diff options
Diffstat (limited to 'source/blender/editors/space_node/node_edit.c')
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index eae8bd05a93..206167869ed 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -556,35 +556,35 @@ void ED_node_composit_default(const bContext *C, struct Scene *sce) /* assumes nothing being done in ntree yet, sets the default in/out node */ /* called from shading buttons or header */ -void ED_node_texture_default(const bContext *C, Tex *tx) +void ED_node_texture_default(const bContext *C, Tex *tex) { bNode *in, *out; bNodeSocket *fromsock, *tosock; /* but lets check it anyway */ - if (tx->nodetree) { + if (tex->nodetree) { if (G.debug & G_DEBUG) { printf("error in texture initialize\n"); } return; } - tx->nodetree = ntreeAddTree(NULL, "Texture Nodetree", ntreeType_Texture->idname); + tex->nodetree = ntreeAddTree(NULL, "Texture Nodetree", ntreeType_Texture->idname); - out = nodeAddStaticNode(C, tx->nodetree, TEX_NODE_OUTPUT); + out = nodeAddStaticNode(C, tex->nodetree, TEX_NODE_OUTPUT); out->locx = 300.0f; out->locy = 300.0f; - in = nodeAddStaticNode(C, tx->nodetree, TEX_NODE_CHECKER); + in = nodeAddStaticNode(C, tex->nodetree, TEX_NODE_CHECKER); in->locx = 10.0f; in->locy = 300.0f; - nodeSetActive(tx->nodetree, in); + nodeSetActive(tex->nodetree, in); fromsock = in->outputs.first; tosock = out->inputs.first; - nodeAddLink(tx->nodetree, in, fromsock, out, tosock); + nodeAddLink(tex->nodetree, in, fromsock, out, tosock); - ntreeUpdateTree(CTX_data_main(C), tx->nodetree); + ntreeUpdateTree(CTX_data_main(C), tex->nodetree); } /* Here we set the active tree(s), even called for each redraw now, so keep it fast :) */ |