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Diffstat (limited to 'source/blender/editors/space_node/node_edit.c')
-rw-r--r--source/blender/editors/space_node/node_edit.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 94c31a7ddb7..b6680d8560f 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -383,7 +383,7 @@ bool ED_node_is_texture(struct SpaceNode *snode)
/* called from shading buttons or header */
void ED_node_shader_default(const bContext *C, ID *id)
{
- ViewRender *view_render = CTX_data_view_render(C);
+ Scene *scene = CTX_data_scene(C);
bNode *in, *out;
bNodeSocket *fromsock, *tosock, *sock;
bNodeTree *ntree;
@@ -398,11 +398,11 @@ void ED_node_shader_default(const bContext *C, ID *id)
Material *ma = (Material *)id;
ma->nodetree = ntree;
- if (BKE_viewrender_uses_blender_eevee(view_render)) {
+ if (BKE_scene_uses_blender_eevee(scene)) {
output_type = SH_NODE_OUTPUT_MATERIAL;
shader_type = SH_NODE_BSDF_PRINCIPLED;
}
- else if (BKE_viewrender_use_new_shading_nodes(view_render)) {
+ else if (BKE_scene_use_new_shading_nodes(scene)) {
output_type = SH_NODE_OUTPUT_MATERIAL;
shader_type = SH_NODE_BSDF_DIFFUSE;
}
@@ -460,7 +460,7 @@ void ED_node_shader_default(const bContext *C, ID *id)
nodeAddLink(ntree, in, fromsock, out, tosock);
/* default values */
- if (BKE_viewrender_use_new_shading_nodes(view_render)) {
+ if (BKE_scene_use_new_shading_nodes(scene)) {
PointerRNA sockptr;
sock = in->inputs.first;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &sockptr);
@@ -2353,7 +2353,7 @@ void NODE_OT_tree_socket_move(wmOperatorType *ot)
static int node_shader_script_update_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
- RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
+ RenderEngineType *type = RE_engines_find(scene->r.engine);
SpaceNode *snode = CTX_wm_space_node(C);
bNode *node;
Text *text;
@@ -2423,7 +2423,7 @@ static int node_shader_script_update_exec(bContext *C, wmOperator *op)
bool found = false;
/* setup render engine */
- type = RE_engines_find(scene->view_render.engine_id);
+ type = RE_engines_find(scene->r.engine);
engine = RE_engine_create(type);
engine->reports = op->reports;