diff options
Diffstat (limited to 'source/blender/editors/space_node/node_context_path.cc')
-rw-r--r-- | source/blender/editors/space_node/node_context_path.cc | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_context_path.cc b/source/blender/editors/space_node/node_context_path.cc new file mode 100644 index 00000000000..a0ff7f3ce25 --- /dev/null +++ b/source/blender/editors/space_node/node_context_path.cc @@ -0,0 +1,184 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup spnode + * \brief Node breadcrumbs drawing + */ + +#include "BLI_vector.hh" + +#include "DNA_node_types.h" + +#include "BKE_context.h" +#include "BKE_material.h" +#include "BKE_modifier.h" +#include "BKE_object.h" + +#include "BKE_screen.h" + +#include "RNA_access.h" + +#include "ED_screen.h" + +#include "UI_interface.h" +#include "UI_interface.hh" +#include "UI_resources.h" + +#include "UI_interface.hh" + +#include "node_intern.h" + +struct Mesh; +struct Curve; +struct Light; +struct World; +struct Material; + +namespace blender::ed::space_node { + +static void context_path_add_object_data(Vector<ui::ContextPathItem> &path, Object &object) +{ + if (object.type == OB_MESH && object.data) { + Mesh *mesh = (Mesh *)object.data; + ui::context_path_add_generic(path, RNA_Mesh, mesh); + } + if (object.type == OB_LAMP && object.data) { + Light *light = (Light *)object.data; + ui::context_path_add_generic(path, RNA_Light, light); + } + if (ELEM(object.type, OB_CURVE, OB_FONT, OB_SURF) && object.data) { + Curve *curve = (Curve *)object.data; + ui::context_path_add_generic(path, RNA_Curve, curve); + } +} + +static void context_path_add_node_tree_and_node_groups(const SpaceNode &snode, + Vector<ui::ContextPathItem> &path, + const bool skip_base = false) +{ + Vector<const bNodeTreePath *> tree_path = snode.treepath; + for (const bNodeTreePath *path_item : tree_path.as_span().drop_front(int(skip_base))) { + ui::context_path_add_generic(path, RNA_NodeTree, path_item->nodetree, ICON_NODETREE); + } +} + +static void get_context_path_node_shader(const bContext &C, + SpaceNode &snode, + Vector<ui::ContextPathItem> &path) +{ + if (snode.flag & SNODE_PIN) { + if (snode.shaderfrom == SNODE_SHADER_WORLD) { + Scene *scene = CTX_data_scene(&C); + ui::context_path_add_generic(path, RNA_Scene, scene); + if (scene != nullptr) { + World *world = scene->world; + ui::context_path_add_generic(path, RNA_World, world); + } + /* Skip the base node tree here, because the world contains a node tree already. */ + context_path_add_node_tree_and_node_groups(snode, path, true); + } + else { + context_path_add_node_tree_and_node_groups(snode, path); + } + } + else { + Object *object = CTX_data_active_object(&C); + if (snode.shaderfrom == SNODE_SHADER_OBJECT && object != nullptr) { + ui::context_path_add_generic(path, RNA_Object, object); + if (!(object->matbits && object->matbits[object->actcol - 1])) { + context_path_add_object_data(path, *object); + } + Material *material = BKE_object_material_get(object, object->actcol); + ui::context_path_add_generic(path, RNA_Material, material); + } + else if (snode.shaderfrom == SNODE_SHADER_WORLD) { + Scene *scene = CTX_data_scene(&C); + ui::context_path_add_generic(path, RNA_Scene, scene); + if (scene != nullptr) { + World *world = scene->world; + ui::context_path_add_generic(path, RNA_World, world); + } + } +#ifdef WITH_FREESTYLE + else if (snode.shaderfrom == SNODE_SHADER_LINESTYLE) { + ViewLayer *viewlayer = CTX_data_view_layer(&C); + FreestyleLineStyle *linestyle = BKE_linestyle_active_from_view_layer(viewlayer); + ui::context_path_add_generic(path, RNA_ViewLayer, viewlayer); + Material *mat = BKE_object_material_get(object, object->actcol); + ui::context_path_add_generic(path, RNA_Material, mat); + } +#endif + context_path_add_node_tree_and_node_groups(snode, path, true); + } +} + +static void get_context_path_node_compositor(const bContext &C, + SpaceNode &snode, + Vector<ui::ContextPathItem> &path) +{ + if (snode.flag & SNODE_PIN) { + context_path_add_node_tree_and_node_groups(snode, path); + } + else { + Scene *scene = CTX_data_scene(&C); + ui::context_path_add_generic(path, RNA_Scene, scene); + context_path_add_node_tree_and_node_groups(snode, path); + } +} + +static void get_context_path_node_geometry(const bContext &C, + SpaceNode &snode, + Vector<ui::ContextPathItem> &path) +{ + if (snode.flag & SNODE_PIN) { + context_path_add_node_tree_and_node_groups(snode, path); + } + else { + Object *object = CTX_data_active_object(&C); + ui::context_path_add_generic(path, RNA_Object, object); + ModifierData *modifier = BKE_object_active_modifier(object); + ui::context_path_add_generic(path, RNA_Modifier, modifier, ICON_MODIFIER); + context_path_add_node_tree_and_node_groups(snode, path); + } +} + +Vector<ui::ContextPathItem> context_path_for_space_node(const bContext &C) +{ + SpaceNode *snode = CTX_wm_space_node(&C); + if (snode == nullptr) { + return {}; + } + + Vector<ui::ContextPathItem> context_path; + + if (snode->edittree->type == NTREE_GEOMETRY) { + get_context_path_node_geometry(C, *snode, context_path); + } + else if (snode->edittree->type == NTREE_SHADER) { + get_context_path_node_shader(C, *snode, context_path); + } + else if (snode->edittree->type == NTREE_COMPOSIT) { + get_context_path_node_compositor(C, *snode, context_path); + } + + return context_path; +} + +} // namespace blender::ed::space_node |