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Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c182
1 files changed, 100 insertions, 82 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 25701c323b9..4b9ff1e170e 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -617,8 +617,8 @@ static void drawmeta_contents(Scene *scene,
/* Draw only immediate children (1 level depth). */
for (seq = meta_seqbase->first; seq; seq = seq->next) {
- const int startdisp = SEQ_time_left_handle_frame_get(seq) + offset;
- const int enddisp = SEQ_time_right_handle_frame_get(seq) + offset;
+ const int startdisp = SEQ_time_left_handle_frame_get(scene, seq) + offset;
+ const int enddisp = SEQ_time_right_handle_frame_get(scene, seq) + offset;
if ((startdisp > x2 || enddisp < x1) == 0) {
float y_chan = (seq->machine - chan_min) / (float)(chan_range)*draw_range;
@@ -663,19 +663,20 @@ static void drawmeta_contents(Scene *scene,
GPU_blend(GPU_BLEND_NONE);
}
-float sequence_handle_size_get_clamped(Sequence *seq, const float pixelx)
+float sequence_handle_size_get_clamped(const Scene *scene, Sequence *seq, const float pixelx)
{
const float maxhandle = (pixelx * SEQ_HANDLE_SIZE) * U.pixelsize;
/* Ensure that handle is not wider, than quarter of strip. */
- return min_ff(
- maxhandle,
- ((float)(SEQ_time_right_handle_frame_get(seq) - SEQ_time_left_handle_frame_get(seq)) /
- 4.0f));
+ return min_ff(maxhandle,
+ ((float)(SEQ_time_right_handle_frame_get(scene, seq) -
+ SEQ_time_left_handle_frame_get(scene, seq)) /
+ 4.0f));
}
/* Draw a handle, on left or right side of strip. */
-static void draw_seq_handle(View2D *v2d,
+static void draw_seq_handle(const Scene *scene,
+ View2D *v2d,
Sequence *seq,
const float handsize_clamped,
const short direction,
@@ -689,8 +690,8 @@ static void draw_seq_handle(View2D *v2d,
uint whichsel = 0;
uchar col[4];
- x1 = SEQ_time_left_handle_frame_get(seq);
- x2 = SEQ_time_right_handle_frame_get(seq);
+ x1 = SEQ_time_left_handle_frame_get(scene, seq);
+ x2 = SEQ_time_right_handle_frame_get(scene, seq);
y1 = seq->machine + SEQ_STRIP_OFSBOTTOM;
y2 = seq->machine + SEQ_STRIP_OFSTOP;
@@ -745,8 +746,8 @@ static void draw_seq_handle(View2D *v2d,
numstr_len = BLI_snprintf_rlen(numstr,
sizeof(numstr),
"%d%d",
- SEQ_time_left_handle_frame_get(seq),
- SEQ_time_right_handle_frame_get(seq));
+ SEQ_time_left_handle_frame_get(scene, seq),
+ SEQ_time_right_handle_frame_get(scene, seq));
float tot_width = BLF_width(fontid, numstr, numstr_len);
if ((x2 - x1) / pixelx > 20 + tot_width) {
@@ -755,13 +756,13 @@ static void draw_seq_handle(View2D *v2d,
if (direction == SEQ_LEFTHANDLE) {
numstr_len = BLI_snprintf_rlen(
- numstr, sizeof(numstr), "%d", SEQ_time_left_handle_frame_get(seq));
+ numstr, sizeof(numstr), "%d", SEQ_time_left_handle_frame_get(scene, seq));
x1 += text_margin;
y1 += 0.09f;
}
else {
numstr_len = BLI_snprintf_rlen(
- numstr, sizeof(numstr), "%d", SEQ_time_right_handle_frame_get(seq) - 1);
+ numstr, sizeof(numstr), "%d", SEQ_time_right_handle_frame_get(scene, seq) - 1);
x1 = x2 - (text_margin + pixelx * BLF_width(fontid, numstr, numstr_len));
