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Diffstat (limited to 'source/blender/editors/space_outliner/outliner_select.cc')
-rw-r--r--source/blender/editors/space_outliner/outliner_select.cc58
1 files changed, 42 insertions, 16 deletions
diff --git a/source/blender/editors/space_outliner/outliner_select.cc b/source/blender/editors/space_outliner/outliner_select.cc
index ffd3e08fe24..15079448317 100644
--- a/source/blender/editors/space_outliner/outliner_select.cc
+++ b/source/blender/editors/space_outliner/outliner_select.cc
@@ -164,6 +164,7 @@ static void do_outliner_item_mode_toggle_generic(bContext *C, TreeViewContext *t
ED_undo_group_begin(C);
if (ED_object_mode_set(C, OB_MODE_OBJECT)) {
+ BKE_view_layer_synced_ensure(tvc->scene, tvc->view_layer);
Base *base_active = BKE_view_layer_base_find(tvc->view_layer, tvc->obact);
if (base_active != base) {
BKE_view_layer_base_deselect_all(tvc->scene, tvc->view_layer);
@@ -188,6 +189,7 @@ void outliner_item_mode_toggle(bContext *C,
if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
Object *ob = (Object *)tselem->id;
+ BKE_view_layer_synced_ensure(tvc->scene, tvc->view_layer);
Base *base = BKE_view_layer_base_find(tvc->view_layer, ob);
/* Hidden objects can be removed from the mode. */
@@ -234,11 +236,13 @@ static void tree_element_viewlayer_activate(bContext *C, TreeElement *te)
/**
* Select object tree
*/
-static void do_outliner_object_select_recursive(ViewLayer *view_layer,
+static void do_outliner_object_select_recursive(const Scene *scene,
+ ViewLayer *view_layer,
Object *ob_parent,
bool select)
{
- LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
Object *ob = base->object;
if ((((base->flag & BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT) != 0) &&
BKE_object_is_child_recursive(ob_parent, ob))) {
@@ -300,6 +304,7 @@ static void tree_element_object_activate(bContext *C,
ob = (Object *)parent_tselem->id;
/* Don't return when activating children of the previous active object. */
+ BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == BKE_view_layer_active_object_get(view_layer) && set == OL_SETSEL_NONE) {
return;
}
@@ -316,6 +321,7 @@ static void tree_element_object_activate(bContext *C,
}
/* find associated base in current scene */
+ BKE_view_layer_synced_ensure(sce, view_layer);
base = BKE_view_layer_base_find(view_layer, ob);
if (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) {
@@ -371,7 +377,8 @@ static void tree_element_object_activate(bContext *C,
if (recursive) {
/* Recursive select/deselect for Object hierarchies */
- do_outliner_object_select_recursive(view_layer, ob, (base->flag & BASE_SELECTED) != 0);
+ do_outliner_object_select_recursive(
+ scene, view_layer, ob, (base->flag & BASE_SELECTED) != 0);
}
if (set != OL_SETSEL_NONE) {
@@ -382,11 +389,15 @@ static void tree_element_object_activate(bContext *C,
}
}
-static void tree_element_material_activate(bContext *C, ViewLayer *view_layer, TreeElement *te)
+static void tree_element_material_activate(bContext *C,
+ const Scene *scene,
+ ViewLayer *view_layer,
+ TreeElement *te)
{
/* we search for the object parent */
Object *ob = (Object *)outliner_search_back(te, ID_OB);
/* Note : ob->matbits can be nullptr when a local object points to a library mesh. */
+ BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == nullptr || ob != BKE_view_layer_active_object_get(view_layer) ||
ob->matbits == nullptr) {
return; /* just paranoia */
