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Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r--source/blender/editors/space_node/node_draw.c194
1 files changed, 97 insertions, 97 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 8cb2aea953e..23b700e5b64 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -90,7 +90,7 @@ void ED_node_tree_update(SpaceNode *snode, Scene *scene)
{
snode_set_context(snode, scene);
- if(snode->nodetree && snode->nodetree->id.us==0)
+ if (snode->nodetree && snode->nodetree->id.us==0)
snode->nodetree->id.us= 1;
}
@@ -101,28 +101,28 @@ void ED_node_changed_update(ID *id, bNode *node)
node_tree_from_ID(id, &nodetree, &edittree, &treetype);
- if(treetype==NTREE_SHADER) {
+ if (treetype==NTREE_SHADER) {
DAG_id_tag_update(id, 0);
- if(GS(id->name) == ID_MA)
+ if (GS(id->name) == ID_MA)
WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, id);
- else if(GS(id->name) == ID_LA)
+ else if (GS(id->name) == ID_LA)
WM_main_add_notifier(NC_LAMP|ND_LIGHTING_DRAW, id);
- else if(GS(id->name) == ID_WO)
+ else if (GS(id->name) == ID_WO)
WM_main_add_notifier(NC_WORLD|ND_WORLD_DRAW, id);
}
- else if(treetype==NTREE_COMPOSIT) {
- if(node)
+ else if (treetype==NTREE_COMPOSIT) {
+ if (node)
nodeUpdate(edittree, node);
/* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */
node= node_tree_get_editgroup(nodetree);
- if(node)
+ if (node)
nodeUpdateID(nodetree, node->id);
WM_main_add_notifier(NC_SCENE|ND_NODES, id);
}
- else if(treetype==NTREE_TEXTURE) {
+ else if (treetype==NTREE_TEXTURE) {
DAG_id_tag_update(id, 0);
WM_main_add_notifier(NC_TEXTURE|ND_NODES, id);
}
@@ -132,12 +132,12 @@ static int has_nodetree(bNodeTree *ntree, bNodeTree *lookup)
{
bNode *node;
- if(ntree == lookup)
+ if (ntree == lookup)
return 1;
- for(node=ntree->nodes.first; node; node=node->next)
- if(node->type == NODE_GROUP && node->id)
- if(has_nodetree((bNodeTree*)node->id, lookup))
+ for (node=ntree->nodes.first; node; node=node->next)
+ if (node->type == NODE_GROUP && node->id)
+ if (has_nodetree((bNodeTree*)node->id, lookup))
return 1;
return 0;
@@ -163,15 +163,15 @@ void ED_node_generic_update(Main *bmain, bNodeTree *ntree, bNode *node)
/* look through all datablocks, to support groups */
tti->foreach_nodetree(bmain, &cd, node_generic_update_cb);
- if(ntree->type == NTREE_TEXTURE)
+ if (ntree->type == NTREE_TEXTURE)
ntreeTexCheckCyclics(ntree);
}
static void do_node_internal_buttons(bContext *C, void *node_v, int event)
{
- if(event==B_NODE_EXEC) {
+ if (event==B_NODE_EXEC) {
SpaceNode *snode= CTX_wm_space_node(C);
- if(snode && snode->id)
+ if (snode && snode->id)
ED_node_changed_update(snode->id, node_v);
}
}
@@ -230,12 +230,12 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
dy-= NODE_DY;
/* little bit space in top */
- if(node->outputs.first)
+ if (node->outputs.first)
dy-= NODE_DYS/2;
/* output sockets */
- for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
- if(!nodeSocketIsHidden(nsock)) {
+ for (nsock= node->outputs.first; nsock; nsock= nsock->next) {
+ if (!nodeSocketIsHidden(nsock)) {
nsock->locx= locx + node->width;
nsock->locy= dy - NODE_DYS;
dy-= NODE_DY;
@@ -246,20 +246,20 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
node->prvr.xmax = locx + node->width- NODE_DYS;
/* preview rect? */
- if(node->flag & NODE_PREVIEW) {
+ if (node->flag & NODE_PREVIEW) {
/* only recalculate size when there's a preview actually, otherwise we use stored result */
BLI_lock_thread(LOCK_PREVIEW);
- if(node->preview && node->preview->rect) {
+ if (node->preview && node->preview->rect) {
float aspect= 1.0f;
- if(node->preview && node->preview->xsize && node->preview->ysize)
+ if (node->preview && node->preview->xsize && node->preview->ysize)
aspect= (float)node->preview->ysize/(float)node->preview->xsize;
dy-= NODE_DYS/2;
node->prvr.ymax = dy;
- if(aspect <= 1.0f)
+ if (aspect <= 1.0f)