y1 += 0.09f;
}
@@ -896,7 +897,8 @@ static void draw_seq_text_get_source(Sequence *seq, char *r_source, size_t sourc
}
}
-static size_t draw_seq_text_get_overlay_string(SpaceSeq *sseq,
+static size_t draw_seq_text_get_overlay_string(const Scene *scene,
+ SpaceSeq *sseq,
Sequence *seq,
char *r_overlay_string,
size_t overlay_string_len)
@@ -922,8 +924,8 @@ static size_t draw_seq_text_get_overlay_string(SpaceSeq *sseq,
char strip_duration_text[16];
if (sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_DURATION) {
- const int strip_duration = SEQ_time_right_handle_frame_get(seq) -
- SEQ_time_left_handle_frame_get(seq);
+ const int strip_duration = SEQ_time_right_handle_frame_get(scene, seq) -
+ SEQ_time_left_handle_frame_get(scene, seq);
SNPRINTF(strip_duration_text, "%d", strip_duration);
if (i != 0) {
text_array[i++] = text_sep;
@@ -952,7 +954,7 @@ static void draw_seq_text_overlay(Scene *scene,
ListBase *channels = SEQ_channels_displayed_get(ed);
char overlay_string[FILE_MAX];
size_t overlay_string_len = draw_seq_text_get_overlay_string(
- sseq, seq, overlay_string, sizeof(overlay_string));
+ scene, sseq, seq, overlay_string, sizeof(overlay_string));
if (overlay_string_len == 0) {
return;
@@ -990,8 +992,8 @@ static void draw_sequence_extensions_overlay(
float x1, x2, y1, y2;
uchar col[4], blend_col[3];
- x1 = SEQ_time_left_handle_frame_get(seq);
- x2 = SEQ_time_right_handle_frame_get(seq);
+ x1 = SEQ_time_left_handle_frame_get(scene, seq);
+ x2 = SEQ_time_right_handle_frame_get(scene, seq);
y1 = seq->machine + SEQ_STRIP_OFSBOTTOM;
y2 = seq->machine + SEQ_STRIP_OFSTOP;
@@ -1005,28 +1007,32 @@ static void draw_sequence_extensions_overlay(
col[3] = SEQ_render_is_muted(channels, seq) ? MUTE_ALPHA : 200;
UI_GetColorPtrShade3ubv(col, blend_col, 10);
- if (seq->startofs) {
+ const float strip_content_start = SEQ_time_start_frame_get(seq);
+ const float strip_content_end = SEQ_time_start_frame_get(seq) +
+ SEQ_time_strip_length_get(scene, seq);
+ float right_handle_frame = SEQ_time_right_handle_frame_get(scene, seq);
+ float left_handle_frame = SEQ_time_left_handle_frame_get(scene, seq);
+
+ if (left_handle_frame > strip_content_start) {
immUniformColor4ubv(col);
- immRectf(pos, (float)(seq->start), y1 - pixely, x1, y1 - SEQ_STRIP_OFSBOTTOM);
+ immRectf(pos, strip_content_start, y1 - pixely, x1, y1 - SEQ_STRIP_OFSBOTTOM);
/* Outline. */
immUniformColor3ubv(blend_col);
- imm_draw_box_wire_2d(pos, x1, y1 - pixely, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM);
+ imm_draw_box_wire_2d(pos, x1, y1 - pixely, strip_content_start, y1 - SEQ_STRIP_OFSBOTTOM);
}
- if (seq->endofs) {
+ if (right_handle_frame < strip_content_end) {
immUniformColor4ubv(col);
- immRectf(pos, x2, y2 + pixely, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
+ immRectf(pos, x2, y2 + pixely, strip_content_end, y2 + SEQ_STRIP_OFSBOTTOM);
- /* Outline. */
- immUniformColor3ubv(blend_col);
- imm_draw_box_wire_2d(
- pos, x2, y2 + pixely, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
+ /* Outline. */ immUniformColor3ubv(blend_col);
