diff options
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 77bc8423365..2bc3550413d 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -295,7 +295,7 @@ static void draw_seq_waveform(View2D *v2d, /* Fcurve lookup is quite expensive, so do this after precondition. */ FCurve *fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "volume", 0, NULL); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); @@ -351,7 +351,7 @@ static void draw_seq_waveform(View2D *v2d, immEnd(); immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } } @@ -382,8 +382,8 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, offset = 0; } - GPU_blend(true); - GPU_blend_set_func_separate(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); for (seq = seqbase->first; seq; seq = seq->next) { chan_min = min_ii(chan_min, seq->machine); @@ -443,7 +443,7 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } /* Get handle width in pixels. */ @@ -489,9 +489,9 @@ static void draw_seq_handle(View2D *v2d, } if (!(seq->type & SEQ_TYPE_EFFECT) || BKE_sequence_effect_get_num_inputs(seq->type) == 0) { - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); - GPU_blend_set_func_separate(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); if (seq->flag & whichsel) { if (seq_active) { @@ -510,7 +510,7 @@ static void draw_seq_handle(View2D *v2d, } immRectf(pos, rx1, y1, rx2, y2); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } /* Draw numbers for start and end of the strip next to its handles. */ @@ -752,8 +752,8 @@ static void draw_sequence_extensions(Scene *scene, Sequence *seq, uint pos, floa y1 = seq->machine + SEQ_STRIP_OFSBOTTOM; y2 = seq->machine + SEQ_STRIP_OFSTOP; - GPU_blend(true); - GPU_blend_set_func_separate(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); color3ubv_from_seq(scene, seq, col); if (seq->flag & SELECT) { @@ -779,7 +779,7 @@ static void draw_sequence_extensions(Scene *scene, Sequence *seq, uint pos, floa imm_draw_box_wire_2d( pos, x2, y2 + pixely, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); } - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } static void draw_color_strip_band(Sequence *seq, uint pos, float text_margin_y, float y1) @@ -789,7 +789,7 @@ static void draw_color_strip_band(Sequence *seq, uint pos, float text_margin_y, rgb_float_to_uchar(col, colvars->col); if (seq->flag & SEQ_MUTE) { - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); col[3] = MUTE_ALPHA; } else { @@ -810,7 +810,7 @@ static void draw_color_strip_band(Sequence *seq, uint pos, float text_margin_y, immEnd(); if (seq->flag & SEQ_MUTE) { - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } } @@ -841,8 +841,8 @@ static void draw_seq_background(Scene *scene, } if (seq->flag & SEQ_MUTE) { - GPU_blend(true); - GPU_blend_set_func_separate(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); col[3] = MUTE_ALPHA; } @@ -907,13 +907,13 @@ static void draw_seq_background(Scene *scene, } if (seq->flag & SEQ_MUTE) { - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } } static void draw_seq_locked(float x1, float y1, float x2, float y2) { - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES); @@ -927,12 +927,12 @@ static void draw_seq_locked(float x1, float y1, float x2, float y2) immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } static void draw_seq_invalid(float x1, float x2, float y2, float text_margin_y) { - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -940,7 +940,7 @@ static void draw_seq_invalid(float x1, float x2, float y2, float text_margin_y) immRectf(pos, x1, y2, x2, text_margin_y); immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } static void calculate_seq_text_offsets( @@ -1053,13 +1053,13 @@ static void draw_seq_fcurve( GPU_vertbuf_data_len_set(vbo, vert_count); GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR); GPU_batch_uniform_4f(batch, "color", 0.0f, 0.0f, 0.0f, 0.15f); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); if (vert_count > 0) { GPU_batch_draw(batch); } - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); GPU_batch_discard(batch); } } @@ -1177,7 +1177,7 @@ static void draw_effect_inputs_highlight(Sequence *seq) Sequence *seq1 = seq->seq1; Sequence *seq2 = seq->seq2; Sequence *seq3 = seq->seq3; - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -1204,7 +1204,7 @@ static void draw_effect_inputs_highlight(Sequence *seq) seq3->machine + SEQ_STRIP_OFSTOP); } immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } void sequencer_special_update_set(Sequence *seq) @@ -1591,8 +1591,8 @@ static void sequencer_draw_display_buffer(const bContext *C, void *display_buffer; if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) { - GPU_blend(true); - GPU_blend_set_func_separate(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); } /* Format needs to be created prior to any immBindShader call. @@ -1677,7 +1677,7 @@ static void sequencer_draw_display_buffer(const bContext *C, } if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) { - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } if (draw_backdrop) { @@ -1933,7 +1933,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region) else if (last_seq->type == SEQ_TYPE_MULTICAM) { int channel = last_seq->multicam_source; if (channel != 0) { - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -1942,7 +1942,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region) immRectf(pos, v2d->cur.xmin, channel, v2d->cur.xmax, channel + 1); immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } } } @@ -1950,7 +1950,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region) /* Draw highlight if "solo preview" is used. */ if (special_seq_update) { const Sequence *seq = special_seq_update; - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -1964,7 +1964,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region) immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } } @@ -1974,7 +1974,7 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d) const int frame_sta = scene->r.sfra; const int frame_end = scene->r.efra + 1; - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -2035,7 +2035,7 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d) immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } typedef struct CacheDrawData { @@ -2159,7 +2159,7 @@ static void draw_cache_view(const bContext *C) return; } - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -2246,7 +2246,7 @@ static void draw_cache_view(const bContext *C) draw_cache_view_batch( userdata.final_out_vbo, userdata.final_out_vert_count, 1.0f, 0.4f, 0.2f, 0.4f); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } /* Draw sequencer timeline. */ |