diff options
Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r-- | source/blender/editors/space_node/node_draw.c | 418 |
1 files changed, 234 insertions, 184 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index ab40c55b59d..a4ea4d2524c 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -51,9 +51,13 @@ #include "BLF_api.h" -#include "BIF_gl.h" #include "BIF_glutil.h" +#include "GPU_draw.h" +#include "GPU_immediate.h" +#include "GPU_immediate_util.h" +#include "GPU_matrix.h" + #include "WM_api.h" #include "WM_types.h" @@ -617,60 +621,16 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node) glDisable(GL_LINE_SMOOTH); } -/* this might have some more generic use */ -static void node_circle_draw(float x, float y, float size, const float col[4], int highlight) -{ - /* 16 values of sin function */ - static const float si[16] = { - 0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f, - 0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f, - -0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f, - -0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f - }; - /* 16 values of cos function */ - static const float co[16] = { - 1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f, - -0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f, - -0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f, - 0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f, - }; - int a; - - glColor4fv(col); - - glEnable(GL_BLEND); - glBegin(GL_POLYGON); - for (a = 0; a < 16; a++) - glVertex2f(x + size * si[a], y + size * co[a]); - glEnd(); - glDisable(GL_BLEND); - - if (highlight) { - UI_ThemeColor(TH_TEXT_HI); - glLineWidth(1.5f); - } - else { - glColor4ub(0, 0, 0, 150); - } - glEnable(GL_BLEND); - glEnable(GL_LINE_SMOOTH); - glBegin(GL_LINE_LOOP); - for (a = 0; a < 16; a++) - glVertex2f(x + size * si[a], y + size * co[a]); - glEnd(); - glDisable(GL_LINE_SMOOTH); - glDisable(GL_BLEND); -} - -void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *sock, float size, int highlight) +static void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, PointerRNA node_ptr, bNodeSocket *sock, unsigned pos, unsigned col) { - PointerRNA ptr, node_ptr; + PointerRNA ptr; float color[4]; RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr); - RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr); sock->typeinfo->draw_color((bContext *)C, &ptr, &node_ptr, color); - node_circle_draw(sock->locx, sock->locy, size, color, highlight); + + immAttrib4fv(col, color); + immVertex2f(pos, sock->locx, sock->locy); } /* ************** Socket callbacks *********** */ @@ -679,10 +639,15 @@ static void node_draw_preview_background(float tile, rctf *rect) { float x, y; + VertexFormat *format = immVertexFormat(); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + /* draw checkerboard backdrop to show alpha */ - glColor3ub(120, 120, 120); - glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax); - glColor3ub(160, 160, 160); + immUniformColor3ub(120, 120, 120); + immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); + immUniformColor3ub(160, 160, 160); for (y = rect->ymin; y < rect->ymax; y += tile * 2) { for (x = rect->xmin; x < rect->xmax; x += tile * 2) { @@ -693,7 +658,7 @@ static void node_draw_preview_background(float tile, rctf *rect) if (y + tile > rect->ymax) tiley = rect->ymax - y; - glRectf(x, y, x + tilex, y + tiley); + immRectf(pos, x, y, x + tilex, y + tiley); } } for (y = rect->ymin + tile; y < rect->ymax; y += tile * 2) { @@ -705,9 +670,10 @@ static void node_draw_preview_background(float tile, rctf *rect) if (y + tile > rect->ymax) tiley = rect->ymax - y; - glRectf(x, y, x + tilex, y + tiley); + immRectf(pos, x, y, x + tilex, y + tiley); } } + immUnbindProgram(); } /* not a callback */ @@ -740,15 +706,17 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* premul graphics */ - glColor4f(1.0, 1.0, 1.0, 