+ imm_draw_box_wire_2d(pos, x2, y2 + pixely, strip_content_end, y2 + SEQ_STRIP_OFSBOTTOM);
}
GPU_blend(GPU_BLEND_NONE);
}
static void draw_color_strip_band(
- ListBase *channels, Sequence *seq, uint pos, float text_margin_y, float y1)
+ const Scene *scene, ListBase *channels, Sequence *seq, uint pos, float text_margin_y, float y1)
{
uchar col[4];
SolidColorVars *colvars = (SolidColorVars *)seq->effectdata;
@@ -1049,9 +1055,9 @@ static void draw_color_strip_band(
immUniformColor4ubv(col);
immRectf(pos,
- SEQ_time_left_handle_frame_get(seq),
+ SEQ_time_left_handle_frame_get(scene, seq),
y1,
- SEQ_time_right_handle_frame_get(seq),
+ SEQ_time_right_handle_frame_get(scene, seq),
text_margin_y);
/* 1px line to better separate the color band. */
@@ -1059,8 +1065,8 @@ static void draw_color_strip_band(
immUniformColor4ubv(col);
immBegin(GPU_PRIM_LINES, 2);
- immVertex2f(pos, SEQ_time_left_handle_frame_get(seq), text_margin_y);
- immVertex2f(pos, SEQ_time_right_handle_frame_get(seq), text_margin_y);
+ immVertex2f(pos, SEQ_time_left_handle_frame_get(scene, seq), text_margin_y);
+ immVertex2f(pos, SEQ_time_right_handle_frame_get(scene, seq), text_margin_y);
immEnd();
GPU_blend(GPU_BLEND_NONE);
@@ -1112,25 +1118,31 @@ static void draw_seq_background(Scene *scene,
/* Draw the main strip body. */
if (is_single_image) {
- immRectf(
- pos, SEQ_time_left_handle_frame_get(seq), y1, SEQ_time_right_handle_frame_get(seq), y2);
+ immRectf(pos,
+ SEQ_time_left_handle_frame_get(scene, seq),
+ y1,
+ SEQ_time_right_handle_frame_get(scene, seq),
+ y2);
}
else {
immRectf(pos, x1, y1, x2, y2);
}
/* Draw background for hold still regions. */
- if (!is_single_image && SEQ_time_has_still_frames(seq)) {
+ if (!is_single_image) {
UI_GetColorPtrShade3ubv(col, col, -35);
immUniformColor4ubv(col);
- if (SEQ_time_has_left_still_frames(seq)) {
- const float content_start = min_ff(SEQ_time_right_handle_frame_get(seq), seq->start);
- immRectf(pos, SEQ_time_left_handle_frame_get(seq), y1, content_start, y2);
+ if (SEQ_time_has_left_still_frames(scene, seq)) {
+ float left_handle_frame = SEQ_time_left_handle_frame_get(scene, seq);
+ const float content_start = SEQ_time_start_frame_get(seq);
+ immRectf(pos, left_handle_frame, y1, content_start, y2);
}
- if (SEQ_time_has_right_still_frames(seq)) {
- const float content_end = max_ff(SEQ_time_left_handle_frame_get(seq), seq->start + seq->len);
- immRectf(pos, content_end, y1, SEQ_time_right_handle_frame_get(seq), y2);
+ if (SEQ_time_has_right_still_frames(scene, seq)) {
+ float right_handle_frame = SEQ_time_right_handle_frame_get(scene, seq);
+ const float content_end = SEQ_time_start_frame_get(seq) +
+ SEQ_time_strip_length_get(scene, seq);
+ immRectf(pos, content_end, y1, right_handle_frame, y2);
}
}
@@ -1200,9 +1212,9 @@ static void draw_seq_invalid(float x1, float x2, float y2, float text_margin_y)
}
static void calculate_seq_text_offsets(
- View2D *v2d, Sequence *seq, float *x1, float *x2, float pixelx)
+ const Scene *scene, View2D *v2d, Sequence *seq, float *x1, float *x2, float pixelx)
{
