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Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.cc')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.cc3934
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diff --git a/source/blender/editors/space_outliner/outliner_draw.cc b/source/blender/editors/space_outliner/outliner_draw.cc
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+++ b/source/blender/editors/space_outliner/outliner_draw.cc
@@ -0,0 +1,3934 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup spoutliner
+ */
+
+#include "DNA_armature_types.h"
+#include "DNA_collection_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_gpencil_modifier_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_light_types.h"
+#include "DNA_lightprobe_types.h"
+#include "DNA_object_force_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_text_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_mempool.h"
+#include "BLI_string_utils.h"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "BKE_armature.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_gpencil.h"
+#include "BKE_idtype.h"
+#include "BKE_layer.h"
+#include "BKE_lib_id.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_report.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
+#include "ED_armature.h"
+#include "ED_fileselect.h"
+#include "ED_outliner.h"
+#include "ED_screen.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_types.h"
+
+#include "GPU_immediate.h"
+#include "GPU_state.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "RNA_access.h"
+
+#include "outliner_intern.hh"
+#include "tree/tree_display.h"
+
+/* Disable - this is far too slow - campbell. */
+/* #define USE_GROUP_SELECT */
+
+/* ****************************************************** */
+/* Tree Size Functions */
+
+static void outliner_tree_dimensions_impl(SpaceOutliner *space_outliner,
+ ListBase *lb,
+ int *width,
+ int *height)
+{
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ *width = MAX2(*width, te->xend);
+ if (height != NULL) {
+ *height += UI_UNIT_Y;
+ }
+
+ TreeStoreElem *tselem = TREESTORE(te);
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ outliner_tree_dimensions_impl(space_outliner, &te->subtree, width, height);
+ }
+ else {
+ outliner_tree_dimensions_impl(space_outliner, &te->subtree, width, NULL);
+ }
+ }
+}
+
+void outliner_tree_dimensions(SpaceOutliner *space_outliner, int *r_width, int *r_height)
+{
+ *r_width = 0;
+ *r_height = 0;
+ outliner_tree_dimensions_impl(space_outliner, &space_outliner->tree, r_width, r_height);
+}
+
+/**
+ * The active object is only needed for reference.
+ */
+static bool is_object_data_in_editmode(const ID *id, const Object *obact)
+{
+ if (id == NULL) {
+ return false;
+ }
+
+ const short id_type = GS(id->name);
+
+ if (id_type == ID_GD && obact && obact->data == id) {
+ bGPdata *gpd = (bGPdata *)id;
+ return GPENCIL_EDIT_MODE(gpd);
+ }
+
+ return ((obact && (obact->mode & OB_MODE_EDIT)) && (id && OB_DATA_SUPPORT_EDITMODE(id_type)) &&
+ (GS(((ID *)obact->data)->name) == id_type) && BKE_object_data_is_in_editmode(id));
+}
+
+/* ****************************************************** */
+
+static void restrictbutton_recursive_ebone(bArmature *arm,
+ EditBone *ebone_parent,
+ int flag,
+ bool set_flag)
+{
+ LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
+ if (ED_armature_ebone_is_child_recursive(ebone_parent, ebone)) {
+ if (set_flag) {
+ ebone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
+ ebone->flag |= flag;
+ }
+ else {
+ ebone->flag &= ~flag;
+ }
+ }
+ }
+}
+
+static void restrictbutton_recursive_bone(Bone *bone_parent, int flag, bool set_flag)
+{
+ LISTBASE_FOREACH (Bone *, bone, &bone_parent->childbase) {
+ if (set_flag) {
+ bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
+ bone->flag |= flag;
+ }
+ else {
+ bone->flag &= ~flag;
+ }
+ restrictbutton_recursive_bone(bone, flag, set_flag);
+ }
+}
+
+static void restrictbutton_r_lay_fn(bContext *C, void *poin, void *UNUSED(poin2))
+{
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, poin);
+}
+
+static void restrictbutton_bone_visibility_fn(bContext *C, void *poin, void *UNUSED(poin2))
+{
+ Bone *bone = (Bone *)poin;
+
+ if (CTX_wm_window(C)->eventstate->shift) {
+ restrictbutton_recursive_bone(bone, BONE_HIDDEN_P, (bone->flag & BONE_HIDDEN_P) != 0);
+ }
+}
+
+static void restrictbutton_bone_select_fn(bContext *C, void *UNUSED(poin), void *poin2)
+{
+ Bone *bone = (Bone *)poin2;
+ if (bone->flag & BONE_UNSELECTABLE) {
+ bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+
+ if (CTX_wm_window(C)->eventstate->shift) {
+ restrictbutton_recursive_bone(bone, BONE_UNSELECTABLE, (bone->flag & BONE_UNSELECTABLE) != 0);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
+}
+
+static void restrictbutton_ebone_select_fn(bContext *C, void *poin, void *poin2)
+{
+ bArmature *arm = (bArmature *)poin;
+ EditBone *ebone = (EditBone *)poin2;
+
+ if (ebone->flag & BONE_UNSELECTABLE) {
+ ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+
+ if (CTX_wm_window(C)->eventstate->shift) {
+ restrictbutton_recursive_ebone(
+ arm, ebone, BONE_UNSELECTABLE, (ebone->flag & BONE_UNSELECTABLE) != 0);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
+}
+
+static void restrictbutton_ebone_visibility_fn(bContext *C, void *poin, void *poin2)
+{
+ bArmature *arm = (bArmature *)poin;
+ EditBone *ebone = (EditBone *)poin2;
+ if (ebone->flag & BONE_HIDDEN_A) {
+ ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+
+ if (CTX_wm_window(C)->eventstate->shift) {
+ restrictbutton_recursive_ebone(arm, ebone, BONE_HIDDEN_A, (ebone->flag & BONE_HIDDEN_A) != 0);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
+}
+
+static void restrictbutton_gp_layer_flag_fn(bContext *C, void *poin, void *UNUSED(poin2))
+{
+ ID *id = (ID *)poin;
+
+ DEG_id_tag_update(id, ID_RECALC_GEOMETRY);
+ WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL);
+}
+
+static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void *UNUSED(poin2))
+{
+ ID *id = (ID *)poin;
+
+ BLI_assert(id != NULL);
+
+ if (id->flag & LIB_FAKEUSER) {
+ id_us_plus(id);
+ }
+ else {
+ id_us_min(id);
+ }
+}
+
+static void outliner_object_set_flag_recursive_fn(bContext *C,
+ Base *base,
+ Object *ob,
+ const char *propname)
+{
+ Main *bmain = CTX_data_main(C);
+ wmWindow *win = CTX_wm_window(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ PointerRNA ptr;
+
+ bool extend = (win->eventstate->shift != 0);
+
+ if (!extend) {
+ return;
+ }
+
+ /* Create PointerRNA and PropertyRNA for either Object or Base. */
+ ID *id = ob ? &ob->id : &scene->id;
+ StructRNA *struct_rna = ob ? &RNA_Object : &RNA_ObjectBase;
+ void *data = ob ? (void *)ob : (void *)base;
+
+ RNA_pointer_create(id, struct_rna, data, &ptr);
+ PropertyRNA *base_or_object_prop = RNA_struct_type_find_property(struct_rna, propname);
+ const bool value = RNA_property_boolean_get(&ptr, base_or_object_prop);
+
+ Object *ob_parent = ob ? ob : base->object;
+
+ for (Object *ob_iter = reinterpret_cast<Object *>(bmain->objects.first); ob_iter;
+ ob_iter = reinterpret_cast<Object *>(ob_iter->id.next)) {
+ if (BKE_object_is_child_recursive(ob_parent, ob_iter)) {
+ if (ob) {
+ RNA_id_pointer_create(&ob_iter->id, &ptr);
+ DEG_id_tag_update(&ob_iter->id, ID_RECALC_COPY_ON_WRITE);
+ }
+ else {
+ Base *base_iter = BKE_view_layer_base_find(view_layer, ob_iter);
+ /* Child can be in a collection excluded from viewlayer. */
+ if (base_iter == NULL) {
+ continue;
+ }
+ RNA_pointer_create(&scene->id, &RNA_ObjectBase, base_iter, &ptr);
+ }
+ RNA_property_boolean_set(&ptr, base_or_object_prop, value);
+ }
+ }
+
+ /* We don't call RNA_property_update() due to performance, so we batch update them. */
+ if (ob) {
+ BKE_main_collection_sync_remap(bmain);
+ DEG_relations_tag_update(bmain);
+ }
+ else {
+ BKE_layer_collection_sync(scene, view_layer);
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
+ }
+}
+
+/**
+ * Object properties.
+ */
+static void outliner__object_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
+{
+ Object *ob = reinterpret_cast<Object *>(poin);
+ char *propname = reinterpret_cast<char *>(poin2);
+ outliner_object_set_flag_recursive_fn(C, NULL, ob, propname);
+}
+
+/**
+ * Base properties.
+ */
+static void outliner__base_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
+{
+ Base *base = reinterpret_cast<Base *>(poin);
+ char *propname = reinterpret_cast<char *>(poin2);
+ outliner_object_set_flag_recursive_fn(C, base, NULL, propname);
+}
+
+/** Create either a RNA_LayerCollection or a RNA_Collection pointer. */
+static void outliner_layer_or_collection_pointer_create(Scene *scene,
+ LayerCollection *layer_collection,
+ Collection *collection,
+ PointerRNA *ptr)
+{
+ if (collection) {
+ RNA_id_pointer_create(&collection->id, ptr);
+ }
+ else {
+ RNA_pointer_create(&scene->id, &RNA_LayerCollection, layer_collection, ptr);
+ }
+}
+
+/** Create either a RNA_ObjectBase or a RNA_Object pointer. */
+static void outliner_base_or_object_pointer_create(
+ Scene *scene, ViewLayer *view_layer, Collection *collection, Object *ob, PointerRNA *ptr)
+{
+ if (collection) {
+ RNA_id_pointer_create(&ob->id, ptr);
+ }
+ else {
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
+ RNA_pointer_create(&scene->id, &RNA_ObjectBase, base, ptr);
+ }
+}
+
+/* NOTE: Collection is only valid when we want to change the collection data, otherwise we get it
+ * from layer collection. Layer collection is valid whenever we are looking at a view layer. */
+static void outliner_collection_set_flag_recursive(Scene *scene,
+ ViewLayer *view_layer,
+ LayerCollection *layer_collection,
+ Collection *collection,
+ PropertyRNA *layer_or_collection_prop,
+ PropertyRNA *base_or_object_prop,
+ const bool value)
+{
+ if (layer_collection && layer_collection->flag & LAYER_COLLECTION_EXCLUDE) {
+ return;
+ }
+ PointerRNA ptr;
+ outliner_layer_or_collection_pointer_create(scene, layer_collection, collection, &ptr);
+ RNA_property_boolean_set(&ptr, layer_or_collection_prop, value);
+
+ /* Set the same flag for the nested objects as well. */
+ if (base_or_object_prop) {
+ /* NOTE: We can't use BKE_collection_object_cache_get()
+ * otherwise we would not take collection exclusion into account. */
+ LISTBASE_FOREACH (CollectionObject *, cob, &layer_collection->collection->gobject) {
+
+ outliner_base_or_object_pointer_create(scene, view_layer, collection, cob->ob, &ptr);
+ RNA_property_boolean_set(&ptr, base_or_object_prop, value);
+
+ if (collection) {
+ DEG_id_tag_update(&cob->ob->id, ID_RECALC_COPY_ON_WRITE);
+ }
+ }
+ }
+
+ /* Keep going recursively. */
+ ListBase *lb = (layer_collection ? &layer_collection->layer_collections : &collection->children);
+ LISTBASE_FOREACH (Link *, link, lb) {
+ LayerCollection *layer_collection_iter = layer_collection ? (LayerCollection *)link : NULL;
+ Collection *collection_iter = layer_collection ?
+ (collection ? layer_collection_iter->collection : NULL) :
+ ((CollectionChild *)link)->collection;
+ outliner_collection_set_flag_recursive(scene,
+ view_layer,
+ layer_collection_iter,
+ collection_iter,
+ layer_or_collection_prop,
+ base_or_object_prop,
+ value);
+ }
+
+ if (collection) {
+ DEG_id_tag_update(&collection->id, ID_RECALC_COPY_ON_WRITE);
+ }
+}
+
+/**
+ * Check if collection is already isolated.
+ *
+ * A collection is isolated if all its parents and children are "visible".
+ * All the other collections must be "invisible".
+ *
+ * NOTE: We could/should boost performance by iterating over the tree twice.
+ * First tagging all the children/parent collections, then getting their values and comparing.
+ * To run BKE_collection_has_collection() so many times is silly and slow.
+ */
+static bool outliner_collection_is_isolated(Scene *scene,
+ const LayerCollection *layer_collection_cmp,
+ const Collection *collection_cmp,
+ const bool value_cmp,
+ const PropertyRNA *layer_or_collection_prop,
+ LayerCollection *layer_collection,
+ Collection *collection)
+{
+ PointerRNA ptr;
+ outliner_layer_or_collection_pointer_create(scene, layer_collection, collection, &ptr);
+ const bool value = RNA_property_boolean_get(&ptr, (PropertyRNA *)layer_or_collection_prop);
+ Collection *collection_ensure = collection ? collection : layer_collection->collection;
+ const Collection *collection_ensure_cmp = collection_cmp ? collection_cmp :
+ layer_collection_cmp->collection;
+
+ if (collection_ensure->flag & COLLECTION_IS_MASTER) {
+ }
+ else if (collection_ensure == collection_ensure_cmp) {
+ }
+ else if (BKE_collection_has_collection(collection_ensure, (Collection *)collection_ensure_cmp) ||
+ BKE_collection_has_collection((Collection *)collection_ensure_cmp, collection_ensure)) {
+ /* This collection is either a parent or a child of the collection.
+ * We expect it to be set "visible" already. */
+ if (value != value_cmp) {
+ return false;
+ }
+ }
+ else {
+ /* This collection is neither a parent nor a child of the collection.
+ * We expect it to be "invisible". */
+ if (value == value_cmp) {
+ return false;
+ }
+ }
+
+ /* Keep going recursively. */
+ ListBase *lb = (layer_collection ? &layer_collection->layer_collections : &collection->children);
+ LISTBASE_FOREACH (Link *, link, lb) {
+ LayerCollection *layer_collection_iter = layer_collection ? (LayerCollection *)link : NULL;
+ Collection *collection_iter = layer_collection ?
+ (collection ? layer_collection_iter->collection : NULL) :
+ ((CollectionChild *)link)->collection;
+ if (layer_collection_iter && layer_collection_iter->flag & LAYER_COLLECTION_EXCLUDE) {
+ continue;
+ }
+ if (!outliner_collection_is_isolated(scene,
+ layer_collection_cmp,
+ collection_cmp,
+ value_cmp,
+ layer_or_collection_prop,
+ layer_collection_iter,
+ collection_iter)) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void outliner_collection_isolate_flag(Scene *scene,
+ ViewLayer *view_layer,
+ LayerCollection *layer_collection,
+ Collection *collection,
+ PropertyRNA *layer_or_collection_prop,
+ const char *propname,
+ const bool value)
+{
+ PointerRNA ptr;
+ const bool is_hide = strstr(propname, "hide_") != NULL;
+
+ LayerCollection *top_layer_collection = layer_collection ?
