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Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c1237
1 files changed, 651 insertions, 586 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index d8d6b09ac6b..1478792b38b 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -48,9 +48,9 @@
#include "BKE_context.h"
#include "BKE_deform.h"
-#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
@@ -58,6 +58,9 @@
#include "BKE_scene.h"
#include "BKE_object.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_object.h"
@@ -66,8 +69,7 @@
#include "WM_api.h"
#include "WM_types.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
+#include "GPU_immediate.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
@@ -172,116 +174,6 @@ static void restrictbutton_recursive_bone(Bone *bone_parent, int flag, bool set_
}
-static void restrictbutton_recursive_child(bContext *C, Scene *scene, Object *ob_parent, char flag,
- bool state, bool deselect, const char *rnapropname)
-{
- Main *bmain = CTX_data_main(C);
- Object *ob;
-
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- if (BKE_object_is_child_recursive(ob_parent, ob)) {
- /* only do if child object is selectable */
- if ((flag == OB_RESTRICT_SELECT) || (ob->restrictflag & OB_RESTRICT_SELECT) == 0) {
- if (state) {
- ob->restrictflag |= flag;
- if (deselect) {
- ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
- }
- }
- else {
- ob->restrictflag &= ~flag;
- }
- }
-
- if (rnapropname) {
- PointerRNA ptr;
- PropertyRNA *prop;
- ID *id;
- bAction *action;
- FCurve *fcu;
- bool driven, special;
-
- RNA_id_pointer_create(&ob->id, &ptr);
- prop = RNA_struct_find_property(&ptr, rnapropname);
- fcu = rna_get_fcurve_context_ui(C, &ptr, prop, 0, NULL, &action, &driven, &special);
-
- if (fcu && !driven) {
- id = ptr.id.data;
- if (autokeyframe_cfra_can_key(scene, id)) {
- ReportList *reports = CTX_wm_reports(C);
- ToolSettings *ts = scene->toolsettings;
- eInsertKeyFlags key_flag = ANIM_get_keyframing_flags(scene, 1);
-
- fcu->flag &= ~FCURVE_SELECTED;
- insert_keyframe(reports, id, action, ((fcu->grp) ? (fcu->grp->name) : (NULL)),
- fcu->rna_path, fcu->array_index, CFRA, ts->keyframe_type, key_flag);
- /* Assuming this is not necessary here, since 'ancestor' object button will do it anyway. */
- /* WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); */
- }
- }
- }
- }
- }
-}
-
-static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2)
-{
- Scene *scene = (Scene *)poin;
- Object *ob = (Object *)poin2;
-
- if (!common_restrict_check(C, ob)) return;
-
- /* deselect objects that are invisible */
- if (ob->restrictflag & OB_RESTRICT_VIEW) {
- /* Ouch! There is no backwards pointer from Object to Base,
- * so have to do loop to find it. */
- ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
- }
-
- if (CTX_wm_window(C)->eventstate->ctrl) {
- restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_VIEW,
- (ob->restrictflag & OB_RESTRICT_VIEW) != 0, true, "hide");
- }
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-
-}
-
-static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2)
-{
- Scene *scene = (Scene *)poin;
- Object *ob = (Object *)poin2;
-
- if (!common_restrict_check(C, ob)) return;
-
- /* if select restriction has just been turned on */
- if (ob->restrictflag & OB_RESTRICT_SELECT) {
- /* Ouch! There is no backwards pointer from Object to Base,
- * so have to do loop to find it. */
- ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
- }
-
- if (CTX_wm_window(C)->eventstate->ctrl) {
- restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_SELECT,
- (ob->restrictflag & OB_RESTRICT_SELECT) != 0, true, NULL);
- }
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-
-}
-
-static void restrictbutton_rend_cb(bContext *C, void *poin, void *poin2)
-{
- Object *ob = (Object *)poin2;
-
- if (CTX_wm_window(C)->eventstate->ctrl) {
- restrictbutton_recursive_child(C, (Scene *)poin, ob, OB_RESTRICT_RENDER,
- (ob->restrictflag & OB_RESTRICT_RENDER) != 0, false, "hide_render");
- }
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, poin);
-}
-
static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2))
{
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, poin);
@@ -291,7 +183,7 @@ static void restrictbutton_modifier_cb(bContext *C, void *UNUSED(poin), void *po
{
Object *ob = (Object *)poin2;
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
}
@@ -355,96 +247,17 @@ static void restrictbutton_gp_layer_flag_cb(bContext *C, void *UNUSED(poin), voi
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL);
}
-static int group_restrict_flag(Group *gr, int flag)
+static void restrictbutton_collection_flag_cb(bContext *C, void *poin, void *UNUSED(poin2))
{
- GroupObject *gob;
-
-#ifdef USE_GROUP_SELECT
- for (gob = gr->gobject.first; gob; gob = gob->next) {
- if ((gob->ob->restrictflag & flag) == 0)
- return 0;
- }
- return 1;
-#else
- /* weak but fast */
- if ((gob = gr->gobject.first))
- if ((gob->ob->restrictflag & flag) == 0)
- return 0;
- return 1;
-#endif
-}
-
-static int group_select_flag(Group *gr)
-{
- GroupObject *gob;
-
-#ifdef USE_GROUP_SELECT
- for (gob = gr->gobject.first; gob; gob = gob->next)
- if ((gob->ob->flag & SELECT))
- return 1;
-
- return 0;
-#else
- /* weak but fast */
- if ((gob = gr->gobject.first))
- if (gob->ob->flag & SELECT)
- return 1;
- return 0;
-#endif
-}
-
-void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag)
-{
- Scene *scene = (Scene *)poin;
- GroupObject *gob;
- Group *gr = (Group *)poin2;
-
- if (group_restrict_flag(gr, flag)) {
- for (gob = gr->gobject.first; gob; gob = gob->next) {
- if (ID_IS_LINKED(gob->ob))
- continue;
-
- gob->ob->restrictflag &= ~flag;
-
- if (flag == OB_RESTRICT_VIEW)
- if (gob->ob->flag & SELECT)
- ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_DESELECT);
- }
- }
- else {
- for (gob = gr->gobject.first; gob; gob = gob->next) {
- if (ID_IS_LINKED(gob->ob))
- continue;
+ ID *id = (ID *)poin;
- /* not in editmode */
- if (scene->obedit != gob->ob) {
- gob->ob->restrictflag |= flag;
+ /* TODO(sergey): Use proper flag for tagging here. */
+ DEG_id_tag_update(id, 0);
- if (ELEM(flag, OB_RESTRICT_SELECT, OB_RESTRICT_VIEW)) {
- if ((gob->ob->flag & SELECT)) {
- ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_DESELECT);
- }
- }
- }
- }
+ if (GS(id->name) == ID_SCE) {
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, id);
}
-}
-
-static void restrictbutton_gr_restrict_view(bContext *C, void *poin, void *poin2)
-{
- restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_VIEW);
- WM_event_add_notifier(C, NC_GROUP, NULL);
- DAG_id_type_tag(CTX_data_main(C), ID_OB);
-}
-static void restrictbutton_gr_restrict_select(bContext *C, void *poin, void *poin2)
-{
- restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_SELECT);
- WM_event_add_notifier(C, NC_GROUP, NULL);
-}
-static void restrictbutton_gr_restrict_render(bContext *C, void *poin, void *poin2)
-{
- restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_RENDER);
