diff options
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 657 |
1 files changed, 339 insertions, 318 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index d29af06bbcd..cd0c8779c39 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -68,8 +68,8 @@ #include "sequencer_intern.h" -#define SEQ_LEFTHANDLE 1 -#define SEQ_RIGHTHANDLE 2 +#define SEQ_LEFTHANDLE 1 +#define SEQ_RIGHTHANDLE 2 /* Note, Don't use SEQ_BEGIN/SEQ_END while drawing! @@ -81,91 +81,91 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, unsigned char col[ unsigned char blendcol[3]; SolidColorVars *colvars = (SolidColorVars *)seq->effectdata; - switch(seq->type) { - case SEQ_IMAGE: - UI_GetThemeColor3ubv(TH_SEQ_IMAGE, col); - break; - - case SEQ_META: - UI_GetThemeColor3ubv(TH_SEQ_META, col); - break; - - case SEQ_MOVIE: - UI_GetThemeColor3ubv(TH_SEQ_MOVIE, col); - break; + switch (seq->type) { + case SEQ_IMAGE: + UI_GetThemeColor3ubv(TH_SEQ_IMAGE, col); + break; - case SEQ_MOVIECLIP: - UI_GetThemeColor3ubv(TH_SEQ_MOVIECLIP, col); - break; - - case SEQ_SCENE: - UI_GetThemeColor3ubv(TH_SEQ_SCENE, col); - - if (seq->scene==curscene) { - UI_GetColorPtrShade3ubv(col, col, 20); - } - break; - - /* transitions */ - case SEQ_CROSS: - case SEQ_GAMCROSS: - case SEQ_WIPE: - UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, col); - - /* slightly offset hue to distinguish different effects */ - if (seq->type == SEQ_CROSS) rgb_byte_set_hue_float_offset(col,0.04); - if (seq->type == SEQ_GAMCROSS) rgb_byte_set_hue_float_offset(col,0.08); - if (seq->type == SEQ_WIPE) rgb_byte_set_hue_float_offset(col,0.12); - break; - - /* effects */ - case SEQ_TRANSFORM: - case SEQ_SPEED: - case SEQ_ADD: - case SEQ_SUB: - case SEQ_MUL: - case SEQ_ALPHAOVER: - case SEQ_ALPHAUNDER: - case SEQ_OVERDROP: - case SEQ_GLOW: - case SEQ_MULTICAM: - case SEQ_ADJUSTMENT: - UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col); + case SEQ_META: + UI_GetThemeColor3ubv(TH_SEQ_META, col); + break; + + case SEQ_MOVIE: + UI_GetThemeColor3ubv(TH_SEQ_MOVIE, col); + break; + + case SEQ_MOVIECLIP: + UI_GetThemeColor3ubv(TH_SEQ_MOVIECLIP, col); + break; - /* slightly offset hue to distinguish different effects */ - if (seq->type == SEQ_ADD) rgb_byte_set_hue_float_offset(col,0.04); - if (seq->type == SEQ_SUB) rgb_byte_set_hue_float_offset(col,0.08); - if (seq->type == SEQ_MUL) rgb_byte_set_hue_float_offset(col,0.12); - if (seq->type == SEQ_ALPHAOVER) rgb_byte_set_hue_float_offset(col,0.16); - if (seq->type == SEQ_ALPHAUNDER) rgb_byte_set_hue_float_offset(col,0.20); - if (seq->type == SEQ_OVERDROP) rgb_byte_set_hue_float_offset(col,0.24); - if (seq->type == SEQ_GLOW) rgb_byte_set_hue_float_offset(col,0.28); - if (seq->type == SEQ_TRANSFORM) rgb_byte_set_hue_float_offset(col,0.36); - if (seq->type == SEQ_MULTICAM) rgb_byte_set_hue_float_offset(col,0.32); - if (seq->type == SEQ_ADJUSTMENT) rgb_byte_set_hue_float_offset(col,0.40); - break; + case SEQ_SCENE: + UI_GetThemeColor3ubv(TH_SEQ_SCENE, col); - case SEQ_COLOR: - if (colvars->col) { - rgb_float_to_uchar(col, colvars->col); - } - else { - col[0] = col[1] = col[2] = 128; - } - break; + if (seq->scene == curscene) { + UI_GetColorPtrShade3ubv(col, col, 20); + } + break; - case SEQ_PLUGIN: - UI_GetThemeColor3ubv(TH_SEQ_PLUGIN, col); - break; + /* transitions */ + case SEQ_CROSS: + case SEQ_GAMCROSS: + case SEQ_WIPE: + UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, col); + + /* slightly offset hue to distinguish different effects */ + if (seq->type == SEQ_CROSS) rgb_byte_set_hue_float_offset(col, 0.04); + if (seq->type == SEQ_GAMCROSS) rgb_byte_set_hue_float_offset(col, 0.08); + if (seq->type == SEQ_WIPE) rgb_byte_set_hue_float_offset(col, 0.12); + break; + + /* effects */ + case SEQ_TRANSFORM: + case SEQ_SPEED: + case SEQ_ADD: + case SEQ_SUB: + case SEQ_MUL: + case SEQ_ALPHAOVER: + case SEQ_ALPHAUNDER: + case SEQ_OVERDROP: + case SEQ_GLOW: + case SEQ_MULTICAM: + case SEQ_ADJUSTMENT: + UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col); + + /* slightly offset hue to distinguish different effects */ + if (seq->type == SEQ_ADD) rgb_byte_set_hue_float_offset(col, 0.04); + else if (seq->type == SEQ_SUB) rgb_byte_set_hue_float_offset(col, 0.08); + else if (seq->type == SEQ_MUL) rgb_byte_set_hue_float_offset(col, 0.12); + else if (seq->type == SEQ_ALPHAOVER) rgb_byte_set_hue_float_offset(col, 0.16); + else if (seq->type == SEQ_ALPHAUNDER) rgb_byte_set_hue_float_offset(col, 0.20); + else if (seq->type == SEQ_OVERDROP) rgb_byte_set_hue_float_offset(col, 0.24); + else if (seq->type == SEQ_GLOW) rgb_byte_set_hue_float_offset(col, 0.28); + else if (seq->type == SEQ_TRANSFORM) rgb_byte_set_hue_float_offset(col, 0.36); + else if (seq->type == SEQ_MULTICAM) rgb_byte_set_hue_float_offset(col, 0.32); + else if (seq->type == SEQ_ADJUSTMENT) rgb_byte_set_hue_float_offset(col, 0.40); + break; + + case SEQ_COLOR: + if (colvars->col) { + rgb_float_to_uchar(col, colvars->col); + } + else { + col[0] = col[1] = col[2] = 128; + } + break; - case SEQ_SOUND: - UI_GetThemeColor3ubv(TH_SEQ_AUDIO, col); - blendcol[0] = blendcol[1] = blendcol[2] = 128; - if (seq->flag & SEQ_MUTE) UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20); - break; + case SEQ_PLUGIN: + UI_GetThemeColor3ubv(TH_SEQ_PLUGIN, col); + break; + + case SEQ_SOUND: + UI_GetThemeColor3ubv(TH_SEQ_AUDIO, col); + blendcol[0] = blendcol[1] = blendcol[2] = 128; + if (seq->flag & SEQ_MUTE) UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20); + break; - default: - col[0] = 10; col[1] = 255; col[2] = 40; + default: + col[0] = 10; col[1] = 255; col[2] = 40; } } @@ -178,29 +178,29 @@ static void drawseqwave(Scene *scene, Sequence *seq, float x1, float y1, float x */ if (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM) { int i, j, pos; - int length = floor((x2-x1)/stepsize)+1; - float ymid = (y1+y2)/2; - float yscale = (y2-y1)/2; + int length = floor((x2 - x1) / stepsize) + 1; + float ymid = (y1 + y2) / 2; + float yscale = (y2 - y1) / 2; float samplestep; float startsample, endsample; float value; - SoundWaveform* waveform; + SoundWaveform *waveform; if (!seq->sound->waveform) sound_read_waveform(seq->sound); if (!seq->sound->waveform) - return; /* zero length sound */ + return; /* zero length sound */ waveform = seq->sound->waveform; if (!waveform) return; - startsample = floor((seq->startofs + seq->anim_startofs)/FPS * SOUND_WAVE_SAMPLES_PER_SECOND); - endsample = ceil((seq->startofs + seq->anim_startofs + seq->enddisp - seq->startdisp)/FPS * SOUND_WAVE_SAMPLES_PER_SECOND); - samplestep = (endsample-startsample) * stepsize / (x2-x1); + startsample = floor((seq->startofs + seq->anim_startofs) / FPS * SOUND_WAVE_SAMPLES_PER_SECOND); + endsample = ceil((seq->startofs + seq->anim_startofs + seq->enddisp - seq->startdisp) / FPS * SOUND_WAVE_SAMPLES_PER_SECOND); + samplestep = (endsample - startsample) * stepsize / (x2 - x1); if (length > floor((waveform->length - startsample) / samplestep)) length = floor((waveform->length - startsample) / samplestep); @@ -212,13 +212,13 @@ static void drawseqwave(Scene *scene, Sequence *seq, float x1, float y1, float x value = waveform->data[pos * 3]; - for (j = pos+1; (j < waveform->length) && (j < pos + samplestep); j++) + for (j = pos + 1; (j < waveform->length) && (j < pos + samplestep); j++) { if (value > waveform->data[j * 3]) value = waveform->data[j * 3]; } - glVertex2f(x1+i*stepsize, ymid + value * yscale); + glVertex2f(x1 + i * stepsize, ymid + value * yscale); } glEnd(); @@ -229,13 +229,13 @@ static void drawseqwave(Scene *scene, Sequence *seq, float x1, float y1, float x value = waveform->data[pos * 3 + 1]; - for (j = pos+1; (j < waveform->length) && (j < pos + samplestep); j++) + for (j = pos + 1; (j < waveform->length) && (j < pos + samplestep); j++) { if (value < waveform->data[j * 3 + 1]) value = waveform->data[j * 3 + 1]; } - glVertex2f(x1+i*stepsize, ymid + value * yscale); + glVertex2f(x1 + i * stepsize, ymid + value * yscale); } glEnd(); } @@ -265,10 +265,10 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, Sequence *seq; unsigned char col[4]; - int chan_min= MAXSEQ; - int chan_max= 0; - int chan_range= 0; - float draw_range= y2 - y1; + int chan_min = MAXSEQ; + int chan_max = 0; + int chan_range = 0; + float draw_range = y2 - y1; float draw_height; glEnable(GL_BLEND); @@ -277,21 +277,21 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, if (seqm->flag & SEQ_MUTE) drawmeta_stipple(1); - for (seq= seqm->seqbase.first; seq; seq= seq->next) { - chan_min= MIN2(chan_min, seq->machine); - chan_max= MAX2(chan_max, seq->machine); + for (seq = seqm->seqbase.first; seq; seq = seq->next) { + chan_min = MIN2(chan_min, seq->machine); + chan_max = MAX2(chan_max, seq->machine); } - chan_range= (chan_max - chan_min) + 1; - draw_height= draw_range / chan_range; + chan_range = (chan_max - chan_min) + 1; + draw_height = draw_range / chan_range; - col[3]= 196; /* alpha, used for all meta children */ + col[3] = 196; /* alpha, used for all meta children */ - for (seq= seqm->seqbase.first; seq; seq= seq->next) { + for (seq = seqm->seqbase.first; seq; seq = seq->next) { if ((seq->startdisp > x2 || seq->enddisp < x1) == 0) { - float y_chan= (seq->machine - chan_min) / (float)(chan_range) * draw_range; - float x1_chan= seq->startdisp; - float x2_chan= seq->enddisp; + float y_chan = (seq->machine - chan_min) / (float)(chan_range) * draw_range; + float x1_chan = seq->startdisp; + float x2_chan = seq->enddisp; float y1_chan, y2_chan; if ((seqm->flag & SEQ_MUTE) == 0 && (seq->flag & SEQ_MUTE)) @@ -302,11 +302,11 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, glColor4ubv(col); /* clamp