diff options
Diffstat (limited to 'source/blender/editors/space_node/node_edit.cc')
-rw-r--r-- | source/blender/editors/space_node/node_edit.cc | 20 |
1 files changed, 3 insertions, 17 deletions
diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc index 3bce32e7af4..fb90e2bfe50 100644 --- a/source/blender/editors/space_node/node_edit.cc +++ b/source/blender/editors/space_node/node_edit.cc @@ -318,13 +318,6 @@ static void compo_startjob(void *cjv, ntree->progress = nullptr; } -/** - * \param scene_owner: is the owner of the job, - * we don't use it for anything else currently so could also be a void pointer, - * but for now keep it an 'Scene' for consistency. - * - * \note only call from spaces `refresh` callbacks, not direct! - use with care. - */ void ED_node_composite_job(const bContext *C, struct bNodeTree *nodetree, Scene *scene_owner) { Main *bmain = CTX_data_main(C); @@ -368,7 +361,6 @@ void ED_node_composite_job(const bContext *C, struct bNodeTree *nodetree, Scene /* ***************************************** */ -/* operator poll callback */ bool composite_node_active(bContext *C) { if (ED_operator_node_active(C)) { @@ -380,7 +372,6 @@ bool composite_node_active(bContext *C) return false; } -/* operator poll callback */ bool composite_node_editable(bContext *C) { if (ED_operator_node_editable(C)) { @@ -468,8 +459,6 @@ bool ED_node_is_geometry(struct SpaceNode *snode) return STREQ(snode->tree_idname, ntreeType_Geometry->idname); } -/* assumes nothing being done in ntree yet, sets the default in/out node */ -/* called from shading buttons or header */ void ED_node_shader_default(const bContext *C, ID *id) { Main *bmain = CTX_data_main(C); @@ -536,8 +525,6 @@ void ED_node_shader_default(const bContext *C, ID *id) } } -/* assumes nothing being done in ntree yet, sets the default in/out node */ -/* called from shading buttons or header */ void ED_node_composit_default(const bContext *C, struct Scene *sce) { /* but lets check it anyway */ @@ -571,8 +558,6 @@ void ED_node_composit_default(const bContext *C, struct Scene *sce) ntreeUpdateTree(CTX_data_main(C), sce->nodetree); } -/* assumes nothing being done in ntree yet, sets the default in/out node */ -/* called from shading buttons or header */ void ED_node_texture_default(const bContext *C, Tex *tex) { /* but lets check it anyway */ @@ -601,7 +586,9 @@ void ED_node_texture_default(const bContext *C, Tex *tex) ntreeUpdateTree(CTX_data_main(C), tex->nodetree); } -/* Here we set the active tree(s), even called for each redraw now, so keep it fast :) */ +/** + * Here we set the active tree(s), even called for each redraw now, so keep it fast :) + */ void snode_set_context(const bContext &C) { SpaceNode *snode = CTX_wm_space_node(&C); @@ -1192,7 +1179,6 @@ static bool cursor_isect_multi_input_socket(const float cursor[2], const bNodeSo return false; } -/* type is SOCK_IN and/or SOCK_OUT */ bool node_find_indicated_socket(SpaceNode &snode, bNode **nodep, bNodeSocket **sockp, |