1.0); - glPixelZoom(scale, scale); - glaDrawPixelsTex(draw_rect.xmin, draw_rect.ymin, preview->xsize, preview->ysize, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, preview->rect); - glPixelZoom(1.0f, 1.0f); + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); + immDrawPixelsTex(&state, draw_rect.xmin, draw_rect.ymin, preview->xsize, preview->ysize, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, preview->rect, + scale, scale, NULL); glDisable(GL_BLEND); - UI_ThemeColorShadeAlpha(TH_BACK, -15, +100); - fdrawbox(draw_rect.xmin, draw_rect.ymin, draw_rect.xmax, draw_rect.ymax); + unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformThemeColorShadeAlpha(TH_BACK, -15, +100); + imm_draw_line_box(pos, draw_rect.xmin, draw_rect.ymin, draw_rect.xmax, draw_rect.ymax); + immUnbindProgram(); } /* common handle function for operator buttons that need to select the node first */ @@ -773,23 +741,134 @@ void node_draw_shadow(SpaceNode *snode, bNode *node, float radius, float alpha) else { const float margin = 3.0f; - glColor4f(0.0f, 0.0f, 0.0f, 0.33f); - glEnable(GL_BLEND); - UI_draw_roundbox(rct->xmin - margin, rct->ymin - margin, - rct->xmax + margin, rct->ymax + margin, radius + margin); - glDisable(GL_BLEND); + float color[4] = {0.0f, 0.0f, 0.0f, 0.33f}; + UI_draw_roundbox_aa(true, rct->xmin - margin, rct->ymin - margin, + rct->xmax + margin, rct->ymax + margin, radius + margin, color); } } +void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode *node, bool draw_outputs, bool select_all) +{ + const unsigned int total_input_ct = BLI_listbase_count(&node->inputs); + const unsigned int total_output_ct = BLI_listbase_count(&node->outputs); + + if (total_input_ct + total_output_ct == 0) { + return; + } + + PointerRNA node_ptr; + RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr); + + float scale; + UI_view2d_scale_get(v2d, &scale, NULL); + + VertexFormat *format = immVertexFormat(); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int col = VertexFormat_add_attrib(format, "color", COMP_F32, 4, KEEP_FLOAT); + + glEnable(GL_BLEND); + GPU_enable_program_point_size(); + + immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA); + + /* set handle size */ + immUniform1f("size", 2.0f * NODE_SOCKSIZE * scale); /* 2 * size to have diameter */ + + if (!select_all) { + /* outline for unselected sockets */ + immUniform1f("outlineWidth", 1.0f); + immUniform4f("outlineColor", 0.0f, 0.0f, 0.0f, 0.6f); + + immBeginAtMost(PRIM_POINTS, total_input_ct + total_output_ct); + } + + /* socket inputs */ + short selected_input_ct = 0; + bNodeSocket *sock; + for (sock = node->inputs.first; sock; sock = sock->next) { + if (nodeSocketIsHidden(sock)) + continue; + if (select_all || (sock->flag & SELECT)) { + ++selected_input_ct; + continue; + } + + node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col); + } + + /* socket outputs */ + short selected_output_ct = 0; + if (draw_outputs) { + for (sock = node->outputs.first; sock; sock = sock->next) { + if (nodeSocketIsHidden(sock)) + continue; + if (select_all || (sock->flag & SELECT)) { + ++selected_output_ct; + continue; + } + + node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col); + } + } + + if (!select_all) { + immEnd(); + } + + /* go back and draw selected sockets */ + if (selected_input_ct + selected_output_ct > 0) { + /* outline for selected sockets */ + float c[3]; + UI_GetThemeColor3fv(TH_TEXT_HI, c); + immUniform4f("outlineColor", c[0], c[1], c[2], 1.0f); + immUniform1f("outlineWidth", 1.5f); + + immBegin(PRIM_POINTS, selected_input_ct + selected_output_ct); + + if (selected_input_ct) { + /* socket inputs */ + for (sock = node->inputs.first; sock; sock = sock->next) { + if (nodeSocketIsHidden(sock)) + continue; + if (select_all || (sock->flag & SELECT)) { + node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col); + if (--selected_input_ct == 0) + break; /* stop as soon as last one is drawn */ + } + } + } + + if (selected_output_ct) { + /* socket outputs */ + for (sock = node->outputs.first; sock; sock = sock->next) { + if (nodeSocketIsHidden(sock)) + continue; + if (select_all || (sock->flag & SELECT)) { + node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col); + if (--selected_output_ct == 0) + break; /* stop as soon as last one is drawn */ + } + } + } + + immEnd(); + } + + immUnbindProgram(); + + GPU_disable_program_point_size(); + glDisable(GL_BLEND); +} + static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey key) { bNodeInstanceHash *previews = CTX_data_pointer_get(C, "node_previews").data; - bNodeSocket *sock; rctf *rct = &node->totr; float iconofs; /* float socket_size = NODE_SOCKSIZE*U.dpi/72; */ /* UNUSED */ float iconbutw = 0.8f * UI_UNIT_X; int color_id = node_get_colorid(node); + float color[4]; char showname[128]; /* 128 used below */ View2D *v2d = &ar->v2d; @@ -798,7 +877,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN nodeSynchronizeID(node, false); /* skip if out of view */ - if (BLI_rctf_isect(&node->totr, &ar->v2d.cur, NULL) == false) { + if (BLI_rctf_isect(&node->totr, &v2d->cur, NULL) == false) { UI_block_end(C, node->block); node->block = NULL; return; @@ -807,23 +886,24 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN /* shadow */ node_draw_shadow(snode, node, BASIS_RAD, 1.0f); - /* header uses color from backdrop, but we make it opaqie */ - if (color_id == TH_NODE) { - float col[3]; - UI_GetThemeColorShade3fv(color_id, -20, col); - glColor4f(col[0], col[1], col[2], 1.0f); + if (node->flag & NODE_MUTED) { + UI_GetThemeColorBlendShade4fv(color_id, TH_REDALERT, 0.5f, 0, color); + } + else { + /* header uses color from backdrop, but we make it opaque */ + if (color_id == TH_NODE) { + UI_GetThemeColorShade3fv(color_id, -20, color); + color[3] = 1.0f; + } + else { + UI_GetThemeColor4fv(color_id, color); + } } - else - UI_ThemeColor(color_id); - - if (node->flag & NODE_MUTED) - UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f); - #ifdef WITH_COMPOSITOR if (ntree->type == NTREE_COMPOSIT && (snode->flag & SNODE_SHOW_HIGHLIGHT)) { if (COM_isHighlightedbNode(node)) { - UI_ThemeColorBlend(color_id, TH_ACTIVE, 0.5f); + UI_GetThemeColorBlendShade4fv(color_id, TH_ACTIVE, 0.5f, 0, color); } } #endif @@ -831,7 +911,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN glLineWidth(1.0f); UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT); - UI_draw_roundbox(rct->xmin, rct->ymax - NODE_DY, rct->xmax, rct->ymax, BASIS_RAD); + UI_draw_roundbox_aa(true, rct->xmin, rct->ymax - NODE_DY, rct->xmax, rct->ymax, BASIS_RAD, color); /* show/hide icons */ iconofs = rct->xmax - 0.35f * U.widget_unit; @@ -864,10 +944,12 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN } /* title */ - if (node->flag & SELECT) - UI_ThemeColor(TH_SELECT); - else - UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10); + if (node->flag & SELECT) { + UI_GetThemeColor4fv(TH_SELECT, color); + } + else { + UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color); + } /* open/close entirely? */ { @@ -882,17 +964,9 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN UI_block_emboss_set(node->block, UI_EMBOSS); /* custom draw function for this button */ - UI_draw_icon_tri(rct->xmin + 0.5f * U.widget_unit, rct->ymax - NODE_DY / 2.0f, 'v'); + UI_draw_icon_tri(rct->xmin + 0.5f * U.widget_unit, rct->ymax - NODE_DY / 2.0f, 'v', color); } - /* this isn't doing anything for the label, so commenting out */ -#if 0 - if (node->flag & SELECT) - UI_ThemeColor(TH_TEXT_HI); - else - UI_ThemeColor(TH_TEXT); -#endif - nodeLabel(ntree, node, showname, sizeof(showname)); //if (node->flag & NODE_MUTED) @@ -905,55 +979,30 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN /* body */ if (!nodeIsRegistered(node)) - UI_ThemeColor4(TH_REDALERT); /* use warning color to indicate undefined types */ - else if (node->flag & NODE_CUSTOM_COLOR) - glColor3fv(node->color); + UI_GetThemeColor4fv(TH_REDALERT, color); /* use