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Diffstat (limited to 'source/blender/editors/space_node/node_templates.cc')
-rw-r--r--source/blender/editors/space_node/node_templates.cc895
1 files changed, 895 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_templates.cc b/source/blender/editors/space_node/node_templates.cc
new file mode 100644
index 00000000000..fae180ca6c5
--- /dev/null
+++ b/source/blender/editors/space_node/node_templates.cc
@@ -0,0 +1,895 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup edinterface
+ */
+
+#include <cstdlib>
+#include <cstring>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_node_types.h"
+#include "DNA_screen_types.h"
+
+#include "BLI_array.h"
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_vector.hh"
+
+#include "BLT_translation.h"
+
+#include "BKE_context.h"
+#include "BKE_lib_id.h"
+#include "BKE_main.h"
+
+#include "RNA_access.h"
+
+#include "NOD_socket.h"
+
+#include "../interface/interface_intern.h" /* XXX bad level */
+#include "UI_interface.h"
+
+#include "ED_node.h" /* own include */
+#include "node_intern.h"
+
+#include "ED_undo.h"
+
+/************************* Node Socket Manipulation **************************/
+
+/* describes an instance of a node type and a specific socket to link */
+struct NodeLinkItem {
+ int socket_index; /* index for linking */
+ int socket_type; /* socket type for compatibility check */
+ const char *socket_name; /* ui label of the socket */
+ const char *node_name; /* ui label of the node */
+
+ /* extra settings */
+ bNodeTree *ngroup; /* group node tree */
+};
+
+/* Compare an existing node to a link item to see if it can be reused.
+ * item must be for the same node type!
+ * XXX should become a node type callback
+ */
+static bool node_link_item_compare(bNode *node, NodeLinkItem *item)
+{
+ if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
+ return (node->id == (ID *)item->ngroup);
+ }
+ return true;
+}
+
+static void node_link_item_apply(Main *bmain, bNode *node, NodeLinkItem *item)
+{
+ if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
+ node->id = (ID *)item->ngroup;
+ ntreeUpdateTree(bmain, item->ngroup);
+ }
+ else {
+ /* nothing to do for now */
+ }
+
+ if (node->id) {
+ id_us_plus(node->id);
+ }
+}
+
+static void node_tag_recursive(bNode *node)
+{
+ bNodeSocket *input;
+
+ if (!node || (node->flag & NODE_TEST)) {
+ return; /* in case of cycles */
+ }
+
+ node->flag |= NODE_TEST;
+
+ for (input = (bNodeSocket *)node->inputs.first; input; input = input->next) {
+ if (input->link) {
+ node_tag_recursive(input->link->fromnode);
+ }
+ }
+}
+
+static void node_clear_recursive(bNode *node)
+{
+ bNodeSocket *input;
+
+ if (!node || !(node->flag & NODE_TEST)) {
+ return; /* in case of cycles */
+ }
+
+ node->flag &= ~NODE_TEST;
+
+ for (input = (bNodeSocket *)node->inputs.first; input; input = input->next) {
+ if (input->link) {
+ node_clear_recursive(input->link->fromnode);
+ }
+ }
+}
+
+static void node_remove_linked(Main *bmain, bNodeTree *ntree, bNode *rem_node)
+{
+ bNode *node, *next;
+ bNodeSocket *sock;
+
+ if (!rem_node) {
+ return;
+ }
+
+ /* tag linked nodes to be removed */
+ for (node = (bNode *)ntree->nodes.first; node; node = node->next) {
