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Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c15
1 files changed, 1 insertions, 14 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 4b76f1432ee..995e980aba0 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -50,14 +50,12 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
-#include "GPU_batch_presets.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "GPU_vertex_buffer.h"
-#include "GPU_viewport.h"
#include "ED_anim_api.h"
#include "ED_gpencil.h"
@@ -1539,7 +1537,7 @@ static void sequencer_preview_clear(void)
float col[3];
UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col);
- GPU_clear_color(col[0], col[1], col[2], 1.0);
+ GPU_clear_color(col[0], col[1], col[2], 0.0);
GPU_clear(GPU_COLOR_BIT);
}
@@ -1777,14 +1775,6 @@ void sequencer_draw_preview(const bContext *C,
return;
}
- /* Setup offscreen buffers. */
- GPUViewport *viewport = WM_draw_region_get_viewport(region);
-
- GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
- GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
- GPU_batch_presets_reset();
- GPU_depth_test(false);
-
if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) {
sequencer_preview_clear();
return;
@@ -1808,9 +1798,6 @@ void sequencer_draw_preview(const bContext *C,
ibuf = sequencer_ibuf_get(
bmain, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]);
- /* sequencer_ibuf_get can call GPU_framebuffer_bind. So disable srgb framebuffer again. */
- GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
-
if (ibuf) {
scope = sequencer_get_scope(scene, sseq, ibuf, draw_backdrop);