BSE_view.h" -*/ - #include "BMF_Api.h" #include "MEM_guardedalloc.h" +#include "ED_node.h" #include "ED_space_api.h" #include "ED_screen.h" #include "ED_types.h" @@ -112,11 +93,6 @@ #include "RE_pipeline.h" #include "IMB_imbuf_types.h" -/*#include "blendef.h" -#include "butspace.h"*/ -/*#include "interface.h"*/ /* urm... for rasterpos_safe, roundbox */ -/*#include "mydevice.h"*/ - #include "node_intern.h" extern void autocomplete_uv(char *str, void *arg_v); @@ -234,7 +210,7 @@ static int node_buts_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf * if(block) { bNodeSocket *sock= node->outputs.first; /* first socket stores value */ - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", + uiDefButF(block, NUM, B_NODE_EXEC, "", (short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin, 20, sock->ns.vec, sock->ns.min, sock->ns.max, 10, 2, ""); @@ -250,10 +226,10 @@ static int node_buts_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *bu /* enforce square box drawing */ uiBlockSetEmboss(block, UI_EMBOSSP); - uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "", + uiDefButF(block, HSVCUBE, B_NODE_EXEC, "", (short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin, 12, sock->ns.vec, 0.0f, 1.0f, 3, 0, ""); - uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "", + uiDefButF(block, HSVCUBE, B_NODE_EXEC, "", (short)butr->xmin, (short)butr->ymin+15, butr->xmax-butr->xmin, butr->ymax-butr->ymin -15 -15, sock->ns.vec, 0.0f, 1.0f, 2, 0, ""); uiDefButF(block, COL, B_NOP, "", @@ -275,13 +251,13 @@ static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf /* blend type */ uiBlockBeginAlign(block); - bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12", + bt=uiDefButS(block, MENU, B_NODE_EXEC, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12", (short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin -(a_but?20:0), 20, &node->custom1, 0, 0, 0, 0, ""); uiButSetFunc(bt, node_but_title_cb, node, bt); /* Alpha option, composite */ if(a_but) - uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "A", + uiDefButS(block, TOG, B_NODE_EXEC, "A", (short)butr->xmax-20, (short)butr->ymin, 20, 20, &node->custom2, 0, 0, 0, 0, "Include Alpha of 2nd input in this operation"); } @@ -295,7 +271,7 @@ static int node_buts_time(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *b short dx= (short)((butr->xmax-butr->xmin)/2); butr->ymin += 26; - // XXX curvemap_buttons(block, node->storage, 's', B_NODE_EXEC+node->nr, B_REDR, butr); + // XXX curvemap_buttons(block, node->storage, 's', B_NODE_EXEC, B_REDR, butr); if(cumap) { cumap->flag |= CUMA_DRAW_CFRA; @@ -304,10 +280,10 @@ static int node_buts_time(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *b } uiBlockBeginAlign(block); - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Sta:", + uiDefButS(block, NUM, B_NODE_EXEC, "Sta:", (short)butr->xmin, (short)butr->ymin-22, dx, 19, &node->custom1, 1.0, 20000.0, 0, 0, "Start frame"); - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "End:", + uiDefButS(block, NUM, B_NODE_EXEC, "End:", (short)butr->xmin+dx, (short)butr->ymin-22, dx, 19, &node->custom2, 1.0, 20000.0, 0, 0, "End frame"); } @@ -319,7 +295,7 @@ static int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rct { if(block) { if(node->storage) { - ; // XXX draw_colorband_buts_small(block, node->storage, butr, B_NODE_EXEC+node->nr); + ; // XXX draw_colorband_buts_small(block, node->storage, butr, B_NODE_EXEC); } } return 40; @@ -328,7 +304,7 @@ static int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rct static int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) { if(block) { - ; // XXX curvemap_buttons(block, node->storage, 'v', B_NODE_EXEC+node->nr, B_REDR, butr); + ; // XXX curvemap_buttons(block, node->storage, 'v', B_NODE_EXEC, B_REDR, butr); } return (int)(node->width-NODE_DY); } @@ -350,7 +326,7 @@ static int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rct else cumap->flag &= ~CUMA_DRAW_SAMPLE; - // XXX curvemap_buttons(block, node->storage, 'c', B_NODE_EXEC+node->nr, B_REDR, butr); + // XXX curvemap_buttons(block, node->storage, 'c', B_NODE_EXEC, B_REDR, butr); } return (int)(node->width-NODE_DY); } @@ -360,7 +336,7 @@ static int node_buts_normal(uiBlock *block, bNodeTree *ntree, bNode *node, rctf if(block) { bNodeSocket *sock= node->outputs.first; /* first socket stores normal */ - uiDefButF(block, BUT_NORMAL, B_NODE_EXEC+node->nr, "", + uiDefButF(block, BUT_NORMAL, B_NODE_EXEC, "", (short)butr->xmin, (short)butr->ymin, butr->xmax-butr->xmin, butr->ymax-butr->ymin, sock->ns.vec, 0.0f, 1.0f, 0, 0, ""); @@ -447,7 +423,7 @@ static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf uiBlockBeginAlign(block); IDnames_to_pupstring(&strp, NULL, "", &(G.main->tex), NULL, NULL); node->menunr= 0; - bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp, + bt= uiDefButS(block, MENU, B_NODE_EXEC, strp, butr->xmin, butr->ymin+(multi?30:0), 20, 19, &node->menunr, 0, 0, 0, 0, "Browse texture"); uiButSetFunc(bt, node_browse_tex_cb, ntree, node); @@ -639,13 +615,13 @@ static int node_shader_buts_material(uiBlock *block, bNodeTree *ntree, bNode *no if(butr->ymax-butr->ymin > 21.0f) { /* node options */ uiBlockSetCol(block, TH_AUTO); - uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC+node->nr, "Diff", + uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC, "Diff", butr->xmin, butr->ymin, dx, 19, &node->custom1, 0, 0, 0, 0, "Material Node outputs Diffuse"); - uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC+node->nr, "Spec", + uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC, "Spec", butr->xmin+dx, butr->ymin, dx, 19, &node->custom1, 0, 0, 0, 0, "Material Node outputs Specular"); - uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC+node->nr, "Neg Normal", + uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC, "Neg Normal", butr->xmax-dx, butr->ymin, dx, 19, &node->custom1, 0, 0, 0, 0, "Material Node uses inverted Normal"); } @@ -665,26 +641,26 @@ static int