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Diffstat (limited to 'source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc')
-rw-r--r--source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc224
1 files changed, 224 insertions, 0 deletions
diff --git a/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc b/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc
new file mode 100644
index 00000000000..4b568a6004d
--- /dev/null
+++ b/source/blender/editors/space_outliner/tree/tree_display_override_library_hierarchies.cc
@@ -0,0 +1,224 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup spoutliner
+ */
+
+#include "DNA_ID.h"
+#include "DNA_collection_types.h"
+#include "DNA_key_types.h"
+#include "DNA_space_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_map.hh"
+#include "BLI_set.hh"
+
+#include "BLT_translation.h"
+
+#include "BKE_collection.h"
+#include "BKE_lib_query.h"
+#include "BKE_main.h"
+
+#include "../outliner_intern.hh"
+#include "common.hh"
+#include "tree_display.hh"
+#include "tree_element_id.hh"
+
+namespace blender::ed::outliner {
+
+class AbstractTreeElement;
+
+TreeDisplayOverrideLibraryHierarchies::TreeDisplayOverrideLibraryHierarchies(
+ SpaceOutliner &space_outliner)
+ : AbstractTreeDisplay(space_outliner)
+{
+}
+
+/* XXX Remove expanded subtree, we add our own items here. Expanding should probably be
+ * optional. */
+static void remove_expanded_children(TreeElement &te)
+{
+ outliner_free_tree(&te.subtree);
+}
+
+ListBase TreeDisplayOverrideLibraryHierarchies::buildTree(const TreeSourceData &source_data)
+{
+ ListBase tree = {nullptr};
+
+ /* First step: Build "Current File" hierarchy. */
+ TreeElement *current_file_te = outliner_add_element(
+ &space_outliner_, &tree, source_data.bmain, nullptr, TSE_ID_BASE, -1);
+ current_file_te->name = IFACE_("Current File");
+ {
+ AbstractTreeElement::uncollapse_by_default(current_file_te);
+ build_hierarchy_for_lib_or_main(source_data.bmain, *current_file_te);
+
+ /* Add dummy child if there's nothing to display. */
+ if (BLI_listbase_is_empty(&current_file_te->subtree)) {
+ TreeElement *dummy_te = outliner_add_element(
+ &space_outliner_, &current_file_te->subtree, nullptr, current_file_te, TSE_ID_BASE, 0);
+ dummy_te->name = IFACE_("No Library Overrides");
+ }
+ }
+
+ /* Second step: Build hierarchies for external libraries. */
+ for (Library *lib = (Library *)source_data.bmain->libraries.first; lib;
+ lib = (Library *)lib->id.next) {
+ TreeElement *tenlib = outliner_add_element(
+ &space_outliner_, &tree, lib, nullptr, TSE_SOME_ID, 0);
+ build_hierarchy_for_lib_or_main(source_data.bmain, *tenlib, lib);
+ }
+
+ /* Remove top level library elements again that don't contain any overrides. */
+ LISTBASE_FOREACH_MUTABLE (TreeElement *, top_level_te, &tree) {
+ if (top_level_te == current_file_te) {
+ continue;
+ }
+
+ if (BLI_listbase_is_empty(&top_level_te->subtree)) {
+ outliner_free_tree_element(top_level_te, &tree);
+ }
+ }
+
+ return tree;
+}
+
+ListBase TreeDisplayOverrideLibraryHierarchies::build_hierarchy_for_lib_or_main(
+ Main *bmain, TreeElement &parent_te, Library *lib)
+{
+ ListBase tree = {nullptr};
+
+ /* Keep track over which ID base elements were already added, and expand them once added. */
+ Map<ID_Type, TreeElement *> id_base_te_map;
+ /* Index for the ID base elements ("Objects", "Materials", etc). */
+ int base_index = 0;
+
+ ID *iter_id;
+ FOREACH_MAIN_ID_BEGIN (bmain, iter_id) {
+ if (!ID_IS_OVERRIDE_LIBRARY_REAL(iter_id) || !ID_IS_OVERRIDE_LIBRARY_HIERARCHY_ROOT(iter_id)) {
+ continue;
+ }
+ if (iter_id->lib != lib) {
+ continue;
+ }
+
+ TreeElement *new_base_te = id_base_te_map.lookup_or_add_cb(GS(iter_id->name), [&]() {
+ TreeElement *new_te = outliner_add_element(&space_outliner_,
+ &parent_te.subtree,
+ lib ? (void *)lib : bmain,
+ &parent_te,
+ TSE_ID_BASE,
+ base_index++);
+ new_te->name = outliner_idcode_to_plural(GS(iter_id->name));
+ return new_te;
+ });
+
+ TreeElement *new_id_te = outliner_add_element(
+ &space_outliner_, &new_base_te->subtree, iter_id, new_base_te, TSE_SOME_ID, 0);
+ remove_expanded_children(*new_id_te);
+
+ build_hierarchy_for_ID(bmain, *iter_id, *tree_element_cast<TreeElementID>(new_id_te));
+ }
+ FOREACH_MAIN_ID_END;
+
+ return tree;
+}
+
+struct BuildHierarchyForeachIDCbData {
+ /* Don't allow copies, the sets below would need deep copying. */
+ BuildHierarchyForeachIDCbData(const BuildHierarchyForeachIDCbData &) = delete;
+
+ Main &bmain;
+ SpaceOutliner &space_outliner;
+ ID &override_root_id;
+
+ /* The tree element to expand. Changes with every level of recursion. */
+ TreeElementID *parent_te;
+ /* The ancestor IDs leading to the current ID, to avoid IDs recursing into themselves. Changes
+ * with every level of recursion. */
+ Set<ID *> parent_ids{};
+ /* The IDs that were already added to #parent_te, to avoid duplicates. Entirely new set with
+ * every level of recursion. */
+ Set<ID *> sibling_ids{};
+};
+
+static int build_hierarchy_foreach_ID_cb(LibraryIDLinkCallbackData *cb_data)
+{
+ if (!*cb_data->id_pointer) {
+ return IDWALK_RET_NOP;
+ }
+
+ BuildHierarchyForeachIDCbData &build_data = *reinterpret_cast<BuildHierarchyForeachIDCbData *>(
+ cb_data->user_data);
+ /* Note that this may be an embedded ID (see #real_override_id). */
+ ID &id = **cb_data->id_pointer;
+ /* If #id is an embedded ID, this will be set to the owner, which is a real ID and contains the
+ * override data. So queries of override data should be done via this, but the actual tree
+ * element we add is the embedded ID. */
+ const ID *real_override_id = &id;
+
+ if (ID_IS_OVERRIDE_LIBRARY_VIRTUAL(&id)) {
+ if (GS(id.name) == ID_KE) {
+ Key *key = (Key *)&id;
+ real_override_id = key->from;
+ }
+ else if (id.flag & LIB_EMBEDDED_DATA) {
+ /* TODO Needs double-checking if this handles all embedded IDs correctly. */
+ real_override_id = cb_data->id_owner;
+ }
+ }
+
+ if (!ID_IS_OVERRIDE_LIBRARY(real_override_id)) {
+ return IDWALK_RET_NOP;
+ }
+ /* Is this ID part of the same override hierarchy? */
+ if (real_override_id->override_library->hierarchy_root != &build_data.override_root_id) {
+ return IDWALK_RET_NOP;
+ }
+
+ /* Avoid endless recursion: If there is an ancestor for this ID already, it recurses into itself.
+ */
+ if (build_data.parent_ids.lookup_key_default(&id, nullptr)) {
+ return IDWALK_RET_NOP;
+ }
+
+ /* Avoid duplicates: If there is a sibling for this ID already, the same ID is just used multiple
+ * times by the same parent. */
+ if (build_data.sibling_ids.lookup_key_default(&id, nullptr)) {
+ return IDWALK_RET_NOP;
+ }
+
+ TreeElement *new_te = outliner_add_element(&build_data.space_outliner,
+ &build_data.parent_te->getLegacyElement().subtree,
+ &id,
+ &build_data.parent_te->getLegacyElement(),
+ TSE_SOME_ID,
+ 0);
+ remove_expanded_children(*new_te);
+ build_data.sibling_ids.add(&id);
+
+ BuildHierarchyForeachIDCbData child_build_data{build_data.bmain,
+ build_data.space_outliner,
+ build_data.override_root_id,
+ tree_element_cast<TreeElementID>(new_te)};
+ child_build_data.parent_ids = build_data.parent_ids;
+ child_build_data.parent_ids.add(&id);
+ child_build_data.sibling_ids.reserve(10);
+ BKE_library_foreach_ID_link(
+ &build_data.bmain, &id, build_hierarchy_foreach_ID_cb, &child_build_data, IDWALK_READONLY);
+
+ return IDWALK_RET_NOP;
+}
+
+void TreeDisplayOverrideLibraryHierarchies::build_hierarchy_for_ID(Main *bmain,
+ ID &override_root_id,
+ TreeElementID &te_id) const
+{
+ BuildHierarchyForeachIDCbData build_data{*bmain, space_outliner_, override_root_id, &te_id};
+ build_data.parent_ids.add(&override_root_id);
+
+ BKE_library_foreach_ID_link(
+ bmain, &te_id.get_ID(), build_hierarchy_foreach_ID_cb, &build_data, IDWALK_READONLY);
+}
+
+} // namespace blender::ed::outliner