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Diffstat (limited to 'source/blender/editors/space_outliner/outliner_sync.cc')
-rw-r--r--source/blender/editors/space_outliner/outliner_sync.cc579
1 files changed, 579 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/outliner_sync.cc b/source/blender/editors/space_outliner/outliner_sync.cc
new file mode 100644
index 00000000000..e4af3030f7b
--- /dev/null
+++ b/source/blender/editors/space_outliner/outliner_sync.cc
@@ -0,0 +1,579 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup spoutliner
+ */
+
+#include <stdio.h>
+
+#include "DNA_armature_types.h"
+#include "DNA_layer_types.h"
+#include "DNA_outliner_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_space_types.h"
+
+#include "BLI_compiler_compat.h"
+#include "BLI_ghash.h"
+#include "BLI_listbase.h"
+
+#include "BKE_armature.h"
+#include "BKE_context.h"
+#include "BKE_layer.h"
+#include "BKE_main.h"
+
+#include "DEG_depsgraph.h"
+
+#include "ED_armature.h"
+#include "ED_object.h"
+#include "ED_outliner.h"
+
+#include "SEQ_select.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "outliner_intern.hh"
+
+void ED_outliner_select_sync_from_object_tag(bContext *C)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wm->outliner_sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_OBJECT;
+}
+
+void ED_outliner_select_sync_from_edit_bone_tag(bContext *C)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wm->outliner_sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_EDIT_BONE;
+}
+
+void ED_outliner_select_sync_from_pose_bone_tag(bContext *C)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wm->outliner_sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_POSE_BONE;
+}
+
+void ED_outliner_select_sync_from_sequence_tag(bContext *C)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wm->outliner_sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_SEQUENCE;
+}
+
+void ED_outliner_select_sync_from_all_tag(bContext *C)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wm->outliner_sync_select_dirty |= WM_OUTLINER_SYNC_SELECT_FROM_ALL;
+}
+
+bool ED_outliner_select_sync_is_dirty(const bContext *C)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ return wm->outliner_sync_select_dirty & WM_OUTLINER_SYNC_SELECT_FROM_ALL;
+}
+
+void ED_outliner_select_sync_flag_outliners(const bContext *C)
+{
+ Main *bmain = CTX_data_main(C);
+ wmWindowManager *wm = CTX_wm_manager(C);
+
+ for (bScreen *screen = reinterpret_cast<bScreen *>(bmain->screens.first); screen;
+ screen = reinterpret_cast<bScreen *>(screen->id.next)) {
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
+ if (sl->spacetype == SPACE_OUTLINER) {
+ SpaceOutliner *space_outliner = (SpaceOutliner *)sl;
+
+ space_outliner->sync_select_dirty |= wm->outliner_sync_select_dirty;
+ }
+ }
+ }
+ }
+
+ /* Clear global sync flag */
+ wm->outliner_sync_select_dirty = 0;
+}
+
+/**
+ * Outliner sync select dirty flags are not enough to determine which types to sync,
+ * outliner display mode also needs to be considered. This stores the types of data
+ * to sync to increase code clarity.
+ */
+typedef struct SyncSelectTypes {
+ bool object;
+ bool edit_bone;
+ bool pose_bone;
+ bool sequence;
+} SyncSelectTypes;
+
+/**
+ * Set which types of data to sync when syncing selection from the outliner based on object
+ * interaction mode and outliner display mode
+ */
+static void outliner_sync_select_from_outliner_set_types(bContext *C,
+ SpaceOutliner *space_outliner,
+ SyncSelectTypes *sync_types)
+{
+ TreeViewContext tvc;
+ outliner_viewcontext_init(C, &tvc);
+
+ const bool sequence_view = space_outliner->outlinevis == SO_SEQUENCE;
+
+ sync_types->object = !sequence_view;
+ sync_types->edit_bone = !sequence_view && (tvc.ob_edit && tvc.ob_edit->type == OB_ARMATURE);
+ sync_types->pose_bone = !sequence_view && (tvc.ob_pose && tvc.ob_pose->mode == OB_MODE_POSE);
+ sync_types->sequence = sequence_view;
+}
+
+/**
+ * Current dirty flags and outliner display mode determine which type of syncing should occur.