+ node->flag &= ~NODE_TEST;
+ }
+
+ node_tag_recursive(rem_node);
+
+ /* clear tags on nodes that are still used by other nodes */
+ for (node = (bNode *)ntree->nodes.first; node; node = node->next) {
+ if (!(node->flag & NODE_TEST)) {
+ for (sock = (bNodeSocket *)node->inputs.first; sock; sock = sock->next) {
+ if (sock->link && sock->link->fromnode != rem_node) {
+ node_clear_recursive(sock->link->fromnode);
+ }
+ }
+ }
+ }
+
+ /* remove nodes */
+ for (node = (bNode *)ntree->nodes.first; node; node = next) {
+ next = node->next;
+
+ if (node->flag & NODE_TEST) {
+ nodeRemoveNode(bmain, ntree, node, true);
+ }
+ }
+}
+
+/* disconnect socket from the node it is connected to */
+static void node_socket_disconnect(Main *bmain,
+ bNodeTree *ntree,
+ bNode *node_to,
+ bNodeSocket *sock_to)
+{
+ if (!sock_to->link) {
+ return;
+ }
+
+ nodeRemLink(ntree, sock_to->link);
+ sock_to->flag |= SOCK_COLLAPSED;
+
+ nodeUpdate(ntree, node_to);
+ ntreeUpdateTree(bmain, ntree);
+
+ ED_node_tag_update_nodetree(bmain, ntree, node_to);
+}
+
+/* remove all nodes connected to this socket, if they aren't connected to other nodes */
+static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
+{
+ if (!sock_to->link) {
+ return;
+ }
+
+ node_remove_linked(bmain, ntree, sock_to->link->fromnode);
+ sock_to->flag |= SOCK_COLLAPSED;
+
+ nodeUpdate(ntree, node_to);
+ ntreeUpdateTree(bmain, ntree);
+
+ ED_node_tag_update_nodetree(bmain, ntree, node_to);
+}
+
+/* add new node connected to this socket, or replace an existing one */
+static void node_socket_add_replace(const bContext *C,
+ bNodeTree *ntree,
+ bNode *node_to,
+ bNodeSocket *sock_to,
+ int type,
+ NodeLinkItem *item)
+{
+ Main *bmain = CTX_data_main(C);
+ bNode *node_from;
+ bNodeSocket *sock_from_tmp;
+ bNode *node_prev = nullptr;
+
+ /* unlink existing node */
+ if (sock_to->link) {
+ node_prev = sock_to->link->fromnode;
+ nodeRemLink(ntree, sock_to->link);
+ }
+
+ /* find existing node that we can use */
+ for (node_from = (bNode *)ntree->nodes.first; node_from; node_from = node_from->next) {
+ if (node_from->type == type) {
+ break;
+ }
+ }
+
+ if (node_from) {
+ if (node_from->inputs.first || node_from->typeinfo->draw_buttons ||
+ node_from->typeinfo->draw_buttons_ex) {
+ node_from = nullptr;
+ }
+ }
+
+ if (node_prev && node_prev->type == type && node_link_item_compare(node_prev, item)) {
+ /* keep the previous node if it's the same type */
+ node_from = node_prev;
+ }
+ else if (!node_from) {
+ node_from = nodeAddStaticNode(C, ntree, type);
+ if (node_prev != nullptr) {
+ /* If we're replacing existing node, use its location. */
+ node_from->locx = node_prev->locx;
+ node_from->locy = node_prev->locy;
+ node_from->offsetx = node_prev->offsetx;
+ node_from->offsety = node_prev->offsety;
+ }
+ else {
+ sock_from_tmp = (bNodeSocket *)BLI_findlink(&node_from->outputs, item->socket_index);
+ nodePositionRelative(node_from, node_to, sock_from_tmp, sock_to);
+ }
+
+ node_link_item_apply(bmain, node_from, item);
+ }
+
+ nodeSetActive(ntree, node_from);
+
+ /* add link */
+ sock_from_tmp = (bNodeSocket *)BLI_findlink(&node_from->outputs, item->socket_index);
+ nodeAddLink(ntree, node_from, sock_from_tmp, node_to, sock_to);
+ sock_to->flag &= ~SOCK_COLLAPSED;
+
+ /* copy input sockets from previous node */
+ if (node_prev && node_from != node_prev) {
+ bNodeSocket *sock_prev, *sock_from;
+
+ for (sock_prev = (bNodeSocket *)node_prev->inputs.first; sock_prev;
+ sock_prev = sock_prev->next) {
+ for (sock_from = (bNodeSocket *)node_from->inputs.first; sock_from;
+ sock_from = sock_from->next) {
+ if (nodeCountSocketLinks(ntree, sock_from) >= nodeSocketLinkLimit(sock_from)) {
+ continue;
+ }
+
+ if (STREQ(sock_prev->name, sock_from->name) && sock_prev->type == sock_from->type) {
+ bNodeLink *link = sock_prev->link;
+
+ if (link && link->fromnode) {
+ nodeAddLink(ntree, link->fromnode, link->fromsock, node_from, sock_from);
+ nodeRemLink(ntree, link);
+ }
+
+ node_socket_copy_default_value(sock_from, sock_prev);
+ }
+ }
+ }
+
+ /* also preserve mapping for texture nodes */
+ if (node_from->typeinfo->nclass == NODE_CLASS_TEXTURE &&
+ node_prev->typeinfo->nclass == NODE_CLASS_TEXTURE &&
+ /* White noise texture node does not have NodeTexBase. */
+ node_from->storage != nullptr && node_prev->storage != nullptr) {
+ memcpy(node_from->storage, node_prev->storage, sizeof(NodeTexBase));
+ }
+
+ /* remove node */
+ node_remove_linked(bmain, ntree, node_prev);
+ }
+
+ nodeUpdate(ntree, node_from);
+ nodeUpdate(ntree, node_to);
+ ntreeUpdateTree(CTX_data_main(C), ntree);
+
+ ED_node_tag_update_nodetree(CTX_data_main(C), ntree, node_to);
+}
+
+/****************************** Node Link Menu *******************************/
+
+// #define UI_NODE_LINK_ADD 0
+#define UI_NODE_LINK_DISCONNECT -1
+#define UI_NODE_LINK_REMOVE -2
+
+struct NodeLinkArg {
+ Main *bmain;
+ Scene *scene;
+ bNodeTree *ntree;
+ bNode *node;
+ bNodeSocket *sock;
+
+ bNodeType *node_type;
+ NodeLinkItem item;
+
+ uiLayout *layout;
+};
+
+static void ui_node_link_items(NodeLinkArg *arg,
+ int in_out,
+ NodeLinkItem **r_items,
+ int *r_totitems)
+{
+ /* XXX this should become a callback for node types! */
+ NodeLinkItem *items = nullptr;
+ int totitems = 0;
+
+ if (arg->node_type->type == NODE_GROUP) {
+ bNodeTree *ngroup;
+ int i;
+
+ for (ngroup = (bNodeTree *)arg->bmain->nodetrees.first; ngroup;
+ ngroup = (bNodeTree *)ngroup->id.next) {
+ const char *disabled_hint;
+ if ((ngroup->type != arg->ntree->type) ||
+ !nodeGroupPoll(arg->ntree, ngroup, &disabled_hint)) {
+ continue;
+ }
+
+ ListBase *lb = ((in_out == SOCK_IN) ? &ngroup->inputs : &ngroup->outputs);
+ totitems += BLI_listbase_count(lb);
+ }
+
+ if (totitems > 0) {
+ items = (NodeLinkItem *)MEM_callocN(sizeof(NodeLinkItem) * totitems, "ui node link items");
+
+ i = 0;
+ for (ngroup = (bNodeTree *)arg->bmain->nodetrees.first; ngroup;
+ ngroup = (bNodeTree *)ngroup->id.next) {
+ const char *disabled_hint;
+ if ((ngroup->type != arg->ntree->type) ||
+ !nodeGroupPoll(arg->ntree, ngroup, &disabled_hint)) {
+ continue;
+ }
+
+ ListBase *lb = (in_out == SOCK_IN ? &ngroup->inputs : &ngroup->outputs);
+ bNodeSocket *stemp;
+ int index;
+ for (stemp = (bNodeSocket *)lb->first, index = 0; stemp;
+ stemp = stemp->next, index++, i++) {
+ NodeLinkItem *item = &items[i];
+
+ item->socket_index = index;
+ /* note: int stemp->type is not fully reliable, not used for node group
+ * interface sockets. use the typeinfo->type instead.
