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Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c1651
1 files changed, 1651 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
new file mode 100644
index 00000000000..95a315272b9
--- /dev/null
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -0,0 +1,1651 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_outliner/outliner_draw.c
+ * \ingroup spoutliner
+ */
+
+#include <string.h>
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_world_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_animsys.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_sequencer.h"
+
+#include "BLI_ghash.h"
+
+#include "ED_armature.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "outliner_intern.h"
+
+/* ****************************************************** */
+/* Tree Size Functions */
+
+static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
+{
+ TreeElement *te= lb->first;
+ while(te) {
+ TreeStoreElem *tselem= TREESTORE(te);
+ if((tselem->flag & TSE_CLOSED)==0)
+ outliner_height(soops, &te->subtree, h);
+ (*h) += UI_UNIT_Y;
+ te= te->next;
+ }
+}
+
+#if 0 // XXX this is currently disabled until te->xend is set correctly
+static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
+{
+ TreeElement *te= lb->first;
+ while(te) {
+// TreeStoreElem *tselem= TREESTORE(te);
+
+ // XXX fixme... te->xend is not set yet
+ if(tselem->flag & TSE_CLOSED) {
+ if (te->xend > *w)
+ *w = te->xend;
+ }
+ outliner_width(soops, &te->subtree, w);
+ te= te->next;
+ }
+}
+#endif
+
+static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
+{
+ TreeElement *te= lb->first;
+ while(te) {
+ TreeStoreElem *tselem= TREESTORE(te);
+ // XXX fixme... (currently, we're using a fixed length of 100)!
+ /*if(te->xend) {
+ if(te->xend > *w)
+ *w = te->xend;
+ }*/
+ if(startx+100 > *w)
+ *w = startx+100;
+
+ if((tselem->flag & TSE_CLOSED)==0)
+ outliner_rna_width(soops, &te->subtree, w, startx+UI_UNIT_X);
+ te= te->next;
+ }
+}
+
+/* ****************************************************** */
+
+static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2)
+{
+ Scene *scene = (Scene *)poin;
+ Object *ob = (Object *)poin2;
+
+ if(!common_restrict_check(C, ob)) return;
+
+ /* deselect objects that are invisible */
+ if (ob->restrictflag & OB_RESTRICT_VIEW) {
+ /* Ouch! There is no backwards pointer from Object to Base,
+ * so have to do loop to find it. */
+ ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT);
+ }
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+
+}
+
+static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2)
+{
+ Scene *scene = (Scene *)poin;
+ Object *ob = (Object *)poin2;
+
+ if(!common_restrict_check(C, ob)) return;
+
+ /* if select restriction has just been turned on */
+ if (ob->restrictflag & OB_RESTRICT_SELECT) {
+ /* Ouch! There is no backwards pointer from Object to Base,
+ * so have to do loop to find it. */
+ ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT);
+ }
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+
+}
+
+static void restrictbutton_rend_cb(bContext *C, void *poin, void *UNUSED(poin2))
+{
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_RENDER, poin);
+}
+
+static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2))
+{
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, poin);
+}
+
+static void restrictbutton_modifier_cb(bContext *C, void *UNUSED(poin), void *poin2)
+{
+ Object *ob = (Object *)poin2;
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+}
+
+static void restrictbutton_bone_cb(bContext *C, void *UNUSED(poin), void *poin2)
+{
+ Bone *bone= (Bone *)poin2;
+ if(bone && (bone->flag & BONE_HIDDEN_P))
+ bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
+}
+
+static void restrictbutton_ebone_cb(bContext *C, void *UNUSED(poin), void *poin2)
+{
+ EditBone *ebone= (EditBone *)poin2;
+ if(ebone && (ebone->flag & BONE_HIDDEN_A))
+ ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
+}
+
+static int group_restrict_flag(Group *gr, int flag)
+{
+ GroupObject *gob;
+
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ if((gob->ob->restrictflag & flag) == 0)
+ return 0;
+ }
+
+ return 1;
+}
+
+static int group_select_flag(Group *gr)
+{
+ GroupObject *gob;
+
+ for(gob= gr->gobject.first; gob; gob= gob->next)
+ if((gob->ob->flag & SELECT))
+ return 1;
+
+ return 0;
+}
+
+void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag)
+{
+ Scene *scene = (Scene *)poin;
+ GroupObject *gob;
+ Group *gr = (Group *)poin2;
+
+ if(group_restrict_flag(gr, flag)) {
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ gob->ob->restrictflag &= ~flag;
+
+ if(flag==OB_RESTRICT_VIEW)
+ if(gob->ob->flag & SELECT)
+ ED_base_object_select(object_in_scene(gob->ob, scene), BA_DESELECT);
+ }
+ }
+ else {
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ /* not in editmode */
+ if(scene->obedit!=gob->ob) {
+ gob->ob->restrictflag |= flag;
+
+ if(flag==OB_RESTRICT_VIEW)
+ if((gob->ob->flag & SELECT) == 0)
+ ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT);
+ }
+ }
+ }
+}
+
+static void restrictbutton_gr_restrict_view(bContext *C, void *poin, void *poin2)
+{
+ restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_VIEW);
+ WM_event_add_notifier(C, NC_GROUP, NULL);
+}
+static void restrictbutton_gr_restrict_select(bContext *C, void *poin, void *poin2)
+{
+ restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_SELECT);
+ WM_event_add_notifier(C, NC_GROUP, NULL);
+}
+static void restrictbutton_gr_restrict_render(bContext *C, void *poin, void *poin2)
+{
+ restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_RENDER);
+ WM_event_add_notifier(C, NC_GROUP, NULL);
+}
+
+
+static void namebutton_cb(bContext *C, void *tsep, char *oldname)