within parent sequence strip bounds */ - if (x1_chan < x1) x1_chan= x1; - if (x2_chan > x2) x2_chan= x2; + if (x1_chan < x1) x1_chan = x1; + if (x2_chan > x2) x2_chan = x2; - y1_chan= y1 + y_chan + (draw_height * SEQ_STRIP_OFSBOTTOM); - y2_chan= y1 + y_chan + (draw_height * SEQ_STRIP_OFSTOP); + y1_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSBOTTOM); + y2_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSTOP); glRectf(x1_chan, y1_chan, x2_chan, y2_chan); @@ -328,51 +328,51 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, /* draw a handle, for each end of a sequence strip */ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short direction) { - float v1[2], v2[2], v3[2], rx1=0, rx2=0; //for triangles and rect + float v1[2], v2[2], v3[2], rx1 = 0, rx2 = 0; //for triangles and rect float x1, x2, y1, y2; float handsize; float minhandle, maxhandle; char numstr[32]; - unsigned int whichsel=0; + unsigned int whichsel = 0; - x1= seq->startdisp; - x2= seq->enddisp; + x1 = seq->startdisp; + x2 = seq->enddisp; - y1= seq->machine+SEQ_STRIP_OFSBOTTOM; - y2= seq->machine+SEQ_STRIP_OFSTOP; + y1 = seq->machine + SEQ_STRIP_OFSBOTTOM; + y2 = seq->machine + SEQ_STRIP_OFSTOP; /* clamp handles to defined size in pixel space */ handsize = seq->handsize; minhandle = 7; maxhandle = 40; - CLAMP(handsize, minhandle*pixelx, maxhandle*pixelx); + CLAMP(handsize, minhandle * pixelx, maxhandle * pixelx); /* set up co-ordinates/dimensions for either left or right handle */ if (direction == SEQ_LEFTHANDLE) { rx1 = x1; - rx2 = x1+handsize * 0.75f; + rx2 = x1 + handsize * 0.75f; - v1[0]= x1+handsize/4; v1[1]= y1+( ((y1+y2)/2.0f - y1)/2); - v2[0]= x1+handsize/4; v2[1]= y2-( ((y1+y2)/2.0f - y1)/2); - v3[0]= v2[0] + handsize/4; v3[1]= (y1+y2)/2.0f; + v1[0] = x1 + handsize / 4; v1[1] = y1 + ( ((y1 + y2) / 2.0f - y1) / 2); + v2[0] = x1 + handsize / 4; v2[1] = y2 - ( ((y1 + y2) / 2.0f - y1) / 2); + v3[0] = v2[0] + handsize / 4; v3[1] = (y1 + y2) / 2.0f; whichsel = SEQ_LEFTSEL; } else if (direction == SEQ_RIGHTHANDLE) { - rx1 = x2-handsize*0.75f; + rx1 = x2 - handsize * 0.75f; rx2 = x2; - v1[0]= x2-handsize/4; v1[1]= y1+( ((y1+y2)/2.0f - y1)/2); - v2[0]= x2-handsize/4; v2[1]= y2-( ((y1+y2)/2.0f - y1)/2); - v3[0]= v2[0] - handsize/4; v3[1]= (y1+y2)/2.0f; + v1[0] = x2 - handsize / 4; v1[1] = y1 + ( ((y1 + y2) / 2.0f - y1) / 2); + v2[0] = x2 - handsize / 4; v2[1] = y2 - ( ((y1 + y2) / 2.0f - y1) / 2); + v3[0] = v2[0] - handsize / 4; v3[1] = (y1 + y2) / 2.0f; whichsel = SEQ_RIGHTSEL; } /* draw! */ if (seq->type < SEQ_EFFECT || - get_sequence_effect_num_inputs(seq->type) == 0) { - glEnable( GL_BLEND ); + get_sequence_effect_num_inputs(seq->type) == 0) { + glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -385,26 +385,26 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short dire if (seq->flag & whichsel) glColor4ub(255, 255, 255, 200); else glColor4ub(0, 0, 0, 50); - glEnable( GL_POLYGON_SMOOTH ); + glEnable(GL_POLYGON_SMOOTH); glBegin(GL_TRIANGLES); glVertex2fv(v1); glVertex2fv(v2); glVertex2fv(v3); glEnd(); - glDisable( GL_POLYGON_SMOOTH ); - glDisable( GL_BLEND ); + glDisable(GL_POLYGON_SMOOTH); + glDisable(GL_BLEND); } if (G.moving || (seq->flag & whichsel)) { - const char col[4]= {255, 255, 255, 255}; + const char col[4] = {255, 255, 255, 255}; if (direction == SEQ_LEFTHANDLE) { - BLI_snprintf(numstr, sizeof(numstr),"%d", seq->startdisp); - x1= rx1; + BLI_snprintf(numstr, sizeof(numstr), "%d", seq->startdisp); + x1 = rx1; y1 -= 0.45f; } else { BLI_snprintf(numstr, sizeof(numstr), "%d", seq->enddisp - 1); - x1= x2 - handsize*0.75f; - y1= y2 + 0.05f; + x1 = x2 - handsize * 0.75f; + y1 = y2 + 0.05f; } UI_view2d_text_cache_add(v2d, x1, y1, numstr, col); } @@ -414,24 +414,24 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq) { float x1, x2, y1, y2, pixely, a; unsigned char col[3], blendcol[3]; - View2D *v2d= &ar->v2d; + View2D *v2d = &ar->v2d; if (seq->type >= SEQ_EFFECT) return; - x1= seq->startdisp; - x2= seq->enddisp; + x1 = seq->startdisp; + x2 = seq->enddisp; - y1= seq->machine+SEQ_STRIP_OFSBOTTOM; - y2= seq->machine+SEQ_STRIP_OFSTOP; + y1 = seq->machine + SEQ_STRIP_OFSBOTTOM; + y2 = seq->machine + SEQ_STRIP_OFSTOP; - pixely = (v2d->cur.ymax - v2d->cur.ymin)/(v2d->mask.ymax - v2d->mask.ymin); + pixely = (v2d->cur.ymax - v2d->cur.ymin) / (v2d->mask.ymax - v2d->mask.ymin); - if (pixely <= 0) return; /* can happen when the view is split/resized */ + if (pixely <= 0) return; /* can happen when the view is split/resized */ blendcol[0] = blendcol[1] = blendcol[2] = 120; if (seq->startofs) { - glEnable( GL_BLEND ); + glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); get_seq_color3ubv(scene, seq, col); @@ -445,17 +445,17 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq) glColor4ub(col[0], col[1], col[2], 