node->prvr.ymin = dy - aspect*(node->width-NODE_DY);
else {
float dx= (node->width - NODE_DYS) - (node->width- NODE_DYS)/aspect; /* width correction of image */
@@ -273,12 +273,12 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
dy= node->prvr.ymin - NODE_DYS/2;
/* make sure that maximums are bigger or equal to minimums */
- if(node->prvr.xmax < node->prvr.xmin) SWAP(float, node->prvr.xmax, node->prvr.xmin);
- if(node->prvr.ymax < node->prvr.ymin) SWAP(float, node->prvr.ymax, node->prvr.ymin);
+ if (node->prvr.xmax < node->prvr.xmin) SWAP(float, node->prvr.xmax, node->prvr.xmin);
+ if (node->prvr.ymax < node->prvr.ymin) SWAP(float, node->prvr.ymax, node->prvr.ymin);
}
else {
float oldh= node->prvr.ymax - node->prvr.ymin;
- if(oldh==0.0f)
+ if (oldh==0.0f)
oldh= 0.6f*node->width-NODE_DY;
dy-= NODE_DYS/2;
node->prvr.ymax = dy;
@@ -290,7 +290,7 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
}
/* buttons rect? */
- if((node->flag & NODE_OPTIONS) && node->typeinfo->uifunc) {
+ if ((node->flag & NODE_OPTIONS) && node->typeinfo->uifunc) {
dy-= NODE_DYS/2;
/* set this for uifunc() that don't use layout engine yet */
@@ -313,8 +313,8 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
}
/* input sockets */
- for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
- if(!nodeSocketIsHidden(nsock)) {
+ for (nsock= node->inputs.first; nsock; nsock= nsock->next) {
+ if (!nodeSocketIsHidden(nsock)) {
nsock->locx= locx;
nsock->locy= dy - NODE_DYS;
dy-= NODE_DY;
@@ -322,7 +322,7 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
}
/* little bit space in end */
- if(node->inputs.first || (node->flag & (NODE_OPTIONS|NODE_PREVIEW))==0 )
+ if (node->inputs.first || (node->flag & (NODE_OPTIONS|NODE_PREVIEW))==0 )
dy-= NODE_DYS/2;
node->totr.xmin = locx;
@@ -352,15 +352,15 @@ static void node_update_hidden(bNode *node)
nodeSpaceCoords(node, &locx, &locy);
/* calculate minimal radius */
- for(nsock= node->inputs.first; nsock; nsock= nsock->next)
- if(!nodeSocketIsHidden(nsock))
+ for (nsock= node->inputs.first; nsock; nsock= nsock->next)
+ if (!nodeSocketIsHidden(nsock))
totin++;
- for(nsock= node->outputs.first; nsock; nsock= nsock->next)
- if(!nodeSocketIsHidden(nsock))
+ for (nsock= node->outputs.first; nsock; nsock= nsock->next)
+ if (!nodeSocketIsHidden(nsock))
totout++;
tot= MAX2(totin, totout);
- if(tot>4) {
+ if (tot>4) {
hiddenrad += 5.0f*(float)(tot-4);
}
@@ -372,8 +372,8 @@ static void node_update_hidden(bNode *node)
/* output sockets */
rad=drad= (float)M_PI/(1.0f + (float)totout);
- for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
- if(!nodeSocketIsHidden(nsock)) {
+ for (nsock= node->outputs.first; nsock; nsock= nsock->next) {
+ if (!nodeSocketIsHidden(nsock)) {
nsock->locx= node->totr.xmax - hiddenrad + (float)sin(rad)*hiddenrad;
nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
rad+= drad;
@@ -383,8 +383,8 @@ static void node_update_hidden(bNode *node)
/* input sockets */
rad=drad= - (float)M_PI/(1.0f + (float)totin);
- for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
- if(!nodeSocketIsHidden(nsock)) {
+ for (nsock= node->inputs.first; nsock; nsock= nsock->next) {
+ if (!nodeSocketIsHidden(nsock)) {
nsock->locx= node->totr.xmin + hiddenrad + (float)sin(rad)*hiddenrad;
nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
rad+= drad;
@@ -403,7 +403,7 @@ static void node_update_hidden(bNode *node)
void node_update_default(const bContext *C, bNodeTree *ntree, bNode *node)
{
- if(node->flag & NODE_HIDDEN)
+ if (node->flag & NODE_HIDDEN)
node_update_hidden(node);
else
node_update_basis(C, ntree, node);
@@ -411,19 +411,19 @@ void node_update_default(const bContext *C, bNodeTree *ntree, bNode *node)
static int node_get_colorid(bNode *node)
{
- if(node->typeinfo->nclass==NODE_CLASS_INPUT)
+ if (node->typeinfo->nclass==NODE_CLASS_INPUT)
return TH_NODE_IN_OUT;
