diff options
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 944b7229372..2f95e8fa64c 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -303,20 +303,20 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short dire /* set up co-ordinates/dimensions for either left or right handle */ if (direction == SEQ_LEFTHANDLE) { rx1 = x1; - rx2 = x1+handsize*0.75; + rx2 = x1+handsize * 0.75f; - v1[0]= x1+handsize/4; v1[1]= y1+( ((y1+y2)/2.0 - y1)/2); - v2[0]= x1+handsize/4; v2[1]= y2-( ((y1+y2)/2.0 - y1)/2); - v3[0]= v2[0] + handsize/4; v3[1]= (y1+y2)/2.0; + v1[0]= x1+handsize/4; v1[1]= y1+( ((y1+y2)/2.0f - y1)/2); + v2[0]= x1+handsize/4; v2[1]= y2-( ((y1+y2)/2.0f - y1)/2); + v3[0]= v2[0] + handsize/4; v3[1]= (y1+y2)/2.0f; whichsel = SEQ_LEFTSEL; } else if (direction == SEQ_RIGHTHANDLE) { - rx1 = x2-handsize*0.75; + rx1 = x2-handsize*0.75f; rx2 = x2; - v1[0]= x2-handsize/4; v1[1]= y1+( ((y1+y2)/2.0 - y1)/2); - v2[0]= x2-handsize/4; v2[1]= y2-( ((y1+y2)/2.0 - y1)/2); - v3[0]= v2[0] - handsize/4; v3[1]= (y1+y2)/2.0; + v1[0]= x2-handsize/4; v1[1]= y1+( ((y1+y2)/2.0f - y1)/2); + v2[0]= x2-handsize/4; v2[1]= y2-( ((y1+y2)/2.0f - y1)/2); + v3[0]= v2[0] - handsize/4; v3[1]= (y1+y2)/2.0f; whichsel = SEQ_RIGHTSEL; } @@ -351,11 +351,11 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short dire if (direction == SEQ_LEFTHANDLE) { sprintf(str, "%d", seq->startdisp); x1= rx1; - y1 -= 0.45; + y1 -= 0.45f; } else { sprintf(str, "%d", seq->enddisp - 1); - x1= x2 - handsize*0.75; - y1= y2 + 0.05; + x1= x2 - handsize*0.75f; + y1= y2 + 0.05f; } UI_view2d_text_cache_add(v2d, x1, y1, str, col); } @@ -441,7 +441,7 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq) glColor3ubv((GLubyte *)col); - for(a=y1; a< y2; a+= pixely*2.0 ) { + for(a=y1; a< y2; a+= pixely * 2.0f) { fdrawline(x1, a, (float)(seq->start), a); } } @@ -459,7 +459,7 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq) glColor3ubv((GLubyte *)col); - for(a=y1; a< y2; a+= pixely*2.0 ) { + for(a=y1; a< y2; a+= pixely * 2.0f) { fdrawline((float)(seq->start+seq->len), a, x2, a); } } @@ -541,8 +541,8 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa glPolygonStipple(stipple_halftone); } - ymid1 = (y2-y1)*0.25 + y1; - ymid2 = (y2-y1)*0.65 + y1; + ymid1 = (y2-y1)*0.25f + y1; + ymid2 = (y2-y1)*0.65f + y1; glShadeModel(GL_SMOOTH); glBegin(GL_QUADS); @@ -719,8 +719,8 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) { viewrectx *= scene->r.xasp / scene->r.yasp; - viewrectx /= proxy_size / 100.0; - viewrecty /= proxy_size / 100.0; + viewrectx /= proxy_size / 100.0f; + viewrecty /= proxy_size / 100.0f; } if(frame_ofs == 0) { @@ -835,10 +835,10 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 1.0, 0); glBegin(GL_LINE_LOOP); - glVertex2f(x1-0.5, y1-0.5); - glVertex2f(x1-0.5, y2+0.5); - glVertex2f(x2+0.5, y2+0.5); - glVertex2f(x2+0.5, y1-0.5); + glVertex2f(x1-0.5f, y1-0.5f); + glVertex2f(x1-0.5f, y2+0.5f); + glVertex2f(x2+0.5f, y2+0.5f); + glVertex2f(x2+0.5f, y1-0.5f); glEnd(); /* safety border */ @@ -968,7 +968,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar) else if (seq == last_seq) continue; else if (MIN2(seq->startdisp, seq->start) > v2d->cur.xmax) continue; else if (MAX2(seq->enddisp, seq->start+seq->len) < v2d->cur.xmin) continue; - else if (seq->machine+1.0 < v2d->cur.ymin) continue; + else if (seq->machine+1.0f < v2d->cur.ymin) continue; else if (seq->machine > v2d->cur.ymax) continue; /* strip passed all tests unscathed... so draw it now */ @@ -1022,9 +1022,9 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); if (ed && ed->metastack.first) - glClearColor(col[0], col[1], col[2]-0.1, 0.0); + glClearColor(col[0], col[1], col[2]-0.1f, 0.0f); else - glClearColor(col[0], col[1], col[2], 0.0); + glClearColor(col[0], col[1], col[2], 0.0f); glClear(GL_COLOR_BUFFER_BIT); UI_view2d_view_ortho(v2d); |