@@ -536,6 +547,7 @@ static void tree_element_posechannel_activate(bContext *C,
}
static void tree_element_bone_activate(bContext *C,
+ const Scene *scene,
ViewLayer *view_layer,
TreeElement *te,
TreeStoreElem *tselem,
@@ -546,6 +558,7 @@ static void tree_element_bone_activate(bContext *C,
Bone *bone = static_cast<Bone *>(te->directdata);
if (!(bone->flag & BONE_HIDDEN_P)) {
+ BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
if (ob) {
if (set != OL_SETSEL_EXTEND) {
@@ -769,7 +782,7 @@ void tree_element_activate(bContext *C,
}
break;
case ID_MA:
- tree_element_material_activate(C, tvc->view_layer, te);
+ tree_element_material_activate(C, tvc->scene, tvc->view_layer, te);
break;
case ID_WO:
tree_element_world_activate(C, tvc->scene, te);
@@ -796,7 +809,7 @@ void tree_element_type_active_set(bContext *C,
tree_element_defgroup_activate(C, te, tselem);
break;
case TSE_BONE:
- tree_element_bone_activate(C, tvc->view_layer, te, tselem, set, recursive);
+ tree_element_bone_activate(C, tvc->scene, tvc->view_layer, te, tselem, set, recursive);
break;
case TSE_EBONE:
tree_element_ebone_activate(C, tvc->scene, tvc->view_layer, te, tselem, set, recursive);
@@ -844,11 +857,13 @@ void tree_element_type_active_set(bContext *C,
}
}
-static eOLDrawState tree_element_defgroup_state_get(const ViewLayer *view_layer,
+static eOLDrawState tree_element_defgroup_state_get(const Scene *scene,
+ ViewLayer *view_layer,
const TreeElement *te,
const TreeStoreElem *tselem)
{
const Object *ob = (const Object *)tselem->id;
+ BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == BKE_view_layer_active_object_get(view_layer)) {
if (BKE_object_defgroup_active_index_get(ob) == te->index + 1) {
return OL_DRAWSEL_NORMAL;
@@ -857,12 +872,14 @@ static eOLDrawState tree_element_defgroup_state_get(const ViewLayer *view_layer,
return OL_DRAWSEL_NONE;
}
-static eOLDrawState tree_element_bone_state_get(const ViewLayer *view_layer,
+static eOLDrawState tree_element_bone_state_get(const Scene *scene,
+ ViewLayer *view_layer,
const TreeElement *te,
const TreeStoreElem *tselem)
{
const bArmature *arm = (const bArmature *)tselem->id;
const Bone *bone = static_cast<Bone *>(te->directdata);
+ BKE_view_layer_synced_ensure(scene, view_layer);
const Object *ob = BKE_view_layer_active_object_get(view_layer);
if (ob && ob->data == arm) {
if (bone->flag & BONE_SELECTED) {
@@ -896,11 +913,13 @@ static eOLDrawState tree_element_object_state_get(const TreeViewContext *tvc,
return (tselem->id == (const ID *)tvc->obact) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
}
-static eOLDrawState tree_element_pose_state_get(const ViewLayer *view_layer,
+static eOLDrawState tree_element_pose_state_get(const Scene *scene,
+ const ViewLayer *view_layer,
const TreeStoreElem *tselem)
{
const Object *ob = (const Object *)tselem->id;
/* This will just lookup in a cache, it will not change the arguments. */
+ BKE_view_layer_synced_ensure(scene, (ViewLayer *)view_layer);
const Base *base = BKE_view_layer_base_find((ViewLayer *)view_layer, (Object *)ob);
if (base == nullptr) {
/* Armature not instantiated in current scene (e.g. inside an appended group). */
@@ -942,12 +961,14 @@ static eOLDrawState tree_element_viewlayer_state_get(const bContext *C, const Tr
return OL_DRAWSEL_NONE;
}
-static eOLDrawState tree_element_posegroup_state_get(const ViewLayer *view_layer,
+static eOLDrawState tree_element_posegroup_state_get(const Scene *scene,
+ ViewLayer *view_layer,
const TreeElement *te,