- const float handsize_clamped = sequence_handle_size_get_clamped(seq, pixelx);
+ const float handsize_clamped = sequence_handle_size_get_clamped(scene, seq, pixelx);
float text_margin = 2.0f * handsize_clamped;
*x1 += text_margin;
@@ -1336,7 +1348,7 @@ static void draw_seq_strip(const bContext *C,
View2D *v2d = &region->v2d;
float x1, x2, y1, y2;
- const float handsize_clamped = sequence_handle_size_get_clamped(seq, pixelx);
+ const float handsize_clamped = sequence_handle_size_get_clamped(scene, seq, pixelx);
float pixely = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask);
/* Check if we are doing "solo preview". */
@@ -1347,15 +1359,17 @@ static void draw_seq_strip(const bContext *C,
SEQ_TIMELINE_SHOW_STRIP_COLOR_TAG);
/* Draw strip body. */
- x1 = SEQ_time_has_left_still_frames(seq) ? seq->start : SEQ_time_left_handle_frame_get(seq);
+ x1 = SEQ_time_has_left_still_frames(scene, seq) ? SEQ_time_start_frame_get(seq) :
+ SEQ_time_left_handle_frame_get(scene, seq);
y1 = seq->machine + SEQ_STRIP_OFSBOTTOM;
- x2 = SEQ_time_has_right_still_frames(seq) ? (seq->start + seq->len) :
- SEQ_time_right_handle_frame_get(seq);
+ x2 = SEQ_time_has_right_still_frames(scene, seq) ?
+ SEQ_time_start_frame_get(seq) + SEQ_time_strip_length_get(scene, seq) :
+ SEQ_time_right_handle_frame_get(scene, seq);
y2 = seq->machine + SEQ_STRIP_OFSTOP;
/* Limit body to strip bounds. Meta strip can end up with content outside of strip range. */
- x1 = min_ff(x1, SEQ_time_right_handle_frame_get(seq));
- x2 = max_ff(x2, SEQ_time_left_handle_frame_get(seq));
+ x1 = min_ff(x1, SEQ_time_right_handle_frame_get(scene, seq));
+ x2 = max_ff(x2, SEQ_time_left_handle_frame_get(scene, seq));
float text_margin_y;
bool y_threshold;
@@ -1381,12 +1395,12 @@ static void draw_seq_strip(const bContext *C,
/* Draw a color band inside color strip. */
if (seq->type == SEQ_TYPE_COLOR && y_threshold) {
- draw_color_strip_band(channels, seq, pos, text_margin_y, y1);
+ draw_color_strip_band(scene, channels, seq, pos, text_margin_y, y1);
}
/* Draw strip offsets when flag is enabled or during "solo preview". */
if (sseq->flag & SEQ_SHOW_OVERLAY) {
- if (!is_single_image && (seq->startofs || seq->endofs) && pixely > 0) {
+ if (!is_single_image && pixely > 0) {
if ((sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_STRIP_OFFSETS) ||
(seq == special_seq_update)) {
draw_sequence_extensions_overlay(scene, seq, pos, pixely, show_strip_color_tag);
@@ -1395,8 +1409,8 @@ static void draw_seq_strip(const bContext *C,
}
immUnbindProgram();
- x1 = SEQ_time_left_handle_frame_get(seq);
- x2 = SEQ_time_right_handle_frame_get(seq);
+ x1 = SEQ_time_left_handle_frame_get(scene, seq);
+ x2 = SEQ_time_right_handle_frame_get(scene, seq);
if ((seq->type == SEQ_TYPE_META) ||
((seq->type == SEQ_TYPE_SCENE) && (seq->flag & SEQ_SCENE_STRIPS))) {
@@ -1444,16 +1458,16 @@ static void draw_seq_strip(const bContext *C,
if (!SEQ_transform_is_locked(channels, seq)) {
draw_seq_handle(
- v2d, seq, handsize_clamped, SEQ_LEFTHANDLE, pos, seq_active, pixelx, y_threshold);
