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Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 9593ca4a6e3..38243638943 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -648,7 +648,8 @@ static void draw_sequence_extensions(Scene *scene, ARegion *ar, Sequence *seq, u
immUniformColor3ubvAlpha(col, col[3] + 50);
- imm_draw_box_wire_2d(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); /* outline */
+ /* outline */
+ imm_draw_box_wire_2d(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1);
}
if (seq->endofs) {
immUniformColor4ubv(col);
@@ -656,7 +657,8 @@ static void draw_sequence_extensions(Scene *scene, ARegion *ar, Sequence *seq, u
immUniformColor3ubvAlpha(col, col[3] + 50);
- imm_draw_box_wire_2d(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); /* outline */
+ /* outline */
+ imm_draw_box_wire_2d(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
}
if (seq->startofs || seq->endofs) {
@@ -1565,7 +1567,8 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
/* loop through twice, first unselected, then selected */
for (j = 0; j < 2; j++) {
Sequence *seq;
- int outline_tint = (j) ? -60 : -150; /* highlighting around strip edges indicating selection */
+ /* highlighting around strip edges indicating selection */
+ int outline_tint = (j) ? -60 : -150;
/* loop through strips, checking for those that are visible */
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
@@ -1585,7 +1588,8 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
sel = SELECT;
}
- /* draw the last selected last (i.e. 'active' in other parts of Blender), removes some overlapping error */
+ /* draw the last selected last (i.e. 'active' in other parts of Blender),
+ * removes some overlapping error */
if (last_seq)
draw_seq_strip(C, sseq, scene, ar, last_seq, 120, pixelx);