+ * This is to ensure sync flag data is not lost on sync in the wrong display mode.
+ * Returns true if a sync is needed.
+ */
+static bool outliner_sync_select_to_outliner_set_types(const bContext *C,
+ SpaceOutliner *space_outliner,
+ SyncSelectTypes *sync_types)
+{
+ TreeViewContext tvc;
+ outliner_viewcontext_init(C, &tvc);
+
+ const bool sequence_view = space_outliner->outlinevis == SO_SEQUENCE;
+
+ sync_types->object = !sequence_view &&
+ (space_outliner->sync_select_dirty & WM_OUTLINER_SYNC_SELECT_FROM_OBJECT);
+ sync_types->edit_bone = !sequence_view && (tvc.ob_edit && tvc.ob_edit->type == OB_ARMATURE) &&
+ (space_outliner->sync_select_dirty &
+ WM_OUTLINER_SYNC_SELECT_FROM_EDIT_BONE);
+ sync_types->pose_bone = !sequence_view && (tvc.ob_pose && tvc.ob_pose->mode == OB_MODE_POSE) &&
+ (space_outliner->sync_select_dirty &
+ WM_OUTLINER_SYNC_SELECT_FROM_POSE_BONE);
+ sync_types->sequence = sequence_view && (space_outliner->sync_select_dirty &
+ WM_OUTLINER_SYNC_SELECT_FROM_SEQUENCE);
+
+ return sync_types->object || sync_types->edit_bone || sync_types->pose_bone ||
+ sync_types->sequence;
+}
+
+/**
+ * Stores items selected from a sync from the outliner. Prevents syncing the selection
+ * state of the last instance of an object linked in multiple collections.
+ */
+typedef struct SelectedItems {
+ GSet *objects;
+ GSet *edit_bones;
+ GSet *pose_bones;
+} SelectedItems;
+
+static void selected_items_init(SelectedItems *selected_items)
+{
+ selected_items->objects = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
+ selected_items->edit_bones = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
+ selected_items->pose_bones = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
+}
+
+static void selected_items_free(SelectedItems *selected_items)
+{
+ BLI_gset_free(selected_items->objects, NULL);
+ BLI_gset_free(selected_items->edit_bones, NULL);
+ BLI_gset_free(selected_items->pose_bones, NULL);
+}
+
+/* Check if an instance of this object been selected by the sync */
+static bool is_object_selected(GSet *selected_objects, Base *base)
+{
+ return BLI_gset_haskey(selected_objects, base);
+}
+
+/* Check if an instance of this edit bone been selected by the sync */
+static bool is_edit_bone_selected(GSet *selected_ebones, EditBone *ebone)
+{
+ return BLI_gset_haskey(selected_ebones, ebone);
+}
+
+/* Check if an instance of this pose bone been selected by the sync */
+static bool is_pose_bone_selected(GSet *selected_pbones, bPoseChannel *pchan)
+{
+ return BLI_gset_haskey(selected_pbones, pchan);
+}
+
+/* Add element's data to selected item set */
+static void add_selected_item(GSet *selected, void *data)
+{
+ BLI_gset_add(selected, data);
+}
+
+static void outliner_select_sync_to_object(ViewLayer *view_layer,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ GSet *selected_objects)
+{
+ Object *ob = (Object *)tselem->id;
+ Base *base = (te->directdata) ? (Base *)te->directdata :
+ BKE_view_layer_base_find(view_layer, ob);
+
+ if (base && (base->flag & BASE_SELECTABLE)) {
+ if (tselem->flag & TSE_SELECTED) {
+ ED_object_base_select(base, BA_SELECT);
+
+ add_selected_item(selected_objects, base);
+ }
+ else if (!is_object_selected(selected_objects, base)) {
+ ED_object_base_select(base, BA_DESELECT);
+ }
+ }
+}
+