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
+ TreeStore *ts= soops->treestore;
+ TreeStoreElem *tselem= tsep;
+
+ if(ts && tselem) {
+ TreeElement *te= outliner_find_tse(soops, tselem);
+
+ if(tselem->type==0) {
+ test_idbutton(tselem->id->name+2); // library.c, unique name and alpha sort
+
+ switch(GS(tselem->id->name)) {
+ case ID_MA:
+ WM_event_add_notifier(C, NC_MATERIAL, NULL); break;
+ case ID_TE:
+ WM_event_add_notifier(C, NC_TEXTURE, NULL); break;
+ case ID_IM:
+ WM_event_add_notifier(C, NC_IMAGE, NULL); break;
+ case ID_SCE:
+ WM_event_add_notifier(C, NC_SCENE, NULL); break;
+ default:
+ WM_event_add_notifier(C, NC_ID|NA_RENAME, NULL); break;
+ }
+ /* Check the library target exists */
+ if (te->idcode == ID_LI) {
+ char expanded[FILE_MAXDIR + FILE_MAXFILE];
+ BLI_strncpy(expanded, ((Library *)tselem->id)->name, FILE_MAXDIR + FILE_MAXFILE);
+ BLI_path_abs(expanded, G.main->name);
+ if (!BLI_exists(expanded)) {
+ BKE_report(CTX_wm_reports(C), RPT_ERROR, "This path does not exist, correct this before saving");
+ }
+ }
+ }
+ else {
+ switch(tselem->type) {
+ case TSE_DEFGROUP:
+ defgroup_unique_name(te->directdata, (Object *)tselem->id); // id = object
+ break;
+ case TSE_NLA_ACTION:
+ test_idbutton(tselem->id->name+2);
+ break;
+ case TSE_EBONE:
+ {
+ bArmature *arm= (bArmature *)tselem->id;
+ if(arm->edbo) {
+ EditBone *ebone= te->directdata;
+ char newname[sizeof(ebone->name)];
+
+ /* restore bone name */
+ BLI_strncpy(newname, ebone->name, sizeof(ebone->name));
+ BLI_strncpy(ebone->name, oldname, sizeof(ebone->name));
+ ED_armature_bone_rename(obedit->data, oldname, newname);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, OBACT);
+ }
+ }
+ break;
+
+ case TSE_BONE:
+ {
+ Bone *bone= te->directdata;
+ Object *ob;
+ char newname[sizeof(bone->name)];
+
+ // always make current object active
+ tree_element_active(C, scene, soops, te, 1); // was set_active_object()
+ ob= OBACT;
+
+ /* restore bone name */
+ BLI_strncpy(newname, bone->name, sizeof(bone->name));
+ BLI_strncpy(bone->name, oldname, sizeof(bone->name));
+ ED_armature_bone_rename(ob->data, oldname, newname);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
+ }
+ break;
+ case TSE_POSE_CHANNEL:
+ {
+ bPoseChannel *pchan= te->directdata;
+ Object *ob;
+ char newname[sizeof(pchan->name)];
+
+ // always make current object active
+ tree_element_active(C, scene, soops, te, 1); // was set_active_object()
+ ob= OBACT;
+
+ /* restore bone name */
+ BLI_strncpy(newname, pchan->name, sizeof(pchan->name));
+ BLI_strncpy(pchan->name, oldname, sizeof(pchan->name));
+ ED_armature_bone_rename(ob->data, oldname, newname);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
+ }
+ break;
+ case TSE_POSEGRP:
+ {
+ Object *ob= (Object *)tselem->id; // id = object
+ bActionGroup *grp= te->directdata;
+
+ BLI_uniquename(&ob->pose->agroups, grp, "Group", '.', offsetof(bActionGroup, name), sizeof(grp->name));
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
+ }
+ break;
+ case TSE_R_LAYER:
+ break;
+ }
+ }
+ tselem->flag &= ~TSE_TEXTBUT;
+ }
+}
+
+static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase *lb)
+{
+ uiBut *bt;
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ Object *ob = NULL;
+ Group *gr = NULL;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
+ /* objects have toggle-able restriction flags */
+ if(tselem->type==0 && te->idcode==ID_OB) {
+ PointerRNA ptr;
+
+ ob = (Object *)tselem->id;
+ RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr);
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1,
+ &ptr, "hide", -1, 0, 0, -1, -1, NULL);
+ uiButSetFunc(bt, restrictbutton_view_cb, scene, ob);
+
+ bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1,
+ &ptr, "hide_select", -1, 0, 0, -1, -1, NULL);
+ uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob);
+
+ bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1,
+ &ptr, "hide_render", -1, 0, 0, -1, -1, NULL);
+ uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+
+ }
+ if(tselem->type==0 && te->idcode==ID_GR){
+ int restrict_bool;
+ gr = (Group *)tselem->id;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+
+ restrict_bool= group_restrict_flag(gr, OB_RESTRICT_VIEW);
+ bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr);
+
+ restrict_bool= group_restrict_flag(gr, OB_RESTRICT_SELECT);
+ bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+ uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr);
+
+ restrict_bool= group_restrict_flag(gr, OB_RESTRICT_RENDER);
+ bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow renderability");
+ uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+ /* scene render layers and passes have toggle-able flags too! */
+ else if(tselem->type==TSE_R_LAYER) {
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+
+ bt= uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT-1,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer");
+ uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+ else if(tselem->type==TSE_R_PASS) {
+ int *layflag= te->directdata;
+ int passflag= 1<<tselem->nr;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+
+
+ bt= uiDefIconButBitI(block, ICONTOG, passflag, 0, ICON_CHECKBOX_HLT-1,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Render this Pass");
+ uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
+
+ layflag++; /* is lay_xor */
+ if(ELEM8(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT))
+ bt= uiDefIconButBitI(block, TOG, passflag, 0, (*layflag & passflag)?ICON_DOT:ICON_BLANK1,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined");
+ uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+ else if(tselem->type==TSE_MODIFIER) {
+ ModifierData *md= (ModifierData *)te->directdata;
