diff options
Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r-- | source/blender/editors/space_node/node_draw.c | 237 |
1 files changed, 129 insertions, 108 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index f3df7a29c2e..3fc91fea914 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -48,8 +48,9 @@ #include "DNA_text_types.h" #include "DNA_userdef_types.h" -#include "BLI_blenlib.h" #include "BLI_arithb.h" +#include "BLI_blenlib.h" +#include "BLI_threads.h" #include "MEM_guardedalloc.h" #include "BKE_context.h" @@ -81,6 +82,8 @@ #include "UI_resources.h" #include "UI_view2d.h" +#include "RNA_access.h" + #include "CMP_node.h" #include "SHD_node.h" @@ -91,6 +94,50 @@ extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select); extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad); extern void ui_draw_tria_icon(float x, float y, float aspect, char dir); +void ED_node_changed_update(bContext *C, bNode *node) +{ + SpaceNode *snode= CTX_wm_space_node(C); + + if(!snode) + return; + + if(snode->treetype==NTREE_SHADER) { + WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, snode->id); + } + else if(snode->treetype==NTREE_COMPOSIT) { + NodeTagChanged(snode->edittree, node); + /* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */ + + /* not the best implementation of the world... but we need it to work now :) */ + if(node->type==CMP_NODE_R_LAYERS && node->custom2) { + /* add event for this window (after render curarea can be changed) */ + //addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC); + + //composite_node_render(snode, node); + //snode_handle_recalc(snode); + + /* add another event, a render can go fullscreen and open new window */ + //addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC); + } + else { + node= node_tree_get_editgroup(snode->nodetree); + if(node) + NodeTagIDChanged(snode->nodetree, node->id); + } + WM_event_add_notifier(C, NC_SCENE|ND_NODES, CTX_data_scene(C)); + } + else if(snode->treetype==NTREE_TEXTURE) { + WM_event_add_notifier(C, NC_TEXTURE|ND_NODES, snode->id); + } + +} + +static void do_node_internal_buttons(bContext *C, void *node_v, int event) +{ + if(event==B_NODE_EXEC) + ED_node_changed_update(C, node_v); +} + static void node_scaling_widget(int color_id, float aspect, float xmin, float ymin, float xmax, float ymax) { @@ -110,10 +157,14 @@ static void node_scaling_widget(int color_id, float aspect, float xmin, float ym } /* based on settings in node, sets drawing rect info. each redraw! */ -static void node_update(bNode *node) +static void node_update(const bContext *C, bNodeTree *ntree, bNode *node) { + uiLayout *layout; + PointerRNA ptr; bNodeSocket *nsock; float dy= node->locy; + int buty; + char str[32]; /* header */ dy-= NODE_DY; @@ -121,7 +172,7 @@ static void node_update(bNode *node) /* little bit space in top */ if(node->outputs.first) dy-= NODE_DYS/2; - + /* output sockets */ for(nsock= node->outputs.first; nsock; nsock= nsock->next) { if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) { @@ -130,13 +181,15 @@ static void node_update(bNode *node) dy-= NODE_DY; } } - - node->prvr.xmin= node->butr.xmin= node->locx + NODE_DYS; - node->prvr.xmax= node->butr.xmax= node->locx + node->width- NODE_DYS; + + node->prvr.xmin= node->locx + NODE_DYS; + node->prvr.xmax= node->locx + node->width- NODE_DYS; /* preview rect? */ if(node->flag & NODE_PREVIEW) { /* only recalculate size when there's a preview actually, otherwise we use stored result */ + BLI_lock_thread(LOCK_PREVIEW); + if(node->preview && node->preview->rect) { float aspect= 1.0f; @@ -172,20 +225,41 @@ static void node_update(bNode *node) node->prvr.ymin= dy - oldh; dy= node->prvr.ymin - NODE_DYS/2; } + + BLI_unlock_thread(LOCK_PREVIEW); } /* XXX ugly hack, typeinfo for group is generated */ if(node->type == NODE_GROUP) - ; // XXX node->typeinfo->butfunc= node_buts_group; + ; // XXX node->typeinfo->uifunc= node_buts_group; + + /* ui block */ + sprintf(str, "node buttons %p", node); + node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS); + uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node); /* buttons rect? */ - if((node->flag & NODE_OPTIONS) && node->typeinfo->butfunc) { + if((node->flag & NODE_OPTIONS) && node->typeinfo->uifunc) { dy-= NODE_DYS/2; - node->butr.ymax= dy; - node->butr.ymin= dy - (float)node->typeinfo->butfunc(NULL, NULL, node, NULL); - dy= node->butr.ymin - NODE_DYS/2; + + /* set this for uifunc() that don't use layout engine yet */ + node->butr.xmin= 0; + node->butr.xmax= node->width - 2*NODE_DYS; + node->butr.ymin= 0; + node->butr.ymax= 0; + + RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr); + + layout= uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, + node->locx+NODE_DYS, dy, node->butr.xmax, 20, U.uistyles.first); + + node->typeinfo->uifunc(layout, &ptr); + uiBlockEndAlign(node->block); + uiBlockLayoutResolve(node->block, NULL, &buty); + + dy= buty - NODE_DYS/2; } - + /* input sockets */ for(nsock= node->inputs.first; nsock; nsock= nsock->next) { if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) { @@ -198,7 +272,7 @@ static void node_update(bNode *node) /* little bit space in end */ if(node->inputs.first || (node->flag & (NODE_OPTIONS|NODE_PREVIEW))==0 ) dy-= NODE_DYS/2; - + node->totr.xmin= node->locx; node->totr.xmax= node->locx + node->width; node->totr.ymax= node->locy; @@ -206,11 +280,12 @@ static void node_update(bNode *node) } /* based on settings in node, sets drawing rect info. each redraw! */ -static void node_update_hidden(bNode *node) +static void node_update_hidden(const bContext *C, bNode *node) { bNodeSocket *nsock; float rad, drad, hiddenrad= HIDDEN_RAD; int totin=0, totout=0, tot; + char str[32]; /* calculate minimal radius */ for(nsock= node->inputs.first; nsock; nsock= nsock->next) @@ -251,6 +326,11 @@ static void node_update_hidden(bNode *node) rad+= drad; } } + + /* ui block */ + sprintf(str, "node buttons %p", node); + node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS); + uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node); } static int node_get_colorid(bNode *node) @@ -275,7 +355,7 @@ static int node_get_colorid(bNode *node) /* based on settings in node, sets drawing rect info. each redraw! */ /* note: this assumes only 1 group at a time is drawn (linked data) */ /* in node->totr the entire boundbox for the group is stored */ -static void node_update_group(bNode *gnode) +static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode) { bNodeTree *ngroup= (bNodeTree *)gnode->id; bNode *node; @@ -288,9 +368,9 @@ static void node_update_group(bNode *gnode) node->locx+= gnode->locx; node->locy+= gnode->locy; if(node->flag & NODE_HIDDEN) - node_update_hidden(node); + node_update_hidden(C, node); else - node_update(node); + node_update(C, ntree, node); node->locx-= gnode->locx; node->locy-= gnode->locy; } @@ -492,6 +572,7 @@ static uiBlock *socket_vector_menu(bContext *C, ARegion *ar, void *socket_v) } block= uiBeginBlock(C, ar, "socket menu", UI_EMBOSS); + uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN); /* use this for a fake extra empy space around the buttons */ uiDefBut(block, LABEL, 0, "", -4, -4, 188, 68, NULL, 0, 0, 0, 0, ""); @@ -575,61 +656,15 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv) } -static void do_node_internal_buttons(bContext *C, void *node_v, int event) -{ - SpaceNode *snode= CTX_wm_space_node(C); - - if(event==B_NODE_EXEC) { - if(snode->treetype==NTREE_SHADER) { - WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, snode->id); - } - else if(snode->treetype==NTREE_COMPOSIT) { - bNode *node= node_v; - - NodeTagChanged(snode->edittree, node); - /* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */ - - /* not the best implementation of the world... but we need it to work now :) */ - if(node->type==CMP_NODE_R_LAYERS && node->custom2) { - /* add event for this window (after render curarea can be changed) */ - //addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC); - - //composite_node_render(snode, node); - //snode_handle_recalc(snode); - - /* add