node_shader_buts_mapping(uiBlock *block, bNodeTree *ntree, bNode *nod uiBlockSetFunc(block, node_texmap_cb, texmap, NULL); /* all buttons get this */ uiBlockBeginAlign(block); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, ""); dy-= 19; - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, ""); dy-= 19; - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, ""); dy-= 25; uiBlockBeginAlign(block); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, ""); dy-= 19; - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, ""); uiBlockEndAlign(block); /* labels/options */ @@ -696,9 +672,9 @@ static int node_shader_buts_mapping(uiBlock *block, bNodeTree *ntree, bNode *nod dy-= 19; uiDefBut(block, LABEL, B_NOP, "Size", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, ""); dy-= 25; - uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); + uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); dy-= 19; - uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); + uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); } return 5*19 + 6; @@ -723,13 +699,13 @@ static int node_shader_buts_geometry(uiBlock *block, bNodeTree *ntree, bNode *no // XXX if(!verify_valid_uv_name(ngeo->uvname)) // XXX uiBlockSetCol(block, TH_REDALERT); - but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer"); + but= uiDefBut(block, TEX, B_NODE_EXEC, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer"); // uiButSetCompleteFunc(but, autocomplete_uv, NULL); uiBlockSetCol(block, TH_AUTO); if(!verify_valid_vcol_name(ngeo->colname)) uiBlockSetCol(block, TH_REDALERT); - but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer"); + but= uiDefBut(block, TEX, B_NODE_EXEC, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer"); uiButSetCompleteFunc(but, autocomplete_vcol, NULL); uiBlockSetCol(block, TH_AUTO); } @@ -852,7 +828,7 @@ static void node_browse_image_cb(bContext *C, void *ntree_v, void *node_v) NodeTagChanged(ntree, node); BKE_image_signal((Image *)node->id, node->storage, IMA_SIGNAL_USER_NEW_IMAGE); - // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr); XXX + // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC); XXX } node->menunr= 0; } @@ -966,20 +942,20 @@ static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *nod width= (xmax-xmin)/2; dy-= 19; - uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Frs:", + uiDefButI(block, NUM, B_NODE_EXEC, "Frs:", xmin, dy, width, 19, &iuser->frames, 1.0, MAXFRAMEF, 0, 0, "Amount of images used in animation"); - uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra:", + uiDefButI(block, NUM, B_NODE_EXEC, "SFra:", xmin+width, dy, width, 19, &iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Start frame of animation"); dy-= 19; - uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Offs:", + uiDefButI(block, NUM, B_NODE_EXEC, "Offs:", xmin, dy, width, 19, &iuser->offset, -MAXFRAMEF, MAXFRAMEF, 0, 0, "Offsets the number of the frame to use in the animation"); - uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Cycl", + uiDefButS(block, TOG, B_NODE_EXEC, "Cycl", xmin+width, dy, width-20, 19, &iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic"); - uiDefIconButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NODE_EXEC+node->nr, ICON_AUTO, + uiDefIconButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NODE_EXEC, ICON_AUTO, xmax-20, dy, 20, 19, &iuser->flag, 0.0, 0.0, 0, 0, "Always refresh Image on frame changes"); } @@ -989,7 +965,7 @@ static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *nod width= (xmax-xmin); dy-= 19; strp= layer_menu(ima->rr); - bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp, + bt= uiDefButS(block, MENU, B_NODE_EXEC, strp, xmin, dy, width, 19, &iuser->layer, 0.0, 10000.0, 0, 0, "Layer"); uiButSetFunc(bt, image_layer_cb, ima->rr, node->storage); @@ -1006,7 +982,7 @@ static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *nod /* for each draw we test for anim refresh event */ if(iuser->flag & IMA_ANIM_REFRESHED) { iuser->flag &= ~IMA_ANIM_REFRESHED; - // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr); XXX + // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC); XXX } if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) @@ -1093,8 +1069,8 @@ static void node_browse_scene_cb(bContext *C, void *ntree_v, void *node_v) static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) { - if(block) { - Scene *scene= NULL; // XXX CTX_data_scene(C) can't work here. node->id has to be set default (ton) + if(block && node->id) { + Scene *scene= (Scene *)node->id; uiBut *bt; char *strp; @@ -1111,11 +1087,11 @@ static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNo /* browse button layer */ strp= scene_layer_menu(node->id?(Scene *)node->id:scene); if(node->id) - bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC+node->nr, ICON_SCENE_DEHLT, strp, + bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_SCENE_DEHLT, strp, butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19, &node->custom1, 0, 0, 0, 0, "Choose Render Layer"); else - bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp, + bt= uiDefButS(block, MENU, B_NODE_EXEC, strp, butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19, &node->custom1, 0, 0, 0, 0, "Choose Render Layer"); uiButSetFunc(bt, set_render_layers_title, node, NULL); @@ -1123,7 +1099,7 @@ static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNo /* re-render */ /* uses custom2, not the best implementation of the world... but we need it to work now :) */ - bt= uiDefIconButS(block, TOG, B_NODE_EXEC+node->nr, ICON_SCENE, + bt= uiDefIconButS(block, TOG, B_NODE_EXEC, ICON_SCENE, butr->xmax-20, butr->ymin, 20, 19, &node->custom2, 0, 0, 0, 0, "Re-render this Layer"); @@ -1171,15 +1147,15 @@ static int node_composit_buts_blur(uiBlock *block, bNodeTree *ntree, bNode *node uiBlockBeginAlign(block); sprintf(str, "Filter Type%%t|Flat %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|Fast