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Diffstat (limited to 'source/blender/editors/space_outliner/outliner_select.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index 823de61d044..4668dfa1386 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -236,7 +236,7 @@ static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soo
if (ob == NULL) return 0; // no active object
- /*tselem= TREESTORE(te);*/ /*UNUSED*/
+ /*tselem = TREESTORE(te);*/ /*UNUSED*/
/* find buttons area (note, this is undefined really still, needs recode in blender) */
/* XXX removed finding sbuts */
@@ -250,8 +250,8 @@ static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soo
if (set) {
if (sbuts) {
- // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
- // XXX sbuts->texfrom= 1;
+ // XXX sbuts->tabo = TAB_SHADING_TEX; // hack from header_buttonswin.c
+ // XXX sbuts->texfrom = 1;
}
// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
wrld->texact = te->index;
@@ -264,8 +264,8 @@ static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soo
Lamp *la = (Lamp *)tselemp->id;
if (set) {
if (sbuts) {
- // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
- // XXX sbuts->texfrom= 2;
+ // XXX sbuts->tabo = TAB_SHADING_TEX; // hack from header_buttonswin.c
+ // XXX sbuts->texfrom = 2;
}
// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
la->texact = te->index;
@@ -280,8 +280,8 @@ static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soo
Material *ma = (Material *)tselemp->id;
if (set) {
if (sbuts) {
- //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
- // XXX sbuts->texfrom= 0;
+ //sbuts->tabo = TAB_SHADING_TEX; // hack from header_buttonswin.c
+ // XXX sbuts->texfrom = 0;
}
// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
ma->texact = (char)te->index;