+ ob = (Object *)tselem->id;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
+
+ bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability");
+ uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
+ }
+ else if(tselem->type==TSE_POSE_CHANNEL) {
+ bPoseChannel *pchan= (bPoseChannel *)te->directdata;
+ Bone *bone = pchan->bone;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_bone_cb, NULL, bone);
+
+ bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+ uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL);
+ }
+ else if(tselem->type==TSE_EBONE) {
+ EditBone *ebone= (EditBone *)te->directdata;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, ebone);
+
+ bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+ uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, NULL);
+ }
+ }
+
+ if((tselem->flag & TSE_CLOSED)==0) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree);
+ }
+}
+
+static void outliner_draw_rnacols(ARegion *ar, int sizex)
+{
+ View2D *v2d= &ar->v2d;
+
+ float miny = v2d->cur.ymin-V2D_SCROLL_HEIGHT;
+ if(miny<v2d->tot.ymin) miny = v2d->tot.ymin;
+
+ UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
+
+ /* draw column separator lines */
+ fdrawline((float)sizex,
+ v2d->cur.ymax,
+ (float)sizex,
+ miny);
+
+ fdrawline((float)sizex+OL_RNA_COL_SIZEX,
+ v2d->cur.ymax,
+ (float)sizex+OL_RNA_COL_SIZEX,
+ miny);
+}
+
+static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ PointerRNA *ptr;
+ PropertyRNA *prop;
+
+ uiBlockSetEmboss(block, UI_EMBOSST);
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
+ if(tselem->type == TSE_RNA_PROPERTY) {
+ ptr= &te->rnaptr;
+ prop= te->directdata;
+
+ if(!(RNA_property_type(prop) == PROP_POINTER && (tselem->flag & TSE_CLOSED)==0))
+ uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1);
+ }
+ else if(tselem->type == TSE_RNA_ARRAY_ELEM) {
+ ptr= &te->rnaptr;
+ prop= te->directdata;
+
+ uiDefAutoButR(block, ptr, prop, te->index, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1);
+ }
+ }
+
+ if((tselem->flag & TSE_CLOSED)==0) outliner_draw_rnabuts(block, scene, ar, soops, sizex, &te->subtree);
+ }
+}
+
+static void operator_call_cb(struct bContext *UNUSED(C), void *arg_kmi, void *arg2)
+{
+ wmOperatorType *ot= arg2;
+ wmKeyMapItem *kmi= arg_kmi;
+
+ if(ot)
+ BLI_strncpy(kmi->idname, ot->idname, OP_MAX_TYPENAME);
+}
+
+static void operator_search_cb(const struct bContext *UNUSED(C), void *UNUSED(arg_kmi), const char *str, uiSearchItems *items)
+{
+ GHashIterator *iter= WM_operatortype_iter();
+
+ for( ; !BLI_ghashIterator_isDone(iter); BLI_ghashIterator_step(iter)) {
+ wmOperatorType *ot= BLI_ghashIterator_getValue(iter);
+
+ if(BLI_strcasestr(ot->idname, str)) {
+ char name[OP_MAX_TYPENAME];
+
+ /* display name for menu */
+ WM_operator_py_idname(name, ot->idname);
+
+ if(0==uiSearchItemAdd(items, name, ot, 0))
+ break;
+ }
+ }
+ BLI_ghashIterator_free(iter);
+}
+
+/* operator Search browse menu, open */
+static uiBlock *operator_search_menu(bContext *C, ARegion *ar, void *arg_kmi)
+{
+ static char search[OP_MAX_TYPENAME];
+ wmEvent event;
+ wmWindow *win= CTX_wm_window(C);
+ wmKeyMapItem *kmi= arg_kmi;
+ wmOperatorType *ot= WM_operatortype_find(kmi->idname, 0);
+ uiBlock *block;
+ uiBut *but;
+
+ /* clear initial search string, then all items show */
+ search[0]= 0;
+
+ block= uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1);
+
+ /* fake button, it holds space for search items */
+ uiDefBut(block, LABEL, 0, "", 10, 15, 150, uiSearchBoxhHeight(), NULL, 0, 0, 0, 0, NULL);
+
+ but= uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, 256, 10, 0, 150, UI_UNIT_Y, 0, 0, "");
+ uiButSetSearchFunc(but, operator_search_cb, arg_kmi, operator_call_cb, ot);
+
+ uiBoundsBlock(block, 6);
+ uiBlockSetDirection(block, UI_DOWN);
+ uiEndBlock(C, block);
+
+ event= *(win->eventstate); /* XXX huh huh? make api call */
+ event.type= EVT_BUT_OPEN;
+ event.val= KM_PRESS;
+ event.customdata= but;
+ event.customdatafree= FALSE;
+ wm_event_add(win, &event);
+
+ return block;
+}
+
+#define OL_KM_KEYBOARD 0
+#define OL_KM_MOUSE 1
+#define OL_KM_TWEAK 2
+#define OL_KM_SPECIALS 3
+
+static short keymap_menu_type(short type)
+{
+ if(ISKEYBOARD(type)) return OL_KM_KEYBOARD;
+ if(ISTWEAK(type)) return OL_KM_TWEAK;
+ if(ISMOUSE(type)) return OL_KM_MOUSE;
+// return OL_KM_SPECIALS;
+ return 0;
+}
+
+static const char *keymap_type_menu(void)
+{
+ static const char string[]=
+ "Event Type%t"
+ "|Keyboard%x" STRINGIFY(OL_KM_KEYBOARD)
+ "|Mouse%x" STRINGIFY(OL_KM_MOUSE)
+ "|Tweak%x" STRINGIFY(OL_KM_TWEAK)
+// "|Specials%x" STRINGIFY(OL_KM_SPECIALS)
+ ;
+
+ return string;
+}
+
+static const char *keymap_mouse_menu(void)
+{
+ static const char string[]=
+ "Mouse Event%t"
+ "|Left Mouse%x" STRINGIFY(LEFTMOUSE)
+ "|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE)
+ "|Right Mouse%x" STRINGIFY(RIGHTMOUSE)
+ "|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE)
+ "|Right Mouse%x" STRINGIFY(RIGHTMOUSE)
+ "|Button4 Mouse%x" STRINGIFY(BUTTON4MOUSE)
+ "|Button5 Mouse%x" STRINGIFY(BUTTON5MOUSE)
+ "|Action Mouse%x" STRINGIFY(ACTIONMOUSE)
+ "|Select Mouse%x" STRINGIFY(SELECTMOUSE)
+ "|Mouse Move%x" STRINGIFY(MOUSEMOVE)
+ "|Wheel Up%x" STRINGIFY(WHEELUPMOUSE)
+ "|Wheel Down%x" STRINGIFY(WHEELDOWNMOUSE)
+ "|Wheel In%x" STRINGIFY(WHEELINMOUSE)
+ "|Wheel Out%x" STRINGIFY(WHEELOUTMOUSE)
+ "|Mouse/Trackpad Pan%x" STRINGIFY(MOUSEPAN)
+ "|Mouse/Trackpad Zoom%x" STRINGIFY(MOUSEZOOM)
+ "|Mouse/Trackpad Rotate%x" STRINGIFY(MOUSEROTATE)
+ ;
+
+ return string;
+}
+
+static const char *keymap_tweak_menu(void)
+{
+ static const char string[]=
+ "Tweak Event%t"
+ "|Left Mouse%x" STRINGIFY(EVT_TWEAK_L)
+ "|Middle Mouse%x" STRINGIFY(EVT_TWEAK_M)
+ "|Right Mouse%x" STRINGIFY(EVT_TWEAK_R)