warning color to indicate undefined types */ + else if (node->flag & NODE_CUSTOM_COLOR) { + rgba_float_args_set(color, node->color[0], node->color[1], node->color[2], 1.0f); + } else - UI_ThemeColor4(TH_NODE); - glEnable(GL_BLEND); + UI_GetThemeColor4fv(TH_NODE, color); + UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT); - UI_draw_roundbox(rct->xmin, rct->ymin, rct->xmax, rct->ymax - NODE_DY, BASIS_RAD); - glDisable(GL_BLEND); + UI_draw_roundbox_aa(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax - NODE_DY, BASIS_RAD, color); /* outline active and selected emphasis */ if (node->flag & SELECT) { - - glEnable(GL_BLEND); - glEnable(GL_LINE_SMOOTH); - - if (node->flag & NODE_ACTIVE) - UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40); - else - UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40); - + UI_GetThemeColorShadeAlpha4fv((node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, 0, -40, color); + UI_draw_roundbox_corner_set(UI_CNR_ALL); - UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD); - - glDisable(GL_LINE_SMOOTH); - glDisable(GL_BLEND); + UI_draw_roundbox_aa(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD, color); } /* disable lines */ if (node->flag & NODE_MUTED) node_draw_mute_line(v2d, snode, node); - - /* socket inputs, buttons */ - for (sock = node->inputs.first; sock; sock = sock->next) { - if (nodeSocketIsHidden(sock)) - continue; - - node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE, sock->flag & SELECT); - } - - /* socket outputs */ - for (sock = node->outputs.first; sock; sock = sock->next) { - if (nodeSocketIsHidden(sock)) - continue; - - node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE, sock->flag & SELECT); - } - + node_draw_sockets(v2d, C, ntree, node, true, false); + /* preview */ if (node->flag & NODE_PREVIEW && previews) { bNodePreview *preview = BKE_node_instance_hash_lookup(previews, key); @@ -973,47 +1022,43 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey UNUSED(key)) { - bNodeSocket *sock; rctf *rct = &node->totr; float dx, centy = BLI_rctf_cent_y(rct); float hiddenrad = BLI_rctf_size_y(rct) / 2.0f; - float socket_size = NODE_SOCKSIZE; int color_id = node_get_colorid(node); + float color[4]; char showname[128]; /* 128 is used below */ + View2D *v2d = &ar->v2d; + float scale; + + UI_view2d_scale_get(v2d, &scale, NULL); /* shadow */ node_draw_shadow(snode, node, hiddenrad, 1.0f); /* body */ - UI_ThemeColor(color_id); if (node->flag & NODE_MUTED) - UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f); + UI_GetThemeColorBlendShade4fv(color_id, TH_REDALERT, 0.5f, 0, color); + else + UI_GetThemeColor4fv(color_id, color); #ifdef WITH_COMPOSITOR if (ntree->type == NTREE_COMPOSIT && (snode->flag & SNODE_SHOW_HIGHLIGHT)) { if (COM_isHighlightedbNode(node)) { - UI_ThemeColorBlend(color_id, TH_ACTIVE, 0.5f); + UI_GetThemeColorBlendShade4fv(color_id, TH_ACTIVE, 0.5f, 0, color); } } #else (void)ntree; #endif - UI_draw_roundbox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad); + UI_draw_roundbox_aa(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad, color); /* outline active and selected emphasis */ if (node->flag & SELECT) { - glEnable(GL_BLEND); - glEnable(GL_LINE_SMOOTH); - - if (node->flag & NODE_ACTIVE) - UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40); - else - UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40); - UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad); - - glDisable(GL_LINE_SMOOTH); - glDisable(GL_BLEND); + UI_GetThemeColorShadeAlpha4fv((node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, 0, -40, color); + + UI_draw_roundbox_aa(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad, color); } /* custom color inline */ @@ -1021,18 +1066,19 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); - glColor3fv(node->color); - UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rct->xmin + 1, rct->ymin + 1, rct->xmax -1, rct->ymax - 1, hiddenrad); + UI_draw_roundbox_3fvAlpha(false, rct->xmin + 1, rct->ymin + 1, rct->xmax -1, rct->ymax - 1, hiddenrad, node->color, 1.0f); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* title */ - if (node->flag & SELECT) - UI_ThemeColor(TH_SELECT); - else - UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10); + if (node->flag & SELECT) { + UI_GetThemeColor4fv(TH_SELECT, color); + } + else { + UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color); + } /* open entirely icon */ { @@ -1047,18 +1093,13 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b UI_block_emboss_set(node->block, UI_EMBOSS); /* custom draw function for this button */ - UI_draw_icon_tri(rct->xmin + 10.0f, centy, 'h'); + UI_draw_icon_tri(rct->xmin + 10.0f, centy, 'h', color); } /* disable lines */ if (node->flag & NODE_MUTED) node_draw_mute_line(&ar->v2d, snode, node); - - if (node->flag & SELECT) - UI_ThemeColor(TH_SELECT); - else - UI_ThemeColor(TH_TEXT); - + if (node->miniwidth > 0.0f) { nodeLabel(ntree, node, showname, sizeof(showname)); @@ -1072,27 +1113,35 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b } /* scale widget thing */ - UI_ThemeColorShade(color_id, -10); + unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + + immUniformThemeColorShade(color_id, -10); dx = 10.0f; - fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f); - fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f); - - UI_ThemeColorShade(color_id, +30); + + immBegin(PRIM_LINES, 4); + immVertex2f(pos, rct->xmax - dx, centy - 4.0f); + immVertex2f(pos, rct->xmax - dx, centy + 4.0f); + + immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f); + immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f); + immEnd(); + + immUniformThemeColorShade(color_id, 30); dx -= snode->aspect; - fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f); - fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f); - /* sockets */ - for (sock = node->inputs.first; sock; sock = sock->next) { - if (!nodeSocketIsHidden(sock)) - node_socket_circle_draw(C, ntree, node, sock, socket_size, sock->flag & SELECT); - } - - for (sock = node->outputs.first; sock; sock = sock->next) { - if (!nodeSocketIsHidden(sock)) - node_socket_circle_draw(C, ntree, node, sock, socket_size, sock->flag & SELECT); - } - + immBegin(PRIM_LINES, 4); + immVertex2f(pos, rct->xmax - dx, centy - 4.0f); + immVertex2f(pos, rct->xmax - dx, centy + 4.0f); + + immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f); + immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f); + immEnd(); + + immUnbindProgram(); + + node_draw_sockets(v2d, C, ntree, node, true, false); + UI_block_end(C, node->block); UI_block_draw(C, node->block); node->block = NULL; @@ -1233,7 +1282,7 @@ static void draw_tree_path(SpaceNode *snode) ED_node_tree_path_get_fixedbuf(snode, info, sizeof(info)); - UI_ThemeColor(TH_TEXT_HI); + UI_FontThemeColor(BLF_default(), TH_TEXT_HI); BLF_draw_default(1.5f * UI_UNIT_X, 1.5f * UI_UNIT_Y, 0.0f, info, sizeof(info)); } @@ -1272,12 +1321,14 @@ static void draw_group_overlay(const bContext *C, ARegion *ar) View2D *v2d = &ar->v2d; rctf rect = v2d->cur; uiBlock *block; - + float color[4]; + /* shade node groups to separate them visually */ - UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70); glEnable(GL_BLEND); + + UI_GetThemeColorShadeAlpha4fv(TH_NODE_GROUP, 0, -70, color); UI_draw_roundbox_corner_set(UI_CNR_NONE); - UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 0); + UI_draw_roundbox_4fv(true, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 0, color); glDisable(GL_BLEND); /* set the block bounds to clip mouse events from underlying nodes */ @@ -1309,7 +1360,6 @@ void drawnodespace(const bContext *C, ARegion *ar) /* only set once */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_MAP1_VERTEX_3); /* nodes */ snode_set_context(C); |