- WM_event_add_notifier(C, NC_GROUP, NULL);
+ WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, NULL);
}
static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void *UNUSED(poin2))
@@ -466,6 +279,7 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
{
SpaceOops *soops = CTX_wm_space_outliner(C);
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
BLI_mempool *ts = soops->treestore;
TreeStoreElem *tselem = tsep;
@@ -527,7 +341,7 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
BLI_strncpy(newname, ebone->name, sizeof(ebone->name));
BLI_strncpy(ebone->name, oldname, sizeof(ebone->name));
ED_armature_bone_rename(obedit->data, oldname, newname);
- WM_event_add_notifier(C, NC_OBJECT | ND_POSE, OBACT);
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, OBACT(view_layer));
}
break;
}
@@ -539,8 +353,8 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
char newname[sizeof(bone->name)];
/* always make current object active */
- tree_element_active(C, scene, soops, te, OL_SETSEL_NORMAL, true);
- ob = OBACT;
+ tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, true);
+ ob = OBACT(view_layer);
/* restore bone name */
BLI_strncpy(newname, bone->name, sizeof(bone->name));
@@ -556,8 +370,8 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
char newname[sizeof(pchan->name)];
/* always make current pose-bone active */
- tree_element_active(C, scene, soops, te, OL_SETSEL_NORMAL, true);
- ob = OBACT;
+ tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, true);
+ ob = OBACT(view_layer);
BLI_assert(ob->type == OB_ARMATURE);
@@ -591,6 +405,13 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
}
case TSE_R_LAYER:
break;
+ case TSE_SCENE_COLLECTION:
+ case TSE_LAYER_COLLECTION:
+ {
+ SceneCollection *sc = outliner_scene_collection_from_tree_element(te);
+ BKE_collection_rename(scene, sc, te->name);
+ break;
+ }
}
}
tselem->flag &= ~TSE_TEXTBUT;
@@ -603,8 +424,8 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
TreeElement *te;
TreeStoreElem *tselem;
Object *ob = NULL;
- Group *gr = NULL;
+#if 0
PropertyRNA *object_prop_hide, *object_prop_hide_select, *object_prop_hide_render;
/* get RNA properties (once) */
@@ -612,81 +433,17 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
object_prop_hide_select = RNA_struct_type_find_property(&RNA_Object, "hide_select");
object_prop_hide_render = RNA_struct_type_find_property(&RNA_Object, "hide_render");
BLI_assert(object_prop_hide && object_prop_hide_select && object_prop_hide_render);
+#endif
for (te = lb->first; te; te = te->next) {
tselem = TREESTORE(te);
if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
- /* objects have toggle-able restriction flags */
- if (tselem->type == 0 && te->idcode == ID_OB) {
- PointerRNA ptr;
-
- ob = (Object *)tselem->id;
- RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr);
-
- UI_block_emboss_set(block, UI_EMBOSS_NONE);
- bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_VIEW_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, object_prop_hide, -1, 0, 0, -1, -1,
- TIP_("Restrict viewport visibility (Ctrl - Recursive)"));
- UI_but_func_set(bt, restrictbutton_view_cb, scene, ob);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
-
- bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_SELECT_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, object_prop_hide_select, -1, 0, 0, -1, -1,
- TIP_("Restrict viewport selection (Ctrl - Recursive)"));
- UI_but_func_set(bt, restrictbutton_sel_cb, scene, ob);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
-
- bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_RENDER_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, object_prop_hide_render, -1, 0, 0, -1, -1,
- TIP_("Restrict rendering (Ctrl - Recursive)"));
- UI_but_func_set(bt, restrictbutton_rend_cb, scene, ob);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
-
- UI_block_emboss_set(block, UI_EMBOSS);
-
- }
- if (tselem->type == 0 && te->idcode == ID_GR) {
- int restrict_bool;
- int but_flag = UI_BUT_DRAG_LOCK;
- gr = (Group *)tselem->id;
-
- if (ID_IS_LINKED(gr))
- but_flag |= UI_BUT_DISABLED;
-
- UI_block_emboss_set(block, UI_EMBOSS_NONE);
-
- restrict_bool = group_restrict_flag(gr, OB_RESTRICT_VIEW);
- bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- NULL, 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View"));
- UI_but_func_set(bt, restrictbutton_gr_restrict_view, scene, gr);
- UI_but_flag_enable(bt, but_flag);
-
- restrict_bool = group_restrict_flag(gr, OB_RESTRICT_SELECT);
- bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- NULL, 0, 0, 0, 0, TIP_("Restrict/Allow selection in the 3D View"));
- UI_but_func_set(bt, restrictbutton_gr_restrict_select, scene, gr);
- UI_but_flag_enable(bt, but_flag);
-
- restrict_bool = group_restrict_flag(gr, OB_RESTRICT_RENDER);
- bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- NULL, 0, 0, 0, 0, TIP_("Restrict/Allow renderability"));
- UI_but_func_set(bt, restrictbutton_gr_restrict_render, scene, gr);
- UI_but_flag_enable(bt, but_flag);
-
- UI_block_emboss_set(block, UI_EMBOSS);
- }
/* scene render layers and passes have toggle-able flags too! */
- else if (tselem->type == TSE_R_LAYER) {
+ if (tselem->type == TSE_R_LAYER) {
UI_block_emboss_set(block, UI_EMBOSS_NONE);
- bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE_N, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT - 1,
+ bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, VIEW_LAYER_RENDER, 0, ICON_CHECKBOX_HLT - 1,
(int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
UI_UNIT_Y, te->directdata, 0, 0, 0, 0, TIP_("Render this RenderLayer"));
UI_but_func_set(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
@@ -805,6 +562,49 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
UI_block_emboss_set(block, UI_EMBOSS);
}
+ else if (tselem->type == TSE_LAYER_COLLECTION) {
+ LayerCollection *collection = te->directdata;
+
+ const bool is_enabled = (collection->flag & COLLECTION_DISABLED) == 0;
+
+ UI_block_emboss_set(block, UI_EMBOSS_NONE);
+
+ if (collection->scene_collection->type == COLLECTION_TYPE_NONE) {
+ bt = uiDefIconButBitS(block, UI_BTYPE_ICON_TOGGLE_N, COLLECTION_SELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
+ (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &collection->flag, 0, 0, 0, 0,
+ TIP_("Restrict/Allow 3D View selection of objects in the collection"));
+ UI_but_func_set(bt, restrictbutton_collection_flag_cb, scene, collection);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ }
+ else if ((soops->outlinevis == SO_GROUPS) &&
+ (collection->scene_collection->type == COLLECTION_TYPE_GROUP_INTERNAL))
+ {
+ bt = uiDefIconButBitS(block, UI_BTYPE_ICON_TOGGLE_N, COLLECTION_VIEWPORT, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &collection->flag, 0, 0, 0, 0,
+ TIP_("Restrict/Allow 3D View selection of objects in the collection"));
+ UI_but_func_set(bt, restrictbutton_collection_flag_cb, tselem->id, collection);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+
