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Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c127
1 files changed, 61 insertions, 66 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 4f52a17f623..afd8895edd9 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -39,12 +39,11 @@
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
+#include "DNA_sound_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
-#include "BKE_plugin_types.h"
#include "BKE_sequencer.h"
-#include "BKE_scene.h"
#include "BKE_utildefines.h"
#include "BKE_sound.h"
@@ -168,7 +167,7 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, char *col)
}
}
-static void drawseqwave(Sequence *seq, float x1, float y1, float x2, float y2, float stepsize)
+static void drawseqwave(Scene *scene, Sequence *seq, float x1, float y1, float x2, float y2, float stepsize)
{
/*
x1 is the starting x value to draw the wave,
@@ -184,7 +183,9 @@ static void drawseqwave(Sequence *seq, float x1, float y1, float x2, float y2, f
float* samples = MEM_mallocN(length * sizeof(float) * 2, "seqwave_samples");
if(!samples)
return;
- if(sound_read_sound_buffer(seq->sound, samples, length) != length)
+ if(sound_read_sound_buffer(seq->sound, samples, length,
+ (seq->startofs + seq->anim_startofs)/FPS,
+ (seq->startofs + seq->anim_startofs + seq->enddisp - seq->startdisp)/FPS) != length)
{
MEM_freeN(samples);
return;
@@ -381,6 +382,8 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, SpaceSeq *sseq, Seque
pixely = (v2d->cur.ymax - v2d->cur.ymin)/(v2d->mask.ymax - v2d->mask.ymin);
+ if(pixely <= 0) return; /* can happen when the view is split/resized */
+
blendcol[0] = blendcol[1] = blendcol[2] = 120;
if(seq->startofs) {
@@ -588,7 +591,7 @@ static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float
}
/*
-Draw a sequence strip, bounds check alredy made
+Draw a sequence strip, bounds check already made
ARegion is currently only used to get the windows width in pixels
so wave file sample drawing precision is zoom adjusted
*/
@@ -634,7 +637,7 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, SpaceSeq *sseq, Sequence *
x2= seq->enddisp;
/* draw sound wave */
- if(seq->type == SEQ_SOUND) drawseqwave(seq, x1, y1, x2, y2, (ar->v2d.cur.xmax - ar->v2d.cur.xmin)/ar->winx);
+ if(seq->type == SEQ_SOUND) drawseqwave(scene, seq, x1, y1, x2, y2, (ar->v2d.cur.xmax - ar->v2d.cur.xmin)/ar->winx);
get_seq_color3ubv(scene, seq, col);
if (G.moving && (seq->flag & SELECT)) {
@@ -692,12 +695,12 @@ void set_special_seq_update(int val)
void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq, int cfra, int frame_ofs)
{
extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
- struct ImBuf *ibuf;
+ struct Main *bmain= CTX_data_main(C);
+ struct ImBuf *ibuf = 0;
+ struct ImBuf *scope = 0;
struct View2D *v2d = &ar->v2d;
int rectx, recty;
float viewrectx, viewrecty;
- int free_ibuf = 0;
- static int recursive= 0;
float render_size = 0.0;
float proxy_size = 100.0;
GLuint texid;
@@ -737,33 +740,12 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq
UI_view2d_totRect_set(v2d, viewrectx + 0.5f, viewrecty + 0.5f);
UI_view2d_curRect_validate(v2d);
- /* BIG PROBLEM: the give_ibuf_seq() can call a rendering, which in turn calls redraws...
- this shouldn't belong in a window drawing....
- So: solve this once event based.
- Now we check for recursion, space type and active area again (ton) */
-
- if(recursive)
- return;
- else {
- recursive= 1;
- if (special_seq_update) {
- ibuf= give_ibuf_seq_direct(scene, rectx, recty, cfra + frame_ofs, proxy_size, special_seq_update);
- }
- else if (!U.prefetchframes) { // XXX || (G.f & G_PLAYANIM) == 0) {
- ibuf= (ImBuf *)give_ibuf_seq(scene, rectx, recty, cfra + frame_ofs, sseq->chanshown, proxy_size);
- }
- else {
- ibuf= (ImBuf *)give_ibuf_seq_threaded(scene, rectx, recty, cfra + frame_ofs, sseq->chanshown, proxy_size);
- }
- recursive= 0;
-
- /* XXX HURMF! the give_ibuf_seq can call image display in this window */
-// if(sa->spacetype!=SPACE_SEQ)
-// return;
-// if(sa!=curarea) {
-// areawinset(sa->win);
-// }
- }
+ if (special_seq_update)
+ ibuf= give_ibuf_seq_direct(bmain, scene, rectx, recty, cfra + frame_ofs, proxy_size, special_seq_update);
+ else if (!U.prefetchframes) // XXX || (G.f & G_PLAYANIM) == 0) {
+ ibuf= (ImBuf *)give_ibuf_seq(bmain, scene, rectx, recty, cfra + frame_ofs, sseq->chanshown, proxy_size);
+ else
+ ibuf= (ImBuf *)give_ibuf_seq_threaded(bmain, scene, rectx, recty, cfra + frame_ofs, sseq->chanshown, proxy_size);
if(ibuf==NULL)
return;
@@ -774,28 +756,29 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq
switch(sseq->mainb) {
case SEQ_DRAW_IMG_IMBUF:
if (sseq->zebra != 0) {
- ibuf = make_zebra_view_from_ibuf(ibuf, sseq->zebra);
- free_ibuf = 1;
+ scope = make_zebra_view_from_ibuf(ibuf, sseq->zebra);
}
break;
case SEQ_DRAW_IMG_WAVEFORM:
if ((sseq->flag & SEQ_DRAW_COLOR_SEPERATED) != 0) {
- ibuf = make_sep_waveform_view_from_ibuf(ibuf);
+ scope = make_sep_waveform_view_from_ibuf(ibuf);
} else {
- ibuf = make_waveform_view_from_ibuf(ibuf);
+ scope = make_waveform_view_from_ibuf(ibuf);
}
- free_ibuf = 1;
break;
case SEQ_DRAW_IMG_VECTORSCOPE:
- ibuf = make_vectorscope_view_from_ibuf(ibuf);
- free_ibuf = 1;
+ scope = make_vectorscope_view_from_ibuf(ibuf);
break;
case SEQ_DRAW_IMG_HISTOGRAM:
- ibuf = make_histogram_view_from_ibuf(ibuf);
- free_ibuf = 1;
+ scope = make_histogram_view_from_ibuf(ibuf);
break;
}
+ if (scope) {
+ IMB_freeImBuf(ibuf);
+ ibuf = scope;
+ }
+
if(ibuf->rect_float && ibuf->rect==NULL) {
IMB_rect_from_float(ibuf);
}
@@ -838,42 +821,54 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq
glDisable(GL_TEXTURE_2D);
glDeleteTextures(1, &texid);
- /* safety border */
- if (sseq->mainb == SEQ_DRAW_IMG_IMBUF &&
- (sseq->flag & SEQ_DRAW_SAFE_MARGINS) != 0) {
- float fac= 0.1;
+ if(sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
+
float x1 = v2d->tot.xmin;
float y1 = v2d->tot.ymin;
float x2 = v2d->tot.xmax;
float y2 = v2d->tot.ymax;
-
- float a= fac*(x2-x1);
- x1+= a;
- x2-= a;
-
- a= fac*(y2-y1);
- y1+= a;
- y2-= a;
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ /* border */
setlinestyle(3);
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 1.0, 0);
-
- uiSetRoundBox(15);
- gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(x1-0.5, y1-0.5);
+ glVertex2f(x1-0.5, y2+0.5);
+ glVertex2f(x2+0.5, y2+0.5);
+ glVertex2f(x2+0.5, y1-0.5);
+ glEnd();
+
+ /* safety border */
+ if ((sseq->flag & SEQ_DRAW_SAFE_MARGINS) != 0) {
+ float fac= 0.1;
+
+ float a= fac*(x2-x1);
+ x1+= a;
+ x2-= a;
+
+ a= fac*(y2-y1);
+ y1+= a;
+ y2-= a;
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ uiSetRoundBox(15);
+ gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ }
setlinestyle(0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
/* draw grease-pencil (image aligned) */
// if (sseq->flag & SEQ_DRAW_GPENCIL)
// XXX draw_gpencil_2dimage(sa, ibuf);
- if (free_ibuf) {
- IMB_freeImBuf(ibuf);
- }
+ IMB_freeImBuf(ibuf);
/* draw grease-pencil (screen aligned) */
// if (sseq->flag & SEQ_DRAW_GPENCIL)