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Diffstat (limited to 'source/blender/editors/space_node/node_select.c')
-rw-r--r--source/blender/editors/space_node/node_select.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_node/node_select.c b/source/blender/editors/space_node/node_select.c
index de580f612a0..25f9d56c8f0 100644
--- a/source/blender/editors/space_node/node_select.c
+++ b/source/blender/editors/space_node/node_select.c
@@ -972,7 +972,7 @@ static void node_find_cb(const struct bContext *C, void *UNUSED(arg), const char
BLI_snprintf(name, 256, "%s (%s)", node->name, node->label);
else
BLI_strncpy(name, node->name, 256);
- if (false == uiSearchItemAdd(items, name, node, 0))
+ if (false == UI_search_item_add(items, name, node, 0))
break;
}
}
@@ -1006,18 +1006,18 @@ static uiBlock *node_find_menu(bContext *C, ARegion *ar, void *arg_op)
uiBut *but;
wmOperator *op = (wmOperator *)arg_op;
- block = uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
- uiBlockSetFlag(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_SEARCH_MENU);
+ block = UI_block_begin(C, ar, "_popup", UI_EMBOSS);
+ UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_SEARCH_MENU);
but = uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 10, 9 * UI_UNIT_X, UI_UNIT_Y, 0, 0, "");
- uiButSetSearchFunc(but, node_find_cb, op->type, node_find_call_cb, NULL);
+ UI_but_func_search_set(but, node_find_cb, op->type, node_find_call_cb, NULL);
/* fake button, it holds space for search items */
- uiDefBut(block, LABEL, 0, "", 10, 10 - uiSearchBoxHeight(), uiSearchBoxWidth(), uiSearchBoxHeight(), NULL, 0, 0, 0, 0, NULL);
+ uiDefBut(block, UI_BTYPE_LABEL, 0, "", 10, 10 - UI_searchbox_size_y(), UI_searchbox_size_x(), UI_searchbox_size_y(), NULL, 0, 0, 0, 0, NULL);
- uiPopupBoundsBlock(block, 6, 0, -UI_UNIT_Y); /* move it downwards, mouse over button */
+ UI_block_bounds_set_popup(block, 6, 0, -UI_UNIT_Y); /* move it downwards, mouse over button */
- // uiButActiveOnly(C, ar, block, but); XXX using this here makes Blender hang - investigate
+ // UI_but_active_only(C, ar, block, but); XXX using this here makes Blender hang - investigate
wm_event_init_from_window(win, &event);
event.type = EVT_BUT_OPEN;
event.val = KM_PRESS;
@@ -1031,7 +1031,7 @@ static uiBlock *node_find_menu(bContext *C, ARegion *ar, void *arg_op)
static int node_find_node_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
- uiPupBlock(C, node_find_menu, op);
+ UI_popup_block_invoke(C, node_find_menu, op);
return OPERATOR_CANCELLED;
}