+ bt = uiDefIconButBitS(block, UI_BTYPE_ICON_TOGGLE_N, COLLECTION_RENDER, 0, ICON_RESTRICT_RENDER_OFF,
+ (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &collection->flag, 0, 0, 0, 0,
+ TIP_("Restrict/Allow 3D View selection of objects in the collection"));
+ UI_but_func_set(bt, restrictbutton_collection_flag_cb, tselem->id, collection);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ }
+
+ bt = uiDefIconButBitS(block, UI_BTYPE_BUT_TOGGLE, COLLECTION_DISABLED, 0,
+ is_enabled ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT,
+ (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X,
+ UI_UNIT_Y, &collection->flag, 0, 0, 0, 0,
+ TIP_("Enable/Disable collection"));
+ UI_but_func_set(bt, restrictbutton_collection_flag_cb, tselem->id, collection);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+
+ UI_block_emboss_set(block, UI_EMBOSS);
+ }
}
if (TSELEM_OPEN(tselem, soops)) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree);
@@ -871,27 +671,33 @@ static void outliner_draw_userbuts(uiBlock *block, ARegion *ar, SpaceOops *soops
}
}
-static void outliner_draw_rnacols(ARegion *ar, int sizex)
+static void UNUSED_FUNCTION(outliner_draw_rnacols)(ARegion *ar, int sizex)
{
View2D *v2d = &ar->v2d;
float miny = v2d->cur.ymin;
if (miny < v2d->tot.ymin) miny = v2d->tot.ymin;
- UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
+ glLineWidth(1.0f);
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColorShadeAlpha(TH_BACK, -15, -200);
- /* draw column separator lines */
- fdrawline((float)sizex,
- v2d->cur.ymax,
- (float)sizex,
- miny);
+ immBegin(GWN_PRIM_LINES, 4);
- fdrawline((float)sizex + OL_RNA_COL_SIZEX,
- v2d->cur.ymax,
- (float)sizex + OL_RNA_COL_SIZEX,
- miny);
+ immVertex2f(pos, sizex, v2d->cur.ymax);
+ immVertex2f(pos, sizex, miny);
+
+ immVertex2f(pos, sizex + OL_RNA_COL_SIZEX, v2d->cur.ymax);
+ immVertex2f(pos, sizex + OL_RNA_COL_SIZEX, miny);
+
+ immEnd();
+
+ immUnbindProgram();
}
+#if 0
static void outliner_draw_rnabuts(uiBlock *block, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb)
{
TreeElement *te;
@@ -936,6 +742,7 @@ static void outliner_draw_rnabuts(uiBlock *block, ARegion *ar, SpaceOops *soops,
UI_block_emboss_set(block, UI_EMBOSS);
}
+#endif
static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, TreeElement *te)
{
@@ -987,7 +794,7 @@ static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon)
/* restrict column clip... it has been coded by simply overdrawing, doesnt work for buttons */
if (arg->x >= arg->xmax) {
glEnable(GL_BLEND);
- UI_icon_draw_aspect(arg->x, arg->y, icon, 1.0f / UI_DPI_FAC, arg->alpha);
+ UI_icon_draw_alpha(arg->x, arg->y, icon, arg->alpha);
glDisable(GL_BLEND);
}
else {
@@ -1047,7 +854,7 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
arg.xb = x; /* for ui buttons */
arg.yb = y;
arg.alpha = alpha;
-
+
/* placement of icons, copied from interface_widgets.c */
aspect = (0.8f * UI_UNIT_Y) / ICON_DEFAULT_HEIGHT;
x += 2.0f * aspect;
@@ -1055,184 +862,257 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
arg.x = x;
arg.y = y;
+#define ICON_DRAW(_icon) UI_icon_draw_alpha(x, y, _icon, alpha)
+
if (tselem->type) {
switch (tselem->type) {
case TSE_ANIM_DATA:
- UI_icon_draw(x, y, ICON_ANIM_DATA); break; // xxx
+ ICON_DRAW(ICON_ANIM_DATA); /* XXX */
+ break;
case TSE_NLA:
- UI_icon_draw(x, y, ICON_NLA); break;
+ ICON_DRAW(ICON_NLA);
+ break;
case TSE_NLA_TRACK:
- UI_icon_draw(x, y, ICON_NLA); break; // XXX
+ ICON_DRAW(ICON_NLA); /* XXX */
+ break;
case TSE_NLA_ACTION:
- UI_icon_draw(x, y, ICON_ACTION); break;
+ ICON_DRAW(ICON_ACTION);
+ break;
case TSE_DRIVER_BASE:
- UI_icon_draw(x, y, ICON_DRIVER); break;
+ ICON_DRAW(ICON_DRIVER);
+ break;
case TSE_DEFGROUP_BASE:
- UI_icon_draw(x, y, ICON_GROUP_VERTEX); break;
+ ICON_DRAW(ICON_GROUP_VERTEX);
+ break;
case TSE_BONE:
case TSE_EBONE:
- UI_icon_draw(x, y, ICON_BONE_DATA); break;
+ ICON_DRAW(ICON_BONE_DATA);
+ break;
case TSE_CONSTRAINT_BASE:
- UI_icon_draw(x, y, ICON_CONSTRAINT); break;
+ ICON_DRAW(ICON_CONSTRAINT);
+ break;
case TSE_MODIFIER_BASE:
- UI_icon_draw(x, y, ICON_MODIFIER); break;
+ ICON_DRAW(ICON_MODIFIER);
+ break;
case TSE_LINKED_OB:
- UI_icon_draw(x, y, ICON_OBJECT_DATA); break;
+ ICON_DRAW(ICON_OBJECT_DATA);
+ break;
case TSE_LINKED_PSYS:
- UI_icon_draw(x, y, ICON_PARTICLES); break;
+ ICON_DRAW(ICON_PARTICLES);
+ break;
case TSE_MODIFIER:
{
Object *ob = (Object *)tselem->id;
ModifierData *md = BLI_findlink(&ob->modifiers, tselem->nr);
switch ((ModifierType)md->type) {
- case eModifierType_Subsurf:
- UI_icon_draw(x, y, ICON_MOD_SUBSURF); break;
- case eModifierType_Armature:
- UI_icon_draw(x, y, ICON_MOD_ARMATURE); break;
- case eModifierType_Lattice:
- UI_icon_draw(x, y, ICON_MOD_LATTICE); break;
- case eModifierType_Curve:
- UI_icon_draw(x, y, ICON_MOD_CURVE); break;
- case eModifierType_Build:
- UI_icon_draw(x, y, ICON_MOD_BUILD); break;
- case eModifierType_Mirror:
- UI_icon_draw(x, y, ICON_MOD_MIRROR); break;
- case eModifierType_Decimate:
- UI_icon_draw(x, y, ICON_MOD_DECIM); break;
- case eModifierType_Wave:
- UI_icon_draw(x, y, ICON_MOD_WAVE); break;
- case eModifierType_Hook:
- UI_icon_draw(x, y, ICON_HOOK); break;
- case eModifierType_Softbody:
- UI_icon_draw(x, y, ICON_MOD_SOFT); break;
- case eModifierType_Boolean:
- UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break;
- case eModifierType_ParticleSystem:
- UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
+ case eModifierType_Subsurf:
+ ICON_DRAW(ICON_MOD_SUBSURF);
+ break;
+ case eModifierType_Armature:
+ ICON_DRAW(ICON_MOD_ARMATURE);
+ break;
+ case eModifierType_Lattice:
+ ICON_DRAW(ICON_MOD_LATTICE);
+ break;
+ case eModifierType_Curve:
+ ICON_DRAW(ICON_MOD_CURVE);
+ break;
+ case eModifierType_Build:
+ ICON_DRAW(ICON_MOD_BUILD);
+ break;
+ case eModifierType_Mirror:
+ ICON_DRAW(ICON_MOD_MIRROR);
+ break;
+ case eModifierType_Decimate:
+ ICON_DRAW(ICON_MOD_DECIM);
+ break;
+ case eModifierType_Wave:
+ ICON_DRAW(ICON_MOD_WAVE);
+ break;
+ case eModifierType_Hook:
+ ICON_DRAW(ICON_HOOK);
+ break;
+ case eModifierType_Softbody:
+ ICON_DRAW(ICON_MOD_SOFT);
+ break;
+ case eModifierType_Boolean:
+ ICON_DRAW(ICON_MOD_BOOLEAN);
+ break;
+ case eModifierType_ParticleSystem:
+ ICON_DRAW(ICON_MOD_PARTICLES);
+ break;
case eModifierType_ParticleInstance:
- UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
+ ICON_DRAW(ICON_MOD_PARTICLES);
+ break;
case eModifierType_EdgeSplit:
- UI_icon_draw(x, y, ICON_MOD_EDGESPLIT); break;
+ ICON_DRAW(ICON_MOD_EDGESPLIT);
+ break;
case eModifierType_Array:
- UI_icon_draw(x, y, ICON_MOD_ARRAY); break;
+ ICON_DRAW(ICON_MOD_ARRAY);
+ break;
case eModifierType_UVProject:
case eModifierType_UVWarp: /* TODO, get own icon */
- UI_icon_draw(x, y, ICON_MOD_UVPROJECT); break;
+ ICON_DRAW(ICON_MOD_UVPROJECT);
+ break;
case eModifierType_Displace:
- UI_icon_draw(x, y, ICON_MOD_DISPLACE); break;
+ ICON_DRAW(ICON_MOD_DISPLACE);
+ break;
case eModifierType_Shrinkwrap:
- UI_icon_draw(x, y, ICON_MOD_SHRINKWRAP); break;
+ ICON_DRAW(ICON_MOD_SHRINKWRAP);
+ break;
case eModifierType_Cast:
- UI_icon_draw(x, y, ICON_MOD_CAST); break;
+ ICON_DRAW(ICON_MOD_CAST);
+ break;
case eModifierType_MeshDeform:
case eModifierType_SurfaceDeform:
- UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break;
+ ICON_DRAW(ICON_MOD_MESHDEFORM);
+ break;
case eModifierType_Bevel:
- UI_icon_draw(x, y, ICON_MOD_BEVEL); break;
+ ICON_DRAW(ICON_MOD_BEVEL);
+ break;
case eModifierType_Smooth:
case eModifierType_LaplacianSmooth:
case eModifierType_CorrectiveSmooth:
- UI_icon_draw(x, y, ICON_MOD_SMOOTH); break;
+ ICON_DRAW(ICON_MOD_SMOOTH);
+ break;
case eModifierType_SimpleDeform:
- UI_icon_draw(x, y, ICON_MOD_SIMPLEDEFORM); break;
+ ICON_DRAW(ICON_MOD_SIMPLEDEFORM);
+ break;
case eModifierType_Mask:
- UI_icon_draw(x, y, ICON_MOD_MASK); break;
+ ICON_DRAW(ICON_MOD_MASK);
+ break;
case eModifierType_Cloth:
- UI_icon_draw(x, y, ICON_MOD_CLOTH); break;
+ ICON_DRAW(ICON_MOD_CLOTH);
+ break;
case eModifierType_Explode:
- UI_icon_draw(x, y, ICON_MOD_EXPLODE); break;
+ ICON_DRAW(ICON_MOD_EXPLODE);
+ break;
case eModifierType_Collision:
case eModifierType_Surface:
- UI_icon_draw(x, y, ICON_MOD_PHYSICS); break;
+ ICON_DRAW(ICON_MOD_PHYSICS);
+ break;
case eModifierType_Fluidsim:
- UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break;
+ ICON_DRAW(ICON_MOD_FLUIDSIM);
+ break;
case eModifierType_Multires:
- UI_icon_draw(x, y, ICON_MOD_MULTIRES); break;
+ ICON_DRAW(ICON_MOD_MULTIRES);
+ break;
case eModifierType_Smoke:
- UI_icon_draw(x, y, ICON_MOD_SMOKE); break;
+ ICON_DRAW(ICON_MOD_SMOKE);
+ break;
case eModifierType_Solidify:
- UI_icon_draw(x, y, ICON_MOD_SOLIDIFY); break;
+ ICON_DRAW(ICON_MOD_SOLIDIFY);
+ break;
case eModifierType_Screw:
- UI_icon_draw(x, y, ICON_MOD_SCREW); break;
+ ICON_DRAW(ICON_MOD_SCREW);
+ break;
case eModifierType_Remesh:
- UI_icon_draw(x, y, ICON_MOD_REMESH); break;
+ ICON_DRAW(ICON_MOD_REMESH);
+ break;
case eModifierType_WeightVGEdit:
case eModifierType_WeightVGMix:
case eModifierType_WeightVGProximity:
- UI_icon_draw(x, y, ICON_MOD_VERTEX_WEIGHT); break;
+ ICON_DRAW(ICON_MOD_VERTEX_WEIGHT);
+ break;
case eModifierType_DynamicPaint:
- UI_icon_draw(x, y, ICON_MOD_DYNAMICPAINT); break;
+ ICON_DRAW(ICON_MOD_DYNAMICPAINT);
+ break;
case eModifierType_Ocean:
- UI_icon_draw(x, y, ICON_MOD_OCEAN); break;
+ ICON_DRAW(ICON_MOD_OCEAN);
+ break;
case eModifierType_Warp:
- UI_icon_draw(x, y, ICON_MOD_WARP); break;
+ ICON_DRAW(ICON_MOD_WARP);
+ break;
case eModifierType_Skin:
- UI_icon_draw(x, y, ICON_MOD_SKIN); break;
+ ICON_DRAW(ICON_MOD_SKIN);
+ break;
case eModifierType_Triangulate:
- UI_icon_draw(x, y, ICON_MOD_TRIANGULATE); break;
+ ICON_DRAW(ICON_MOD_TRIANGULATE);
+ break;
case eModifierType_MeshCache:
- UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; /* XXX, needs own icon */
+ ICON_DRAW(ICON_MOD_MESHDEFORM); /* XXX, needs own icon */
+ break;
case eModifierType_MeshSequenceCache:
- UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; /* XXX, needs own icon */
+ ICON_DRAW(ICON_MOD_MESHDEFORM); /* XXX, needs own icon */
+ break;
case eModifierType_Wireframe:
- UI_icon_draw(x, y, ICON_MOD_WIREFRAME); break;
+ ICON_DRAW(ICON_MOD_WIREFRAME);
+ break;
case eModifierType_LaplacianDeform:
- UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; /* XXX, needs own icon */
+ ICON_DRAW(ICON_MOD_MESHDEFORM); /* XXX, needs own icon */
+ break;
case eModifierType_DataTransfer:
- UI_icon_draw(x, y, ICON_MOD_DATA_TRANSFER); break;
+ ICON_DRAW(ICON_MOD_DATA_TRANSFER);
+ break;
case eModifierType_NormalEdit:
- UI_icon_draw(x, y, ICON_MOD_NORMALEDIT); break;
+ ICON_DRAW(ICON_MOD_NORMALEDIT);
+ break;
/* Default */
case eModifierType_None:
case eModifierType_ShapeKey:
case NUM_MODIFIER_TYPES:
- UI_icon_draw(x, y, ICON_DOT); break;
+ ICON_DRAW(ICON_DOT);
+ break;
}
break;
}
case TSE_POSE_BASE:
- UI_icon_draw(x, y, ICON_ARMATURE_DATA); break;
+ ICON_DRAW(ICON_ARMATURE_DATA);
+ break;
case TSE_POSE_CHANNEL:
- UI_icon_draw(x, y, ICON_BONE_DATA); break;
+ ICON_DRAW(ICON_BONE_DATA);
+ break;
case TSE_PROXY:
- UI_icon_draw(x, y, ICON_GHOST); break;
+ ICON_DRAW(ICON_GHOST);
+ break;
case TSE_R_LAYER_BASE:
- UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
+ ICON_DRAW(ICON_RENDERLAYERS);
+ break;
case TSE_R_LAYER:
- UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
+ ICON_DRAW(ICON_RENDERLAYERS);
+ break;
case TSE_LINKED_LAMP:
- UI_icon_draw(x, y, ICON_LAMP_DATA); break;
+ ICON_DRAW(ICON_LAMP_DATA);
+ break;
case TSE_LINKED_MAT:
- UI_icon_draw(x, y, ICON_MATERIAL_DATA); break;
+ ICON_DRAW(ICON_MATERIAL_DATA);
+ break;
case TSE_POSEGRP_BASE:
- UI_icon_draw(x, y, ICON_GROUP_BONE); break;
+ ICON_DRAW(ICON_GROUP_BONE);
+ break;
case TSE_SEQUENCE:
if (te->idcode == SEQ_TYPE_MOVIE)
- UI_icon_draw(x, y, ICON_SEQUENCE);
+ ICON_DRAW(ICON_SEQUENCE);
else if (te->idcode == SEQ_TYPE_META)
- UI_icon_draw(x, y, ICON_DOT);
+ ICON_DRAW(ICON_DOT);
else if (te->idcode == SEQ_TYPE_SCENE)
- UI_icon_draw(x, y, ICON_SCENE);
+ ICON_DRAW(ICON_SCENE);
else if (te->idcode == SEQ_TYPE_SOUND_RAM)
- UI_icon_draw(x, y, ICON_SOUND);
+ ICON_DRAW(ICON_SOUND);
else if (te->idcode == SEQ_TYPE_IMAGE)
- UI_icon_draw(x, y, ICON_IMAGE_COL);
+ ICON_DRAW(ICON_IMAGE_COL);
else
- UI_icon_draw(x, y, ICON_PARTICLES);
+ ICON_DRAW(ICON_PARTICLES);
break;
case TSE_SEQ_STRIP:
- UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT);
+ ICON_DRAW(ICON_LIBRARY_DATA_DIRECT);
break;
case TSE_SEQUENCE_DUP:
- UI_icon_draw(x, y, ICON_OBJECT_DATA);
+ ICON_DRAW(ICON_OBJECT_DATA);
break;
case TSE_RNA_STRUCT:
if (RNA_struct_is_ID(te->rnaptr.type)) {
arg.id = (ID *)te->rnaptr.data;
tselem_draw_icon_uibut(&arg, RNA_struct_ui_icon(te->rnaptr.type));
}
- else
- UI_icon_draw(x, y, RNA_struct_ui_icon(te->rnaptr.type));
+ else {
+ int icon = RNA_struct_ui_icon(te->rnaptr.type);
+ ICON_DRAW(icon);
+ }
+ break;
+ case TSE_LAYER_COLLECTION:
+ case TSE_SCENE_COLLECTION:
+ ICON_DRAW(ICON_COLLAPSEMENU);
break;
/* Removed the icons from outliner. Need a better structure with Layers, Palettes and Colors */
#if 0
@@ -1241,7 +1121,8 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
break;
#endif
default:
- UI_icon_draw(x, y, ICON_DOT); break;
+ ICON_DRAW(ICON_DOT);
+ break;
}
}
else if (tselem->id) {
@@ -1351,17 +1232,18 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
}
}
}
+
+#undef ICON_DRAW
}
-static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, SpaceOops *soops, ListBase *lb, int level,
- int xmax, int *offsx, int ys)
+static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, ViewLayer *view_layer, SpaceOops *soops,
+ ListBase *lb, int level, int xmax, int *offsx, int ys, float alpha_fac)
{
TreeElement *te;
TreeStoreElem *tselem;
eOLDrawState active;
for (te = lb->first; te; te = te->next) {
-
/* exit drawing early */
if ((*offsx) - UI_UNIT_X > xmax)
break;
@@ -1374,34 +1256,38 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
/* active blocks get white circle */
if (tselem->type == 0) {
if (te->idcode == ID_OB) {
- active = (OBACT == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
+ active = (OBACT(view_layer) == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
}
else if (scene->obedit && scene->obedit->data == tselem->id) {
active = OL_DRAWSEL_NORMAL;
}
else {
- active = tree_element_active(C, scene, soops, te, OL_SETSEL_NONE, false);
+ active = tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NONE, false);
}
}
else {
- active = tree_element_type_active(NULL, scene, soops, te, tselem, OL_SETSEL_NONE, false);
+ active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false);
}
if (active != OL_DRAWSEL_NONE) {
float ufac = UI_UNIT_X / 20.0f;
+ float color[4] = {1.0f, 1.0f, 1.0f, 0.4f};
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- glColor4ub(255, 255, 255, 100);
- UI_draw_roundbox(
+ color[3] *= alpha_fac;
+
+ UI_draw_roundbox_aa(
+ true,
(float) *offsx + 1.0f * ufac,
(float)ys + 1.0f * ufac,
(float)*offsx + UI_UNIT_X - 1.0f * ufac,
(float)ys + UI_UNIT_Y - ufac,
- (float)UI_UNIT_Y / 2.0f - ufac);
+ (float)UI_UNIT_Y / 2.0f - ufac,
+ color);
glEnable(GL_BLEND); /* roundbox disables */
}
- tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f);
+ tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f * alpha_fac);
te->xs = *offsx;
te->ys = ys;
te->xend = (short)*offsx + UI_UNIT_X;
@@ -1412,7 +1298,7 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
/* this tree element always has same amount of branches, so don't draw */
if (tselem->type != TSE_R_LAYER)
- outliner_draw_iconrow(C, block, scene, soops, &te->subtree, level + 1, xmax, offsx, ys);
+ outliner_draw_iconrow(C, block, scene, view_layer, soops, &te->subtree, level + 1, xmax, offsx, ys, alpha_fac);
}
}
@@ -1421,11 +1307,14 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
static void outliner_set_coord_tree_element(TreeElement *te, int startx, int starty)
{
TreeElement *ten;
-
- /* store coord and continue, we need coordinates for elements outside view too */
- te->xs = startx;
- te->ys = starty;
-
+
+ /* closed items may be displayed in row of parent, don't change their coordinate! */
+ if ((te->flag & TE_ICONROW) == 0) {
+ /* store coord and continue, we need coordinates for elements outside view too */
+ te->xs = startx;
+ te->ys = starty;
+ }
+
for (ten = te->subtree.first; ten; ten = ten->next) {
outliner_set_coord_tree_element(ten, startx + UI_UNIT_X, starty);
}
@@ -1433,24 +1322,28 @@ static void outliner_set_coord_tree_element(TreeElement *te, int startx, int sta
static void outliner_draw_tree_element(
- bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ARegion *ar, SpaceOops *soops,
- TreeElement *te, int startx, int *starty, TreeElement **te_edit)
+ bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ViewLayer *view_layer,
+ ARegion *ar, SpaceOops *soops, TreeElement *te, bool draw_grayed_out,
+ int startx, int *starty, TreeElement **te_edit, TreeElement **te_floating)
{
- TreeElement *ten;
TreeStoreElem *tselem;
float ufac = UI_UNIT_X / 20.0f;
int offsx = 0;
eOLDrawState active = OL_DRAWSEL_NONE;
-
+ float color[4];
tselem = TREESTORE(te);
if (*starty + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && *starty <= ar->v2d.cur.ymax) {
+ const float alpha_fac = draw_grayed_out ? 0.5f : 1.0f;
+ const float alpha = 0.5f * alpha_fac;
int xmax = ar->v2d.cur.xmax;
- unsigned char alpha = 128;
-
+
if ((tselem->flag & TSE_TEXTBUT) && (*te_edit == NULL)) {
*te_edit = te;
}
+ if ((te->drag_data != NULL) && (*te_floating == NULL)) {
+ *te_floating = te;
+ }
/* icons can be ui buts, we don't want it to overlap with restrict */
if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0)
@@ -1458,151 +1351,137 @@ static void outliner_draw_tree_element(
glEnable(GL_BLEND);
- /* start by highlighting search matches
- * we don't expand items when searching in the datablocks but we
- * still want to highlight any filter matches.
- */
- if ((SEARCHING_OUTLINER(soops) || (soops->outlinevis == SO_DATABLOCKS && soops->search_string[0] != 0)) &&
- (tselem->flag & TSE_SEARCHMATCH))
- {
- char col[4];
- UI_GetThemeColorType4ubv(TH_MATCH, SPACE_OUTLINER, col);
- col[3] = alpha;
- glColor4ubv((GLubyte *)col);
- glRecti(startx, *starty + 1, ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
- }
-
/* colors for active/selected data */
if (tselem->type == 0) {
-
if (te->idcode == ID_SCE) {
if (tselem->id == (ID *)scene) {
- glColor4ub(255, 255, 255, alpha);
- active = OL_DRAWSEL_ACTIVE;
- }
- }
- else if (te->idcode == ID_GR) {
- Group *gr = (Group *)tselem->id;
- if (group_select_flag(gr)) {
- char col[4];
- UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
- col[3] = alpha;
- glColor4ubv((GLubyte *)col);
-
+ rgba_float_args_set(color, 1.0f, 1.0f, 1.0f, alpha);
active = OL_DRAWSEL_ACTIVE;
}
}
else if (te->idcode == ID_OB) {
Object *ob = (Object *)tselem->id;
-
- if (ob == OBACT || (ob->flag & SELECT)) {
+ Base *base = (Base *)te->directdata;
+ const bool is_selected = (base != NULL) && ((base->flag & BASE_SELECTED) != 0);
+
+ if (ob == OBACT(view_layer) || is_selected) {
char col[4] = {0, 0, 0, 0};
/* outliner active ob: always white text, circle color now similar to view3d */
active = OL_DRAWSEL_ACTIVE;
- if (ob == OBACT) {
- if (ob->flag & SELECT) {
+ if (ob == OBACT(view_layer)) {
+ if (is_selected) {
UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
col[3] = alpha;
}
active = OL_DRAWSEL_NORMAL;
}
- else if (ob->flag & SELECT) {
+ else if (is_selected) {
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
col[3] = alpha;
}
-
- glColor4ubv((GLubyte *)col);
+ rgba_float_args_set(color, (float)col[0] / 255, (float)col[1] / 255, (float)col[2] / 255, alpha);
}
}
else if (scene->obedit && scene->obedit->data == tselem->id) {
- glColor4ub(255, 255, 255, alpha);
+ rgba_float_args_set(color, 1.0f, 1.0f, 1.0f, alpha);
active = OL_DRAWSEL_ACTIVE;
}
else {
- if (tree_element_active(C, scene, soops, te, OL_SETSEL_NONE, false)) {
- glColor4ub(220, 220, 255, alpha);
+ if (tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NONE, false)) {
+ rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha);
active = OL_DRAWSEL_ACTIVE;
}
}
}
else {
- if (tree_element_type_active(NULL, scene, soops, te, tselem, OL_SETSEL_NONE, false) != OL_DRAWSEL_NONE) {
- active = OL_DRAWSEL_ACTIVE;
- }
- glColor4ub(220, 220, 255, alpha);
+ active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false);
+ rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha);
}
/* active circle */
if (active != OL_DRAWSEL_NONE) {
UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox(
+ UI_draw_roundbox_aa(
+ true,
(float)startx + UI_UNIT_X + 1.0f * ufac,
(float)*starty + 1.0f * ufac,
(float)startx + 2.0f * UI_UNIT_X - 1.0f * ufac,
(float)*starty + UI_UNIT_Y - 1.0f * ufac,
- UI_UNIT_Y / 2.0f - 1.0f * ufac);
+ UI_UNIT_Y / 2.0f - 1.0f * ufac, color);
glEnable(GL_BLEND); /* roundbox disables it */
te->flag |= TE_ACTIVE; // for lookup in display hierarchies
}
