diff options
Diffstat (limited to 'source/blender/editors/space_node/node_draw.cc')
-rw-r--r-- | source/blender/editors/space_node/node_draw.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc index 1286f6a818c..410572159bf 100644 --- a/source/blender/editors/space_node/node_draw.cc +++ b/source/blender/editors/space_node/node_draw.cc @@ -720,7 +720,7 @@ static void node_socket_draw_multi_input(const float color[4], { /* The other sockets are drawn with the keyframe shader. There, the outline has a base thickness * that can be varied but always scales with the size the socket is drawn at. Using `U.dpi_fac` - * has the the same effect here. It scales the outline correctly across different screen DPIs + * has the same effect here. It scales the outline correctly across different screen DPI's * and UI scales without being affected by the 'line-width'. */ const float outline_width = NODE_SOCK_OUTLINE_SCALE * U.dpi_fac; |