diff options
Diffstat (limited to 'source/blender/editors/space_outliner/outliner_select.c')
-rw-r--r-- | source/blender/editors/space_outliner/outliner_select.c | 873 |
1 files changed, 873 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c new file mode 100644 index 00000000000..2c0a8c34747 --- /dev/null +++ b/source/blender/editors/space_outliner/outliner_select.c @@ -0,0 +1,873 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2004 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Joshua Leung + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/space_outliner/outliner_select.c + * \ingroup spoutliner + */ + +#include <math.h> +#include <string.h> +#include <stdlib.h> +#include <stddef.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_anim_types.h" +#include "DNA_armature_types.h" +#include "DNA_constraint_types.h" +#include "DNA_camera_types.h" +#include "DNA_group_types.h" +#include "DNA_key_types.h" +#include "DNA_lamp_types.h" +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meta_types.h" +#include "DNA_particle_types.h" +#include "DNA_scene_types.h" +#include "DNA_world_types.h" +#include "DNA_sequence_types.h" +#include "DNA_object_types.h" + +#include "BLI_blenlib.h" +#include "BLI_utildefines.h" +#include "BLI_math_base.h" + +#if defined WIN32 && !defined _LIBC +# include "BLI_fnmatch.h" /* use fnmatch included in blenlib */ +#else +# ifndef _GNU_SOURCE +# define _GNU_SOURCE +# endif +# include <fnmatch.h> +#endif + + +#include "BKE_animsys.h" +#include "BKE_context.h" +#include "BKE_deform.h" +#include "BKE_depsgraph.h" +#include "BKE_fcurve.h" +#include "BKE_global.h" +#include "BKE_group.h" +#include "BKE_library.h" +#include "BKE_main.h" +#include "BKE_modifier.h" +#include "BKE_report.h" +#include "BKE_scene.h" +#include "BKE_sequencer.h" + +#include "ED_armature.h" +#include "ED_object.h" +#include "ED_screen.h" +#include "ED_util.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "BIF_gl.h" +#include "BIF_glutil.h" + +#include "UI_interface.h" +#include "UI_interface_icons.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "RNA_access.h" +#include "RNA_define.h" + +#include "outliner_intern.h" + +/* ****************************************************** */ +/* Outliner Selection (grey-blue highlight for rows) */ + +static int outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting) +{ + TreeElement *te; + TreeStoreElem *tselem; + int change= 0; + + for (te= lb->first; te && *index >= 0; te=te->next, (*index)--) { + tselem= TREESTORE(te); + + /* if we've encountered the right item, set its 'Outliner' selection status */ + if (*index == 0) { + /* this should be the last one, so no need to do anything with index */ + if ((te->flag & TE_ICONROW)==0) { + /* -1 value means toggle testing for now... */ + if (*selecting == -1) { + if (tselem->flag & TSE_SELECTED) + *selecting= 0; + else + *selecting= 1; + } + + /* set selection */ + if (*selecting) + tselem->flag |= TSE_SELECTED; + else + tselem->flag &= ~TSE_SELECTED; + + change |= 1; + } + } + else if ((tselem->flag & TSE_CLOSED)==0) { + /* Only try selecting sub-elements if we haven't hit the right element yet + * + * Hack warning: + * Index must be reduced before supplying it to the sub-tree to try to do + * selection, however, we need to increment it again for the next loop to + * function correctly + */ + (*index)--; + change |= outliner_select(soops, &te->subtree, index, selecting); + (*index)++; + } + } + + return change; +} + +/* ****************************************************** */ +/* Outliner Element Selection/Activation on Click */ + +static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set) +{ + Scene *sce; + + /* paranoia check */ + if(te->idcode!