+ reinterpret_cast<LayerCollection *>(
+ view_layer->layer_collections.first) :
+ NULL;
+ Collection *top_collection = collection ? scene->master_collection : NULL;
+
+ bool was_isolated = (value == is_hide);
+ was_isolated &= outliner_collection_is_isolated(scene,
+ layer_collection,
+ collection,
+ !is_hide,
+ layer_or_collection_prop,
+ top_layer_collection,
+ top_collection);
+
+ if (was_isolated) {
+ const bool default_value = RNA_property_boolean_get_default(NULL, layer_or_collection_prop);
+ /* Make every collection go back to its default "visibility" state. */
+ outliner_collection_set_flag_recursive(scene,
+ view_layer,
+ top_layer_collection,
+ top_collection,
+ layer_or_collection_prop,
+ NULL,
+ default_value);
+ return;
+ }
+
+ /* Make every collection "invisible". */
+ outliner_collection_set_flag_recursive(scene,
+ view_layer,
+ top_layer_collection,
+ top_collection,
+ layer_or_collection_prop,
+ NULL,
+ is_hide);
+
+ /* Make this collection and its children collections the only "visible". */
+ outliner_collection_set_flag_recursive(
+ scene, view_layer, layer_collection, collection, layer_or_collection_prop, NULL, !is_hide);
+
+ /* Make this collection direct parents also "visible". */
+ if (layer_collection) {
+ LayerCollection *lc_parent = layer_collection;
+ LISTBASE_FOREACH (LayerCollection *, lc_iter, &top_layer_collection->layer_collections) {
+ if (BKE_layer_collection_has_layer_collection(lc_iter, layer_collection)) {
+ lc_parent = lc_iter;
+ break;
+ }
+ }
+
+ while (lc_parent != layer_collection) {
+ outliner_layer_or_collection_pointer_create(
+ scene, lc_parent, collection ? lc_parent->collection : NULL, &ptr);
+ RNA_property_boolean_set(&ptr, layer_or_collection_prop, !is_hide);
+
+ LISTBASE_FOREACH (LayerCollection *, lc_iter, &lc_parent->layer_collections) {
+ if (BKE_layer_collection_has_layer_collection(lc_iter, layer_collection)) {
+ lc_parent = lc_iter;
+ break;
+ }
+ }
+ }
+ }
+ else {
+ CollectionParent *parent;
+ Collection *child = collection;
+ while ((parent = reinterpret_cast<CollectionParent *>(child->parents.first))) {
+ if (parent->collection->flag & COLLECTION_IS_MASTER) {
+ break;
+ }
+ RNA_id_pointer_create(&parent->collection->id, &ptr);
+ RNA_property_boolean_set(&ptr, layer_or_collection_prop, !is_hide);
+ child = parent->collection;
+ }
+ }
+}
+
+static void outliner_collection_set_flag_recursive_fn(bContext *C,
+ LayerCollection *layer_collection,
+ Collection *collection,
+ const char *propname)
+{
+ Main *bmain = CTX_data_main(C);
+ wmWindow *win = CTX_wm_window(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ PointerRNA ptr;
+
+ bool do_isolate = (win->eventstate->ctrl != 0);
+ bool extend = (win->eventstate->shift != 0);
+
+ if (!ELEM(true, do_isolate, extend)) {
+ return;
+ }
+
+ /* Create PointerRNA and PropertyRNA for either Collection or LayerCollection. */
+ ID *id = collection ? &collection->id : &scene->id;
+ StructRNA *struct_rna = collection ? &RNA_Collection : &RNA_LayerCollection;
+ void *data = collection ? (void *)collection : (void *)layer_collection;
+
+ RNA_pointer_create(id, struct_rna, data, &ptr);
+ outliner_layer_or_collection_pointer_create(scene, layer_collection, collection, &ptr);
+ PropertyRNA *layer_or_collection_prop = RNA_struct_type_find_property(struct_rna, propname);
+ const bool value = RNA_property_boolean_get(&ptr, layer_or_collection_prop);
+
+ PropertyRNA *base_or_object_prop = NULL;
+ if (layer_collection != NULL) {
+ /* If we are toggling Layer collections we still want to change the properties of the base
+ * or the objects. If we have a matching property, toggle it as well, it can be NULL. */
+ struct_rna = collection ? &RNA_Object : &RNA_ObjectBase;
+ base_or_object_prop = RNA_struct_type_find_property(struct_rna, propname);
+ }
+
+ if (extend) {
+ outliner_collection_set_flag_recursive(scene,
+ view_layer,
+ layer_collection,
+ collection,
+ layer_or_collection_prop,
+ base_or_object_prop,
+ value);
+ }
+ else {
+ outliner_collection_isolate_flag(scene,
+ view_layer,
+ layer_collection,
+ collection,
+ layer_or_collection_prop,
+ propname,
+ value);
+ }
+
+ /* We don't call RNA_property_update() due to performance, so we batch update them. */
+ BKE_main_collection_sync_remap(bmain);
+ DEG_relations_tag_update(bmain);
+}
+
+/**
+ * Layer collection properties called from the ViewLayer mode.
+ * Change the (non-excluded) collection children, and the objects nested to them all.
+ */
+static void view_layer__layer_collection_set_flag_recursive_fn(bContext *C,
+ void *poin,
+ void *poin2)
+{
+ LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(poin);
+ char *propname = reinterpret_cast<char *>(poin2);
+ outliner_collection_set_flag_recursive_fn(C, layer_collection, NULL, propname);
+}
+
+/**
+ * Collection properties called from the ViewLayer mode.
+ * Change the (non-excluded) collection children, and the objects nested to them all.
+ */
+static void view_layer__collection_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
+{
+ LayerCollection *layer_collection = reinterpret_cast<LayerCollection *>(poin);
+ char *propname = reinterpret_cast<char *>(poin2);
+ outliner_collection_set_flag_recursive_fn(
+ C, layer_collection, layer_collection->collection, propname);
+}
+
+/**
+ * Collection properties called from the Scenes mode.
+ * Change the collection children but no objects.
+ */
+static void scenes__collection_set_flag_recursive_fn(bContext *C, void *poin, void *poin2)
+{
+ Collection *collection = reinterpret_cast<Collection *>(poin);
+ char *propname = reinterpret_cast<char *>(poin2);
+ outliner_collection_set_flag_recursive_fn(C, NULL, collection, propname);
+}
+
+static void namebutton_fn(bContext *C, void *tsep, char *oldname)
+{
+ Main *bmain = CTX_data_main(C);
+ SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
+ struct wmMsgBus *mbus = CTX_wm_message_bus(C);
+ BLI_mempool *ts = space_outliner->treestore;
+ TreeStoreElem *tselem = reinterpret_cast<TreeStoreElem *>(tsep);
+
+ if (ts && tselem) {
+ TreeElement *te = outliner_find_tree_element(&space_outliner->tree, tselem);
+
+ if (tselem->type == TSE_SOME_ID) {
+ BLI_libblock_ensure_unique_name(bmain, tselem->id->name);
+
+ WM_msg_publish_rna_prop(mbus, tselem->id, tselem->id, ID, name);
+
+ switch (GS(tselem->id->name)) {
+ case ID_MA:
+ WM_event_add_notifier(C, NC_MATERIAL, NULL);
+ break;
+ case ID_TE:
+ WM_event_add_notifier(C, NC_TEXTURE, NULL);
+ break;
+ case ID_IM:
+ WM_event_add_notifier(C, NC_IMAGE, NULL);
+ break;
+ case ID_SCE:
+ WM_event_add_notifier(C, NC_SCENE, NULL);
+ break;
+ case ID_OB: {
+ Object *ob = (Object *)tselem->id;
+ if (ob->type == OB_MBALL) {
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ }
+ DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
+ break;
+ }
+ default:
+ break;
+ }
+ WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL);
+
+ /* Check the library target exists */
+ if (te->idcode == ID_LI) {
+ Library *lib = (Library *)tselem->id;
+ char expanded[FILE_MAX];
+
+ BKE_library_filepath_set(bmain, lib, lib->filepath);
+
+ BLI_strncpy(expanded, lib->filepath, sizeof(expanded));
+ BLI_path_abs(expanded, BKE_main_blendfile_path(bmain));
+ if (!BLI_exists(expanded)) {
+ BKE_reportf(CTX_wm_reports(C),
+ RPT_ERROR,
+ "Library path '%s' does not exist, correct this before saving",
+ expanded);
+ }
+ else if (lib->id.tag & LIB_TAG_MISSING) {
+ BKE_reportf(CTX_wm_reports(C),
+ RPT_INFO,
+ "Library path '%s' is now valid, please reload the library",
+ expanded);
+ lib->id.tag &= ~LIB_TAG_MISSING;
+ }
+ }
+ }
+ else {
+ switch (tselem->type) {
+ case TSE_DEFGROUP: {
+ Object *ob = (Object *)tselem->id;
+ bDeformGroup *vg = reinterpret_cast<bDeformGroup *>(te->directdata);
+ BKE_object_defgroup_unique_name(vg, ob);
+ WM_msg_publish_rna_prop(mbus, &ob->id, vg, VertexGroup, name);
+ break;
+ }
+ case TSE_NLA_ACTION: {
+ bAction *act = (bAction *)tselem->id;
+ BLI_libblock_ensure_unique_name(bmain, act->id.name);
+ WM_msg_publish_rna_prop(mbus, &act->id, &act->id, ID, name);
+ break;
+ }
+ case TSE_EBONE: {
+ bArmature *arm = (bArmature *)tselem->id;
+ if (arm->edbo) {
+ EditBone *ebone = reinterpret_cast<EditBone *>(te->directdata);
+ char newname[sizeof(ebone->name)];
+
+ /* restore bone name */
+ BLI_strncpy(newname, ebone->name, sizeof(ebone->name));
+ BLI_strncpy(ebone->name, oldname, sizeof(ebone->name));
+ ED_armature_bone_rename(bmain, arm, oldname, newname);
+ WM_msg_publish_rna_prop(mbus, &arm->id, ebone, EditBone, name);
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
+ }
+ break;
+ }
+
+ case TSE_BONE: {
+ TreeViewContext tvc;
+ outliner_viewcontext_init(C, &tvc);
+
+ bArmature *arm = (bArmature *)tselem->id;
+ Bone *bone = reinterpret_cast<Bone *>(te->directdata);
+ char newname[sizeof(bone->name)];
+
+ /* always make current object active */
+ tree_element_activate(C, &tvc, te, OL_SETSEL_NORMAL, true);
+
+ /* restore bone name */
+ BLI_strncpy(newname, bone->name, sizeof(bone->name));
+ BLI_strncpy(bone->name, oldname, sizeof(bone->name));
+ ED_armature_bone_rename(bmain, arm, oldname, newname);
+ WM_msg_publish_rna_prop(mbus, &arm->id, bone, Bone, name);
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
+ break;
+ }
+ case TSE_POSE_CHANNEL: {
+ TreeViewContext tvc;
+ outliner_viewcontext_init(C, &tvc);
+
+ Object *ob = (Object *)tselem->id;
+ bArmature *arm = (bArmature *)ob->data;
+ bPoseChannel *pchan = reinterpret_cast<bPoseChannel *>(te->directdata);
+ char newname[sizeof(pchan->name)];
+
+ /* always make current pose-bone active */
+ tree_element_activate(C, &tvc, te, OL_SETSEL_NORMAL, true);
+
+ BLI_assert(ob->type == OB_ARMATURE);
+
+ /* restore bone name */
+ BLI_strncpy(newname, pchan->name, sizeof(pchan->name));
+ BLI_strncpy(pchan->name, oldname, sizeof(pchan->name));
+ ED_armature_bone_rename(
+ bmain, reinterpret_cast<bArmature *>(ob->data), oldname, newname);
+ WM_msg_publish_rna_prop(mbus, &arm->id, pchan->bone, Bone, name);
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
+ break;
+ }
+ case TSE_POSEGRP: {
+ Object *ob = (Object *)tselem->id; /* id = object. */
+ bActionGroup *grp = reinterpret_cast<bActionGroup *>(te->directdata);
+
+ BLI_uniquename(&ob->pose->agroups,
+ grp,
+ CTX_DATA_(BLT_I18NCONTEXT_ID_ACTION, "Group"),
+ '.',
+ offsetof(bActionGroup, name),
+ sizeof(grp->name));
+ WM_msg_publish_rna_prop(mbus, &ob->id, grp, ActionGroup, name);
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+ break;
+ }
+ case TSE_GP_LAYER: {
+ bGPdata *gpd = (bGPdata *)tselem->id; /* id = GP Datablock */
+ bGPDlayer *gpl = reinterpret_cast<bGPDlayer *>(te->directdata);
+
+ /* always make layer active */
+ BKE_gpencil_layer_active_set(gpd, gpl);
+
+ /* XXX: name needs translation stuff. */
+ BLI_uniquename(
+ &gpd->layers, gpl, "GP Layer", '.', offsetof(bGPDlayer, info), sizeof(gpl->info));
+
+ WM_msg_publish_rna_prop(mbus, &gpd->id, gpl, GPencilLayer, info);
+ DEG_id_tag_update(&gpd->id, ID_RECALC_GEOMETRY);
+ WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_SELECTED, gpd);
+ break;
+ }
+ case TSE_R_LAYER: {
+ Scene *scene = (Scene *)tselem->id;
+ ViewLayer *view_layer = reinterpret_cast<ViewLayer *>(te->directdata);
+
+ /* Restore old name. */
+ char newname[sizeof(view_layer->name)];
+ BLI_strncpy(newname, view_layer->name, sizeof(view_layer->name));
+ BLI_strncpy(view_layer->name, oldname, sizeof(view_layer->name));
+
+ /* Rename, preserving animation and compositing data. */
+ BKE_view_layer_rename(bmain, scene, view_layer, newname);
+ WM_msg_publish_rna_prop(mbus, &scene->id, view_layer, ViewLayer, name);
+ WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL);
+ break;
+ }
+ case TSE_LAYER_COLLECTION: {
+ /* The ID is a #Collection, not a #LayerCollection */
+ Collection *collection = (Collection *)tselem->id;
+ BLI_libblock_ensure_unique_name(bmain, collection->id.name);
+ WM_msg_publish_rna_prop(mbus, &collection->id, &collection->id, ID, name);
+ WM_event_add_notifier(C, NC_ID | NA_RENAME, NULL);
+ break;
+ }
+ }
+ }
+ tselem->flag &= ~TSE_TEXTBUT;
+ }
+}
+
+typedef struct RestrictProperties {
+ bool initialized;
+
+ PropertyRNA *object_hide_viewport, *object_hide_select, *object_hide_render;
+ PropertyRNA *base_hide_viewport;
+ PropertyRNA *collection_hide_viewport, *collection_hide_select, *collection_hide_render;
+ PropertyRNA *layer_collection_exclude, *layer_collection_holdout,
+ *layer_collection_indirect_only, *layer_collection_hide_viewport;
+ PropertyRNA *modifier_show_viewport, *modifier_show_render;
+ PropertyRNA *constraint_enable;
+ PropertyRNA *bone_hide_viewport;
+} RestrictProperties;
+
+/* We don't care about the value of the property
+ * but whether the property should be active or grayed out. */
+typedef struct RestrictPropertiesActive {
+ bool object_hide_viewport;
+ bool object_hide_select;
+ bool object_hide_render;
+ bool base_hide_viewport;
+ bool collection_hide_viewport;
+ bool collection_hide_select;
+ bool collection_hide_render;
+ bool layer_collection_exclude;
+ bool layer_collection_holdout;
+ bool layer_collection_indirect_only;
+ bool layer_collection_hide_viewport;
+ bool modifier_show_viewport;
+ bool modifier_show_render;
+ bool constraint_enable;
+ bool bone_hide_viewport;
+} RestrictPropertiesActive;
+
+static void outliner_restrict_properties_enable_collection_set(
+ PointerRNA *collection_ptr, RestrictProperties *props, RestrictPropertiesActive *props_active)
+{
+ if (props_active->collection_hide_render) {
+ props_active->collection_hide_render = !RNA_property_boolean_get(
+ collection_ptr, props->collection_hide_render);
+ if (!props_active->collection_hide_render) {
+ props_active->layer_collection_holdout = false;
+ props_active->layer_collection_indirect_only = false;
+ props_active->object_hide_render = false;
+ props_active->modifier_show_render = false;
+ props_active->constraint_enable = false;
+ }
+ }
+
+ if (props_active->collection_hide_viewport) {
+ props_active->collection_hide_viewport = !RNA_property_boolean_get(
+ collection_ptr, props->collection_hide_viewport);
+ if (!props_active->collection_hide_viewport) {
+ props_active->collection_hide_select = false;
+ props_active->object_hide_select = false;
+ props_active->layer_collection_hide_viewport = false;
+ props_active->object_hide_viewport = false;
+ props_active->base_hide_viewport = false;
+ props_active->modifier_show_viewport = false;
+ props_active->constraint_enable = false;
+ }
+ }
+
+ if (props_active->collection_hide_select) {
+ props_active->collection_hide_select = !RNA_property_boolean_get(
+ collection_ptr, props->collection_hide_select);
+ if (!props_active->collection_hide_select) {
+ props_active->object_hide_select = false;
+ }
+ }
+}
+
+static void outliner_restrict_properties_enable_layer_collection_set(
+ PointerRNA *layer_collection_ptr,
+ PointerRNA *collection_ptr,
+ RestrictProperties *props,
+ RestrictPropertiesActive *props_active)
+{
+ outliner_restrict_properties_enable_collection_set(collection_ptr, props, props_active);
+
+ if (props_active->layer_collection_holdout) {
+ props_active->layer_collection_holdout = RNA_property_boolean_get(
+ layer_collection_ptr, props->layer_collection_holdout);
+ }
+
+ if (props_active->layer_collection_indirect_only) {
+ props_active->layer_collection_indirect_only = RNA_property_boolean_get(
+ layer_collection_ptr, props->layer_collection_indirect_only);
+ }
+
+ if (props_active->layer_collection_hide_viewport) {
+ props_active->layer_collection_hide_viewport = !RNA_property_boolean_get(
+ layer_collection_ptr, props->layer_collection_hide_viewport);
+
+ if (!props_active->layer_collection_hide_viewport) {
+ props_active->base_hide_viewport = false;
+ props_active->collection_hide_select = false;
+ props_active->object_hide_select = false;
+ }
+ }
+
+ if (props_active->layer_collection_exclude) {
+ props_active->layer_collection_exclude = !RNA_property_boolean_get(
+ layer_collection_ptr, props->layer_collection_exclude);
+
+ if (!props_active->layer_collection_exclude) {
+ props_active->collection_hide_viewport = false;
+ props_active->collection_hide_select = false;
+ props_active->collection_hide_render = false;
+ props_active->layer_collection_hide_viewport = false;
+ props_active->layer_collection_holdout = false;
+ props_active->layer_collection_indirect_only = false;
+ }
+ }
+}
+
+static bool outliner_restrict_properties_collection_set(Scene *scene,
+ TreeElement *te,
+ PointerRNA *collection_ptr,
+ PointerRNA *layer_collection_ptr,
+ RestrictProperties *props,
+ RestrictPropertiesActive *props_active)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+ LayerCollection *layer_collection = (tselem->type == TSE_LAYER_COLLECTION) ?
