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Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r--source/blender/editors/space_node/node_draw.c501
1 files changed, 260 insertions, 241 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index e56a3a549fc..c82c56ea648 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -44,16 +44,21 @@
#include "BLT_translation.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
+#include "DEG_depsgraph.h"
+
#include "BLF_api.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_draw.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -128,10 +133,10 @@ void ED_node_tag_update_id(ID *id)
* all the users of this tree will have update
* flushed from the tree,
*/
- DAG_id_tag_update(&ntree->id, 0);
+ DEG_id_tag_update(&ntree->id, 0);
if (ntree->type == NTREE_SHADER) {
- DAG_id_tag_update(id, 0);
+ DEG_id_tag_update(id, 0);
if (GS(id->name) == ID_MA)
WM_main_add_notifier(NC_MATERIAL | ND_SHADING, id);
@@ -144,12 +149,12 @@ void ED_node_tag_update_id(ID *id)
WM_main_add_notifier(NC_SCENE | ND_NODES, id);
}
else if (ntree->type == NTREE_TEXTURE) {
- DAG_id_tag_update(id, 0);
+ DEG_id_tag_update(id, 0);
WM_main_add_notifier(NC_TEXTURE | ND_NODES, id);
}
else if (id == &ntree->id) {
/* node groups */
- DAG_id_tag_update(id, 0);
+ DEG_id_tag_update(id, 0);
}
}
@@ -616,112 +621,23 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
bNodeLink *link;
glEnable(GL_BLEND);
- glEnable(GL_LINE_SMOOTH);
for (link = node->internal_links.first; link; link = link->next)
- node_draw_link_bezier(v2d, snode, link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
-
- glDisable(GL_BLEND);
- glDisable(GL_LINE_SMOOTH);
-}
-
-static void node_socket_shape_draw(
- float x, float y, float size, const float col[4], bool highlight,
- const float coords[][2], int coords_len)
-{
- int a;
-
- glColor4fv(col);
-
- glEnable(GL_BLEND);
- glBegin(GL_POLYGON);
- for (a = 0; a < coords_len; a++) {
- glVertex2f(x + size * coords[a][0], y + size * coords[a][1]);
- }
- glEnd();
- glDisable(GL_BLEND);
+ node_draw_link_bezier(v2d, snode, link, TH_REDALERT, TH_REDALERT, -1);
- if (highlight) {
- UI_ThemeColor(TH_TEXT_HI);
- glLineWidth(1.5f);
- }
- else {
- glColor4ub(0, 0, 0, 150);
- }
- glEnable(GL_BLEND);
- glEnable(GL_LINE_SMOOTH);
- glBegin(GL_LINE_LOOP);
- for (a = 0; a < coords_len; a++) {
- glVertex2f(x + size * coords[a][0], y + size * coords[a][1]);
- }
- glEnd();
- glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
-
-void node_socket_draw(const bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *sock, float size, bool highlight)
+static void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, PointerRNA node_ptr, bNodeSocket *sock, unsigned pos, unsigned col)
{
- PointerRNA ptr, node_ptr;
+ PointerRNA ptr;
float color[4];
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
- RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr);
sock->typeinfo->draw_color((bContext *)C, &ptr, &node_ptr, color);
-
- /* 16 values of {sin, cos} function */
- const float shape_circle[16][2] = {
- {0.00000000f, 1.00000000f},
- {0.39435585f, 0.91895781f},
- {0.72479278f, 0.68896691f},
- {0.93775213f, 0.34730525f},
- {0.99871650f, -0.05064916f},
- {0.89780453f, -0.44039415f},
- {0.65137248f, -0.75875812f},
- {0.29936312f, -0.95413925f},
- {-0.10116832f, -0.99486932f},
- {-0.48530196f, -0.87434661f},
- {-0.79077573f, -0.61210598f},
- {-0.96807711f, -0.25065253f},
- {-0.98846832f, 0.15142777f},
- {-0.84864425f, 0.52896401f},
- {-0.57126821f, 0.82076344f},
- {-0.20129852f, 0.97952994f }
- };
-
- const float shape_diamond[4][2] = {
- {0.0f, 1.2f},
- {1.2f, 0.0f},