+static void outliner_select_sync_to_edit_bone(ViewLayer *view_layer,
+ TreeElement *te,
+ TreeStoreElem *tselem,
+ GSet *selected_ebones)
+{
+ bArmature *arm = (bArmature *)tselem->id;
+ EditBone *ebone = (EditBone *)te->directdata;
+
+ short bone_flag = ebone->flag;
+
+ if (EBONE_SELECTABLE(arm, ebone)) {
+ if (tselem->flag & TSE_SELECTED) {
+ ED_armature_ebone_select_set(ebone, true);
+ add_selected_item(selected_ebones, ebone);
+ }
+ else if (!is_edit_bone_selected(selected_ebones, ebone)) {
+ /* Don't flush to parent bone tip, synced selection is iterating the whole tree so
+ * deselecting potential children with `ED_armature_ebone_select_set(ebone, false)`
+ * would leave own tip deselected. */
+ ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+ }
+
+ /* Tag if selection changed */
+ if (bone_flag != ebone->flag) {
+ Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
+ DEG_id_tag_update(&arm->id, ID_RECALC_SELECT);
+ WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, obedit);
+ }
+}
+
+static void outliner_select_sync_to_pose_bone(TreeElement *te,
+ TreeStoreElem *tselem,
+ GSet *selected_pbones)
+{
+ Object *ob = (Object *)tselem->id;
+ bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
+ bPoseChannel *pchan = (bPoseChannel *)te->directdata;
+
+ short bone_flag = pchan->bone->flag;
+
+ if (PBONE_SELECTABLE(arm, pchan->bone)) {
+ if (tselem->flag & TSE_SELECTED) {
+ pchan->bone->flag |= BONE_SELECTED;
+
+ add_selected_item(selected_pbones, pchan);
+ }
+ else if (!is_pose_bone_selected(selected_pbones, pchan)) {
+ pchan->bone->flag &= ~BONE_SELECTED;
+ }
+ }
+
+ /* Tag if selection changed */
+ if (bone_flag != pchan->bone->flag) {
+ DEG_id_tag_update(&arm->id, ID_RECALC_SELECT);
+ WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, ob);
+ }
+}
+
+static void outliner_select_sync_to_sequence(Scene *scene, TreeStoreElem *tselem)
+{
+ Sequence *seq = (Sequence *)tselem->id;
+
+ if (tselem->flag & TSE_ACTIVE) {
+ SEQ_select_active_set(scene, seq);
+ }
+
+ if (tselem->flag & TSE_SELECTED) {
+ seq->flag |= SELECT;
+ }
+ else {
+ seq->flag &= ~SELECT;
+ }
+}
+
+/** Sync select and active flags from outliner to active view layer, bones, and sequencer. */
+static void outliner_sync_selection_from_outliner(Scene *scene,
+ ViewLayer *view_layer,
+ ListBase *tree,
+ const SyncSelectTypes *sync_types,
+ SelectedItems *selected_items)
+{
+
+ LISTBASE_FOREACH (TreeElement *, te, tree) {
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ if ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) {
+ if (sync_types->object) {
+ outliner_select_sync_to_object(view_layer, te, tselem, selected_items->objects);
+ }
+ }
+ else if (tselem->type == TSE_EBONE) {
+ if (sync_types->edit_bone) {
+ outliner_select_sync_to_edit_bone(view_layer, te, tselem, selected_items->edit_bones);
+ }
+ }
+ else if (tselem->type == TSE_POSE_CHANNEL) {
+ if (sync_types->pose_bone) {
+ outliner_select_sync_to_pose_bone(te, tselem, selected_items->pose_bones);
+ }
+ }
+ else if (tselem->type == TSE_SEQUENCE) {
+ if (sync_types->sequence) {
+ outliner_select_sync_to_sequence(scene, tselem);
+ }
+ }
+
+ outliner_sync_selection_from_outliner(
+ scene, view_layer, &te->subtree, sync_types, selected_items);
+ }
+}
+
+void ED_outliner_select_sync_from_outliner(bContext *C, SpaceOutliner *space_outliner)
+{
