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Diffstat (limited to 'source/blender/editors/space_node/node_geometry_attribute_search.cc')
-rw-r--r--source/blender/editors/space_node/node_geometry_attribute_search.cc85
1 files changed, 46 insertions, 39 deletions
diff --git a/source/blender/editors/space_node/node_geometry_attribute_search.cc b/source/blender/editors/space_node/node_geometry_attribute_search.cc
index 94080a7b616..ab63531ff49 100644
--- a/source/blender/editors/space_node/node_geometry_attribute_search.cc
+++ b/source/blender/editors/space_node/node_geometry_attribute_search.cc
@@ -27,7 +27,6 @@
#include "DNA_space_types.h"
#include "BKE_context.h"
-#include "BKE_node_ui_storage.hh"
#include "BKE_object.h"
#include "RNA_access.h"
@@ -40,17 +39,21 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "NOD_geometry_nodes_eval_log.hh"
+
#include "node_intern.h"
using blender::IndexRange;
using blender::Map;
using blender::Set;
using blender::StringRef;
+namespace geo_log = blender::nodes::geometry_nodes_eval_log;
+using geo_log::GeometryAttributeInfo;
struct AttributeSearchData {
- AvailableAttributeInfo &dummy_info_for_search;
- const NodeUIStorage &ui_storage;
- bNodeSocket &socket;
+ const bNodeTree *tree;
+ const bNode *node;
+ bNodeSocket *socket;
};
/* This class must not have a destructor, since it is used by buttons and freed with #MEM_freeN. */
@@ -73,7 +76,7 @@ static StringRef attribute_domain_string(const AttributeDomain domain)
/* Unicode arrow. */
#define MENU_SEP "\xe2\x96\xb6"
-static bool attribute_search_item_add(uiSearchItems *items, const AvailableAttributeInfo &item)
+static bool attribute_search_item_add(uiSearchItems *items, const GeometryAttributeInfo &item)
{
const StringRef data_type_name = attribute_data_type_string(item.data_type);
const StringRef domain_name = attribute_domain_string(item.domain);
@@ -84,31 +87,47 @@ static bool attribute_search_item_add(uiSearchItems *items, const AvailableAttri
items, search_item_text.c_str(), (void *)&item, ICON_NONE, UI_BUT_HAS_SEP_CHAR, 0);
}
-static void attribute_search_update_fn(const bContext *UNUSED(C),
- void *arg,
- const char *str,
- uiSearchItems *items,
- const bool is_first)
+static GeometryAttributeInfo &get_dummy_item_info()
+{
+ static GeometryAttributeInfo info;
+ return info;
+}
+
+static void attribute_search_update_fn(
+ const bContext *C, void *arg, const char *str, uiSearchItems *items, const bool is_first)
{
AttributeSearchData *data = static_cast<AttributeSearchData *>(arg);
- const Set<AvailableAttributeInfo> &attribute_hints = data->ui_storage.attribute_hints;
+ SpaceNode *snode = CTX_wm_space_node(C);
+ const geo_log::NodeLog *node_log = geo_log::ModifierLog::find_node_by_node_editor_context(
+ *snode, *data->node);
+ if (node_log == nullptr) {
+ return;
+ }
+ blender::Vector<const GeometryAttributeInfo *> infos = node_log->lookup_available_attributes();
+
+ GeometryAttributeInfo &dummy_info = get_dummy_item_info();
/* Any string may be valid, so add the current search string along with the hints. */
if (str[0] != '\0') {
- /* Note that the attribute domain and data type are dummies, since
- * #AvailableAttributeInfo equality is only based on the string. */
- if (!attribute_hints.contains(AvailableAttributeInfo{str, ATTR_DOMAIN_AUTO, CD_PROP_BOOL})) {
- data->dummy_info_for_search.name = std::string(str);
- UI_search_item_add(items, str, &data->dummy_info_for_search, ICON_ADD, 0, 0);