+ if ((soops->outlinevis == SO_COLLECTIONS) && (tselem->type == TSE_SCENE_COLLECTION) && (te->parent == NULL)) {
+ /* Master collection can't expand/collapse. */
+ }
+ else if (te->subtree.first || (tselem->type == 0 && te->idcode == ID_SCE) || (te->flag & TE_LAZY_CLOSED)) {
/* open/close icon, only when sublevels, except for scene */
- if (te->subtree.first || (tselem->type == 0 && te->idcode == ID_SCE) || (te->flag & TE_LAZY_CLOSED)) {
- int icon_x;
- icon_x = startx;
-
+ int icon_x = startx;
+
// icons a bit higher
if (TSELEM_OPEN(tselem, soops))
- UI_icon_draw((float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_DOWN);
+ UI_icon_draw_alpha((float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_DOWN,
+ alpha_fac);
else
- UI_icon_draw((float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_RIGHT);
+ UI_icon_draw_alpha((float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_RIGHT,
+ alpha_fac);
}
offsx += UI_UNIT_X;
/* datatype icon */
if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM))) {
-
- tselem_draw_icon(block, xmax, (float)startx + offsx, (float)*starty, tselem, te, 1.0f);
-
+ tselem_draw_icon(block, xmax, (float)startx + offsx, (float)*starty, tselem, te, alpha_fac);
offsx += UI_UNIT_X + 2 * ufac;
}
else
offsx += 2 * ufac;
if (tselem->type == 0 && ID_IS_LINKED(tselem->id)) {
- glPixelTransferf(GL_ALPHA_SCALE, 0.5f);
if (tselem->id->tag & LIB_TAG_MISSING) {
- UI_icon_draw((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_BROKEN);
+ UI_icon_draw_alpha((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_BROKEN,
+ alpha_fac);
}
else if (tselem->id->tag & LIB_TAG_INDIRECT) {
- UI_icon_draw((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_INDIRECT);
+ UI_icon_draw_alpha((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_INDIRECT,
+ alpha_fac);
}
else {
- UI_icon_draw((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_DIRECT);
+ UI_icon_draw_alpha((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_DIRECT,
+ alpha_fac);
}
- glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
+ offsx += UI_UNIT_X + 2 * ufac;
+ }
+ else if (tselem->type == 0 && ID_IS_STATIC_OVERRIDE(tselem->id)) {
+ UI_icon_draw_alpha((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_OVERRIDE,
+ alpha_fac);
offsx += UI_UNIT_X + 2 * ufac;
}
glDisable(GL_BLEND);
/* name */
if ((tselem->flag & TSE_TEXTBUT) == 0) {
+ unsigned char text_col[4];
+
if (active == OL_DRAWSEL_NORMAL) {
- UI_ThemeColor(TH_TEXT_HI);
+ UI_GetThemeColor4ubv(TH_TEXT_HI, text_col);
}
else if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
- UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.75f);
+ UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.75f, text_col);
+ text_col[3] = 255;
}
else {
- UI_ThemeColor(TH_TEXT);
+ UI_GetThemeColor4ubv(TH_TEXT, text_col);
}
+ text_col[3] *= alpha_fac;
- UI_fontstyle_draw_simple(fstyle, startx + offsx, *starty + 5 * ufac, te->name);
+ UI_fontstyle_draw_simple(fstyle, startx + offsx, *starty + 5 * ufac, te->name, text_col);
}
offsx += (int)(UI_UNIT_X + UI_fontstyle_string_width(fstyle, te->name));
@@ -1613,24 +1492,33 @@ static void outliner_draw_tree_element(
if (tselem->type == 0 && te->idcode == ID_SCE) {
/* pass */
}
+ /* this tree element always has same amount of branches, so don't draw */
else if (tselem->type != TSE_R_LAYER) {
- /* this tree element always has same amount of branches, so don't draw */
-
int tempx = startx + offsx;
-
- /* divider */
- UI_ThemeColorShade(TH_BACK, -40);
- glRecti(tempx - 10.0f * ufac,
- *starty + 4.0f * ufac,
- tempx - 8.0f * ufac,
- *starty + UI_UNIT_Y - 4.0f * ufac);
-
+
glEnable(GL_BLEND);
- glPixelTransferf(GL_ALPHA_SCALE, 0.5);
-
- outliner_draw_iconrow(C, block, scene, soops, &te->subtree, 0, xmax, &tempx, *starty);
-
- glPixelTransferf(GL_ALPHA_SCALE, 1.0);
+
+ /* divider */
+ {
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ unsigned char col[4];
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ UI_GetThemeColorShade4ubv(TH_BACK, -40, col);
+ col[3] *= alpha_fac;
+
+ immUniformColor4ubv(col);
+ immRecti(pos, tempx - 10.0f * ufac,
+ *starty + 4.0f * ufac,
+ tempx - 8.0f * ufac,
+ *starty + UI_UNIT_Y - 4.0f * ufac);
+ immUnbindProgram();
+ }
+
+ outliner_draw_iconrow(C, block, scene, view_layer, soops, &te->subtree, 0, xmax, &tempx,
+ *starty, alpha_fac);
+
glDisable(GL_BLEND);
}
}
@@ -1640,16 +1528,20 @@ static void outliner_draw_tree_element(
te->xs = startx;
te->ys = *starty;
te->xend = startx + offsx;
-
+
if (TSELEM_OPEN(tselem, soops)) {
*starty -= UI_UNIT_Y;
- for (ten = te->subtree.first; ten; ten = ten->next) {
- outliner_draw_tree_element(C, block, fstyle, scene, ar, soops, ten, startx + UI_UNIT_X, starty, te_edit);
+ for (TreeElement *ten = te->subtree.first; ten; ten = ten->next) {
+ /* check if element needs to be drawn grayed out, but also gray out
+ * childs of a grayed out parent (pass on draw_grayed_out to childs) */
+ bool draw_childs_grayed_out = draw_grayed_out || (ten->drag_data != NULL);
+ outliner_draw_tree_element(C, block, fstyle, scene, view_layer, ar, soops, ten, draw_childs_grayed_out,
+ startx + UI_UNIT_X, starty, te_edit, te_floating);
}
}
else {
- for (ten = te->subtree.first; ten; ten = ten->next) {
+ for (TreeElement *ten = te->subtree.first; ten; ten = ten->next) {
outliner_set_coord_tree_element(ten, startx, *starty);
}
@@ -1657,115 +1549,284 @@ static void outliner_draw_tree_element(
}
}
-static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty)
+static void outliner_draw_tree_element_floating(
+ const ARegion *ar, const TreeElement *te_floating)
{
- TreeElement *te;
+ const TreeElement *te_insert = te_floating->drag_data->insert_handle;
+ const int line_width = 2;
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ int coord_y = te_insert->ys;
+ int coord_x = te_insert->xs;
+ float col[4];
+
+ if (te_insert == te_floating) {
+ /* don't draw anything */
+ return;
+ }
+
+ UI_GetThemeColorShade4fv(TH_BACK, -40, col);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ glEnable(GL_BLEND);
+
+ if (ELEM(te_floating->drag_data->insert_type, TE_INSERT_BEFORE, TE_INSERT_AFTER)) {
+ if (te_floating->drag_data->insert_type == TE_INSERT_BEFORE) {
+ coord_y += UI_UNIT_Y;
+ }
+ immUniformColor4fv(col);
+ glLineWidth(line_width);
+
+ immBegin(GWN_PRIM_LINE_STRIP, 2);
+ immVertex2f(pos, coord_x, coord_y);
+ immVertex2f(pos, ar->v2d.cur.xmax, coord_y);
+ immEnd();
+ }
+ else {
+ BLI_assert(te_floating->drag_data->insert_type == TE_INSERT_INTO);
+ immUniformColor3fvAlpha(col, col[3] * 0.5f);
+
+ immBegin(GWN_PRIM_TRI_STRIP, 4);
+ immVertex2f(pos, coord_x, coord_y + UI_UNIT_Y);
+ immVertex2f(pos, coord_x, coord_y);
+ immVertex2f(pos, ar->v2d.cur.xmax, coord_y + UI_UNIT_Y);
+ immVertex2f(pos, ar->v2d.cur.xmax, coord_y);
+ immEnd();
+ }
+
+ glDisable(GL_BLEND);
+ immUnbindProgram();
+}
+
+static void outliner_draw_hierarchy_lines_recursive(unsigned pos, SpaceOops *soops, ListBase *lb, int startx,
+ const unsigned char col[4], bool draw_grayed_out,
+ int *starty)
+{