+ "|Action Mouse%x" STRINGIFY(EVT_TWEAK_A)
+ "|Select Mouse%x" STRINGIFY(EVT_TWEAK_S)
+ ;
+
+ return string;
+}
+
+static const char *keymap_tweak_dir_menu(void)
+{
+ static const char string[]=
+ "Tweak Direction%t"
+ "|Any%x" STRINGIFY(KM_ANY)
+ "|North%x" STRINGIFY(EVT_GESTURE_N)
+ "|North-East%x" STRINGIFY(EVT_GESTURE_NE)
+ "|East%x" STRINGIFY(EVT_GESTURE_E)
+ "|Sout-East%x" STRINGIFY(EVT_GESTURE_SE)
+ "|South%x" STRINGIFY(EVT_GESTURE_S)
+ "|South-West%x" STRINGIFY(EVT_GESTURE_SW)
+ "|West%x" STRINGIFY(EVT_GESTURE_W)
+ "|North-West%x" STRINGIFY(EVT_GESTURE_NW)
+ ;
+
+ return string;
+}
+
+
+static void keymap_type_cb(bContext *C, void *kmi_v, void *UNUSED(arg_v))
+{
+ wmKeyMapItem *kmi= kmi_v;
+ short maptype= keymap_menu_type(kmi->type);
+
+ if(maptype!=kmi->maptype) {
+ switch(kmi->maptype) {
+ case OL_KM_KEYBOARD:
+ kmi->type= AKEY;
+ kmi->val= KM_PRESS;
+ break;
+ case OL_KM_MOUSE:
+ kmi->type= LEFTMOUSE;
+ kmi->val= KM_PRESS;
+ break;
+ case OL_KM_TWEAK:
+ kmi->type= EVT_TWEAK_L;
+ kmi->val= KM_ANY;
+ break;
+ case OL_KM_SPECIALS:
+ kmi->type= AKEY;
+ kmi->val= KM_PRESS;
+ }
+ ED_region_tag_redraw(CTX_wm_region(C));
+ }
+}
+
+static void outliner_draw_keymapbuts(uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ uiBlockSetEmboss(block, UI_EMBOSST);
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
+ uiBut *but;
+ const char *str;
+ int xstart= 240;
+ int butw1= UI_UNIT_X; /* operator */
+ int butw2= 90; /* event type, menus */
+ int butw3= 43; /* modifiers */
+
+ if(tselem->type == TSE_KEYMAP_ITEM) {
+ wmKeyMapItem *kmi= te->directdata;
+
+ /* modal map? */
+ if(kmi->propvalue);
+ else {
+ uiDefBlockBut(block, operator_search_menu, kmi, "", xstart, (int)te->ys+1, butw1, UI_UNIT_Y-1, "Assign new Operator");
+ }
+ xstart+= butw1+10;
+
+ /* map type button */
+ kmi->maptype= keymap_menu_type(kmi->type);
+
+ str= keymap_type_menu();
+ but= uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->maptype, 0, 0, 0, 0, "Event type");
+ uiButSetFunc(but, keymap_type_cb, kmi, NULL);
+ xstart+= butw2+5;
+
+ /* edit actual event */
+ switch(kmi->maptype) {
+ case OL_KM_KEYBOARD:
+ uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, "Key code");
+ xstart+= butw2+5;
+ break;
+ case OL_KM_MOUSE:
+ str= keymap_mouse_menu();
+ uiDefButS(block, MENU, 0, str, xstart,(int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Mouse button");
+ xstart+= butw2+5;
+ break;
+ case OL_KM_TWEAK:
+ str= keymap_tweak_menu();
+ uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Tweak gesture");
+ xstart+= butw2+5;
+ str= keymap_tweak_dir_menu();
+ uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->val, 0, 0, 0, 0, "Tweak gesture direction");
+ xstart+= butw2+5;
+ break;
+ }
+
+ /* modifiers */
+ uiDefButS(block, OPTION, 0, "Shift", xstart, (int)te->ys+1, butw3+5, UI_UNIT_Y-1, &kmi->shift, 0, 0, 0, 0, "Modifier"); xstart+= butw3+5;
+ uiDefButS(block, OPTION, 0, "Ctrl", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->ctrl, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
+ uiDefButS(block, OPTION, 0, "Alt", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->alt, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
+ uiDefButS(block, OPTION, 0, "OS", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
+ xstart+= 5;
+ uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->keymodifier, "Key Modifier code");
+ xstart+= butw3+5;
+
+ /* rna property */
+ if(kmi->ptr && kmi->ptr->data) {
+ uiDefBut(block, LABEL, 0, "(RNA property)", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, ""); xstart+= butw2;
+ }
+
+ (void)xstart;
+ }
+ }
+
+ if((tselem->flag & TSE_CLOSED)==0) outliner_draw_keymapbuts(block, ar, soops, &te->subtree);
+ }
+}
+
+
+static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb)
+{
+ uiBut *bt;
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ int spx, dx, len;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
+
+ if(tselem->flag & TSE_TEXTBUT) {
+
+ /* If we add support to rename Sequence.
+ * need change this.
+ */
+ if(tselem->type == TSE_POSE_BASE) continue; // prevent crash when trying to rename 'pose' entry of armature
+
+ if(tselem->type==TSE_EBONE) len = sizeof(((EditBone*) 0)->name);
+ else if (tselem->type==TSE_MODIFIER) len = sizeof(((ModifierData*) 0)->name);
+ else if(tselem->id && GS(tselem->id->name)==ID_LI) len = sizeof(((Library*) 0)->name);
+ else len= MAX_ID_NAME-2;
+
+
+ dx= (int)UI_GetStringWidth(te->name);
+ if(dx<100) dx= 100;
+ spx=te->xs+2*UI_UNIT_X-4;
+ if(spx+dx+10>ar->v2d.cur.xmax) dx = ar->v2d.cur.xmax-spx-10;
+
+ bt= uiDefBut(block, TEX, OL_NAMEBUTTON, "", spx, (int)te->ys, dx+10, UI_UNIT_Y-1, (void *)te->name, 1.0, (float)len, 0, 0, "");
+ uiButSetRenameFunc(bt, namebutton_cb, tselem);
+
+ /* returns false if button got removed */
+ if( 0 == uiButActiveOnly(C, block, bt) )
+ tselem->flag &= ~TSE_TEXTBUT;
+ }
+ }
+
+ if((tselem->flag & TSE_CLOSED)==0) outliner_buttons(C, block, ar, soops, &te->subtree);
+ }
+}
+
+/* ****************************************************** */
+/* Normal Drawing... */
+
+/* make function calls a bit compacter */
+struct DrawIconArg {
+ uiBlock *block;
+ ID *id;
+ int xmax, x, y;
+ float alpha;
+};
+
+static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon)
+{
+ /* restrict collumn clip... it has been coded by simply overdrawing, doesnt work for buttons */
+ if(arg->x >= arg->xmax)
+ UI_icon_draw(arg->x, arg->y, icon);
+ else {
+ /* XXX investigate: button placement of icons is way different than UI_icon_draw? */
+ float ufac= UI_UNIT_X/20.0f;
+ uiBut *but= uiDefIconBut(arg->block, LABEL, 0, icon, arg->x-3.0f*ufac, arg->y, UI_UNIT_X-4.0f*ufac, UI_UNIT_Y-4.0f*ufac, NULL, 0.0, 0.0, 1.0, arg->alpha, (arg->id && arg->id->lib) ? arg->id->lib->name : "");
+
+ if(arg->id)
+ uiButSetDragID(but, arg->id);
+ }
+
+}
+
+static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te, float alpha)
+{
+ struct DrawIconArg arg;
+
+ /* make function calls a bit compacter */
+ arg.block= block;
+ arg.id= tselem->id;
+ arg.xmax= xmax;
+ arg.x= x;
+ arg.y= y;
+ arg.alpha= alpha;
+
+ if(tselem->type) {
+ switch( tselem->type) {
+ case TSE_ANIM_DATA:
+ UI_icon_draw(x, y, ICON_ANIM_DATA); break; // xxx
+ case TSE_NLA:
+ UI_icon_draw(x, y, ICON_NLA); break;
+ case TSE_NLA_TRACK:
+ UI_icon_draw(x, y, ICON_NLA); break; // XXX
+ case TSE_NLA_ACTION:
+ UI_icon_draw(x, y, ICON_ACTION); break;
+ case TSE_DRIVER_BASE:
+ UI_icon_draw(x, y, ICON_DRIVER); break;
+ case TSE_DEFGROUP_BASE:
+ UI_icon_draw(x, y, ICON_GROUP_VERTEX); break;
+ case TSE_BONE:
+ case TSE_EBONE:
+ UI_icon_draw(x, y, ICON_BONE_DATA); break;
+ case TSE_CONSTRAINT_BASE:
+ UI_icon_draw(x, y, ICON_CONSTRAINT); break;
+ case TSE_MODIFIER_BASE:
+ UI_icon_draw(x, y, ICON_MODIFIER); break;
+ case TSE_LINKED_OB:
+ UI_icon_draw(x, y, ICON_OBJECT_DATA); break;
+ case TSE_LINKED_PSYS:
+ UI_icon_draw(x, y, ICON_PARTICLES); break;
+ case TSE_MODIFIER:
+ {
+ Object *ob= (Object *)tselem->id;
+ ModifierData *md= BLI_findlink(&ob->modifiers, tselem->nr);
+ switch(md->type) {
+ case eModifierType_Subsurf:
+ UI_icon_draw(x, y, ICON_MOD_SUBSURF); break;
+ case eModifierType_Armature:
+ UI_icon_draw(x, y, ICON_MOD_ARMATURE); break;
+ case eModifierType_Lattice:
+ UI_icon_draw(x, y, ICON_MOD_LATTICE); break;
+ case eModifierType_Curve:
+ UI_icon_draw(x, y, ICON_MOD_CURVE); break;
+ case eModifierType_Build:
+ UI_icon_draw(x, y, ICON_MOD_BUILD); break;
+ case eModifierType_Mirror:
+ UI_icon_draw(x, y, ICON_MOD_MIRROR); break;
+ case eModifierType_Decimate:
+ UI_icon_draw(x, y, ICON_MOD_DECIM); break;
+ case eModifierType_Wave:
+ UI_icon_draw(x, y, ICON_MOD_WAVE); break;
+ case eModifierType_Hook:
+ UI_icon_draw(x, y, ICON_HOOK); break;
+ case eModifierType_Softbody:
+ UI_icon_draw(x, y, ICON_MOD_SOFT); break;
+ case eModifierType_Boolean:
+ UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break;
+ case eModifierType_ParticleSystem:
+ UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
+ case eModifierType_ParticleInstance:
+ UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
+ case eModifierType_EdgeSplit:
+ UI_icon_draw(x, y, ICON_MOD_EDGESPLIT); break;
+ case eModifierType_Array:
+ UI_icon_draw(x, y, ICON_MOD_ARRAY); break;
+ case eModifierType_UVProject:
+ UI_icon_draw(x, y, ICON_MOD_UVPROJECT); break;
+ case eModifierType_Displace:
+ UI_icon_draw(x, y, ICON_MOD_DISPLACE); break;
+ case eModifierType_Shrinkwrap:
+ UI_icon_draw(x, y, ICON_MOD_SHRINKWRAP); break;
+ case eModifierType_Cast:
+ UI_icon_draw(x, y, ICON_MOD_CAST); break;
+ case eModifierType_MeshDeform:
+ UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break;
+ case eModifierType_Bevel:
+ UI_icon_draw(x, y, ICON_MOD_BEVEL); break;
+ case eModifierType_Smooth:
+ UI_icon_draw(x, y, ICON_MOD_SMOOTH); break;
+ case eModifierType_SimpleDeform:
+ UI_icon_draw(x, y, ICON_MOD_SIMPLEDEFORM); break;
+ case eModifierType_Mask:
+ UI_icon_draw(x, y, ICON_MOD_MASK); break;
+ case eModifierType_Cloth:
+ UI_icon_draw(x, y, ICON_MOD_CLOTH); break;
+ case eModifierType_Explode:
+ UI_icon_draw(x, y, ICON_MOD_EXPLODE); break;
+ case eModifierType_Collision:
+ UI_icon_draw(x, y, ICON_MOD_PHYSICS); break;
+ case eModifierType_Fluidsim:
+ UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break;
+ case eModifierType_Multires:
+ UI_icon_draw(x, y, ICON_MOD_MULTIRES); break;
+ case eModifierType_Smoke:
+ UI_icon_draw(x, y, ICON_MOD_SMOKE); break;
+ case eModifierType_Solidify:
+ UI_icon_draw(x, y, ICON_MOD_SOLIDIFY); break;
+ case eModifierType_Screw:
+ UI_icon_draw(x, y, ICON_MOD_SCREW); break;
+ default:
+ UI_icon_draw(x, y, ICON_DOT); break;
+ }
+ break;
+ }
+ case TSE_SCRIPT_BASE:
+ UI_icon_draw(x, y, ICON_TEXT); break;
+ case TSE_POSE_BASE:
+ UI_icon_draw(x, y, ICON_ARMATURE_DATA); break;
+ case TSE_POSE_CHANNEL:
+ UI_icon_draw(x, y, ICON_BONE_DATA); break;
+ case TSE_PROXY:
+ UI_icon_draw(x, y, ICON_GHOST); break;
+ case TSE_R_LAYER_BASE:
+ UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
+ case TSE_R_LAYER:
+ UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
+ case TSE_LINKED_LAMP:
+ UI_icon_draw(x, y, ICON_LAMP_DATA); break;
+ case TSE_LINKED_MAT:
+ UI_icon_draw(x, y, ICON_MATERIAL_DATA); break;
+ case TSE_POSEGRP_BASE:
+ UI_icon_draw(x, y, ICON_VERTEXSEL); break;
+ case TSE_SEQUENCE:
+ if(te->idcode==SEQ_MOVIE)
+ UI_icon_draw(x, y, ICON_SEQUENCE);
+ else if(te->idcode==SEQ_META)
+ UI_icon_draw(x, y, ICON_DOT);
+ else if(te->idcode==SEQ_SCENE)
+ UI_icon_draw(x, y, ICON_SCENE);
+ else if(te->idcode==SEQ_SOUND)
+ UI_icon_draw(x, y, ICON_SOUND);
+ else if(te->idcode==SEQ_IMAGE)
+ UI_icon_draw(x, y, ICON_IMAGE_COL);
+ else
+ UI_icon_draw(x, y, ICON_PARTICLES);
+ break;
+ case TSE_SEQ_STRIP:
+ UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT);
+ break;
+ case TSE_SEQUENCE_DUP:
+ UI_icon_draw(x, y, ICON_OBJECT_DATA);
+ break;
+ case TSE_RNA_STRUCT:
+ if(RNA_struct_is_ID(te->rnaptr.type)) {
+ arg.id= (ID *)te->rnaptr.data;
+ tselem_draw_icon_uibut(&arg, RNA_struct_ui_icon(te->rnaptr.type));
+ }
+ else
+ UI_icon_draw(x, y, RNA_struct_ui_icon(te->rnaptr.type));
+ break;
+ default:
+ UI_icon_draw(x, y, ICON_DOT); break;
+ }
+ }
+ else if (GS(tselem->id->name) == ID_OB) {
+ Object *ob= (Object *)tselem->id;
+ switch (ob->type) {
+ case OB_LAMP:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LAMP); break;
+ case OB_MESH:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_MESH); break;
+ case OB_CAMERA:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CAMERA); break;
+ case OB_CURVE:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CURVE); break;
+ case OB_MBALL:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_META); break;
+ case OB_LATTICE:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LATTICE); break;
+ case OB_ARMATURE:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_ARMATURE); break;
+ case OB_FONT:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_FONT); break;
+ case OB_SURF:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SURFACE); break;
+ case OB_SPEAKER:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SPEAKER); break;
+ case OB_EMPTY:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_EMPTY); break;
+
+ }
+ }
+ else {
+ switch( GS(tselem->id->name)) {
+ case ID_SCE:
+ tselem_draw_icon_uibut(&arg, ICON_SCENE_DATA); break;
+ case ID_ME:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_MESH); break;
+ case ID_CU:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CURVE); break;
+ case ID_MB:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_META); break;
+ case ID_LT:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LATTICE); break;
+ case ID_LA:
+ {
+ Lamp *la= (Lamp *)tselem->id;
+
+ switch(la->type) {
+ case LA_LOCAL:
+ tselem_draw_icon_uibut(&arg, ICON_LAMP_POINT); break;
+ case LA_SUN:
+ tselem_draw_icon_uibut(&arg, ICON_LAMP_SUN); break;
+ case LA_SPOT:
+ tselem_draw_icon_uibut(&arg, ICON_LAMP_SPOT); break;
+ case LA_HEMI:
+ tselem_draw_icon_uibut(&arg, ICON_LAMP_HEMI); break;
+ case LA_AREA:
+ tselem_draw_icon_uibut(&arg, ICON_LAMP_AREA); break;
+ default:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LAMP); break;
+ }
+ break;
+ }
+ case ID_MA:
+ tselem_draw_icon_uibut(&arg, ICON_MATERIAL_DATA); break;
+ case ID_TE:
+ tselem_draw_icon_uibut(&arg, ICON_TEXTURE_DATA); break;
+ case ID_IM:
+ tselem_draw_icon_uibut(&arg, ICON_IMAGE_DATA); break;
+ case ID_SPK:
+ case ID_SO:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_SPEAKER); break;
+ case ID_AR:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_ARMATURE); break;
+ case ID_CA:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CAMERA); break;
+ case ID_KE:
+ tselem_draw_icon_uibut(&arg, ICON_SHAPEKEY_DATA); break;
+ case ID_WO:
+ tselem_draw_icon_uibut(&arg, ICON_WORLD_DATA); break;
+ case ID_AC:
+ tselem_draw_icon_uibut(&arg, ICON_ACTION); break;
+ case ID_NLA:
+ tselem_draw_icon_uibut(&arg, ICON_NLA); break;
+ case ID_TXT:
+ tselem_draw_icon_uibut(&arg, ICON_SCRIPT); break;
+ case ID_GR:
+ tselem_draw_icon_uibut(&arg, ICON_GROUP); break;
+ case ID_LI:
+ tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_DIRECT); break;
+ }
+ }
+}
+
+static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, SpaceOops *soops, ListBase *lb, int level, int xmax, int *offsx, int ys)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ int active;
+
+ for(te= lb->first; te; te= te->next) {
+
+ /* exit drawing early */
+ if((*offsx) - UI_UNIT_X > xmax)
+ break;
+
+ tselem= TREESTORE(te);
+
+ /* object hierarchy always, further constrained on level */
+ if(level<1 || (tselem->type==0 && te->idcode==ID_OB)) {
+
+ /* active blocks get white circle */
+ if(tselem->type==0) {
+ if(te->idcode==ID_OB) active= (OBACT==(Object *)tselem->id);
+ else if(scene->obedit && scene->obedit->data==tselem->id) active= 1; // XXX use context?
+ else active= tree_element_active(C, scene, soops, te, 0);
+ }
+ else active= tree_element_type_active(NULL, scene, soops, te, tselem, 0);
+
+ if(active) {
+ float ufac= UI_UNIT_X/20.0f;
+
+ uiSetRoundBox(15);
+ glColor4ub(255, 255, 255, 100);
+ uiRoundBox( (float)*offsx-0.5f*ufac, (float)ys-1.0f*ufac, (float)*offsx+UI_UNIT_Y-3.0f*ufac, (float)ys+UI_UNIT_Y-3.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac);
+ glEnable(GL_BLEND); /* roundbox disables */
+ }
+
+ tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f);
+ te->xs= (float)*offsx;
+ te->ys= (float)ys;
+ te->xend= (short)*offsx+UI_UNIT_X;
+ te->flag |= TE_ICONROW; // for click
+
+ (*offsx) += UI_UNIT_X;
+ }
+
+ /* this tree element always has same amount of branches, so dont draw */
+ if(tselem->type!=TSE_R_LAYER)
+ outliner_draw_iconrow(C, block, scene, soops, &te->subtree, level+1, xmax, offsx, ys);
+ }
+
+}
+
+/* closed tree element */
+static void outliner_set_coord_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
+{
+ TreeElement *ten;
+
+ /* store coord and continue, we need coordinates for elements outside view too */
+ te->xs= (float)startx;
+ te->ys= (float)(*starty);
+
+ for(ten= te->subtree.first; ten; ten= ten->next) {
+ outliner_set_coord_tree_element(soops, ten, startx+UI_UNIT_X, starty);
+ }
+}
+
+
+static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty)
+{
+ TreeElement *ten;
+ TreeStoreElem *tselem;
+ float ufac= UI_UNIT_X/20.0f;
+ int offsx= 0, active=0; // active=1 active obj, else active data
+
+ tselem= TREESTORE(te);
+
+ if(*starty+2*UI_UNIT_Y >= ar->v2d.cur.ymin && *starty<= ar->v2d.cur.ymax) {
+ int xmax= ar->v2d.cur.xmax;
+
+ /* icons can be ui buts, we dont want it to overlap with restrict */
+ if((soops->flag & SO_HIDE_RESTRICTCOLS)==0)
+ xmax-= OL_TOGW+UI_UNIT_X;
+
+ glEnable(GL_BLEND);
+
+ /* colors for active/selected data */
+ if(tselem->type==0) {
+ if(te->idcode==ID_SCE) {
+ if(tselem->id == (ID *)scene) {
+ glColor4ub(255, 255, 255, 100);
+ active= 2;
+ }
+ }
+ else if(te->idcode==ID_GR) {
+ Group *gr = (Group *)tselem->id;
+
+ if(group_select_flag(gr)) {
+ char col[4];
+ UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
+ col[3]= 100;
+ glColor4ubv((GLubyte *)col);
+
+ active= 2;
+ }
+ }
+ else if(te->idcode==ID_OB) {
+ Object *ob= (Object *)tselem->id;
+
+ if(ob==OBACT || (ob->flag & SELECT)) {
+ char col[4]= {0, 0, 0, 0};
+
+ /* outliner active ob: always white text, circle color now similar to view3d */
+
+ active= 2; /* means it draws a color circle */
+ if(ob==OBACT) {
+ if(ob->flag & SELECT) {
+ UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
+ col[3]= 100;
+ }
+
+ active= 1; /* means it draws white text */
+ }
+ else if(ob->flag & SELECT) {
+ UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
+ col[3]= 100;
+ }
+
+ glColor4ubv((GLubyte *)col);
+ }
+
+ }
+ else if(scene->obedit && scene->obedit->data==tselem->id) {
+ glColor4ub(255, 255, 255, 100);
+ active= 2;
+ }
+ else {
+ if(tree_element_active(C, scene, soops, te, 0)) {
+ glColor4ub(220, 220, 255, 100);
+ active= 2;
+ }
+ }
+ }
+ else {
+ if( tree_element_type_active(NULL, scene, soops, te, tselem, 0) ) active= 2;
+ glColor4ub(220, 220, 255, 100);
+ }
+
+ /* active circle */
+ if(active) {
+ uiSetRoundBox(15);
+ uiRoundBox( (float)startx+UI_UNIT_Y-1.5f*ufac, (float)*starty+2.0f*ufac, (float)startx+2.0f*UI_UNIT_Y-4.0f*ufac, (float)*starty+UI_UNIT_Y-1.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac);
+ glEnable(GL_BLEND); /* roundbox disables it */
+
+ te->flag |= TE_ACTIVE; // for lookup in display hierarchies
+ }
+
+ /* open/close icon, only when sublevels, except for scene */
+ if(te->subtree.first || (tselem->type==0 && te->idcode==ID_SCE) || (te->flag & TE_LAZY_CLOSED)) {
+ int icon_x;
+ if(tselem->type==0 && ELEM(te->idcode, ID_OB, ID_SCE))
+ icon_x = startx;
+ else
+ icon_x = startx+5*ufac;
+
+ // icons a bit higher
+ if(tselem->flag & TSE_CLOSED)
+ UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_RIGHT);
+ else
+ UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_DOWN);
+ }
+ offsx+= UI_UNIT_X;
+
+ /* datatype icon */
+
+ if(!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM))) {
+ // icons a bit higher
+ tselem_draw_icon(block, xmax, (float)startx+offsx - 0.5f*ufac, (float)*starty+2.0f*ufac, tselem, te, 1.0f);
+
+ offsx+= UI_UNIT_X;
+ }
+ else
+ offsx+= 2*ufac;
+
+ if(tselem->type==0 && tselem->id->lib) {
+ glPixelTransferf(GL_ALPHA_SCALE, 0.5f);
+ if(tselem->id->flag & LIB_INDIRECT)
+ UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_INDIRECT);
+ else
+ UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_DIRECT);
+ glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
+ offsx+= UI_UNIT_X;
+ }
+ glDisable(GL_BLEND);
+
+ /* name */
+ if(active==1) UI_ThemeColor(TH_TEXT_HI);
+ else if(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.75f);
+ else UI_ThemeColor(TH_TEXT);
+
+ UI_DrawString(startx+offsx, *starty+5*ufac, te->name);
+
+ offsx+= (int)(UI_UNIT_X + UI_GetStringWidth(te->name));
+
+ /* closed item, we draw the icons, not when it's a scene, or master-server list though */
+ if(tselem->flag & TSE_CLOSED) {
+ if(te->subtree.first) {
+ if(tselem->type==0 && te->idcode==ID_SCE);
+ else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */
+ int tempx= startx+offsx;
+
+ // divider
+ UI_ThemeColorShade(TH_BACK, -40);
+ glRecti(tempx -10, *starty+4, tempx -8, *starty+UI_UNIT_Y-4);
+
+ glEnable(GL_BLEND);
+ glPixelTransferf(GL_ALPHA_SCALE, 0.5);
+
+ outliner_draw_iconrow(C, block, scene, soops, &te->subtree, 0, xmax, &tempx, *starty+2);
+
+ glPixelTransferf(GL_ALPHA_SCALE, 1.0);
+ glDisable(GL_BLEND);
+ }
+ }
+ }
+ }
+ /* store coord and continue, we need coordinates for elements outside view too */
+ te->xs= (float)startx;
+ te->ys= (float)*starty;
+ te->xend= startx+offsx;
+
+ if((tselem->flag & TSE_CLOSED)==0) {
+ *starty-= UI_UNIT_Y;
+
+ for(ten= te->subtree.first; ten; ten= ten->next)
+ outliner_draw_tree_element(C, block, scene, ar, soops, ten, startx+UI_UNIT_X, starty);
+ }
+ else {
+ for(ten= te->subtree.first; ten; ten= ten->next)
+ outliner_set_coord_tree_element(soops, te, startx, starty);
+
+ *starty-= UI_UNIT_Y;
+ }
+}
+
+static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ int y1, y2;
+
+ if(lb->first==NULL) return;
+
+ y1=y2= *starty; /* for vertical lines between objects */
+ for(te=lb->first; te; te= te->next) {
+ y2= *starty;
+ tselem= TREESTORE(te);
+
+ /* horizontal line? */
+ if(tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE))
+ glRecti(startx, *starty, startx+UI_UNIT_X, *starty-1);
+
+ *starty-= UI_UNIT_Y;
+
+ if((tselem->flag & TSE_CLOSED)==0)
+ outliner_draw_hierarchy(soops, &te->subtree, startx+UI_UNIT_X, starty);
+ }
+
+ /* vertical line */
+ te= lb->last;
+ if(te->parent || lb->first!=lb->last) {
+ tselem= TREESTORE(te);
+ if(tselem->type==0 && te->idcode==ID_OB) {
+
+ glRecti(startx, y1+UI_UNIT_Y, startx+1, y2);
+ }
+ }
+}
+
+static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+
+ /* selection status */
+ if((tselem->flag & TSE_CLOSED)==0)
+ if(tselem->type == TSE_RNA_STRUCT)
+ glRecti(0, *starty+1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, *starty+UI_UNIT_Y-1);
+
+ *starty-= UI_UNIT_Y;
+ if((tselem->flag & TSE_CLOSED)==0) {
+ outliner_draw_struct_marks(ar, soops, &te->subtree, starty);
+ if(tselem->type == TSE_RNA_STRUCT)
+ fdrawline(0, (float)*starty+UI_UNIT_Y, ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (float)*starty+UI_UNIT_Y);
+ }
+ }
+}
+
+static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+
+ /* selection status */
+ if(tselem->flag & TSE_SELECTED) {
+ glRecti(0, *starty+1, (int)ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1);
+ }
+ *starty-= UI_UNIT_Y;
+ if((tselem->flag & TSE_CLOSED)==0) outliner_draw_selection(ar, soops, &te->subtree, starty);
+ }
+}
+
+
+static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops)
+{
+ TreeElement *te;
+ int starty, startx;
+ float col[4];
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once
+
+ if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
+ /* struct marks */
+ UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