+ scene, v2d, seq, handsize_clamped, SEQ_LEFTHANDLE, pos, seq_active, pixelx, y_threshold);
draw_seq_handle(
- v2d, seq, handsize_clamped, SEQ_RIGHTHANDLE, pos, seq_active, pixelx, y_threshold);
+ scene, v2d, seq, handsize_clamped, SEQ_RIGHTHANDLE, pos, seq_active, pixelx, y_threshold);
}
draw_seq_outline(scene, seq, pos, x1, x2, y1, y2, pixelx, pixely, seq_active);
immUnbindProgram();
- calculate_seq_text_offsets(v2d, seq, &x1, &x2, pixelx);
+ calculate_seq_text_offsets(scene, v2d, seq, &x1, &x2, pixelx);
/* If a waveform is drawn, avoid drawing text when there is not enough vertical space. */
if (seq->type == SEQ_TYPE_SOUND_RAM) {
@@ -1474,7 +1488,7 @@ static void draw_seq_strip(const bContext *C,
}
}
-static void draw_effect_inputs_highlight(Sequence *seq)
+static void draw_effect_inputs_highlight(const Scene *scene, Sequence *seq)
{
Sequence *seq1 = seq->seq1;
Sequence *seq2 = seq->seq2;
@@ -1486,23 +1500,23 @@ static void draw_effect_inputs_highlight(Sequence *seq)
immUniformColor4ub(255, 255, 255, 48);
immRectf(pos,
- SEQ_time_left_handle_frame_get(seq1),
+ SEQ_time_left_handle_frame_get(scene, seq1),
seq1->machine + SEQ_STRIP_OFSBOTTOM,
- SEQ_time_right_handle_frame_get(seq1),
+ SEQ_time_right_handle_frame_get(scene, seq1),
seq1->machine + SEQ_STRIP_OFSTOP);
if (seq2 && seq2 != seq1) {
immRectf(pos,
- SEQ_time_left_handle_frame_get(seq2),
+ SEQ_time_left_handle_frame_get(scene, seq2),
seq2->machine + SEQ_STRIP_OFSBOTTOM,
- SEQ_time_right_handle_frame_get(seq2),
+ SEQ_time_right_handle_frame_get(scene, seq2),
seq2->machine + SEQ_STRIP_OFSTOP);
}
if (seq3 && !ELEM(seq3, seq1, seq2)) {
immRectf(pos,
- SEQ_time_left_handle_frame_get(seq3),
+ SEQ_time_left_handle_frame_get(scene, seq3),
seq3->machine + SEQ_STRIP_OFSBOTTOM,
- SEQ_time_right_handle_frame_get(seq3),
+ SEQ_time_right_handle_frame_get(scene, seq3),
seq3->machine + SEQ_STRIP_OFSTOP);
}
immUnbindProgram();
@@ -1591,7 +1605,8 @@ ImBuf *sequencer_ibuf_get(struct Main *bmain,
}
if (viewport) {
- /* Follows same logic as wm_draw_window_offscreen to make sure to restore the same viewport. */
+ /* Follows same logic as wm_draw_window_offscreen to make sure to restore the same
+ * viewport. */
int view = (sseq->multiview_eye == STEREO_RIGHT_ID) ? 1 : 0;
GPU_viewport_bind(viewport, view, &region->winrct);
}
@@ -2096,10 +2111,10 @@ static int sequencer_draw_get_transform_preview_frame(Scene *scene)
int preview_frame;
if (last_seq->flag & SEQ_RIGHTSEL) {
- preview_frame = SEQ_time_right_handle_frame_get(last_seq) - 1;
+ preview_frame = SEQ_time_right_handle_frame_get(scene, last_seq) - 1;
}
else {
- preview_frame = SEQ_time_left_handle_frame_get(last_seq);
+ preview_frame = SEQ_time_left_handle_frame_get(scene, last_seq);
}
return preview_frame;
@@ -2253,7 +2268,7 @@ void sequencer_draw_preview(const bContext *C,
Editing *ed = SEQ_editing_get(scene);
ListBase *channels = SEQ_channels_displayed_get(ed);
SeqCollection *collection = SEQ_query_rendered_strips(
- channels, ed->seqbasep, timeline_frame, 0);
+ scene, channels, ed->seqbasep, timeline_frame, 0);
Sequence *seq;
Sequence *active_seq = SEQ_select_active_get(scene);
