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Diffstat (limited to 'source/blender/editors/space_node/node_geometry_attribute_search.cc')
-rw-r--r--source/blender/editors/space_node/node_geometry_attribute_search.cc99
1 files changed, 67 insertions, 32 deletions
diff --git a/source/blender/editors/space_node/node_geometry_attribute_search.cc b/source/blender/editors/space_node/node_geometry_attribute_search.cc
index 6d0cd254505..87944842079 100644
--- a/source/blender/editors/space_node/node_geometry_attribute_search.cc
+++ b/source/blender/editors/space_node/node_geometry_attribute_search.cc
@@ -30,6 +30,11 @@
#include "BKE_node_ui_storage.hh"
#include "BKE_object.h"
+#include "RNA_access.h"
+#include "RNA_enum_types.h"
+
+#include "BLT_translation.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
@@ -37,44 +42,77 @@
using blender::IndexRange;
using blender::Map;
-using blender::MultiValueMap;
using blender::Set;
using blender::StringRef;
struct AttributeSearchData {
const bNodeTree &node_tree;
const bNode &node;
+ bNodeSocket &socket;
+};
- uiBut *search_button;
+/* This class must not have a destructor, since it is used by buttons and freed with #MEM_freeN. */
+BLI_STATIC_ASSERT(std::is_trivially_destructible_v<AttributeSearchData>, "");
- /* Used to keep track of a button pointer over multiple redraws. Since the UI code
- * may reallocate the button, without this we might end up with a dangling pointer. */
- uiButStore *button_store;
- uiBlock *button_store_block;
-};
+static StringRef attribute_data_type_string(const CustomDataType type)
+{
+ const char *name = nullptr;
+ RNA_enum_name_from_value(rna_enum_attribute_type_items, type, &name);
+ return StringRef(IFACE_(name));
+}
+
+static StringRef attribute_domain_string(const AttributeDomain domain)
+{
+ const char *name = nullptr;
+ RNA_enum_name_from_value(rna_enum_attribute_domain_items, domain, &name);
+ return StringRef(IFACE_(name));
+}
+
+/* Unicode arrow. */
+#define MENU_SEP "\xe2\x96\xb6"
+
+static bool attribute_search_item_add(uiSearchItems *items, const AvailableAttributeInfo &item)
+{
+ const StringRef data_type_name = attribute_data_type_string(item.data_type);
+ const StringRef domain_name = attribute_domain_string(item.domain);
+ std::string search_item_text = domain_name + " " + MENU_SEP + item.name + UI_SEP_CHAR +
+ data_type_name;
+
+ return UI_search_item_add(
+ items, search_item_text.c_str(), (void *)&item, ICON_NONE, UI_BUT_HAS_SEP_CHAR, 0);
+}
static void attribute_search_update_fn(
const bContext *C, void *arg, const char *str, uiSearchItems *items, const bool is_first)
{
AttributeSearchData *data = static_cast<AttributeSearchData *>(arg);
+ NodeTreeUIStorage *tree_ui_storage = data->node_tree.ui_storage;
+ if (tree_ui_storage == nullptr) {
+ return;
+ }
const NodeUIStorage *ui_storage = BKE_node_tree_ui_storage_get_from_context(
C, data->node_tree, data->node);
if (ui_storage == nullptr) {
return;
}
- const MultiValueMap<std::string, AvailableAttributeInfo> &attribute_hints =
- ui_storage->attribute_hints;
+ const Set<AvailableAttributeInfo> &attribute_hints = ui_storage->attribute_hints;
- if (str[0] != '\0' && attribute_hints.lookup_as(StringRef(str)).is_empty()) {
- /* Any string may be valid, so add the current search string with the hints. */
- UI_search_item_add(items, str, (void *)str, ICON_ADD, 0, 0);
+ /* Any string may be valid, so add the current search string along with the hints. */
+ if (str[0] != '\0') {
+ /* Note that the attribute domain and data type are dummies, since
+ * #AvailableAttributeInfo equality is only based on the string. */
+ if (!attribute_hints.contains(AvailableAttributeInfo{str, ATTR_DOMAIN_AUTO, CD_PROP_BOOL})) {
+ tree_ui_storage->dummy_info_for_search.name = std::string(str);
+ UI_search_item_add(items, str, &tree_ui_storage->dummy_info_for_search, ICON_ADD, 0, 0);
+ }
}
if (str[0] == '\0' && !is_first) {
/* Allow clearing the text field when the string is empty, but not on the first pass,
* or opening an attribute field for the first time would show this search item. */
- UI_search_item_add(items, str, (void *)str, ICON_X, 0, 0);
+ tree_ui_storage->dummy_info_for_search.name = std::string(str);
+ UI_search_item_add(items, str, &tree_ui_storage->dummy_info_for_search, ICON_X, 0, 0);
}
/* Don't filter when the menu is first opened, but still run the search
@@ -82,16 +120,16 @@ static void attribute_search_update_fn(
const char *string = is_first ? "" : str;
StringSearch *search = BLI_string_search_new();
- for (const std::string &attribute_name : attribute_hints.keys()) {
- BLI_string_search_add(search, attribute_name.c_str(), (void *)&attribute_name);
+ for (const AvailableAttributeInfo &item : attribute_hints) {
+ BLI_string_search_add(search, item.name.c_str(), (void *)&item);
}
- std::string **filtered_items;
+ AvailableAttributeInfo **filtered_items;
const int filtered_amount = BLI_string_search_query(search, string, (void ***)&filtered_items);
for (const int i : IndexRange(filtered_amount)) {
- std::string *item = filtered_items[i];
- if (!UI_search_item_add(items, item->c_str(), item, ICON_NONE, 0, 0)) {
+ const AvailableAttributeInfo *item = filtered_items[i];
+ if (!attribute_search_item_add(items, *item)) {
break;
}
}
@@ -100,12 +138,14 @@ static void attribute_search_update_fn(
BLI_string_search_free(search);
}
-static void attribute_search_free_fn(void *arg)
+static void attribute_search_exec_fn(bContext *UNUSED(C), void *data_v, void *item_v)
{
- AttributeSearchData *data = static_cast<AttributeSearchData *>(arg);
+ AttributeSearchData *data = static_cast<AttributeSearchData *>(data_v);
+ AvailableAttributeInfo *item = static_cast<AvailableAttributeInfo *>(item_v);
- UI_butstore_free(data->button_store_block, data->button_store);
- delete data;
+ bNodeSocket &socket = data->socket;
+ bNodeSocketValueString *value = static_cast<bNodeSocketValueString *>(socket.default_value);
+ BLI_strncpy(value->value, item->name.c_str(), MAX_NAME);
}
void node_geometry_add_attribute_search_button(const bNodeTree *node_tree,
@@ -132,22 +172,17 @@ void node_geometry_add_attribute_search_button(const bNodeTree *node_tree,
0.0f,
"");
- AttributeSearchData *data = new AttributeSearchData{
- *node_tree,
- *node,
- but,
- UI_butstore_create(block),
- block,
- };
-
- UI_butstore_register(data->button_store, &data->search_button);
+ AttributeSearchData *data = OBJECT_GUARDED_NEW(
+ AttributeSearchData, {*node_tree, *node, *static_cast<bNodeSocket *>(socket_ptr->data)});
UI_but_func_search_set_results_are_suggestions(but, true);
+ UI_but_func_search_set_sep_string(but, MENU_SEP);
UI_but_func_search_set(but,
nullptr,
attribute_search_update_fn,
static_cast<void *>(data),
- attribute_search_free_fn,
+ true,
nullptr,
+ attribute_search_exec_fn,
nullptr);
}