110); } - glRectf((float)(seq->start), y1-SEQ_STRIP_OFSBOTTOM, x1, y1); + glRectf((float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255); else glColor4ub(col[0], col[1], col[2], 160); - fdrawbox((float)(seq->start), y1-SEQ_STRIP_OFSBOTTOM, x1, y1); //outline + fdrawbox((float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); //outline - glDisable( GL_BLEND ); + glDisable(GL_BLEND); } if (seq->endofs) { - glEnable( GL_BLEND ); + glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); get_seq_color3ubv(scene, seq, col); @@ -469,14 +469,14 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq) glColor4ub(col[0], col[1], col[2], 110); } - glRectf(x2, y2, (float)(seq->start+seq->len), y2+SEQ_STRIP_OFSBOTTOM); + glRectf(x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255); else glColor4ub(col[0], col[1], col[2], 160); - fdrawbox(x2, y2, (float)(seq->start+seq->len), y2+SEQ_STRIP_OFSBOTTOM); //outline + fdrawbox(x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); //outline - glDisable( GL_BLEND ); + glDisable(GL_BLEND); } if (seq->startstill) { get_seq_color3ubv(scene, seq, col); @@ -492,7 +492,7 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq) glColor3ubv((GLubyte *)col); - for (a=y1; a< y2; a+= pixely * 2.0f) { + for (a = y1; a < y2; a += pixely * 2.0f) { fdrawline(x1, a, (float)(seq->start), a); } } @@ -501,7 +501,7 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq) UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40); glColor3ubv((GLubyte *)col); - draw_shadedstrip(seq, col, (float)(seq->start+seq->len), y1, x2, y2); + draw_shadedstrip(seq, col, (float)(seq->start + seq->len), y1, x2, y2); /* feint pinstripes, helps see exactly which is extended and which isn't, * especially when the extension is very small */ @@ -510,8 +510,8 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq) glColor3ubv((GLubyte *)col); - for (a=y1; a< y2; a+= pixely * 2.0f) { - fdrawline((float)(seq->start+seq->len), a, x2, a); + for (a = y1; a < y2; a += pixely * 2.0f) { + fdrawline((float)(seq->start + seq->len), a, x2, a); } } } @@ -521,12 +521,12 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float { rctf rect; char str[32 + FILE_MAX]; - const char *name= seq->name+2; + const char *name = seq->name + 2; char col[4]; /* note, all strings should include 'name' */ - if (name[0]=='\0') - name= give_seqname(seq); + if (name[0] == '\0') + name = give_seqname(seq); if (seq->type == SEQ_META || seq->type == SEQ_ADJUSTMENT) { BLI_snprintf(str, sizeof(str), "%d | %s", seq->len, name); @@ -534,61 +534,78 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float else if (seq->type == SEQ_SCENE) { if (seq->scene) { if (seq->scene_camera) { - BLI_snprintf(str, sizeof(str), "%d | %s: %s (%s)", seq->len, name, seq->scene->id.name+2, ((ID *)seq->scene_camera)->name+2); + BLI_snprintf(str, sizeof(str), "%d | %s: %s (%s)", + seq->len, name, seq->scene->id.name + 2, ((ID *)seq->scene_camera)->name + 2); } else { - BLI_snprintf(str, sizeof(str), "%d | %s: %s", seq->len, name, seq->scene->id.name+2); + BLI_snprintf(str, sizeof(str), "%d | %s: %s", + seq->len, name, seq->scene->id.name + 2); } } else { - BLI_snprintf(str, sizeof(str), "%d | %s", seq->len, name); + BLI_snprintf(str, sizeof(str), "%d | %s", + seq->len, name); } } else if (seq->type == SEQ_MOVIECLIP) { - if (seq->clip && strcmp(name, seq->clip->id.name+2) != 0) { - BLI_snprintf(str, sizeof(str), "%d | %s: %s", seq->len, name, seq->clip->id.name+2); + if (seq->clip && strcmp(name, seq->clip->id.name + 2) != 0) { + BLI_snprintf(str, sizeof(str), "%d | %s: %s", + seq->len, name, seq->clip->id.name + 2); } else { - BLI_snprintf(str, sizeof(str), "%d | %s", seq->len, name); + BLI_snprintf(str, sizeof(str), "%d | %s", + seq->len, name); } } else if (seq->type == SEQ_MULTICAM) { - BLI_snprintf(str, sizeof(str), "Cam | %s: %d", name, seq->multicam_source); + BLI_snprintf(str, sizeof(str), "Cam | %s: %d", + name, seq->multicam_source); } else if (seq->type == SEQ_IMAGE) { - BLI_snprintf(str, sizeof(str), "%d | %s: %s%s", seq->len, name, seq->strip->dir, seq->strip->stripdata->name); + BLI_snprintf(str, sizeof(str), "%d | %s: %s%s", + seq->len, name, seq->strip->dir, seq->strip->stripdata->name); } else if (seq->type & SEQ_EFFECT) { - int can_float = (seq->type != SEQ_PLUGIN) - || (seq->plugin && seq->plugin->version >= 4); + int can_float = (seq->type != SEQ_PLUGIN) || (seq->plugin && seq->plugin->version >= 4); - if (seq->seq3!=seq->seq2 && seq->seq1!