+ reinterpret_cast<LayerCollection *>(te->directdata) :
+ NULL;
+ Collection *collection = outliner_collection_from_tree_element(te);
+
+ if (collection->flag & COLLECTION_IS_MASTER) {
+ return false;
+ }
+
+ /* Create the PointerRNA. */
+ RNA_id_pointer_create(&collection->id, collection_ptr);
+ if (layer_collection != NULL) {
+ RNA_pointer_create(&scene->id, &RNA_LayerCollection, layer_collection, layer_collection_ptr);
+ }
+
+ /* Update the restriction column values for the collection children. */
+ if (layer_collection) {
+ outliner_restrict_properties_enable_layer_collection_set(
+ layer_collection_ptr, collection_ptr, props, props_active);
+ }
+ else {
+ outliner_restrict_properties_enable_collection_set(collection_ptr, props, props_active);
+ }
+ return true;
+}
+
+static void outliner_draw_restrictbuts(uiBlock *block,
+ Scene *scene,
+ ViewLayer *view_layer,
+ ARegion *region,
+ SpaceOutliner *space_outliner,
+ ListBase *lb,
+ RestrictPropertiesActive props_active_parent)
+{
+ /* Get RNA properties (once for speed). */
+ static RestrictProperties props = {false};
+ if (!props.initialized) {
+ props.object_hide_viewport = RNA_struct_type_find_property(&RNA_Object, "hide_viewport");
+ props.object_hide_select = RNA_struct_type_find_property(&RNA_Object, "hide_select");
+ props.object_hide_render = RNA_struct_type_find_property(&RNA_Object, "hide_render");
+ props.base_hide_viewport = RNA_struct_type_find_property(&RNA_ObjectBase, "hide_viewport");
+ props.collection_hide_viewport = RNA_struct_type_find_property(&RNA_Collection,
+ "hide_viewport");
+ props.collection_hide_select = RNA_struct_type_find_property(&RNA_Collection, "hide_select");
+ props.collection_hide_render = RNA_struct_type_find_property(&RNA_Collection, "hide_render");
+ props.layer_collection_exclude = RNA_struct_type_find_property(&RNA_LayerCollection,
+ "exclude");
+ props.layer_collection_holdout = RNA_struct_type_find_property(&RNA_LayerCollection,
+ "holdout");
+ props.layer_collection_indirect_only = RNA_struct_type_find_property(&RNA_LayerCollection,
+ "indirect_only");
+ props.layer_collection_hide_viewport = RNA_struct_type_find_property(&RNA_LayerCollection,
+ "hide_viewport");
+ props.modifier_show_viewport = RNA_struct_type_find_property(&RNA_Modifier, "show_viewport");
+ props.modifier_show_render = RNA_struct_type_find_property(&RNA_Modifier, "show_render");
+
+ props.constraint_enable = RNA_struct_type_find_property(&RNA_Constraint, "mute");
+
+ props.bone_hide_viewport = RNA_struct_type_find_property(&RNA_Bone, "hide");
+
+ props.initialized = true;
+ }
+
+ struct {
+ int enable;
+ int select;
+ int hide;
+ int viewport;
+ int render;
+ int indirect_only;
+ int holdout;
+ } restrict_offsets = {0};
+ int restrict_column_offset = 0;
+
+ /* This will determine the order of drawing from RIGHT to LEFT. */
+ if (space_outliner->outlinevis == SO_VIEW_LAYER) {
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_INDIRECT_ONLY) {
+ restrict_offsets.indirect_only = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
+ }
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_HOLDOUT) {
+ restrict_offsets.holdout = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
+ }
+ }
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
+ restrict_offsets.render = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
+ }
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
+ restrict_offsets.viewport = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
+ }
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_HIDE) {
+ restrict_offsets.hide = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
+ }
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
+ restrict_offsets.select = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
+ }
+ if (space_outliner->outlinevis == SO_VIEW_LAYER &&
+ space_outliner->show_restrict_flags & SO_RESTRICT_ENABLE) {
+ restrict_offsets.enable = (++restrict_column_offset) * UI_UNIT_X + V2D_SCROLL_WIDTH;
+ }
+
+ BLI_assert((restrict_column_offset * UI_UNIT_X + V2D_SCROLL_WIDTH) ==
+ outliner_restrict_columns_width(space_outliner));
+
+ /* Create buttons. */
+ uiBut *bt;
+
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ TreeStoreElem *tselem = TREESTORE(te);
+ RestrictPropertiesActive props_active = props_active_parent;
+
+ if (te->ys + 2 * UI_UNIT_Y >= region->v2d.cur.ymin && te->ys <= region->v2d.cur.ymax) {
+ if (tselem->type == TSE_R_LAYER &&
+ ELEM(space_outliner->outlinevis, SO_SCENES, SO_VIEW_LAYER)) {
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
+ /* View layer render toggle. */
+ ViewLayer *layer = reinterpret_cast<ViewLayer *>(te->directdata);
+
+ bt = uiDefIconButBitS(block,
+ UI_BTYPE_ICON_TOGGLE_N,
+ VIEW_LAYER_RENDER,
+ 0,
+ ICON_RESTRICT_RENDER_OFF,
+ (int)(region->v2d.cur.xmax - restrict_offsets.render),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &layer->flag,
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Use view layer for rendering"));
+ UI_but_func_set(bt, restrictbutton_r_lay_fn, tselem->id, NULL);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
+ }
+ }
+ else if (((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) &&
+ (te->flag & TE_CHILD_NOT_IN_COLLECTION)) {
+ /* Don't show restrict columns for children that are not directly inside the collection. */
+ }
+ else if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
+ PointerRNA ptr;
+ Object *ob = (Object *)tselem->id;
+ RNA_id_pointer_create(&ob->id, &ptr);
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_HIDE) {
+ Base *base = (te->directdata) ? (Base *)te->directdata :
+ BKE_view_layer_base_find(view_layer, ob);
+ if (base) {
+ PointerRNA base_ptr;
+ RNA_pointer_create(&scene->id, &RNA_ObjectBase, base, &base_ptr);
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.hide),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &base_ptr,
+ props.base_hide_viewport,
+ -1,
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Temporarily hide in viewport\n"
+ "* Shift to set children"));
+ UI_but_func_set(
+ bt, outliner__base_set_flag_recursive_fn, base, (void *)"hide_viewport");
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.base_hide_viewport) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.select),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &ptr,
+ props.object_hide_select,
+ -1,
+ 0,
+ 0,
+ -1,
+ -1,
+ TIP_("Disable selection in viewport\n"
+ "* Shift to set children"));
+ UI_but_func_set(bt, outliner__object_set_flag_recursive_fn, ob, (char *)"hide_select");
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.object_hide_select) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.viewport),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &ptr,
+ props.object_hide_viewport,
+ -1,
+ 0,
+ 0,
+ -1,
+ -1,
+ TIP_("Globally disable in viewports\n"
+ "* Shift to set children"));
+ UI_but_func_set(bt, outliner__object_set_flag_recursive_fn, ob, (void *)"hide_viewport");
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.object_hide_viewport) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.render),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &ptr,
+ props.object_hide_render,
+ -1,
+ 0,
+ 0,
+ -1,
+ -1,
+ TIP_("Globally disable in renders\n"
+ "* Shift to set children"));
+ UI_but_func_set(bt, outliner__object_set_flag_recursive_fn, ob, (char *)"hide_render");
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.object_hide_render) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+ }
+ else if (tselem->type == TSE_CONSTRAINT) {
+ bConstraint *con = (bConstraint *)te->directdata;
+
+ PointerRNA ptr;
+ RNA_pointer_create(tselem->id, &RNA_Constraint, con, &ptr);
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_HIDE) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.hide),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &ptr,
+ props.constraint_enable,
+ -1,
+ 0,
+ 0,
+ -1,
+ -1,
+ NULL);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.constraint_enable) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+ }
+ else if (tselem->type == TSE_MODIFIER) {
+ ModifierData *md = (ModifierData *)te->directdata;
+
+ PointerRNA ptr;
+ RNA_pointer_create(tselem->id, &RNA_Modifier, md, &ptr);
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.viewport),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &ptr,
+ props.modifier_show_viewport,
+ -1,
+ 0,
+ 0,
+ -1,
+ -1,
+ NULL);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.modifier_show_viewport) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.render),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &ptr,
+ props.modifier_show_render,
+ -1,
+ 0,
+ 0,
+ -1,
+ -1,
+ NULL);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.modifier_show_render) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+ }
+ else if (tselem->type == TSE_POSE_CHANNEL) {
+ PointerRNA ptr;
+ bPoseChannel *pchan = (bPoseChannel *)te->directdata;
+ Bone *bone = pchan->bone;
+ Object *ob = (Object *)tselem->id;
+ bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+
+ RNA_pointer_create(&arm->id, &RNA_Bone, bone, &ptr);
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.viewport),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &ptr,
+ props.bone_hide_viewport,
+ -1,
+ 0,
+ 0,
+ -1,
+ -1,
+ TIP_("Restrict visibility in the 3D View\n"
+ "* Shift to set children"));
+ UI_but_func_set(bt, restrictbutton_bone_visibility_fn, bone, NULL);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
+ bt = uiDefIconButBitI(block,
+ UI_BTYPE_ICON_TOGGLE,
+ BONE_UNSELECTABLE,
+ 0,
+ ICON_RESTRICT_SELECT_OFF,
+ (int)(region->v2d.cur.xmax - restrict_offsets.select),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &(bone->flag),
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Restrict selection in the 3D View\n"
+ "* Shift to set children"));
+ UI_but_func_set(bt, restrictbutton_bone_select_fn, ob->data, bone);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
+ }
+ }
+ else if (tselem->type == TSE_EBONE) {
+ bArmature *arm = (bArmature *)tselem->id;
+ EditBone *ebone = (EditBone *)te->directdata;
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
+ bt = uiDefIconButBitI(block,
+ UI_BTYPE_ICON_TOGGLE,
+ BONE_HIDDEN_A,
+ 0,
+ ICON_RESTRICT_VIEW_OFF,
+ (int)(region->v2d.cur.xmax - restrict_offsets.viewport),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &(ebone->flag),
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Restrict visibility in the 3D View\n"
+ "* Shift to set children"));
+ UI_but_func_set(bt, restrictbutton_ebone_visibility_fn, arm, ebone);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
+ bt = uiDefIconButBitI(block,
+ UI_BTYPE_ICON_TOGGLE,
+ BONE_UNSELECTABLE,
+ 0,
+ ICON_RESTRICT_SELECT_OFF,
+ (int)(region->v2d.cur.xmax - restrict_offsets.select),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &(ebone->flag),
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Restrict selection in the 3D View\n"
+ "* Shift to set children"));
+ UI_but_func_set(bt, restrictbutton_ebone_select_fn, arm, ebone);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
+ }
+ }
+ else if (tselem->type == TSE_GP_LAYER) {
+ ID *id = tselem->id;
+ bGPDlayer *gpl = (bGPDlayer *)te->directdata;
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_HIDE) {
+ bt = uiDefIconButBitS(block,
+ UI_BTYPE_ICON_TOGGLE,
+ GP_LAYER_HIDE,
+ 0,
+ ICON_HIDE_OFF,
+ (int)(region->v2d.cur.xmax - restrict_offsets.hide),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &gpl->flag,
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Restrict visibility in the 3D View"));
+ UI_but_func_set(bt, restrictbutton_gp_layer_flag_fn, id, gpl);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ UI_but_drawflag_enable(bt, UI_BUT_ICON_REVERSE);
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
+ bt = uiDefIconButBitS(block,
+ UI_BTYPE_ICON_TOGGLE,
+ GP_LAYER_LOCKED,
+ 0,
+ ICON_UNLOCKED,
+ (int)(region->v2d.cur.xmax - restrict_offsets.select),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &gpl->flag,
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Restrict editing of strokes and keyframes in this layer"));
+ UI_but_func_set(bt, restrictbutton_gp_layer_flag_fn, id, gpl);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ }
+ }
+ else if (outliner_is_collection_tree_element(te)) {
+ PointerRNA collection_ptr;
+ PointerRNA layer_collection_ptr;
+
+ if (outliner_restrict_properties_collection_set(
+ scene, te, &collection_ptr, &layer_collection_ptr, &props, &props_active)) {
+
+ LayerCollection *layer_collection = (tselem->type == TSE_LAYER_COLLECTION) ?
+ reinterpret_cast<LayerCollection *>(
+ te->directdata) :
+ NULL;
+ Collection *collection = outliner_collection_from_tree_element(te);
+
+ if (layer_collection != NULL) {
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_ENABLE) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax) - restrict_offsets.enable,
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &layer_collection_ptr,
+ props.layer_collection_exclude,
+ -1,
+ 0,
+ 0,
+ 0,
+ 0,
+ NULL);
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_HIDE) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.hide),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &layer_collection_ptr,
+ props.layer_collection_hide_viewport,
+ -1,
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Temporarily hide in viewport\n"
+ "* Ctrl to isolate collection\n"
+ "* Shift to set inside collections and objects"));
+ UI_but_func_set(bt,
+ view_layer__layer_collection_set_flag_recursive_fn,
+ layer_collection,
+ (char *)"hide_viewport");
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.layer_collection_hide_viewport) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_HOLDOUT) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.holdout),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &layer_collection_ptr,
+ props.layer_collection_holdout,
+ -1,
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Mask out objects in collection from view layer\n"
+ "* Ctrl to isolate collection\n"
+ "* Shift to set inside collections"));
+ UI_but_func_set(bt,
+ view_layer__layer_collection_set_flag_recursive_fn,
+ layer_collection,
+ (char *)"holdout");
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.layer_collection_holdout) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_INDIRECT_ONLY) {
+ bt = uiDefIconButR_prop(
+ block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.indirect_only),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &layer_collection_ptr,
+ props.layer_collection_indirect_only,
+ -1,
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Objects in collection only contribute indirectly (through shadows and "
+ "reflections) in the view layer\n"
+ "* Ctrl to isolate collection\n"
+ "* Shift to set inside collections"));
+ UI_but_func_set(bt,
+ view_layer__layer_collection_set_flag_recursive_fn,
+ layer_collection,
+ (char *)"indirect_only");
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (props_active.layer_collection_holdout ||
+ !props_active.layer_collection_indirect_only) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_VIEWPORT) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.viewport),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &collection_ptr,
+ props.collection_hide_viewport,
+ -1,
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Globally disable in viewports\n"
+ "* Ctrl to isolate collection\n"
+ "* Shift to set inside collections and objects"));
+ if (layer_collection != NULL) {
+ UI_but_func_set(bt,
+ view_layer__collection_set_flag_recursive_fn,
+ layer_collection,
+ (char *)"hide_viewport");
+ }
+ else {
+ UI_but_func_set(bt,
+ scenes__collection_set_flag_recursive_fn,
+ collection,
+ (char *)"hide_viewport");
+ }
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.collection_hide_viewport) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_RENDER) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.render),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &collection_ptr,
+ props.collection_hide_render,
+ -1,
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Globally disable in renders\n"
+ "* Ctrl to isolate collection\n"
+ "* Shift to set inside collections and objects"));
+ if (layer_collection != NULL) {
+ UI_but_func_set(bt,
+ view_layer__collection_set_flag_recursive_fn,
+ layer_collection,
+ (char *)"hide_render");
+ }
+ else {
+ UI_but_func_set(
+ bt, scenes__collection_set_flag_recursive_fn, collection, (char *)"hide_render");
+ }
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.collection_hide_render) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+
+ if (space_outliner->show_restrict_flags & SO_RESTRICT_SELECT) {
+ bt = uiDefIconButR_prop(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ 0,
+ (int)(region->v2d.cur.xmax - restrict_offsets.select),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &collection_ptr,
+ props.collection_hide_select,
+ -1,
+ 0,
+ 0,
+ 0,
+ 0,
+ TIP_("Disable selection in viewport\n"
+ "* Ctrl to isolate collection\n"
+ "* Shift to set inside collections and objects"));
+ if (layer_collection != NULL) {
+ UI_but_func_set(bt,
+ view_layer__collection_set_flag_recursive_fn,
+ layer_collection,
+ (char *)"hide_select");
+ }
+ else {
+ UI_but_func_set(
+ bt, scenes__collection_set_flag_recursive_fn, collection, (char *)"hide_select");
+ }
+ UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
+ if (!props_active.collection_hide_select) {
+ UI_but_flag_enable(bt, UI_BUT_INACTIVE);
+ }
+ }
+ }
+ }
+ }
+ else if (outliner_is_collection_tree_element(te)) {
+ PointerRNA collection_ptr;
+ PointerRNA layer_collection_ptr;
+ outliner_restrict_properties_collection_set(
+ scene, te, &collection_ptr, &layer_collection_ptr, &props, &props_active);
+ }
+
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ outliner_draw_restrictbuts(
+ block, scene, view_layer, region, space_outliner, &te->subtree, props_active);
+ }
+ }
+}
+
+static void outliner_draw_userbuts(uiBlock *block,
+ ARegion *region,
+ SpaceOutliner *space_outliner,
+ ListBase *lb)
+{
+
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ TreeStoreElem *tselem = TREESTORE(te);
+ if (te->ys + 2 * UI_UNIT_Y >= region->v2d.cur.ymin && te->ys <= region->v2d.cur.ymax) {
+ if (tselem->type == TSE_SOME_ID) {
+ uiBut *bt;
+ ID *id = tselem->id;
+ const char *tip = NULL;
+ char buf[16] = "";
+ int but_flag = UI_BUT_DRAG_LOCK;
+
+ if (ID_IS_LINKED(id)) {
+ but_flag |= UI_BUT_DISABLED;
+ }
+
+ BLI_str_format_int_grouped(buf, id->us);
+ bt = uiDefBut(block,
+ UI_BTYPE_BUT,
+ 1,
+ buf,
+ (int)(region->v2d.cur.xmax - OL_TOG_USER_BUTS_USERS),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 0,
+ 0,
+ TIP_("Number of users of this data-block"));
+ UI_but_flag_enable(bt, but_flag);
+
+ if (id->flag & LIB_FAKEUSER) {
+ tip = TIP_("Data-block will be retained using a fake user");
+ }
+ else {
+ tip = TIP_("Data-block has no users and will be deleted");
+ }
+ bt = uiDefIconButBitS(block,
+ UI_BTYPE_ICON_TOGGLE,
+ LIB_FAKEUSER,
+ 1,
+ ICON_FAKE_USER_OFF,
+ (int)(region->v2d.cur.xmax - OL_TOG_USER_BUTS_STATUS),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ &id->flag,
+ 0,
+ 0,
+ 0,
+ 0,
+ tip);
+ UI_but_func_set(bt, restrictbutton_id_user_toggle, id, NULL);
+ UI_but_flag_enable(bt, but_flag);
+ }
+ }
+
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ outliner_draw_userbuts(block, region, space_outliner, &te->subtree);
+ }
+ }
+}
+
+static bool outliner_draw_overrides_buts(uiBlock *block,
+ ARegion *region,
+ SpaceOutliner *space_outliner,
+ ListBase *lb,
+ const bool is_open)
+{
+ bool any_item_has_warnings = false;
+
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ bool item_has_warnings = false;
+ const bool do_draw = (te->ys + 2 * UI_UNIT_Y >= region->v2d.cur.ymin &&
+ te->ys <= region->v2d.cur.ymax);
+ int but_flag = UI_BUT_DRAG_LOCK;
+ const char *tip = NULL;
+
+ TreeStoreElem *tselem = TREESTORE(te);
+ switch (tselem->type) {
+ case TSE_LIBRARY_OVERRIDE_BASE: {
+ ID *id = tselem->id;
+
+ if (id->flag & LIB_LIB_OVERRIDE_RESYNC_LEFTOVER) {
+ item_has_warnings = true;
+ if (do_draw) {
+ tip = TIP_(
+ "This override data-block is not needed anymore, but was detected as user-edited");
+ }
+ }
+ else if (ID_IS_OVERRIDE_LIBRARY_REAL(id) && ID_REAL_USERS(id) == 0) {
+ item_has_warnings = true;
+ if (do_draw) {
+ tip = TIP_("This override data-block is unused");
+ }
+ }
+ break;
+ }
+ case TSE_LIBRARY_OVERRIDE: {
+ const bool is_rna_path_valid = (bool)(POINTER_AS_UINT(te->directdata));
+ if (!is_rna_path_valid) {
+ item_has_warnings = true;
+ if (do_draw) {
+ tip = TIP_(
+ "This override property does not exist in current data, it will be removed on "
+ "next .blend file save");
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ const bool any_child_has_warnings = outliner_draw_overrides_buts(
+ block,
+ region,
+ space_outliner,
+ &te->subtree,
+ is_open && TSELEM_OPEN(tselem, space_outliner));
+
+ if (do_draw &&
+ (item_has_warnings || (any_child_has_warnings && !TSELEM_OPEN(tselem, space_outliner)))) {
+ if (tip == NULL) {
+ tip = TIP_("Some sub-items require attention");
+ }
+ uiBut *bt = uiDefIconBut(block,
+ UI_BTYPE_BUT,
+ 1,
+ ICON_ERROR,
+ (int)(region->v2d.cur.xmax - OL_TOG_USER_BUTS_STATUS),
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ tip);
+ UI_but_flag_enable(bt, but_flag);
+ }
+ any_item_has_warnings = any_item_has_warnings || item_has_warnings || any_child_has_warnings;
+ }
+
+ return any_item_has_warnings;
+}
+
+static void outliner_draw_rnacols(ARegion *region, int sizex)
+{
+ View2D *v2d = &region->v2d;
+
+ float miny = v2d->cur.ymin;
+ if (miny < v2d->tot.ymin) {
+ miny = v2d->tot.ymin;
+ }
+
+ GPU_line_width(1.0f);
+
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColorShadeAlpha(TH_BACK, -15, -200);
+
+ immBegin(GPU_PRIM_LINES, 4);
+
+ immVertex2f(pos, sizex, v2d->cur.ymax);
+ immVertex2f(pos, sizex, miny);
+
+ immVertex2f(pos, sizex + OL_RNA_COL_SIZEX, v2d->cur.ymax);
+ immVertex2f(pos, sizex + OL_RNA_COL_SIZEX, miny);
+
+ immEnd();
+
+ immUnbindProgram();
+}
+
+static void outliner_draw_rnabuts(
+ uiBlock *block, ARegion *region, SpaceOutliner *space_outliner, int sizex, ListBase *lb)
+{
+ PointerRNA *ptr;
+ PropertyRNA *prop;
+
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ TreeStoreElem *tselem = TREESTORE(te);
+ if (te->ys + 2 * UI_UNIT_Y >= region->v2d.cur.ymin && te->ys <= region->v2d.cur.ymax) {
+ if (tselem->type == TSE_RNA_PROPERTY) {
+ ptr = &te->rnaptr;
+ prop = reinterpret_cast<PropertyRNA *>(te->directdata);
+
+ if (!TSELEM_OPEN(tselem, space_outliner)) {
+ if (RNA_property_type(prop) == PROP_POINTER) {
+ uiBut *but = uiDefAutoButR(block,
+ ptr,
+ prop,
+ -1,
+ "",
+ ICON_NONE,
+ sizex,
+ te->ys,
+ OL_RNA_COL_SIZEX,
+ UI_UNIT_Y - 1);
+ UI_but_flag_enable(but, UI_BUT_DISABLED);
+ }
+ else if (RNA_property_type(prop) == PROP_ENUM) {
+ uiDefAutoButR(block,
+ ptr,
+ prop,
+ -1,
+ NULL,
+ ICON_NONE,
+ sizex,
+ te->ys,
+ OL_RNA_COL_SIZEX,
+ UI_UNIT_Y - 1);
+ }
+ else {
+ uiDefAutoButR(block,
+ ptr,
+ prop,
+ -1,
+ "",
+ ICON_NONE,
+ sizex,
+ te->ys,
+ OL_RNA_COL_SIZEX,
+ UI_UNIT_Y - 1);
+ }
+ }
+ }
+ else if (tselem->type == TSE_RNA_ARRAY_ELEM) {
+ ptr = &te->rnaptr;
+ prop = reinterpret_cast<PropertyRNA *>(te->directdata);
+
+ uiDefAutoButR(block,
+ ptr,
+ prop,
+ te->index,
+ "",
+ ICON_NONE,
+ sizex,
+ te->ys,
+ OL_RNA_COL_SIZEX,
+ UI_UNIT_Y - 1);
+ }
+ }
+
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ outliner_draw_rnabuts(block, region, space_outliner, sizex, &te->subtree);
+ }
+ }
+}
+
+static void outliner_buttons(const bContext *C,
+ uiBlock *block,
+ ARegion *region,
+ const float restrict_column_width,
+ TreeElement *te)
+{
+ uiBut *bt;
+ TreeStoreElem *tselem;
+ int spx, dx, len;
+
+ tselem = TREESTORE(te);
+
+ BLI_assert(tselem->flag & TSE_TEXTBUT);
+ /* If we add support to rename Sequence, need change this. */
+
+ if (tselem->type == TSE_EBONE) {
+ len = sizeof(((EditBone *)0)->name);
+ }
+ else if (tselem->type == TSE_MODIFIER) {
+ len = sizeof(((ModifierData *)0)->name);
+ }
+ else if (tselem->id && GS(tselem->id->name) == ID_LI) {
+ len = sizeof(((Library *)0)->filepath);
+ }
+ else {
+ len = MAX_ID_NAME - 2;
+ }
+
+ spx = te->xs + 1.8f * UI_UNIT_X;
+ dx = region->v2d.cur.xmax - (spx + restrict_column_width + 0.2f * UI_UNIT_X);
+
+ bt = uiDefBut(block,
+ UI_BTYPE_TEXT,
+ OL_NAMEBUTTON,
+ "",
+ spx,
+ te->ys,
+ dx,
+ UI_UNIT_Y - 1,
+ (void *)te->name,
+ 1.0,
+ (float)len,
+ 0,
+ 0,
+ "");
+ UI_but_func_rename_set(bt, namebutton_fn, tselem);
+
+ /* Returns false if button got removed. */
+ if (false == UI_but_active_only(C, region, block, bt)) {
+ tselem->flag &= ~TSE_TEXTBUT;
+
+ /* Bad! (notifier within draw) without this, we don't get a refresh. */
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
+ }
+}
+
+static void outliner_mode_toggle_fn(bContext *C, void *tselem_poin, void *UNUSED(arg2))
+{
+ SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
+ TreeStoreElem *tselem = (TreeStoreElem *)tselem_poin;
+ TreeViewContext tvc;
+ outliner_viewcontext_init(C, &tvc);
+
+ TreeElement *te = outliner_find_tree_element(&space_outliner->tree, tselem);
+ if (!te) {
+ return;
+ }
+
+ /* Check that the item is actually an object. */
+ BLI_assert(tselem->id != NULL && GS(tselem->id->name) == ID_OB);
+
+ Object *ob = (Object *)tselem->id;
+ const bool object_data_shared = (ob->data == tvc.obact->data);
+
+ wmWindow *win = CTX_wm_window(C);
+ const bool do_extend = win->eventstate->ctrl != 0 && !object_data_shared;
+ outliner_item_mode_toggle(C, &tvc, te, do_extend);
+}
+
+/* Draw icons for adding and removing objects from the current interaction mode. */
+static void outliner_draw_mode_column_toggle(uiBlock *block,
+ TreeViewContext *tvc,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ const bool lock_object_modes)
+{
+ if ((tselem->type != TSE_SOME_ID) || (te->idcode != ID_OB)) {
+ return;
+ }
+
+ Object *ob = (Object *)tselem->id;
+ Object *ob_active = tvc->obact;
+
+ /* Not all objects support particle systems. */
+ if (ob_active->mode == OB_MODE_PARTICLE_EDIT && !psys_get_current(ob)) {
+ return;
+ }
+
+ /* Only for objects with the same type. */
+ if (ob->type != ob_active->type) {
+ return;
+ }
+
+ bool draw_active_icon = ob->mode == ob_active->mode;
+
+ /* When not locking object modes, objects can remain in non-object modes. For modes that do not
+ * allow multi-object editing, these other objects should still show be viewed as not in the
+ * mode. Otherwise multiple objects show the same mode icon in the outliner even though only
+ * one object is actually editable in the mode. */
+ if (!lock_object_modes && ob != ob_active && !(tvc->ob_edit || tvc->ob_pose)) {
+ draw_active_icon = false;
+ }
+
+ const bool object_data_shared = (ob->data == ob_active->data);
+ draw_active_icon = draw_active_icon || object_data_shared;
+
+ int icon;
+ const char *tip;
+ if (draw_active_icon) {
+ icon = UI_icon_from_object_mode(ob_active->mode);
+ tip = object_data_shared ? TIP_("Change the object in the current mode") :
+ TIP_("Remove from the current mode");
+ }
+ else {
+ icon = ICON_DOT;
+ tip = TIP_(
+ "Change the object in the current mode\n"
+ "* Ctrl to add to the current mode");
+ }
+ UI_block_emboss_set(block, UI_EMBOSS_NONE_OR_STATUS);
+ uiBut *but = uiDefIconBut(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ icon,
+ 0,
+ te->ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ tip);
+ UI_but_func_set(but, outliner_mode_toggle_fn, tselem, NULL);
+ UI_but_flag_enable(but, UI_BUT_DRAG_LOCK);
+ /* Mode toggling handles its own undo state because undo steps need to be grouped. */
+ UI_but_flag_disable(but, UI_BUT_UNDO);
+
+ if (ID_IS_LINKED(&ob->id)) {
+ UI_but_disable(but, TIP_("Can't edit external library data"));
+ }
+}
+
+static void outliner_draw_mode_column(const bContext *C,
+ uiBlock *block,
+ TreeViewContext *tvc,
+ SpaceOutliner *space_outliner,
+ ListBase *tree)
+{
+ TreeStoreElem *tselem;
+ const bool lock_object_modes = tvc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK;
+
+ LISTBASE_FOREACH (TreeElement *, te, tree) {
+ tselem = TREESTORE(te);
+
+ if (tvc->obact && tvc->obact->mode != OB_MODE_OBJECT) {
+ outliner_draw_mode_column_toggle(block, tvc, te, tselem, lock_object_modes);
+ }
+
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ outliner_draw_mode_column(C, block, tvc, space_outliner, &te->subtree);
+ }
+ }
+}
+
+/* Returns `true` if some warning was drawn for that element or one of its sub-elements (if it is
+ * not open). */
+static bool outliner_draw_warning_tree_element(uiBlock *block,
+ SpaceOutliner *space_outliner,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ const bool use_mode_column,
+ const int te_ys)
+{
+ if ((te->flag & TE_HAS_WARNING) == 0) {
+ /* If given element has no warning, recusively try to display the first sub-elements' warning.
+ */
+ if (!TSELEM_OPEN(tselem, space_outliner)) {
+ LISTBASE_FOREACH (TreeElement *, sub_te, &te->subtree) {
+ TreeStoreElem *sub_tselem = TREESTORE(sub_te);
+
+ if (outliner_draw_warning_tree_element(
+ block, space_outliner, sub_te, sub_tselem, use_mode_column, te_ys)) {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ int icon = ICON_NONE;
+ const char *tip = "";
+ const bool has_warning = outliner_element_warnings_get(te, &icon, &tip);
+ BLI_assert(has_warning);
+ UNUSED_VARS_NDEBUG(has_warning);
+
+ /* Move the warnings a unit left in view layer mode. */
+ const short mode_column_offset = (use_mode_column && (space_outliner->outlinevis == SO_SCENES)) ?
+ UI_UNIT_X :
+ 0;
+
+ UI_block_emboss_set(block, UI_EMBOSS_NONE_OR_STATUS);
+ uiBut *but = uiDefIconBut(block,
+ UI_BTYPE_ICON_TOGGLE,
+ 0,
+ icon,
+ mode_column_offset,
+ te_ys,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ tip);
+ /* No need for undo here, this is a pure info widget. */
+ UI_but_flag_disable(but, UI_BUT_UNDO);
+
+ return true;
+}
+
+static void outliner_draw_warning_column(const bContext *C,
+ uiBlock *block,
+ SpaceOutliner *space_outliner,
+ const bool use_mode_column,
+ ListBase *tree)
+{
+ LISTBASE_FOREACH (TreeElement *, te, tree) {
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ outliner_draw_warning_tree_element(block, space_outliner, te, tselem, use_mode_column, te->ys);
+
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ outliner_draw_warning_column(C, block, space_outliner, use_mode_column, &te->subtree);
+ }
+ }
+}
+
+/* ****************************************************** */
+/* Normal Drawing... */
+
+TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te)
+{
+ TreeElementIcon data = {0};
+
+ if (tselem->type != TSE_SOME_ID) {
+ switch (tselem->type) {
+ case TSE_ANIM_DATA:
+ data.icon = ICON_ANIM_DATA; /* XXX */
+ break;
+ case TSE_NLA:
+ data.icon = ICON_NLA;
+ break;
+ case TSE_NLA_TRACK:
+ data.icon = ICON_NLA; /* XXX */
+ break;
+ case TSE_NLA_ACTION:
+ data.icon = ICON_ACTION;
+ break;
+ case TSE_DRIVER_BASE:
+ data.icon = ICON_DRIVER;
+ break;
+ case TSE_DEFGROUP_BASE:
+ data.icon = ICON_GROUP_VERTEX;
+ break;
+ case TSE_DEFGROUP:
+ data.icon = ICON_GROUP_VERTEX;
+ break;
+ case TSE_BONE:
+ case TSE_EBONE:
+ data.icon = ICON_BONE_DATA;
+ break;
+ case TSE_CONSTRAINT_BASE:
+ data.icon = ICON_CONSTRAINT;
+ data.drag_id = tselem->id;
+ break;
+ case TSE_CONSTRAINT: {
+ bConstraint *con = reinterpret_cast<bConstraint *>(te->directdata);
+ data.drag_id = tselem->id;
+ switch ((eBConstraint_Types)con->type) {
+ case CONSTRAINT_TYPE_CAMERASOLVER:
+ data.icon = ICON_CON_CAMERASOLVER;
+ break;
+ case CONSTRAINT_TYPE_FOLLOWTRACK:
+ data.icon = ICON_CON_FOLLOWTRACK;
+ break;
+ case CONSTRAINT_TYPE_OBJECTSOLVER:
+ data.icon = ICON_CON_OBJECTSOLVER;
+ break;
+ case CONSTRAINT_TYPE_LOCLIKE:
+ data.icon = ICON_CON_LOCLIKE;
+ break;
+ case CONSTRAINT_TYPE_ROTLIKE:
+ data.icon = ICON_CON_ROTLIKE;
+ break;
+ case CONSTRAINT_TYPE_SIZELIKE:
+ data.icon = ICON_CON_SIZELIKE;
+ break;
+ case CONSTRAINT_TYPE_TRANSLIKE:
+ data.icon = ICON_CON_TRANSLIKE;
+ break;
+ case CONSTRAINT_TYPE_DISTLIMIT:
+ data.icon = ICON_CON_DISTLIMIT;
+ break;
+ case CONSTRAINT_TYPE_LOCLIMIT:
+ data.icon = ICON_CON_LOCLIMIT;
+ break;
+ case CONSTRAINT_TYPE_ROTLIMIT:
+ data.icon = ICON_CON_ROTLIMIT;
+ break;
+ case CONSTRAINT_TYPE_SIZELIMIT:
+ data.icon = ICON_CON_SIZELIMIT;
+ break;
+ case CONSTRAINT_TYPE_SAMEVOL:
+ data.icon = ICON_CON_SAMEVOL;
+ break;
+ case CONSTRAINT_TYPE_TRANSFORM:
+ data.icon = ICON_CON_TRANSFORM;
+ break;
+ case CONSTRAINT_TYPE_TRANSFORM_CACHE:
+ data.icon = ICON_CON_TRANSFORM_CACHE;
+ break;
+ case CONSTRAINT_TYPE_CLAMPTO:
+ data.icon = ICON_CON_CLAMPTO;
+ break;
+ case CONSTRAINT_TYPE_DAMPTRACK:
+ data.icon = ICON_CON_TRACKTO;
+ break;
+ case CONSTRAINT_TYPE_KINEMATIC:
+ data.icon = ICON_CON_KINEMATIC;
+ break;
+ case CONSTRAINT_TYPE_LOCKTRACK:
+ data.icon = ICON_CON_LOCKTRACK;
+ break;
+ case CONSTRAINT_TYPE_SPLINEIK:
+ data.icon = ICON_CON_SPLINEIK;
+ break;
+ case CONSTRAINT_TYPE_STRETCHTO:
+ data.icon = ICON_CON_STRETCHTO;
+ break;
+ case CONSTRAINT_TYPE_TRACKTO:
+ data.icon = ICON_CON_TRACKTO;
+ break;
+ case CONSTRAINT_TYPE_ACTION:
+ data.icon = ICON_CON_ACTION;
+ break;
+ case CONSTRAINT_TYPE_ARMATURE:
+ data.icon = ICON_CON_ARMATURE;
+ break;
+ case CONSTRAINT_TYPE_CHILDOF:
+ data.icon = ICON_CON_CHILDOF;
+ break;
+ case CONSTRAINT_TYPE_MINMAX:
+ data.icon = ICON_CON_FLOOR;
+ break;
+ case CONSTRAINT_TYPE_FOLLOWPATH:
+ data.icon = ICON_CON_FOLLOWPATH;
+ break;
+ case CONSTRAINT_TYPE_PIVOT:
+ data.icon = ICON_CON_PIVOT;
+ break;
+ case CONSTRAINT_TYPE_SHRINKWRAP:
+ data.icon = ICON_CON_SHRINKWRAP;
+ break;
+
+ default:
+ data.icon = ICON_DOT;
+ break;
+ }
+ break;
+ }
+ case TSE_MODIFIER_BASE:
+ data.icon = ICON_MODIFIER_DATA;
+ data.drag_id = tselem->id;
+ break;
+ case TSE_LIBRARY_OVERRIDE_BASE:
+ case TSE_LIBRARY_OVERRIDE:
+ data.icon = ICON_LIBRARY_DATA_OVERRIDE;
+ break;
+ case TSE_LINKED_OB:
+ data.icon = ICON_OBJECT_DATA;
+ break;
+ case TSE_LINKED_PSYS:
+ data.icon = ICON_PARTICLES;
+ break;
+ case TSE_MODIFIER: {
+ Object *ob = (Object *)tselem->id;
+ data.drag_id = tselem->id;
+
+ if (ob->type != OB_GPENCIL) {
+ ModifierData *md = reinterpret_cast<ModifierData *>(
+ BLI_findlink(&ob->modifiers, tselem->nr));
+ const ModifierTypeInfo *modifier_type = reinterpret_cast<const ModifierTypeInfo *>(
+ BKE_modifier_get_info((ModifierType)md->type));
+ if (modifier_type != NULL) {
+ data.icon = modifier_type->icon;
+ }
+ else {
+ data.icon = ICON_DOT;
+ }
+ }
+ else {
+ /* grease pencil modifiers */
+ GpencilModifierData *md = reinterpret_cast<GpencilModifierData *>(
+ BLI_findlink(&ob->greasepencil_modifiers, tselem->nr));
+ switch ((GpencilModifierType)md->type) {
+ case eGpencilModifierType_Noise:
+ data.icon = ICON_MOD_NOISE;
+ break;
+ case eGpencilModifierType_Subdiv:
+ data.icon = ICON_MOD_SUBSURF;
+ break;
+ case eGpencilModifierType_Thick:
+ data.icon = ICON_MOD_THICKNESS;
+ break;
+ case eGpencilModifierType_Tint:
+ data.icon = ICON_MOD_TINT;
+ break;
+ case eGpencilModifierType_Array:
+ data.icon = ICON_MOD_ARRAY;
+ break;
+ case eGpencilModifierType_Build:
+ data.icon = ICON_MOD_BUILD;
+ break;
+ case eGpencilModifierType_Opacity:
+ data.icon = ICON_MOD_MASK;
+ break;
+ case eGpencilModifierType_Color:
+ data.icon = ICON_MOD_HUE_SATURATION;
+ break;
+ case eGpencilModifierType_Lattice:
+ data.icon = ICON_MOD_LATTICE;
+ break;
+ case eGpencilModifierType_Mirror:
+ data.icon = ICON_MOD_MIRROR;
+ break;
+ case eGpencilModifierType_Simplify:
+ data.icon = ICON_MOD_SIMPLIFY;
+ break;
+ case eGpencilModifierType_Smooth:
+ data.icon = ICON_MOD_SMOOTH;
+ break;
+ case eGpencilModifierType_Hook:
+ data.icon = ICON_HOOK;
+ break;
+ case eGpencilModifierType_Offset:
+ data.icon = ICON_MOD_OFFSET;
+ break;
+ case eGpencilModifierType_Armature:
+ data.icon = ICON_MOD_ARMATURE;
+ break;
+ case eGpencilModifierType_Multiply:
+ data.icon = ICON_GP_MULTIFRAME_EDITING;
+ break;
+ case eGpencilModifierType_Time:
+ data.icon = ICON_MOD_TIME;
+ break;
+ case eGpencilModifierType_Texture:
+ data.icon = ICON_TEXTURE;
+ break;
+ case eGpencilModifierType_WeightProximity:
+ data.icon = ICON_MOD_VERTEX_WEIGHT;
+ break;
+ case eGpencilModifierType_WeightAngle:
+ data.icon = ICON_MOD_VERTEX_WEIGHT;
+ break;
+ case eGpencilModifierType_Shrinkwrap:
+ data.icon = ICON_MOD_SHRINKWRAP;
+ break;
+
+ /* Default */
+ default:
+ data.icon = ICON_DOT;
+ break;
+ }
+ }
+ break;
+ }
+ case TSE_POSE_BASE:
+ data.icon = ICON_ARMATURE_DATA;
+ break;
+ case TSE_POSE_CHANNEL:
+ data.icon = ICON_BONE_DATA;
+ break;
+ case TSE_PROXY:
+ data.icon = ICON_GHOST_ENABLED;
+ break;
+ case TSE_R_LAYER_BASE:
+ data.icon = ICON_RENDERLAYERS;
+ break;
+ case TSE_SCENE_OBJECTS_BASE:
+ data.icon = ICON_OUTLINER_OB_GROUP_INSTANCE;
+ break;
+ case TSE_R_LAYER:
+ data.icon = ICON_RENDER_RESULT;
+ break;
+ case TSE_POSEGRP_BASE:
+ case TSE_POSEGRP:
+ data.icon = ICON_GROUP_BONE;
+ break;
+ case TSE_SEQUENCE:
+ switch (te->idcode) {
+ case SEQ_TYPE_SCENE:
+ data.icon = ICON_SCENE_DATA;
+ break;
+ case SEQ_TYPE_MOVIECLIP:
+ data.icon = ICON_TRACKER;
+ break;
+ case SEQ_TYPE_MASK:
+ data.icon = ICON_MOD_MASK;
+ break;
+ case SEQ_TYPE_MOVIE:
+ data.icon = ICON_FILE_MOVIE;
+ break;
+ case SEQ_TYPE_SOUND_RAM:
+ data.icon = ICON_SOUND;
+ break;
+ case SEQ_TYPE_IMAGE:
+ data.icon = ICON_FILE_IMAGE;
+ break;
+ case SEQ_TYPE_COLOR:
+ case SEQ_TYPE_ADJUSTMENT:
+ data.icon = ICON_COLOR;
+ break;
+ case SEQ_TYPE_TEXT:
+ data.icon = ICON_FONT_DATA;
+ break;
+ case SEQ_TYPE_ADD:
+ case SEQ_TYPE_SUB:
+ case SEQ_TYPE_MUL:
+ case SEQ_TYPE_OVERDROP:
+ case SEQ_TYPE_ALPHAOVER:
+ case SEQ_TYPE_ALPHAUNDER:
+ case SEQ_TYPE_COLORMIX:
+ case SEQ_TYPE_MULTICAM:
+ case SEQ_TYPE_TRANSFORM:
+ case SEQ_TYPE_SPEED:
+ case SEQ_TYPE_GLOW:
+ case SEQ_TYPE_GAUSSIAN_BLUR:
+ data.icon = ICON_SHADERFX;
+ break;
+ case SEQ_TYPE_CROSS:
+ case SEQ_TYPE_GAMCROSS:
+ case SEQ_TYPE_WIPE:
+ data.icon = ICON_ARROW_LEFTRIGHT;
+ break;
+ case SEQ_TYPE_META:
+ data.icon = ICON_SEQ_STRIP_META;
+ break;
+ default:
+ data.icon = ICON_DOT;
+ break;
+ }
+ break;
+ case TSE_SEQ_STRIP:
+ data.icon = ICON_LIBRARY_DATA_DIRECT;
+ break;
+ case TSE_SEQUENCE_DUP:
+ data.icon = ICON_SEQ_STRIP_DUPLICATE;
+ break;
+ case TSE_RNA_STRUCT:
+ if (RNA_struct_is_ID(te->rnaptr.type)) {
+ data.drag_id = (ID *)te->rnaptr.data;
+ data.icon = RNA_struct_ui_icon(te->rnaptr.type);
+ }
+ else {
+ data.icon = RNA_struct_ui_icon(te->rnaptr.type);
+ }
+ break;
+ case TSE_LAYER_COLLECTION:
+ case TSE_SCENE_COLLECTION_BASE:
+ case TSE_VIEW_COLLECTION_BASE: {
+ Collection *collection = outliner_collection_from_tree_element(te);
+ if (collection && !(collection->flag & COLLECTION_IS_MASTER)) {
+ data.drag_id = tselem->id;
+ data.drag_parent = (data.drag_id && te->parent) ? TREESTORE(te->parent)->id : NULL;
+ }
+
+ data.icon = ICON_OUTLINER_COLLECTION;
+ break;
+ }
+ case TSE_GP_LAYER: {
+ data.icon = ICON_OUTLINER_DATA_GP_LAYER;
+ break;
+ }
+ case TSE_GPENCIL_EFFECT_BASE:
+ case TSE_GPENCIL_EFFECT:
+ data.drag_id = tselem->id;
+ data.icon = ICON_SHADERFX;
+ break;
+ default:
+ data.icon = ICON_DOT;
+ break;
+ }
+ }
+ else if (tselem->id) {
+ data.drag_id = tselem->id;
+ data.drag_parent = (data.drag_id && te->parent) ? TREESTORE(te->parent)->id : NULL;
+
+ if (GS(tselem->id->name) == ID_OB) {
+ Object *ob = (Object *)tselem->id;
+ switch (ob->type) {
+ case OB_LAMP:
+ data.icon = ICON_OUTLINER_OB_LIGHT;
+ break;
+ case OB_MESH:
+ data.icon = ICON_OUTLINER_OB_MESH;
+ break;
+ case OB_CAMERA:
+ data.icon = ICON_OUTLINER_OB_CAMERA;
+ break;
+ case OB_CURVE:
+ data.icon = ICON_OUTLINER_OB_CURVE;
+ break;
+ case OB_MBALL:
+ data.icon = ICON_OUTLINER_OB_META;
+ break;
+ case OB_LATTICE:
+ data.icon = ICON_OUTLINER_OB_LATTICE;
+ break;
+ case OB_ARMATURE:
+ data.icon = ICON_OUTLINER_OB_ARMATURE;
+ break;
+ case OB_FONT:
+ data.icon = ICON_OUTLINER_OB_FONT;
+ break;
+ case OB_SURF:
+ data.icon = ICON_OUTLINER_OB_SURFACE;
+ break;
+ case OB_SPEAKER:
+ data.icon = ICON_OUTLINER_OB_SPEAKER;
+ break;
+ case OB_LIGHTPROBE:
+ data.icon = ICON_OUTLINER_OB_LIGHTPROBE;
+ break;
+ case OB_HAIR:
+ data.icon = ICON_OUTLINER_OB_HAIR;
+ break;
+ case OB_POINTCLOUD:
+ data.icon = ICON_OUTLINER_OB_POINTCLOUD;
+ break;
+ case OB_VOLUME:
+ data.icon = ICON_OUTLINER_OB_VOLUME;
+ break;
+ case OB_EMPTY:
+ if (ob->instance_collection && (ob->transflag & OB_DUPLICOLLECTION)) {
+ data.icon = ICON_OUTLINER_OB_GROUP_INSTANCE;
+ }
+ else if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
+ data.icon = ICON_OUTLINER_OB_IMAGE;
+ }
+ else if (ob->pd && ob->pd->forcefield) {
+ data.icon = ICON_OUTLINER_OB_FORCE_FIELD;
+ }
+ else {
+ data.icon = ICON_OUTLINER_OB_EMPTY;
+ }
+ break;
+ case OB_GPENCIL:
+ data.icon = ICON_OUTLINER_OB_GREASEPENCIL;
+ break;
+ }
+ }
+ else {
+ /* TODO(sergey): Casting to short here just to handle ID_NLA which is
+ * NOT inside of IDType enum.
+ */
+ switch ((short)GS(tselem->id->name)) {
+ case ID_SCE:
+ data.icon = ICON_SCENE_DATA;
+ break;
+ case ID_ME:
+ data.icon = ICON_OUTLINER_DATA_MESH;
+ break;
+ case ID_CU:
+ data.icon = ICON_OUTLINER_DATA_CURVE;
+ break;
+ case ID_MB:
+ data.icon = ICON_OUTLINER_DATA_META;
+ break;
+ case ID_LT:
+ data.icon = ICON_OUTLINER_DATA_LATTICE;
+ break;
+ case ID_LA: {
+ Light *la = (Light *)tselem->id;
+ switch (la->type) {
+ case LA_LOCAL:
+ data.icon = ICON_LIGHT_POINT;
+ break;
+ case LA_SUN:
+ data.icon = ICON_LIGHT_SUN;
+ break;
+ case LA_SPOT:
+ data.icon = ICON_LIGHT_SPOT;
+ break;
+ case LA_AREA:
+ data.icon = ICON_LIGHT_AREA;
+ break;
+ default:
+ data.icon = ICON_OUTLINER_DATA_LIGHT;
+ break;
+ }
+ break;
+ }
+ case ID_MA:
+ data.icon = ICON_MATERIAL_DATA;
+ break;
+ case ID_TE:
+ data.icon = ICON_TEXTURE_DATA;
+ break;
+ case ID_IM:
+ data.icon = ICON_IMAGE_DATA;
+ break;
+ case ID_SPK:
+ case ID_SO:
+ data.icon = ICON_OUTLINER_DATA_SPEAKER;
+ break;
+ case ID_AR:
+ data.icon = ICON_OUTLINER_DATA_ARMATURE;
+ break;
+ case ID_CA:
+ data.icon = ICON_OUTLINER_DATA_CAMERA;
+ break;
+ case ID_KE:
+ data.icon = ICON_SHAPEKEY_DATA;
+ break;
+ case ID_WO:
+ data.icon = ICON_WORLD_DATA;
+ break;
+ case ID_AC:
+ data.icon = ICON_ACTION;
+ break;
+ case ID_NLA:
+ data.icon = ICON_NLA;
+ break;
+ case ID_TXT: {
+ Text *text = (Text *)tselem->id;
+ if (text->filepath == NULL || (text->flags & TXT_ISMEM)) {
+ data.icon = ICON_FILE_TEXT;
+ }
+ else {
+ /* Helps distinguish text-based formats like the file-browser does. */
+ data.icon = ED_file_extension_icon(text->filepath);
+ }
+ break;
+ }
+ case ID_GR:
+ data.icon = ICON_OUTLINER_COLLECTION;
+ break;
+ case ID_HA:
+ data.icon = ICON_OUTLINER_DATA_HAIR;
+ break;
+ case ID_PT:
+ data.icon = ICON_OUTLINER_DATA_POINTCLOUD;
+ break;
+ case ID_VO:
+ data.icon = ICON_OUTLINER_DATA_VOLUME;
+ break;
+ case ID_LI:
+ if (tselem->id->tag & LIB_TAG_MISSING) {
+ data.icon = ICON_LIBRARY_DATA_BROKEN;
+ }
+ else if (((Library *)tselem->id)->parent) {
+ data.icon = ICON_LIBRARY_DATA_INDIRECT;
+ }
+ else {
+ data.icon = ICON_LIBRARY_DATA_DIRECT;
+ }
+ break;
+ case ID_LS:
+ data.icon = ICON_LINE_DATA;
+ break;
+ case ID_GD:
+ data.icon = ICON_OUTLINER_DATA_GREASEPENCIL;
+ break;
+ case ID_LP: {
+ LightProbe *lp = (LightProbe *)tselem->id;
+ switch (lp->type) {
+ case LIGHTPROBE_TYPE_CUBE:
+ data.icon = ICON_LIGHTPROBE_CUBEMAP;
+ break;
+ case LIGHTPROBE_TYPE_PLANAR:
+ data.icon = ICON_LIGHTPROBE_PLANAR;
+ break;
+ case LIGHTPROBE_TYPE_GRID:
+ data.icon = ICON_LIGHTPROBE_GRID;
+ break;
+ default:
+ data.icon = ICON_LIGHTPROBE_CUBEMAP;
+ break;
+ }
+ break;
+ }
+ case ID_BR:
+ data.icon = ICON_BRUSH_DATA;
+ break;
+ case ID_SCR:
+ case ID_WS:
+ data.icon = ICON_WORKSPACE;
+ break;
+ case ID_MSK:
+ data.icon = ICON_MOD_MASK;
+ break;
+ case ID_MC:
+ data.icon = ICON_SEQUENCE;
+ break;
+ case ID_PC:
+ data.icon = ICON_CURVE_BEZCURVE;
+ break;
+ case ID_SIM:
+ /* TODO: Use correct icon. */
+ data.icon = ICON_PHYSICS;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ return data;
+}
+
+static void tselem_draw_icon(uiBlock *block,
+ int xmax,
+ float x,
+ float y,
+ TreeStoreElem *tselem,
+ TreeElement *te,
+ float alpha,
+ const bool is_clickable)
+{
+ TreeElementIcon data = tree_element_get_icon(tselem, te);
+ if (data.icon == 0) {
+ return;
+ }
+
+ const bool is_collection = outliner_is_collection_tree_element(te);
+
+ /* Collection colors and icons covered by restrict buttons. */
+ if (!is_clickable || x >= xmax || is_collection) {
+ /* Placement of icons, copied from interface_widgets.c */
+ float aspect = (0.8f * UI_UNIT_Y) / ICON_DEFAULT_HEIGHT;
+ x += 2.0f * aspect;
+ y += 2.0f * aspect;
+
+ if (is_collection) {
+ Collection *collection = outliner_collection_from_tree_element(te);
+ if (collection->color_tag != COLLECTION_COLOR_NONE) {
+ bTheme *btheme = UI_GetTheme();
+ UI_icon_draw_ex(x,
+ y,
+ data.icon,
+ U.inv_dpi_fac,
+ alpha,
+ 0.0f,
+ btheme->collection_color[collection->color_tag].color,
+ true);
+ return;
+ }
+ }
+
+ /* Reduce alpha to match icon buttons */
+ alpha *= 0.8f;
+
+ /* Restrict column clip. it has been coded by simply overdrawing, doesn't work for buttons. */
+ uchar color[4];
+ if (UI_icon_get_theme_color(data.icon, color)) {
+ UI_icon_draw_ex(x, y, data.icon, U.inv_dpi_fac, alpha, 0.0f, color, true);
+ }
+ else {
+ UI_icon_draw_ex(x, y, data.icon, U.inv_dpi_fac, alpha, 0.0f, NULL, false);
+ }
+ }
+ else {
+ uiDefIconBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ data.icon,
+ x,
+ y,
+ UI_UNIT_X,
+ UI_UNIT_Y,
+ NULL,
+ 0.0,
+ 0.0,
+ 1.0,
+ alpha,
+ (data.drag_id && ID_IS_LINKED(data.drag_id)) ? data.drag_id->lib->filepath : "");
+ }
+}
+
+/**
+ * For icon-only children of a collapsed tree,
+ * Draw small number over the icon to show how many items of this type are displayed.
+ */
+static void outliner_draw_iconrow_number(const uiFontStyle *fstyle,
+ int offsx,
+ int ys,
+ const int num_elements)
+{
+ const float color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+ float ufac = 0.25f * UI_UNIT_X;
+ float offset_x = (float)offsx + UI_UNIT_X * 0.35f;
+ rctf rect{};
+ BLI_rctf_init(&rect,
+ offset_x + ufac,
+ offset_x + UI_UNIT_X - ufac,
+ (float)ys - UI_UNIT_Y * 0.2f + ufac,
+ (float)ys - UI_UNIT_Y * 0.2f + UI_UNIT_Y - ufac);
+
+ UI_draw_roundbox_corner_set(UI_CNR_ALL);
+ UI_draw_roundbox_aa(&rect, true, (float)UI_UNIT_Y / 2.0f - ufac, color);
+
+ /* Now the numbers. */
+ uchar text_col[4];
+
+ UI_GetThemeColor3ubv(TH_TEXT_HI, text_col);
+ text_col[3] = 255;
+
+ uiFontStyle fstyle_small = *fstyle;
+ fstyle_small.points *= 0.8f;
+
+ /* We treat +99 as 4 digits to make sure the (eyeballed) alignment looks nice. */
+ int num_digits = 4;
+ char number_text[4] = "+99";
+ if (num_elements < 100) {
+ BLI_snprintf(number_text, sizeof(number_text), "%d", num_elements);
+ num_digits = num_elements < 10 ? 1 : 2;
+ }
+ UI_fontstyle_draw_simple(&fstyle_small,
+ (offset_x + ufac + UI_UNIT_X * (2 - num_digits) * 0.12f),
+ (float)ys - UI_UNIT_Y * 0.095f + ufac,
+ number_text,
+ text_col);
+ UI_fontstyle_set(fstyle);
+ GPU_blend(GPU_BLEND_ALPHA); /* Roundbox and text drawing disables. */
+}
+
+static void outliner_icon_background_colors(float icon_color[4], float icon_border[4])
+{
+ float text[4];
+ UI_GetThemeColor4fv(TH_TEXT, text);
+
+ copy_v3_v3(icon_color, text);
+ icon_color[3] = 0.4f;
+ copy_v3_v3(icon_border, text);
+ icon_border[3] = 0.2f;
+}
+
+/* Draw a rounded rectangle behind icons of active elements. */
+static void outliner_draw_active_indicator(const float minx,
+ const float miny,
+ const float maxx,
+ const float maxy,
+ const float icon_color[4],
+ const float icon_border[4])
+{
+ const float ufac = UI_UNIT_X / 20.0f;
+ const float radius = UI_UNIT_Y / 4.0f;
+ rctf rect{};
+ BLI_rctf_init(&rect, minx, maxx, miny + ufac, maxy - ufac);
+
+ UI_draw_roundbox_corner_set(UI_CNR_ALL);
+ UI_draw_roundbox_aa(&rect, true, radius, icon_color);
+ UI_draw_roundbox_aa(&rect, false, radius, icon_border);
+ GPU_blend(GPU_BLEND_ALPHA); /* Roundbox disables. */
+}
+
+static void outliner_draw_iconrow_doit(uiBlock *block,
+ TreeElement *te,
+ const uiFontStyle *fstyle,
+ int xmax,
+ int *offsx,
+ int ys,
+ float alpha_fac,
+ const eOLDrawState active,
+ const int num_elements)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ if (active != OL_DRAWSEL_NONE) {
+ float icon_color[4], icon_border[4];
+ outliner_icon_background_colors(icon_color, icon_border);
+ if (active == OL_DRAWSEL_ACTIVE) {
+ UI_GetThemeColor4fv(TH_EDITED_OBJECT, icon_color);
+ icon_border[3] = 0.3f;
+ }
+
+ outliner_draw_active_indicator((float)*offsx,
+ (float)ys,
+ (float)*offsx + UI_UNIT_X,
+ (float)ys + UI_UNIT_Y,
+ icon_color,
+ icon_border);
+ }
+
+ if (tselem->flag & TSE_HIGHLIGHTED_ICON) {
+ alpha_fac += 0.5;
+ }
+ tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, alpha_fac, false);
+ te->xs = *offsx;
+ te->ys = ys;
+ te->xend = (short)*offsx + UI_UNIT_X;
+
+ if (num_elements > 1) {
+ outliner_draw_iconrow_number(fstyle, *offsx, ys, num_elements);
+ te->flag |= TE_ICONROW_MERGED;
+ }
+ else {
+ te->flag |= TE_ICONROW;
+ }
+
+ (*offsx) += UI_UNIT_X;
+}
+
+int tree_element_id_type_to_index(TreeElement *te)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ const int id_index = (tselem->type == TSE_SOME_ID) ? BKE_idtype_idcode_to_index(te->idcode) :
+ INDEX_ID_GR;
+ if (id_index < INDEX_ID_OB) {
+ return id_index;
+ }
+ if (id_index == INDEX_ID_OB) {
+ const Object *ob = (Object *)tselem->id;
+ return INDEX_ID_OB + ob->type;
+ }
+ return id_index + OB_TYPE_MAX;
+}
+
+struct MergedIconRow {
+ eOLDrawState active[INDEX_ID_MAX + OB_TYPE_MAX];
+ int num_elements[INDEX_ID_MAX + OB_TYPE_MAX];
+ TreeElement *tree_element[INDEX_ID_MAX + OB_TYPE_MAX];
+};
+
+static void outliner_draw_iconrow(bContext *C,
+ uiBlock *block,
+ const uiFontStyle *fstyle,
+ const TreeViewContext *tvc,
+ SpaceOutliner *space_outliner,
+ ListBase *lb,
+ int level,
+ int xmax,
+ int *offsx,
+ int ys,
+ float alpha_fac,
+ MergedIconRow *merged)
+{
+ eOLDrawState active = OL_DRAWSEL_NONE;
+
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ TreeStoreElem *tselem = TREESTORE(te);
+ te->flag &= ~(TE_ICONROW | TE_ICONROW_MERGED);
+
+ /* object hierarchy always, further constrained on level */
+ if ((level < 1) || ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) ||
+ ELEM(tselem->type, TSE_BONE, TSE_EBONE, TSE_POSE_CHANNEL)) {
+ /* active blocks get white circle */
+ if (tselem->type == TSE_SOME_ID) {
+ if (te->idcode == ID_OB) {
+ active = (tvc->obact == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
+ }
+ else if (is_object_data_in_editmode(tselem->id, tvc->obact)) {
+ active = OL_DRAWSEL_ACTIVE;
+ }
+ else {
+ active = tree_element_active_state_get(tvc, te, tselem);
+ }
+ }
+ else {
+ active = tree_element_type_active_state_get(C, tvc, te, tselem);
+ }
+
+ if (!ELEM(tselem->type,
+ TSE_ID_BASE,
+ TSE_SOME_ID,
+ TSE_LAYER_COLLECTION,
+ TSE_R_LAYER,
+ TSE_GP_LAYER,
+ TSE_LIBRARY_OVERRIDE_BASE,
+ TSE_LIBRARY_OVERRIDE,
+ TSE_BONE,
+ TSE_EBONE,
+ TSE_POSE_CHANNEL,
+ TSE_POSEGRP,
+ TSE_DEFGROUP)) {
+ outliner_draw_iconrow_doit(block, te, fstyle, xmax, offsx, ys, alpha_fac, active, 1);
+ }
+ else {
+ const int index = tree_element_id_type_to_index(te);
+ merged->num_elements[index]++;
+ if ((merged->tree_element[index] == NULL) || (active > merged->active[index])) {
+ merged->tree_element[index] = te;
+ }
+ merged->active[index] = MAX2(active, merged->active[index]);
+ }
+ }
+
+ /* this tree element always has same amount of branches, so don't draw */
+ if (tselem->type != TSE_R_LAYER) {
+ outliner_draw_iconrow(C,
+ block,
+ fstyle,
+ tvc,
+ space_outliner,
+ &te->subtree,
+ level + 1,
+ xmax,
+ offsx,
+ ys,
+ alpha_fac,
+ merged);
+ }
+ }
+
+ if (level == 0) {
+ for (int i = 0; i < INDEX_ID_MAX; i++) {
+ const int num_subtypes = (i == INDEX_ID_OB) ? OB_TYPE_MAX : 1;
+ /* See tree_element_id_type_to_index for the index logic. */
+ int index_base = i;
+ if (i > INDEX_ID_OB) {
+ index_base += OB_TYPE_MAX;
+ }
+ for (int j = 0; j < num_subtypes; j++) {
+ const int index = index_base + j;
+ if (merged->num_elements[index] != 0) {
+ outliner_draw_iconrow_doit(block,
+ merged->tree_element[index],
+ fstyle,
+ xmax,
+ offsx,
+ ys,
+ alpha_fac,
+ merged->active[index],
+ merged->num_elements[index]);
+ }
+ }
+ }
+ }
+}
+
+/* closed tree element */
