diff options
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 4b76f1432ee..995e980aba0 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -50,14 +50,12 @@ #include "IMB_colormanagement.h" #include "IMB_imbuf.h" -#include "GPU_batch_presets.h" #include "GPU_framebuffer.h" #include "GPU_immediate.h" #include "GPU_immediate_util.h" #include "GPU_matrix.h" #include "GPU_state.h" #include "GPU_vertex_buffer.h" -#include "GPU_viewport.h" #include "ED_anim_api.h" #include "ED_gpencil.h" @@ -1539,7 +1537,7 @@ static void sequencer_preview_clear(void) float col[3]; UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col); - GPU_clear_color(col[0], col[1], col[2], 1.0); + GPU_clear_color(col[0], col[1], col[2], 0.0); GPU_clear(GPU_COLOR_BIT); } @@ -1777,14 +1775,6 @@ void sequencer_draw_preview(const bContext *C, return; } - /* Setup offscreen buffers. */ - GPUViewport *viewport = WM_draw_region_get_viewport(region); - - GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport); - GPU_framebuffer_bind_no_srgb(framebuffer_overlay); - GPU_batch_presets_reset(); - GPU_depth_test(false); - if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) { sequencer_preview_clear(); return; @@ -1808,9 +1798,6 @@ void sequencer_draw_preview(const bContext *C, ibuf = sequencer_ibuf_get( bmain, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]); - /* sequencer_ibuf_get can call GPU_framebuffer_bind. So disable srgb framebuffer again. */ - GPU_framebuffer_bind_no_srgb(framebuffer_overlay); - if (ibuf) { scope = sequencer_get_scope(scene, sseq, ibuf, draw_backdrop); |