- if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
- if(node->flag & NODE_DO_OUTPUT)
+ if (node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
+ if (node->flag & NODE_DO_OUTPUT)
return TH_NODE_IN_OUT;
else
return TH_NODE;
}
- if(node->typeinfo->nclass==NODE_CLASS_CONVERTOR)
+ if (node->typeinfo->nclass==NODE_CLASS_CONVERTOR)
return TH_NODE_CONVERTOR;
- if(ELEM3(node->typeinfo->nclass, NODE_CLASS_OP_COLOR, NODE_CLASS_OP_VECTOR, NODE_CLASS_OP_FILTER))
+ if (ELEM3(node->typeinfo->nclass, NODE_CLASS_OP_COLOR, NODE_CLASS_OP_VECTOR, NODE_CLASS_OP_FILTER))
return TH_NODE_OPERATOR;
- if(node->typeinfo->nclass==NODE_CLASS_GROUP)
+ if (node->typeinfo->nclass==NODE_CLASS_GROUP)
return TH_NODE_GROUP;
return TH_NODE;
}
@@ -436,7 +436,7 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
ListBase links;
bNodeLink *link;
- if(node->typeinfo->internal_connect == NULL)
+ if (node->typeinfo->internal_connect == NULL)
return;
/* Get default muting links. */
@@ -445,7 +445,7 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- for(link = links.first; link; link = link->next)
+ for (link = links.first; link; link = link->next)
node_draw_link_bezier(v2d, snode, link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
glDisable(GL_BLEND);
@@ -476,7 +476,7 @@ static void node_circle_draw(float x, float y, float size, char *col, int highli
glColor3ub(col[0], col[1], col[2]);
glBegin(GL_POLYGON);
- for(a=0; a<16; a++)
+ for (a=0; a<16; a++)
glVertex2f(x+size*si[a], y+size*co[a]);
glEnd();
@@ -490,7 +490,7 @@ static void node_circle_draw(float x, float y, float size, char *col, int highli
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
glBegin(GL_LINE_LOOP);
- for(a=0; a<16; a++)
+ for (a=0; a<16; a++)
glVertex2f(x+size*si[a], y+size*co[a]);
glEnd();
glDisable( GL_LINE_SMOOTH );
@@ -519,25 +519,25 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv)
glRectf(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
glColor3ub(160, 160, 160);
- for(y=prv->ymin; y<prv->ymax; y+=tile*2) {
- for(x=prv->xmin; x<prv->xmax; x+=tile*2) {
+ for (y=prv->ymin; y<prv->ymax; y+=tile*2) {
+ for (x=prv->xmin; x<prv->xmax; x+=tile*2) {
float tilex= tile, tiley= tile;
- if(x+tile > prv->xmax)
+ if (x+tile > prv->xmax)
tilex= prv->xmax-x;
- if(y+tile > prv->ymax)
+ if (y+tile > prv->ymax)
tiley= prv->ymax-y;
glRectf(x, y, x + tilex, y + tiley);
}
}
- for(y=prv->ymin+tile; y<prv->ymax; y+=tile*2) {
- for(x=prv->xmin+tile; x<prv->xmax; x+=tile*2) {
+ for (y=prv->ymin+tile; y<prv->ymax; y+=tile*2) {
+ for (x=prv->xmin+tile; x<prv->xmax; x+=tile*2) {
float tilex= tile, tiley= tile;
- if(x+tile > prv->xmax)
+ if (x+tile > prv->xmax)
tilex= prv->xmax-x;
- if(y+tile > prv->ymax)
+ if (y+tile > prv->ymax)
tiley= prv->ymax-y;
glRectf(x, y, x + tilex, y + tiley);
@@ -584,7 +584,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
View2D *v2d = &ar->v2d;
/* hurmf... another candidate for callback, have to see how this works first */
- if(node->id && node->block && snode->treetype==NTREE_SHADER)
+ if (node->id && node->block && snode->treetype==NTREE_SHADER)
nodeShaderSynchronizeID(node, 0);
/* skip if out of view */
@@ -600,12 +600,12 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
ui_dropshadow(rct, BASIS_RAD, snode->aspect, node->flag & SELECT);
/* header */
- if(color_id==TH_NODE)
+ if (color_id==TH_NODE)
UI_ThemeColorShade(color_id, -20);
else
UI_ThemeColor(color_id);
- if(node->flag & NODE_MUTED)
+ if (node->flag & NODE_MUTED)
UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
@@ -615,7 +615,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
iconofs= rct->xmax - 7.0f;
/* preview */
- if(node->typeinfo->flag & NODE_PREVIEW) {
+ if (node->typeinfo->flag & NODE_PREVIEW) {
uiBut *but;
iconofs-=iconbutw;
uiBlockSetEmboss(node->block, UI_EMBOSSN);
@@ -631,7 +631,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
