diff options
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.c')
-rw-r--r-- | source/blender/editors/space_outliner/outliner_draw.c | 1651 |
1 files changed, 1651 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c new file mode 100644 index 00000000000..95a315272b9 --- /dev/null +++ b/source/blender/editors/space_outliner/outliner_draw.c @@ -0,0 +1,1651 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2004 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Joshua Leung + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/space_outliner/outliner_draw.c + * \ingroup spoutliner + */ + +#include <string.h> +#include <stdlib.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_anim_types.h" +#include "DNA_armature_types.h" +#include "DNA_camera_types.h" +#include "DNA_group_types.h" +#include "DNA_key_types.h" +#include "DNA_lamp_types.h" +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meta_types.h" +#include "DNA_particle_types.h" +#include "DNA_scene_types.h" +#include "DNA_world_types.h" +#include "DNA_sequence_types.h" +#include "DNA_object_types.h" + +#include "BLI_blenlib.h" +#include "BLI_utildefines.h" + +#include "BKE_animsys.h" +#include "BKE_context.h" +#include "BKE_deform.h" +#include "BKE_depsgraph.h" +#include "BKE_fcurve.h" +#include "BKE_global.h" +#include "BKE_group.h" +#include "BKE_library.h" +#include "BKE_main.h" +#include "BKE_modifier.h" +#include "BKE_report.h" +#include "BKE_scene.h" +#include "BKE_sequencer.h" + +#include "BLI_ghash.h" + +#include "ED_armature.h" +#include "ED_object.h" +#include "ED_screen.h" +#include "ED_util.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "BIF_gl.h" +#include "BIF_glutil.h" + +#include "UI_interface.h" +#include "UI_interface_icons.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "RNA_access.h" +#include "RNA_define.h" + +#include "outliner_intern.h" + +/* ****************************************************** */ +/* Tree Size Functions */ + +static void outliner_height(SpaceOops *soops, ListBase *lb, int *h) +{ + TreeElement *te= lb->first; + while(te) { + TreeStoreElem *tselem= TREESTORE(te); + if((tselem->flag & TSE_CLOSED)==0) + outliner_height(soops, &te->subtree, h); + (*h) += UI_UNIT_Y; + te= te->next; + } +} + +#if 0 // XXX this is currently disabled until te->xend is set correctly +static void outliner_width(SpaceOops *soops, ListBase *lb, int *w) +{ + TreeElement *te= lb->first; + while(te) { +// TreeStoreElem *tselem= TREESTORE(te); + + // XXX fixme... te->xend is not set yet + if(tselem->flag & TSE_CLOSED) { + if (te->xend > *w) + *w = te->xend; + } + outliner_width(soops, &te->subtree, w); + te= te->next; + } +} +#endif + +static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx) +{ + TreeElement *te= lb->first; + while(te) { + TreeStoreElem *tselem= TREESTORE(te); + // XXX fixme... (currently, we're using a fixed length of 100)! + /*if(te->xend) { + if(te->xend > *w) + *w = te->xend; + }*/ + if(startx+100 > *w) + *w = startx+100; + + if((tselem->flag & TSE_CLOSED)==0) + outliner_rna_width(soops, &te->subtree, w, startx+UI_UNIT_X); + te= te->next; + } +} + +/* ****************************************************** */ + +static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2) +{ + Scene *scene = (Scene *)poin; + Object *ob = (Object *)poin2; + + if(!common_restrict_check(C, ob)) return; + + /* deselect objects that are invisible */ + if (ob->restrictflag & OB_RESTRICT_VIEW) { + /* Ouch! There is no backwards pointer from Object to Base, + * so have to do loop to find it. */ + ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT); + } + WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene); + +} + +static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2) +{ + Scene *scene = (Scene *)poin; + Object *ob = (Object *)poin2; + + if(!common_restrict_check(C, ob)) return; + + /* if select restriction has just been turned on */ + if (ob->restrictflag & OB_RESTRICT_SELECT) { + /* Ouch! There is no backwards pointer from Object to Base, + * so have to do loop to find it. */ + ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT); + } + WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene); + +} + +static void restrictbutton_rend_cb(bContext *C, void *poin, void *UNUSED(poin2)) +{ + WM_event_add_notifier(C, NC_SCENE|ND_OB_RENDER, poin); +} + +static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2)) +{ + WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, poin); +} + +static void restrictbutton_modifier_cb(bContext *C, void *UNUSED(poin), void *poin2) +{ + Object *ob = (Object *)poin2; + + DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + + WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); +} + +static void restrictbutton_bone_cb(bContext *C, void *UNUSED(poin), void *poin2) +{ + Bone *bone= (Bone *)poin2; + if(bone && (bone->flag & BONE_HIDDEN_P)) + bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); + WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL); +} + +static void restrictbutton_ebone_cb(bContext *C, void *UNUSED(poin), void *poin2) +{ + EditBone *ebone= (EditBone *)poin2; + if(ebone && (ebone->flag & BONE_HIDDEN_A)) + ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); + + WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL); +} + +static int group_restrict_flag(Group *gr, int flag) +{ + GroupObject *gob; + + for(gob= gr->gobject.first; gob; gob= gob->next) { + if((gob->ob->restrictflag & flag) == 0) + return 0; + } + + return 1; +} + +static int group_select_flag(Group *gr) +{ + GroupObject *gob; + + for(gob= gr->gobject.first; gob; gob= gob->next) + if((gob->ob->flag & SELECT)) + return 1; + + return 0; +} + +void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag) +{ + Scene *scene = (Scene *)poin; + GroupObject *gob; + Group *gr = (Group *)poin2; + + if(group_restrict_flag(gr, flag)) { + for(gob= gr->gobject.first; gob; gob= gob->next) { + gob->ob->restrictflag &= ~flag; + + if(flag==OB_RESTRICT_VIEW) + if(gob->ob->flag & SELECT) + ED_base_object_select(object_in_scene(gob->ob, scene), BA_DESELECT); + } + } + else { + for(gob= gr->gobject.first; gob; gob= gob->next) { + /* not in editmode */ + if(scene->obedit!