SEQ_ITERATOR_FOREACH (seq, collection) {
@@ -2325,10 +2340,13 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region)
if (seq == last_seq && (last_seq->flag & SELECT)) {
continue;
}
- if (min_ii(SEQ_time_left_handle_frame_get(seq), seq->start) > v2d->cur.xmax) {
+ if (min_ii(SEQ_time_left_handle_frame_get(scene, seq), SEQ_time_start_frame_get(seq)) >
+ v2d->cur.xmax) {
continue;
}
- if (max_ii(SEQ_time_right_handle_frame_get(seq), seq->start + seq->len) < v2d->cur.xmin) {
+ if (max_ii(SEQ_time_right_handle_frame_get(scene, seq),
+ SEQ_time_start_frame_get(seq) + SEQ_time_strip_length_get(scene, seq)) <
+ v2d->cur.xmin) {
continue;
}
if (seq->machine + 1.0f < v2d->cur.ymin) {
@@ -2353,7 +2371,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region)
/* When active strip is an effect, highlight its inputs. */
if (SEQ_effect_get_num_inputs(last_seq->type) > 0) {
- draw_effect_inputs_highlight(last_seq);
+ draw_effect_inputs_highlight(scene, last_seq);
}
/* When active is a Multi-cam strip, highlight its source channel. */
else if (last_seq->type == SEQ_TYPE_MULTICAM) {
@@ -2383,9 +2401,9 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region)
immUniformColor4ub(255, 255, 255, 48);
immRectf(pos,
- SEQ_time_left_handle_frame_get(seq),
+ SEQ_time_left_handle_frame_get(scene, seq),
seq->machine + SEQ_STRIP_OFSBOTTOM,
- SEQ_time_right_handle_frame_get(seq),
+ SEQ_time_right_handle_frame_get(scene, seq),
seq->machine + SEQ_STRIP_OFSTOP);
immUnbindProgram();
@@ -2612,8 +2630,8 @@ static void draw_cache_view(const bContext *C)
continue;
}
- if (SEQ_time_left_handle_frame_get(seq) > v2d->cur.xmax ||
- SEQ_time_right_handle_frame_get(seq) < v2d->cur.xmin) {
+ if (SEQ_time_left_handle_frame_get(scene, seq) > v2d->cur.xmax ||
+ SEQ_time_right_handle_frame_get(scene, seq) < v2d->cur.xmin) {
continue;
}
@@ -2624,9 +2642,9 @@ static void draw_cache_view(const bContext *C)
const float bg_color[4] = {1.0f, 0.1f, 0.02f, 0.1f};
immUniformColor4f(bg_color[0], bg_color[1], bg_color[2], bg_color[3]);
immRectf(pos,
- SEQ_time_left_handle_frame_get(seq),
+ SEQ_time_left_handle_frame_get(scene, seq),
stripe_bot,
- SEQ_time_right_handle_frame_get(seq),
+ SEQ_time_right_handle_frame_get(scene, seq),
stripe_top);
}
@@ -2637,9 +2655,9 @@ static void draw_cache_view(const bContext *C)
const float bg_color[4] = {0.1f, 0.1f, 0.75f, 0.1f};
immUniformColor4f(bg_color[0], bg_color[1], bg_color[2], bg_color[3]);
immRectf(pos,
- SEQ_time_left_handle_frame_get(seq),
+ SEQ_time_left_handle_frame_get(scene, seq),
stripe_bot,
- SEQ_time_right_handle_frame_get(seq),
+ SEQ_time_right_handle_frame_get(scene, seq),
stripe_top);
}
@@ -2650,9 +2668,9 @@ static void draw_cache_view(const bContext *C)
const float bg_color[4] = {1.0f, 0.6f, 0.0f, 0.1f};
immUniformColor4f(bg_color[0], bg_color[1], bg_color[2], bg_color[3]);
immRectf(pos,
- SEQ_time_left_handle_frame_get(seq),
+ SEQ_time_left_handle_frame_get(scene, seq),
stripe_bot,
- SEQ_time_right_handle_frame_get(seq),
+ SEQ_time_right_handle_frame_get(scene, seq),
stripe_top);
}
}