uiBlockSetEmboss(node->block, UI_EMBOSS);
}
/* group edit */
- if(node->type == NODE_GROUP) {
+ if (node->type == NODE_GROUP) {
uiBut *but;
iconofs-=iconbutw;
uiBlockSetEmboss(node->block, UI_EMBOSSN);
@@ -642,7 +642,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
}
/* title */
- if(node->flag & SELECT)
+ if (node->flag & SELECT)
UI_ThemeColor(TH_TEXT_HI);
else
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
@@ -664,7 +664,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* this isn't doing anything for the label, so commenting out */
#if 0
- if(node->flag & SELECT)
+ if (node->flag & SELECT)
UI_ThemeColor(TH_TEXT_HI);
else
UI_ThemeColor(TH_TEXT);
@@ -689,11 +689,11 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
node_scaling_widget(TH_NODE, snode->aspect, rct->xmax-BASIS_RAD*snode->aspect, rct->ymin, rct->xmax, rct->ymin+BASIS_RAD*snode->aspect);
/* outline active and selected emphasis */
- if( node->flag & (NODE_ACTIVE|SELECT) ) {
+ if ( node->flag & (NODE_ACTIVE|SELECT) ) {
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
/* using different shades of TH_TEXT_HI for the empasis, like triangle */
- if( node->flag & NODE_ACTIVE )
+ if ( node->flag & NODE_ACTIVE )
UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
else
UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
@@ -705,15 +705,15 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
}
/* disable lines */
- if(node->flag & NODE_MUTED)
+ if (node->flag & NODE_MUTED)
node_draw_mute_line(v2d, snode, node);
/* socket inputs, buttons */
- for(sock= node->inputs.first; sock; sock= sock->next) {
+ for (sock= node->inputs.first; sock; sock= sock->next) {
bNodeSocketType *stype= ntreeGetSocketType(sock->type);
- if(nodeSocketIsHidden(sock))
+ if (nodeSocketIsHidden(sock))
continue;
node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE);
@@ -723,12 +723,12 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
}
/* socket outputs */
- for(sock= node->outputs.first; sock; sock= sock->next) {
+ for (sock= node->outputs.first; sock; sock= sock->next) {
PointerRNA sockptr;
RNA_pointer_create((ID*)ntree, &RNA_NodeSocket, sock, &sockptr);
- if(nodeSocketIsHidden(sock))
+ if (nodeSocketIsHidden(sock))
continue;
node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE);
@@ -739,7 +739,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
int ofs = 0;
UI_ThemeColor(TH_TEXT);
slen= snode->aspect*UI_GetStringWidth(name);
- while(slen > node->width) {
+ while (slen > node->width) {
ofs++;
slen= snode->aspect*UI_GetStringWidth(name+ofs);
}
@@ -749,9 +749,9 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
}
/* preview */
- if(node->flag & NODE_PREVIEW) {
+ if (node->flag & NODE_PREVIEW) {
BLI_lock_thread(LOCK_PREVIEW);
- if(node->preview && node->preview->rect && !BLI_rctf_is_empty(&node->prvr))
+ if (node->preview && node->preview->rect && !BLI_rctf_is_empty(&node->prvr))
node_draw_preview(node->preview, &node->prvr);
BLI_unlock_thread(LOCK_PREVIEW);
}
@@ -779,16 +779,16 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
/* body */
UI_ThemeColor(color_id);
- if(node->flag & NODE_MUTED)
+ if (node->flag & NODE_MUTED)
UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
/* outline active and selected emphasis */
- if( node->flag & (NODE_ACTIVE|SELECT) ) {
+ if ( node->flag & (NODE_ACTIVE|SELECT) ) {
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
/* using different shades of TH_TEXT_HI for the empasis, like triangle */
- if( node->flag & NODE_ACTIVE )
+ if ( node->flag & NODE_ACTIVE )
UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
else
UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
@@ -798,7 +798,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
}
/* title */
- if(node->flag & SELECT)
+ if (node->flag & SELECT)
UI_ThemeColor(TH_TEXT_HI);
else