=seq->seq3) - BLI_snprintf(str, sizeof(str), "%d | %s: %d>%d (use %d)%s", seq->len, name, seq->seq1->machine, seq->seq2->machine, seq->seq3->machine, can_float ? "" : " No float, upgrade plugin!"); - else if (seq->seq1 && seq->seq2) - BLI_snprintf(str, sizeof(str), "%d | %s: %d>%d%s", seq->len, name, seq->seq1->machine, seq->seq2->machine, can_float ? "" : " No float, upgrade plugin!"); - else - BLI_snprintf(str, sizeof(str), "%d | %s", seq->len, name); + if (seq->seq3 != seq->seq2 && seq->seq1 != seq->seq3) { + BLI_snprintf(str, sizeof(str), "%d | %s: %d>%d (use %d)%s", + seq->len, name, seq->seq1->machine, seq->seq2->machine, seq->seq3->machine, + can_float ? "" : " No float, upgrade plugin!"); + } + else if (seq->seq1 && seq->seq2) { + BLI_snprintf(str, sizeof(str), "%d | %s: %d>%d%s", + seq->len, name, seq->seq1->machine, seq->seq2->machine, + can_float ? "" : " No float, upgrade plugin!"); + } + else { + BLI_snprintf(str, sizeof(str), "%d | %s", + seq->len, name); + } } else if (seq->type == SEQ_SOUND) { if (seq->sound) - BLI_snprintf(str, sizeof(str), "%d | %s: %s", seq->len, name, seq->sound->name); + BLI_snprintf(str, sizeof(str), "%d | %s: %s", + seq->len, name, seq->sound->name); else - BLI_snprintf(str, sizeof(str), "%d | %s", seq->len, name); + BLI_snprintf(str, sizeof(str), "%d | %s", + seq->len, name); } else if (seq->type == SEQ_MOVIE) { - BLI_snprintf(str, sizeof(str), "%d | %s: %s%s", seq->len, name, seq->strip->dir, seq->strip->stripdata->name); + BLI_snprintf(str, sizeof(str), "%d | %s: %s%s", + seq->len, name, seq->strip->dir, seq->strip->stripdata->name); } if (seq->flag & SELECT) { - col[0]= col[1]= col[2]= 255; + col[0] = col[1] = col[2] = 255; } else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50) { - col[0]= col[1]= col[2]= 80; /* use lighter text color for dark background */ + col[0] = col[1] = col[2] = 80; /* use lighter text color for dark background */ } else { - col[0]= col[1]= col[2]= 0; + col[0] = col[1] = col[2] = 0; } - col[3]= 255; + col[3] = 255; rect.xmin = x1; rect.ymin = y1; @@ -607,29 +624,29 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa glPolygonStipple(stipple_halftone); } - ymid1 = (y2-y1)*0.25f + y1; - ymid2 = (y2-y1)*0.65f + y1; + ymid1 = (y2 - y1) * 0.25f + y1; + ymid2 = (y2 - y1) * 0.65f + y1; glShadeModel(GL_SMOOTH); glBegin(GL_QUADS); - if (seq->flag & SEQ_INVALID_EFFECT) { col[0]= 255; col[1]= 0; col[2]= 255; } + if (seq->flag & SEQ_INVALID_EFFECT) { col[0] = 255; col[1] = 0; col[2] = 255; } else if (seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, -50); /* else UI_GetColorPtrShade3ubv(col, col, 0); */ /* DO NOTHING */ glColor3ubv(col); - glVertex2f(x1,y1); - glVertex2f(x2,y1); + glVertex2f(x1, y1); + glVertex2f(x2, y1); - if (seq->flag & SEQ_INVALID_EFFECT) { col[0]= 255; col[1]= 0; col[2]= 255; } + if (seq->flag & SEQ_INVALID_EFFECT) { col[0] = 255; col[1] = 0; col[2] = 255; } else if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 5); else UI_GetColorPtrShade3ubv(col, col, -5); glColor3ubv((GLubyte *)col); - glVertex2f(x2,ymid1); - glVertex2f(x1,ymid1); + glVertex2f(x2, ymid1); + glVertex2f(x1, ymid1); glEnd(); @@ -637,16 +654,16 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa glBegin(GL_QUADS); - glVertex2f(x1,ymid2); - glVertex2f(x2,ymid2); + glVertex2f(x1, ymid2); + glVertex2f(x2, ymid2); if (seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, -15); else UI_GetColorPtrShade3ubv(col, col, 25); glColor3ubv((GLubyte *)col); - glVertex2f(x2,y2); - glVertex2f(x1,y2); + glVertex2f(x2, y2); + glVertex2f(x1, y2); glEnd(); @@ -662,7 +679,7 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa */ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline_tint, float pixelx) { - View2D *v2d= &ar->v2d; + View2D *v2d = &ar->v2d; float x1, x2, y1, y2; unsigned char col[3], background_col[3], is_single_image; @@ -670,23 +687,23 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline is_single_image = (char)seq_single_check(seq); /* body */ - if (seq->startstill) x1= seq->start; - else x1= seq->startdisp; - y1= seq->machine+SEQ_STRIP_OFSBOTTOM; - if (seq->endstill) x2= seq->start+seq->len; - else x2= seq->enddisp; - y2= seq->machine+SEQ_STRIP_OFSTOP; - - + x1 = (seq->startstill) ? seq->start : seq->startdisp; + y1 = seq->machine + SEQ_STRIP_OFSBOTTOM; + x2 = (seq->endstill) ? (seq->start + seq->len) : seq->enddisp; + y2 = seq->machine + SEQ_STRIP_OFSTOP; + + /* get the correct color per strip type*/ //get_seq_color3ubv(scene, seq, col); get_seq_color3ubv(scene, seq, background_col); /* draw the main strip body */ - if (is_single_image) /* single image */ + if (is_single_image) { /* single image */ draw_shadedstrip(seq, background_col, seq_tx_get_final_left(seq, 0), y1, seq_tx_get_final_right(seq, 0), y2); - else /* normal operation */ + } + else { /* normal operation */ draw_shadedstrip(seq, background_col, x1, y1, x2, y2); + } /* draw additional info and controls */ if (!is_single_image) @@ -696,11 +713,13 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline draw_seq_handle(v2d, seq, pixelx, SEQ_RIGHTHANDLE); /* draw the strip outline */ - x1= seq->startdisp; - x2= seq->enddisp; + x1 = seq->startdisp; + x2 = seq->enddisp; /* draw sound wave */ - if (seq->type == SEQ_SOUND) drawseqwave(scene, seq, x1, y1, x2, y2, (ar->v2d.cur.xmax - ar->v2d.cur.xmin)/ar->winx); + if (seq->type == SEQ_SOUND) { + drawseqwave(scene, seq, x1, y1, x2, y2, (ar->v2d.cur.xmax - ar->v2d.cur.xmin) / ar->winx); + } /* draw lock */ if (seq->flag & SEQ_LOCK) { @@ -724,10 +743,10 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline get_seq_color3ubv(scene, seq, col); if (G.moving && (seq->flag & SELECT)) { if (seq->flag & SEQ_OVERLAP) { - col[0]= 255; col[1]= col[2]= 40; + col[0] = 255; col[1] = col[2] = 40; } else - UI_GetColorPtrShade3ubv(col, col, 120+outline_tint); + UI_GetColorPtrShade3ubv(col, col, 120 + outline_tint); } else UI_GetColorPtrShade3ubv(col, col, outline_tint); @@ -745,27 +764,29 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline glDisable(GL_LINE_STIPPLE); } - if (seq->type==SEQ_META) drawmeta_contents(scene, seq, x1, y1, x2, y2); + if (seq->type == SEQ_META) { + drawmeta_contents(scene, seq, x1, y1, x2, y2); + } /* calculate if seq is long enough to print a name */ - x1= seq->startdisp+seq->handsize; - x2= seq->enddisp-seq->handsize; + x1 = seq->startdisp + seq->handsize; + x2 = seq->enddisp - seq->handsize; /* info text on the strip */ - if (x1<v2d->cur.xmin) x1= v2d->cur.xmin; - else if (x1>v2d->cur.xmax) x1= v2d->cur.xmax; - if (x2<v2d->cur.xmin) x2= v2d->cur.xmin; - else if (x2>v2d->cur.xmax) x2= v2d->cur.xmax; + if (x1 < v2d->cur.xmin) x1 = v2d->cur.xmin; + else if (x1 > v2d->cur.xmax) x1 = v2d->cur.xmax; + if (x2 < v2d->cur.xmin) x2 = v2d->cur.xmin; + else if (x2 > v2d->cur.xmax) x2 = v2d->cur.xmax; /* nice text here would require changing the view matrix for texture text */ - if ( (x2-x1) / pixelx > 32) { + if ((x2 - x1) / pixelx > 32) { draw_seq_text(v2d, seq, x1, x2, y1, y2, background_col); } } -static Sequence *special_seq_update= NULL; +static Sequence *special_seq_update = NULL; -static void UNUSED_FUNCTION(set_special_seq_update)(int val) +static void UNUSED_FUNCTION(set_special_seq_update) (int val) { // int x; @@ -773,14 +794,14 @@ static void UNUSED_FUNCTION(set_special_seq_update)(int val) if (val) { // XXX special_seq_update= find_nearest_seq(&x); } - else special_seq_update= NULL; + else special_seq_update = NULL; } -void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq, int cfra, int frame_ofs) +void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq, int cfra, int frame_ofs) { - struct Main *bmain= CTX_data_main(C); - struct ImBuf *ibuf= NULL; - struct ImBuf *scope= NULL; + struct Main *bmain = CTX_data_main(C); + struct ImBuf *ibuf = NULL; + struct ImBuf *scope = NULL; struct View2D *v2d = &ar->v2d; int rectx, recty; float viewrectx, viewrecty; @@ -802,8 +823,8 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq return; } - viewrectx = (render_size*(float)scene->r.xsch)/100.0f; - viewrecty = (render_size*(float)scene->r.ysch)/100.0f; + viewrectx = (render_size * (float)scene->r.xsch) / 100.0f; + viewrecty = (render_size * (float)scene->r.ysch) / 100.0f; rectx = viewrectx + 0.5f; recty = viewrecty + 0.5f; @@ -833,38 +854,38 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq context = seq_new_render_data(bmain, scene, rectx, recty, proxy_size); if (special_seq_update) - ibuf= give_ibuf_seq_direct(context, cfra + frame_ofs, special_seq_update); + ibuf = give_ibuf_seq_direct(context, cfra + frame_ofs, special_seq_update); else if (!U.prefetchframes) // XXX || (G.f & G_PLAYANIM) == 0) { - ibuf= (ImBuf *)give_ibuf_seq(context, cfra + frame_ofs, sseq->chanshown); + ibuf = give_ibuf_seq(context, cfra + frame_ofs, sseq->chanshown); else - ibuf= (ImBuf *)give_ibuf_seq_threaded(context, cfra + frame_ofs, sseq->chanshown); + ibuf = give_ibuf_seq_threaded(context, cfra + frame_ofs, sseq->chanshown); - if (ibuf==NULL) + if (ibuf == NULL) return; - if (ibuf->rect==NULL && ibuf->rect_float == NULL) + if (ibuf->rect == NULL && ibuf->rect_float == NULL) return; - switch(sseq->mainb) { - case SEQ_DRAW_IMG_IMBUF: - if (sseq->zebra != 0) { - scope = make_zebra_view_from_ibuf(ibuf, sseq->zebra); - } - break; - case SEQ_DRAW_IMG_WAVEFORM: - if ((sseq->flag & SEQ_DRAW_COLOR_SEPARATED) != 0) { - scope = make_sep_waveform_view_from_ibuf(ibuf); - } - else { - scope = make_waveform_view_from_ibuf(ibuf); - } - break; - case SEQ_DRAW_IMG_VECTORSCOPE: - scope = make_vectorscope_view_from_ibuf(ibuf); - break; - case SEQ_DRAW_IMG_HISTOGRAM: - scope = make_histogram_view_from_ibuf(ibuf); - break; + switch (sseq->mainb) { + case SEQ_DRAW_IMG_IMBUF: + if (sseq->zebra != 0) { + scope = make_zebra_view_from_ibuf(ibuf, sseq->zebra); + } + break; + case SEQ_DRAW_IMG_WAVEFORM: + if ((sseq->flag & SEQ_DRAW_COLOR_SEPARATED) != 0) { + scope = make_sep_waveform_view_from_ibuf(ibuf); + } + else { + scope = make_waveform_view_from_ibuf(ibuf); + } + break; + case SEQ_DRAW_IMG_VECTORSCOPE: + scope = make_vectorscope_view_from_ibuf(ibuf); + break; + case SEQ_DRAW_IMG_HISTOGRAM: + scope = make_histogram_view_from_ibuf(ibuf); + break; } if (scope) { @@ -872,14 +893,14 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq ibuf = scope; } - if (ibuf->rect_float && ibuf->rect==NULL) { + if (ibuf->rect_float && ibuf->rect == NULL) { IMB_rect_from_float(ibuf); } /* setting up the view - actual drawing starts here */ UI_view2d_view_ortho(v2d); - last_texid= glaGetOneInteger(GL_TEXTURE_2D); + last_texid = glaGetOneInteger(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D); glGenTextures(1, (GLuint *)&texid); @@ -898,16 +919,16 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq tot_clip.xmax = v2d->tot.xmin + (ABS(v2d->tot.xmax - v2d->tot.xmin) * scene->ed->over_border.xmax); tot_clip.ymax = v2d->tot.ymin + (ABS(v2d->tot.ymax - v2d->tot.ymin) * scene->ed->over_border.ymax); - glTexCoord2f(scene->ed->over_border.xmin, scene->ed->over_border.ymin);glVertex2f(tot_clip.xmin, tot_clip.ymin); - glTexCoord2f(scene->ed->over_border.xmin, scene->ed->over_border.ymax);glVertex2f(tot_clip.xmin, tot_clip.ymax); - glTexCoord2f(scene->ed->over_border.xmax, scene->ed->over_border.ymax);glVertex2f(tot_clip.xmax, tot_clip.ymax); - glTexCoord2f(scene->ed->over_border.xmax, scene->ed->over_border.ymin);glVertex2f(tot_clip.xmax, tot_clip.ymin); + glTexCoord2f(scene->ed->over_border.xmin, scene->ed->over_border.ymin); glVertex2f(tot_clip.xmin, tot_clip.ymin); + glTexCoord2f(scene->ed->over_border.xmin, scene->ed->over_border.ymax); glVertex2f(tot_clip.xmin, tot_clip.ymax); + glTexCoord2f(scene->ed->over_border.xmax, scene->ed->over_border.ymax); glVertex2f(tot_clip.xmax, tot_clip.ymax); + glTexCoord2f(scene->ed->over_border.xmax, scene->ed->over_border.ymin); glVertex2f(tot_clip.xmax, tot_clip.ymin); } else { - glTexCoord2f(0.0f, 0.0f);glVertex2f(v2d->tot.xmin, v2d->tot.ymin); - glTexCoord2f(0.0f, 1.0f);glVertex2f(v2d->tot.xmin, v2d->tot.ymax); - glTexCoord2f(1.0f, 1.0f);glVertex2f(v2d->tot.xmax, v2d->tot.ymax); - glTexCoord2f(1.0f, 0.0f);glVertex2f(v2d->tot.xmax, v2d->tot.ymin); + glTexCoord2f(0.0f, 0.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymin); + glTexCoord2f(0.0f, 1.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymax); + glTexCoord2f(1.0f, 1.0f); glVertex2f(v2d->tot.xmax, v2d->tot.ymax); + glTexCoord2f(1.0f, 0.0f); glVertex2f(v2d->tot.xmax, v2d->tot.ymin); } glEnd( ); glBindTexture(GL_TEXTURE_2D, last_texid); @@ -927,23 +948,23 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 1.0, 0); glBegin(GL_LINE_LOOP); - glVertex2f(x1-0.5f, y1-0.5f); - glVertex2f(x1-0.5f, y2+0.5f); - glVertex2f(x2+0.5f, y2+0.5f); - glVertex2f(x2+0.5f, y1-0.5f); + glVertex2f(x1 - 0.5f, y1 - 0.5f); + glVertex2f(x1 - 0.5f, y2 + 0.5f); + glVertex2f(x2 + 0.5f, y2 + 0.5f); + glVertex2f(x2 + 0.5f, y1 - 0.5f); glEnd(); /* safety border */ if ((sseq->flag & SEQ_DRAW_SAFE_MARGINS) != 0) { - float fac= 0.1; + float fac = 0.1; - float a= fac*(x2-x1); - x1+= a; - x2-= a; + float a = fac * (x2 - x1); + x1 += a; + x2 -= a; - a= fac*(y2-y1); - y1+= a; - y2-= a; + a = fac * (y2 - y1); + y1 += a; + y2 -= a; glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -987,13 +1008,13 @@ void drawprefetchseqspace(Scene *scene, ARegion *UNUSED(ar), SpaceSeq *sseq) return; } - rectx= (render_size*scene->r.xsch)/100; - recty= (render_size*scene->r.ysch)/100; + rectx = (render_size * scene->r.xsch) / 100; + recty = (render_size * scene->r.ysch) / 100; if (sseq->mainb != SEQ_DRAW_SEQUENCE) { give_ibuf_prefetch_request( - rectx, recty, (scene->r.cfra), sseq->chanshown, - proxy_size); + rectx, recty, (scene->r.cfra), sseq->chanshown, + proxy_size); } } #endif @@ -1008,60 +1029,60 @@ static void draw_seq_backdrop(View2D *v2d) glRectf(v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0); /* Alternating horizontal stripes */ - i= MAX2(1, ((int)v2d->cur.ymin)-1); + i = MAX2(1, ((int)v2d->cur.ymin) - 1); glBegin(GL_QUADS); - while (i<v2d->cur.ymax) { - if (((int)i) & 1) - UI_ThemeColorShade(TH_BACK, -15); - else - UI_ThemeColorShade(TH_BACK, -25); - - glVertex2f(v2d->cur.xmax, i); - glVertex2f(v2d->cur.xmin, i); - glVertex2f(v2d->cur.xmin, i+1); - glVertex2f(v2d->cur.xmax, i+1); + while (i < v2d->cur.ymax) { + if (((int)i) & 1) + UI_ThemeColorShade(TH_BACK, -15); + else + UI_ThemeColorShade(TH_BACK, -25); - i+=1.0; - } + glVertex2f(v2d->cur.xmax, i); + glVertex2f(v2d->cur.xmin, i); + glVertex2f(v2d->cur.xmin, i + 1); + glVertex2f(v2d->cur.xmax, i + 1); + + i += 1.0; + } glEnd(); /* Darker lines separating the horizontal bands */ - i= MAX2(1, ((int)v2d->cur.ymin)-1); + i = MAX2(1, ((int)v2d->cur.ymin) - 1); UI_ThemeColor(TH_GRID); glBegin(GL_LINES); - while (i < v2d->cur.ymax) { - glVertex2f(v2d->cur.xmax, i); - glVertex2f(v2d->cur.xmin, i); + while (i < v2d->cur.ymax) { + glVertex2f(v2d->cur.xmax, i); + glVertex2f(v2d->cur.xmin, i); - i+=1.0; - } + i += 1.0; + } glEnd(); } /* draw the contents of the sequencer strips view */ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar) { - Scene *scene= CTX_data_scene(C); - View2D *v2d= &ar->v2d; + Scene *scene = CTX_data_scene(C); + View2D *v2d = &ar->v2d; Sequence *last_seq = seq_active_get(scene); int sel = 0, j; - float pixelx = (v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin); + float pixelx = (v2d->cur.xmax - v2d->cur.xmin) / (v2d->mask.xmax - v2d->mask.xmin); /* loop through twice, first unselected, then selected */ - for (j=0; j<2; j++) { + for (j = 0; j < 2; j++) { Sequence *seq; - int outline_tint= (j) ? -60 : -150; /* highlighting around strip edges indicating selection */ + int outline_tint = (j) ? -60 : -150; /* highlighting around strip edges indicating selection */ /* loop through strips, checking for those that are visible */ - for (seq= ed->seqbasep->first; seq; seq= seq->next) { + for (seq = ed->seqbasep->first; seq; seq = seq->next) { /* boundbox and selection tests for NOT drawing the strip... */ if ((seq->flag & SELECT) != sel) continue; else if (seq == last_seq) continue; else if (MIN2(seq->startdisp, seq->start) > v2d->cur.xmax) continue; - else if (MAX2(seq->enddisp, seq->start+seq->len) < v2d->cur.xmin) continue; - else if (seq->machine+1.0f < v2d->cur.ymin) continue; + else if (MAX2(seq->enddisp, seq->start + seq->len) < v2d->cur.xmin) continue; + else if (seq->machine + 1.0f < v2d->cur.ymin) continue; else if (seq->machine > v2d->cur.ymax) continue; /* strip passed all tests unscathed... so draw it now */ @@ -1069,7 +1090,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar) } /* draw selected next time round */ - sel= SELECT; + sel = SELECT; } /* draw the last selected last (i.e. 'active' in other parts of Blender), removes some overlapping error */ @@ -1104,18 +1125,18 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d) /* Draw Timeline/Strip Editor Mode for Sequencer */ void draw_timeline_seq(const bContext *C, ARegion *ar) { - Scene *scene= CTX_data_scene(C); - Editing *ed= seq_give_editing(scene, FALSE); - SpaceSeq *sseq= CTX_wm_space_seq(C); - View2D *v2d= &ar->v2d; + Scene *scene = CTX_data_scene(C); + Editing *ed = seq_give_editing(scene, FALSE); + SpaceSeq *sseq = CTX_wm_space_seq(C); + View2D *v2d = &ar->v2d; View2DScrollers *scrollers; - short unit=0, flag=0; + short unit = 0, flag = 0; float col[3]; /* clear and setup matrix */ UI_GetThemeColor3fv(TH_BACK, col); if (ed && ed->metastack.first) - glClearColor(col[0], col[1], col[2]-0.1f, 0.0f); + glClearColor(col[0], col[1], col[2] - 0.1f, 0.0f); else glClearColor(col[0], col[1], col[2], 0.0f); glClear(GL_COLOR_BUFFER_BIT); @@ -1136,7 +1157,7 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) // NOTE: the gridlines are currently spaced every 25 frames, which is only fine for 25 fps, but maybe not for 30... UI_view2d_constant_grid_draw(v2d); - seq_draw_sfra_efra(scene, v2d); + seq_draw_sfra_efra(scene, v2d); /* sequence strips (if there is data available to be drawn) */ if (ed) { @@ -1149,8 +1170,8 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) /* current frame */ UI_view2d_view_ortho(v2d); - if ((sseq->flag & SEQ_DRAWFRAMES)==0) flag |= DRAWCFRA_UNIT_SECONDS; - if ((sseq->flag & SEQ_NO_DRAW_CFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX; + if ((sseq->flag & SEQ_DRAWFRAMES) == 0) flag |= DRAWCFRA_UNIT_SECONDS; + if ((sseq->flag & SEQ_NO_DRAW_CFRANUM) == 0) flag |= DRAWCFRA_SHOW_NUMBOX; ANIM_draw_cfra(C, v2d, flag); /* markers */ @@ -1163,13 +1184,13 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) /* overlap playhead */ if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) { - int cfra_over= (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : scene->r.cfra + scene->ed->over_ofs; + int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : scene->r.cfra + scene->ed->over_ofs; glColor3f(0.2, 0.2, 0.2); // glRectf(cfra_over, v2d->cur.ymin, scene->ed->over_ofs + scene->r.cfra + 1, v2d->cur.ymax); glBegin(GL_LINES); - glVertex2f(cfra_over, v2d->cur.ymin); - glVertex2f(cfra_over, v2d->cur.ymax); + glVertex2f(cfra_over, v2d->cur.ymin); + glVertex2f(cfra_over, v2d->cur.ymax); glEnd(); } @@ -1178,8 +1199,8 @@ void draw_timeline_seq(const bContext *C, ARegion *ar) UI_view2d_view_restore(C); /* scrollers */ - unit= (sseq->flag & SEQ_DRAWFRAMES)? V2D_UNIT_FRAMES : V2D_UNIT_SECONDSSEQ; - scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP); + unit = (sseq->flag & SEQ_DRAWFRAMES) ? V2D_UNIT_FRAMES : V2D_UNIT_SECONDSSEQ; + scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } |