diff options
Diffstat (limited to 'source/blender/editors/space_node')
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 12 | ||||
-rw-r--r-- | source/blender/editors/space_node/node_templates.c | 3 | ||||
-rw-r--r-- | source/blender/editors/space_node/space_node.c | 5 |
3 files changed, 9 insertions, 11 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 94c31a7ddb7..b6680d8560f 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -383,7 +383,7 @@ bool ED_node_is_texture(struct SpaceNode *snode) /* called from shading buttons or header */ void ED_node_shader_default(const bContext *C, ID *id) { - ViewRender *view_render = CTX_data_view_render(C); + Scene *scene = CTX_data_scene(C); bNode *in, *out; bNodeSocket *fromsock, *tosock, *sock; bNodeTree *ntree; @@ -398,11 +398,11 @@ void ED_node_shader_default(const bContext *C, ID *id) Material *ma = (Material *)id; ma->nodetree = ntree; - if (BKE_viewrender_uses_blender_eevee(view_render)) { + if (BKE_scene_uses_blender_eevee(scene)) { output_type = SH_NODE_OUTPUT_MATERIAL; shader_type = SH_NODE_BSDF_PRINCIPLED; } - else if (BKE_viewrender_use_new_shading_nodes(view_render)) { + else if (BKE_scene_use_new_shading_nodes(scene)) { output_type = SH_NODE_OUTPUT_MATERIAL; shader_type = SH_NODE_BSDF_DIFFUSE; } @@ -460,7 +460,7 @@ void ED_node_shader_default(const bContext *C, ID *id) nodeAddLink(ntree, in, fromsock, out, tosock); /* default values */ - if (BKE_viewrender_use_new_shading_nodes(view_render)) { + if (BKE_scene_use_new_shading_nodes(scene)) { PointerRNA sockptr; sock = in->inputs.first; RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &sockptr); @@ -2353,7 +2353,7 @@ void NODE_OT_tree_socket_move(wmOperatorType *ot) static int node_shader_script_update_poll(bContext *C) { Scene *scene = CTX_data_scene(C); - RenderEngineType *type = RE_engines_find(scene->view_render.engine_id); + RenderEngineType *type = RE_engines_find(scene->r.engine); SpaceNode *snode = CTX_wm_space_node(C); bNode *node; Text *text; @@ -2423,7 +2423,7 @@ static int node_shader_script_update_exec(bContext *C, wmOperator *op) bool found = false; /* setup render engine */ - type = RE_engines_find(scene->view_render.engine_id); + type = RE_engines_find(scene->r.engine); engine = RE_engine_create(type); engine->reports = op->reports; diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c index 241ab60fe43..173c919e38c 100644 --- a/source/blender/editors/space_node/node_templates.c +++ b/source/blender/editors/space_node/node_templates.c @@ -559,7 +559,6 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_ { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - ViewRender *view_render = CTX_data_view_render(C); uiBlock *block = uiLayoutGetBlock(layout); uiBut *but = (uiBut *)but_p; uiLayout *split, *column; @@ -576,7 +575,7 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_ arg->layout = split; if (ntreetype && ntreetype->foreach_nodeclass) - ntreetype->foreach_nodeclass(view_render, arg, node_menu_column_foreach_cb); + ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb); column = uiLayoutColumn(split, false); UI_block_layout_set_current(block, column); diff --git a/source/blender/editors/space_node/space_node.c b/source/blender/editors/space_node/space_node.c index e1765e39f7a..6fc5ac62949 100644 --- a/source/blender/editors/space_node/space_node.c +++ b/source/blender/editors/space_node/space_node.c @@ -383,13 +383,12 @@ static void node_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa)) } static void node_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Scene *scene, - WorkSpace *workspace) + WorkSpace *UNUSED(workspace)) { /* note, ED_area_tag_refresh will re-execute compositor */ SpaceNode *snode = sa->spacedata.first; - ViewRender *view_render = BKE_viewrender_get(scene, workspace); /* shaderfrom is only used for new shading nodes, otherwise all shaders are from objects */ - short shader_type = BKE_viewrender_use_new_shading_nodes(view_render) ? snode->shaderfrom : SNODE_SHADER_OBJECT; + short shader_type = BKE_scene_use_new_shading_nodes(scene) ? snode->shaderfrom : SNODE_SHADER_OBJECT; /* preview renders */ switch (wmn->category) { |