=gob->ob) { + gob->ob->restrictflag |= flag; + + if(flag==OB_RESTRICT_VIEW) + if((gob->ob->flag & SELECT) == 0) + ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT); + } + } + } +} + +static void restrictbutton_gr_restrict_view(bContext *C, void *poin, void *poin2) +{ + restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_VIEW); + WM_event_add_notifier(C, NC_GROUP, NULL); +} +static void restrictbutton_gr_restrict_select(bContext *C, void *poin, void *poin2) +{ + restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_SELECT); + WM_event_add_notifier(C, NC_GROUP, NULL); +} +static void restrictbutton_gr_restrict_render(bContext *C, void *poin, void *poin2) +{ + restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_RENDER); + WM_event_add_notifier(C, NC_GROUP, NULL); +} + + +static void namebutton_cb(bContext *C, void *tsep, char *oldname) +{ + SpaceOops *soops= CTX_wm_space_outliner(C); + Scene *scene= CTX_data_scene(C); + Object *obedit= CTX_data_edit_object(C); + TreeStore *ts= soops->treestore; + TreeStoreElem *tselem= tsep; + + if(ts && tselem) { + TreeElement *te= outliner_find_tse(soops, tselem); + + if(tselem->type==0) { + test_idbutton(tselem->id->name+2); // library.c, unique name and alpha sort + + switch(GS(tselem->id->name)) { + case ID_MA: + WM_event_add_notifier(C, NC_MATERIAL, NULL); break; + case ID_TE: + WM_event_add_notifier(C, NC_TEXTURE, NULL); break; + case ID_IM: + WM_event_add_notifier(C, NC_IMAGE, NULL); break; + case ID_SCE: + WM_event_add_notifier(C, NC_SCENE, NULL); break; + default: + WM_event_add_notifier(C, NC_ID|NA_RENAME, NULL); break; + } + /* Check the library target exists */ + if (te->idcode == ID_LI) { + char expanded[FILE_MAXDIR + FILE_MAXFILE]; + BLI_strncpy(expanded, ((Library *)tselem->id)->name, FILE_MAXDIR + FILE_MAXFILE); + BLI_path_abs(expanded, G.main->name); + if (!BLI_exists(expanded)) { + BKE_report(CTX_wm_reports(C), RPT_ERROR, "This path does not exist, correct this before saving"); + } + } + } + else { + switch(tselem->type) { + case TSE_DEFGROUP: + defgroup_unique_name(te->directdata, (Object *)tselem->id); // id = object + break; + case TSE_NLA_ACTION: + test_idbutton(tselem->id->name+2); + break; + case TSE_EBONE: + { + bArmature *arm= (bArmature *)tselem->id; + if(arm->edbo) { + EditBone *ebone= te->directdata; + char newname[sizeof(ebone->name)]; + + /* restore bone name */ + BLI_strncpy(newname, ebone->name, sizeof(ebone->name)); + BLI_strncpy(ebone->name, oldname, sizeof(ebone->name)); + ED_armature_bone_rename(obedit->data, oldname, newname); + WM_event_add_notifier(C, NC_OBJECT|ND_POSE, OBACT); + } + } + break; + + case TSE_BONE: + { + Bone *bone= te->directdata; + Object *ob; + char newname[sizeof(bone->name)]; + + // always make current object active + tree_element_active(C, scene, soops, te, 1); // was set_active_object() + ob= OBACT; + + /* restore bone name */ + BLI_strncpy(newname, bone->name, sizeof(bone->name)); + BLI_strncpy(bone->name, oldname, sizeof(bone->name)); + ED_armature_bone_rename(ob->data, oldname, newname); + WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); + } + break; + case TSE_POSE_CHANNEL: + { + bPoseChannel *pchan= te->directdata; + Object *ob; + char newname[sizeof(pchan->name)]; + + // always make current object active + tree_element_active(C, scene, soops, te, 1); // was set_active_object() + ob= OBACT; + + /* restore bone name */ + BLI_strncpy(newname, pchan->name, sizeof(pchan->name)); + BLI_strncpy(pchan->name, oldname, sizeof(pchan->name)); + ED_armature_bone_rename(ob->data, oldname, newname); + WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); + } + break; + case TSE_POSEGRP: + { + Object *ob= (Object *)tselem->id; // id = object + bActionGroup *grp= te->directdata; + + BLI_uniquename(&ob->pose->agroups, grp, "Group", '.', offsetof(bActionGroup, name), sizeof(grp->name)); + WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); + } + break; + case TSE_R_LAYER: + break; + } + } + tselem->flag &= ~TSE_TEXTBUT; + } +} + +static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase *lb) +{ + uiBut *bt; + TreeElement *te; + TreeStoreElem *tselem; + Object *ob = NULL; + Group *gr = NULL; + + for(te= lb->first; te; te= te->next) { + tselem= TREESTORE(te); + if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { + /* objects have toggle-able restriction flags */ + if(tselem->type==0 && te->idcode==ID_OB) { + PointerRNA ptr; + + ob = (Object *)tselem->id; + RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr); + + uiBlockSetEmboss(block, UI_EMBOSSN); + bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, + &ptr, "hide", -1, 0, 0, -1, -1, NULL); + uiButSetFunc(bt, restrictbutton_view_cb, scene, ob); + + bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, + &ptr, "hide_select", -1, 0, 0, -1, -1, NULL); + uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob); + + bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, + &ptr, "hide_render", -1, 0, 0, -1, -1, NULL); + uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob); + + uiBlockSetEmboss(block, UI_EMBOSS); + + } + if(tselem->type==0 && te->idcode==ID_GR){ + int restrict_bool; + gr = (Group *)tselem->id; + + uiBlockSetEmboss(block, UI_EMBOSSN); + + restrict_bool= group_restrict_flag(gr, OB_RESTRICT_VIEW); + bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); + uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr); + + restrict_bool= group_restrict_flag(gr, OB_RESTRICT_SELECT); + bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); + uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr); + + restrict_bool= group_restrict_flag(gr, OB_RESTRICT_RENDER); + bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow renderability"); + uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr); + + uiBlockSetEmboss(block, UI_EMBOSS); + } + /* scene render layers and passes have toggle-able flags too! */ + else if(tselem->type==TSE_R_LAYER) { + uiBlockSetEmboss(block, UI_EMBOSSN); + + bt= uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT-1, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer"); + uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); + + uiBlockSetEmboss(block, UI_EMBOSS); + } + else if(tselem->type==TSE_R_PASS) { + int *layflag= te->directdata; + int passflag= 1<<tselem->nr; + + uiBlockSetEmboss(block, UI_EMBOSSN); + + + bt= uiDefIconButBitI(block, ICONTOG, passflag, 0, ICON_CHECKBOX_HLT-1, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Render this Pass"); + uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); + + layflag++; /* is lay_xor */ + if(ELEM8(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT)) + bt= uiDefIconButBitI(block, TOG, passflag, 0, (*layflag & passflag)?ICON_DOT:ICON_BLANK1, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined"); + uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); + + uiBlockSetEmboss(block, UI_EMBOSS); + } + else if(tselem->type==TSE_MODIFIER) { + ModifierData *md= (ModifierData *)te->directdata; + ob = (Object *)tselem->id; + + uiBlockSetEmboss(block, UI_EMBOSSN); + bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); + uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob); + + bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability"); + uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob); + } + else if(tselem->type==TSE_POSE_CHANNEL) { + bPoseChannel *pchan= (bPoseChannel *)te->directdata; + Bone *bone = pchan->bone; + + uiBlockSetEmboss(block, UI_EMBOSSN); + bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); + uiButSetFunc(bt, restrictbutton_bone_cb, NULL, bone); + + bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); + uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL); + } + else if(tselem->type==TSE_EBONE) { + EditBone *ebone= (EditBone *)te->directdata; + + uiBlockSetEmboss(block, UI_EMBOSSN); + bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); + uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, ebone); + + bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, + (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); + uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, NULL); + } + } + + if((tselem->flag & TSE_CLOSED)==0) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree); + } +} + +static void outliner_draw_rnacols(ARegion *ar, int sizex) +{ + View2D *v2d= &ar->v2d; + + float miny = v2d->cur.ymin-V2D_SCROLL_HEIGHT; + if(miny<v2d->tot.ymin) miny = v2d->tot.ymin; + + UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); + + /* draw column separator lines */ + fdrawline((float)sizex, + v2d->cur.ymax, + (float)sizex, + miny); + + fdrawline((float)sizex+OL_RNA_COL_SIZEX, + v2d->cur.ymax, + (float)sizex+OL_RNA_COL_SIZEX, + miny); +} + +static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb) +{ + TreeElement *te; + TreeStoreElem *tselem; + PointerRNA *ptr; + PropertyRNA *prop; + + uiBlockSetEmboss(block, UI_EMBOSST); + + for(te= lb->first; te; te= te->next) { + tselem= TREESTORE(te); + if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { + if(tselem->type == TSE_RNA_PROPERTY) { + ptr= &te->rnaptr; + prop= te->directdata; + + if(!(RNA_property_type(prop) == PROP_POINTER && (tselem->flag & TSE_CLOSED)==0)) + uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1); + } + else if(tselem->type == TSE_RNA_ARRAY_ELEM) { + ptr= &te->rnaptr; + prop= te->directdata; + + uiDefAutoButR(block, ptr, prop, te->index, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1); + } + } + + if((tselem->flag & TSE_CLOSED)==0) outliner_draw_rnabuts(block, scene, ar, soops, sizex, &te->subtree); + } +} + +static void operator_call_cb(struct bContext *UNUSED(C), void *arg_kmi, void *arg2) +{ + wmOperatorType *ot= arg2; + wmKeyMapItem *kmi= arg_kmi; + + if(ot) + BLI_strncpy(kmi->idname, ot->idname, OP_MAX_TYPENAME); +} + +static void operator_search_cb(const struct bContext *UNUSED(C), void *UNUSED(arg_kmi), const char *str, uiSearchItems *items) +{ + GHashIterator *iter= WM_operatortype_iter(); + + for( ; !BLI_ghashIterator_isDone(iter); BLI_ghashIterator_step(iter)) { + wmOperatorType *ot= BLI_ghashIterator_getValue(iter); + + if(BLI_strcasestr(ot->idname, str)) { + char name[OP_MAX_TYPENAME]; + + /* display name for menu */ + WM_operator_py_idname(name, ot->idname); + + if(0==uiSearchItemAdd(items, name, ot, 0)) + break; + } + } + BLI_ghashIterator_free(iter); +} + +/* operator Search browse menu, open */ +static uiBlock *operator_search_menu(bContext *C, ARegion *ar, void *arg_kmi) +{ + static char search[OP_MAX_TYPENAME]; + wmEvent event; + wmWindow *win= CTX_wm_window(C); + wmKeyMapItem *kmi= arg_kmi; + wmOperatorType *ot= WM_operatortype_find(kmi->idname, 0); + uiBlock *block; + uiBut *but; + + /* clear initial search string, then all items show */ + search[0]= 0; + + block= uiBeginBlock(C, ar, "_popup", UI_EMBOSS); + uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1); + + /* fake button, it holds space for search items */ + uiDefBut(block, LABEL, 0, "", 10, 15, 150, uiSearchBoxhHeight(), NULL, 0, 0, 0, 0, NULL); + + but= uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, 256, 10, 0, 150, UI_UNIT_Y, 0, 0, ""); + uiButSetSearchFunc(but, operator_search_cb, arg_kmi, operator_call_cb, ot); + + uiBoundsBlock(block, 6); + uiBlockSetDirection(block, UI_DOWN); + uiEndBlock(C, block); + + event= *(win->eventstate); /* XXX huh huh? make api call */ + event.type= EVT_BUT_OPEN; + event.val= KM_PRESS; + event.customdata= but; + event.customdatafree= FALSE; + wm_event_add(win, &event); + + return block; +} + +#define OL_KM_KEYBOARD 0 +#define OL_KM_MOUSE 1 +#define OL_KM_TWEAK 2 +#define OL_KM_SPECIALS 3 + +static short keymap_menu_type(short type) +{ + if(ISKEYBOARD(type)) return OL_KM_KEYBOARD; + if(ISTWEAK(type)) return OL_KM_TWEAK; + if(ISMOUSE(type)) return OL_KM_MOUSE; +// return OL_KM_SPECIALS; + return 0; +} + +static const char *keymap_type_menu(void) +{ + static const char string[]= + "Event