- {0.0f, -1.2f},
- {-1.2f, 0.0f},
- };
-
- const float shape_square[4][2] = {
- {-0.9f, 0.9f},
- {0.9f, 0.9f},
- {0.9f, -0.9f},
- {-0.9f, -0.9f},
- };
-
- const float (*shape)[2];
- int shape_len;
- switch (sock->draw_shape) {
- default:
- case SOCK_DRAW_SHAPE_CIRCLE:
- shape = shape_circle;
- shape_len = ARRAY_SIZE(shape_circle);
- break;
- case SOCK_DRAW_SHAPE_DIAMOND:
- shape = shape_diamond;
- shape_len = ARRAY_SIZE(shape_diamond);
- break;
- case SOCK_DRAW_SHAPE_SQUARE:
- shape = shape_square;
- shape_len = ARRAY_SIZE(shape_square);
- break;
- }
-
- node_socket_shape_draw(sock->locx, sock->locy, size, color, highlight, shape, shape_len);
+
+ immAttrib4fv(col, color);
+ immVertex2f(pos, sock->locx, sock->locy);
}
/* ************** Socket callbacks *********** */
@@ -730,10 +646,15 @@ static void node_draw_preview_background(float tile, rctf *rect)
{
float x, y;
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* draw checkerboard backdrop to show alpha */
- glColor3ub(120, 120, 120);
- glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- glColor3ub(160, 160, 160);
+ immUniformColor3ub(120, 120, 120);
+ immRectf(pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ immUniformColor3ub(160, 160, 160);
for (y = rect->ymin; y < rect->ymax; y += tile * 2) {
for (x = rect->xmin; x < rect->xmax; x += tile * 2) {
@@ -744,7 +665,7 @@ static void node_draw_preview_background(float tile, rctf *rect)
if (y + tile > rect->ymax)
tiley = rect->ymax - y;
- glRectf(x, y, x + tilex, y + tiley);
+ immRectf(pos, x, y, x + tilex, y + tiley);
}
}
for (y = rect->ymin + tile; y < rect->ymax; y += tile * 2) {
@@ -756,9 +677,10 @@ static void node_draw_preview_background(float tile, rctf *rect)
if (y + tile > rect->ymax)
tiley = rect->ymax - y;
- glRectf(x, y, x + tilex, y + tiley);
+ immRectf(pos, x, y, x + tilex, y + tiley);
}
}
+ immUnbindProgram();
}
/* not a callback */
@@ -789,17 +711,19 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv)
node_draw_preview_background(BLI_rctf_size_x(prv) / 10.0f, &draw_rect);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* premul graphics */
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); /* premul graphics */
- glColor4f(1.0, 1.0, 1.0, 1.0);
- glPixelZoom(scale, scale);
- glaDrawPixelsTex(draw_rect.xmin, draw_rect.ymin, preview->xsize, preview->ysize, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, preview->rect);
- glPixelZoom(1.0f, 1.0f);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ immDrawPixelsTex(&state, draw_rect.xmin, draw_rect.ymin, preview->xsize, preview->ysize, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, preview->rect,
+ scale, scale, NULL);
glDisable(GL_BLEND);
- UI_ThemeColorShadeAlpha(TH_BACK, -15, +100);
- fdrawbox(draw_rect.xmin, draw_rect.ymin, draw_rect.xmax, draw_rect.ymax);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColorShadeAlpha(TH_BACK, -15, +100);
+ imm_draw_box_wire_2d(pos, draw_rect.xmin, draw_rect.ymin, draw_rect.xmax, draw_rect.ymax);
+ immUnbindProgram();
}
/* common handle function for operator buttons that need to select the node first */
@@ -824,23 +748,134 @@ void node_draw_shadow(SpaceNode *snode, bNode *node, float radius, float alpha)
else {
const float margin = 3.0f;
- glColor4f(0.0f, 0.0f, 0.0f, 0.33f);
- glEnable(GL_BLEND);
- UI_draw_roundbox(rct->xmin - margin, rct->ymin - margin,
- rct->xmax + margin, rct->ymax + margin, radius + margin);
- glDisable(GL_BLEND);
+ float color[4] = {0.0f, 0.0f, 0.0f, 0.33f};
+ UI_draw_roundbox_aa(true, rct->xmin - margin, rct->ymin - margin,
+ rct->xmax + margin, rct->ymax + margin, radius + margin, color);
}
}