Gauss%%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_FAST_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH); - uiDefButS(block, MENU, B_NODE_EXEC+node->nr,str, + uiDefButS(block, MENU, B_NODE_EXEC,str, butr->xmin, dy, dx*2, 19, &nbd->filtertype, 0, 0, 0, 0, "Set sampling filter for blur"); dy-=19; if (nbd->filtertype != R_FILTER_FAST_GAUSS) { - uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Bokeh", + uiDefButC(block, TOG, B_NODE_EXEC, "Bokeh", butr->xmin, dy, dx, 19, &nbd->bokeh, 0, 0, 0, 0, "Uses circular filter, warning it's slow!"); - uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma", + uiDefButC(block, TOG, B_NODE_EXEC, "Gamma", butr->xmin+dx, dy, dx, 19, &nbd->gamma, 0, 0, 0, 0, "Applies filter on gamma corrected values"); } else { @@ -1194,20 +1170,20 @@ static int node_composit_buts_blur(uiBlock *block, bNodeTree *ntree, bNode *node dy-=19; if(nbd->relative) { - bt= uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "X:", + bt= uiDefButF(block, NUM, B_NODE_EXEC, "X:", butr->xmin, dy, dx, 19, &nbd->percentx, 0.0f, 1.0f, 0, 0, ""); uiButSetFunc(bt, node_blur_update_sizex_cb, node, NULL); - bt= uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Y:", + bt= uiDefButF(block, NUM, B_NODE_EXEC, "Y:", butr->xmin+dx, dy, dx, 19, &nbd->percenty, 0.0f, 1.0f, 0, 0, ""); uiButSetFunc(bt, node_blur_update_sizey_cb, node, NULL); } else { - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X:", + uiDefButS(block, NUM, B_NODE_EXEC, "X:", butr->xmin, dy, dx, 19, &nbd->sizex, 0, 256, 0, 0, ""); - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y:", + uiDefButS(block, NUM, B_NODE_EXEC, "Y:", butr->xmin+dx, dy, dx, 19, &nbd->sizey, 0, 256, 0, 0, ""); } @@ -1225,10 +1201,10 @@ static int node_composit_buts_dblur(uiBlock *block, bNodeTree *ntree, bNode *nod short halfdx= (short)dx/2; uiBlockBeginAlign(block); - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Iterations:", + uiDefButS(block, NUM, B_NODE_EXEC, "Iterations:", butr->xmin, dy, dx, 19, &ndbd->iter, 1, 32, 10, 0, "Amount of iterations"); - uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Wrap", + uiDefButC(block, TOG, B_NODE_EXEC, "Wrap", butr->xmin, dy-= 19, dx, 19, &ndbd->wrap, 0, 0, 0, 0, "Wrap blur"); uiBlockEndAlign(block); @@ -1238,10 +1214,10 @@ static int node_composit_buts_dblur(uiBlock *block, bNodeTree *ntree, bNode *nod uiDefBut(block, LABEL, B_NOP, "Center", butr->xmin, dy-= 19, dx, 19, NULL, 0.0f, 0.0f, 0, 0, ""); uiBlockBeginAlign(block); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "X:", + uiDefButF(block, NUM, B_NODE_EXEC, "X:", butr->xmin, dy-= 19, halfdx, 19, &ndbd->center_x, 0.0f, 1.0f, 10, 0, "X center in percents"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Y:", + uiDefButF(block, NUM, B_NODE_EXEC, "Y:", butr->xmin+halfdx, dy, halfdx, 19, &ndbd->center_y, 0.0f, 1.0f, 10, 0, "Y center in percents"); uiBlockEndAlign(block); @@ -1249,23 +1225,23 @@ static int node_composit_buts_dblur(uiBlock *block, bNodeTree *ntree, bNode *nod dy-= 9; uiBlockBeginAlign(block); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Distance:", + uiDefButF(block, NUM, B_NODE_EXEC, "Distance:", butr->xmin, dy-= 19, dx, 19, &ndbd->distance, -1.0f, 1.0f, 10, 0, "Amount of which the image moves"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Angle:", + uiDefButF(block, NUM, B_NODE_EXEC, "Angle:", butr->xmin, dy-= 19, dx, 19, &ndbd->angle, 0.0f, 360.0f, 1000, 0, "Angle in which the image will be moved"); uiBlockEndAlign(block); dy-= 9; - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Spin:", + uiDefButF(block, NUM, B_NODE_EXEC, "Spin:", butr->xmin, dy-= 19, dx, 19, &ndbd->spin, -360.0f, 360.0f, 1000, 0, "Angle that is used to spin the image"); dy-= 9; - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Zoom:", + uiDefButF(block, NUM, B_NODE_EXEC, "Zoom:", butr->xmin, dy-= 19, dx, 19, &ndbd->zoom, 0.0f, 100.0f, 100, 0, "Amount of which the image is zoomed"); @@ -1281,15 +1257,15 @@ static int node_composit_buts_bilateralblur(uiBlock *block, bNodeTree *ntree, bN short dx= (butr->xmax-butr->xmin); uiBlockBeginAlign(block); - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Iterations:", + uiDefButS(block, NUM, B_NODE_EXEC, "Iterations:", butr->xmin, dy, dx, 19, &nbbd->iter, 1, 128, 0, 0, "Amount of iterations"); dy-=19; - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Color Sigma:", + uiDefButF(block, NUM, B_NODE_EXEC, "Color Sigma:", butr->xmin, dy, dx, 19, &nbbd->sigma_color,0.01, 3, 10, 0, "Sigma value used to modify color"); dy-=19; - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Space Sigma:", + uiDefButF(block, NUM, B_NODE_EXEC, "Space Sigma:", butr->xmin, dy, dx, 19, &nbbd->sigma_space ,0.01, 30, 10, 0, "Sigma value used to modify space"); @@ -1307,43 +1283,43 @@ static int node_composit_buts_defocus(uiBlock *block, bNodeTree *ntree, bNode *n char* mstr1 = "Bokeh Type%t|Octagon %x8|Heptagon %x7|Hexagon %x6|Pentagon %x5|Square %x4|Triangle %x3|Disk %x0"; uiDefBut(block, LABEL, B_NOP, "Bokeh Type", butr->xmin, dy, dx, 19, NULL, 0, 0, 0, 0, ""); - uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mstr1, + uiDefButC(block, MENU, B_NODE_EXEC, mstr1, butr->xmin, dy-19, dx, 19, &nqd->bktype, 0, 0, 0, 0, "Bokeh type"); if (nqd->bktype) { /* for some reason rotating a disk doesn't seem to work... ;) */ - uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Rotate:", + uiDefButC(block, NUM, B_NODE_EXEC, "Rotate:", butr->xmin, dy-38, dx, 19, &nqd->rotation, 0, 90, 0, 0, "Bokeh shape rotation offset in degrees"); } - uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma Correct", + uiDefButC(block, TOG, B_NODE_EXEC, "Gamma Correct", butr->xmin, dy-57, dx, 19, &nqd->gamco, 0, 0, 0, 0, "Enable gamma correction before and after main process"); if (nqd->no_zbuf==0) { // only needed for zbuffer input - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "fStop:", + uiDefButF(block, NUM, B_NODE_EXEC, "fStop:", butr->xmin, dy-76, dx, 19, &nqd->fstop, 0.5, 128, 10, 