Type%t" + "|Keyboard%x" STRINGIFY(OL_KM_KEYBOARD) + "|Mouse%x" STRINGIFY(OL_KM_MOUSE) + "|Tweak%x" STRINGIFY(OL_KM_TWEAK) +// "|Specials%x" STRINGIFY(OL_KM_SPECIALS) + ; + + return string; +} + +static const char *keymap_mouse_menu(void) +{ + static const char string[]= + "Mouse Event%t" + "|Left Mouse%x" STRINGIFY(LEFTMOUSE) + "|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE) + "|Right Mouse%x" STRINGIFY(RIGHTMOUSE) + "|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE) + "|Right Mouse%x" STRINGIFY(RIGHTMOUSE) + "|Button4 Mouse%x" STRINGIFY(BUTTON4MOUSE) + "|Button5 Mouse%x" STRINGIFY(BUTTON5MOUSE) + "|Action Mouse%x" STRINGIFY(ACTIONMOUSE) + "|Select Mouse%x" STRINGIFY(SELECTMOUSE) + "|Mouse Move%x" STRINGIFY(MOUSEMOVE) + "|Wheel Up%x" STRINGIFY(WHEELUPMOUSE) + "|Wheel Down%x" STRINGIFY(WHEELDOWNMOUSE) + "|Wheel In%x" STRINGIFY(WHEELINMOUSE) + "|Wheel Out%x" STRINGIFY(WHEELOUTMOUSE) + "|Mouse/Trackpad Pan%x" STRINGIFY(MOUSEPAN) + "|Mouse/Trackpad Zoom%x" STRINGIFY(MOUSEZOOM) + "|Mouse/Trackpad Rotate%x" STRINGIFY(MOUSEROTATE) + ; + + return string; +} + +static const char *keymap_tweak_menu(void) +{ + static const char string[]= + "Tweak Event%t" + "|Left Mouse%x" STRINGIFY(EVT_TWEAK_L) + "|Middle Mouse%x" STRINGIFY(EVT_TWEAK_M) + "|Right Mouse%x" STRINGIFY(EVT_TWEAK_R) + "|Action Mouse%x" STRINGIFY(EVT_TWEAK_A) + "|Select Mouse%x" STRINGIFY(EVT_TWEAK_S) + ; + + return string; +} + +static const char *keymap_tweak_dir_menu(void) +{ + static const char string[]= + "Tweak Direction%t" + "|Any%x" STRINGIFY(KM_ANY) + "|North%x" STRINGIFY(EVT_GESTURE_N) + "|North-East%x" STRINGIFY(EVT_GESTURE_NE) + "|East%x" STRINGIFY(EVT_GESTURE_E) + "|Sout-East%x" STRINGIFY(EVT_GESTURE_SE) + "|South%x" STRINGIFY(EVT_GESTURE_S) + "|South-West%x" STRINGIFY(EVT_GESTURE_SW) + "|West%x" STRINGIFY(EVT_GESTURE_W) + "|North-West%x" STRINGIFY(EVT_GESTURE_NW) + ; + + return string; +} + + +static void keymap_type_cb(bContext *C, void *kmi_v, void *UNUSED(arg_v)) +{ + wmKeyMapItem *kmi= kmi_v; + short maptype= keymap_menu_type(kmi->type); + + if(maptype!=kmi->maptype) { + switch(kmi->maptype) { + case OL_KM_KEYBOARD: + kmi->type= AKEY; + kmi->val= KM_PRESS; + break; + case OL_KM_MOUSE: + kmi->type= LEFTMOUSE; + kmi->val= KM_PRESS; + break; + case OL_KM_TWEAK: + kmi->type= EVT_TWEAK_L; + kmi->val= KM_ANY; + break; + case OL_KM_SPECIALS: + kmi->type= AKEY; + kmi->val= KM_PRESS; + } + ED_region_tag_redraw(CTX_wm_region(C)); + } +} + +static void outliner_draw_keymapbuts(uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb) +{ + TreeElement *te; + TreeStoreElem *tselem; + + uiBlockSetEmboss(block, UI_EMBOSST); + + for(te= lb->first; te; te= te->next) { + tselem= TREESTORE(te); + if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { + uiBut *but; + const char *str; + int xstart= 240; + int butw1= UI_UNIT_X; /* operator */ + int butw2= 90; /* event type, menus */ + int butw3= 43; /* modifiers */ + + if(tselem->type == TSE_KEYMAP_ITEM) { + wmKeyMapItem *kmi= te->directdata; + + /* modal map? */ + if(kmi->propvalue); + else { + uiDefBlockBut(block, operator_search_menu, kmi, "", xstart, (int)te->ys+1, butw1, UI_UNIT_Y-1, "Assign new Operator"); + } + xstart+= butw1+10; + + /* map type button */ + kmi->maptype= keymap_menu_type(kmi->type); + + str= keymap_type_menu(); + but= uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->maptype, 0, 0, 0, 0, "Event type"); + uiButSetFunc(but, keymap_type_cb, kmi, NULL); + xstart+= butw2+5; + + /* edit actual event */ + switch(kmi->maptype) { + case OL_KM_KEYBOARD: + uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, "Key code"); + xstart+= butw2+5; + break; + case OL_KM_MOUSE: + str= keymap_mouse_menu(); + uiDefButS(block, MENU, 0, str, xstart,(int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Mouse button"); + xstart+= butw2+5; + break; + case OL_KM_TWEAK: + str= keymap_tweak_menu(); + uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Tweak gesture"); + xstart+= butw2+5; + str= keymap_tweak_dir_menu(); + uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->val, 0, 0, 0, 0, "Tweak gesture direction"); + xstart+= butw2+5; + break; + } + + /* modifiers */ + uiDefButS(block, OPTION, 0, "Shift", xstart, (int)te->ys+1, butw3+5, UI_UNIT_Y-1, &kmi->shift, 0, 0, 0, 0, "Modifier"); xstart+= butw3+5; + uiDefButS(block, OPTION, 0, "Ctrl", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->ctrl, 0, 0, 0, 0, "Modifier"); xstart+= butw3; + uiDefButS(block, OPTION, 0, "Alt", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->alt, 0, 0, 0, 0, "Modifier"); xstart+= butw3; + uiDefButS(block, OPTION, 0, "OS", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, "Modifier"); xstart+= butw3; + xstart+= 5; + uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->keymodifier, "Key Modifier code"); + xstart+= butw3+5; + + /* rna property */ + if(kmi->ptr && kmi->ptr->data) { + uiDefBut(block, LABEL, 0, "(RNA property)", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, ""); xstart+= butw2; + } + + (void)xstart; + } + } + + if((tselem->flag & TSE_CLOSED)==0) outliner_draw_keymapbuts(block, ar, soops, &te->subtree); + } +} + + +static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb) +{ + uiBut *bt; + TreeElement *te; + TreeStoreElem *tselem; + int spx, dx, len; + + for(te= lb->first; te; te= te->next) { + tselem= TREESTORE(te); + if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) { + + if(tselem->flag & TSE_TEXTBUT) { + + /* If we add support to rename Sequence. + * need change this. + */ + if(tselem->type == TSE_POSE_BASE) continue; // prevent crash when trying to rename 'pose' entry of armature + + if(tselem->type==TSE_EBONE) len = sizeof(((EditBone*) 0)->name); + else if (tselem->type==TSE_MODIFIER) len = sizeof(((ModifierData*) 0)->name); + else if(tselem->id && GS(tselem->id->name)==ID_LI) len = sizeof(((Library*) 0)->name); + else len= MAX_ID_NAME-2; + + + dx= (int)UI_GetStringWidth(te->name); + if(dx<100) dx= 100; + spx=te->xs+2*UI_UNIT_X-4; + if(spx+dx+10>ar->v2d.cur.xmax) dx = ar->v2d.cur.xmax-spx-10; + + bt= uiDefBut(block, TEX, OL_NAMEBUTTON, "", spx, (int)te->ys, dx+10, UI_UNIT_Y-1, (void *)te->name, 1.0, (float)len, 0, 0, ""); + uiButSetRenameFunc(bt, namebutton_cb, tselem); + + /* returns false if button got removed */ + if( 0 == uiButActiveOnly(C, block, bt) ) + tselem->flag &= ~TSE_TEXTBUT; + } + } + + if((tselem->flag & TSE_CLOSED)==0) outliner_buttons(C, block, ar, soops, &te->subtree); + } +} + +/* ****************************************************** */ +/* Normal Drawing... */ + +/* make function calls a bit compacter */ +struct DrawIconArg { + uiBlock *block; + ID *id; + int xmax, x, y; + float alpha; +}; + +static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon) +{ + /* restrict collumn clip... it has been coded by simply overdrawing, doesnt work for buttons */ + if(arg->x >= arg->xmax) + UI_icon_draw(arg->x, arg->y, icon); + else { + /* XXX investigate: button placement of icons is way different than UI_icon_draw? */ + float ufac= UI_UNIT_X/20.0f; + uiBut *but= uiDefIconBut(arg->block, LABEL, 0, icon, arg->x-3.0f*ufac, arg->y, UI_UNIT_X-4.0f*ufac, UI_UNIT_Y-4.0f*ufac, NULL, 0.0, 0.0, 1.0, arg->alpha, (arg->id && arg->id->lib) ? arg->id->lib->name : ""); + + if(arg->id) + uiButSetDragID(but, arg->id); + } + +} + +static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te, float alpha) +{ + struct DrawIconArg arg; + + /* make function calls a bit compacter */ + arg.block= block; + arg.id= tselem->id; + arg.xmax= xmax; + arg.x= x; + arg.y= y; + arg.alpha= alpha; + + if(tselem->type) { + switch( tselem->type) { + case TSE_ANIM_DATA: + UI_icon_draw(x, y, ICON_ANIM_DATA); break; // xxx + case TSE_NLA: + UI_icon_draw(x, y, ICON_NLA); break; + case TSE_NLA_TRACK: + UI_icon_draw(x, y, ICON_NLA); break; // XXX + case TSE_NLA_ACTION: + UI_icon_draw(x, y, ICON_ACTION); break; + case TSE_DRIVER_BASE: + UI_icon_draw(x, y, ICON_DRIVER); break; + case TSE_DEFGROUP_BASE: + UI_icon_draw(x, y, ICON_GROUP_VERTEX); break; + case TSE_BONE: + case TSE_EBONE: + UI_icon_draw(x, y, ICON_BONE_DATA); break; + case TSE_CONSTRAINT_BASE: + UI_icon_draw(x, y, ICON_CONSTRAINT); break; + case TSE_MODIFIER_BASE: + UI_icon_draw(x, y, ICON_MODIFIER); break; + case TSE_LINKED_OB: + UI_icon_draw(x, y, ICON_OBJECT_DATA); break; + case TSE_LINKED_PSYS: + UI_icon_draw(x, y, ICON_PARTICLES); break; + case TSE_MODIFIER: + { + Object *ob= (Object *)tselem->id; + ModifierData *md= BLI_findlink(&ob->modifiers, tselem->nr); + switch(md->type) { + case eModifierType_Subsurf: + UI_icon_draw(x, y, ICON_MOD_SUBSURF); break; + case eModifierType_Armature: + UI_icon_draw(x, y, ICON_MOD_ARMATURE); break; + case eModifierType_Lattice: + UI_icon_draw(x, y, ICON_MOD_LATTICE); break; + case eModifierType_Curve: + UI_icon_draw(x, y, ICON_MOD_CURVE); break; + case eModifierType_Build: + UI_icon_draw(x, y, ICON_MOD_BUILD); break; + case eModifierType_Mirror: + UI_icon_draw(x, y, ICON_MOD_MIRROR); break; + case eModifierType_Decimate: + UI_icon_draw(x, y, ICON_MOD_DECIM); break; + case eModifierType_Wave: + UI_icon_draw(x, y, ICON_MOD_WAVE); break; + case eModifierType_Hook: + UI_icon_draw(x, y, ICON_HOOK); break; + case eModifierType_Softbody: + UI_icon_draw(x, y, ICON_MOD_SOFT); break; + case eModifierType_Boolean: + UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break; + case eModifierType_ParticleSystem: + UI_icon_draw(x, y, ICON_MOD_PARTICLES); break; + case eModifierType_ParticleInstance: + UI_icon_draw(x, y, ICON_MOD_PARTICLES); break; + case eModifierType_EdgeSplit: + UI_icon_draw(x, y, ICON_MOD_EDGESPLIT); break; + case eModifierType_Array: + UI_icon_draw(x, y, ICON_MOD_ARRAY); break; + case eModifierType_UVProject: + UI_icon_draw(x, y, ICON_MOD_UVPROJECT); break; + case eModifierType_Displace: + UI_icon_draw(x, y, ICON_MOD_DISPLACE); break; + case eModifierType_Shrinkwrap: + UI_icon_draw(x, y, ICON_MOD_SHRINKWRAP); break; + case eModifierType_Cast: + UI_icon_draw(x, y, ICON_MOD_CAST); break; + case eModifierType_MeshDeform: + UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break; + case eModifierType_Bevel: + UI_icon_draw(x, y, ICON_MOD_BEVEL); break; + case eModifierType_Smooth: + UI_icon_draw(x, y, ICON_MOD_SMOOTH); break; + case eModifierType_SimpleDeform: + UI_icon_draw(x, y, ICON_MOD_SIMPLEDEFORM); break; + case eModifierType_Mask: + UI_icon_draw(x, y, ICON_MOD_MASK); break; + case eModifierType_Cloth: + UI_icon_draw(x, y, ICON_MOD_CLOTH); break; + case eModifierType_Explode: + UI_icon_draw(x, y, ICON_MOD_EXPLODE); break; + case eModifierType_Collision: + UI_icon_draw(x, y, ICON_MOD_PHYSICS); break; + case eModifierType_Fluidsim: + UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break; + case eModifierType_Multires: + UI_icon_draw(x, y, ICON_MOD_MULTIRES); break; + case eModifierType_Smoke: + UI_icon_draw(x, y, ICON_MOD_SMOKE); break; + case eModifierType_Solidify: + UI_icon_draw(x, y, ICON_MOD_SOLIDIFY); break; + case eModifierType_Screw: + UI_icon_draw(x, y, ICON_MOD_SCREW); break; + default: + UI_icon_draw(x, y, ICON_DOT); break; + } + break; + } + case TSE_SCRIPT_BASE: + UI_icon_draw(x, y, ICON_TEXT); break; + case TSE_POSE_BASE: + UI_icon_draw(x, y, ICON_ARMATURE_DATA); break; + case TSE_POSE_CHANNEL: + UI_icon_draw(x, y, ICON_BONE_DATA); break; + case TSE_PROXY: + UI_icon_draw(x, y, ICON_GHOST); break; + case TSE_R_LAYER_BASE: + UI_icon_draw(x, y, ICON_RENDERLAYERS); break; + case TSE_R_LAYER: + UI_icon_draw(x, y, ICON_RENDERLAYERS); break; + case TSE_LINKED_LAMP: + UI_icon_draw(x, y, ICON_LAMP_DATA); break; + case TSE_LINKED_MAT: + UI_icon_draw(x, y, ICON_MATERIAL_DATA); break; + case TSE_POSEGRP_BASE: + UI_icon_draw(x, y, ICON_VERTEXSEL); break; + case TSE_SEQUENCE: + if(te->idcode==SEQ_MOVIE) + UI_icon_draw(x, y, ICON_SEQUENCE); + else if(te->idcode==SEQ_META) + UI_icon_draw(x, y, ICON_DOT); + else if(te->idcode==SEQ_SCENE) + UI_icon_draw(x, y, ICON_SCENE); + else if(te->idcode==SEQ_SOUND) + UI_icon_draw(x, y, ICON_SOUND); + else if(te->idcode==SEQ_IMAGE) + UI_icon_draw(x, y, ICON_IMAGE_COL); + else + UI_icon_draw(x, y, ICON_PARTICLES); + break; + case TSE_SEQ_STRIP: + UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT); + break; + case TSE_SEQUENCE_DUP: + UI_icon_draw(x, y, ICON_OBJECT_DATA); + break; + case TSE_RNA_STRUCT: + if(RNA_struct_is_ID(te->rnaptr.type)) { + arg.id= (ID *)te->rnaptr.data; + tselem_draw_icon_uibut(&arg, RNA_struct_ui_icon(te->rnaptr.type)); + } + else + UI_icon_draw(x, y, RNA_struct_ui_icon(te->rnaptr.type)); + break; + default: + UI_icon_draw(x, y, ICON_DOT); break; + } + } + else if (GS(tselem->id->name) == ID_OB) { + Object *ob= (Object *)tselem->id; + switch (ob->type) { + case OB_LAMP: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LAMP); break; + case OB_MESH: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_MESH); break; + case OB_CAMERA: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CAMERA); break; + case OB_CURVE: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CURVE); break; + case OB_MBALL: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_META); break; + case OB_LATTICE: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LATTICE); break; + case OB_ARMATURE: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_ARMATURE); break; + case OB_FONT: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_FONT); break; + case OB_SURF: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SURFACE); break; + case OB_SPEAKER: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SPEAKER); break; + case OB_EMPTY: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_EMPTY); break; + + } + } + else { + switch( GS(tselem->id->name)) { + case ID_SCE: + tselem_draw_icon_uibut(&arg, ICON_SCENE_DATA); break; + case ID_ME: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_MESH); break; + case ID_CU: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CURVE); break; + case ID_MB: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_META); break; + case ID_LT: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LATTICE); break; + case ID_LA: + { + Lamp *la= (Lamp *)tselem->id; + + switch(la->type) { + case LA_LOCAL: + tselem_draw_icon_uibut(&arg, ICON_LAMP_POINT); break; + case LA_SUN: + tselem_draw_icon_uibut(&arg, ICON_LAMP_SUN); break; + case LA_SPOT: + tselem_draw_icon_uibut(&arg, ICON_LAMP_SPOT); break; + case LA_HEMI: + tselem_draw_icon_uibut(&arg, ICON_LAMP_HEMI); break; + case LA_AREA: + tselem_draw_icon_uibut(&arg, ICON_LAMP_AREA); break; + default: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LAMP); break; + } + break; + } + case ID_MA: + tselem_draw_icon_uibut(&arg, ICON_MATERIAL_DATA); break; + case ID_TE: + tselem_draw_icon_uibut(&arg, ICON_TEXTURE_DATA); break; + case ID_IM: + tselem_draw_icon_uibut(&arg, ICON_IMAGE_DATA); break; + case ID_SPK: + case ID_SO: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_SPEAKER); break; + case ID_AR: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_ARMATURE); break; + case ID_CA: + tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CAMERA); break; + case ID_KE: + tselem_draw_icon_uibut(&arg, ICON_SHAPEKEY_DATA); break; + case ID_WO: + tselem_draw_icon_uibut(&arg, ICON_WORLD_DATA); break; + case ID_AC: + tselem_draw_icon_uibut(&arg, ICON_ACTION); break; + case ID_NLA: + tselem_draw_icon_uibut(&arg, ICON_NLA); break; + case ID_TXT: + tselem_draw_icon_uibut(&arg, ICON_SCRIPT); break; + case ID_GR: + tselem_draw_icon_uibut(&arg, ICON_GROUP); break; + case ID_LI: + tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_DIRECT); break; + } + } +} + +static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, SpaceOops *soops, ListBase *lb, int level, int xmax, int *offsx, int ys) +{ + TreeElement *te; + TreeStoreElem *tselem; + int active; + + for(te= lb->first; te; te= te->next) { + + /* exit drawing early */ + if((*offsx) - UI_UNIT_X > xmax) + break; + + tselem= TREESTORE(te); + + /* object hierarchy always, further constrained on level */ + if(level<1 || (tselem->type==0 && te->idcode==ID_OB)) { + + /* active blocks get white circle */ + if(tselem->type==0) { + if(te->idcode==ID_OB) active= (OBACT==(Object *)tselem->id); + else if(scene->obedit && scene->obedit->data==tselem->id) active= 1; // XXX use context? + else active= tree_element_active(C, scene, soops, te, 0); + } + else active= tree_element_type_active(NULL, scene, soops, te, tselem, 0); + + if(active) { + float ufac= UI_UNIT_X/20.0f; + + uiSetRoundBox(15); + glColor4ub(255, 255, 255, 100); + uiRoundBox( (float)*offsx-0.5f*ufac, (float)ys-1.0f*ufac, (float)*offsx+UI_UNIT_Y-3.0f*ufac, (float)ys+UI_UNIT_Y-3.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac); + glEnable(GL_BLEND); /* roundbox disables */ + } + + tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f); + te->xs= (float)*offsx; + te->ys= (float)ys; + te->xend= (short)*offsx+UI_UNIT_X; + te->flag |= TE_ICONROW; // for click + + (*offsx) += UI_UNIT_X; + } + + /* this tree element always has same amount of branches, so dont draw */ + if(tselem->type!=TSE_R_LAYER) + outliner_draw_iconrow(C, block, scene, soops, &te->subtree, level+1, xmax, offsx, ys); + } + +} + +/* closed tree element */ +static void outliner_set_coord_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty) +{ + TreeElement *ten; + + /* store coord and continue, we need coordinates for elements outside view too */ + te->xs= (float)startx; + te->ys= (float)(*starty); + + for(ten= te->subtree.first; ten; ten= ten->next) { + outliner_set_coord_tree_element(soops, ten, startx+UI_UNIT_X, starty); + } +} + + +static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty) +{ + TreeElement *ten; + TreeStoreElem *tselem; + float ufac= UI_UNIT_X/20.0f; + int offsx= 0, active=0; // active=1 active obj, else active data + + tselem= TREESTORE(te); + + if(*starty+2*UI_UNIT_Y >= ar->v2d.cur.ymin && *starty<= ar->v2d.cur.ymax) { + int xmax= ar->v2d.cur.xmax; + + /* icons can be ui buts, we dont want it to overlap with restrict */ + if((soops->flag & SO_HIDE_RESTRICTCOLS)==0) + xmax-= OL_TOGW+UI_UNIT_X; + + glEnable(GL_BLEND); + + /* colors for active/selected data */ + if(tselem->type==0) { + if(te->idcode==ID_SCE) { + if(tselem->id == (ID *)scene) { + glColor4ub(255, 255, 255, 100); + active= 2; + } + } + else if(te->idcode==ID_GR) { + Group *gr = (Group *)tselem->id; + + if(group_select_flag(gr)) { + char col[4]; + UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); + col[3]= 100; + glColor4ubv((GLubyte *)col); + + active= 2; + } + } + else if(te->idcode==ID_OB) { + Object *ob= (Object *)tselem->id; + + if(ob==OBACT || (ob->flag & SELECT)) { + char col[4]= {0, 0, 0, 0}; + + /* outliner active ob: always white text, circle color now similar to view3d */ + + active= 2; /* means it draws a color circle */ + if(ob==OBACT) { + if(ob->flag & SELECT) { + UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col); + col[3]= 100; + } + + active= 1; /* means it draws white text */ + } + else if(ob->flag & SELECT) { + UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col); + col[3]= 100; + } + + glColor4ubv((GLubyte *)col); + } + + } + else if(scene->obedit && scene->obedit->data==tselem->id) { + glColor4ub(255, 255, 255, 100); + active= 2; + } + else { + if(tree_element_active(C, scene, soops, te, 0)) { + glColor4ub(220, 220, 255, 100); + active= 2; + } + } + } + else { + if( tree_element_type_active(NULL, scene, soops, te, tselem, 0) ) active= 2; + glColor4ub(220, 220, 255, 100); + } + + /* active circle */ + if(active) { + uiSetRoundBox(15); + uiRoundBox( (float)startx+UI_UNIT_Y-1.5f*ufac, (float)*starty+2.0f*ufac, (float)startx+2.0f*UI_UNIT_Y-4.0f*ufac, (float)*starty+UI_UNIT_Y-1.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac); + glEnable(GL_BLEND); /* roundbox disables it */ + + te->flag |= TE_ACTIVE; // for lookup in display hierarchies + } + + /* open/close icon, only when sublevels, except for scene */ + if(te->subtree.first || (tselem->type==0 && te->idcode==ID_SCE) || (te->flag & TE_LAZY_CLOSED)) { + int icon_x; + if(tselem->type==0 && ELEM(te->idcode, ID_OB, ID_SCE)) + icon_x = startx; + else + icon_x = startx+5*ufac; + + // icons a bit higher + if(tselem->flag & TSE_CLOSED) + UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_RIGHT); + else + UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_DOWN); + } + offsx+= UI_UNIT_X; + + /* datatype icon */ + + if(!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM))) { + // icons a bit higher + tselem_draw_icon(block, xmax, (float)startx+offsx - 0.5f*ufac, (float)*starty+2.0f*ufac, tselem, te, 1.0f); + + offsx+= UI_UNIT_X; + } + else + offsx+= 2*ufac; + + if(tselem->type==0 && tselem->id->lib) { + glPixelTransferf(GL_ALPHA_SCALE, 0.5f); + if(tselem->id->flag & LIB_INDIRECT) + UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_INDIRECT); + else + UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_DIRECT); + glPixelTransferf(GL_ALPHA_SCALE, 1.0f); + offsx+= UI_UNIT_X; + } + glDisable(GL_BLEND); + + /* name */ + if(active==1) UI_ThemeColor(TH_TEXT_HI); + else if(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.75f); + else UI_ThemeColor(TH_TEXT); + + UI_DrawString(startx+offsx, *starty+5*ufac, te->name); + + offsx+= (int)(UI_UNIT_X + UI_GetStringWidth(te->name)); + + /* closed item, we draw the icons, not when it's a scene, or master-server list though */ + if(tselem->flag & TSE_CLOSED) { + if(te->subtree.first) { + if(tselem->type==0 && te->idcode==ID_SCE); + else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */ + int tempx= startx+offsx; + + // divider + UI_ThemeColorShade(TH_BACK, -40); + glRecti(tempx -10, *starty+4, tempx -8, *starty+UI_UNIT_Y-4); + + glEnable(GL_BLEND); + glPixelTransferf(GL_ALPHA_SCALE, 0.5); + + outliner_draw_iconrow(C, block, scene, soops, &te->subtree, 0, xmax, &tempx, *starty+2); + + glPixelTransferf(GL_ALPHA_SCALE, 1.0); + glDisable(GL_BLEND); + } + } + } + } + /* store coord and continue, we need coordinates for elements outside view too */ + te->xs= (float)startx; + te->ys= (float)*starty; + te->xend= startx+offsx; + + if((tselem->flag & TSE_CLOSED)==0) { + *starty-= UI_UNIT_Y; + + for(ten= te->subtree.first; ten; ten= ten->next) + outliner_draw_tree_element(C, block, scene, ar, soops, ten, startx+UI_UNIT_X, starty); + } + else { + for(ten= te->subtree.first; ten; ten= ten->next) + outliner_set_coord_tree_element(soops, te, startx, starty); + + *starty-= UI_UNIT_Y; + } +} + +static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty) +{ + TreeElement *te; + TreeStoreElem *tselem; + int y1, y2; + + if(lb->first==NULL) return; + + y1=y2= *starty; /* for vertical lines between objects */ + for(te=lb->first; te; te= te->next) { + y2= *starty; + tselem= TREESTORE(te); + + /* horizontal line? */ + if(tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE)) + glRecti(startx, *starty, startx+UI_UNIT_X, *starty-1); + + *starty-= UI_UNIT_Y; + + if((tselem->flag & TSE_CLOSED)==0) + outliner_draw_hierarchy(soops, &te->subtree, startx+UI_UNIT_X, starty); + } + + /* vertical line */ + te= lb->last; + if(te->parent || lb->first!=lb->last) { + tselem= TREESTORE(te); + if(tselem->type==0 && te->idcode==ID_OB) { + + glRecti(startx, y1+UI_UNIT_Y, startx+1, y2); + } + } +} + +static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty) +{ + TreeElement *te; + TreeStoreElem *tselem; + + for(te= lb->first; te; te= te->next) { + tselem= TREESTORE(te); + + /* selection status */ + if((tselem->flag & TSE_CLOSED)==0) + if(tselem->type == TSE_RNA_STRUCT) + glRecti(0, *starty+1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, *starty+UI_UNIT_Y-1); + + *starty-= UI_UNIT_Y; + if((tselem->flag & TSE_CLOSED)==0) { + outliner_draw_struct_marks(ar, soops, &te->subtree, starty); + if(tselem->type == TSE_RNA_STRUCT) + fdrawline(0, (float)*starty+UI_UNIT_Y, ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (float)*starty+UI_UNIT_Y); + } + } +} + +static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty) +{ + TreeElement *te; + TreeStoreElem *tselem; + + for(te= lb->first; te; te= te->next) { + tselem= TREESTORE(te); + + /* selection status */ + if(tselem->flag & TSE_SELECTED) { + glRecti(0, *starty+1, (int)ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1); + } + *starty-= UI_UNIT_Y; + if((tselem->flag & TSE_CLOSED)==0) outliner_draw_selection(ar, soops, &te->subtree, starty); + } +} + + +static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops) +{ + TreeElement *te; + int starty, startx; + float col[4]; + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once + + if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { + /* struct marks */ + UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); + //UI_ThemeColorShade(TH_BACK, -20); + starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET; + outliner_draw_struct_marks(ar, soops, &soops->tree, &starty); + } + + /* always draw selection fill before hierarchy */ + UI_GetThemeColor3fv(TH_BACK, col); + glColor3f(col[0]+0.06f, col[1]+0.08f, col[2]+0.10f); + starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET; + outliner_draw_selection(ar, soops, &soops->tree, &starty); + + // grey hierarchy lines + UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f); + starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y/2-OL_Y_OFFSET; + startx= 6; + outliner_draw_hierarchy(soops, &soops->tree, startx, &starty); + + // items themselves + starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET; + startx= 0; + for(te= soops->tree.first; te; te= te->next) { + outliner_draw_tree_element(C, block, scene, ar, soops, te, startx, &starty); + } +} + + +static void outliner_back(ARegion *ar) +{ + int ystart; + + UI_ThemeColorShade(TH_BACK, 6); + ystart= (int)ar->v2d.tot.ymax; + ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET; + + while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) { + glRecti(0, ystart, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, ystart+UI_UNIT_Y); + ystart-= 2*UI_UNIT_Y; + } +} + +static void outliner_draw_restrictcols(ARegion *ar) +{ + int ystart; + + /* background underneath */ + UI_ThemeColor(TH_BACK); + glRecti((int)ar->v2d.cur.xmax-OL_TOGW, (int)ar->v2d.cur.ymin-V2D_SCROLL_HEIGHT-1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (int)ar->v2d.cur.ymax); + + UI_ThemeColorShade(TH_BACK, 6); + ystart= (int)ar->v2d.tot.ymax; + ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET; + + while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) { + glRecti((int)ar->v2d.cur.xmax-OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart+UI_UNIT_Y); + ystart-= 2*UI_UNIT_Y; + } + + UI_ThemeColorShadeAlpha(TH_BACK, -15, -200); + + /* view */ + fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, + ar->v2d.cur.ymax, + ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, + ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT); + + /* render */ + fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, + ar->v2d.cur.ymax, + ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, + ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT); + + /* render */ + fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, + ar->v2d.cur.ymax, + ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, + ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT); +} + +/* ****************************************************** */ +/* Main Entrypoint - Draw contents of Outliner editor */ + +void draw_outliner(const bContext *C) +{ + Main *mainvar= CTX_data_main(C); + Scene *scene= CTX_data_scene(C); + ARegion *ar= CTX_wm_region(C); + View2D *v2d= &ar->v2d; + SpaceOops *soops= CTX_wm_space_outliner(C); + uiBlock *block; + int sizey= 0, sizex= 0, sizex_rna= 0; + + outliner_build_tree(mainvar, scene, soops); // always + + /* get extents of data */ + outliner_height(soops, &soops->tree, &sizey); + + if (ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP)) { + /* RNA has two columns: + * - column 1 is (max_width + OL_RNA_COL_SPACEX) or + * (OL_RNA_COL_X), whichever is wider... + * - column 2 is fixed at OL_RNA_COL_SIZEX + * + * (*) XXX max width for now is a fixed factor of UI_UNIT_X*(max_indention+100) + */ + + /* get actual width of column 1 */ + outliner_rna_width(soops, &soops->tree, &sizex_rna, 0); + sizex_rna= MAX2(OL_RNA_COLX, sizex_rna+OL_RNA_COL_SPACEX); + + /* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */ + if (soops->outlinevis == SO_KEYMAP) + sizex= sizex_rna + OL_RNA_COL_SIZEX*3 + 50; // XXX this is only really a quick hack to make this wide enough... + else + sizex= sizex_rna + OL_RNA_COL_SIZEX + 50; + } + else { + /* width must take into account restriction columns (if visible) so that entries will still be visible */ + //outliner_width(soops, &soops->tree, &sizex); + outliner_rna_width(soops, &soops->tree, &sizex, 0); // XXX should use outliner_width instead when te->xend will be set correctly... + + /* constant offset for restriction columns */ + // XXX this isn't that great yet... + if ((soops->flag & SO_HIDE_RESTRICTCOLS)==0) + sizex += OL_TOGW*3; + } + + /* tweak to display last line (when list bigger than window) */ + sizey += V2D_SCROLL_HEIGHT; + + /* adds vertical offset */ + sizey += OL_Y_OFFSET; + + /* update size of tot-rect (extents of data/viewable area) */ + UI_view2d_totRect_set(v2d, sizex, sizey); + + /* force display to pixel coords */ + v2d->flag |= (V2D_PIXELOFS_X|V2D_PIXELOFS_Y); + /* set matrix for 2d-view controls */ + UI_view2d_view_ortho(v2d); + + /* draw outliner stuff (background, hierachy lines and names) */ + outliner_back(ar); + block= uiBeginBlock(C, ar, "outliner buttons", UI_EMBOSS); + outliner_draw_tree((bContext *)C, block, scene, ar, soops); + + if(ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) { + /* draw rna buttons */ + outliner_draw_rnacols(ar, sizex_rna); + outliner_draw_rnabuts(block, scene, ar, soops, sizex_rna, &soops->tree); + } + else if(soops->outlinevis == SO_KEYMAP) { + outliner_draw_keymapbuts(block, ar, soops, &soops->tree); + } + else if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) { + /* draw restriction columns */ + outliner_draw_restrictcols(ar); + outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree); + } + + /* draw edit buttons if nessecery */ + outliner_buttons(C, block, ar, soops, &soops->tree); + + uiEndBlock(C, block); + uiDrawBlock(C, block); + + /* clear flag that allows quick redraws */ + soops->storeflag &= ~SO_TREESTORE_REDRAW; +} |