+void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode *node, bool draw_outputs, bool select_all)
+{
+ const unsigned int total_input_ct = BLI_listbase_count(&node->inputs);
+ const unsigned int total_output_ct = BLI_listbase_count(&node->outputs);
+
+ if (total_input_ct + total_output_ct == 0) {
+ return;
+ }
+
+ PointerRNA node_ptr;
+ RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr);
+
+ float scale;
+ UI_view2d_scale_get(v2d, &scale, NULL);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+
+ glEnable(GL_BLEND);
+ GPU_enable_program_point_size();
+
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA);
+
+ /* set handle size */
+ immUniform1f("size", 2.0f * NODE_SOCKSIZE * scale); /* 2 * size to have diameter */
+
+ if (!select_all) {
+ /* outline for unselected sockets */
+ immUniform1f("outlineWidth", 1.0f);
+ immUniform4f("outlineColor", 0.0f, 0.0f, 0.0f, 0.6f);
+
+ immBeginAtMost(GWN_PRIM_POINTS, total_input_ct + total_output_ct);
+ }
+
+ /* socket inputs */
+ short selected_input_ct = 0;
+ bNodeSocket *sock;
+ for (sock = node->inputs.first; sock; sock = sock->next) {
+ if (nodeSocketIsHidden(sock))
+ continue;
+ if (select_all || (sock->flag & SELECT)) {
+ ++selected_input_ct;
+ continue;
+ }
+
+ node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col);
+ }
+
+ /* socket outputs */
+ short selected_output_ct = 0;
+ if (draw_outputs) {
+ for (sock = node->outputs.first; sock; sock = sock->next) {
+ if (nodeSocketIsHidden(sock))
+ continue;
+ if (select_all || (sock->flag & SELECT)) {
+ ++selected_output_ct;
+ continue;
+ }
+
+ node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col);
+ }
+ }
+
+ if (!select_all) {
+ immEnd();
+ }
+
+ /* go back and draw selected sockets */
+ if (selected_input_ct + selected_output_ct > 0) {
+ /* outline for selected sockets */
+ float c[3];
+ UI_GetThemeColor3fv(TH_TEXT_HI, c);
+ immUniform4f("outlineColor", c[0], c[1], c[2], 1.0f);
+ immUniform1f("outlineWidth", 1.5f);
+
+ immBegin(GWN_PRIM_POINTS, selected_input_ct + selected_output_ct);
+
+ if (selected_input_ct) {
+ /* socket inputs */
+ for (sock = node->inputs.first; sock; sock = sock->next) {
+ if (nodeSocketIsHidden(sock))
+ continue;
+ if (select_all || (sock->flag & SELECT)) {
+ node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col);
+ if (--selected_input_ct == 0)
+ break; /* stop as soon as last one is drawn */
+ }
+ }
+ }
+
+ if (selected_output_ct) {
+ /* socket outputs */
+ for (sock = node->outputs.first; sock; sock = sock->next) {
+ if (nodeSocketIsHidden(sock))
+ continue;
+ if (select_all || (sock->flag & SELECT)) {
+ node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col);
+ if (--selected_output_ct == 0)
+ break; /* stop as soon as last one is drawn */
+ }
+ }
+ }
+
+ immEnd();
+ }
+
+ immUnbindProgram();
+
+ GPU_disable_program_point_size();
+ glDisable(GL_BLEND);
+}
+
static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey key)
{
bNodeInstanceHash *previews = CTX_data_pointer_get(C, "node_previews").data;
- bNodeSocket *sock;
rctf *rct = &node->totr;
float iconofs;
/* float socket_size = NODE_SOCKSIZE*U.dpi/72; */ /* UNUSED */
float iconbutw = 0.8f * UI_UNIT_X;
int color_id = node_get_colorid(node);
+ float color[4];
char showname[128]; /* 128 used below */
View2D *v2d = &ar->v2d;
@@ -849,7 +884,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
nodeSynchronizeID(node, false);
/* skip if out of view */
- if (BLI_rctf_isect(&node->totr, &ar->v2d.cur, NULL) == false) {
+ if (BLI_rctf_isect(&node->totr, &v2d->cur, NULL) == false) {
UI_block_end(C, node->block);
node->block = NULL;
return;
@@ -858,23 +893,24 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* shadow */