+ bool contained = false;
+ for (const GeometryAttributeInfo *attribute_info : infos) {
+ if (attribute_info->name == str) {
+ contained = true;
+ break;
+ }
+ }
+ if (!contained) {
+ dummy_info.name = str;
+ UI_search_item_add(items, str, &dummy_info, ICON_ADD, 0, 0);
}
}
if (str[0] == '\0' && !is_first) {
/* Allow clearing the text field when the string is empty, but not on the first pass,
* or opening an attribute field for the first time would show this search item. */
- data->dummy_info_for_search.name = std::string(str);
- UI_search_item_add(items, str, &data->dummy_info_for_search, ICON_X, 0, 0);
+ dummy_info.name = str;
+ UI_search_item_add(items, str, &dummy_info, ICON_X, 0, 0);
}
/* Don't filter when the menu is first opened, but still run the search
@@ -116,15 +135,15 @@ static void attribute_search_update_fn(const bContext *UNUSED(C),
const char *string = is_first ? "" : str;
StringSearch *search = BLI_string_search_new();
- for (const AvailableAttributeInfo &item : attribute_hints) {
- BLI_string_search_add(search, item.name.c_str(), (void *)&item);
+ for (const GeometryAttributeInfo *item : infos) {
+ BLI_string_search_add(search, item->name.c_str(), (void *)item);
}
- AvailableAttributeInfo **filtered_items;
+ GeometryAttributeInfo **filtered_items;
const int filtered_amount = BLI_string_search_query(search, string, (void ***)&filtered_items);
for (const int i : IndexRange(filtered_amount)) {
- const AvailableAttributeInfo *item = filtered_items[i];
+ const GeometryAttributeInfo *item = filtered_items[i];
if (!attribute_search_item_add(items, *item)) {
break;
}
@@ -137,31 +156,21 @@ static void attribute_search_update_fn(const bContext *UNUSED(C),
static void attribute_search_exec_fn(bContext *C, void *data_v, void *item_v)
{
AttributeSearchData *data = static_cast<AttributeSearchData *>(data_v);
- AvailableAttributeInfo *item = static_cast<AvailableAttributeInfo *>(item_v);
+ GeometryAttributeInfo *item = (GeometryAttributeInfo *)item_v;
- bNodeSocket &socket = data->socket;
+ bNodeSocket &socket = *data->socket;
bNodeSocketValueString *value = static_cast<bNodeSocketValueString *>(socket.default_value);
BLI_strncpy(value->value, item->name.c_str(), MAX_NAME);
ED_undo_push(C, "Assign Attribute Name");
}
-void node_geometry_add_attribute_search_button(const bContext *C,
+void node_geometry_add_attribute_search_button(const bContext *UNUSED(C),
const bNodeTree *node_tree,
const bNode *node,
PointerRNA *socket_ptr,
uiLayout *layout)
{
- const NodeUIStorage *ui_storage = BKE_node_tree_ui_storage_get_from_context(
- C, *node_tree, *node);
-
- if (ui_storage == nullptr) {
- uiItemR(layout, socket_ptr, "default_value", 0, "", 0);
- return;
- }
-
- const NodeTreeUIStorage *tree_ui_storage = node_tree->ui_storage;
-
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but = uiDefIconTextButR(block,
UI_BTYPE_SEARCH_MENU,
@@ -181,10 +190,8 @@ void node_geometry_add_attribute_search_button(const bContext *C,
0.0f,
"");
- AttributeSearchData *data = OBJECT_GUARDED_NEW(AttributeSearchData,
- {tree_ui_storage->dummy_info_for_search,
- *ui_storage,
- *static_cast<bNodeSocket *>(socket_ptr->data)});
+ AttributeSearchData *data = OBJECT_GUARDED_NEW(
+ AttributeSearchData, {node_tree, node, (bNodeSocket *)socket_ptr->data});
UI_but_func_search_set_results_are_suggestions(but, true);
UI_but_func_search_set_sep_string(but, MENU_SEP);