diff options
Diffstat (limited to 'source/blender/editors/space_node/node_edit.c')
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 94c31a7ddb7..b6680d8560f 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -383,7 +383,7 @@ bool ED_node_is_texture(struct SpaceNode *snode) /* called from shading buttons or header */ void ED_node_shader_default(const bContext *C, ID *id) { - ViewRender *view_render = CTX_data_view_render(C); + Scene *scene = CTX_data_scene(C); bNode *in, *out; bNodeSocket *fromsock, *tosock, *sock; bNodeTree *ntree; @@ -398,11 +398,11 @@ void ED_node_shader_default(const bContext *C, ID *id) Material *ma = (Material *)id; ma->nodetree = ntree; - if (BKE_viewrender_uses_blender_eevee(view_render)) { + if (BKE_scene_uses_blender_eevee(scene)) { output_type = SH_NODE_OUTPUT_MATERIAL; shader_type = SH_NODE_BSDF_PRINCIPLED; } - else if (BKE_viewrender_use_new_shading_nodes(view_render)) { + else if (BKE_scene_use_new_shading_nodes(scene)) { output_type = SH_NODE_OUTPUT_MATERIAL; shader_type = SH_NODE_BSDF_DIFFUSE; } @@ -460,7 +460,7 @@ void ED_node_shader_default(const bContext *C, ID *id) nodeAddLink(ntree, in, fromsock, out, tosock); /* default values */ - if (BKE_viewrender_use_new_shading_nodes(view_render)) { + if (BKE_scene_use_new_shading_nodes(scene)) { PointerRNA sockptr; sock = in->inputs.first; RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &sockptr); @@ -2353,7 +2353,7 @@ void NODE_OT_tree_socket_move(wmOperatorType *ot) static int node_shader_script_update_poll(bContext *C) { Scene *scene = CTX_data_scene(C); - RenderEngineType *type = RE_engines_find(scene->view_render.engine_id); + RenderEngineType *type = RE_engines_find(scene->r.engine); SpaceNode *snode = CTX_wm_space_node(C); bNode *node; Text *text; @@ -2423,7 +2423,7 @@ static int node_shader_script_update_exec(bContext *C, wmOperator *op) bool found = false; /* setup render engine */ - type = RE_engines_find(scene->view_render.engine_id); + type = RE_engines_find(scene->r.engine); engine = RE_engine_create(type); engine->reports = op->reports; |