diff options
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.c')
-rw-r--r-- | source/blender/editors/space_outliner/outliner_draw.c | 1767 |
1 files changed, 1045 insertions, 722 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c index a35dffc0fcc..5d2be638964 100644 --- a/source/blender/editors/space_outliner/outliner_draw.c +++ b/source/blender/editors/space_outliner/outliner_draw.c @@ -34,6 +34,7 @@ #include "DNA_gpencil_types.h" #include "DNA_group_types.h" #include "DNA_lamp_types.h" +#include "DNA_lightprobe_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" @@ -48,9 +49,10 @@ #include "BKE_context.h" #include "BKE_deform.h" -#include "BKE_depsgraph.h" #include "BKE_fcurve.h" #include "BKE_global.h" +#include "BKE_idcode.h" +#include "BKE_layer.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_modifier.h" @@ -58,6 +60,9 @@ #include "BKE_scene.h" #include "BKE_object.h" +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_build.h" + #include "ED_armature.h" #include "ED_keyframing.h" #include "ED_object.h" @@ -66,8 +71,7 @@ #include "WM_api.h" #include "WM_types.h" -#include "BIF_gl.h" -#include "BIF_glutil.h" +#include "GPU_immediate.h" #include "UI_interface.h" #include "UI_interface_icons.h" @@ -89,8 +93,9 @@ static void outliner_height(SpaceOops *soops, ListBase *lb, int *h) TreeElement *te = lb->first; while (te) { TreeStoreElem *tselem = TREESTORE(te); - if (TSELEM_OPEN(tselem, soops)) + if (TSELEM_OPEN(tselem, soops)) { outliner_height(soops, &te->subtree, h); + } (*h) += UI_UNIT_Y; te = te->next; } @@ -129,12 +134,27 @@ static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int start if (startx + 100 > *w) *w = startx + 100; - if (TSELEM_OPEN(tselem, soops)) + if (TSELEM_OPEN(tselem, soops)) { outliner_rna_width(soops, &te->subtree, w, startx + UI_UNIT_X); + } te = te->next; } } +/** + * The active object is only needed for reference. + */ +static bool is_object_data_in_editmode(const ID *id, const Object *obact) +{ + const short id_type = GS(id->name); + return ( + (obact && (obact->mode & OB_MODE_EDIT)) && + (id && OB_DATA_SUPPORT_EDITMODE(id_type)) && + (GS(((ID *)obact->data)->name) == id_type) && + BKE_object_data_is_in_editmode(id) + ); +} + /* ****************************************************** */ static void restrictbutton_recursive_ebone(bContext *C, EditBone *ebone_parent, int flag, bool set_flag) @@ -172,116 +192,6 @@ static void restrictbutton_recursive_bone(Bone *bone_parent, int flag, bool set_ } -static void restrictbutton_recursive_child(bContext *C, Scene *scene, Object *ob_parent, char flag, - bool state, bool deselect, const char *rnapropname) -{ - Main *bmain = CTX_data_main(C); - Object *ob; - - for (ob = bmain->object.first; ob; ob = ob->id.next) { - if (BKE_object_is_child_recursive(ob_parent, ob)) { - /* only do if child object is selectable */ - if ((flag == OB_RESTRICT_SELECT) || (ob->restrictflag & OB_RESTRICT_SELECT) == 0) { - if (state) { - ob->restrictflag |= flag; - if (deselect) { - ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT); - } - } - else { - ob->restrictflag &= ~flag; - } - } - - if (rnapropname) { - PointerRNA ptr; - PropertyRNA *prop; - ID *id; - bAction *action; - FCurve *fcu; - bool driven, special; - - RNA_id_pointer_create(&ob->id, &ptr); - prop = RNA_struct_find_property(&ptr, rnapropname); - fcu = rna_get_fcurve_context_ui(C, &ptr, prop, 0, NULL, &action, &driven, &special); - - if (fcu && !driven) { - id = ptr.id.data; - if (autokeyframe_cfra_can_key(scene, id)) { - ReportList *reports = CTX_wm_reports(C); - ToolSettings *ts = scene->toolsettings; - eInsertKeyFlags key_flag = ANIM_get_keyframing_flags(scene, 1); - - fcu->flag &= ~FCURVE_SELECTED; - insert_keyframe(bmain, reports, id, action, ((fcu->grp) ? (fcu->grp->name) : (NULL)), - fcu->rna_path, fcu->array_index, CFRA, ts->keyframe_type, key_flag); - /* Assuming this is not necessary here, since 'ancestor' object button will do it anyway. */ - /* WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); */ - } - } - } - } - } -} - -static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2) -{ - Scene *scene = (Scene *)poin; - Object *ob = (Object *)poin2; - - if (!common_restrict_check(C, ob)) return; - - /* deselect objects that are invisible */ - if (ob->restrictflag & OB_RESTRICT_VIEW) { - /* Ouch! There is no backwards pointer from Object to Base, - * so have to do loop to find it. */ - ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT); - } - - if (CTX_wm_window(C)->eventstate->ctrl) { - restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_VIEW, - (ob->restrictflag & OB_RESTRICT_VIEW) != 0, true, "hide"); - } - - WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); - -} - -static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2) -{ - Scene *scene = (Scene *)poin; - Object *ob = (Object *)poin2; - - if (!common_restrict_check(C, ob)) return; - - /* if select restriction has just been turned on */ - if (ob->restrictflag & OB_RESTRICT_SELECT) { - /* Ouch! There is no backwards pointer from Object to Base, - * so have to do loop to find it. */ - ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT); - } - - if (CTX_wm_window(C)->eventstate->ctrl) { - restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_SELECT, - (ob->restrictflag & OB_RESTRICT_SELECT) != 0, true, NULL); - } - - WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); - -} - -static void restrictbutton_rend_cb(bContext *C, void *poin, void *poin2) -{ - Object *ob = (Object *)poin2; - - if (CTX_wm_window(C)->eventstate->ctrl) { - restrictbutton_recursive_child(C, (Scene *)poin, ob, OB_RESTRICT_RENDER, - (ob->restrictflag & OB_RESTRICT_RENDER) != 0, false, "hide_render"); - } - - WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, poin); -} - static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2)) { WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, poin); @@ -291,7 +201,7 @@ static void restrictbutton_modifier_cb(bContext *C, void *UNUSED(poin), void *po { Object *ob = (Object *)poin2; - DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + DEG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob); } @@ -355,118 +265,62 @@ static void restrictbutton_gp_layer_flag_cb(bContext *C, void *UNUSED(poin), voi WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL); } -static int group_restrict_flag(Group *gr, int flag) +static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void *UNUSED(poin2)) { - GroupObject *gob; + ID *id = (ID *)poin; -#ifdef USE_GROUP_SELECT - for (gob = gr->gobject.first; gob; gob = gob->next) { - if ((gob->ob->restrictflag & flag) == 0) - return 0; - } - return 1; -#else - /* weak but fast */ - if ((gob = gr->gobject.first)) - if ((gob->ob->restrictflag & flag) == 0) - return 0; - return 1; -#endif -} + BLI_assert(id != NULL); -static int group_select_flag(Group *gr) -{ - GroupObject *gob; - -#ifdef USE_GROUP_SELECT - for (gob = gr->gobject.first; gob; gob = gob->next) - if ((gob->ob->flag & SELECT)) - return 1; - - return 0; -#else - /* weak but fast */ - if ((gob = gr->gobject.first)) - if (gob->ob->flag & SELECT) - return 1; - return 0; -#endif + if (id->flag & LIB_FAKEUSER) { + id_us_plus(id); + } + else { + id_us_min(id); + } } -void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag) +static void hidebutton_base_flag_cb(bContext *C, void *poin, void *poin2) { - Scene *scene = (Scene *)poin; - GroupObject *gob; - Group *gr = (Group *)poin2; + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = poin; + Base *base = poin2; + bool extend = (CTX_wm_window(C)->eventstate->ctrl == 0); - if (group_restrict_flag(gr, flag)) { - for (gob = gr->gobject.first; gob; gob = gob->next) { - if (ID_IS_LINKED(gob->ob)) - continue; + /* Undo button toggle, let function do it. */ + base->flag ^= BASE_HIDE; - gob->ob->restrictflag &= ~flag; + BKE_base_set_visible(scene, view_layer, base, extend); - if (flag == OB_RESTRICT_VIEW) - if (gob->ob->flag & SELECT) - ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_DESELECT); - } + if (!extend && (base->flag & BASE_VISIBLED)) { + /* Auto select solo-ed object. */ + ED_object_base_select(base, BA_SELECT); + view_layer->basact = base; } - else { - for (gob = gr->gobject.first; gob; gob = gob->next) { - if (ID_IS_LINKED(gob->ob)) - continue; - - /* not in editmode */ - if (scene->obedit != gob->ob) { - gob->ob->restrictflag |= flag; - if (ELEM(flag, OB_RESTRICT_SELECT, OB_RESTRICT_VIEW)) { - if ((gob->ob->flag & SELECT)) { - ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_DESELECT); - } - } - } - } - } + DEG_id_tag_update(&scene->id, DEG_TAG_BASE_FLAGS_UPDATE); + WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } -static void restrictbutton_gr_restrict_view(bContext *C, void *poin, void *poin2) +static void hidebutton_layer_collection_flag_cb(bContext *C, void *poin, void *poin2) { - restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_VIEW); - WM_event_add_notifier(C, NC_GROUP, NULL); - DAG_id_type_tag(CTX_data_main(C), ID_OB); -} -static void restrictbutton_gr_restrict_select(bContext *C, void *poin, void *poin2) -{ - restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_SELECT); - WM_event_add_notifier(C, NC_GROUP, NULL); -} -static void restrictbutton_gr_restrict_render(bContext *C, void *poin, void *poin2) -{ - restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_RENDER); - WM_event_add_notifier(C, NC_GROUP, NULL); -} + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = poin; + LayerCollection *lc = poin2; + bool extend = (CTX_wm_window(C)->eventstate->ctrl == 0); -static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void *UNUSED(poin2)) -{ - ID *id = (ID *)poin; + /* Undo button toggle, let function do it. */ + lc->runtime_flag ^= LAYER_COLLECTION_HAS_VISIBLE_OBJECTS; - BLI_assert(id != NULL); + BKE_layer_collection_set_visible(scene, view_layer, lc, extend); - if (id->flag & LIB_FAKEUSER) { - id_us_plus(id); - } - else { - id_us_min(id); - } + DEG_id_tag_update(&scene->id, DEG_TAG_BASE_FLAGS_UPDATE); + WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene); } - static void namebutton_cb(bContext *C, void *tsep, char *oldname) { Main *bmain = CTX_data_main(C); SpaceOops *soops = CTX_wm_space_outliner(C); - Scene *scene = CTX_data_scene(C); Object *obedit = CTX_data_edit_object(C); BLI_mempool *ts = soops->treestore; TreeStoreElem *tselem = tsep; @@ -528,37 +382,39 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname) BLI_strncpy(newname, ebone->name, sizeof(ebone->name)); BLI_strncpy(ebone->name, oldname, sizeof(ebone->name)); ED_armature_bone_rename(bmain, obedit->data, oldname, newname); - WM_event_add_notifier(C, NC_OBJECT | ND_POSE, OBACT); + WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL); } break; } case TSE_BONE: { + ViewLayer *view_layer = CTX_data_view_layer(C); + Scene *scene = CTX_data_scene(C); + bArmature *arm = (bArmature *)tselem->id; Bone *bone = te->directdata; - Object *ob; char newname[sizeof(bone->name)]; /* always make current object active */ - tree_element_active(C, scene, soops, te, OL_SETSEL_NORMAL, true); - ob = OBACT; + tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, true); /* restore bone name */ BLI_strncpy(newname, bone->name, sizeof(bone->name)); BLI_strncpy(bone->name, oldname, sizeof(bone->name)); - ED_armature_bone_rename(bmain, ob->data, oldname, newname); - WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); + ED_armature_bone_rename(bmain, arm, oldname, newname); + WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL); break; } case TSE_POSE_CHANNEL: { + Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = (Object *)tselem->id; bPoseChannel *pchan = te->directdata; - Object *ob; char newname[sizeof(pchan->name)]; /* always make current pose-bone active */ - tree_element_active(C, scene, soops, te, OL_SETSEL_NORMAL, true); - ob = OBACT; + tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, true); BLI_assert(ob->type == OB_ARMATURE); @@ -566,7 +422,7 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname) BLI_strncpy(newname, pchan->name, sizeof(pchan->name)); BLI_strncpy(pchan->name, oldname, sizeof(pchan->name)); ED_armature_bone_rename(bmain, ob->data, oldname, newname); - WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); + WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL); break; } case TSE_POSEGRP: @@ -591,237 +447,240 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname) break; } case TSE_R_LAYER: + { + Scene *scene = (Scene *)tselem->id; + ViewLayer *view_layer = te->directdata; + + /* Restore old name. */ + char newname[sizeof(view_layer->name)]; + BLI_strncpy(newname, view_layer->name, sizeof(view_layer->name)); + BLI_strncpy(view_layer->name, oldname, sizeof(view_layer->name)); + + /* Rename, preserving animation and compositing data. */ + BKE_view_layer_rename(bmain, scene, view_layer, newname); + WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL); + break; + } + case TSE_LAYER_COLLECTION: + { + BLI_libblock_ensure_unique_name(bmain, tselem->id->name); + WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL); break; + } } } tselem->flag &= ~TSE_TEXTBUT; } } -static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase *lb) +static void outliner_draw_restrictbuts( + uiBlock *block, Scene *scene, ViewLayer *view_layer, ARegion *ar, SpaceOops *soops, ListBase *lb) { uiBut *bt; - TreeElement *te; - TreeStoreElem *tselem; - Object *ob = NULL; - Group *gr = NULL; - PropertyRNA *object_prop_hide, *object_prop_hide_select, *object_prop_hide_render; + /* get RNA properties (once for speed) */ + PropertyRNA *object_prop_hide_viewport, *object_prop_hide_select, *object_prop_hide_render; + PropertyRNA *collection_prop_hide_viewport, *collection_prop_hide_select, *collection_prop_hide_render; - /* get RNA properties (once) */ - object_prop_hide = RNA_struct_type_find_property(&RNA_Object, "hide"); + object_prop_hide_viewport = RNA_struct_type_find_property(&RNA_Object, "hide_viewport"); object_prop_hide_select = RNA_struct_type_find_property(&RNA_Object, "hide_select"); object_prop_hide_render = RNA_struct_type_find_property(&RNA_Object, "hide_render"); - BLI_assert(object_prop_hide && object_prop_hide_select && object_prop_hide_render); - - - for (te = lb->first; te; te = te->next) { - tselem = TREESTORE(te); + collection_prop_hide_select = RNA_struct_type_find_property(&RNA_Collection, "hide_select"); + collection_prop_hide_viewport = RNA_struct_type_find_property(&RNA_Collection, "hide_viewport"); + collection_prop_hide_render = RNA_struct_type_find_property(&RNA_Collection, "hide_render"); + + BLI_assert(object_prop_hide_viewport && + object_prop_hide_select && + object_prop_hide_render && + collection_prop_hide_viewport && + collection_prop_hide_select && + collection_prop_hide_render); + + for (TreeElement *te = lb->first; te; te = te->next) { + TreeStoreElem *tselem = TREESTORE(te); if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { - /* objects have toggle-able restriction flags */ - if (tselem->type == 0 && te->idcode == ID_OB) { - PointerRNA ptr; + if (tselem->type == TSE_R_LAYER && (soops->outlinevis == SO_SCENES)) { + /* View layer render toggle. */ + ViewLayer *layer = te->directdata; + + bt = uiDefIconButBitS( + block, UI_BTYPE_ICON_TOGGLE_N, VIEW_LAYER_RENDER, 0, ICON_RESTRICT_RENDER_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &layer->flag, 0, 0, 0, 0, TIP_("Use view layer for rendering")); + UI_but_func_set(bt, restrictbutton_r_lay_cb, tselem->id, NULL); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); + } + else if (tselem->type == 0 && te->idcode == ID_OB) { + Object *ob = (Object *)tselem->id; + Base *base = BKE_view_layer_base_find(view_layer, ob); + + if (base) { + bt = uiDefIconButBitS( + block, UI_BTYPE_ICON_TOGGLE, BASE_HIDE, 0, ICON_HIDE_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &base->flag, 0, 0, 0, 0, + TIP_("Hide object in viewport (Ctrl to isolate)")); + UI_but_func_set(bt, hidebutton_base_flag_cb, view_layer, base); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); + } - ob = (Object *)tselem->id; + PointerRNA ptr; RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr); - UI_block_emboss_set(block, UI_EMBOSS_NONE); bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_VIEW_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, - &ptr, object_prop_hide, -1, 0, 0, -1, -1, - TIP_("Restrict viewport visibility (Ctrl - Recursive)")); - UI_but_func_set(bt, restrictbutton_view_cb, scene, ob); + &ptr, object_prop_hide_viewport, -1, 0, 0, -1, -1, + TIP_("Restrict viewport visibility")); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_SELECT_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y, &ptr, object_prop_hide_select, -1, 0, 0, -1, -1, - TIP_("Restrict viewport selection (Ctrl - Recursive)")); - UI_but_func_set(bt, restrictbutton_sel_cb, scene, ob); + TIP_("Restrict viewport selection")); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_RENDER_OFF, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y, &ptr, object_prop_hide_render, -1, 0, 0, -1, -1, - TIP_("Restrict rendering (Ctrl - Recursive)")); - UI_but_func_set(bt, restrictbutton_rend_cb, scene, ob); + TIP_("Restrict render visibility")); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - UI_block_emboss_set(block, UI_EMBOSS); - - } - if (tselem->type == 0 && te->idcode == ID_GR) { - int restrict_bool; - int but_flag = UI_BUT_DRAG_LOCK; - gr = (Group *)tselem->id; - - if (ID_IS_LINKED(gr)) - but_flag |= UI_BUT_DISABLED; - - UI_block_emboss_set(block, UI_EMBOSS_NONE); - - restrict_bool = group_restrict_flag(gr, OB_RESTRICT_VIEW); - bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, - NULL, 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View")); - UI_but_func_set(bt, restrictbutton_gr_restrict_view, scene, gr); - UI_but_flag_enable(bt, but_flag); - - restrict_bool = group_restrict_flag(gr, OB_RESTRICT_SELECT); - bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y, - NULL, 0, 0, 0, 0, TIP_("Restrict/Allow selection in the 3D View")); - UI_but_func_set(bt, restrictbutton_gr_restrict_select, scene, gr); - UI_but_flag_enable(bt, but_flag); - - restrict_bool = group_restrict_flag(gr, OB_RESTRICT_RENDER); - bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y, - NULL, 0, 0, 0, 0, TIP_("Restrict/Allow renderability")); - UI_but_func_set(bt, restrictbutton_gr_restrict_render, scene, gr); - UI_but_flag_enable(bt, but_flag); - - UI_block_emboss_set(block, UI_EMBOSS); - } - /* scene render layers and passes have toggle-able flags too! */ - else if (tselem->type == TSE_R_LAYER) { - UI_block_emboss_set(block, UI_EMBOSS_NONE); - - bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE_N, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT - 1, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, - UI_UNIT_Y, te->directdata, 0, 0, 0, 0, TIP_("Render this RenderLayer")); - UI_but_func_set(bt, restrictbutton_r_lay_cb, tselem->id, NULL); - UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - - UI_block_emboss_set(block, UI_EMBOSS); - } - else if (tselem->type == TSE_R_PASS) { - int *layflag = te->directdata; - int passflag = 1 << tselem->nr; - - UI_block_emboss_set(block, UI_EMBOSS_NONE); - - - bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, passflag, 0, ICON_CHECKBOX_HLT - 1, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, - UI_UNIT_Y, layflag, 0, 0, 0, 0, TIP_("Render this Pass")); - UI_but_func_set(bt, restrictbutton_r_lay_cb, tselem->id, NULL); - UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - - layflag++; /* is lay_xor */ - if (ELEM(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, - SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT)) - { - bt = uiDefIconButBitI(block, UI_BTYPE_TOGGLE, passflag, 0, (*layflag & passflag) ? ICON_DOT : ICON_BLANK1, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, - UI_UNIT_Y, layflag, 0, 0, 0, 0, TIP_("Exclude this Pass from Combined")); - UI_but_func_set(bt, restrictbutton_r_lay_cb, tselem->id, NULL); - UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - } - - UI_block_emboss_set(block, UI_EMBOSS); } else if (tselem->type == TSE_MODIFIER) { ModifierData *md = (ModifierData *)te->directdata; - ob = (Object *)tselem->id; + Object *ob = (Object *)tselem->id; - UI_block_emboss_set(block, UI_EMBOSS_NONE); - bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, - UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, - TIP_("Restrict/Allow visibility in the 3D View")); + bt = uiDefIconButBitI( + block, UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, + TIP_("Restrict/Allow visibility in the 3D View")); UI_but_func_set(bt, restrictbutton_modifier_cb, scene, ob); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, - UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, TIP_("Restrict/Allow renderability")); + bt = uiDefIconButBitI( + block, UI_BTYPE_ICON_TOGGLE_N, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, TIP_("Restrict/Allow renderability")); UI_but_func_set(bt, restrictbutton_modifier_cb, scene, ob); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - - UI_block_emboss_set(block, UI_EMBOSS); } else if (tselem->type == TSE_POSE_CHANNEL) { bPoseChannel *pchan = (bPoseChannel *)te->directdata; Bone *bone = pchan->bone; - ob = (Object *)tselem->id; + Object *ob = (Object *)tselem->id; - UI_block_emboss_set(block, UI_EMBOSS_NONE); - bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, - UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, - TIP_("Restrict/Allow visibility in the 3D View")); + bt = uiDefIconButBitI( + block, UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_P, 0, ICON_HIDE_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, + TIP_("Restrict/Allow visibility in the 3D View")); UI_but_func_set(bt, restrictbutton_bone_visibility_cb, ob->data, bone); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, - UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, - TIP_("Restrict/Allow selection in the 3D View")); + bt = uiDefIconButBitI( + block, UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, + TIP_("Restrict/Allow selection in the 3D View")); UI_but_func_set(bt, restrictbutton_bone_select_cb, ob->data, bone); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - - UI_block_emboss_set(block, UI_EMBOSS); } else if (tselem->type == TSE_EBONE) { EditBone *ebone = (EditBone *)te->directdata; - UI_block_emboss_set(block, UI_EMBOSS_NONE); - bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, - UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, - TIP_("Restrict/Allow visibility in the 3D View")); + bt = uiDefIconButBitI( + block, UI_BTYPE_ICON_TOGGLE, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, + TIP_("Restrict/Allow visibility in the 3D View")); UI_but_func_set(bt, restrictbutton_ebone_visibility_cb, NULL, ebone); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, - UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, - TIP_("Restrict/Allow selection in the 3D View")); + bt = uiDefIconButBitI( + block, UI_BTYPE_ICON_TOGGLE, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, + TIP_("Restrict/Allow selection in the 3D View")); UI_but_func_set(bt, restrictbutton_ebone_select_cb, NULL, ebone); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - - UI_block_emboss_set(block, UI_EMBOSS); } else if (tselem->type == TSE_GP_LAYER) { bGPDlayer *gpl = (bGPDlayer *)te->directdata; - UI_block_emboss_set(block, UI_EMBOSS_NONE); - - bt = uiDefIconButBitS(block, UI_BTYPE_ICON_TOGGLE, GP_LAYER_HIDE, 0, ICON_RESTRICT_VIEW_OFF, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, - UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0, - TIP_("Restrict/Allow visibility in the 3D View")); + bt = uiDefIconButBitS( + block, UI_BTYPE_ICON_TOGGLE, GP_LAYER_HIDE, 0, ICON_HIDE_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0, + TIP_("Restrict/Allow visibility in the 3D View")); UI_but_func_set(bt, restrictbutton_gp_layer_flag_cb, NULL, gpl); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - bt = uiDefIconButBitS(block, UI_BTYPE_ICON_TOGGLE, GP_LAYER_LOCKED, 0, ICON_UNLOCKED, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, - UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0, - TIP_("Restrict/Allow editing of strokes and keyframes in this layer")); + bt = uiDefIconButBitS( + block, UI_BTYPE_ICON_TOGGLE, GP_LAYER_LOCKED, 0, ICON_UNLOCKED, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &gpl->flag, 0, 0, 0, 0, + TIP_("Restrict/Allow editing of strokes and keyframes in this layer")); UI_but_func_set(bt, restrictbutton_gp_layer_flag_cb, NULL, gpl); UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); /* TODO: visibility in renders */ + } + else if (outliner_is_collection_tree_element(te)) { + LayerCollection *lc = (tselem->type == TSE_LAYER_COLLECTION) ? te->directdata : NULL; + Collection *collection = outliner_collection_from_tree_element(te); + + if ((!lc || !(lc->flag & LAYER_COLLECTION_EXCLUDE)) && + !(collection->flag & COLLECTION_IS_MASTER)) + { + if (lc && (lc->runtime_flag & LAYER_COLLECTION_HAS_ENABLED_OBJECTS)) { + bt = uiDefIconButBitS( + block, UI_BTYPE_ICON_TOGGLE_N, LAYER_COLLECTION_HAS_VISIBLE_OBJECTS, 0, ICON_HIDE_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &lc->runtime_flag, 0, 0, 0, 0, + TIP_("Hide collection in viewport (Ctrl to isolate)")); + UI_but_func_set(bt, hidebutton_layer_collection_flag_cb, view_layer, lc); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); + } + + PointerRNA collection_ptr; + RNA_id_pointer_create(&collection->id, &collection_ptr); + + bt = uiDefIconButR_prop( + block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_VIEW_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &collection_ptr, collection_prop_hide_viewport, -1, 0, 0, 0, 0, NULL); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); + + bt = uiDefIconButR_prop( + block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_RENDER_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &collection_ptr, collection_prop_hide_render, -1, 0, 0, 0, 0, NULL); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); - UI_block_emboss_set(block, UI_EMBOSS); + bt = uiDefIconButR_prop( + block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_SELECT_OFF, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, + UI_UNIT_Y, &collection_ptr, collection_prop_hide_select, -1, 0, 0, 0, 0, NULL); + UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK); + } } } - if (TSELEM_OPEN(tselem, soops)) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree); + if (TSELEM_OPEN(tselem, soops)) { + outliner_draw_restrictbuts(block, scene, view_layer, ar, soops, &te->subtree); + } } } static void outliner_draw_userbuts(uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb) { - uiBut *bt; - TreeElement *te; - TreeStoreElem *tselem; - for (te = lb->first; te; te = te->next) { - tselem = TREESTORE(te); + for (TreeElement *te = lb->first; te; te = te->next) { + TreeStoreElem *tselem = TREESTORE(te); if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { if (tselem->type == 0) { + uiBut *bt; ID *id = tselem->id; const char *tip = NULL; int icon = ICON_NONE; @@ -831,8 +690,6 @@ static void outliner_draw_userbuts(uiBlock *block, ARegion *ar, SpaceOops *soops if (ID_IS_LINKED(id)) but_flag |= UI_BUT_DISABLED; - UI_block_emboss_set(block, UI_EMBOSS_NONE); - if (id->flag & LIB_FAKEUSER) { icon = ICON_FILE_TICK; tip = TIP_("Data-block will be retained using a fake user"); @@ -841,34 +698,37 @@ static void outliner_draw_userbuts(uiBlock *block, ARegion *ar, SpaceOops *soops icon = ICON_X; tip = TIP_("Data-block has no users and will be deleted"); } - bt = uiDefIconButBitS(block, UI_BTYPE_TOGGLE, LIB_FAKEUSER, 1, icon, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, - &id->flag, 0, 0, 0, 0, tip); + bt = uiDefIconButBitS( + block, UI_BTYPE_TOGGLE, LIB_FAKEUSER, 1, icon, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y, + &id->flag, 0, 0, 0, 0, tip); UI_but_func_set(bt, restrictbutton_id_user_toggle, id, NULL); UI_but_flag_enable(bt, but_flag); BLI_str_format_int_grouped(buf, id->us); - bt = uiDefBut(block, UI_BTYPE_BUT, 1, buf, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, - UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, - TIP_("Number of users of this data-block")); + bt = uiDefBut( + block, UI_BTYPE_BUT, 1, buf, + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, + UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, + TIP_("Number of users of this data-block")); UI_but_flag_enable(bt, but_flag); - bt = uiDefButBitS(block, UI_BTYPE_TOGGLE, LIB_FAKEUSER, 1, (id->flag & LIB_FAKEUSER) ? "F" : " ", - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y, - &id->flag, 0, 0, 0, 0, - TIP_("Data-block has a 'fake' user which will keep it in the file " - "even if nothing else uses it")); + bt = uiDefButBitS( + block, UI_BTYPE_TOGGLE, LIB_FAKEUSER, 1, (id->flag & LIB_FAKEUSER) ? "F" : " ", + (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y, + &id->flag, 0, 0, 0, 0, + TIP_("Data-block has a 'fake' user which will keep it in the file " + "even if nothing else uses it")); UI_but_func_set(bt, restrictbutton_id_user_toggle, id, NULL); UI_but_flag_enable(bt, but_flag); - - UI_block_emboss_set(block, UI_EMBOSS); } } - if (TSELEM_OPEN(tselem, soops)) outliner_draw_userbuts(block, ar, soops, &te->subtree); + if (TSELEM_OPEN(tselem, soops)) { + outliner_draw_userbuts(block, ar, soops, &te->subtree); + } } } @@ -879,29 +739,32 @@ static void outliner_draw_rnacols(ARegion *ar, int sizex) float miny = v2d->cur.ymin; if (miny < v2d->tot.ymin) miny = v2d->tot.ymin; - UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); + glLineWidth(1.0f); + + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformThemeColorShadeAlpha(TH_BACK, -15, -200); + + immBegin(GWN_PRIM_LINES, 4); + + immVertex2f(pos, sizex, v2d->cur.ymax); + immVertex2f(pos, sizex, miny); - /* draw column separator lines */ - fdrawline((float)sizex, - v2d->cur.ymax, - (float)sizex, - miny); + immVertex2f(pos, sizex + OL_RNA_COL_SIZEX, v2d->cur.ymax); + immVertex2f(pos, sizex + OL_RNA_COL_SIZEX, miny); - fdrawline((float)sizex + OL_RNA_COL_SIZEX, - v2d->cur.ymax, - (float)sizex + OL_RNA_COL_SIZEX, - miny); + immEnd(); + + immUnbindProgram(); } static void outliner_draw_rnabuts(uiBlock *block, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb) { - TreeElement *te; - TreeStoreElem *tselem; PointerRNA *ptr; PropertyRNA *prop; - for (te = lb->first; te; te = te->next) { - tselem = TREESTORE(te); + for (TreeElement *te = lb->first; te; te = te->next) { + TreeStoreElem *tselem = TREESTORE(te); if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { if (tselem->type == TSE_RNA_PROPERTY) { ptr = &te->rnaptr; @@ -909,17 +772,20 @@ static void outliner_draw_rnabuts(uiBlock *block, ARegion *ar, SpaceOops *soops, if (!TSELEM_OPEN(tselem, soops)) { if (RNA_property_type(prop) == PROP_POINTER) { - uiBut *but = uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, te->ys, - OL_RNA_COL_SIZEX, UI_UNIT_Y - 1); + uiBut *but = uiDefAutoButR( + block, ptr, prop, -1, "", ICON_NONE, sizex, te->ys, + OL_RNA_COL_SIZEX, UI_UNIT_Y - 1); UI_but_flag_enable(but, UI_BUT_DISABLED); } else if (RNA_property_type(prop) == PROP_ENUM) { - uiDefAutoButR(block, ptr, prop, -1, NULL, ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX, - UI_UNIT_Y - 1); + uiDefAutoButR( + block, ptr, prop, -1, NULL, ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX, + UI_UNIT_Y - 1); } else { - uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX, - UI_UNIT_Y - 1); + uiDefAutoButR( + block, ptr, prop, -1, "", ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX, + UI_UNIT_Y - 1); } } } @@ -927,15 +793,16 @@ static void outliner_draw_rnabuts(uiBlock *block, ARegion *ar, SpaceOops *soops, ptr = &te->rnaptr; prop = te->directdata; - uiDefAutoButR(block, ptr, prop, te->index, "", ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX, - UI_UNIT_Y - 1); + uiDefAutoButR( + block, ptr, prop, te->index, "", ICON_NONE, sizex, te->ys, OL_RNA_COL_SIZEX, + UI_UNIT_Y - 1); } } - if (TSELEM_OPEN(tselem, soops)) outliner_draw_rnabuts(block, ar, soops, sizex, &te->subtree); + if (TSELEM_OPEN(tselem, soops)) { + outliner_draw_rnabuts(block, ar, soops, sizex, &te->subtree); + } } - - UI_block_emboss_set(block, UI_EMBOSS); } static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, TreeElement *te) @@ -959,8 +826,9 @@ static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, Tre spx = te->xs + 1.8f * UI_UNIT_X; dx = ar->v2d.cur.xmax - (spx + 3.2f * UI_UNIT_X); - bt = uiDefBut(block, UI_BTYPE_TEXT, OL_NAMEBUTTON, "", spx, te->ys, dx, UI_UNIT_Y - 1, (void *)te->name, - 1.0, (float)len, 0, 0, ""); + bt = uiDefBut( + block, UI_BTYPE_TEXT, OL_NAMEBUTTON, "", spx, te->ys, dx, UI_UNIT_Y - 1, (void *)te->name, + 1.0, (float)len, 0, 0, ""); UI_but_func_rename_set(bt, namebutton_cb, tselem); /* returns false if button got removed */ @@ -988,13 +856,14 @@ static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon) /* restrict column clip... it has been coded by simply overdrawing, doesnt work for buttons */ if (arg->x >= arg->xmax) { glEnable(GL_BLEND); - UI_icon_draw_aspect(arg->x, arg->y, icon, 1.0f / UI_DPI_FAC, arg->alpha); + UI_icon_draw_alpha(arg->x, arg->y, icon, arg->alpha); glDisable(GL_BLEND); } else { - uiBut *but = uiDefIconBut(arg->block, UI_BTYPE_LABEL, 0, icon, arg->xb, arg->yb, UI_UNIT_X, UI_UNIT_Y, NULL, - 0.0, 0.0, 1.0, arg->alpha, - (arg->id && ID_IS_LINKED(arg->id)) ? arg->id->lib->name : ""); + uiBut *but = uiDefIconBut( + arg->block, UI_BTYPE_LABEL, 0, icon, arg->xb, arg->yb, UI_UNIT_X, UI_UNIT_Y, NULL, + 0.0, 0.0, 1.0, arg->alpha, + (arg->id && ID_IS_LINKED(arg->id)) ? arg->id->lib->name : ""); if (arg->id) UI_but_drag_set_id(but, arg->id); @@ -1035,8 +904,9 @@ static void UNUSED_FUNCTION(tselem_draw_gp_icon_uibut)(struct DrawIconArg *arg, } } -static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te, - float alpha) +static void tselem_draw_icon( + uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te, + float alpha, const bool is_clickable) { struct DrawIconArg arg; float aspect; @@ -1056,184 +926,262 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto arg.x = x; arg.y = y; +#define ICON_DRAW(_icon) UI_icon_draw_alpha(x, y, _icon, alpha) +#define ICON_CLICK_DRAW(_icon) if (!is_clickable) ICON_DRAW(_icon); else tselem_draw_icon_uibut(&arg, _icon) + if (tselem->type) { switch (tselem->type) { case TSE_ANIM_DATA: - UI_icon_draw(x, y, ICON_ANIM_DATA); break; // xxx + ICON_DRAW(ICON_ANIM_DATA); /* XXX */ + break; case TSE_NLA: - UI_icon_draw(x, y, ICON_NLA); break; + ICON_DRAW(ICON_NLA); + break; case TSE_NLA_TRACK: - UI_icon_draw(x, y, ICON_NLA); break; // XXX + ICON_DRAW(ICON_NLA); /* XXX */ + break; case TSE_NLA_ACTION: - UI_icon_draw(x, y, ICON_ACTION); break; + ICON_DRAW(ICON_ACTION); + break; case TSE_DRIVER_BASE: - UI_icon_draw(x, y, ICON_DRIVER); break; + ICON_DRAW(ICON_DRIVER); + break; case TSE_DEFGROUP_BASE: - UI_icon_draw(x, y, ICON_GROUP_VERTEX); break; + ICON_DRAW(ICON_GROUP_VERTEX); + break; case TSE_BONE: case TSE_EBONE: - UI_icon_draw(x, y, ICON_BONE_DATA); break; + ICON_DRAW(ICON_BONE_DATA); + break; case TSE_CONSTRAINT_BASE: - UI_icon_draw(x, y, ICON_CONSTRAINT); break; + ICON_DRAW(ICON_CONSTRAINT); + break; case TSE_MODIFIER_BASE: - UI_icon_draw(x, y, ICON_MODIFIER); break; + ICON_DRAW(ICON_MODIFIER); + break; case TSE_LINKED_OB: - UI_icon_draw(x, y, ICON_OBJECT_DATA); break; + ICON_DRAW(ICON_OBJECT_DATA); + break; case TSE_LINKED_PSYS: - UI_icon_draw(x, y, ICON_PARTICLES); break; + ICON_DRAW(ICON_PARTICLES); + break; case TSE_MODIFIER: { Object *ob = (Object *)tselem->id; ModifierData *md = BLI_findlink(&ob->modifiers, tselem->nr); switch ((ModifierType)md->type) { case eModifierType_Subsurf: - UI_icon_draw(x, y, ICON_MOD_SUBSURF); break; + ICON_DRAW(ICON_MOD_SUBSURF); + break; case eModifierType_Armature: - UI_icon_draw(x, y, ICON_MOD_ARMATURE); break; + ICON_DRAW(ICON_MOD_ARMATURE); + break; case eModifierType_Lattice: - UI_icon_draw(x, y, ICON_MOD_LATTICE); break; + ICON_DRAW(ICON_MOD_LATTICE); + break; case eModifierType_Curve: - UI_icon_draw(x, y, ICON_MOD_CURVE); break; + ICON_DRAW(ICON_MOD_CURVE); + break; case eModifierType_Build: - UI_icon_draw(x, y, ICON_MOD_BUILD); break; + ICON_DRAW(ICON_MOD_BUILD); + break; case eModifierType_Mirror: - UI_icon_draw(x, y, ICON_MOD_MIRROR); break; + ICON_DRAW(ICON_MOD_MIRROR); + break; case eModifierType_Decimate: - UI_icon_draw(x, y, ICON_MOD_DECIM); break; + ICON_DRAW(ICON_MOD_DECIM); + break; case eModifierType_Wave: - UI_icon_draw(x, y, ICON_MOD_WAVE); break; + ICON_DRAW(ICON_MOD_WAVE); + break; case eModifierType_Hook: - UI_icon_draw(x, y, ICON_HOOK); break; + ICON_DRAW(ICON_HOOK); + break; case eModifierType_Softbody: - UI_icon_draw(x, y, ICON_MOD_SOFT); break; + ICON_DRAW(ICON_MOD_SOFT); + break; case eModifierType_Boolean: - UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break; + ICON_DRAW(ICON_MOD_BOOLEAN); + break; case eModifierType_ParticleSystem: - UI_icon_draw(x, y, ICON_MOD_PARTICLES); break; + ICON_DRAW(ICON_MOD_PARTICLES); + break; case eModifierType_ParticleInstance: - UI_icon_draw(x, y, ICON_MOD_PARTICLES); break; + ICON_DRAW(ICON_MOD_PARTICLES); + break; case eModifierType_EdgeSplit: - UI_icon_draw(x, y, ICON_MOD_EDGESPLIT); break; + ICON_DRAW(ICON_MOD_EDGESPLIT); + break; case eModifierType_Array: - UI_icon_draw(x, y, ICON_MOD_ARRAY); break; + ICON_DRAW(ICON_MOD_ARRAY); + break; case eModifierType_UVProject: case eModifierType_UVWarp: /* TODO, get own icon */ - UI_icon_draw(x, y, ICON_MOD_UVPROJECT); break; + ICON_DRAW(ICON_MOD_UVPROJECT); + break; case eModifierType_Displace: - UI_icon_draw(x, y, ICON_MOD_DISPLACE); break; + ICON_DRAW(ICON_MOD_DISPLACE); + break; case eModifierType_Shrinkwrap: - UI_icon_draw(x, y, ICON_MOD_SHRINKWRAP); break; + ICON_DRAW(ICON_MOD_SHRINKWRAP); + break; case eModifierType_Cast: - UI_icon_draw(x, y, ICON_MOD_CAST); break; + ICON_DRAW(ICON_MOD_CAST); + break; case eModifierType_MeshDeform: case eModifierType_SurfaceDeform: - UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; + ICON_DRAW(ICON_MOD_MESHDEFORM); + break; case eModifierType_Bevel: - UI_icon_draw(x, y, ICON_MOD_BEVEL); break; + ICON_DRAW(ICON_MOD_BEVEL); + break; case eModifierType_Smooth: case eModifierType_LaplacianSmooth: case eModifierType_CorrectiveSmooth: - UI_icon_draw(x, y, ICON_MOD_SMOOTH); break; + ICON_DRAW(ICON_MOD_SMOOTH); + break; case eModifierType_SimpleDeform: - UI_icon_draw(x, y, ICON_MOD_SIMPLEDEFORM); break; + ICON_DRAW(ICON_MOD_SIMPLEDEFORM); + break; case eModifierType_Mask: - UI_icon_draw(x, y, ICON_MOD_MASK); break; + ICON_DRAW(ICON_MOD_MASK); + break; case eModifierType_Cloth: - UI_icon_draw(x, y, ICON_MOD_CLOTH); break; + ICON_DRAW(ICON_MOD_CLOTH); + break; case eModifierType_Explode: - UI_icon_draw(x, y, ICON_MOD_EXPLODE); break; + ICON_DRAW(ICON_MOD_EXPLODE); + break; case eModifierType_Collision: case eModifierType_Surface: - UI_icon_draw(x, y, ICON_MOD_PHYSICS); break; + ICON_DRAW(ICON_MOD_PHYSICS); + break; case eModifierType_Fluidsim: - UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break; + ICON_DRAW(ICON_MOD_FLUIDSIM); + break; case eModifierType_Multires: - UI_icon_draw(x, y, ICON_MOD_MULTIRES); break; + ICON_DRAW(ICON_MOD_MULTIRES); + break; case eModifierType_Smoke: - UI_icon_draw(x, y, ICON_MOD_SMOKE); break; + ICON_DRAW(ICON_MOD_SMOKE); + break; case eModifierType_Solidify: - UI_icon_draw(x, y, ICON_MOD_SOLIDIFY); break; + ICON_DRAW(ICON_MOD_SOLIDIFY); + break; case eModifierType_Screw: - UI_icon_draw(x, y, ICON_MOD_SCREW); break; + ICON_DRAW(ICON_MOD_SCREW); + break; case eModifierType_Remesh: - UI_icon_draw(x, y, ICON_MOD_REMESH); break; + ICON_DRAW(ICON_MOD_REMESH); + break; case eModifierType_WeightVGEdit: case eModifierType_WeightVGMix: case eModifierType_WeightVGProximity: - UI_icon_draw(x, y, ICON_MOD_VERTEX_WEIGHT); break; + ICON_DRAW(ICON_MOD_VERTEX_WEIGHT); + break; case eModifierType_DynamicPaint: - UI_icon_draw(x, y, ICON_MOD_DYNAMICPAINT); break; + ICON_DRAW(ICON_MOD_DYNAMICPAINT); + break; case eModifierType_Ocean: - UI_icon_draw(x, y, ICON_MOD_OCEAN); break; + ICON_DRAW(ICON_MOD_OCEAN); + break; case eModifierType_Warp: - UI_icon_draw(x, y, ICON_MOD_WARP); break; + ICON_DRAW(ICON_MOD_WARP); + break; case eModifierType_Skin: - UI_icon_draw(x, y, ICON_MOD_SKIN); break; + ICON_DRAW(ICON_MOD_SKIN); + break; case eModifierType_Triangulate: - UI_icon_draw(x, y, ICON_MOD_TRIANGULATE); break; + ICON_DRAW(ICON_MOD_TRIANGULATE); + break; case eModifierType_MeshCache: - UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; /* XXX, needs own icon */ + ICON_DRAW(ICON_MOD_MESHDEFORM); /* XXX, needs own icon */ + break; case eModifierType_MeshSequenceCache: - UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; /* XXX, needs own icon */ + ICON_DRAW(ICON_MOD_MESHDEFORM); /* XXX, needs own icon */ + break; case eModifierType_Wireframe: - UI_icon_draw(x, y, ICON_MOD_WIREFRAME); break; + ICON_DRAW(ICON_MOD_WIREFRAME); + break; case eModifierType_LaplacianDeform: - UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; /* XXX, needs own icon */ + ICON_DRAW(ICON_MOD_MESHDEFORM); /* XXX, needs own icon */ + break; case eModifierType_DataTransfer: - UI_icon_draw(x, y, ICON_MOD_DATA_TRANSFER); break; + ICON_DRAW(ICON_MOD_DATA_TRANSFER); + break; case eModifierType_NormalEdit: - UI_icon_draw(x, y, ICON_MOD_NORMALEDIT); break; + ICON_DRAW(ICON_MOD_NORMALEDIT); + break; /* Default */ case eModifierType_None: case eModifierType_ShapeKey: case NUM_MODIFIER_TYPES: - UI_icon_draw(x, y, ICON_DOT); break; + ICON_DRAW(ICON_DOT); + break; } break; } case TSE_POSE_BASE: - UI_icon_draw(x, y, ICON_ARMATURE_DATA); break; + ICON_DRAW(ICON_ARMATURE_DATA); + break; case TSE_POSE_CHANNEL: - UI_icon_draw(x, y, ICON_BONE_DATA); break; + ICON_DRAW(ICON_BONE_DATA); + break; case TSE_PROXY: - UI_icon_draw(x, y, ICON_GHOST); break; + ICON_DRAW(ICON_GHOST); + break; case TSE_R_LAYER_BASE: - UI_icon_draw(x, y, ICON_RENDERLAYERS); break; + ICON_DRAW(ICON_RENDERLAYERS); + break; + case TSE_SCENE_OBJECTS_BASE: + ICON_DRAW(ICON_OUTLINER_OB_GROUP_INSTANCE); + break; case TSE_R_LAYER: - UI_icon_draw(x, y, ICON_RENDERLAYERS); break; + ICON_DRAW(ICON_RENDER_RESULT); + break; case TSE_LINKED_LAMP: - UI_icon_draw(x, y, ICON_LAMP_DATA); break; + ICON_DRAW(ICON_LAMP_DATA); + break; case TSE_LINKED_MAT: - UI_icon_draw(x, y, ICON_MATERIAL_DATA); break; + ICON_DRAW(ICON_MATERIAL_DATA); + break; case TSE_POSEGRP_BASE: - UI_icon_draw(x, y, ICON_GROUP_BONE); break; + ICON_DRAW(ICON_GROUP_BONE); + break; case TSE_SEQUENCE: if (te->idcode == SEQ_TYPE_MOVIE) - UI_icon_draw(x, y, ICON_SEQUENCE); + ICON_DRAW(ICON_SEQUENCE); else if (te->idcode == SEQ_TYPE_META) - UI_icon_draw(x, y, ICON_DOT); + ICON_DRAW(ICON_DOT); else if (te->idcode == SEQ_TYPE_SCENE) - UI_icon_draw(x, y, ICON_SCENE); + ICON_DRAW(ICON_SCENE); else if (te->idcode == SEQ_TYPE_SOUND_RAM) - UI_icon_draw(x, y, ICON_SOUND); + ICON_DRAW(ICON_SOUND); else if (te->idcode == SEQ_TYPE_IMAGE) - UI_icon_draw(x, y, ICON_IMAGE_COL); + ICON_DRAW(ICON_IMAGE_COL); else - UI_icon_draw(x, y, ICON_PARTICLES); + ICON_DRAW(ICON_PARTICLES); break; case TSE_SEQ_STRIP: - UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT); + ICON_DRAW(ICON_LIBRARY_DATA_DIRECT); break; case TSE_SEQUENCE_DUP: - UI_icon_draw(x, y, ICON_OBJECT_DATA); + ICON_DRAW(ICON_OBJECT_DATA); break; case TSE_RNA_STRUCT: if (RNA_struct_is_ID(te->rnaptr.type)) { arg.id = (ID *)te->rnaptr.data; tselem_draw_icon_uibut(&arg, RNA_struct_ui_icon(te->rnaptr.type)); } - else - UI_icon_draw(x, y, RNA_struct_ui_icon(te->rnaptr.type)); + else { + int icon = RNA_struct_ui_icon(te->rnaptr.type); + ICON_DRAW(icon); + } + break; + case TSE_LAYER_COLLECTION: + case TSE_SCENE_COLLECTION_BASE: + case TSE_VIEW_COLLECTION_BASE: + ICON_DRAW(ICON_GROUP); break; /* Removed the icons from outliner. Need a better structure with Layers, Palettes and Colors */ #if 0 @@ -1242,7 +1190,8 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto break; #endif default: - UI_icon_draw(x, y, ICON_DOT); break; + ICON_DRAW(ICON_DOT); + break; } } else if (tselem->id) { @@ -1250,27 +1199,35 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto Object *ob = (Object *)tselem->id; switch (ob->type) { case OB_LAMP: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LAMP); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_LAMP); break; case OB_MESH: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_MESH); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_MESH); break; case OB_CAMERA: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CAMERA); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_CAMERA); break; case OB_CURVE: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CURVE); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_CURVE); break; case OB_MBALL: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_META); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_META); break; case OB_LATTICE: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LATTICE); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_LATTICE); break; case OB_ARMATURE: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_ARMATURE); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_ARMATURE); break; case OB_FONT: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_FONT); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_FONT); break; case OB_SURF: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SURFACE); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_SURFACE); break; case OB_SPEAKER: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SPEAKER); break; + ICON_CLICK_DRAW(ICON_OUTLINER_OB_SPEAKER); break; + case OB_LIGHTPROBE: + ICON_CLICK_DRAW(ICON_OUTLINER_OB_LIGHTPROBE); break; case OB_EMPTY: - tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_EMPTY); break; + if (ob->dup_group) { + ICON_CLICK_DRAW(ICON_OUTLINER_OB_GROUP_INSTANCE); + } + else { + ICON_CLICK_DRAW(ICON_OUTLINER_OB_EMPTY); + } + break; } } else { @@ -1347,75 +1304,233 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto tselem_draw_icon_uibut(&arg, ICON_LINE_DATA); break; case ID_GD: tselem_draw_icon_uibut(&arg, ICON_GREASEPENCIL); break; + case ID_LP: + { + LightProbe * lp = (LightProbe *)tselem->id; + switch (lp->type) { + case LIGHTPROBE_TYPE_CUBE: + tselem_draw_icon_uibut(&arg, ICON_LIGHTPROBE_CUBEMAP); break; + case LIGHTPROBE_TYPE_PLANAR: + tselem_draw_icon_uibut(&arg, ICON_LIGHTPROBE_PLANAR); break; + case LIGHTPROBE_TYPE_GRID: + tselem_draw_icon_uibut(&arg, ICON_LIGHTPROBE_GRID); break; + default: + tselem_draw_icon_uibut(&arg, ICON_LIGHTPROBE_CUBEMAP); break; + } + break; + } + case ID_BR: + tselem_draw_icon_uibut(&arg, ICON_BRUSH_DATA); break; + case ID_SCR: + case ID_WS: + tselem_draw_icon_uibut(&arg, ICON_SPLITSCREEN); break; default: break; } } } + +#undef ICON_DRAW } -static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, SpaceOops *soops, ListBase *lb, int level, - int xmax, int *offsx, int ys) +/** + * For icon-only children of a collapsed tree, + * Draw small number over the icon to show how many items of this type are displayed. + */ +static void outliner_draw_iconrow_number( + const uiFontStyle *fstyle, + int offsx, int ys, + const eOLDrawState active, + const int num_elements) { - TreeElement *te; - TreeStoreElem *tselem; - eOLDrawState active; + float color[4] = {0.4f, 0.4f, 0.4f, 0.9f}; + copy_v3_fl(color, 0.2f); + if (active != OL_DRAWSEL_NONE) { + copy_v3_fl(color, 0.65f); + color[3] = 1.0f; + } - for (te = lb->first; te; te = te->next) { + float ufac = 0.25f * UI_UNIT_X; + float offset_x = (float) offsx + UI_UNIT_X * 0.35f; + + UI_draw_roundbox_corner_set(UI_CNR_ALL); + UI_draw_roundbox_aa(true, + offset_x + ufac, + (float)ys - UI_UNIT_Y * 0.2f + ufac, + offset_x + UI_UNIT_X - ufac, + (float)ys - UI_UNIT_Y * 0.2f + UI_UNIT_Y - ufac, + (float)UI_UNIT_Y / 2.0f - ufac, + color); + + /* Now the numbers. */ + unsigned char text_col[4]; + + UI_GetThemeColor4ubv(TH_TEXT_HI, text_col); + text_col[3] = 255; + + uiFontStyle fstyle_small = *fstyle; + fstyle_small.points *= 0.8f; + + /* We treat +99 as 4 digits to make sure the (eyeballed) alignment looks nice. */ + int num_digits = 4; + char number_text[4] = "+99\0"; + if (num_elements < 100) { + BLI_snprintf(number_text, sizeof(number_text), "%d", num_elements); + num_digits = num_elements < 10 ? 1 : 2; + } + UI_fontstyle_draw_simple(&fstyle_small, + (offset_x + ufac + UI_UNIT_X * (2 - num_digits) * 0.12f), + (float)ys - UI_UNIT_Y * 0.095f + ufac, + number_text, text_col); + UI_fontstyle_set(fstyle); + glEnable(GL_BLEND); /* Roundbox and text drawing disables. */ +} + +static void outliner_draw_iconrow_doit( + uiBlock *block, TreeElement *te, + const uiFontStyle *fstyle, + int xmax, int *offsx, int ys, float alpha_fac, + const eOLDrawState active, + const int num_elements) +{ + TreeStoreElem *tselem = TREESTORE(te); + + if (active != OL_DRAWSEL_NONE) { + float ufac = UI_UNIT_X / 20.0f; + float color[4] = {1.0f, 1.0f, 1.0f, 0.4f}; + + UI_draw_roundbox_corner_set(UI_CNR_ALL); + color[3] *= alpha_fac; + + UI_draw_roundbox_aa(true, + (float) *offsx + 1.0f * ufac, + (float)ys + 1.0f * ufac, + (float)*offsx + UI_UNIT_X - 1.0f * ufac, + (float)ys + UI_UNIT_Y - ufac, + (float)UI_UNIT_Y / 2.0f - ufac, + color); + glEnable(GL_BLEND); /* Roundbox disables. */ + } + + /* No inlined icon should be clickable. */ + tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f * alpha_fac, false); + te->xs = *offsx; + te->ys = ys; + te->xend = (short)*offsx + UI_UNIT_X; + if (num_elements > 1) { + outliner_draw_iconrow_number(fstyle, *offsx, ys, active, num_elements); + } + (*offsx) += UI_UNIT_X; +} + +/** + * Return the index to use based on the TreeElement ID and object type + * + * We use a continuum of indeces until we get to the object datablocks + * and we then make room for the object types. + */ +static int tree_element_id_type_to_index(TreeElement *te) +{ + TreeStoreElem *tselem = TREESTORE(te); + + const int id_index = tselem->type == 0 ? BKE_idcode_to_index(te->idcode) : INDEX_ID_GR; + if (id_index < INDEX_ID_OB) { + return id_index; + } + else if (id_index == INDEX_ID_OB) { + const Object *ob = (Object *)tselem->id; + return INDEX_ID_OB + ob->type; + } + else { + return id_index + OB_TYPE_MAX; + } +} + +static void outliner_draw_iconrow( + bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, + ListBase *lb, int level, int xmax, int *offsx, int ys, float alpha_fac) +{ + eOLDrawState active; + const Object *obact = OBACT(view_layer); + + struct { + eOLDrawState active[INDEX_ID_MAX + OB_TYPE_MAX]; + int num_elements[INDEX_ID_MAX + OB_TYPE_MAX]; + TreeElement *tree_element[INDEX_ID_MAX + OB_TYPE_MAX]; + } data = { + .active = {0}, + .num_elements = {0}, + .tree_element = {NULL}, + }; + + for (TreeElement *te = lb->first; te; te = te->next) { /* exit drawing early */ if ((*offsx) - UI_UNIT_X > xmax) break; - tselem = TREESTORE(te); + TreeStoreElem *tselem = TREESTORE(te); /* object hierarchy always, further constrained on level */ if (level < 1 || (tselem->type == 0 && te->idcode == ID_OB)) { - /* active blocks get white circle */ if (tselem->type == 0) { if (te->idcode == ID_OB) { - active = (OBACT == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE; + active = (OBACT(view_layer) == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE; } - else if (scene->obedit && scene->obedit->data == tselem->id) { + else if (is_object_data_in_editmode(tselem->id, obact)) { active = OL_DRAWSEL_NORMAL; } else { - active = tree_element_active(C, scene, soops, te, OL_SETSEL_NONE, false); + active = tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NONE, false); } } else { - active = tree_element_type_active(NULL, scene, soops, te, tselem, OL_SETSEL_NONE, false); + active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false); } - if (active != OL_DRAWSEL_NONE) { - float ufac = UI_UNIT_X / 20.0f; - - UI_draw_roundbox_corner_set(UI_CNR_ALL); - glColor4ub(255, 255, 255, 100); - UI_draw_roundbox( - (float) *offsx + 1.0f * ufac, - (float)ys + 1.0f * ufac, - (float)*offsx + UI_UNIT_X - 1.0f * ufac, - (float)ys + UI_UNIT_Y - ufac, - (float)UI_UNIT_Y / 2.0f - ufac); - glEnable(GL_BLEND); /* roundbox disables */ + if (!ELEM(tselem->type, 0, TSE_LAYER_COLLECTION)) { + outliner_draw_iconrow_doit(block, te, fstyle, xmax, offsx, ys, alpha_fac, active, 1); + } + else { + const int index = tree_element_id_type_to_index(te); + data.num_elements[index]++; + if ((data.tree_element[index] == NULL) || + (active > data.active[index])) + { + data.tree_element[index] = te; + } + data.active[index] = MAX2(active, data.active[index]); } - - tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f); - te->xs = *offsx; - te->ys = ys; - te->xend = (short)*offsx + UI_UNIT_X; - te->flag |= TE_ICONROW; // for click - - (*offsx) += UI_UNIT_X; } /* this tree element always has same amount of branches, so don't draw */ - if (tselem->type != TSE_R_LAYER) - outliner_draw_iconrow(C, block, scene, soops, &te->subtree, level + 1, xmax, offsx, ys); + if (tselem->type != TSE_R_LAYER) { + outliner_draw_iconrow( + C, block, fstyle, scene, view_layer, soops, + &te->subtree, level + 1, xmax, offsx, ys, alpha_fac); + } } + for (int i = 0; i < INDEX_ID_MAX; i++) { + const int num_subtypes = (i == INDEX_ID_OB) ? OB_TYPE_MAX : 1; + /* See tree_element_id_type_to_index for the index logic. */ + int index_base = i; + if (i > INDEX_ID_OB) { + index_base += OB_TYPE_MAX; + } + for (int j = 0; j < num_subtypes; j++) { + const int index = index_base + j; + if (data.num_elements[index] != 0) { + outliner_draw_iconrow_doit(block, + data.tree_element[index], + fstyle, + xmax, offsx, ys, alpha_fac, + data.active[index], + data.num_elements[index]); + } + } + } } /* closed tree element */ @@ -1423,9 +1538,12 @@ static void outliner_set_coord_tree_element(TreeElement *te, int startx, int sta { TreeElement *ten; - /* store coord and continue, we need coordinates for elements outside view too */ - te->xs = startx; - te->ys = starty; + /* closed items may be displayed in row of parent, don't change their coordinate! */ + if ((te->flag & TE_ICONROW) == 0) { + /* store coord and continue, we need coordinates for elements outside view too */ + te->xs = startx; + te->ys = starty; + } for (ten = te->subtree.first; ten; ten = ten->next) { outliner_set_coord_tree_element(ten, startx + UI_UNIT_X, starty); @@ -1434,24 +1552,28 @@ static void outliner_set_coord_tree_element(TreeElement *te, int startx, int sta static void outliner_draw_tree_element( - bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ARegion *ar, SpaceOops *soops, - TreeElement *te, int startx, int *starty, TreeElement **te_edit) + bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ViewLayer *view_layer, + ARegion *ar, SpaceOops *soops, TreeElement *te, bool draw_grayed_out, + int startx, int *starty, TreeElement **te_edit, TreeElement **te_floating) { - TreeElement *ten; TreeStoreElem *tselem; float ufac = UI_UNIT_X / 20.0f; int offsx = 0; eOLDrawState active = OL_DRAWSEL_NONE; - + float color[4]; tselem = TREESTORE(te); if (*starty + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && *starty <= ar->v2d.cur.ymax) { + const float alpha_fac = ((te->flag & TE_DISABLED) || draw_grayed_out) ? 0.5f : 1.0f; + const float alpha = 0.5f * alpha_fac; int xmax = ar->v2d.cur.xmax; - unsigned char alpha = 128; if ((tselem->flag & TSE_TEXTBUT) && (*te_edit == NULL)) { *te_edit = te; } + if ((te->drag_data != NULL) && (*te_floating == NULL)) { + *te_floating = te; + } /* icons can be ui buts, we don't want it to overlap with restrict */ if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0) @@ -1459,151 +1581,145 @@ static void outliner_draw_tree_element( glEnable(GL_BLEND); - /* start by highlighting search matches - * we don't expand items when searching in the datablocks but we - * still want to highlight any filter matches. - */ - if ((SEARCHING_OUTLINER(soops) || (soops->outlinevis == SO_DATABLOCKS && soops->search_string[0] != 0)) && - (tselem->flag & TSE_SEARCHMATCH)) - { - char col[4]; - UI_GetThemeColorType4ubv(TH_MATCH, SPACE_OUTLINER, col); - col[3] = alpha; - glColor4ubv((GLubyte *)col); - glRecti(startx, *starty + 1, ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1); - } - /* colors for active/selected data */ if (tselem->type == 0) { - + const Object *obact = OBACT(view_layer); if (te->idcode == ID_SCE) { if (tselem->id == (ID *)scene) { - glColor4ub(255, 255, 255, alpha); - active = OL_DRAWSEL_ACTIVE; - } - } - else if (te->idcode == ID_GR) { - Group *gr = (Group *)tselem->id; - if (group_select_flag(gr)) { - char col[4]; - UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); - col[3] = alpha; - glColor4ubv((GLubyte *)col); - + rgba_float_args_set(color, 1.0f, 1.0f, 1.0f, alpha); active = OL_DRAWSEL_ACTIVE; } } else if (te->idcode == ID_OB) { Object *ob = (Object *)tselem->id; + Base *base = (Base *)te->directdata; + const bool is_selected = (base != NULL) && ((base->flag & BASE_SELECTED) != 0); - if (ob == OBACT || (ob->flag & SELECT)) { + if (ob == obact || is_selected) { char col[4] = {0, 0, 0, 0}; /* outliner active ob: always white text, circle color now similar to view3d */ active = OL_DRAWSEL_ACTIVE; - if (ob == OBACT) { - if (ob->flag & SELECT) { + if (ob == obact) { + if (is_selected) { UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col); col[3] = alpha; } active = OL_DRAWSEL_NORMAL; } - else if (ob->flag & SELECT) { + else if (is_selected) { UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); col[3] = alpha; } - - glColor4ubv((GLubyte *)col); + rgba_float_args_set(color, (float)col[0] / 255, (float)col[1] / 255, (float)col[2] / 255, alpha); } - } - else if (scene->obedit && scene->obedit->data == tselem->id) { - glColor4ub(255, 255, 255, alpha); + else if (is_object_data_in_editmode(tselem->id, obact)) { + rgba_float_args_set(color, 1.0f, 1.0f, 1.0f, alpha); active = OL_DRAWSEL_ACTIVE; } else { - if (tree_element_active(C, scene, soops, te, OL_SETSEL_NONE, false)) { - glColor4ub(220, 220, 255, alpha); + if (tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NONE, false)) { + rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha); active = OL_DRAWSEL_ACTIVE; } } } else { - if (tree_element_type_active(NULL, scene, soops, te, tselem, OL_SETSEL_NONE, false) != OL_DRAWSEL_NONE) { - active = OL_DRAWSEL_ACTIVE; - } - glColor4ub(220, 220, 255, alpha); + active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false); + rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha); } /* active circle */ if (active != OL_DRAWSEL_NONE) { UI_draw_roundbox_corner_set(UI_CNR_ALL); - UI_draw_roundbox( + UI_draw_roundbox_aa( + true, (float)startx + UI_UNIT_X + 1.0f * ufac, (float)*starty + 1.0f * ufac, (float)startx + 2.0f * UI_UNIT_X - 1.0f * ufac, (float)*starty + UI_UNIT_Y - 1.0f * ufac, - UI_UNIT_Y / 2.0f - 1.0f * ufac); + UI_UNIT_Y / 2.0f - 1.0f * ufac, color); glEnable(GL_BLEND); /* roundbox disables it */ te->flag |= TE_ACTIVE; // for lookup in display hierarchies } - /* open/close icon, only when sublevels, except for scene */ - if (te->subtree.first || (tselem->type == 0 && te->idcode == ID_SCE) || (te->flag & TE_LAZY_CLOSED)) { - int icon_x; - icon_x = startx; + if (tselem->type == TSE_VIEW_COLLECTION_BASE) { + /* Scene collection in view layer can't expand/collapse. */ + } + else if (te->subtree.first || (tselem->type == 0 && te->idcode == ID_SCE) || (te->flag & TE_LAZY_CLOSED)) { + /* open/close icon, only when sublevels, except for scene */ + int icon_x = startx; // icons a bit higher - if (TSELEM_OPEN(tselem, soops)) - UI_icon_draw((float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_DOWN); - else - UI_icon_draw((float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_RIGHT); + if (TSELEM_OPEN(tselem, soops)) { + UI_icon_draw_alpha( + (float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_DOWN, + alpha_fac); + } + else { + UI_icon_draw_alpha( + (float)icon_x + 2 * ufac, (float)*starty + 1 * ufac, ICON_DISCLOSURE_TRI_RIGHT, + alpha_fac); + } } offsx += UI_UNIT_X; /* datatype icon */ - if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM))) { - - tselem_draw_icon(block, xmax, (float)startx + offsx, (float)*starty, tselem, te, 1.0f); - + if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM, TSE_ID_BASE))) { + tselem_draw_icon(block, xmax, (float)startx + offsx, (float)*starty, tselem, te, alpha_fac, true); offsx += UI_UNIT_X + 2 * ufac; } else offsx += 2 * ufac; - if (tselem->type == 0 && ID_IS_LINKED(tselem->id)) { - glPixelTransferf(GL_ALPHA_SCALE, 0.5f); + if (ELEM(tselem->type, 0, TSE_LAYER_COLLECTION) && ID_IS_LINKED(tselem->id)) { if (tselem->id->tag & LIB_TAG_MISSING) { - UI_icon_draw((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_BROKEN); + UI_icon_draw_alpha( + (float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_BROKEN, + alpha_fac); } else if (tselem->id->tag & LIB_TAG_INDIRECT) { - UI_icon_draw((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_INDIRECT); + UI_icon_draw_alpha( + (float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_INDIRECT, + alpha_fac); } else { - UI_icon_draw((float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_DIRECT); + UI_icon_draw_alpha( + (float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_DIRECT, + alpha_fac); } - glPixelTransferf(GL_ALPHA_SCALE, 1.0f); + offsx += UI_UNIT_X + 2 * ufac; + } + else if (ELEM(tselem->type, 0, TSE_LAYER_COLLECTION) && ID_IS_STATIC_OVERRIDE(tselem->id)) { + UI_icon_draw_alpha( + (float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, ICON_LIBRARY_DATA_OVERRIDE, + alpha_fac); offsx += UI_UNIT_X + 2 * ufac; } glDisable(GL_BLEND); /* name */ if ((tselem->flag & TSE_TEXTBUT) == 0) { + unsigned char text_col[4]; + if (active == OL_DRAWSEL_NORMAL) { - UI_ThemeColor(TH_TEXT_HI); + UI_GetThemeColor4ubv(TH_TEXT_HI, text_col); } else if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) { - UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.75f); + UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.75f, text_col); + text_col[3] = 255; } else { - UI_ThemeColor(TH_TEXT); + UI_GetThemeColor4ubv(TH_TEXT, text_col); } + text_col[3] *= alpha_fac; - UI_fontstyle_draw_simple(fstyle, startx + offsx, *starty + 5 * ufac, te->name); + UI_fontstyle_draw_simple(fstyle, startx + offsx, *starty + 5 * ufac, te->name, text_col); } offsx += (int)(UI_UNIT_X + UI_fontstyle_string_width(fstyle, te->name)); @@ -1614,24 +1730,34 @@ static void outliner_draw_tree_element( if (tselem->type == 0 && te->idcode == ID_SCE) { /* pass */ } + /* this tree element always has same amount of branches, so don't draw */ else if (tselem->type != TSE_R_LAYER) { - /* this tree element always has same amount of branches, so don't draw */ - int tempx = startx + offsx; - /* divider */ - UI_ThemeColorShade(TH_BACK, -40); - glRecti(tempx - 10.0f * ufac, - *starty + 4.0f * ufac, - tempx - 8.0f * ufac, - *starty + UI_UNIT_Y - 4.0f * ufac); - glEnable(GL_BLEND); - glPixelTransferf(GL_ALPHA_SCALE, 0.5); - outliner_draw_iconrow(C, block, scene, soops, &te->subtree, 0, xmax, &tempx, *starty); + /* divider */ + { + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + unsigned char col[4]; + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + UI_GetThemeColorShade4ubv(TH_BACK, -40, col); + col[3] *= alpha_fac; + + immUniformColor4ubv(col); + immRecti(pos, tempx - 10.0f * ufac, + *starty + 4.0f * ufac, + tempx - 8.0f * ufac, + *starty + UI_UNIT_Y - 4.0f * ufac); + immUnbindProgram(); + } + + outliner_draw_iconrow( + C, block, fstyle, scene, view_layer, soops, &te->subtree, 0, xmax, &tempx, + *starty, alpha_fac); - glPixelTransferf(GL_ALPHA_SCALE, 1.0); glDisable(GL_BLEND); } } @@ -1645,12 +1771,18 @@ static void outliner_draw_tree_element( if (TSELEM_OPEN(tselem, soops)) { *starty -= UI_UNIT_Y; - for (ten = te->subtree.first; ten; ten = ten->next) { - outliner_draw_tree_element(C, block, fstyle, scene, ar, soops, ten, startx + UI_UNIT_X, starty, te_edit); + for (TreeElement *ten = te->subtree.first; ten; ten = ten->next) { + /* check if element needs to be drawn grayed out, but also gray out + * childs of a grayed out parent (pass on draw_grayed_out to childs) */ + bool draw_childs_grayed_out = draw_grayed_out || (ten->drag_data != NULL); + outliner_draw_tree_element( + C, block, fstyle, scene, view_layer, + ar, soops, ten, draw_childs_grayed_out, + startx + UI_UNIT_X, starty, te_edit, te_floating); } } else { - for (ten = te->subtree.first; ten; ten = ten->next) { + for (TreeElement *ten = te->subtree.first; ten; ten = ten->next) { outliner_set_coord_tree_element(ten, startx, *starty); } @@ -1658,115 +1790,286 @@ static void outliner_draw_tree_element( } } -static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty) +static void outliner_draw_tree_element_floating( + const ARegion *ar, const TreeElement *te_floating) { - TreeElement *te; - TreeStoreElem *tselem; + const TreeElement *te_insert = te_floating->drag_data->insert_handle; + const int line_width = 2; + + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + int coord_y = te_insert->ys; + int coord_x = te_insert->xs; + float col[4]; + + if (te_insert == te_floating) { + /* don't draw anything */ + return; + } + + UI_GetThemeColorShade4fv(TH_BACK, -40, col); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + glEnable(GL_BLEND); + + if (ELEM(te_floating->drag_data->insert_type, TE_INSERT_BEFORE, TE_INSERT_AFTER)) { + if (te_floating->drag_data->insert_type == TE_INSERT_BEFORE) { + coord_y += UI_UNIT_Y; + } + immUniformColor4fv(col); + glLineWidth(line_width); + + immBegin(GWN_PRIM_LINE_STRIP, 2); + immVertex2f(pos, coord_x, coord_y); + immVertex2f(pos, ar->v2d.cur.xmax, coord_y); + immEnd(); + } + else { + BLI_assert(te_floating->drag_data->insert_type == TE_INSERT_INTO); + immUniformColor3fvAlpha(col, col[3] * 0.5f); + + immBegin(GWN_PRIM_TRI_STRIP, 4); + immVertex2f(pos, coord_x, coord_y + UI_UNIT_Y); + immVertex2f(pos, coord_x, coord_y); + immVertex2f(pos, ar->v2d.cur.xmax, coord_y + UI_UNIT_Y); + immVertex2f(pos, ar->v2d.cur.xmax, coord_y); + immEnd(); + } + + glDisable(GL_BLEND); + immUnbindProgram(); +} + +static void outliner_draw_hierarchy_lines_recursive( + unsigned pos, SpaceOops *soops, ListBase *lb, int startx, + const unsigned char col[4], bool draw_grayed_out, + int *starty) +{ + TreeElement *te, *te_vertical_line_last = NULL; int y1, y2; - if (BLI_listbase_is_empty(lb)) return; + if (BLI_listbase_is_empty(lb)) { + return; + } + + const unsigned char grayed_alpha = col[3] / 2; - y1 = y2 = *starty; /* for vertical lines between objects */ + /* For vertical lines between objects. */ + y1 = y2 = *starty; for (te = lb->first; te; te = te->next) { - y2 = *starty; - tselem = TREESTORE(te); + bool draw_childs_grayed_out = draw_grayed_out || (te->drag_data != NULL); + TreeStoreElem *tselem = TREESTORE(te); + + if (draw_childs_grayed_out) { + immUniformColor3ubvAlpha(col, grayed_alpha); + } + else { + immUniformColor4ubv(col); + } + + /* Horizontal Line? */ + if (tselem->type == 0 && (te->idcode == ID_OB || te->idcode == ID_SCE)) { + immRecti(pos, startx, *starty, startx + UI_UNIT_X, *starty - 1); - /* horizontal line? */ - if (tselem->type == 0 && (te->idcode == ID_OB || te->idcode == ID_SCE)) - glRecti(startx, *starty, startx + UI_UNIT_X, *starty - 1); + /* Vertical Line? */ + if (te->idcode == ID_OB) { + te_vertical_line_last = te; + y2 = *starty; + } + } *starty -= UI_UNIT_Y; if (TSELEM_OPEN(tselem, soops)) - outliner_draw_hierarchy(soops, &te->subtree, startx + UI_UNIT_X, starty); + outliner_draw_hierarchy_lines_recursive( + pos, soops, &te->subtree, startx + UI_UNIT_X, + col, draw_childs_grayed_out, starty); } - /* vertical line */ - te = lb->last; - if (te->parent || lb->first != lb->last) { - tselem = TREESTORE(te); - if (tselem->type == 0 && te->idcode == ID_OB) { + if (draw_grayed_out) { + immUniformColor3ubvAlpha(col, grayed_alpha); + } + else { + immUniformColor4ubv(col); + } - glRecti(startx, y1 + UI_UNIT_Y, startx + 1, y2); - } + /* Vertical line. */ + te = te_vertical_line_last; + if ((te != NULL) && (te->parent || lb->first != lb->last)) { + immRecti(pos, startx, y1 + UI_UNIT_Y, startx + 1, y2); } } -static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty) +static void outliner_draw_hierarchy_lines(SpaceOops *soops, ListBase *lb, int startx, int *starty) { - TreeElement *te; - TreeStoreElem *tselem; + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + unsigned char col[4]; - for (te = lb->first; te; te = te->next) { - tselem = TREESTORE(te); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.4f, col); + col[3] = 255; + + glEnable(GL_BLEND); + outliner_draw_hierarchy_lines_recursive(pos, soops, lb, startx, col, false, starty); + glDisable(GL_BLEND); + + immUnbindProgram(); +} + +static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty) +{ + for (TreeElement *te = lb->first; te; te = te->next) { + TreeStoreElem *tselem = TREESTORE(te); /* selection status */ - if (TSELEM_OPEN(tselem, soops)) - if (tselem->type == TSE_RNA_STRUCT) - glRecti(0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1); + if (TSELEM_OPEN(tselem, soops)) { + if (tselem->type == TSE_RNA_STRUCT) { + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immThemeColorShadeAlpha(TH_BACK, -15, -200); + immRecti(pos, 0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1); + immUnbindProgram(); + } + } *starty -= UI_UNIT_Y; if (TSELEM_OPEN(tselem, soops)) { outliner_draw_struct_marks(ar, soops, &te->subtree, starty); - if (tselem->type == TSE_RNA_STRUCT) - fdrawline(0, (float)*starty + UI_UNIT_Y, ar->v2d.cur.xmax, (float)*starty + UI_UNIT_Y); + if (tselem->type == TSE_RNA_STRUCT) { + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immThemeColorShadeAlpha(TH_BACK, -15, -200); + + immBegin(GWN_PRIM_LINES, 2); + immVertex2f(pos, 0, (float)*starty + UI_UNIT_Y); + immVertex2f(pos, ar->v2d.cur.xmax, (float)*starty + UI_UNIT_Y); + immEnd(); + + immUnbindProgram(); + } } } } -static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty) +static void outliner_draw_highlights_recursive( + unsigned pos, const ARegion *ar, const SpaceOops *soops, const ListBase *lb, + const float col_selection[4], const float col_highlight[4], const float col_searchmatch[4], + int start_x, int *io_start_y) { - TreeElement *te; - TreeStoreElem *tselem; + const bool is_searching = ( + SEARCHING_OUTLINER(soops) || + (soops->outlinevis == SO_DATA_API && + soops->search_string[0] != 0)); - for (te = lb->first; te; te = te->next) { - tselem = TREESTORE(te); + for (TreeElement *te = lb->first; te; te = te->next) { + const TreeStoreElem *tselem = TREESTORE(te); + const int start_y = *io_start_y; /* selection status */ if (tselem->flag & TSE_SELECTED) { - glRecti(0, *starty + 1, (int)ar->v2d.cur.xmax, *starty + UI_UNIT_Y - 1); + immUniformColor4fv(col_selection); + immRecti(pos, 0, start_y + 1, (int)ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1); + } + + /* search match highlights + * we don't expand items when searching in the datablocks but we + * still want to highlight any filter matches. */ + if (is_searching && (tselem->flag & TSE_SEARCHMATCH)) { + immUniformColor4fv(col_searchmatch); + immRecti(pos, start_x, start_y + 1, ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1); + } + + /* mouse hover highlights */ + if ((tselem->flag & TSE_HIGHLIGHTED) || (te->drag_data != NULL)) { + immUniformColor4fv(col_highlight); + immRecti(pos, 0, start_y + 1, (int)ar->v2d.cur.xmax, start_y + UI_UNIT_Y - 1); + } + + *io_start_y -= UI_UNIT_Y; + if (TSELEM_OPEN(tselem, soops)) { + outliner_draw_highlights_recursive( + pos, ar, soops, &te->subtree, col_selection, col_highlight, col_searchmatch, + start_x + UI_UNIT_X, io_start_y); } - *starty -= UI_UNIT_Y; - if (TSELEM_OPEN(tselem, soops)) outliner_draw_selection(ar, soops, &te->subtree, starty); } } +static void outliner_draw_highlights(ARegion *ar, SpaceOops *soops, int startx, int *starty) +{ + const float col_highlight[4] = {1.0f, 1.0f, 1.0f, 0.13f}; + float col_selection[4], col_searchmatch[4]; + + UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, col_selection); + col_selection[3] = 1.0f; /* no alpha */ + UI_GetThemeColor4fv(TH_MATCH, col_searchmatch); + col_searchmatch[3] = 0.5f; + + glEnable(GL_BLEND); + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + outliner_draw_highlights_recursive( + pos, ar, soops, &soops->tree, col_selection, col_highlight, col_searchmatch, + startx, starty); + immUnbindProgram(); + glDisable(GL_BLEND); +} -static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, - SpaceOops *soops, TreeElement **te_edit) +static void outliner_draw_tree( + bContext *C, uiBlock *block, Scene *scene, ViewLayer *view_layer, + ARegion *ar, SpaceOops *soops, const bool has_restrict_icons, + TreeElement **te_edit) { const uiFontStyle *fstyle = UI_FSTYLE_WIDGET; - TreeElement *te; + TreeElement *te_floating = NULL; int starty, startx; - float col[3]; - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // only once - if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { + if (soops->outlinevis == SO_DATA_API) { /* struct marks */ - UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); - //UI_ThemeColorShade(TH_BACK, -20); starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET; outliner_draw_struct_marks(ar, soops, &soops->tree, &starty); } - /* always draw selection fill before hierarchy */ - UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, col); - glColor3fv(col); + /* draw highlights before hierarchy */ starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET; - outliner_draw_selection(ar, soops, &soops->tree, &starty); + startx = 0; + outliner_draw_highlights(ar, soops, startx, &starty); + + /* set scissor so tree elements or lines can't overlap restriction icons */ + GLfloat scissor[4] = {0}; + if (has_restrict_icons) { + int mask_x = BLI_rcti_size_x(&ar->v2d.mask) - (int)OL_TOGW + 1; + CLAMP_MIN(mask_x, 0); + + glGetFloatv(GL_SCISSOR_BOX, scissor); + glScissor(0, 0, mask_x, ar->winy); + } // gray hierarchy lines - UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f); + starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y / 2 - OL_Y_OFFSET; startx = UI_UNIT_X / 2 - 1.0f; - outliner_draw_hierarchy(soops, &soops->tree, startx, &starty); + outliner_draw_hierarchy_lines(soops, &soops->tree, startx, &starty); // items themselves starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET; startx = 0; - for (te = soops->tree.first; te; te = te->next) { - outliner_draw_tree_element(C, block, fstyle, scene, ar, soops, te, startx, &starty, te_edit); + for (TreeElement *te = soops->tree.first; te; te = te->next) { + outliner_draw_tree_element( + C, block, fstyle, scene, view_layer, + ar, soops, te, te->drag_data != NULL, + startx, &starty, te_edit, &te_floating); + } + if (te_floating && te_floating->drag_data->insert_handle) { + outliner_draw_tree_element_floating(ar, te_floating); + } + + if (has_restrict_icons) { + /* reset scissor */ + glScissor(UNPACK4(scissor)); } } @@ -1775,53 +2078,60 @@ static void outliner_back(ARegion *ar) { int ystart; - UI_ThemeColorShade(TH_BACK, 6); ystart = (int)ar->v2d.tot.ymax; ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET; - while (ystart + 2 * UI_UNIT_Y > ar->v2d.cur.ymin) { - glRecti(0, ystart, (int)ar->v2d.cur.xmax, ystart + UI_UNIT_Y); - ystart -= 2 * UI_UNIT_Y; + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformThemeColorShade(TH_BACK, 6); + + const float x1 = 0.0f, x2 = ar->v2d.cur.xmax; + float y1 = ystart, y2; + int tot = (int)floor(ystart - ar->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y); + + if (tot > 0) { + immBegin(GWN_PRIM_TRIS, 6 * tot); + while (tot--) { + y1 -= 2 * UI_UNIT_Y; + y2 = y1 + UI_UNIT_Y; + immVertex2f(pos, x1, y1); + immVertex2f(pos, x2, y1); + immVertex2f(pos, x2, y2); + + immVertex2f(pos, x1, y1); + immVertex2f(pos, x2, y2); + immVertex2f(pos, x1, y2); + } + immEnd(); } + immUnbindProgram(); } static void outliner_draw_restrictcols(ARegion *ar) { - int ystart; + glLineWidth(1.0f); - /* background underneath */ - UI_ThemeColor(TH_BACK); - glRecti((int)(ar->v2d.cur.xmax - OL_TOGW), - (int)(ar->v2d.cur.ymin - 1), (int)ar->v2d.cur.xmax, (int)ar->v2d.cur.ymax); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformThemeColorShadeAlpha(TH_BACK, -15, -200); + immBegin(GWN_PRIM_LINES, 8); - UI_ThemeColorShade(TH_BACK, 6); - ystart = (int)ar->v2d.tot.ymax; - ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET; + immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), (int)ar->v2d.cur.ymax); + immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_HIDEX), (int)ar->v2d.cur.ymin); - while (ystart + 2 * UI_UNIT_Y > ar->v2d.cur.ymin) { - glRecti((int)ar->v2d.cur.xmax - OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart + UI_UNIT_Y); - ystart -= 2 * UI_UNIT_Y; - } + immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymax); + immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), (int)ar->v2d.cur.ymin); + + immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), (int)ar->v2d.cur.ymax); + immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), (int)ar->v2d.cur.ymin); - UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); - - /* view */ - sdrawline((int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), - (int)ar->v2d.cur.ymax, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), - (int)ar->v2d.cur.ymin); - - /* render */ - sdrawline((int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), - (int)ar->v2d.cur.ymax, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), - (int)ar->v2d.cur.ymin); - - /* render */ - sdrawline((int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), - (int)ar->v2d.cur.ymax, - (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), - (int)ar->v2d.cur.ymin); + immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), (int)ar->v2d.cur.ymax); + immVertex2i(pos, (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), (int)ar->v2d.cur.ymin); + + immEnd(); + immUnbindProgram(); } /* ****************************************************** */ @@ -1831,19 +2141,21 @@ void draw_outliner(const bContext *C) { Main *mainvar = CTX_data_main(C); Scene *scene = CTX_data_scene(C); + ViewLayer *view_layer = CTX_data_view_layer(C); ARegion *ar = CTX_wm_region(C); View2D *v2d = &ar->v2d; SpaceOops *soops = CTX_wm_space_outliner(C); uiBlock *block; int sizey = 0, sizex = 0, sizex_rna = 0; TreeElement *te_edit = NULL; + bool has_restrict_icons; - outliner_build_tree(mainvar, scene, soops); // always + outliner_build_tree(mainvar, scene, view_layer, soops, ar); // always /* get extents of data */ outliner_height(soops, &soops->tree, &sizey); - if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { + if (soops->outlinevis == SO_DATA_API) { /* RNA has two columns: * - column 1 is (max_width + OL_RNA_COL_SPACEX) or * (OL_RNA_COL_X), whichever is wider... @@ -1858,6 +2170,7 @@ void draw_outliner(const bContext *C) /* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */ sizex = sizex_rna + OL_RNA_COL_SIZEX + 50; + has_restrict_icons = false; } else { /* width must take into account restriction columns (if visible) so that entries will still be visible */ @@ -1867,9 +2180,11 @@ void draw_outliner(const bContext *C) /* constant offset for restriction columns */ // XXX this isn't that great yet... - if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0) + if ((soops->flag & SO_HIDE_RESTRICTCOLS) == 0) { sizex += OL_TOGW * 3; + } + has_restrict_icons = !(soops->flag & SO_HIDE_RESTRICTCOLS); } /* adds vertical offset */ @@ -1886,24 +2201,35 @@ void draw_outliner(const bContext *C) /* draw outliner stuff (background, hierarchy lines and names) */ outliner_back(ar); block = UI_block_begin(C, ar, __func__, UI_EMBOSS); - outliner_draw_tree((bContext *)C, block, scene, ar, soops, &te_edit); + outliner_draw_tree( + (bContext *)C, block, scene, view_layer, + ar, soops, has_restrict_icons, &te_edit); - if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { + /* Default to no emboss for outliner UI. */ + UI_block_emboss_set(block, UI_EMBOSS_NONE); + + if (soops->outlinevis == SO_DATA_API) { /* draw rna buttons */ outliner_draw_rnacols(ar, sizex_rna); + + UI_block_emboss_set(block, UI_EMBOSS); outliner_draw_rnabuts(block, ar, soops, sizex_rna, &soops->tree); + UI_block_emboss_set(block, UI_EMBOSS_NONE); } - else if ((soops->outlinevis == SO_ID_ORPHANS) && !(soops->flag & SO_HIDE_RESTRICTCOLS)) { + else if ((soops->outlinevis == SO_ID_ORPHANS) && has_restrict_icons) { /* draw user toggle columns */ outliner_draw_restrictcols(ar); outliner_draw_userbuts(block, ar, soops, &soops->tree); } - else if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) { + else if (has_restrict_icons) { /* draw restriction columns */ outliner_draw_restrictcols(ar); - outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree); + + outliner_draw_restrictbuts(block, scene, view_layer, ar, soops, &soops->tree); } + UI_block_emboss_set(block, UI_EMBOSS); + /* draw edit buttons if nessecery */ if (te_edit) { outliner_buttons(C, block, ar, te_edit); @@ -1911,7 +2237,4 @@ void draw_outliner(const bContext *C) UI_block_end(C, block); UI_block_draw(C, block); - - /* clear flag that allows quick redraws */ - soops->storeflag &= ~SO_TREESTORE_REDRAW; } |