another event, a render can go fullscreen and open new window */ - //addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC); - } - else { - node= snode_get_editgroup(snode); - if(node) - NodeTagIDChanged(snode->nodetree, node->id); - } - WM_event_add_notifier(C, NC_SCENE|ND_NODES, CTX_data_scene(C)); - } - else if(snode->treetype==NTREE_TEXTURE) { - WM_event_add_notifier(C, NC_TEXTURE|ND_NODES, snode->id); - } - } - -} - static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNode *node) { bNodeSocket *sock; - uiBlock *block; uiBut *bt; rctf *rct= &node->totr; float /*slen,*/ iconofs; int /*ofs,*/ color_id= node_get_colorid(node); char showname[128]; /* 128 used below */ View2D *v2d = &ar->v2d; - char str[32]; - - /* make unique block name, also used for handling blocks in editnode.c */ - sprintf(str, "node buttons %p", node); - block= uiBeginBlock(C, ar, str, UI_EMBOSS); - uiBlockSetHandleFunc(block, do_node_internal_buttons, node); uiSetRoundBox(15-4); ui_dropshadow(rct, BASIS_RAD, snode->aspect, node->flag & SELECT); @@ -655,7 +690,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN icon_id= ICON_MATERIAL_DATA; iconofs-= 18.0f; glEnable(GL_BLEND); - UI_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, icon_id, snode->aspect, -60); + UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY+2, icon_id, snode->aspect, 0.5f); glDisable(GL_BLEND); } if(node->type == NODE_GROUP) { @@ -663,21 +698,18 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN iconofs-= 18.0f; glEnable(GL_BLEND); if(node->id->lib) { - glPixelTransferf(GL_GREEN_SCALE, 0.7f); - glPixelTransferf(GL_BLUE_SCALE, 0.3f); - UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY+2, ICON_NODE, snode->aspect); - glPixelTransferf(GL_GREEN_SCALE, 1.0f); - glPixelTransferf(GL_BLUE_SCALE, 1.0f); + float rgb[3] = {1.0f, 0.7f, 0.3f}; + UI_icon_draw_aspect_color(iconofs, rct->ymax-NODE_DY+2, ICON_NODE, snode->aspect, rgb); } else { - UI_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, ICON_NODE, snode->aspect, -60); + UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY+2, ICON_NODE, snode->aspect, 0.5f); } glDisable(GL_BLEND); } if(node->typeinfo->flag & NODE_OPTIONS) { iconofs-= 18.0f; glEnable(GL_BLEND); - UI_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, ICON_BUTS, snode->aspect, -60); + UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY+2, ICON_BUTS, snode->aspect, 0.5f); glDisable(GL_BLEND); } { /* always hide/reveal unused sockets */ @@ -690,7 +722,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN else*/ shade= -90; glEnable(GL_BLEND); - UI_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, ICON_PLUS, snode->aspect, shade); + UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY+2, ICON_PLUS, snode->aspect, 0.5f); glDisable(GL_BLEND); } @@ -715,7 +747,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN else BLI_strncpy(showname, node->name, 128); - uiDefBut(block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(rct->ymax-NODE_DY), + uiDefBut(node->block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(rct->ymax-NODE_DY), (int)(iconofs - rct->xmin-18.0f), NODE_DY, NULL, 0, 0, 0, 0, ""); /* body */ @@ -743,7 +775,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN /* hurmf... another candidate for callback, have to see how this works first */ - if(node->id && block && snode->treetype==NTREE_SHADER) + if(node->id && node->block && snode->treetype==NTREE_SHADER) nodeShaderSynchronizeID(node, 0); /* socket inputs, buttons */ @@ -751,38 +783,38 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) { socket_circle_draw(sock, NODE_SOCKSIZE); - if(block && sock->link==NULL) { + if(node->block && sock->link==NULL) { float *butpoin= sock->ns.vec; if(sock->type==SOCK_VALUE) { - bt= uiDefButF(block, NUM, B_NODE_EXEC, sock->name, + bt= uiDefButF(node->block, NUM, B_NODE_EXEC, sock->name, (short)sock->locx+NODE_DYS, (short)(sock->locy)-9, (short)node->width-NODE_DY, 17, butpoin, sock->ns.min, sock->ns.max, 