+ //UI_ThemeColorShade(TH_BACK, -20);
+ starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET;
+ outliner_draw_struct_marks(ar, soops, &soops->tree, &starty);
+ }
+
+ /* always draw selection fill before hierarchy */
+ UI_GetThemeColor3fv(TH_BACK, col);
+ glColor3f(col[0]+0.06f, col[1]+0.08f, col[2]+0.10f);
+ starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET;
+ outliner_draw_selection(ar, soops, &soops->tree, &starty);
+
+ // grey hierarchy lines
+ UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f);
+ starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y/2-OL_Y_OFFSET;
+ startx= 6;
+ outliner_draw_hierarchy(soops, &soops->tree, startx, &starty);
+
+ // items themselves
+ starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET;
+ startx= 0;
+ for(te= soops->tree.first; te; te= te->next) {
+ outliner_draw_tree_element(C, block, scene, ar, soops, te, startx, &starty);
+ }
+}
+
+
+static void outliner_back(ARegion *ar)
+{
+ int ystart;
+
+ UI_ThemeColorShade(TH_BACK, 6);
+ ystart= (int)ar->v2d.tot.ymax;
+ ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET;
+
+ while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
+ glRecti(0, ystart, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, ystart+UI_UNIT_Y);
+ ystart-= 2*UI_UNIT_Y;
+ }
+}
+
+static void outliner_draw_restrictcols(ARegion *ar)
+{
+ int ystart;
+
+ /* background underneath */
+ UI_ThemeColor(TH_BACK);
+ glRecti((int)ar->v2d.cur.xmax-OL_TOGW, (int)ar->v2d.cur.ymin-V2D_SCROLL_HEIGHT-1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (int)ar->v2d.cur.ymax);
+
+ UI_ThemeColorShade(TH_BACK, 6);
+ ystart= (int)ar->v2d.tot.ymax;
+ ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET;
+
+ while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
+ glRecti((int)ar->v2d.cur.xmax-OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart+UI_UNIT_Y);
+ ystart-= 2*UI_UNIT_Y;
+ }
+
+ UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
+
+ /* view */
+ fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX,
+ ar->v2d.cur.ymax,
+ ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX,
+ ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
+
+ /* render */
+ fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX,
+ ar->v2d.cur.ymax,
+ ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX,
+ ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
+
+ /* render */
+ fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX,
+ ar->v2d.cur.ymax,
+ ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX,
+ ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
+}
+
+/* ****************************************************** */
+/* Main Entrypoint - Draw contents of Outliner editor */
+
+void draw_outliner(const bContext *C)
+{
+ Main *mainvar= CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
+ ARegion *ar= CTX_wm_region(C);
+ View2D *v2d= &ar->v2d;
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ uiBlock *block;
+ int sizey= 0, sizex= 0, sizex_rna= 0;
+
+ outliner_build_tree(mainvar, scene, soops); // always
+
+ /* get extents of data */
+ outliner_height(soops, &soops->tree, &sizey);
+
+ if (ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP)) {
+ /* RNA has two columns:
+ * - column 1 is (max_width + OL_RNA_COL_SPACEX) or
+ * (OL_RNA_COL_X), whichever is wider...
+ * - column 2 is fixed at OL_RNA_COL_SIZEX
+ *
+ * (*) XXX max width for now is a fixed factor of UI_UNIT_X*(max_indention+100)
+ */
+
+ /* get actual width of column 1 */
+ outliner_rna_width(soops, &soops->tree, &sizex_rna, 0);
+ sizex_rna= MAX2(OL_RNA_COLX, sizex_rna+OL_RNA_COL_SPACEX);
+
+ /* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */
+ if (soops->outlinevis == SO_KEYMAP)
+ sizex= sizex_rna + OL_RNA_COL_SIZEX*3 + 50; // XXX this is only really a quick hack to make this wide enough...
+ else
+ sizex= sizex_rna + OL_RNA_COL_SIZEX + 50;
+ }
+ else {
+ /* width must take into account restriction columns (if visible) so that entries will still be visible */
+ //outliner_width(soops, &soops->tree, &sizex);
+ outliner_rna_width(soops, &soops->tree, &sizex, 0); // XXX should use outliner_width instead when te->xend will be set correctly...
+
+ /* constant offset for restriction columns */
+ // XXX this isn't that great yet...
+ if ((soops->flag & SO_HIDE_RESTRICTCOLS)==0)
+ sizex += OL_TOGW*3;
+ }
+
+ /* tweak to display last line (when list bigger than window) */
+ sizey += V2D_SCROLL_HEIGHT;
+
+ /* adds vertical offset */
+ sizey += OL_Y_OFFSET;
+
+ /* update size of tot-rect (extents of data/viewable area) */
+ UI_view2d_totRect_set(v2d, sizex, sizey);
+
+ /* force display to pixel coords */
+ v2d->flag |= (V2D_PIXELOFS_X|V2D_PIXELOFS_Y);
+ /* set matrix for 2d-view controls */
+ UI_view2d_view_ortho(v2d);
+
+ /* draw outliner stuff (background, hierachy lines and names) */
+ outliner_back(ar);
+ block= uiBeginBlock(C, ar, "outliner buttons", UI_EMBOSS);
+ outliner_draw_tree((bContext *)C, block, scene, ar, soops);
+
+ if(ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
+ /* draw rna buttons */
+ outliner_draw_rnacols(ar, sizex_rna);
+ outliner_draw_rnabuts(block, scene, ar, soops, sizex_rna, &soops->tree);
+ }
+ else if(soops->outlinevis == SO_KEYMAP) {
+ outliner_draw_keymapbuts(block, ar, soops, &soops->tree);
+ }
+ else if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) {
+ /* draw restriction columns */
+ outliner_draw_restrictcols(ar);
+ outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree);
+ }
+
+ /* draw edit buttons if nessecery */
+ outliner_buttons(C, block, ar, soops, &soops->tree);
+
+ uiEndBlock(C, block);
+ uiDrawBlock(C, block);
+
+ /* clear flag that allows quick redraws */
+ soops->storeflag &= ~SO_TREESTORE_REDRAW;
+}