=ID_SCE) + return 0; + sce= (Scene *)tselem->id; + + if(set) { + sce->r.actlay= tselem->nr; + WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, sce); + } + else { + return sce->r.actlay==tselem->nr; + } + return 0; +} + +static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set) +{ + TreeStoreElem *tselem= TREESTORE(te); + Scene *sce; + Base *base; + Object *ob= NULL; + + /* if id is not object, we search back */ + if(te->idcode==ID_OB) ob= (Object *)tselem->id; + else { + ob= (Object *)outliner_search_back(soops, te, ID_OB); + if(ob==OBACT) return 0; + } + if(ob==NULL) return 0; + + sce= (Scene *)outliner_search_back(soops, te, ID_SCE); + if(sce && scene != sce) { + ED_screen_set_scene(C, sce); + } + + /* find associated base in current scene */ + base= object_in_scene(ob, scene); + + if(base) { + if(set==2) { + /* swap select */ + if(base->flag & SELECT) + ED_base_object_select(base, BA_DESELECT); + else + ED_base_object_select(base, BA_SELECT); + } + else { + /* deleselect all */ + scene_deselect_all(scene); + ED_base_object_select(base, BA_SELECT); + } + if(C) { + ED_base_object_activate(C, base); /* adds notifier */ + WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene); + } + } + + if(ob!=scene->obedit) + ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO); + + return 1; +} + +static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set) +{ + TreeElement *tes; + Object *ob; + + /* we search for the object parent */ + ob= (Object *)outliner_search_back(soops, te, ID_OB); + // note: ob->matbits can be NULL when a local object points to a library mesh. + if(ob==NULL || ob!=OBACT || ob->matbits==NULL) return 0; // just paranoia + + /* searching in ob mat array? */ + tes= te->parent; + if(tes->idcode==ID_OB) { + if(set) { + ob->actcol= te->index+1; + ob->matbits[te->index]= 1; // make ob material active too + ob->colbits |= (1<<te->index); + } + else { + if(ob->actcol == te->index+1) + if(ob->matbits[te->index]) return 1; + } + } + /* or we search for obdata material */ + else { + if(set) { + ob->actcol= te->index+1; + ob->matbits[te->index]= 0; // make obdata material active too + ob->colbits &= ~(1<<te->index); + } + else { + if(ob->actcol == te->index+1) + if(ob->matbits[te->index]==0) return 1; + } + } + if(set) { + WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, NULL); + } + return 0; +} + +static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set) +{ + TreeElement *tep; + TreeStoreElem /* *tselem,*/ *tselemp; + Object *ob=OBACT; + SpaceButs *sbuts=NULL; + + if(ob==NULL) return 0; // no active object + + /*tselem= TREESTORE(te);*/ /*UNUSED*/ + + /* find buttons area (note, this is undefined really still, needs recode in blender) */ + /* XXX removed finding sbuts */ + + /* where is texture linked to? */ + tep= te->parent; + tselemp= TREESTORE(tep); + + if(tep->idcode==ID_WO) { + World *wrld= (World *)tselemp->id; + + if(set) { + if(sbuts) { + // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c + // XXX sbuts->texfrom= 1; + } +// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture + wrld->texact= te->index; + } + else if(tselemp->id == (ID *)(scene->world)) { + if(wrld->texact==te->index) return 1; + } + } + else if(tep->idcode==ID_LA) { + Lamp *la= (Lamp *)tselemp->id; + if(set) { + if(sbuts) { + // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c + // XXX sbuts->texfrom= 2; + } +// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture + la->texact= te->index; + } + else { + if(tselemp->id == ob->data) { + if(la->texact==te->index) return 1; + } + } + } + else if(tep->idcode==ID_MA) { + Material *ma= (Material *)tselemp->id; + if(set) { + if(sbuts) { + //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c + // XXX sbuts->texfrom= 0; + } +// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture + ma->texact= (char)te->index; + + /* also set active material */ + ob->actcol= tep->index+1; + } + else if(tep->flag & TE_ACTIVE) { // this is active material + if(ma->texact==te->index) return 1; + } + } + + if(set) + WM_event_add_notifier(C, NC_TEXTURE, NULL); + + return 0; +} + + +static int tree_element_active_lamp(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set) +{ + Object *ob; + + /* we search for the object parent */ + ob= (Object *)outliner_search_back(soops, te, ID_OB); + if(ob==NULL || ob!