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Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r--source/blender/editors/space_node/drawnode.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 8dba0e39524..2a63d094116 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3425,7 +3425,6 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
/* store current linewidth */
float linew;
float arrow[2], arrow1[2], arrow2[2];
- const float px_fac = UI_DPI_WINDOW_FAC;
glGetFloatv(GL_LINE_WIDTH, &linew);
/* we can reuse the dist variable here to increment the GL curve eval amount*/
@@ -3452,7 +3451,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
}
if (do_triple) {
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
- glLineWidth(4.0f * px_fac);
+ glLineWidth(4.0f);
glBegin(GL_LINE_STRIP);
for (i = 0; i <= LINK_RESOL; i++) {
@@ -3472,7 +3471,7 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
* for Intel hardware, this breaks with GL_LINE_STRIP and
* changing color in begin/end blocks.
*/
- glLineWidth(1.5f * px_fac);
+ glLineWidth(1.5f);
if (do_shaded) {
glBegin(GL_LINES);
for (i = 0; i < LINK_RESOL; i++) {