+ */
+ item->socket_type = stemp->typeinfo->type;
+ item->socket_name = stemp->name;
+ item->node_name = ngroup->id.name + 2;
+ item->ngroup = ngroup;
+ }
+ }
+ }
+ }
+ else {
+ bNodeSocketTemplate *socket_templates = (in_out == SOCK_IN ? arg->node_type->inputs :
+ arg->node_type->outputs);
+ bNodeSocketTemplate *stemp;
+ int i;
+
+ for (stemp = socket_templates; stemp && stemp->type != -1; stemp++) {
+ totitems++;
+ }
+
+ if (totitems > 0) {
+ items = (NodeLinkItem *)MEM_callocN(sizeof(NodeLinkItem) * totitems, "ui node link items");
+
+ i = 0;
+ for (stemp = socket_templates; stemp && stemp->type != -1; stemp++, i++) {
+ NodeLinkItem *item = &items[i];
+
+ item->socket_index = i;
+ item->socket_type = stemp->type;
+ item->socket_name = stemp->name;
+ item->node_name = arg->node_type->ui_name;
+ }
+ }
+ }
+
+ *r_items = items;
+ *r_totitems = totitems;
+}
+
+static void ui_node_link(bContext *C, void *arg_p, void *event_p)
+{
+ NodeLinkArg *arg = (NodeLinkArg *)arg_p;
+ Main *bmain = arg->bmain;
+ bNode *node_to = arg->node;
+ bNodeSocket *sock_to = arg->sock;
+ bNodeTree *ntree = arg->ntree;
+ int event = POINTER_AS_INT(event_p);
+
+ if (event == UI_NODE_LINK_DISCONNECT) {
+ node_socket_disconnect(bmain, ntree, node_to, sock_to);
+ }
+ else if (event == UI_NODE_LINK_REMOVE) {
+ node_socket_remove(bmain, ntree, node_to, sock_to);
+ }
+ else {
+ node_socket_add_replace(C, ntree, node_to, sock_to, arg->node_type->type, &arg->item);
+ }
+
+ ED_undo_push(C, "Node input modify");
+}
+
+static void ui_node_sock_name(bNodeTree *ntree, bNodeSocket *sock, char name[UI_MAX_NAME_STR])
+{
+ if (sock->link && sock->link->fromnode) {
+ bNode *node = sock->link->fromnode;
+ char node_name[UI_MAX_NAME_STR];
+
+ nodeLabel(ntree, node, node_name, sizeof(node_name));
+
+ if (BLI_listbase_is_empty(&node->inputs) && node->outputs.first != node->outputs.last) {
+ BLI_snprintf(
+ name, UI_MAX_NAME_STR, "%s | %s", IFACE_(node_name), IFACE_(sock->link->fromsock->name));
+ }
+ else {
+ BLI_strncpy(name, IFACE_(node_name), UI_MAX_NAME_STR);
+ }
+ }
+ else if (sock->type == SOCK_SHADER) {
+ BLI_strncpy(name, IFACE_("None"), UI_MAX_NAME_STR);
+ }
+ else {
+ BLI_strncpy(name, IFACE_("Default"), UI_MAX_NAME_STR);
+ }
+}
+
+static int ui_compatible_sockets(int typeA, int typeB)
+{
+ return (typeA == typeB);
+}
+
+static int ui_node_item_name_compare(const void *a, const void *b)
+{
+ const bNodeType *type_a = *(const bNodeType **)a;
+ const bNodeType *type_b = *(const bNodeType **)b;
+ return BLI_strcasecmp_natural(type_a->ui_name, type_b->ui_name);
+}
+
+static bool ui_node_item_special_poll(const bNodeTree *UNUSED(ntree), const bNodeType *ntype)
+{
+ if (STREQ(ntype->idname, "ShaderNodeUVAlongStroke")) {
+ /* TODO(sergey): Currently we don't have Freestyle nodes edited from
+ * the buttons context, so can ignore its nodes completely.
+ *
+ * However, we might want to do some extra checks here later.
