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Diffstat (limited to 'source/blender/editors/space_outliner/outliner_select.c')
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c873
1 files changed, 873 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
new file mode 100644
index 00000000000..2c0a8c34747
--- /dev/null
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -0,0 +1,873 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_outliner/outliner_select.c
+ * \ingroup spoutliner
+ */
+
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_world_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+#include "BLI_math_base.h"
+
+#if defined WIN32 && !defined _LIBC
+# include "BLI_fnmatch.h" /* use fnmatch included in blenlib */
+#else
+# ifndef _GNU_SOURCE
+# define _GNU_SOURCE
+# endif
+# include <fnmatch.h>
+#endif
+
+
+#include "BKE_animsys.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_sequencer.h"
+
+#include "ED_armature.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "outliner_intern.h"
+
+/* ****************************************************** */
+/* Outliner Selection (grey-blue highlight for rows) */
+
+static int outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ int change= 0;
+
+ for (te= lb->first; te && *index >= 0; te=te->next, (*index)--) {
+ tselem= TREESTORE(te);
+
+ /* if we've encountered the right item, set its 'Outliner' selection status */
+ if (*index == 0) {
+ /* this should be the last one, so no need to do anything with index */
+ if ((te->flag & TE_ICONROW)==0) {
+ /* -1 value means toggle testing for now... */
+ if (*selecting == -1) {
+ if (tselem->flag & TSE_SELECTED)
+ *selecting= 0;
+ else
+ *selecting= 1;
+ }
+
+ /* set selection */
+ if (*selecting)
+ tselem->flag |= TSE_SELECTED;
+ else
+ tselem->flag &= ~TSE_SELECTED;
+
+ change |= 1;
+ }
+ }
+ else if ((tselem->flag & TSE_CLOSED)==0) {
+ /* Only try selecting sub-elements if we haven't hit the right element yet
+ *
+ * Hack warning:
+ * Index must be reduced before supplying it to the sub-tree to try to do
+ * selection, however, we need to increment it again for the next loop to
+ * function correctly
+ */
+ (*index)--;
+ change |= outliner_select(soops, &te->subtree, index, selecting);
+ (*index)++;
+ }
+ }
+
+ return change;
+}
+
+/* ****************************************************** */
+/* Outliner Element Selection/Activation on Click */
+
+static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ Scene *sce;
+
+ /* paranoia check */
+ if(te->idcode!=ID_SCE)
+ return 0;
+ sce= (Scene *)tselem->id;
+
+ if(set) {
+ sce->r.actlay= tselem->nr;
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, sce);
+ }
+ else {
+ return sce->r.actlay==tselem->nr;
+ }
+ return 0;
+}
+
+static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ TreeStoreElem *tselem= TREESTORE(te);
+ Scene *sce;
+ Base *base;
+ Object *ob= NULL;
+
+ /* if id is not object, we search back */
+ if(te->idcode==ID_OB) ob= (Object *)tselem->id;
+ else {
+ ob= (Object *)outliner_search_back(soops, te, ID_OB);
+ if(ob==OBACT) return 0;
+ }
+ if(ob==NULL) return 0;
+
+ sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
+ if(sce && scene != sce) {
+ ED_screen_set_scene(C, sce);
+ }
+
+ /* find associated base in current scene */
+ base= object_in_scene(ob, scene);
+
+ if(base) {
+ if(set==2) {
+ /* swap select */
+ if(base->flag & SELECT)
+ ED_base_object_select(base, BA_DESELECT);
+ else
+ ED_base_object_select(base, BA_SELECT);
+ }
+ else {
+ /* deleselect all */
+ scene_deselect_all(scene);
+ ED_base_object_select(base, BA_SELECT);
+ }
+ if(C) {
+ ED_base_object_activate(C, base); /* adds notifier */
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ }
+ }
+
+ if(ob!=scene->obedit)
+ ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO);
+
+ return 1;
+}
+
+static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ TreeElement *tes;
+ Object *ob;
+
+ /* we search for the object parent */
+ ob= (Object *)outliner_search_back(soops, te, ID_OB);
+ // note: ob->matbits can be NULL when a local object points to a library mesh.