0, "Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius"); } - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Maxblur:", + uiDefButF(block, NUM, B_NODE_EXEC, "Maxblur:", butr->xmin, dy-95, dx, 19, &nqd->maxblur, 0, 10000, 1000, 0, "blur limit, maximum CoC radius, 0=no limit"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BThreshold:", + uiDefButF(block, NUM, B_NODE_EXEC, "BThreshold:", butr->xmin, dy-114, dx, 19, &nqd->bthresh, 0, 100, 100, 0, "CoC radius threshold, prevents background bleed on in-focus midground, 0=off"); - uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Preview", + uiDefButC(block, TOG, B_NODE_EXEC, "Preview", butr->xmin, dy-142, dx, 19, &nqd->preview, 0, 0, 0, 0, "Enable sampling mode, useful for preview when using low samplecounts"); if (nqd->preview) { /* only visible when sampling mode enabled */ - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:", + uiDefButS(block, NUM, B_NODE_EXEC, "Samples:", butr->xmin, dy-161, dx, 19, &nqd->samples, 16, 256, 0, 0, "Number of samples (16=grainy, higher=less noise)"); } - uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "No zbuffer", + uiDefButS(block, TOG, B_NODE_EXEC, "No zbuffer", butr->xmin, dy-190, dx, 19, &nqd->no_zbuf, 0, 0, 0, 0, "Enable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)"); if (nqd->no_zbuf) { - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Zscale:", + uiDefButF(block, NUM, B_NODE_EXEC, "Zscale:", butr->xmin, dy-209, dx, 19, &nqd->scale, 0, 1000, 100, 0, "Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1"); } @@ -1360,56 +1336,56 @@ static int node_composit_buts_glare(uiBlock *block, bNodeTree *ntree, bNode *nod short dy = butr->ymin + 152, dx = butr->xmax - butr->xmin; char* mn1 = "Type%t|Ghosts%x3|Streaks%x2|Fog Glow%x1|Simple Star%x0"; char* mn2 = "Quality/Speed%t|High/Slow%x0|Medium/Medium%x1|Low/Fast%x2"; - uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mn1, + uiDefButC(block, MENU, B_NODE_EXEC, mn1, butr->xmin, dy, dx, 19, &ndg->type, 0, 0, 0, 0, "Glow/Flare/Bloom type"); - uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mn2, + uiDefButC(block, MENU, B_NODE_EXEC, mn2, butr->xmin, dy-19, dx, 19, &ndg->quality, 0, 0, 0, 0, "Quality speed trade off, if not set to high quality, effect will be applied to low-res copy of source image"); if (ndg->type != 1) { - uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Iterations:", + uiDefButC(block, NUM, B_NODE_EXEC, "Iterations:", butr->xmin, dy-38, dx, 19, &ndg->iter, 2, 5, 1, 0, "higher values will generate longer/more streaks/ghosts"); if (ndg->type != 0) - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "ColMod:", + uiDefButF(block, NUM, B_NODE_EXEC, "ColMod:", butr->xmin, dy-57, dx, 19, &ndg->colmod, 0, 1, 10, 0, "Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect"); } - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Mix:", + uiDefButF(block, NUM, B_NODE_EXEC, "Mix:", butr->xmin, dy-76, dx, 19, &ndg->mix, -1, 1, 10, 0, "Mix balance, -1 is original image only, 0 is exact 50/50 mix, 1 is processed image only"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Threshold:", + uiDefButF(block, NUM, B_NODE_EXEC, "Threshold:", butr->xmin, dy-95, dx, 19, &ndg->threshold, 0, 1000, 10, 0, "Brightness threshold, the glarefilter will be applied only to pixels brighter than this value"); if ((ndg->type == 2) || (ndg->type == 0)) { if (ndg->type == 2) { - uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "streaks:", + uiDefButC(block, NUM, B_NODE_EXEC, "streaks:", butr->xmin, dy-114, dx, 19, &ndg->angle, 2, 16, 1000, 0, "Total number of streaks"); - uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "AngOfs:", + uiDefButC(block, NUM, B_NODE_EXEC, "AngOfs:", butr->xmin, dy-133, dx, 19, &ndg->angle_ofs, 0, 180, 1000, 0, "Streak angle rotation offset in degrees"); } - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Fade:", + uiDefButF(block, NUM, B_NODE_EXEC, "Fade:", butr->xmin, dy-152, dx, 19, &ndg->fade, 0.75, 1, 5, 0, "Streak fade out factor"); } if (ndg->type == 0) - uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Rot45", + uiDefButC(block, TOG, B_NODE_EXEC, "Rot45", butr->xmin, dy-114, dx, 19, &ndg->angle, 0, 0, 0, 0, "simple star filter, add 45 degree rotation offset"); if ((ndg->type == 1) || (ndg->type > 3)) // PBGH and fog glow - uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Size:", + uiDefButC(block, NUM, B_NODE_EXEC, "Size:", butr->xmin, dy-114, dx, 19, &ndg->size, 6, 9, 1000, 0, "glow/glare size (not actual size, relative to initial size of bright area of pixels)"); @@ -1426,35 +1402,35 @@ static int node_composit_buts_tonemap(uiBlock *block, bNodeTree *ntree, bNode *n char* mn = "Type%t|R/D Photoreceptor%x1|Rh Simple%x0"; uiBlockBeginAlign(block); - uiDefButI(block, MENU, B_NODE_EXEC+node->nr, mn, + uiDefButI(block, MENU, B_NODE_EXEC, mn, butr->xmin, dy, dx, 19, &ntm->type, 0, 0, 0, 0, "Tone mapping type"); if (ntm->type == 0) { - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Key:", + uiDefButF(block, NUM, B_NODE_EXEC, "Key:", butr->xmin, dy-19, dx, 19, &ntm->key, 0, 1, 5, 0, "The value the average luminance is mapped to"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offset:", + uiDefButF(block, NUM, B_NODE_EXEC, "Offset:", butr->xmin, dy-38, dx, 19, &ntm->offset, 0.001, 10, 5, 0, "Tonemap offset, normally always 1, but can be used as an extra control to alter the brightness curve"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Gamma:", + uiDefButF(block, NUM, B_NODE_EXEC, "Gamma:", butr->xmin, dy-57, dx, 19, &ntm->gamma, 0.001, 3, 5, 0, "Gamma factor, if not used, set to 1"); } else { - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Intensity:", + uiDefButF(block, NUM, B_NODE_EXEC, "Intensity:", butr->xmin, dy-19, dx, 19, &ntm->f, -8, 8, 10, 0, "if less than zero, darkens image, otherwise makes it brighter"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Contrast:", + uiDefButF(block, NUM, B_NODE_EXEC, "Contrast:", butr->xmin, dy-38, dx, 19, &ntm->m, 0, 1, 5, 0, "Set to 0 to use estimate