node_draw_shadow(snode, node, BASIS_RAD, 1.0f);
- /* header uses color from backdrop, but we make it opaqie */
- if (color_id == TH_NODE) {
- float col[3];
- UI_GetThemeColorShade3fv(color_id, -20, col);
- glColor4f(col[0], col[1], col[2], 1.0f);
+ if (node->flag & NODE_MUTED) {
+ UI_GetThemeColorBlendShade4fv(color_id, TH_REDALERT, 0.5f, 0, color);
+ }
+ else {
+ /* header uses color from backdrop, but we make it opaque */
+ if (color_id == TH_NODE) {
+ UI_GetThemeColorShade3fv(color_id, -20, color);
+ color[3] = 1.0f;
+ }
+ else {
+ UI_GetThemeColor4fv(color_id, color);
+ }
}
- else
- UI_ThemeColor(color_id);
-
- if (node->flag & NODE_MUTED)
- UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
-
glLineWidth(1.0f);
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
- UI_draw_roundbox(rct->xmin, rct->ymax - NODE_DY, rct->xmax, rct->ymax, BASIS_RAD);
+ UI_draw_roundbox_aa(true, rct->xmin, rct->ymax - NODE_DY, rct->xmax, rct->ymax, BASIS_RAD, color);
/* show/hide icons */
iconofs = rct->xmax - 0.35f * U.widget_unit;
@@ -907,10 +943,12 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
}
/* title */
- if (node->flag & SELECT)
- UI_ThemeColor(TH_SELECT);
- else
- UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
+ if (node->flag & SELECT) {
+ UI_GetThemeColor4fv(TH_SELECT, color);
+ }
+ else {
+ UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color);
+ }
/* open/close entirely? */
{
@@ -925,17 +963,9 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
UI_block_emboss_set(node->block, UI_EMBOSS);
/* custom draw function for this button */
- UI_draw_icon_tri(rct->xmin + 0.5f * U.widget_unit, rct->ymax - NODE_DY / 2.0f, 'v');
+ UI_draw_icon_tri(rct->xmin + 0.5f * U.widget_unit, rct->ymax - NODE_DY / 2.0f, 'v', color);
}
- /* this isn't doing anything for the label, so commenting out */
-#if 0
- if (node->flag & SELECT)
- UI_ThemeColor(TH_TEXT_HI);
- else
- UI_ThemeColor(TH_TEXT);
-#endif
-
nodeLabel(ntree, node, showname, sizeof(showname));
//if (node->flag & NODE_MUTED)
@@ -948,55 +978,30 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* body */
if (!nodeIsRegistered(node))
- UI_ThemeColor4(TH_REDALERT); /* use warning color to indicate undefined types */
- else if (node->flag & NODE_CUSTOM_COLOR)
- glColor3fv(node->color);
+ UI_GetThemeColor4fv(TH_REDALERT, color); /* use warning color to indicate undefined types */
+ else if (node->flag & NODE_CUSTOM_COLOR) {
+ rgba_float_args_set(color, node->color[0], node->color[1], node->color[2], 1.0f);
+ }
else
- UI_ThemeColor4(TH_NODE);
- glEnable(GL_BLEND);
+ UI_GetThemeColor4fv(TH_NODE, color);
+
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT);
- UI_draw_roundbox(rct->xmin, rct->ymin, rct->xmax, rct->ymax - NODE_DY, BASIS_RAD);
- glDisable(GL_BLEND);
+ UI_draw_roundbox_aa(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax - NODE_DY, BASIS_RAD, color);
/* outline active and selected emphasis */
if (node->flag & SELECT) {
-
- glEnable(GL_BLEND);
- glEnable(GL_LINE_SMOOTH);
-
- if (node->flag & NODE_ACTIVE)
- UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40);
- else
- UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40);
-
+ UI_GetThemeColorShadeAlpha4fv((node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, 0, -40, color);
+
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
-
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_BLEND);
+ UI_draw_roundbox_aa(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD, color);
}
/* disable lines */
if (node->flag & NODE_MUTED)
node_draw_mute_line(v2d, snode, node);
-
- /* socket inputs, buttons */