+ */
+ return false;
+ }
+ return true;
+}
+
+static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
+{
+ bNodeTree *ntree = arg->ntree;
+ bNodeSocket *sock = arg->sock;
+ uiLayout *layout = arg->layout;
+ uiLayout *column = nullptr;
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiBut *but;
+ NodeLinkArg *argN;
+ int first = 1;
+
+ /* generate array of node types sorted by UI name */
+ blender::Vector<bNodeType *> sorted_ntypes;
+
+ NODE_TYPES_BEGIN (ntype) {
+ const char *disabled_hint;
+ if (!(ntype->poll && ntype->poll(ntype, ntree, &disabled_hint))) {
+ continue;
+ }
+
+ if (ntype->nclass != nclass) {
+ continue;
+ }
+
+ if (!ui_node_item_special_poll(ntree, ntype)) {
+ continue;
+ }
+
+ sorted_ntypes.append(ntype);
+ }
+ NODE_TYPES_END;
+
+ qsort(
+ sorted_ntypes.data(), sorted_ntypes.size(), sizeof(bNodeType *), ui_node_item_name_compare);
+
+ /* generate UI */
+ for (int j = 0; j < sorted_ntypes.size(); j++) {
+ bNodeType *ntype = sorted_ntypes[j];
+ NodeLinkItem *items;
+ int totitems;
+ char name[UI_MAX_NAME_STR];
+ const char *cur_node_name = nullptr;
+ int num = 0;
+ int icon = ICON_NONE;
+
+ arg->node_type = ntype;
+
+ ui_node_link_items(arg, SOCK_OUT, &items, &totitems);
+
+ for (int i = 0; i < totitems; i++) {
+ if (ui_compatible_sockets(items[i].socket_type, sock->type)) {
+ num++;
+ }
+ }
+
+ for (int i = 0; i < totitems; i++) {
+ if (!ui_compatible_sockets(items[i].socket_type, sock->type)) {
+ continue;
+ }
+
+ if (first) {
+ column = uiLayoutColumn(layout, false);
+ UI_block_layout_set_current(block, column);
+
+ uiItemL(column, IFACE_(cname), ICON_NODE);
+ but = (uiBut *)block->buttons.last;
+
+ first = 0;
+ }
+
+ if (num > 1) {
+ if (!cur_node_name || !STREQ(cur_node_name, items[i].node_name)) {
+ cur_node_name = items[i].node_name;
+ /* XXX Do not use uiItemL here,
+ * it would add an empty icon as we are in a menu! */
+ uiDefBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ IFACE_(cur_node_name),
+ 0,
+ 0,
+ UI_UNIT_X * 4,
+ UI_UNIT_Y,
+ nullptr,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ "");
+ }
+
+ BLI_snprintf(name, UI_MAX_NAME_STR, "%s", IFACE_(items[i].socket_name));
+ icon = ICON_BLANK1;
+ }
+ else {
+ BLI_strncpy(name, IFACE_(items[i].node_name), UI_MAX_NAME_STR);
+ icon = ICON_NONE;
+ }
+
+ but = uiDefIconTextBut(block,
+ UI_BTYPE_BUT,
+ 0,
+ icon,
+ name,
+ 0,
+ 0,
+ UI_UNIT_X * 4,
+ UI_UNIT_Y,
+ nullptr,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ TIP_("Add node to input"));
+
+ argN = (NodeLinkArg *)MEM_dupallocN(arg);
+ argN->item = items[i];
+ UI_but_funcN_set(but, ui_node_link, argN, nullptr);
+ }
+
+ if (items) {
+ MEM_freeN(items);
+ }
+ }
+}
+
+static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)
+{
+ NodeLinkArg *arg = (NodeLinkArg *)calldata;
+
+ if (!ELEM(nclass, NODE_CLASS_GROUP, NODE_CLASS_LAYOUT)) {
+ ui_node_menu_column(arg, nclass, name);
+ }
+}
+
+static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_p)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiBut *but = (uiBut *)but_p;
+ uiLayout *split, *column;
+ NodeLinkArg *arg = (NodeLinkArg *)but->func_argN;
+ bNodeSocket *sock = arg->sock;
+ bNodeTreeType *ntreetype = arg->ntree->typeinfo;
+
+ UI_block_flag_enable(block, UI_BLOCK_NO_FLIP | UI_BLOCK_IS_FLIP);
+ UI_block_layout_set_current(block, layout);
+ split = uiLayoutSplit(layout, 0.0f, false);
+
+ arg->bmain = bmain;
+ arg->scene = scene;
+ arg->layout = split;
+
+ if (ntreetype && ntreetype->foreach_nodeclass) {
+ ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb);
+ }
+
+ column = uiLayoutColumn(split, false);
+ UI_block_layout_set_current(block, column);
+
+ if (sock->link) {
+ uiItemL(column, IFACE_("Link"), ICON_NONE);
+ but = (uiBut *)block->buttons.last;
+ but->drawflag = UI_BUT_TEXT_LEFT;
+
+ but = uiDefBut(block,
+ UI_BTYPE_BUT,
+ 0,
+ IFACE_("Remove"),
+ 0,
+ 0,
+ UI_UNIT_X * 4,
+ UI_UNIT_Y,
+ nullptr,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ TIP_("Remove nodes connected to the input"));
+ UI_but_funcN_set(but, ui_node_link, MEM_dupallocN(arg), POINTER_FROM_INT(UI_NODE_LINK_REMOVE));
+
+ but = uiDefBut(block,
+ UI_BTYPE_BUT,
+ 0,
+ IFACE_("Disconnect"),
+ 0,
+ 0,
+ UI_UNIT_X * 4,
+ UI_UNIT_Y,
+ nullptr,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ TIP_("Disconnect nodes connected to the input"));
+ UI_but_funcN_set(
+ but, ui_node_link, MEM_dupallocN(arg), POINTER_FROM_INT(UI_NODE_LINK_DISCONNECT));
+ }
+
+ ui_node_menu_column(arg, NODE_CLASS_GROUP, N_("Group"));
+}
+
+void uiTemplateNodeLink(
+ uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
+{
+ uiBlock *block = uiLayoutGetBlock(layout);
+ NodeLinkArg *arg;
+ uiBut *but;
+ float socket_col[4];
+
+ arg = (NodeLinkArg *)MEM_callocN(sizeof(NodeLinkArg), "NodeLinkArg");
+ arg->ntree = ntree;
+ arg->node = node;
+ arg->sock = input;
+
+ PointerRNA node_ptr;
+ RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr);
+ node_socket_color_get(C, ntree, &node_ptr, input, socket_col);
+
+ UI_block_layout_set_current(block, layout);
+
+ if (input->link || input->type == SOCK_SHADER || (input->flag & SOCK_HIDE_VALUE)) {
+ char name[UI_MAX_NAME_STR];
+ ui_node_sock_name(ntree, input, name);
+ but = uiDefMenuBut(
+ block, ui_template_node_link_menu, nullptr, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, "");
+ }
+ else {
+ but = uiDefIconMenuBut(
+ block, ui_template_node_link_menu, nullptr, ICON_NONE, 0, 0, UI_UNIT_X, UI_UNIT_Y, "");
+ }
+
+ UI_but_type_set_menu_from_pulldown(but);
+ UI_but_node_link_set(but, input, socket_col);
+ UI_but_drawflag_enable(but, UI_BUT_ICON_LEFT);
+
+ but->poin = (char *)but;
+ but->func_argN = arg;
+
+ if (input->link && input->link->fromnode) {
+ if (input->link->fromnode->flag & NODE_ACTIVE_TEXTURE) {
+ but->flag |= UI_BUT_NODE_ACTIVE;
+ }
+ }
+}
+
+/**************************** Node Tree Layout *******************************/
+
+static void ui_node_draw_input(
+ uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth);
+
+static void ui_node_draw_node(
+ uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, int depth)
+{
+ bNodeSocket *input;
+ PointerRNA nodeptr;
+
+ RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
+
+ if (node->typeinfo->draw_buttons) {
+ if (node->type != NODE_GROUP) {
+ uiLayoutSetPropSep(layout, true);
+ node->typeinfo->draw_buttons(layout, C, &nodeptr);
+ }
+ }
+
+ for (input = (bNodeSocket *)node->inputs.first; input; input = input->next) {
+ ui_node_draw_input(layout, C, ntree, node, input, depth + 1);
+ }
+}
+
+static void ui_node_draw_input(
+ uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth)
+{
+ PointerRNA inputptr, nodeptr;
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiLayout *row = nullptr;
+ bNode *lnode;
+ bool dependency_loop;
+
+ if (input->flag & SOCK_UNAVAIL) {
+ return;
+ }
+
+ /* to avoid eternal loops on cyclic dependencies */
+ node->flag |= NODE_TEST;
+ lnode = (input->link) ? input->link->fromnode : nullptr;
+
+ dependency_loop = (lnode && (lnode->flag & NODE_TEST));
+ if (dependency_loop) {
+ lnode = nullptr;
+ }
+
+ /* socket RNA pointer */
+ RNA_pointer_create(&ntree->id, &RNA_NodeSocket, input, &inputptr);
+ RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
+
+ row = uiLayoutRow(layout, true);
+ /* Decorations are added manually here. */
+ uiLayoutSetPropDecorate(row, false);
+
+ uiPropertySplitWrapper split_wrapper = uiItemPropertySplitWrapperCreate(row);
+ /* Empty decorator item for alignment. */
+ bool add_dummy_decorator = false;
+
+ {
+ uiLayout *sub = uiLayoutRow(split_wrapper.label_column, true);
+
+ if (depth > 0) {
+ UI_block_emboss_set(block, UI_EMBOSS_NONE);
+
+ if (lnode &&
+ (lnode->inputs.first || (lnode->typeinfo->draw_buttons && lnode->type != NODE_GROUP))) {
+ int icon = (input->flag & SOCK_COLLAPSED) ? ICON_DISCLOSURE_TRI_RIGHT :
+ ICON_DISCLOSURE_TRI_DOWN;
+ uiItemR(sub, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon);
+ }
+
+ UI_block_emboss_set(block, UI_EMBOSS);
+ }
+
+ sub = uiLayoutRow(sub, true);
+ uiLayoutSetAlignment(sub, UI_LAYOUT_ALIGN_RIGHT);
+ uiItemL(sub, IFACE_(input->name), ICON_NONE);
+ }
+
+ if (dependency_loop) {
+ uiItemL(row, IFACE_("Dependency Loop"), ICON_ERROR);
+ add_dummy_decorator = true;
+ }
+ else if (lnode) {
+ /* input linked to a node */
+ uiTemplateNodeLink(row, C, ntree, node, input);
+ add_dummy_decorator = true;
+
+ if (depth == 0 || !(input->flag & SOCK_COLLAPSED)) {
+ if (depth == 0) {
+ uiItemS(layout);
+ }
+
+ ui_node_draw_node(layout, C, ntree, lnode, depth);
+ }
+ }
+ else {
+ row = uiLayoutRow(row, true);
+
+ uiTemplateNodeLink(row, C, ntree, node, input);
+
+ if (input->flag & SOCK_HIDE_VALUE) {
+ add_dummy_decorator = true;
+ }
+ /* input not linked, show value */
+ else {
+ uiLayout *sub = row;
+
+ switch (input->type) {
+ case SOCK_VECTOR:
+ if (input->type == SOCK_VECTOR) {
+ uiItemS(row);
+ sub = uiLayoutColumn(row, true);
+ }
+ ATTR_FALLTHROUGH;
+ case SOCK_FLOAT:
+ case SOCK_INT:
+ case SOCK_BOOLEAN:
+ case SOCK_RGBA:
+ uiItemR(sub, &inputptr, "default_value", 0, "", ICON_NONE);
+ uiItemDecoratorR(
+ split_wrapper.decorate_column, &inputptr, "default_value", RNA_NO_INDEX);
+ break;
+ case SOCK_STRING: {
+ const bNodeTree *node_tree = (const bNodeTree *)nodeptr.owner_id;
+ if (node_tree->type == NTREE_GEOMETRY) {
+ node_geometry_add_attribute_search_button(C, node_tree, node, &inputptr, row);
+ }
+ else {
+ uiItemR(sub, &inputptr, "default_value", 0, "", ICON_NONE);
+ }
+ uiItemDecoratorR(
+ split_wrapper.decorate_column, &inputptr, "default_value", RNA_NO_INDEX);
+ break;
+ }
+ default:
+ add_dummy_decorator = true;
+ }
+ }
+ }
+
+ if (add_dummy_decorator) {
+ uiItemDecoratorR(split_wrapper.decorate_column, nullptr, nullptr, 0);
+ }
+
+ /* clear */
+ node->flag &= ~NODE_TEST;
+}
+
+void uiTemplateNodeView(
+ uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
+{
+ bNode *tnode;
+
+ if (!ntree) {
+ return;
+ }
+
+ /* clear for cycle check */
+ for (tnode = (bNode *)ntree->nodes.first; tnode; tnode = tnode->next) {
+ tnode->flag &= ~NODE_TEST;
+ }
+
+ if (input) {
+ ui_node_draw_input(layout, C, ntree, node, input, 0);
+ }
+ else {
+ ui_node_draw_node(layout, C, ntree, node, 0);
+ }
+}