+ TreeElement *te, *te_vertical_line_last = NULL;
TreeStoreElem *tselem;
int y1, y2;
-
- if (BLI_listbase_is_empty(lb)) return;
-
- y1 = y2 = *starty; /* for vertical lines between objects */
+
+ if (BLI_listbase_is_empty(lb)) {
+ return;
+ }
+
+ const unsigned char grayed_alpha = col[3] / 2;
+
+ /* For vertical lines between objects. */
+ y1 = *starty;
for (te = lb->first; te; te = te->next) {
- y2 = *starty;
+ bool draw_childs_grayed_out = draw_grayed_out || (te->drag_data != NULL);
tselem = TREESTORE(te);
-
- /* horizontal line? */
- if (tselem->type == 0 && (te->idcode == ID_OB || te->idcode == ID_SCE))
- glRecti(startx, *starty, startx + UI_UNIT_X, *starty - 1);
-
+
+ if (draw_childs_grayed_out) {
+ immUniformColor3ubvAlpha(col, grayed_alpha);
+ }
+ else {
+ immUniformColor4ubv(col);
+ }
+
+ /* Horizontal Line? */
+ if (tselem->type == 0 && (te->idcode == ID_OB || te->idcode == ID_SCE)) {
+ immRecti(pos, startx, *starty, startx + UI_UNIT_X, *starty - 1);
+
+ /* Vertical Line? */
+ if (te->idcode == ID_OB) {
+ te_vertical_line_last = te;
+ y2 = *starty;
+ }
+ }
+
*starty -= UI_UNIT_Y;
if (TSELEM_OPEN(tselem, soops))
- outliner_draw_hierarchy(soops, &te->subtree, startx + UI_UNIT_X, starty);
+ outliner_draw_hierarchy_lines_recursive(pos, soops, &te->subtree, startx + UI_UNIT_X,
+ col, draw_childs_grayed_out, starty);
}
-
- /* vertical line */
- te = lb->last;
- if (te->parent || lb->first != lb->last) {
- tselem = TREESTORE(te);
- if (tselem->type == 0 && te->idcode == ID_OB) {
-
- glRecti(startx, y1 + UI_UNIT_Y, startx + 1, y2);
- }
+
+ if (draw_grayed_out) {
+ immUniformColor3ubvAlpha(col, grayed_alpha);
+ }
+ else {
+ immUniformColor4ubv(col);
+ }
+
+ /* Vertical line. */
+ te = te_vertical_line_last;
+ if ((te != NULL) && (te->parent || lb->first != lb->last)) {
+ immRecti(pos, startx, y1 + UI_UNIT_Y, startx + 1, y2);
}
}
+static void outliner_draw_hierarchy_lines(SpaceOops *soops, ListBase *lb, int startx, int *starty)
+{
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ unsigned char col[4];
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.4f, col);
+ col[3] = 255;
+
+ glEnable(GL_BLEND);
+ outliner_draw_hierarchy_lines_recursive(pos, soops, lb, startx, col, false, starty);
+ glDisable(GL_BLEND);
+
+ immUnbindProgram();
+}
+
static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
{
TreeElement *te;
TreeStoreElem *tselem;
-
+
for (te = lb->first; te; te = te->next) {
tselem = TREESTORE(te);
/* selection status */
if (TSELEM_OPEN(tselem, soops))
- if (tselem->type == TSE_RNA_STRUCT)
- glRecti(0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
+ if (tselem->type == TSE_RNA_STRUCT) {
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immThemeColorShadeAlpha(TH_BACK, -15, -200);
+ immRecti(pos, 0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
+ immUnbindProgram();
+ }
*starty -= UI_UNIT_Y;
if (TSELEM_OPEN(tselem, soops)) {
outliner_draw_struct_marks(ar, soops, &te->subtree, starty);
- if (tselem->type == TSE_RNA_STRUCT)
- fdrawline(0, (float)*starty + UI_UNIT_Y, ar->v2d.cur.xmax, (float)*starty + UI_UNIT_Y);
+ if (tselem->type == TSE_RNA_STRUCT) {
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immThemeColorShadeAlpha(TH_BACK, -15, -200);
+
+ immBegin(GWN_PRIM_LINES, 2);
+ immVertex2f(pos, 0, (float)*starty + UI_UNIT_Y);
+ immVertex2f(pos, ar->v2d.cur.xmax, (float)*starty + UI_UNIT_Y);
+ immEnd();
+
+ immUnbindProgram();
+ }
}
}
}
-static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
+static void outliner_draw_highlights_recursive(
+ unsigned pos, const ARegion *ar, const SpaceOops *soops, const ListBase *lb,
+ const float col_selection[4], const float col_highlight[4], const float col_searchmatch[4],
+ int start_x, int *io_start_y)
{
- TreeElement *te;
- TreeStoreElem *tselem;
-
- for (te = lb->first; te; te = te->next) {
- tselem = TREESTORE(te);
-
+ const bool is_searching = SEARCHING_OUTLINER(soops) ||
+ (soops->outlinevis == SO_DATABLOCKS &&
+ (soops->filter & SO_FILTER_SEARCH) &&
+ soops->search_string[0] != 0);
+
+ for (TreeElement *te = lb->first; te; te = te->next) {
+ const TreeStoreElem *tselem = TREESTORE(te);
+ const int start_y = *io_start_y;
+
/* selection status */
if (tselem->flag & TSE_SELECTED) {
- glRecti(0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
+ immUniformColor4fv(col_selection);
+ immRecti(pos, 0, start_y + 1, (int)ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1);
+ }
+
+ /* search match highlights
+ * we don't expand items when searching in the datablocks but we
+ * still want to highlight any filter matches. */
+ if (is_searching && (tselem->flag & TSE_SEARCHMATCH)) {
+ immUniformColor4fv(col_searchmatch);
+ immRecti(pos, start_x, start_y + 1, ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1);
+ }
+
+ /* mouse hover highlights */
+ if ((tselem->flag & TSE_HIGHLIGHTED) || (te->drag_data != NULL)) {
+ immUniformColor4fv(col_highlight);
+ immRecti(pos, 0, start_y + 1, (int)ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1);
+ }
+
+ *io_start_y -= UI_UNIT_Y;
+ if (TSELEM_OPEN(tselem, soops)) {
+ outliner_draw_highlights_recursive(
+ pos, ar, soops, &te->subtree, col_selection, col_highlight, col_searchmatch,
+ start_x + UI_UNIT_X, io_start_y);
}
- *starty -= UI_UNIT_Y;
- if (TSELEM_OPEN(tselem, soops)) outliner_draw_selection(ar, soops, &te->subtree, starty);
}
}
+static void outliner_draw_highlights(ARegion *ar, SpaceOops *soops, int startx, int *starty)
+{
+ const float col_highlight[4] = {1.0f, 1.0f, 1.0f, 0.13f};
+ float col_selection[4], col_searchmatch[4];
+
+ UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, col_selection);
+ col_selection[3] = 1.0f; /* no alpha */
+ UI_GetThemeColor4fv(TH_MATCH, col_searchmatch);
+ col_searchmatch[3] = 0.5f;
+
+ glEnable(GL_BLEND);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ outliner_draw_highlights_recursive(pos, ar, soops, &soops->tree, col_selection, col_highlight, col_searchmatch,
+ startx, starty);
+ immUnbindProgram();
+ glDisable(GL_BLEND);
+}
-static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegion *ar,
- SpaceOops *soops, TreeElement **te_edit)
+static void outliner_draw_tree(
+ bContext *C, uiBlock *block, Scene *scene, ViewLayer *view_layer, ARegion *ar,
+ SpaceOops *soops, const bool has_restrict_icons,
+ TreeElement **te_edit)
{
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
- TreeElement *te;
+ TreeElement *te_floating = NULL;
int starty, startx;
- float col[3];
-
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once
-
- if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
+
+ if (soops->outlinevis == SO_DATABLOCKS) {
/* struct marks */
- UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
- //UI_ThemeColorShade(TH_BACK, -20);
starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
outliner_draw_struct_marks(ar, soops, &soops->tree, &starty);
}
-
- /* always draw selection fill before hierarchy */
- UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, col);
- glColor3fv(col);