=OBACT) return 0; // just paranoia + + if(set) { +// XXX extern_set_butspace(F5KEY, 0); + } + else return 1; + + return 0; +} + +static int tree_element_active_camera(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set) +{ + Object *ob= (Object *)outliner_search_back(soops, te, ID_OB); + + if(set) + return 0; + + return scene->camera == ob; +} + +static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set) +{ + TreeElement *tep; + TreeStoreElem *tselem=NULL; + Scene *sce=NULL; + + tep= te->parent; + if(tep) { + tselem= TREESTORE(tep); + sce= (Scene *)tselem->id; + } + + if(set) { // make new scene active + if(sce && scene != sce) { + ED_screen_set_scene(C, sce); + } + } + + if(tep==NULL || tselem->id == (ID *)scene) { + if(set) { +// XXX extern_set_butspace(F8KEY, 0); + } + else { + return 1; + } + } + return 0; +} + +static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set) +{ + Object *ob; + + /* id in tselem is object */ + ob= (Object *)tselem->id; + if(set) { + ob->actdef= te->index+1; + DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob); + } + else { + if(ob==OBACT) + if(ob->actdef== te->index+1) return 1; + } + return 0; +} + +static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set) +{ + Object *ob= (Object *)tselem->id; + + if(set) { + if (ob->pose) { + ob->pose->active_group= te->index+1; + WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); + } + } + else { + if(ob==OBACT && ob->pose) { + if (ob->pose->active_group== te->index+1) return 1; + } + } + return 0; +} + +static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set) +{ + Object *ob= (Object *)tselem->id; + bArmature *arm= ob->data; + bPoseChannel *pchan= te->directdata; + + if(set) { + if(!(pchan->bone->flag & BONE_HIDDEN_P)) { + + if(set==2) ED_pose_deselectall(ob, 2); // 2 = clear active tag + else ED_pose_deselectall(ob, 0); // 0 = deselect + + if(set==2 && (pchan->bone->flag & BONE_SELECTED)) { + pchan->bone->flag &= ~BONE_SELECTED; + } else { + pchan->bone->flag |= BONE_SELECTED; + arm->act_bone= pchan->bone; + } + + WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, ob); + + } + } + else { + if(ob==OBACT && ob->pose) { + if (pchan->bone->flag & BONE_SELECTED) return 1; + } + } + return 0; +} + +static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set) +{ + bArmature *arm= (bArmature *)tselem->id; + Bone *bone= te->directdata; + + if(set) { + if(!(bone->flag & BONE_HIDDEN_P)) { + if(set==2) ED_pose_deselectall(OBACT, 2); // 2 is clear active tag + else ED_pose_deselectall(OBACT, 0); + + if(set==2 && (bone->flag & BONE_SELECTED)) { + bone->flag &= ~BONE_SELECTED; + } else { + bone->flag |= BONE_SELECTED; + arm->act_bone= bone; + } + + WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, OBACT); + } + } + else { + Object *ob= OBACT; + + if(ob && ob->data==arm) { + if (bone->flag & BONE_SELECTED) return 1; + } + } + return 0; +} + + +/* ebones only draw in editmode armature */ +static void tree_element_active_ebone__sel(bContext *C, Scene *scene, bArmature *arm, EditBone *ebone, short sel) +{ + if(sel) { + ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL; + arm->act_edbone= ebone; + // flush to parent? + if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL; + } + else { + ebone->flag &= ~(BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL); + // flush to parent? + if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag &= ~BONE_TIPSEL; + } + + WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, scene->obedit); +} +static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set) +{ + bArmature *arm= scene->obedit->data; + EditBone *ebone= te->directdata; + + if(set==1) { + if(!(ebone->flag & BONE_HIDDEN_A)) { + ED_armature_deselect_all(scene->obedit, 0); // deselect + tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE); + return 1; + } + } + else if (set==2) { + if(!(ebone->flag & BONE_HIDDEN_A)) { + if(!(ebone->flag & BONE_SELECTED)) { + tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE); + return 1; + } + else { + /* entirely selected, so de-select */ + tree_element_active_ebone__sel(C, scene, arm, ebone, FALSE); + return 0; + } + } + } + else if (ebone->flag & BONE_SELECTED) { + return 1; + } + return 0; +} + +static int tree_element_active_modifier(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set) +{ + if(set) { + Object *ob= (Object *)tselem->id; + + WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob); + +// XXX extern_set_butspace(F9KEY, 0); + } + + return 0; +} + +static int tree_element_active_psys(bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tselem, int set) +{ + if(set) { + Object *ob= (Object *)tselem->id; + + WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob); + +// XXX extern_set_butspace(F7KEY, 0); + } + + return 0; +} + +static int tree_element_active_constraint(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set) +{ + if(set) { + Object *ob= (Object *)tselem->id; + + WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT, ob); +// XXX extern_set_butspace(F7KEY, 0); + } + + return 0; +} + +static int tree_element_active_text(bContext *UNUSED(C), Scene *UNUSED(scene), SpaceOops *UNUSED(soops), TreeElement *UNUSED(te), int UNUSED(set)) +{ + // XXX removed + return 0; +} + +static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set) +{ + Object *ob= (Object *)tselem->id; + Base *base= object_in_scene(ob, scene); + + if(set) { + if(scene->obedit) + ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO); + + if(ob->mode & OB_MODE_POSE) + ED_armature_exit_posemode(C, base); + else + ED_armature_enter_posemode(C, base); + } + else { + if(ob->mode & OB_MODE_POSE) return 1; + } + return 0; +} + +static int tree_element_active_sequence(TreeElement *te, TreeStoreElem *UNUSED(tselem), int set) +{ + Sequence *seq= (Sequence*) te->directdata; + + if(set) { +// XXX select_single_seq(seq, 1); + } + else { + if(seq->flag & SELECT) + return(1); + } + return(0); +} + +static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set) +{ + Sequence *seq, *p; + Editing *ed= seq_give_editing(scene, FALSE); + + seq= (Sequence*)te->directdata; + if(set==0) { + if(seq->flag & SELECT) + return(1); + return(0); + } + +// XXX select_single_seq(seq, 1); + p= ed->seqbasep->first; + while(p) { + if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) { + p= p->next; + continue; + } + +// if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name)) +// XXX select_single_seq(p, 0); + p= p->next; + } + return(0); +} + +static int tree_element_active_keymap_item(bContext *UNUSED(C), TreeElement *te, TreeStoreElem *UNUSED(tselem), int set) +{ + wmKeyMapItem *kmi= te->directdata; + + if(set==0) { + if(kmi->flag & KMI_INACTIVE) return 0; + return 1; + } + else { + kmi->flag ^= KMI_INACTIVE; + } + return 0; +} + +/* ---------------------------------------------- */ + +/* generic call for ID data check or make/check active in UI */ +int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set) +{ + + switch(te->idcode) { + /* Note: no ID_OB: objects are handled specially to allow multiple + selection. See do_outliner_item_activate. */ + case ID_MA: + return tree_element_active_material(C, scene, soops, te, set); + case ID_WO: + return tree_element_active_world(C, scene, soops, te, set); + case ID_LA: + return tree_element_active_lamp(C, scene, soops, te, set); + case ID_TE: + return tree_element_active_texture(C, scene, soops, te, set); + case ID_TXT: + return tree_element_active_text(C, scene, soops, te, set); + case ID_CA: + return tree_element_active_camera(C, scene, soops, te, set); + } + return 0; +} + +/* generic call for non-id data to make/check active in UI */ +/* Context can be NULL when set==0 */ +int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set) +{ + switch(tselem->type) { + case TSE_DEFGROUP: + return tree_element_active_defgroup(C, scene, te, tselem, set); + case TSE_BONE: + return tree_element_active_bone(C, scene, te, tselem, set); + case TSE_EBONE: + return tree_element_active_ebone(C, scene, te, tselem, set); + case TSE_MODIFIER: + return tree_element_active_modifier(C, te, tselem, set); + case TSE_LINKED_OB: + if(set) tree_element_set_active_object(C, scene, soops, te, set); + else if(tselem->id==(ID *)OBACT) return 1; + break; + case TSE_LINKED_PSYS: + return tree_element_active_psys(C, scene, te, tselem, set); + case TSE_POSE_BASE: + return tree_element_active_pose(C, scene, te, tselem, set); + case TSE_POSE_CHANNEL: + return tree_element_active_posechannel(C, scene, te, tselem, set); + case TSE_CONSTRAINT: + return tree_element_active_constraint(C, te, tselem, set); + case TSE_R_LAYER: + return tree_element_active_renderlayer(C, te, tselem, set); + case TSE_POSEGRP: + return tree_element_active_posegroup(C, scene, te, tselem, set); + case TSE_SEQUENCE: + return tree_element_active_sequence(te, tselem, set); + case TSE_SEQUENCE_DUP: + return