+ /* Don't sync if not checked or in certain outliner display modes */
+ if (!(space_outliner->flag & SO_SYNC_SELECT) || ELEM(space_outliner->outlinevis,
+ SO_LIBRARIES,
+ SO_OVERRIDES_LIBRARY,
+ SO_DATA_API,
+ SO_ID_ORPHANS)) {
+ return;
+ }
+
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+
+ SyncSelectTypes sync_types;
+ outliner_sync_select_from_outliner_set_types(C, space_outliner, &sync_types);
+
+ /* To store elements that have been selected to prevent linked object sync errors */
+ SelectedItems selected_items;
+
+ selected_items_init(&selected_items);
+
+ outliner_sync_selection_from_outliner(
+ scene, view_layer, &space_outliner->tree, &sync_types, &selected_items);
+
+ selected_items_free(&selected_items);
+
+ /* Tag for updates and clear dirty flag to prevent a sync to the outliner on draw. */
+ if (sync_types.object) {
+ space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_OBJECT;
+ DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+ }
+ else if (sync_types.edit_bone) {
+ space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_EDIT_BONE;
+ }
+ else if (sync_types.pose_bone) {
+ space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_POSE_BONE;
+ }
+ if (sync_types.sequence) {
+ space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_SEQUENCE;
+ WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene);
+ }
+}
+
+static void outliner_select_sync_from_object(ViewLayer *view_layer,
+ Object *obact,
+ TreeElement *te,
+ TreeStoreElem *tselem)
+{
+ Object *ob = (Object *)tselem->id;
+ Base *base = (te->directdata) ? (Base *)te->directdata :
+ BKE_view_layer_base_find(view_layer, ob);
+ const bool is_selected = (base != NULL) && ((base->flag & BASE_SELECTED) != 0);
+
+ if (base && (ob == obact)) {
+ tselem->flag |= TSE_ACTIVE;
+ }
+ else {
+ tselem->flag &= ~TSE_ACTIVE;
+ }
+
+ if (is_selected) {
+ tselem->flag |= TSE_SELECTED;
+ }
+ else {
+ tselem->flag &= ~TSE_SELECTED;
+ }
+}
+
+static void outliner_select_sync_from_edit_bone(EditBone *ebone_active,
+ TreeElement *te,
+ TreeStoreElem *tselem)
+{
+ EditBone *ebone = (EditBone *)te->directdata;
+
+ if (ebone == ebone_active) {
+ tselem->flag |= TSE_ACTIVE;
+ }
+ else {
+ tselem->flag &= ~TSE_ACTIVE;
+ }
+
+ if (ebone->flag & BONE_SELECTED) {
+ tselem->flag |= TSE_SELECTED;
+ }
+ else {
+ tselem->flag &= ~TSE_SELECTED;
+ }
+}
+
+static void outliner_select_sync_from_pose_bone(bPoseChannel *pchan_active,
+ TreeElement *te,
+ TreeStoreElem *tselem)
+{
+ bPoseChannel *pchan = (bPoseChannel *)te->directdata;
+ Bone *bone = pchan->bone;
+
+ if (pchan == pchan_active) {
+ tselem->flag |= TSE_ACTIVE;
+ }
+ else {
+ tselem->flag &= ~TSE_ACTIVE;
+ }
+
+ if (bone->flag & BONE_SELECTED) {
+ tselem->flag |= TSE_SELECTED;
+ }
+ else {
+ tselem->flag &= ~TSE_SELECTED;
+ }
+}
+
+static void outliner_select_sync_from_sequence(Sequence *sequence_active, TreeStoreElem *tselem)
+{
+ Sequence *seq = (Sequence *)tselem->id;
+
+ if (seq == sequence_active) {
+ tselem->flag |= TSE_ACTIVE;
+ }
+ else {
+ tselem->flag &= ~TSE_ACTIVE;
+ }
+
+ if (seq->flag & SELECT) {
+ tselem->flag |= TSE_SELECTED;
+ }
+ else {
+ tselem->flag &= ~TSE_SELECTED;
+ }
+}
+
+/**
+ * Contains active object, bones, and sequence for syncing to prevent getting active data
+ * repeatedly throughout syncing to the outliner.
+ */
+typedef struct SyncSelectActiveData {
+ Object *object;
+ EditBone *edit_bone;
+ bPoseChannel *pose_channel;
+ Sequence *sequence;
+} SyncSelectActiveData;
+
+/** Sync select and active flags from active view layer, bones, and sequences to the outliner. */
+static void outliner_sync_selection_to_outliner(ViewLayer *view_layer,
+ SpaceOutliner *space_outliner,
+ ListBase *tree,
+ SyncSelectActiveData *active_data,
+ const SyncSelectTypes *sync_types)
+{
+ LISTBASE_FOREACH (TreeElement *, te, tree) {
+ TreeStoreElem *tselem = TREESTORE(te);
+
+ if ((tselem->type == TSE_SOME_ID) && te->idcode == ID_OB) {
+ if (sync_types->object) {
+ outliner_select_sync_from_object(view_layer, active_data->object, te, tselem);
+ }
+ }
+ else if (tselem->type == TSE_EBONE) {
+ if (sync_types->edit_bone) {
+ outliner_select_sync_from_edit_bone(active_data->edit_bone, te, tselem);
+ }
+ }
+ else if (tselem->type == TSE_POSE_CHANNEL) {
+ if (sync_types->pose_bone) {
+ outliner_select_sync_from_pose_bone(active_data->pose_channel, te, tselem);
+ }
+ }
+ else if (tselem->type == TSE_SEQUENCE) {
+ if (sync_types->sequence) {
+ outliner_select_sync_from_sequence(active_data->sequence, tselem);
+ }
+ }
+ else {
+ tselem->flag &= ~(TSE_SELECTED | TSE_ACTIVE);
+ }
+
+ /* Sync subtree elements */
+ outliner_sync_selection_to_outliner(
+ view_layer, space_outliner, &te->subtree, active_data, sync_types);
+ }
+}
+
+/* Get active data from context */
+static void get_sync_select_active_data(const bContext *C, SyncSelectActiveData *active_data)
+{
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ active_data->object = OBACT(view_layer);
+ active_data->edit_bone = CTX_data_active_bone(C);
+ active_data->pose_channel = CTX_data_active_pose_bone(C);
+ active_data->sequence = SEQ_select_active_get(scene);
+}
+
+void outliner_sync_selection(const bContext *C, SpaceOutliner *space_outliner)
+{
+ /* Set which types of data to sync from sync dirty flag and outliner display mode */
+ SyncSelectTypes sync_types;
+ const bool sync_required = outliner_sync_select_to_outliner_set_types(
+ C, space_outliner, &sync_types);
+
+ if (sync_required) {
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+
+ /* Store active object, bones, and sequence */
+ SyncSelectActiveData active_data;
+ get_sync_select_active_data(C, &active_data);
+
+ outliner_sync_selection_to_outliner(
+ view_layer, space_outliner, &space_outliner->tree, &active_data, &sync_types);
+
+ /* Keep any unsynced data in the dirty flag */
+ if (sync_types.object) {
+ space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_OBJECT;
+ }
+ if (sync_types.edit_bone) {
+ space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_EDIT_BONE;
+ }
+ if (sync_types.pose_bone) {
+ space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_POSE_BONE;
+ }
+ if (sync_types.sequence) {
+ space_outliner->sync_select_dirty &= ~WM_OUTLINER_SYNC_SELECT_FROM_SEQUENCE;
+ }
+ }
+}