+static void outliner_set_coord_tree_element(TreeElement *te, int startx, int starty)
+{
+ /* closed items may be displayed in row of parent, don't change their coordinate! */
+ if ((te->flag & TE_ICONROW) == 0 && (te->flag & TE_ICONROW_MERGED) == 0) {
+ te->xs = 0;
+ te->ys = 0;
+ te->xend = 0;
+ }
+
+ LISTBASE_FOREACH (TreeElement *, ten, &te->subtree) {
+ outliner_set_coord_tree_element(ten, startx + UI_UNIT_X, starty);
+ }
+}
+
+static bool element_should_draw_faded(const TreeViewContext *tvc,
+ const TreeElement *te,
+ const TreeStoreElem *tselem)
+{
+ if (tselem->type == TSE_SOME_ID) {
+ switch (te->idcode) {
+ case ID_OB: {
+ const Object *ob = (const Object *)tselem->id;
+ /* Lookup in view layer is logically const as it only checks a cache. */
+ const Base *base = (te->directdata) ? (const Base *)te->directdata :
+ BKE_view_layer_base_find(
+ (ViewLayer *)tvc->view_layer, (Object *)ob);
+ const bool is_visible = (base != NULL) && (base->flag & BASE_VISIBLE_VIEWLAYER);
+ if (!is_visible) {
+ return true;
+ }
+ }
+ }
+ }
+ switch (tselem->type) {
+ case TSE_LAYER_COLLECTION: {
+ const LayerCollection *layer_collection = (const LayerCollection *)te->directdata;
+ const bool is_visible = layer_collection->runtime_flag & LAYER_COLLECTION_VISIBLE_VIEW_LAYER;
+ const bool is_excluded = layer_collection->flag & LAYER_COLLECTION_EXCLUDE;
+ return !is_visible || is_excluded;
+ }
+ }
+
+ if (te->flag & TE_CHILD_NOT_IN_COLLECTION) {
+ return true;
+ }
+
+ return false;
+}
+
+static void outliner_draw_tree_element(bContext *C,
+ uiBlock *block,
+ const uiFontStyle *fstyle,
+ const TreeViewContext *tvc,
+ ARegion *region,
+ SpaceOutliner *space_outliner,
+ TreeElement *te,
+ bool draw_grayed_out,
+ int startx,
+ int *starty,
+ const float restrict_column_width,
+ TreeElement **te_edit)
+{
+ TreeStoreElem *tselem = TREESTORE(te);
+ float ufac = UI_UNIT_X / 20.0f;
+ int offsx = 0;
+ eOLDrawState active = OL_DRAWSEL_NONE;
+ uchar text_color[4];
+ UI_GetThemeColor4ubv(TH_TEXT, text_color);
+ float icon_bgcolor[4], icon_border[4];
+ outliner_icon_background_colors(icon_bgcolor, icon_border);
+
+ if (*starty + 2 * UI_UNIT_Y >= region->v2d.cur.ymin && *starty <= region->v2d.cur.ymax) {
+ const float alpha_fac = element_should_draw_faded(tvc, te, tselem) ? 0.5f : 1.0f;
+ int xmax = region->v2d.cur.xmax;
+
+ if ((tselem->flag & TSE_TEXTBUT) && (*te_edit == NULL)) {
+ *te_edit = te;
+ }
+
+ /* Icons can be UI buts, we don't want it to overlap with restrict. */
+ if (restrict_column_width > 0) {
+ xmax -= restrict_column_width + UI_UNIT_X;
+ }
+
+ GPU_blend(GPU_BLEND_ALPHA);
+
+ /* Colors for active/selected data. */
+ if (tselem->type == TSE_SOME_ID) {
+ if (te->idcode == ID_OB) {
+ Object *ob = (Object *)tselem->id;
+ Base *base = (te->directdata) ? (Base *)te->directdata :
+ BKE_view_layer_base_find(tvc->view_layer, ob);
+ const bool is_selected = (base != NULL) && ((base->flag & BASE_SELECTED) != 0);
+
+ if (ob == tvc->obact) {
+ active = OL_DRAWSEL_ACTIVE;
+ }
+
+ if (is_selected) {
+ if (ob == tvc->obact) {
+ /* Active selected object. */
+ UI_GetThemeColor3ubv(TH_ACTIVE_OBJECT, text_color);
+ text_color[3] = 255;
+ }
+ else {
+ /* Other selected objects. */
+ UI_GetThemeColor3ubv(TH_SELECTED_OBJECT, text_color);
+ text_color[3] = 255;
+ }
+ }
+ }
+ else if (is_object_data_in_editmode(tselem->id, tvc->obact)) {
+ /* Objects being edited. */
+ UI_GetThemeColor4fv(TH_EDITED_OBJECT, icon_bgcolor);
+ icon_border[3] = 0.3f;
+ active = OL_DRAWSEL_ACTIVE;
+ }
+ else {
+ if (tree_element_active_state_get(tvc, te, tselem)) {
+ /* Active items like camera or material. */
+ icon_bgcolor[3] = 0.2f;
+ active = OL_DRAWSEL_ACTIVE;
+ }
+ }
+ }
+ else {
+ active = tree_element_type_active_state_get(C, tvc, te, tselem);
+ }
+
+ /* Active circle. */
+ if (active != OL_DRAWSEL_NONE) {
+ outliner_draw_active_indicator((float)startx + offsx + UI_UNIT_X,
+ (float)*starty,
+ (float)startx + offsx + 2.0f * UI_UNIT_X,
+ (float)*starty + UI_UNIT_Y,
+ icon_bgcolor,
+ icon_border);
+
+ te->flag |= TE_ACTIVE; /* For lookup in display hierarchies. */
+ }
+
+ if (tselem->type == TSE_VIEW_COLLECTION_BASE) {
+ /* Scene collection in view layer can't expand/collapse. */
+ }
+ else if (te->subtree.first || ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_SCE)) ||
+ (te->flag & TE_LAZY_CLOSED)) {
+ /* Open/close icon, only when sub-levels, except for scene. */
+ int icon_x = startx;
+
+ /* Icons a bit higher. */
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ UI_icon_draw_alpha((float)icon_x + 2 * ufac,
+ (float)*starty + 1 * ufac,
+ ICON_DISCLOSURE_TRI_DOWN,
+ alpha_fac);
+ }
+ else {
+ UI_icon_draw_alpha((float)icon_x + 2 * ufac,
+ (float)*starty + 1 * ufac,
+ ICON_DISCLOSURE_TRI_RIGHT,
+ alpha_fac);
+ }
+ }
+ offsx += UI_UNIT_X;
+
+ /* Data-type icon. */
+ if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM, TSE_ID_BASE))) {
+ tselem_draw_icon(block,
+ xmax,
+ (float)startx + offsx,
+ (float)*starty,
+ tselem,
+ te,
+ (tselem->flag & TSE_HIGHLIGHTED_ICON) ? alpha_fac + 0.5f : alpha_fac,
+ true);
+ offsx += UI_UNIT_X + 4 * ufac;
+ }
+ else {
+ offsx += 2 * ufac;
+ }
+
+ if (ELEM(tselem->type, TSE_SOME_ID, TSE_LAYER_COLLECTION) ||
+ ((tselem->type == TSE_RNA_STRUCT) && RNA_struct_is_ID(te->rnaptr.type))) {
+ const BIFIconID lib_icon = (BIFIconID)UI_icon_from_library(tselem->id);
+ if (lib_icon != ICON_NONE) {
+ UI_icon_draw_alpha(
+ (float)startx + offsx + 2 * ufac, (float)*starty + 2 * ufac, lib_icon, alpha_fac);
+ offsx += UI_UNIT_X + 4 * ufac;
+ }
+ }
+ GPU_blend(GPU_BLEND_NONE);
+
+ /* Name. */
+ if ((tselem->flag & TSE_TEXTBUT) == 0) {
+ if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
+ UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.75f, text_color);
+ text_color[3] = 255;
+ }
+ text_color[3] *= alpha_fac;
+ UI_fontstyle_draw_simple(fstyle, startx + offsx, *starty + 5 * ufac, te->name, text_color);
+ }
+
+ offsx += (int)(UI_UNIT_X + UI_fontstyle_string_width(fstyle, te->name));
+
+ /* Closed item, we draw the icons, not when it's a scene, or master-server list though. */
+ if (!TSELEM_OPEN(tselem, space_outliner)) {
+ if (te->subtree.first) {
+ if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_SCE)) {
+ /* Pass. */
+ }
+ /* this tree element always has same amount of branches, so don't draw */
+ else if (tselem->type != TSE_R_LAYER) {
+ int tempx = startx + offsx;
+
+ GPU_blend(GPU_BLEND_ALPHA);
+
+ MergedIconRow merged{};
+ outliner_draw_iconrow(C,
+ block,
+ fstyle,
+ tvc,
+ space_outliner,
+ &te->subtree,
+ 0,
+ xmax,
+ &tempx,
+ *starty,
+ alpha_fac,
+ &merged);
+
+ GPU_blend(GPU_BLEND_NONE);
+ }
+ }
+ }
+ }
+ /* Store coord and continue, we need coordinates for elements outside view too. */
+ te->xs = startx;
+ te->ys = *starty;
+ te->xend = startx + offsx;
+
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ *starty -= UI_UNIT_Y;
+
+ LISTBASE_FOREACH (TreeElement *, ten, &te->subtree) {
+ /* Check if element needs to be drawn grayed out, but also gray out
+ * children of a grayed out parent (pass on draw_grayed_out to children). */
+ bool draw_children_grayed_out = draw_grayed_out || (ten->flag & TE_DRAGGING);
+ outliner_draw_tree_element(C,
+ block,
+ fstyle,
+ tvc,
+ region,
+ space_outliner,
+ ten,
+ draw_children_grayed_out,
+ startx + UI_UNIT_X,
+ starty,
+ restrict_column_width,
+ te_edit);
+ }
+ }
+ else {
+ LISTBASE_FOREACH (TreeElement *, ten, &te->subtree) {
+ outliner_set_coord_tree_element(ten, startx, *starty);
+ }
+
+ *starty -= UI_UNIT_Y;
+ }
+}
+
+static bool subtree_contains_object(ListBase *lb)
+{
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ TreeStoreElem *tselem = TREESTORE(te);
+ if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+static void outliner_draw_hierarchy_line(
+ const uint pos, const int x, const int y1, const int y2, const bool draw_dashed)
+{
+ /* Small vertical padding. */
+ const short line_padding = UI_UNIT_Y / 4.0f;
+
+ /* >= is 1.0 for undashed lines. */
+ immUniform1f("dash_factor", draw_dashed ? 0.5f : 1.0f);
+
+ immBegin(GPU_PRIM_LINES, 2);
+ /* Intentionally draw from top to bottom, so collapsing a child item doesn't make the dashes
+ * appear to move. */
+ immVertex2f(pos, x, y2 + line_padding);
+ immVertex2f(pos, x, y1 - line_padding);
+ immEnd();
+}
+
+static void outliner_draw_hierarchy_lines_recursive(uint pos,
+ SpaceOutliner *space_outliner,
+ ListBase *lb,
+ int startx,
+ const uchar col[4],
+ bool draw_grayed_out,
+ int *starty)
+{
+ bTheme *btheme = UI_GetTheme();
+ int y = *starty;
+
+ /* Draw vertical lines between collections */
+ bool draw_hierarchy_line;
+ bool is_object_line;
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ TreeStoreElem *tselem = TREESTORE(te);
+ draw_hierarchy_line = false;
+ is_object_line = false;
+ *starty -= UI_UNIT_Y;
+ short color_tag = COLLECTION_COLOR_NONE;
+
+ /* Only draw hierarchy lines for expanded collections and objects with children. */
+ if (TSELEM_OPEN(tselem, space_outliner) && !BLI_listbase_is_empty(&te->subtree)) {
+ if (tselem->type == TSE_LAYER_COLLECTION) {
+ draw_hierarchy_line = true;
+
+ Collection *collection = outliner_collection_from_tree_element(te);
+ color_tag = collection->color_tag;
+
+ y = *starty;
+ }
+ else if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
+ if (subtree_contains_object(&te->subtree)) {
+ draw_hierarchy_line = true;
+ is_object_line = true;
+ y = *starty;
+ }
+ }
+
+ outliner_draw_hierarchy_lines_recursive(
+ pos, space_outliner, &te->subtree, startx + UI_UNIT_X, col, draw_grayed_out, starty);
+ }
+
+ if (draw_hierarchy_line) {
+ if (color_tag != COLLECTION_COLOR_NONE) {
+ immUniformColor4ubv(btheme->collection_color[color_tag].color);
+ }
+ else {
+ immUniformColor4ubv(col);
+ }
+
+ outliner_draw_hierarchy_line(pos, startx, y, *starty, is_object_line);
+ }
+ }
+}
+
+static void outliner_draw_hierarchy_lines(SpaceOutliner *space_outliner,
+ ListBase *lb,
+ int startx,
+ int *starty)
+{
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uchar col[4];
+
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ GPU_viewport_size_get_f(viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+ immUniform1i("colors_len", 0); /* "simple" mode */
+ immUniform1f("dash_width", 8.0f);
+ UI_GetThemeColorBlend3ubv(TH_BACK, TH_TEXT, 0.4f, col);
+ col[3] = 255;
+
+ GPU_line_width(1.0f);
+ GPU_blend(GPU_BLEND_ALPHA);
+ outliner_draw_hierarchy_lines_recursive(pos, space_outliner, lb, startx, col, false, starty);
+ GPU_blend(GPU_BLEND_NONE);
+
+ immUnbindProgram();
+}
+
+static void outliner_draw_struct_marks(ARegion *region,
+ SpaceOutliner *space_outliner,
+ ListBase *lb,
+ int *starty)
+{
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ /* Selection status. */
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ if (tselem->type == TSE_RNA_STRUCT) {
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immThemeColorShadeAlpha(TH_BACK, -15, -200);
+ immRecti(pos, 0, *starty + 1, (int)region->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
+ immUnbindProgram();
+ }
+ }
+
+ *starty -= UI_UNIT_Y;
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ outliner_draw_struct_marks(region, space_outliner, &te->subtree, starty);
+ if (tselem->type == TSE_RNA_STRUCT) {
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immThemeColorShadeAlpha(TH_BACK, -15, -200);
+
+ immBegin(GPU_PRIM_LINES, 2);
+ immVertex2f(pos, 0, (float)*starty + UI_UNIT_Y);
+ immVertex2f(pos, region->v2d.cur.xmax, (float)*starty + UI_UNIT_Y);