tree_element_active_sequence_dup(scene, te, tselem, set); + case TSE_KEYMAP_ITEM: + return tree_element_active_keymap_item(C, te, tselem, set); + + } + return 0; +} + +/* ================================================ */ + +static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int extend, const float mval[2]) +{ + + if(mval[1]>te->ys && mval[1]<te->ys+UI_UNIT_Y) { + TreeStoreElem *tselem= TREESTORE(te); + int openclose= 0; + + /* open close icon */ + if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close + if( mval[0]>te->xs && mval[0]<te->xs+UI_UNIT_X) + openclose= 1; + } + + if(openclose) { + /* all below close/open? */ + if(extend) { + tselem->flag &= ~TSE_CLOSED; + outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1)); + } + else { + if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED; + else tselem->flag |= TSE_CLOSED; + + } + + return 1; + } + /* name and first icon */ + else if(mval[0]>te->xs+UI_UNIT_X && mval[0]<te->xend) { + + /* always makes active object */ + if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP) + tree_element_set_active_object(C, scene, soops, te, 1 + (extend!=0 && tselem->type==0)); + + if(tselem->type==0) { // the lib blocks + /* editmode? */ + if(te->idcode==ID_SCE) { + if(scene!=(Scene *)tselem->id) { + ED_screen_set_scene(C, (Scene *)tselem->id); + } + } + else if(te->idcode==ID_GR) { + Group *gr= (Group *)tselem->id; + GroupObject *gob; + + if(extend) { + int sel= BA_SELECT; + for(gob= gr->gobject.first; gob; gob= gob->next) { + if(gob->ob->flag & SELECT) { + sel= BA_DESELECT; + break; + } + } + + for(gob= gr->gobject.first; gob; gob= gob->next) { + ED_base_object_select(object_in_scene(gob->ob, scene), sel); + } + } + else { + scene_deselect_all(scene); + + for(gob= gr->gobject.first; gob; gob= gob->next) { + if((gob->ob->flag & SELECT) == 0) + ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT); + } + } + + WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene); + } + else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) { + WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL); + } else { // rest of types + tree_element_active(C, scene, soops, te, 1); + } + + } + else tree_element_type_active(C, scene, soops, te, tselem, 1+(extend!=0)); + + return 1; + } + } + + for(te= te->subtree.first; te; te= te->next) { + if(do_outliner_item_activate(C, scene, ar, soops, te, extend, mval)) return 1; + } + return 0; +} + +/* event can enterkey, then it opens/closes */ +static int outliner_item_activate(bContext *C, wmOperator *op, wmEvent *event) +{ + Scene *scene= CTX_data_scene(C); + ARegion *ar= CTX_wm_region(C); + SpaceOops *soops= CTX_wm_space_outliner(C); + TreeElement *te; + float fmval[2]; + int extend= RNA_boolean_get(op->ptr, "extend"); + + UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval+1); + + if(!ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP) && !(soops->flag & SO_HIDE_RESTRICTCOLS) && fmval[0] > ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX) + return OPERATOR_CANCELLED; + + for(te= soops->tree.first; te; te= te->next) { + if(do_outliner_item_activate(C, scene, ar, soops, te, extend, fmval)) break; + } + + if(te) { + ED_undo_push(C, "Outliner click event"); + } + else { + short selecting= -1; + int row; + + /* get row number - 100 here is just a dummy value since we don't need the column */ + UI_view2d_listview_view_to_cell(&ar->v2d, 1000, UI_UNIT_Y, 0.0f, OL_Y_OFFSET, + fmval[0], fmval[1], NULL, &row); + + /* select relevant row */ + if(outliner_select(soops, &soops->tree, &row, &selecting)) { + + soops->storeflag |= SO_TREESTORE_REDRAW; + + /* no need for undo push here, only changing outliner data which is + * scene level - campbell */ + /* ED_undo_push(C, "Outliner selection event"); */ + } + } + + ED_region_tag_redraw(ar); + + return OPERATOR_FINISHED; +} + +void OUTLINER_OT_item_activate(wmOperatorType *ot) +{ + ot->name= "Activate Item"; + ot->idname= "OUTLINER_OT_item_activate"; + ot->description= "Handle mouse clicks to activate/select items"; + + ot->invoke= outliner_item_activate; + + ot->poll= ED_operator_outliner_active; + + RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection for activation."); +} + +/* ****************************************************** */ |