+
+ /* draw highlights before hierarchy */
starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
- outliner_draw_selection(ar, soops, &soops->tree, &starty);
-
+ startx = 0;
+ outliner_draw_highlights(ar, soops, startx, &starty);
+
+ /* set scissor so tree elements or lines can't overlap restriction icons */
+ GLfloat scissor[4] = {0};
+ if (has_restrict_icons) {
+ int mask_x = BLI_rcti_size_x(&ar->v2d.mask) - (int)OL_TOGW + 1;
+ CLAMP_MIN(mask_x, 0);
+
+ glGetFloatv(GL_SCISSOR_BOX, scissor);
+ glScissor(ar->winrct.xmin, ar->winrct.ymin, mask_x, ar->winy);
+ }
+
// gray hierarchy lines
- UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f);
+
starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y / 2 - OL_Y_OFFSET;
startx = UI_UNIT_X / 2 - 1.0f;
- outliner_draw_hierarchy(soops, &soops->tree, startx, &starty);
-
+ outliner_draw_hierarchy_lines(soops, &soops->tree, startx, &starty);
+
// items themselves
starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
startx = 0;
- for (te = soops->tree.first; te; te = te->next) {
- outliner_draw_tree_element(C, block, fstyle, scene, ar, soops, te, startx, &starty, te_edit);
+ for (TreeElement *te = soops->tree.first; te; te = te->next) {
+ outliner_draw_tree_element(C, block, fstyle, scene, view_layer, ar, soops, te, te->drag_data != NULL,
+ startx, &starty, te_edit, &te_floating);
+ }
+ if (te_floating && te_floating->drag_data->insert_handle) {
+ outliner_draw_tree_element_floating(ar, te_floating);
+ }
+
+ if (has_restrict_icons) {
+ /* reset scissor */
+ glScissor(UNPACK4(scissor));
}
}
@@ -1774,53 +1835,57 @@ static void outliner_back(ARegion *ar)
{
int ystart;
- UI_ThemeColorShade(TH_BACK, 6);
ystart = (int)ar->v2d.tot.ymax;
ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET;
-
- while (ystart + 2 * UI_UNIT_Y > ar->v2d.cur.ymin) {
- glRecti(0, ystart, (int)ar->v2d.cur.xmax, ystart + UI_UNIT_Y);
- ystart -= 2 * UI_UNIT_Y;
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColorShade(TH_BACK, 6);
+
+ const float x1 = 0.0f, x2 = ar->v2d.cur.xmax;
+ float y1 = ystart, y2;
+ int tot = (int)floor(ystart - ar->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y);
+
+ if (tot > 0) {
+ immBegin(GWN_PRIM_TRIS, 6 * tot);
+ while (tot--) {
+ y1 -= 2 * UI_UNIT_Y;
+ y2 = y1 + UI_UNIT_Y;
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x2, y1);
+ immVertex2f(pos, x2, y2);
+
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x2, y2);
+ immVertex2f(pos, x1, y2);
+ }
+ immEnd();
}
+ immUnbindProgram();
}
static void outliner_draw_restrictcols(ARegion *ar)
{
- int ystart;
-
- /* background underneath */
- UI_ThemeColor(TH_BACK);
- glRecti((int)(ar->v2d.cur.xmax - OL_TOGW),
- (int)(ar->v2d.cur.ymin - 1), (int)ar->v2d.cur.xmax, (int)ar->v2d.cur.ymax);
-
- UI_ThemeColorShade(TH_BACK, 6);
- ystart = (int)ar->v2d.tot.ymax;
- ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET;
-
- while (ystart + 2 * UI_UNIT_Y > ar->v2d.cur.ymin) {
- glRecti((int)ar->v2d.cur.xmax - OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart + UI_UNIT_Y);
- ystart -= 2 * UI_UNIT_Y;
- }
-
- UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
-
- /* view */
- sdrawline((int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX),
- (int)ar->v2d.cur.ymax,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX),
- (int)ar->v2d.cur.ymin);
-
- /* render */
- sdrawline((int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX),
- (int)ar->v2d.cur.ymax,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX),
- (int)ar->v2d.cur.ymin);
-
- /* render */
- sdrawline((int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX),
- (int)ar->v2d.cur.ymax,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX),
- (int)ar->v2d.cur.ymin);
+ glLineWidth(1.0f);
+
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColorShadeAlpha(TH_BACK, -15, -200);
+ immBegin(GWN_PRIM_LINES, 6);
+
+ immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymax);
+ immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymin);
+
+ immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), (int)ar->v2d.cur.ymax);
+ immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), (int)ar->v2d.cur.ymin);
+
+ immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), (int)ar->v2d.cur.ymax);
+ immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), (int)ar->v2d.cur.ymin);
+
+ immEnd();
+ immUnbindProgram();
}
/* ****************************************************** */
@@ -1830,19 +1895,21 @@ void draw_outliner(const bContext *C)
{
Main *mainvar = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ARegion *ar = CTX_wm_region(C);
View2D *v2d = &ar->v2d;
SpaceOops *soops = CTX_wm_space_outliner(C);
uiBlock *block;
int sizey = 0, sizex = 0, sizex_rna = 0;
TreeElement *te_edit = NULL;
+ bool has_restrict_icons;
- outliner_build_tree(mainvar, scene, soops); // always
+ outliner_build_tree(mainvar, scene, view_layer, soops, ar); // always
/* get extents of data */
outliner_height(soops, &soops->tree, &sizey);
- if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
+ if (soops->outlinevis == SO_DATABLOCKS) {
/* RNA has two columns:
* - column 1 is (max_width + OL_RNA_COL_SPACEX) or
* (OL_RNA_COL_X), whichever is wider...
@@ -1857,6 +1924,7 @@ void draw_outliner(const bContext *C)
/* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */
sizex = sizex_rna + OL_RNA_COL_SIZEX + 50;
+ has_restrict_icons = false;
}
else {
/* width must take into account restriction columns (if visible) so that entries will still be visible */
@@ -1866,9 +1934,11 @@ void draw_outliner(const bContext *C)
/* constant offset for restriction columns */
// XXX this isn't that great yet...
- if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0)
+ if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0) {
sizex += OL_TOGW * 3;
-
+ }
+
+ has_restrict_icons = !(soops->flag & SO_HIDE_RESTRICTCOLS);
}
/* adds vertical offset */
@@ -1885,19 +1955,14 @@ void draw_outliner(const bContext *C)
/* draw outliner stuff (background, hierarchy lines and names) */
outliner_back(ar);
block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
- outliner_draw_tree((bContext *)C, block, scene, ar, soops, &te_edit);
-
- if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
- /* draw rna buttons */
- outliner_draw_rnacols(ar, sizex_rna);
- outliner_draw_rnabuts(block, ar, soops, sizex_rna, &soops->tree);
- }
- else if ((soops->outlinevis == SO_ID_ORPHANS) && !(soops->flag & SO_HIDE_RESTRICTCOLS)) {
+ outliner_draw_tree((bContext *)C, block, scene, view_layer, ar, soops, has_restrict_icons, &te_edit);
+
+ if ((soops->outlinevis == SO_ID_ORPHANS) && has_restrict_icons) {
/* draw user toggle columns */
outliner_draw_restrictcols(ar);
outliner_draw_userbuts(block, ar, soops, &soops->tree);
}
- else if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) {
+ else if (has_restrict_icons) {
/* draw restriction columns */
outliner_draw_restrictcols(ar);
outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree);