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Diffstat (limited to 'source/blender/editors/space_outliner')
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c6
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c14
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c8
3 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index e5d1a42c274..64b09eca890 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -2163,9 +2163,9 @@ void draw_outliner(const bContext *C)
if (soops->outlinevis == SO_DATA_API) {
/* RNA has two columns:
- * - column 1 is (max_width + OL_RNA_COL_SPACEX) or
- * (OL_RNA_COL_X), whichever is wider...
- * - column 2 is fixed at OL_RNA_COL_SIZEX
+ * - column 1 is (max_width + OL_RNA_COL_SPACEX) or
+ * (OL_RNA_COL_X), whichever is wider...
+ * - column 2 is fixed at OL_RNA_COL_SIZEX
*
* (*) XXX max width for now is a fixed factor of (UI_UNIT_X * (max_indention + 100))
*/
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 973091a4b9d..ce89e7e6d66 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -1385,18 +1385,18 @@ static void tree_element_to_path(TreeElement *te, TreeStoreElem *tselem,
char *newpath = NULL;
/* optimize tricks:
- * - Don't do anything if the selected item is a 'struct', but arrays are allowed
+ * - Don't do anything if the selected item is a 'struct', but arrays are allowed
*/
if (tselem->type == TSE_RNA_STRUCT)
return;
/* Overview of Algorithm:
- * 1. Go up the chain of parents until we find the 'root', taking note of the
- * levels encountered in reverse-order (i.e. items are added to the start of the list
- * for more convenient looping later)
- * 2. Walk down the chain, adding from the first ID encountered
- * (which will become the 'ID' for the KeyingSet Path), and build a
- * path as we step through the chain
+ * 1. Go up the chain of parents until we find the 'root', taking note of the
+ * levels encountered in reverse-order (i.e. items are added to the start of the list
+ * for more convenient looping later)
+ * 2. Walk down the chain, adding from the first ID encountered
+ * (which will become the 'ID' for the KeyingSet Path), and build a
+ * path as we step through the chain
*/
/* step 1: flatten out hierarchy of parents into a flat chain */
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index 86d909220e2..902235779cf 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -1866,10 +1866,10 @@ static int outliner_filter_subtree(
if (!outliner_filter_has_name(te, search_string, soops->search_flags)) {
/* item isn't something we're looking for, but...
- * - if the subtree is expanded, check if there are any matches that can be easily found
- * so that searching for "cu" in the default scene will still match the Cube
- * - otherwise, we can't see within the subtree and the item doesn't match,
- * so these can be safely ignored (i.e. the subtree can get freed)
+ * - if the subtree is expanded, check if there are any matches that can be easily found
+ * so that searching for "cu" in the default scene will still match the Cube
+ * - otherwise, we can't see within the subtree and the item doesn't match,
+ * so these can be safely ignored (i.e. the subtree can get freed)
*/
tselem = TREESTORE(te);