- for (sock = node->inputs.first; sock; sock = sock->next) {
- if (nodeSocketIsHidden(sock))
- continue;
-
- node_socket_draw(C, ntree, node, sock, NODE_SOCKSIZE, sock->flag & SELECT);
- }
-
- /* socket outputs */
- for (sock = node->outputs.first; sock; sock = sock->next) {
- if (nodeSocketIsHidden(sock))
- continue;
-
- node_socket_draw(C, ntree, node, sock, NODE_SOCKSIZE, sock->flag & SELECT);
- }
-
+ node_draw_sockets(v2d, C, ntree, node, true, false);
+
/* preview */
if (node->flag & NODE_PREVIEW && previews) {
bNodePreview *preview = BKE_node_instance_hash_lookup(previews, key);
@@ -1016,37 +1021,33 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey UNUSED(key))
{
- bNodeSocket *sock;
rctf *rct = &node->totr;
float dx, centy = BLI_rctf_cent_y(rct);
float hiddenrad = BLI_rctf_size_y(rct) / 2.0f;
- float socket_size = NODE_SOCKSIZE;
int color_id = node_get_colorid(node);
+ float color[4];
char showname[128]; /* 128 is used below */
+ View2D *v2d = &ar->v2d;
+ float scale;
+
+ UI_view2d_scale_get(v2d, &scale, NULL);
/* shadow */
node_draw_shadow(snode, node, hiddenrad, 1.0f);
/* body */
- UI_ThemeColor(color_id);
if (node->flag & NODE_MUTED)
- UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
-
- UI_draw_roundbox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
+ UI_GetThemeColorBlendShade4fv(color_id, TH_REDALERT, 0.5f, 0, color);
+ else
+ UI_GetThemeColor4fv(color_id, color);
+
+ UI_draw_roundbox_aa(true, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad, color);
/* outline active and selected emphasis */
if (node->flag & SELECT) {
- glEnable(GL_BLEND);
- glEnable(GL_LINE_SMOOTH);
-
- if (node->flag & NODE_ACTIVE)
- UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40);
- else
- UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40);
- UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
-
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_BLEND);
+ UI_GetThemeColorShadeAlpha4fv((node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, 0, -40, color);
+
+ UI_draw_roundbox_aa(false, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad, color);
}
/* custom color inline */
@@ -1054,18 +1055,19 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- glColor3fv(node->color);
- UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rct->xmin + 1, rct->ymin + 1, rct->xmax -1, rct->ymax - 1, hiddenrad);
+ UI_draw_roundbox_3fvAlpha(false, rct->xmin + 1, rct->ymin + 1, rct->xmax -1, rct->ymax - 1, hiddenrad, node->color, 1.0f);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
/* title */
- if (node->flag & SELECT)
- UI_ThemeColor(TH_SELECT);
- else
- UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
+ if (node->flag & SELECT) {
+ UI_GetThemeColor4fv(TH_SELECT, color);
+ }
+ else {
+ UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color);
+ }
/* open entirely icon */
{
@@ -1080,18 +1082,13 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
UI_block_emboss_set(node->block, UI_EMBOSS);
/* custom draw function for this button */
- UI_draw_icon_tri(rct->xmin + 10.0f, centy, 'h');
+ UI_draw_icon_tri(rct->xmin + 10.0f, centy, 'h', color);
}
/* disable lines */
if (node->flag & NODE_MUTED)
node_draw_mute_line(&ar->v2d, snode, node);
-
- if (node->flag & SELECT)
- UI_ThemeColor(TH_SELECT);
- else
- UI_ThemeColor(TH_TEXT);
-
+
if (node->miniwidth > 0.0f) {
nodeLabel(ntree, node, showname, sizeof(showname));
@@ -1105,29 +1102,35 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
}
/* scale widget thing */
- UI_ThemeColorShade(color_id, -10);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformThemeColorShade(color_id, -10);