const TreeStoreElem *tselem)
{
const Object *ob = (const Object *)tselem->id;
+ BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == BKE_view_layer_active_object_get(view_layer) && ob->pose) {
if (ob->pose->active_group == te->index + 1) {
return OL_DRAWSEL_NORMAL;
@@ -1008,12 +1029,14 @@ static eOLDrawState tree_element_layer_collection_state_get(const bContext *C,
return OL_DRAWSEL_NONE;
}
-static eOLDrawState tree_element_active_material_get(const ViewLayer *view_layer,
+static eOLDrawState tree_element_active_material_get(const Scene *scene,
+ ViewLayer *view_layer,
const TreeElement *te)
{
/* we search for the object parent */
const Object *ob = (const Object *)outliner_search_back((TreeElement *)te, ID_OB);
/* Note : ob->matbits can be nullptr when a local object points to a library mesh. */
+ BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == nullptr || ob != BKE_view_layer_active_object_get(view_layer) ||
ob->matbits == nullptr) {
return OL_DRAWSEL_NONE; /* just paranoia */
@@ -1084,7 +1107,7 @@ eOLDrawState tree_element_active_state_get(const TreeViewContext *tvc,
return OL_DRAWSEL_NONE;
break;
case ID_MA:
- return tree_element_active_material_get(tvc->view_layer, te);
+ return tree_element_active_material_get(tvc->scene, tvc->view_layer, te);
case ID_WO:
return tree_element_active_world_get(tvc->scene, te);
case ID_CA:
@@ -1100,9 +1123,9 @@ eOLDrawState tree_element_type_active_state_get(const bContext *C,
{
switch (tselem->type) {
case TSE_DEFGROUP:
- return tree_element_defgroup_state_get(tvc->view_layer, te, tselem);
+ return tree_element_defgroup_state_get(tvc->scene, tvc->view_layer, te, tselem);
case TSE_BONE:
- return tree_element_bone_state_get(tvc->view_layer, te, tselem);
+ return tree_element_bone_state_get(tvc->scene, tvc->view_layer, te, tselem);
case TSE_EBONE:
return tree_element_ebone_state_get(te);
case TSE_MODIFIER:
@@ -1112,7 +1135,7 @@ eOLDrawState tree_element_type_active_state_get(const bContext *C,
case TSE_LINKED_PSYS:
return OL_DRAWSEL_NONE;
case TSE_POSE_BASE:
- return tree_element_pose_state_get(tvc->view_layer, tselem);
+ return tree_element_pose_state_get(tvc->scene, tvc->view_layer, tselem);
case TSE_POSE_CHANNEL:
return tree_element_posechannel_state_get(tvc->ob_pose, te, tselem);
case TSE_CONSTRAINT_BASE:
@@ -1121,7 +1144,7 @@ eOLDrawState tree_element_type_active_state_get(const bContext *C,
case TSE_R_LAYER:
return tree_element_viewlayer_state_get(C, te);
case TSE_POSEGRP:
- return tree_element_posegroup_state_get(tvc->view_layer, te, tselem);
+ return tree_element_posegroup_state_get(tvc->scene, tvc->view_layer, te, tselem);
case TSE_SEQUENCE:
return tree_element_sequence_state_get(tvc->scene, te);
case TSE_SEQUENCE_DUP:
@@ -1402,6 +1425,7 @@ static void do_outliner_item_activate_tree_element(bContext *C,
}
else if ((te->idcode == ID_GR) && (space_outliner->outlinevis != SO_VIEW_LAYER)) {
Collection *gr = (Collection *)tselem->id;
+ BKE_view_layer_synced_ensure(tvc->scene, tvc->view_layer);
if (extend) {
eObjectSelect_Mode sel = BA_SELECT;
@@ -1575,7 +1599,9 @@ static bool outliner_is_co_within_active_mode_column(bContext *C,
SpaceOutliner *space_outliner,
const float view_mval[2])
{
+ const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
+ BKE_view_layer_synced_ensure(scene, view_layer);
Object *obact = BKE_view_layer_active_object_get(view_layer);
return outliner_is_co_within_mode_column(space_outliner, view_mval) && obact &&