from input image"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Adaptation:", + uiDefButF(block, NUM, B_NODE_EXEC, "Adaptation:", butr->xmin, dy-57, dx, 19, &ntm->a, 0, 1, 5, 0, "if 0, global, if 1, based on pixel intensity"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "ColCorrect:", + uiDefButF(block, NUM, B_NODE_EXEC, "ColCorrect:", butr->xmin, dy-76, dx, 19, &ntm->c, 0, 1, 5, 0, "color correction, if 0, same for all channels, if 1, each independent"); } @@ -1470,16 +1446,16 @@ static int node_composit_buts_lensdist(uiBlock *block, bNodeTree *ntree, bNode * NodeLensDist *nld = node->storage; short dy = butr->ymin + 19, dx = butr->xmax - butr->xmin; uiBlockBeginAlign(block); - uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Projector", + uiDefButS(block, TOG, B_NODE_EXEC, "Projector", butr->xmin, dy, dx, 19, &nld->proj, 0, 0, 0, 0, "Enable/disable projector mode, effect is applied in horizontal direction only"); if (!nld->proj) { - uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Jitter", + uiDefButS(block, TOG, B_NODE_EXEC, "Jitter", butr->xmin, dy-19, dx/2, 19, &nld->jit, 0, 0, 0, 0, "Enable/disable jittering, faster, but also noisier"); - uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Fit", + uiDefButS(block, TOG, B_NODE_EXEC, "Fit", butr->xmin+dx/2, dy-19, dx/2, 19, &nld->fit, 0, 0, 0, 0, "For positive distortion factor only, scale image such that black areas are not visible"); @@ -1498,19 +1474,19 @@ static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *n short dx= (butr->xmax-butr->xmin); uiBlockBeginAlign(block); - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:", + uiDefButS(block, NUM, B_NODE_EXEC, "Samples:", butr->xmin, dy+76, dx, 19, &nbd->samples, 1, 256, 0, 0, "Amount of samples"); - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MinSpeed:", + uiDefButS(block, NUM, B_NODE_EXEC, "MinSpeed:", butr->xmin, dy+57, dx, 19, &nbd->minspeed, 0, 1024, 0, 0, "Minimum speed for a pixel to be blurred, used to separate background from foreground"); - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MaxSpeed:", + uiDefButS(block, NUM, B_NODE_EXEC, "MaxSpeed:", butr->xmin, dy+38, dx, 19, &nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BlurFac:", + uiDefButF(block, NUM, B_NODE_EXEC, "BlurFac:", butr->xmin, dy+19, dx, 19, &nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames"); - uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Curved", + uiDefButS(block, TOG, B_NODE_EXEC, "Curved", butr->xmin, dy, dx, 19, &nbd->curved, 0.0f, 2.0f, 10, 2, "Interpolate between frames in a bezier curve, rather than linearly"); uiBlockEndAlign(block); @@ -1524,7 +1500,7 @@ static int node_composit_buts_filter(uiBlock *block, bNodeTree *ntree, bNode *no uiBut *bt; /* blend type */ - bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Soften %x0|Sharpen %x1|Laplace %x2|Sobel %x3|Prewitt %x4|Kirsch %x5|Shadow %x6", + bt=uiDefButS(block, MENU, B_NODE_EXEC, "Soften %x0|Sharpen %x1|Laplace %x2|Sobel %x3|Prewitt %x4|Kirsch %x5|Shadow %x6", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, ""); uiButSetFunc(bt, node_but_title_cb, node, bt); @@ -1538,7 +1514,7 @@ static int node_composit_buts_flip(uiBlock *block, bNodeTree *ntree, bNode *node uiBut *bt; /* flip x\y */ - bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Flip X %x0|Flip Y %x1|Flip X & Y %x2", + bt=uiDefButS(block, MENU, B_NODE_EXEC, "Flip X %x0|Flip Y %x1|Flip X & Y %x2", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, ""); uiButSetFunc(bt, node_but_title_cb, node, bt); @@ -1558,29 +1534,29 @@ static int node_composit_buts_crop(uiBlock *block, bNodeTree *ntree, bNode *node uiBlockBeginAlign(block); /* crop image size toggle */ - uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Crop Image Size", + uiDefButS(block, TOG, B_NODE_EXEC, "Crop Image Size", butr->xmin, dy, dx*2, elementheight, &node->custom1, 0, 0, 0, 0, "Crop the size of the input image."); dy-=elementheight; /* x1 */ - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X1:", + uiDefButS(block, NUM, B_NODE_EXEC, "X1:", butr->xmin, dy, dx, elementheight, &ntxy->x1, xymin, xymax, 0, 0, ""); /* y1 */ - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y1:", + uiDefButS(block, NUM, B_NODE_EXEC, "Y1:", butr->xmin+dx, dy, dx, elementheight, &ntxy->y1, xymin, xymax, 0, 0, ""); dy-=elementheight; /* x2 */ - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X2:", + uiDefButS(block, NUM, B_NODE_EXEC, "X2:", butr->xmin, dy, dx, elementheight, &ntxy->x2, xymin, xymax, 0, 0, ""); /* y2 */ - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y2:", + uiDefButS(block, NUM, B_NODE_EXEC, "Y2:", butr->xmin+dx, dy, dx, elementheight, &ntxy->y2, xymin, xymax, 0, 0, ""); @@ -1594,14 +1570,14 @@ static int node_composit_buts_splitviewer(uiBlock *block, bNodeTree *ntree, bNod if(block) { uiBlockBeginAlign(block); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "X", + uiDefButS(block, ROW, B_NODE_EXEC, "X", butr->xmin, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20, &node->custom2, 0.0, 0.0, 0, 0, ""); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Y", + uiDefButS(block, ROW, B_NODE_EXEC, "Y", butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20, &node->custom2, 0.0, 1.0, 0, 0, ""); - uiDefButS(block, NUMSLI, B_NODE_EXEC+node->nr, "Split %: ", + uiDefButS(block, NUMSLI, B_NODE_EXEC, "Split %: ", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 100, 10, 0, ""); } return 40; @@ -1616,16 +1592,16 @@ static int node_composit_buts_map_value(uiBlock *block, bNodeTree *ntree, bNode short dx= (short)(butr->xmax-butr->xmin)/2; uiBlockBeginAlign(block); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offs:", xstart, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "Offs:", xstart, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, ""); dy-= 19; - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Size:", xstart, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 3, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "Size:", xstart, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 3, ""); dy-= 23; uiBlockBeginAlign(block); - uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->min, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC, "Min", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", xstart+dx, dy, dx, 19, texmap->min, -1000.0f, 1000.0f, 10, 2, ""); dy-= 19; - uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->max, -1000.0f, 1000.0f, 10, 2, ""); + uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC, "Max", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, ""); + uiDefButF(block, NUM, B_NODE_EXEC, "", xstart+dx, dy, dx, 19, texmap->max, -1000.0f, 1000.0f, 10, 2, ""); } return 80; } @@ -1636,11 +1612,11 @@ static int node_composit_buts_alphaover(uiBlock *block, bNodeTree *ntree, bNode NodeTwoFloats *ntf= node->storage; /* alpha type */ - uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "ConvertPremul", + uiDefButS(block, TOG, B_NODE_EXEC, "ConvertPremul", butr->xmin, butr->ymin+19, butr->xmax-butr->xmin, 19, &node->custom1, 0, 0, 0, 0, ""); /* mix factor */ - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Premul: ", + uiDefButF(block, NUM, B_NODE_EXEC, "Premul: ", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 19, &ntf->x, 0.0f, 1.0f, 100, 0, ""); } @@ -1653,13 +1629,13 @@ static int node_composit_buts_hue_sat(uiBlock *block, bNodeTree *ntree, bNode *n NodeHueSat *nhs= node->storage; uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Hue: ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Hue: ", butr->xmin, butr->ymin+40.0f, butr->xmax-butr->xmin, 20, &nhs->hue, 0.0f, 1.0f, 100, 0, ""); - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Sat: ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Sat: ", butr->xmin, butr->ymin+20.0f, butr->xmax-butr->xmin, 20, &nhs->sat, 0.0f, 2.0f, 100, 0, ""); - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Val: ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Val: ", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &nhs->val, 0.0f, 2.0f, 100, 0, ""); } @@ -1669,7 +1645,7 @@ static int node_composit_buts_hue_sat(uiBlock *block, bNodeTree *ntree, bNode *n static int node_composit_buts_dilateerode(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) { if(block) { - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Distance:", + uiDefButS(block, NUM, B_NODE_EXEC, "Distance:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom2, -100, 100, 0, 0, "Distance to grow/shrink (number of iterations)"); } @@ -1685,35 +1661,35 @@ static int node_composit_buts_diff_matte(uiBlock *block, bNodeTree *ntree, bNode uiBlockBeginAlign(block); /*color space selectors*/ - uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB", + uiDefButS(block, ROW,B_NODE_EXEC,"RGB", butr->xmin,butr->ymin+60,sx,20, &node->custom1,1,1, 0, 0, "RGB Color Space"); - uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV", + uiDefButS(block, ROW,B_NODE_EXEC,"HSV", butr->xmin+sx,butr->ymin+60,sx,20, &node->custom1,1,2, 0, 0, "HSV Color Space"); - uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV", + uiDefButS(block, ROW,B_NODE_EXEC,"YUV", butr->xmin+2*sx,butr->ymin+60,sx,20, &node->custom1,1,3, 0, 0, "YUV Color Space"); - uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC", + uiDefButS(block, ROW,B_NODE_EXEC,"YCC", butr->xmin+3*sx,butr->ymin+60,sx,20, &node->custom1,1,4, 0, 0, "YCbCr Color Space"); /*channel tolorences*/ - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ", + uiDefButF(block, NUM, B_NODE_EXEC, " ", butr->xmin, butr->ymin+40, dx, 20, &c->t1, 0.0f, 1.0f, 100, 0, "Channel 1 Tolerance"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ", + uiDefButF(block, NUM, B_NODE_EXEC, " ", butr->xmin+dx, butr->ymin+40, dx, 20, &c->t2, 0.0f, 1.0f, 100, 0, "Channel 2 Tolorence"); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ", + uiDefButF(block, NUM, B_NODE_EXEC, " ", butr->xmin+2*dx, butr->ymin+40, dx, 20, &c->t3, 0.0f, 1.0f, 100, 0, "Channel 3 Tolorence"); /*falloff parameters*/ /* - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff Size ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Falloff Size ", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, &c->fsize, 0.0f, 1.0f, 100, 0, ""); */ - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff: ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Falloff: ", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, &c->fstrength, 0.0f, 1.0f, 100, 0, ""); } @@ -1727,16 +1703,16 @@ static int node_composit_buts_color_spill(uiBlock *block, bNodeTree *ntree, bNod NodeChroma *c=node->storage; uiBlockBeginAlign(block); - uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Enhance: ", + uiDefButF(block, NUM, B_NODE_EXEC, "Enhance: ", butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20, &c->t1, 0.0f, 0.5f, 100, 2, "Adjusts how much selected channel is affected by color spill algorithm"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "R", + uiDefButS(block, ROW, B_NODE_EXEC, "R", butr->xmin,butr->ymin,dx,20, &node->custom1,1,1, 0, 0, "Red Spill Suppression"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "G", + uiDefButS(block, ROW, B_NODE_EXEC, "G", butr->xmin+dx,butr->ymin,dx,20, &node->custom1,1,2, 0, 0, "Green Spill Suppression"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "B", + uiDefButS(block, ROW, B_NODE_EXEC, "B", butr->xmin+2*dx,butr->ymin,dx,20, &node->custom1, 1, 3, 0, 0, "Blue Spill Suppression"); uiBlockEndAlign(block); @@ -1751,21 +1727,21 @@ static int node_composit_buts_chroma_matte(uiBlock *block, bNodeTree *ntree, bNo NodeChroma *c= node->storage; uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Acceptance ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Acceptance ", butr->xmin, butr->ymin+60, butr->xmax-butr->xmin, 20, &c->t1, 1.0f, 80.0f, 100, 0, "Tolerance for colors to be considered a keying color"); - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Cutoff ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Cutoff ", butr->xmin, butr->ymin+40, butr->xmax-butr->xmin, 20, &c->t2, 0.0f, 30.0f, 100, 0, "Colors below this will be considered as exact matches for keying color"); - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Lift ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Lift ", butr->xmin, butr->ymin+20, dx, 20, &c->fsize, 0.0f, 1.0f, 100, 0, "Alpha Lift"); - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Gain ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Gain ", butr->xmin+dx, butr->ymin+20, dx, 20, &c->fstrength, 0.0f, 1.0f, 100, 0, "Alpha Gain"); - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Shadow Adjust ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Shadow Adjust ", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &c->t3, 0.0f, 1.0f, 100, 0, "Adjusts the brightness of any shadows captured"); @@ -1785,13 +1761,13 @@ static int node_composit_buts_channel_matte(uiBlock *block, bNodeTree *ntree, bN /*color space selectors*/ uiBlockBeginAlign(block); - uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB", + uiDefButS(block, ROW,B_NODE_EXEC,"RGB", butr->xmin,butr->ymin+60,sx,20,&node->custom1,1,1, 0, 0, "RGB Color Space"); - uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV", + uiDefButS(block, ROW,B_NODE_EXEC,"HSV", butr->xmin+sx,butr->ymin+60,sx,20,&node->custom1,1,2, 0, 0, "HSV Color Space"); - uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV", + uiDefButS(block, ROW,B_NODE_EXEC,"YUV", butr->xmin+2*sx,butr->ymin+60,sx,20,&node->custom1,1,3, 0, 0, "YUV Color Space"); - uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC", + uiDefButS(block, ROW,B_NODE_EXEC,"YCC", butr->xmin+3*sx,butr->ymin+60,sx,20,&node->custom1,1,4, 0, 0, "YCbCr Color Space"); if (node->custom1==1) { @@ -1808,18 +1784,18 @@ static int node_composit_buts_channel_matte(uiBlock *block, bNodeTree *ntree, bN } /*channel selector */ - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c1, + uiDefButS(block, ROW, B_NODE_EXEC, c1, butr->xmin,butr->ymin+40,cx,20,&node->custom2,1, 1, 0, 0, "Channel 1"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c2, + uiDefButS(block, ROW, B_NODE_EXEC, c2, butr->xmin+cx,butr->ymin+40,cx,20,&node->custom2,1, 2, 0, 0, "Channel 2"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c3, + uiDefButS(block, ROW, B_NODE_EXEC, c3, butr->xmin+cx+cx,butr->ymin+40,cx,20,&node->custom2, 1, 3, 0, 0, "Channel 3"); /*tolerance sliders */ - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "High ", butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20, &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque"); - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Low ", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed"); uiBlockEndAlign(block); @@ -1838,10 +1814,10 @@ static int node_composit_buts_luma_matte(uiBlock *block, bNodeTree *ntree, bNode NodeChroma *c=node->storage; /*tolerance sliders */ - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "High ", butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20, &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque"); - uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ", + uiDefButF(block, NUMSLI, B_NODE_EXEC, "Low ", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed"); uiBlockEndAlign(block); @@ -1857,7 +1833,7 @@ static int node_composit_buts_luma_matte(uiBlock *block, bNodeTree *ntree, bNode static int node_composit_buts_map_uv(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) { if(block) { - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Alpha:", + uiDefButS(block, NUM, B_NODE_EXEC, "Alpha:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 100, 0, 0, "Conversion percentage of UV differences to Alpha"); } @@ -1867,7 +1843,7 @@ static int node_composit_buts_map_uv(uiBlock *block, bNodeTree *ntree, bNode *no static int node_composit_buts_id_mask(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) { if(block) { - uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "ID:", + uiDefButS(block, NUM, B_NODE_EXEC, "ID:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 10000, 0, 0, "Pass Index number to convert to Alpha"); } @@ -1941,10 +1917,10 @@ static int node_composit_buts_file_output(uiBlock *block, bNodeTree *ntree, bNod } /* start frame, end frame */ - uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra: ", + uiDefButI(block, NUM, B_NODE_EXEC, "SFra: ", x, y, w/2, 20, &nif->sfra, 1, MAXFRAMEF, 10, 0, ""); - uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "EFra: ", + uiDefButI(block, NUM, B_NODE_EXEC, "EFra: ", x+w/2, y, w/2, 20, &nif->efra, 1, MAXFRAMEF, 10, 0, ""); @@ -1973,7 +1949,7 @@ static void node_scale_cb(bContext *C, void *node_v, void *unused_v) static int node_composit_buts_scale(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) { if(block) { - uiBut *bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Relative %x0|Absolute %x1|Scene Size % %x2|", + uiBut *bt= uiDefButS(block, MENU, B_NODE_EXEC, "Relative %x0|Absolute %x1|Scene Size % %x2|", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "Scale new image to absolute pixel size, size relative to the incoming image, or using the 'percent' size of the scene"); uiButSetFunc(bt, node_scale_cb, node, NULL); @@ -1985,10 +1961,10 @@ static int node_composit_buts_invert(uiBlock *block, bNodeTree *ntree, bNode *no { if(block) { uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, CMP_CHAN_RGB, B_NODE_EXEC+node->nr, "RGB", + uiDefButBitS(block, TOG, CMP_CHAN_RGB, B_NODE_EXEC, "RGB", butr->xmin, butr->ymin, (butr->xmax-butr->xmin)/2, 20, &node->custom1, 0, 0, 0, 0, ""); - uiDefButBitS(block, TOG, CMP_CHAN_A, B_NODE_EXEC+node->nr, "A", + uiDefButBitS(block, TOG, CMP_CHAN_A, B_NODE_EXEC, "A", butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin, (butr->xmax-butr->xmin)/2, 20, &node->custom1, 0, 0, 0, 0, ""); uiBlockEndAlign(block); @@ -2002,7 +1978,7 @@ static int node_composit_buts_premulkey(uiBlock *block, bNodeTree *ntree, bNode uiBut *bt; /* blend type */ - bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Key to Premul %x0|Premul to Key %x1", + bt=uiDefButS(block, MENU, B_NODE_EXEC, "Key to Premul %x0|Premul to Key %x1", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "Conversion between premultiplied alpha and key alpha"); } @@ -2154,13 +2130,13 @@ static int node_texture_buts_bricks(uiBlock *block, bNodeTree *ntree, bNode *nod /* Offset */ uiDefButF( - block, NUM, B_NODE_EXEC+node->nr, "Offset", + block, NUM, B_NODE_EXEC, "Offset", butr->xmin, butr->ymin+20, w-ofw, 20, &node->custom3, 0, 1, 0.25, 2, "Offset amount" ); uiDefButS( - block, NUM, B_NODE_EXEC+node->nr, "", + block, NUM, B_NODE_EXEC, "", butr->xmin+w-ofw, butr->ymin+20, ofw, 20, &node->custom1, 2, 99, 0, 0, @@ -2168,13 +2144,13 @@ static int node_texture_buts_bricks(uiBlock *block, bNodeTree *ntree, bNode *nod /* Squash */ uiDefButF( - block, NUM, B_NODE_EXEC+node->nr, "Squash", + block, NUM, B_NODE_EXEC, "Squash", butr->xmin, butr->ymin+0, w-ofw, 20, &node->custom4, 0, 99, 0.25, 2, "Stretch amount" ); uiDefButS( - block, NUM, B_NODE_EXEC+node->nr, "", + block, NUM, B_NODE_EXEC, "", butr->xmin+w-ofw, butr->ymin+0, ofw, 20, &node->custom2, 2, 99, 0, 0, @@ -2211,10 +2187,10 @@ static int node_texture_buts_proc(uiBlock *block, bNodeTree *ntree, bNode *node, case TEX_BLEND: if( block ) { uiBlockBeginAlign( block ); - uiDefButS( block, MENU, B_NODE_EXEC+node->nr, + uiDefButS( block, MENU, B_NODE_EXEC, "Linear %x0|Quad %x1|Ease %x2|Diag %x3|Sphere %x4|Halo %x5|Radial %x6", x, y+20, w, 20, &tex->stype, 0, 1, 0, 0, "Blend Type" ); - uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_NODE_EXEC+node->nr, "Flip XY", x, y, w, 20, + uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_NODE_EXEC, "Flip XY", x, y, w, 20, &tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees"); uiBlockEndAlign( block ); } @@ -2225,16 +2201,16 @@ static int node_texture_buts_proc(uiBlock *block, bNodeTree *ntree, bNode *node, if( block ) { uiBlockBeginAlign(block); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft", 0*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SOFT, 0, 0, "Uses soft marble"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sharp", 1*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARP, 0, 0, "Uses more clearly defined marble"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sharper", 2*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARPER, 0, 0, "Uses very clearly defined marble"); + uiDefButS(block, ROW, B_NODE_EXEC, "Soft", 0*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SOFT, 0, 0, "Uses soft marble"); + uiDefButS(block, ROW, B_NODE_EXEC, "Sharp", 1*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARP, 0, 0, "Uses more clearly defined marble"); + uiDefButS(block, ROW, B_NODE_EXEC, "Sharper", 2*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARPER, 0, 0, "Uses very clearly defined marble"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft noise", 0*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Hard noise", 1*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); + uiDefButS(block, ROW, B_NODE_EXEC, "Soft noise", 0*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); + uiDefButS(block, ROW, B_NODE_EXEC, "Hard noise", 1*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sin", 0*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands."); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Saw", 1*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Tri", 2*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands"); + uiDefButS(block, ROW, B_NODE_EXEC, "Sin", 0*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands."); + uiDefButS(block, ROW, B_NODE_EXEC, "Saw", 1*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands"); + uiDefButS(block, ROW, B_NODE_EXEC, "Tri", 2*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands"); uiBlockEndAlign(block); } @@ -2248,12 +2224,12 @@ static int node_texture_buts_proc(uiBlock *block, bNodeTree *ntree, bNode *node, uiDefButS(block, ROW, B_TEXPRV, "Bands", x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_BANDNOISE, 0, 0, "Uses standard noise"); uiDefButS(block, ROW, B_TEXPRV, "Rings", w/2+x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_RINGNOISE, 0, 0, "Lets Noise return RGB value"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sin", 0*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SIN, 0, 0, "Uses a sine wave to produce bands."); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Saw", 1*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SAW, 0, 0, "Uses a saw wave to produce bands"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Tri", 2*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_TRI, 0, 0, "Uses a triangle wave to produce bands"); + uiDefButS(block, ROW, B_NODE_EXEC, "Sin", 0*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SIN, 0, 0, "Uses a sine wave to produce bands."); + uiDefButS(block, ROW, B_NODE_EXEC, "Saw", 1*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SAW, 0, 0, "Uses a saw wave to produce bands"); + uiDefButS(block, ROW, B_NODE_EXEC, "Tri", 2*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_TRI, 0, 0, "Uses a triangle wave to produce bands"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft noise", 0*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); - uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Hard noise", 1*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); + uiDefButS(block, ROW, B_NODE_EXEC, "Soft noise", 0*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); + uiDefButS(block, ROW, B_NODE_EXEC, "Hard noise", 1*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); uiBlockEndAlign(block); } return 80; @@ -2402,7 +2378,7 @@ static void node_texture_set_butfunc(bNodeType *ntype) /* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */ -void init_node_butfuncs(void) +void ED_init_node_butfuncs(void) { bNodeType *ntype; |