+ immEnd();
+
+ immUnbindProgram();
+ }
+ }
+ }
+}
+
+static void outliner_draw_highlights_recursive(uint pos,
+ const ARegion *region,
+ const SpaceOutliner *space_outliner,
+ const ListBase *lb,
+ const float col_selection[4],
+ const float col_active[4],
+ const float col_highlight[4],
+ const float col_searchmatch[4],
+ int start_x,
+ int *io_start_y)
+{
+ const bool is_searching = (SEARCHING_OUTLINER(space_outliner) ||
+ (space_outliner->outlinevis == SO_DATA_API &&
+ space_outliner->search_string[0] != 0));
+
+ LISTBASE_FOREACH (TreeElement *, te, lb) {
+ const TreeStoreElem *tselem = TREESTORE(te);
+ const int start_y = *io_start_y;
+
+ /* Selection status. */
+ if ((tselem->flag & TSE_ACTIVE) && (tselem->flag & TSE_SELECTED)) {
+ immUniformColor4fv(col_active);
+ immRecti(pos, 0, start_y, (int)region->v2d.cur.xmax, start_y + UI_UNIT_Y);
+ }
+ else if (tselem->flag & TSE_SELECTED) {
+ immUniformColor4fv(col_selection);
+ immRecti(pos, 0, start_y, (int)region->v2d.cur.xmax, start_y + UI_UNIT_Y);
+ }
+
+ /* Highlights. */
+ if (tselem->flag & (TSE_DRAG_ANY | TSE_HIGHLIGHTED | TSE_SEARCHMATCH)) {
+ const int end_x = (int)region->v2d.cur.xmax;
+
+ if (tselem->flag & TSE_DRAG_ANY) {
+ /* Drag and drop highlight. */
+ float col[4];
+ UI_GetThemeColorShade4fv(TH_BACK, -40, col);
+
+ if (tselem->flag & TSE_DRAG_BEFORE) {
+ immUniformColor4fv(col);
+ immRecti(pos,
+ start_x,
+ start_y + UI_UNIT_Y - U.pixelsize,
+ end_x,
+ start_y + UI_UNIT_Y + U.pixelsize);
+ }
+ else if (tselem->flag & TSE_DRAG_AFTER) {
+ immUniformColor4fv(col);
+ immRecti(pos, start_x, start_y - U.pixelsize, end_x, start_y + U.pixelsize);
+ }
+ else {
+ immUniformColor3fvAlpha(col, col[3] * 0.5f);
+ immRecti(pos, start_x, start_y, end_x, start_y + UI_UNIT_Y);
+ }
+ }
+ else {
+ if (is_searching && (tselem->flag & TSE_SEARCHMATCH)) {
+ /* Search match highlights. We don't expand items when searching in the data-blocks,
+ * but we still want to highlight any filter matches. */
+ immUniformColor4fv(col_searchmatch);
+ immRecti(pos, start_x, start_y, end_x, start_y + UI_UNIT_Y);
+ }
+ else if (tselem->flag & TSE_HIGHLIGHTED) {
+ /* Mouse hover highlight. */
+ immUniformColor4fv(col_highlight);
+ immRecti(pos, 0, start_y, end_x, start_y + UI_UNIT_Y);
+ }
+ }
+ }
+
+ *io_start_y -= UI_UNIT_Y;
+ if (TSELEM_OPEN(tselem, space_outliner)) {
+ outliner_draw_highlights_recursive(pos,
+ region,
+ space_outliner,
+ &te->subtree,
+ col_selection,
+ col_active,
+ col_highlight,
+ col_searchmatch,
+ start_x + UI_UNIT_X,
+ io_start_y);
+ }
+ }
+}
+
+static void outliner_draw_highlights(ARegion *region,
+ SpaceOutliner *space_outliner,
+ int startx,
+ int *starty)
+{
+ const float col_highlight[4] = {1.0f, 1.0f, 1.0f, 0.13f};
+ float col_selection[4], col_active[4], col_searchmatch[4];
+
+ UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, col_selection);
+ col_selection[3] = 1.0f; /* No alpha. */
+ UI_GetThemeColor3fv(TH_SELECT_ACTIVE, col_active);
+ col_active[3] = 1.0f; /* No alpha. */
+ UI_GetThemeColor4fv(TH_MATCH, col_searchmatch);
+ col_searchmatch[3] = 0.5f;
+
+ GPU_blend(GPU_BLEND_ALPHA);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ outliner_draw_highlights_recursive(pos,
+ region,
+ space_outliner,
+ &space_outliner->tree,
+ col_selection,
+ col_active,
+ col_highlight,
+ col_searchmatch,
+ startx,
+ starty);
+ immUnbindProgram();
+ GPU_blend(GPU_BLEND_NONE);
+}
+
+static void outliner_draw_tree(bContext *C,
+ uiBlock *block,
+ const TreeViewContext *tvc,
+ ARegion *region,
+ SpaceOutliner *space_outliner,
+ const float restrict_column_width,
+ const bool use_mode_column,
+ const bool use_warning_column,
+ TreeElement **te_edit)
+{
+ const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
+ int starty, startx;
+
+ /* Move the tree a unit left in view layer mode */
+ short columns_offset = (use_mode_column && (space_outliner->outlinevis == SO_SCENES)) ?
+ UI_UNIT_X :
+ 0;
+ if (!use_mode_column && (space_outliner->outlinevis == SO_VIEW_LAYER)) {
+ columns_offset -= UI_UNIT_X;
+ }
+
+ if (use_warning_column) {
+ columns_offset += UI_UNIT_X;
+ }
+
+ GPU_blend(GPU_BLEND_ALPHA); /* Only once. */
+
+ if (space_outliner->outlinevis == SO_DATA_API) {
+ /* struct marks */
+ starty = (int)region->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
+ outliner_draw_struct_marks(region, space_outliner, &space_outliner->tree, &starty);
+ }
+
+ /* Draw highlights before hierarchy. */
+ starty = (int)region->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
+ startx = 0;
+ outliner_draw_highlights(region, space_outliner, startx, &starty);
+
+ /* Set scissor so tree elements or lines can't overlap restriction icons. */
+ int scissor[4] = {0};
+ if (restrict_column_width > 0.0f) {
+ int mask_x = BLI_rcti_size_x(&region->v2d.mask) - (int)restrict_column_width + 1;
+ CLAMP_MIN(mask_x, 0);
+
+ GPU_scissor_get(scissor);
+ GPU_scissor(0, 0, mask_x, region->winy);
+ }
+
+ /* Draw hierarchy lines for collections and object children. */
+ starty = (int)region->v2d.tot.ymax - OL_Y_OFFSET;
+ startx = columns_offset + UI_UNIT_X / 2 - (U.pixelsize + 1) / 2;
+ outliner_draw_hierarchy_lines(space_outliner, &space_outliner->tree, startx, &starty);
+
+ /* Items themselves. */
+ starty = (int)region->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
+ startx = columns_offset;
+ LISTBASE_FOREACH (TreeElement *, te, &space_outliner->tree) {
+ outliner_draw_tree_element(C,
+ block,
+ fstyle,
+ tvc,
+ region,
+ space_outliner,
+ te,
+ (te->flag & TE_DRAGGING) != 0,
+ startx,
+ &starty,
+ restrict_column_width,
+ te_edit);
+ }
+
+ if (restrict_column_width > 0.0f) {
+ /* Reset scissor. */
+ GPU_scissor(UNPACK4(scissor));
+ }
+}
+
+static void outliner_back(ARegion *region)
+{
+ int ystart;
+
+ ystart = (int)region->v2d.tot.ymax;
+ ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ float col_alternating[4];
+ UI_GetThemeColor4fv(TH_ROW_ALTERNATE, col_alternating);
+ immUniformThemeColorBlend(TH_BACK, TH_ROW_ALTERNATE, col_alternating[3]);
+
+ const float x1 = 0.0f, x2 = region->v2d.cur.xmax;
+ float y1 = ystart, y2;
+ int tot = (int)floor(ystart - region->v2d.cur.ymin + 2 * UI_UNIT_Y) / (2 * UI_UNIT_Y);
+
+ if (tot > 0) {
+ immBegin(GPU_PRIM_TRIS, 6 * tot);
+ while (tot--) {
+ y1 -= 2 * UI_UNIT_Y;
+ y2 = y1 + UI_UNIT_Y;
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x2, y1);
+ immVertex2f(pos, x2, y2);
+
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x2, y2);
+ immVertex2f(pos, x1, y2);
+ }
+ immEnd();
+ }
+ immUnbindProgram();
+}
+
+static int outliner_data_api_buttons_start_x(int max_tree_width)
+{
+ return max_ii(OL_RNA_COLX, max_tree_width + OL_RNA_COL_SPACEX);
+}
+
+static int outliner_width(SpaceOutliner *space_outliner,
+ int max_tree_width,
+ float restrict_column_width)
+{
+ if (space_outliner->outlinevis == SO_DATA_API) {
+ return outliner_data_api_buttons_start_x(max_tree_width) + OL_RNA_COL_SIZEX + 10 * UI_DPI_FAC;
+ }
+ return max_tree_width + restrict_column_width;
+}
+
+static void outliner_update_viewable_area(ARegion *region,
+ SpaceOutliner *space_outliner,
+ int tree_width,
+ int tree_height,
+ float restrict_column_width)
+{
+ int sizex = outliner_width(space_outliner, tree_width, restrict_column_width);
+ int sizey = tree_height;
+
+ /* Extend size to allow for horizontal scrollbar and extra offset. */
+ sizey += V2D_SCROLL_HEIGHT + OL_Y_OFFSET;
+
+ UI_view2d_totRect_set(&region->v2d, sizex, sizey);
+}
+
+/* ****************************************************** */
+/* Main Entry-point - Draw contents of Outliner editor */
+
+void draw_outliner(const bContext *C)
+{
+ Main *mainvar = CTX_data_main(C);
+ ARegion *region = CTX_wm_region(C);
+ View2D *v2d = &region->v2d;
+ SpaceOutliner *space_outliner = CTX_wm_space_outliner(C);
+ uiBlock *block;
+ TreeElement *te_edit = NULL;
+
+ TreeViewContext tvc;
+ outliner_viewcontext_init(C, &tvc);
+
+ outliner_build_tree(mainvar, tvc.scene, tvc.view_layer, space_outliner, region); /* Always. */
+
+ /* If global sync select is dirty, flag other outliners. */
+ if (ED_outliner_select_sync_is_dirty(C)) {
+ ED_outliner_select_sync_flag_outliners(C);
+ }
+
+ /* Sync selection state from view layer. */
+ if (!ELEM(space_outliner->outlinevis,
+ SO_LIBRARIES,
+ SO_OVERRIDES_LIBRARY,
+ SO_DATA_API,
+ SO_ID_ORPHANS) &&
+ space_outliner->flag & SO_SYNC_SELECT) {
+ outliner_sync_selection(C, space_outliner);
+ }
+
+ /* Force display to pixel coords. */
+ v2d->flag |= (V2D_PIXELOFS_X | V2D_PIXELOFS_Y);
+ /* Set matrix for 2D-view controls. */
+ UI_view2d_view_ortho(v2d);
+
+ /* Only show mode column in View Layers and Scenes view. */
+ const bool use_mode_column = (space_outliner->flag & SO_MODE_COLUMN) &&
+ (ELEM(space_outliner->outlinevis, SO_VIEW_LAYER, SO_SCENES));
+
+ const bool use_warning_column =
+ ELEM(space_outliner->outlinevis, SO_LIBRARIES, SO_OVERRIDES_LIBRARY) &&
+ outliner_tree_display_warnings_poll(space_outliner->runtime->tree_display);
+
+ /* Draw outliner stuff (background, hierarchy lines and names). */
+ const float restrict_column_width = outliner_restrict_columns_width(space_outliner);
+ outliner_back(region);
+ block = UI_block_begin(C, region, __func__, UI_EMBOSS);
+ outliner_draw_tree((bContext *)C,
+ block,
+ &tvc,
+ region,
+ space_outliner,
+ restrict_column_width,
+ use_mode_column,
+ use_warning_column,
+ &te_edit);
+
+ /* Compute outliner dimensions after it has been drawn. */
+ int tree_width, tree_height;
+ outliner_tree_dimensions(space_outliner, &tree_width, &tree_height);
+
+ /* Default to no emboss for outliner UI. */
+ UI_block_emboss_set(block, UI_EMBOSS_NONE_OR_STATUS);
+
+ if (space_outliner->outlinevis == SO_DATA_API) {
+ int buttons_start_x = outliner_data_api_buttons_start_x(tree_width);
+ /* draw rna buttons */
+ outliner_draw_rnacols(region, buttons_start_x);
+
+ UI_block_emboss_set(block, UI_EMBOSS);
+ outliner_draw_rnabuts(block, region, space_outliner, buttons_start_x, &space_outliner->tree);
+ UI_block_emboss_set(block, UI_EMBOSS_NONE_OR_STATUS);
+ }
+ else if (space_outliner->outlinevis == SO_ID_ORPHANS) {
+ /* draw user toggle columns */
+ outliner_draw_userbuts(block, region, space_outliner, &space_outliner->tree);
+ }
+ else if (space_outliner->outlinevis == SO_OVERRIDES_LIBRARY) {
+ /* Draw overrides status columns. */
+ outliner_draw_overrides_buts(block, region, space_outliner, &space_outliner->tree, true);
+ }
+ else if (restrict_column_width > 0.0f) {
+ /* draw restriction columns */
+ RestrictPropertiesActive props_active;
+ memset(&props_active, 1, sizeof(RestrictPropertiesActive));
+ outliner_draw_restrictbuts(block,
+ tvc.scene,
+ tvc.view_layer,
+ region,
+ space_outliner,
+ &space_outliner->tree,
+ props_active);
+ }
+
+ /* Draw mode icons */
+ if (use_mode_column) {
+ outliner_draw_mode_column(C, block, &tvc, space_outliner, &space_outliner->tree);
+ }
+
+ /* Draw warning icons */
+ if (use_warning_column) {
+ outliner_draw_warning_column(C, block, space_outliner, use_mode_column, &space_outliner->tree);
+ }
+
+ UI_block_emboss_set(block, UI_EMBOSS);
+
+ /* Draw edit buttons if necessary. */
+ if (te_edit) {
+ outliner_buttons(C, block, region, restrict_column_width, te_edit);
+ }
+
+ UI_block_end(C, block);
+ UI_block_draw(C, block);
+
+ /* Update total viewable region. */
+ outliner_update_viewable_area(
+ region, space_outliner, tree_width, tree_height, restrict_column_width);
+}