+ if(ob==NULL || ob!=OBACT || ob->matbits==NULL) return 0; // just paranoia
+
+ /* searching in ob mat array? */
+ tes= te->parent;
+ if(tes->idcode==ID_OB) {
+ if(set) {
+ ob->actcol= te->index+1;
+ ob->matbits[te->index]= 1; // make ob material active too
+ ob->colbits |= (1<<te->index);
+ }
+ else {
+ if(ob->actcol == te->index+1)
+ if(ob->matbits[te->index]) return 1;
+ }
+ }
+ /* or we search for obdata material */
+ else {
+ if(set) {
+ ob->actcol= te->index+1;
+ ob->matbits[te->index]= 0; // make obdata material active too
+ ob->colbits &= ~(1<<te->index);
+ }
+ else {
+ if(ob->actcol == te->index+1)
+ if(ob->matbits[te->index]==0) return 1;
+ }
+ }
+ if(set) {
+ WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, NULL);
+ }
+ return 0;
+}
+
+static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ TreeElement *tep;
+ TreeStoreElem /* *tselem,*/ *tselemp;
+ Object *ob=OBACT;
+ SpaceButs *sbuts=NULL;
+
+ if(ob==NULL) return 0; // no active object
+
+ /*tselem= TREESTORE(te);*/ /*UNUSED*/
+
+ /* find buttons area (note, this is undefined really still, needs recode in blender) */
+ /* XXX removed finding sbuts */
+
+ /* where is texture linked to? */
+ tep= te->parent;
+ tselemp= TREESTORE(tep);
+
+ if(tep->idcode==ID_WO) {
+ World *wrld= (World *)tselemp->id;
+
+ if(set) {
+ if(sbuts) {
+ // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
+ // XXX sbuts->texfrom= 1;
+ }
+// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
+ wrld->texact= te->index;
+ }
+ else if(tselemp->id == (ID *)(scene->world)) {
+ if(wrld->texact==te->index) return 1;
+ }
+ }
+ else if(tep->idcode==ID_LA) {
+ Lamp *la= (Lamp *)tselemp->id;
+ if(set) {
+ if(sbuts) {
+ // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
+ // XXX sbuts->texfrom= 2;
+ }
+// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
+ la->texact= te->index;
+ }
+ else {
+ if(tselemp->id == ob->data) {
+ if(la->texact==te->index) return 1;
+ }
+ }
+ }
+ else if(tep->idcode==ID_MA) {
+ Material *ma= (Material *)tselemp->id;
+ if(set) {
+ if(sbuts) {
+ //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
+ // XXX sbuts->texfrom= 0;
+ }
+// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
+ ma->texact= (char)te->index;
+
+ /* also set active material */
+ ob->actcol= tep->index+1;
+ }
+ else if(tep->flag & TE_ACTIVE) { // this is active material
+ if(ma->texact==te->index) return 1;
+ }
+ }
+
+ if(set)
+ WM_event_add_notifier(C, NC_TEXTURE, NULL);
+
+ return 0;
+}
+
+
+static int tree_element_active_lamp(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ Object *ob;
+
+ /* we search for the object parent */
+ ob= (Object *)outliner_search_back(soops, te, ID_OB);
+ if(ob==NULL || ob!=OBACT) return 0; // just paranoia
+
+ if(set) {
+// XXX extern_set_butspace(F5KEY, 0);
+ }
+ else return 1;
+
+ return 0;
+}
+
+static int tree_element_active_camera(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ Object *ob= (Object *)outliner_search_back(soops, te, ID_OB);
+
+ if(set)
+ return 0;
+
+ return scene->camera == ob;
+}
+
+static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ TreeElement *tep;
+ TreeStoreElem *tselem=NULL;
+ Scene *sce=NULL;
+
+ tep= te->parent;
+ if(tep) {
+ tselem= TREESTORE(tep);
+ sce= (Scene *)tselem->id;
+ }
+
+ if(set) { // make new scene active
+ if(sce && scene != sce) {
+ ED_screen_set_scene(C, sce);
+ }
+ }
+
+ if(tep==NULL || tselem->id == (ID *)scene) {
+ if(set) {
+// XXX extern_set_butspace(F8KEY, 0);
+ }
+ else {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ Object *ob;
+
+ /* id in tselem is object */
+ ob= (Object *)tselem->id;
+ if(set) {
+ ob->actdef= te->index+1;
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
+ }
+ else {
+ if(ob==OBACT)
+ if(ob->actdef== te->index+1) return 1;
+ }
+ return 0;
+}
+
+static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ Object *ob= (Object *)tselem->id;
+
+ if(set) {
+ if (ob->pose) {
+ ob->pose->active_group= te->index+1;
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+ }
+ }
+ else {
+ if(ob==OBACT && ob->pose) {
+ if (ob->pose->active_group== te->index+1) return 1;
+ }
+ }
+ return 0;
+}
+
+static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ Object *ob= (Object *)tselem->id;
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan= te->directdata;
+
+ if(set) {
+ if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
+
+ if(set==2) ED_pose_deselectall(ob, 2); // 2 = clear active tag
+ else ED_pose_deselectall(ob, 0); // 0 = deselect
+
+ if(set==2 && (pchan->bone->flag & BONE_SELECTED)) {
+ pchan->bone->flag &= ~BONE_SELECTED;
+ } else {
+ pchan->bone->flag |= BONE_SELECTED;
+ arm->act_bone= pchan->bone;
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, ob);
+
+ }
+ }
+ else {
+ if(ob==OBACT && ob->pose) {
+ if (pchan->bone->flag & BONE_SELECTED) return 1;
+ }
+ }
+ return 0;
+}
+
+static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ bArmature *arm= (bArmature *)tselem->id;
+ Bone *bone= te->directdata;
+
+ if(set) {
+ if(!(bone->flag & BONE_HIDDEN_P)) {
+ if(set==2) ED_pose_deselectall(OBACT, 2); // 2 is clear active tag
+ else ED_pose_deselectall(OBACT, 0);
+
+ if(set==2 && (bone->flag & BONE_SELECTED)) {
+ bone->flag &= ~BONE_SELECTED;
+ } else {
+ bone->flag |= BONE_SELECTED;
+ arm->act_bone= bone;
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, OBACT);
+ }
+ }
+ else {
+ Object *ob= OBACT;
+
+ if(ob && ob->data==arm) {
+ if (bone->flag & BONE_SELECTED) return 1;
+ }
+ }
+ return 0;
+}
+
+
+/* ebones only draw in editmode armature */
+static void tree_element_active_ebone__sel(bContext *C, Scene *scene, bArmature *arm, EditBone *ebone, short sel)
+{
+ if(sel) {
+ ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL;
+ arm->act_edbone= ebone;
+ // flush to parent?
+ if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
+ }
+ else {
+ ebone->flag &= ~(BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL);
+ // flush to parent?
+ if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag &= ~BONE_TIPSEL;
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, scene->obedit);
+}
+static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
+{
+ bArmature *arm= scene->obedit->data;
+ EditBone *ebone= te->directdata;
+
+ if(set==1) {
+ if(!(ebone->flag & BONE_HIDDEN_A)) {
+ ED_armature_deselect_all(scene->obedit, 0); // deselect
+ tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE);
+ return 1;
+ }
+ }
+ else if (set==2) {
+ if(!(ebone->flag & BONE_HIDDEN_A)) {
+ if(!(ebone->flag & BONE_SELECTED)) {
+ tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE);
+ return 1;
+ }
+ else {
+ /* entirely selected, so de-select */
+ tree_element_active_ebone__sel(C, scene, arm, ebone, FALSE);
+ return 0;
+ }
+ }
+ }
+ else if (ebone->flag & BONE_SELECTED) {
+ return 1;
+ }
+ return 0;
+}
+
+static int tree_element_active_modifier(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
+{
+ if(set) {
+ Object *ob= (Object *)tselem->id;
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
+
+// XXX extern_set_butspace(F9KEY, 0);
+ }
+
+ return 0;
+}
+
+static int tree_element_active_psys(bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
+{
+ if(set) {
+ Object *ob= (Object *)tselem->id;
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
+
+// XXX extern_set_butspace(F7KEY, 0);
+ }
+
+ return 0;
+}
+
+static int tree_element_active_constraint(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
+{
+ if(set) {
+ Object *ob= (Object *)tselem->id;
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT, ob);
+// XXX extern_set_butspace(F7KEY, 0);
+ }
+
+ return 0;
+}
+
+static int tree_element_active_text(bContext *UNUSED(C), Scene *UNUSED(scene), SpaceOops *UNUSED(soops), TreeElement *UNUSED(te), int UNUSED(set))
+{
+ // XXX removed
+ return 0;
+}
+
+static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
+{
+ Object *ob= (Object *)tselem->id;
+ Base *base= object_in_scene(ob, scene);
+
+ if(set) {
+ if(scene->obedit)
+ ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO);
+
+ if(ob->mode & OB_MODE_POSE)
+ ED_armature_exit_posemode(C, base);
+ else
+ ED_armature_enter_posemode(C, base);
+ }
+ else {
+ if(ob->mode & OB_MODE_POSE) return 1;
+ }
+ return 0;
+}
+
+static int tree_element_active_sequence(TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
+{
+ Sequence *seq= (Sequence*) te->directdata;
+
+ if(set) {
+// XXX select_single_seq(seq, 1);
+ }
+ else {
+ if(seq->flag & SELECT)
+ return(1);
+ }
+ return(0);
+}
+
+static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
+{
+ Sequence *seq, *p;
+ Editing *ed= seq_give_editing(scene, FALSE);
+
+ seq= (Sequence*)te->directdata;
+ if(set==0) {
+ if(seq->flag & SELECT)
+ return(1);
+ return(0);
+ }
+
+// XXX select_single_seq(seq, 1);
+ p= ed->seqbasep->first;
+ while(p) {
+ if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
+ p= p->next;
+ continue;
+ }
+
+// if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
+// XXX select_single_seq(p, 0);
+ p= p->next;
+ }
+ return(0);
+}
+
+static int tree_element_active_keymap_item(bContext *UNUSED(C), TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
+{
+ wmKeyMapItem *kmi= te->directdata;
+
+ if(set==0) {
+ if(kmi->flag & KMI_INACTIVE) return 0;
+ return 1;
+ }
+ else {
+ kmi->flag ^= KMI_INACTIVE;
+ }
+ return 0;
+}
+
+/* ---------------------------------------------- */
+
+/* generic call for ID data check or make/check active in UI */
+int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+
+ switch(te->idcode) {
+ /* Note: no ID_OB: objects are handled specially to allow multiple
+ selection. See do_outliner_item_activate. */
+ case ID_MA:
+ return tree_element_active_material(C, scene, soops, te, set);
+ case ID_WO:
+ return tree_element_active_world(C, scene, soops, te, set);
+ case ID_LA:
+ return tree_element_active_lamp(C, scene, soops, te, set);
+ case ID_TE:
+ return tree_element_active_texture(C, scene, soops, te, set);
+ case ID_TXT:
+ return tree_element_active_text(C, scene, soops, te, set);
+ case ID_CA:
+ return tree_element_active_camera(C, scene, soops, te, set);
+ }
+ return 0;
+}
+
+/* generic call for non-id data to make/check active in UI */
+/* Context can be NULL when set==0 */
+int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ switch(tselem->type) {
+ case TSE_DEFGROUP:
+ return tree_element_active_defgroup(C, scene, te, tselem, set);
+ case TSE_BONE:
+ return tree_element_active_bone(C, scene, te, tselem, set);
+ case TSE_EBONE:
+ return tree_element_active_ebone(C, scene, te, tselem, set);
+ case TSE_MODIFIER:
+ return tree_element_active_modifier(C, te, tselem, set);
+ case TSE_LINKED_OB:
+ if(set) tree_element_set_active_object(C, scene, soops, te, set);
+ else if(tselem->id==(ID *)OBACT) return 1;
+ break;
+ case TSE_LINKED_PSYS:
+ return tree_element_active_psys(C, scene, te, tselem, set);
+ case TSE_POSE_BASE:
+ return tree_element_active_pose(C, scene, te, tselem, set);
+ case TSE_POSE_CHANNEL:
+ return tree_element_active_posechannel(C, scene, te, tselem, set);
+ case TSE_CONSTRAINT:
+ return tree_element_active_constraint(C, te, tselem, set);
+ case TSE_R_LAYER:
+ return tree_element_active_renderlayer(C, te, tselem, set);
+ case TSE_POSEGRP:
+ return tree_element_active_posegroup(C, scene, te, tselem, set);
+ case TSE_SEQUENCE:
+ return tree_element_active_sequence(te, tselem, set);
+ case TSE_SEQUENCE_DUP:
+ return tree_element_active_sequence_dup(scene, te, tselem, set);
+ case TSE_KEYMAP_ITEM:
+ return tree_element_active_keymap_item(C, te, tselem, set);
+
+ }
+ return 0;
+}
+
+/* ================================================ */
+
+static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int extend, const float mval[2])
+{
+
+ if(mval[1]>te->ys && mval[1]<te->ys+UI_UNIT_Y) {
+ TreeStoreElem *tselem= TREESTORE(te);
+ int openclose= 0;
+
+ /* open close icon */
+ if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close
+ if( mval[0]>te->xs && mval[0]<te->xs+UI_UNIT_X)
+ openclose= 1;
+ }
+
+ if(openclose) {
+ /* all below close/open? */
+ if(extend) {
+ tselem->flag &= ~TSE_CLOSED;
+ outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
+ }
+ else {
+ if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
+ else tselem->flag |= TSE_CLOSED;
+
+ }
+
+ return 1;
+ }
+ /* name and first icon */
+ else if(mval[0]>te->xs+UI_UNIT_X && mval[0]<te->xend) {
+
+ /* always makes active object */
+ if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
+ tree_element_set_active_object(C, scene, soops, te, 1 + (extend!=0 && tselem->type==0));
+
+ if(tselem->type==0) { // the lib blocks
+ /* editmode? */
+ if(te->idcode==ID_SCE) {
+ if(scene!=(Scene *)tselem->id) {
+ ED_screen_set_scene(C, (Scene *)tselem->id);
+ }
+ }
+ else if(te->idcode==ID_GR) {
+ Group *gr= (Group *)tselem->id;
+ GroupObject *gob;
+
+ if(extend) {
+ int sel= BA_SELECT;
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ if(gob->ob->flag & SELECT) {
+ sel= BA_DESELECT;
+ break;
+ }
+ }
+
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ ED_base_object_select(object_in_scene(gob->ob, scene), sel);
+ }
+ }
+ else {
+ scene_deselect_all(scene);
+
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ if((gob->ob->flag & SELECT) == 0)
+ ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT);
+ }
+ }
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ }
+ else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
+ WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL);
+ } else { // rest of types
+ tree_element_active(C, scene, soops, te, 1);
+ }
+
+ }
+ else tree_element_type_active(C, scene, soops, te, tselem, 1+(extend!=0));
+
+ return 1;
+ }
+ }
+
+ for(te= te->subtree.first; te; te= te->next) {
+ if(do_outliner_item_activate(C, scene, ar, soops, te, extend, mval)) return 1;
+ }
+ return 0;
+}
+
+/* event can enterkey, then it opens/closes */
+static int outliner_item_activate(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Scene *scene= CTX_data_scene(C);
+ ARegion *ar= CTX_wm_region(C);
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ TreeElement *te;
+ float fmval[2];
+ int extend= RNA_boolean_get(op->ptr, "extend");
+
+ UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval+1);
+
+ if(!ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP) && !(soops->flag & SO_HIDE_RESTRICTCOLS) && fmval[0] > ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX)
+ return OPERATOR_CANCELLED;
+
+ for(te= soops->tree.first; te; te= te->next) {
+ if(do_outliner_item_activate(C, scene, ar, soops, te, extend, fmval)) break;
+ }
+
+ if(te) {
+ ED_undo_push(C, "Outliner click event");
+ }
+ else {
+ short selecting= -1;
+ int row;
+
+ /* get row number - 100 here is just a dummy value since we don't need the column */
+ UI_view2d_listview_view_to_cell(&ar->v2d, 1000, UI_UNIT_Y, 0.0f, OL_Y_OFFSET,
+ fmval[0], fmval[1], NULL, &row);
+
+ /* select relevant row */
+ if(outliner_select(soops, &soops->tree, &row, &selecting)) {
+
+ soops->storeflag |= SO_TREESTORE_REDRAW;
+
+ /* no need for undo push here, only changing outliner data which is
+ * scene level - campbell */
+ /* ED_undo_push(C, "Outliner selection event"); */
+ }
+ }
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_item_activate(wmOperatorType *ot)
+{
+ ot->name= "Activate Item";
+ ot->idname= "OUTLINER_OT_item_activate";
+ ot->description= "Handle mouse clicks to activate/select items";
+
+ ot->invoke= outliner_item_activate;
+
+ ot->poll= ED_operator_outliner_active;
+
+ RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection for activation.");
+}
+
+/* ****************************************************** */