10, 2, ""); uiButSetFunc(bt, node_sync_cb, snode, node); } else if(sock->type==SOCK_VECTOR) { - uiDefBlockBut(block, socket_vector_menu, sock, sock->name, + uiDefBlockBut(node->block, socket_vector_menu, sock, sock->name, (short)sock->locx+NODE_DYS, (short)sock->locy-9, (short)node->width-NODE_DY, 17, ""); } - else if(block && sock->type==SOCK_RGBA) { + else if(node->block && sock->type==SOCK_RGBA) { short labelw= (short)node->width-NODE_DY-40, width; if(labelw>0) width= 40; else width= (short)node->width-NODE_DY; - bt= uiDefButF(block, COL, B_NODE_EXEC, "", + bt= uiDefButF(node->block, COL, B_NODE_EXEC, "", (short)(sock->locx+NODE_DYS), (short)sock->locy-8, width, 15, butpoin, 0, 0, 0, 0, ""); uiButSetFunc(bt, node_sync_cb, snode, node); - if(labelw>0) uiDefBut(block, LABEL, 0, sock->name, + if(labelw>0) uiDefBut(node->block, LABEL, 0, sock->name, (short)(sock->locx+NODE_DYS) + 40, (short)sock->locy-8, labelw, 15, NULL, 0, 0, 0, 0, ""); } } else { - uiDefBut(block, LABEL, 0, sock->name, (short)(sock->locx+3.0f), (short)(sock->locy-9.0f), + uiDefBut(node->block, LABEL, 0, sock->name, (short)(sock->locx+3.0f), (short)(sock->locy-9.0f), (short)(node->width-NODE_DY), NODE_DY, NULL, 0, 0, 0, 0, ""); } } @@ -803,43 +835,32 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN slen= snode->aspect*UI_GetStringWidth(sock->name+ofs); } - uiDefBut(block, LABEL, 0, sock->name+ofs, (short)(sock->locx-15.0f-slen), (short)(sock->locy-9.0f), + uiDefBut(node->block, LABEL, 0, sock->name+ofs, (short)(sock->locx-15.0f-slen), (short)(sock->locy-9.0f), (short)(node->width-NODE_DY), NODE_DY, NULL, 0, 0, 0, 0, ""); } } /* preview */ - if(node->flag & NODE_PREVIEW) + if(node->flag & NODE_PREVIEW) { + BLI_lock_thread(LOCK_PREVIEW); if(node->preview && node->preview->rect) node_draw_preview(node->preview, &node->prvr); - - /* buttons */ - if(node->flag & NODE_OPTIONS) { - if(block) { - if(node->typeinfo->butfunc) { - node->typeinfo->butfunc(block, snode->nodetree, node, &node->butr); - } - } + BLI_unlock_thread(LOCK_PREVIEW); } - - uiEndBlock(C, block); - uiDrawBlock(C, block); + + uiEndBlock(C, node->block); + uiDrawBlock(C, node->block); + node->block= NULL; } static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, bNode *node) { - uiBlock *block; bNodeSocket *sock; rctf *rct= &node->totr; float dx, centy= 0.5f*(rct->ymax+rct->ymin); float hiddenrad= 0.5f*(rct->ymax-rct->ymin); int color_id= node_get_colorid(node); - char str[32], showname[128]; /* 128 is used below */ - - /* make unique block name, also used for handling blocks in editnode.c */ - sprintf(str, "node buttons %p", node); - block= uiBeginBlock(C, ar, str, UI_EMBOSS); - uiBlockSetHandleFunc(block, do_node_internal_buttons, node); + char showname[128]; /* 128 is used below */ /* shadow */ uiSetRoundBox(15); @@ -884,7 +905,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b else BLI_strncpy(showname, node->name, 128); - uiDefBut(block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(centy-10), + uiDefBut(node->block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(centy-10), (int)(rct->xmax - rct->xmin-18.0f -12.0f), NODE_DY, NULL, 0, 0, 0, 0, ""); } @@ -910,9 +931,9 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b socket_circle_draw(sock, NODE_SOCKSIZE); } - uiEndBlock(C, block); - uiDrawBlock(C, block); - + uiEndBlock(C, node->block); + uiDrawBlock(C, node->block); + node->block= NULL; } static void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree) @@ -1081,11 +1102,11 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d) /* for now, we set drawing coordinates on each redraw */ for(node= snode->nodetree->nodes.first; node; node= node->next) { if(node->flag & NODE_GROUP_EDIT) - node_update_group(node); + node_update_group(C, snode->nodetree, node); else if(node->flag & NODE_HIDDEN) - node_update_hidden(node); + node_update_hidden(C, node); else - node_update(node); + node_update(C, snode->nodetree, node); } node_draw_nodetree(C, ar, snode, snode->nodetree); |