diff options
Diffstat (limited to 'source/blender/editors/space_node/node_header.c')
-rw-r--r-- | source/blender/editors/space_node/node_header.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/editors/space_node/node_header.c b/source/blender/editors/space_node/node_header.c index f450356b288..7ddc4bdf857 100644 --- a/source/blender/editors/space_node/node_header.c +++ b/source/blender/editors/space_node/node_header.c @@ -75,33 +75,33 @@ static void do_node_add(bContext *C, bNodeTemplate *ntemp) bNode *node; /* get location to add node at mouse */ - for(ar=sa->regionbase.first; ar; ar=ar->next) { - if(ar->regiontype == RGN_TYPE_WINDOW) { + for (ar=sa->regionbase.first; ar; ar=ar->next) { + if (ar->regiontype == RGN_TYPE_WINDOW) { wmWindow *win= CTX_wm_window(C); int x= win->eventstate->x - ar->winrct.xmin; int y= win->eventstate->y - ar->winrct.ymin; - if(y < 60) y+= 60; + if (y < 60) y+= 60; UI_view2d_region_to_view(&ar->v2d, x, y, &snode->mx, &snode->my); } } /* store selection in temp test flag */ - for(node= snode->edittree->nodes.first; node; node= node->next) { - if(node->flag & NODE_SELECT) node->flag |= NODE_TEST; + for (node= snode->edittree->nodes.first; node; node= node->next) { + if (node->flag & NODE_SELECT) node->flag |= NODE_TEST; else node->flag &= ~NODE_TEST; } /* node= */ node_add_node(snode, bmain, scene, ntemp, snode->mx, snode->my); /* select previous selection before autoconnect */ - for(node= snode->edittree->nodes.first; node; node= node->next) { - if(node->flag & NODE_TEST) node->flag |= NODE_SELECT; + for (node= snode->edittree->nodes.first; node; node= node->next) { + if (node->flag & NODE_TEST) node->flag |= NODE_SELECT; } /* deselect after autoconnection */ - for(node= snode->edittree->nodes.first; node; node= node->next) { - if(node->flag & NODE_TEST) node->flag &= ~NODE_SELECT; + for (node= snode->edittree->nodes.first; node; node= node->next) { + if (node->flag & NODE_TEST) node->flag &= ~NODE_SELECT; } snode_notify(C, snode); @@ -195,13 +195,13 @@ static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass) ntree = snode->nodetree; - if(!ntree) { + if (!ntree) { uiItemS(layout); return; } - if(ntree->type == NTREE_SHADER) { - if(scene_use_new_shading_nodes(scene)) + if (ntree->type == NTREE_SHADER) { + if (scene_use_new_shading_nodes(scene)) compatibility= NODE_NEW_SHADING; else compatibility= NODE_OLD_SHADING; @@ -221,7 +221,7 @@ static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass) uiItemV(layout, IFACE_("New While Loop"), 0, -NODE_WHILELOOP); uiItemS(layout); - for(ngroup=bmain->nodetree.first, event=0; ngroup; ngroup= ngroup->id.next, ++event) { + for (ngroup=bmain->nodetree.first, event=0; ngroup; ngroup= ngroup->id.next, ++event) { /* only use group trees */ if (ngroup->type==ntree->type && ELEM3(ngroup->nodetype, NODE_GROUP, NODE_FORLOOP, NODE_WHILELOOP)) { uiItemV(layout, ngroup->id.name+2, 0, event); @@ -257,10 +257,10 @@ static void node_menu_add(const bContext *C, Menu *menu) uiLayout *layout= menu->layout; bNodeTreeType *ntreetype= ntreeGetType(snode->treetype); - if(!snode->nodetree) + if (!snode->nodetree) uiLayoutSetActive(layout, 0); - if(ntreetype && ntreetype->foreach_nodeclass) + if (ntreetype && ntreetype->foreach_nodeclass) ntreetype->foreach_nodeclass(scene, layout, node_menu_add_foreach_cb); } |