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Diffstat (limited to 'source/blender/editors/space_node/node_relationships.c')
-rw-r--r--source/blender/editors/space_node/node_relationships.c15
1 files changed, 10 insertions, 5 deletions
diff --git a/source/blender/editors/space_node/node_relationships.c b/source/blender/editors/space_node/node_relationships.c
index 8f3d3d8a4b3..368bc0fd4b3 100644
--- a/source/blender/editors/space_node/node_relationships.c
+++ b/source/blender/editors/space_node/node_relationships.c
@@ -1179,7 +1179,8 @@ static int node_join_exec(bContext *C, wmOperator *UNUSED(op))
bNodeTree *ntree = snode->edittree;
bNode *node, *frame;
- /* XXX save selection: node_add_node call below sets the new frame as single active+selected node */
+ /* XXX save selection: node_add_node call below sets the new frame as single
+ * active+selected node */
for (node = ntree->nodes.first; node; node = node->next) {
if (node->flag & NODE_SELECT)
node->flag |= NODE_TEST;
@@ -1455,11 +1456,13 @@ void ED_node_link_intersect_test(ScrArea *sa, int test)
float dist = FLT_MAX;
int i;
- /* loop over link coords to find shortest dist to upper left node edge of a intersected line segment */
+ /* loop over link coords to find shortest dist to
+ * upper left node edge of a intersected line segment */
for (i = 0; i < NODE_LINK_RESOL; i++) {
/* check if the node rect intersetcts the line from this point to next one */
if (BLI_rctf_isect_segment(&select->totr, coord_array[i], coord_array[i + 1])) {
- /* store the shortest distance to the upper left edge of all intersetctions found so far */
+ /* store the shortest distance to the upper left edge
+ * of all intersetctions found so far */
const float node_xy[] = {select->totr.xmin, select->totr.ymax};
/* to be precise coord_array should be clipped by select->totr,
@@ -1645,10 +1648,12 @@ static void node_link_insert_offset_ntree(
/* NODE_TEST will be used later, so disable for all nodes */
ntreeNodeFlagSet(ntree, NODE_TEST, false);
- /* insert->totr isn't updated yet, so totr_insert is used to get the correct worldspace coords */
+ /* insert->totr isn't updated yet,
+ * so totr_insert is used to get the correct worldspace coords */
node_to_updated_rect(insert, &totr_insert);
- /* frame attachment wasn't handled yet so we search the frame that the node will be attached to later */
+ /* frame attachment wasn't handled yet
+ * so we search the frame that the node will be attached to later */
insert->parent = node_find_frame_to_attach(ar, ntree, mouse_xy);
/* this makes sure nodes are also correctly offset when inserting a node on top of a frame