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
@@ -819,15 +819,15 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
}
/* disable lines */
- if(node->flag & NODE_MUTED)
+ if (node->flag & NODE_MUTED)
node_draw_mute_line(&ar->v2d, snode, node);
- if(node->flag & SELECT)
+ if (node->flag & SELECT)
UI_ThemeColor(TH_TEXT_HI);
else
UI_ThemeColor(TH_TEXT);
- if(node->miniwidth>0.0f) {
+ if (node->miniwidth>0.0f) {
BLI_strncpy(showname, nodeLabel(node), sizeof(showname));
//if(node->flag & NODE_MUTED)
@@ -849,13 +849,13 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
/* sockets */
- for(sock= node->inputs.first; sock; sock= sock->next) {
- if(!nodeSocketIsHidden(sock))
+ for (sock= node->inputs.first; sock; sock= sock->next) {
+ if (!nodeSocketIsHidden(sock))
node_socket_circle_draw(snode->nodetree, sock, socket_size);
}
- for(sock= node->outputs.first; sock; sock= sock->next) {
- if(!nodeSocketIsHidden(sock))
+ for (sock= node->outputs.first; sock; sock= sock->next) {
+ if (!nodeSocketIsHidden(sock))
node_socket_circle_draw(snode->nodetree, sock, socket_size);
}
@@ -866,7 +866,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
void node_draw_default(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node)
{
- if(node->flag & NODE_HIDDEN)
+ if (node->flag & NODE_HIDDEN)
node_draw_hidden(C, ar, snode, node);
else
node_draw_basis(C, ar, snode, ntree, node);
@@ -882,7 +882,7 @@ void node_update_nodetree(const bContext *C, bNodeTree *ntree, float offsetx, fl
{
bNode *node;
- for(node= ntree->nodes.first; node; node= node->next) {
+ for (node= ntree->nodes.first; node; node= node->next) {
/* XXX little hack */
node->locx += offsetx;
node->locy += offsety;
@@ -906,18 +906,18 @@ void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeT
bNodeLink *link;
int a;
- if(ntree==NULL) return; /* groups... */
+ if (ntree==NULL) return; /* groups... */
/* node lines */
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- for(link= ntree->links.first; link; link= link->next)
+ for (link= ntree->links.first; link; link= link->next)
node_draw_link(&ar->v2d, snode, link);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
/* draw nodes, last nodes in front */
- for(a=0, node= ntree->nodes.first; node; node=node->next, a++) {
+ for (a=0, node= ntree->nodes.first; node; node=node->next, a++) {
node->nr= a; /* index of node in list, used for exec event code */
node_draw(C, ar, snode, ntree, node);
}
@@ -953,7 +953,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
/* nodes */
snode_set_context(snode, CTX_data_scene(C));
- if(snode->nodetree) {
+ if (snode->nodetree) {
bNode *node;
node_uiblocks_init(C, snode->nodetree);
@@ -961,8 +961,8 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
/* uiBlocks must be initialized in drawing order for correct event clipping.
* Node group internal blocks added after the main group block.
*/
- for(node= snode->nodetree->nodes.first; node; node= node->next) {
- if(node->flag & NODE_GROUP_EDIT)
+ for (node= snode->nodetree->nodes.first; node; node= node->next) {
+ if (node->flag & NODE_GROUP_EDIT)
node_uiblocks_init(C, (bNodeTree *)node->id);
}
@@ -971,8 +971,8 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
#if 0
/* active group */
- for(node= snode->nodetree->nodes.first; node; node= node->next) {
- if(node->flag & NODE_GROUP_EDIT)
+ for (node= snode->nodetree->nodes.first; node; node= node->next) {
+ if (node->flag & NODE_GROUP_EDIT)
node_draw_group(C, ar, snode, snode->nodetree, node);
}
#endif
@@ -981,7 +981,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
/* temporary links */
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- for(nldrag= snode->linkdrag.first; nldrag; nldrag= nldrag->next)
+ for (nldrag= snode->linkdrag.first; nldrag; nldrag= nldrag->next)
node_draw_link(&ar->v2d, snode, nldrag->link);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);