dx = 10.0f;
- fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
- fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
-
- UI_ThemeColorShade(color_id, +30);
+
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex2f(pos, rct->xmax - dx, centy - 4.0f);
+ immVertex2f(pos, rct->xmax - dx, centy + 4.0f);
+
+ immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f);
+ immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
+ immEnd();
+
+ immUniformThemeColorShade(color_id, 30);
dx -= snode->aspect;
- fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
- fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
- /* sockets */
- for (sock = node->inputs.first; sock; sock = sock->next) {
- if (!nodeSocketIsHidden(sock)) {
- node_socket_draw(C, ntree, node, sock, socket_size, sock->flag & SELECT);
- }
- }
-
- for (sock = node->outputs.first; sock; sock = sock->next) {
- if (!nodeSocketIsHidden(sock)) {
- node_socket_draw(C, ntree, node, sock, socket_size, sock->flag & SELECT);
- }
- }
-
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex2f(pos, rct->xmax - dx, centy - 4.0f);
+ immVertex2f(pos, rct->xmax - dx, centy + 4.0f);
+
+ immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f);
+ immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
+ immEnd();
+
+ immUnbindProgram();
+
+ node_draw_sockets(v2d, C, ntree, node, true, false);
+
UI_block_end(C, node->block);
UI_block_draw(C, node->block);
node->block = NULL;
@@ -1241,12 +1244,12 @@ void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeT
/* node lines */
glEnable(GL_BLEND);
- glEnable(GL_LINE_SMOOTH);
+ nodelink_batch_start(snode);
for (link = ntree->links.first; link; link = link->next) {
if (!nodeLinkIsHidden(link))
node_draw_link(&ar->v2d, snode, link);
}
- glDisable(GL_LINE_SMOOTH);
+ nodelink_batch_end(snode);
glDisable(GL_BLEND);
/* draw foreground nodes, last nodes in front */
@@ -1268,7 +1271,7 @@ static void draw_tree_path(SpaceNode *snode)
ED_node_tree_path_get_fixedbuf(snode, info, sizeof(info));
- UI_ThemeColor(TH_TEXT_HI);
+ UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
BLF_draw_default(1.5f * UI_UNIT_X, 1.5f * UI_UNIT_Y, 0.0f, info, sizeof(info));
}
@@ -1301,12 +1304,14 @@ static void draw_group_overlay(const bContext *C, ARegion *ar)
View2D *v2d = &ar->v2d;
rctf rect = v2d->cur;
uiBlock *block;
-
+ float color[4];
+
/* shade node groups to separate them visually */
- UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
glEnable(GL_BLEND);
+
+ UI_GetThemeColorShadeAlpha4fv(TH_NODE_GROUP, 0, -70, color);
UI_draw_roundbox_corner_set(UI_CNR_NONE);
- UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 0);
+ UI_draw_roundbox_4fv(true, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 0, color);
glDisable(GL_BLEND);
/* set the block bounds to clip mouse events from underlying nodes */
@@ -1337,8 +1342,7 @@ void drawnodespace(const bContext *C, ARegion *ar)
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
/* only set once */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_MAP1_VERTEX_3);
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
/* nodes */
snode_set_context(C);
@@ -1398,7 +1402,22 @@ void drawnodespace(const bContext *C, ARegion *ar)
/* backdrop */
draw_nodespace_back_pix(C, ar, snode, path->parent_key);
-
+
+ {
+ float original_proj[4][4];
+ gpuGetProjectionMatrix(original_proj);
+
+ gpuPushMatrix();
+ gpuLoadIdentity();
+
+ wmOrtho2_pixelspace(ar->winx, ar->winy);
+
+ WM_manipulatormap_draw(ar->manipulator_map, C, WM_MANIPULATORMAP_DRAWSTEP_2D);
+
+ gpuPopMatrix();
+ gpuLoadProjectionMatrix(original_proj);
+ }
+
draw_nodetree(C, ar, ntree, path->parent_key);
}