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Diffstat (limited to 'source/blender/editors/space_outliner/outliner_draw.cc')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.cc b/source/blender/editors/space_outliner/outliner_draw.cc
index 7004f4cec61..2fde686010f 100644
--- a/source/blender/editors/space_outliner/outliner_draw.cc
+++ b/source/blender/editors/space_outliner/outliner_draw.cc
@@ -1958,7 +1958,7 @@ static void outliner_draw_separator(ARegion *region, const int x)
GPU_line_width(1.0f);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_BACK, -15, -200);
immBegin(GPU_PRIM_LINES, 2);
@@ -3582,7 +3582,7 @@ static void outliner_draw_struct_marks(ARegion *region,
if (tselem->type == TSE_RNA_STRUCT) {
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immThemeColorShadeAlpha(TH_BACK, -15, -200);
immRecti(pos, 0, *starty + 1, (int)region->v2d.cur.xmax, *starty + UI_UNIT_Y - 1);
immUnbindProgram();
@@ -3595,7 +3595,7 @@ static void outliner_draw_struct_marks(ARegion *region,
if (tselem->type == TSE_RNA_STRUCT) {
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immThemeColorShadeAlpha(TH_BACK, -15, -200);
immBegin(GPU_PRIM_LINES, 2);
@@ -3700,7 +3700,7 @@ static void outliner_draw_highlights(ARegion *region,
GPU_blend(GPU_BLEND_ALPHA);
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
outliner_draw_highlights(pos,
region,
space_outliner,
@@ -3801,7 +3801,7 @@ static void outliner_back(ARegion *region)
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
float col_alternating[4];
UI_GetThemeColor4fv(TH_ROW_ALTERNATE, col_alternating);