diff options
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 3201 |
1 files changed, 1657 insertions, 1544 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 7bd19287e29..e2140fba1f6 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -21,7 +21,6 @@ * \ingroup spseq */ - #include <string.h> #include <math.h> @@ -49,7 +48,6 @@ #include "IMB_colormanagement.h" #include "IMB_imbuf.h" - #include "GPU_immediate.h" #include "GPU_immediate_util.h" #include "GPU_matrix.h" @@ -75,16 +73,14 @@ /* own include */ #include "sequencer_intern.h" +#define SEQ_LEFTHANDLE 1 +#define SEQ_RIGHTHANDLE 2 -#define SEQ_LEFTHANDLE 1 -#define SEQ_RIGHTHANDLE 2 - -#define SEQ_HANDLE_SIZE_MIN 7.0f +#define SEQ_HANDLE_SIZE_MIN 7.0f #define SEQ_HANDLE_SIZE_MAX 40.0f #define SEQ_SCROLLER_TEXT_OFFSET 8 - /* Note, Don't use SEQ_BEGIN/SEQ_END while drawing! * it messes up transform, - Campbell */ #undef SEQ_BEGIN @@ -95,1710 +91,1827 @@ static Sequence *special_seq_update = NULL; void color3ubv_from_seq(Scene *curscene, Sequence *seq, unsigned char col[3]) { - unsigned char blendcol[3]; - SolidColorVars *colvars = (SolidColorVars *)seq->effectdata; - - switch (seq->type) { - case SEQ_TYPE_IMAGE: - UI_GetThemeColor3ubv(TH_SEQ_IMAGE, col); - break; - - case SEQ_TYPE_META: - UI_GetThemeColor3ubv(TH_SEQ_META, col); - break; - - case SEQ_TYPE_MOVIE: - UI_GetThemeColor3ubv(TH_SEQ_MOVIE, col); - break; - - case SEQ_TYPE_MOVIECLIP: - UI_GetThemeColor3ubv(TH_SEQ_MOVIECLIP, col); - break; - - case SEQ_TYPE_MASK: - UI_GetThemeColor3ubv(TH_SEQ_MASK, col); /* TODO */ - break; - - case SEQ_TYPE_SCENE: - UI_GetThemeColor3ubv(TH_SEQ_SCENE, col); - - if (seq->scene == curscene) { - UI_GetColorPtrShade3ubv(col, col, 20); - } - break; - - /* transitions */ - case SEQ_TYPE_CROSS: - case SEQ_TYPE_GAMCROSS: - case SEQ_TYPE_WIPE: - UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, col); - - /* slightly offset hue to distinguish different effects */ - if (seq->type == SEQ_TYPE_CROSS) { rgb_byte_set_hue_float_offset(col, 0.04); } - if (seq->type == SEQ_TYPE_GAMCROSS) { rgb_byte_set_hue_float_offset(col, 0.08); } - if (seq->type == SEQ_TYPE_WIPE) { rgb_byte_set_hue_float_offset(col, 0.12); } - break; - - /* effects */ - case SEQ_TYPE_TRANSFORM: - case SEQ_TYPE_SPEED: - case SEQ_TYPE_ADD: - case SEQ_TYPE_SUB: - case SEQ_TYPE_MUL: - case SEQ_TYPE_ALPHAOVER: - case SEQ_TYPE_ALPHAUNDER: - case SEQ_TYPE_OVERDROP: - case SEQ_TYPE_GLOW: - case SEQ_TYPE_MULTICAM: - case SEQ_TYPE_ADJUSTMENT: - case SEQ_TYPE_GAUSSIAN_BLUR: - case SEQ_TYPE_COLORMIX: - UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col); - - /* slightly offset hue to distinguish different effects */ - if (seq->type == SEQ_TYPE_ADD) { rgb_byte_set_hue_float_offset(col, 0.04); } - else if (seq->type == SEQ_TYPE_SUB) { rgb_byte_set_hue_float_offset(col, 0.08); } - else if (seq->type == SEQ_TYPE_MUL) { rgb_byte_set_hue_float_offset(col, 0.12); } - else if (seq->type == SEQ_TYPE_ALPHAOVER) { rgb_byte_set_hue_float_offset(col, 0.16); } - else if (seq->type == SEQ_TYPE_ALPHAUNDER) { rgb_byte_set_hue_float_offset(col, 0.20); } - else if (seq->type == SEQ_TYPE_OVERDROP) { rgb_byte_set_hue_float_offset(col, 0.24); } - else if (seq->type == SEQ_TYPE_GLOW) { rgb_byte_set_hue_float_offset(col, 0.28); } - else if (seq->type == SEQ_TYPE_TRANSFORM) { rgb_byte_set_hue_float_offset(col, 0.36); } - else if (seq->type == SEQ_TYPE_MULTICAM) { rgb_byte_set_hue_float_offset(col, 0.32); } - else if (seq->type == SEQ_TYPE_ADJUSTMENT) { rgb_byte_set_hue_float_offset(col, 0.40); } - else if (seq->type == SEQ_TYPE_GAUSSIAN_BLUR) { rgb_byte_set_hue_float_offset(col, 0.42); } - else if (seq->type == SEQ_TYPE_COLORMIX) { rgb_byte_set_hue_float_offset(col, 0.46); } - break; - - case SEQ_TYPE_COLOR: - rgb_float_to_uchar(col, colvars->col); - break; - - case SEQ_TYPE_SOUND_RAM: - UI_GetThemeColor3ubv(TH_SEQ_AUDIO, col); - blendcol[0] = blendcol[1] = blendcol[2] = 128; - if (seq->flag & SEQ_MUTE) { - UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20); - } - break; - - case SEQ_TYPE_TEXT: - UI_GetThemeColor3ubv(TH_SEQ_TEXT, col); - break; - - default: - col[0] = 10; col[1] = 255; col[2] = 40; - break; - } + unsigned char blendcol[3]; + SolidColorVars *colvars = (SolidColorVars *)seq->effectdata; + + switch (seq->type) { + case SEQ_TYPE_IMAGE: + UI_GetThemeColor3ubv(TH_SEQ_IMAGE, col); + break; + + case SEQ_TYPE_META: + UI_GetThemeColor3ubv(TH_SEQ_META, col); + break; + + case SEQ_TYPE_MOVIE: + UI_GetThemeColor3ubv(TH_SEQ_MOVIE, col); + break; + + case SEQ_TYPE_MOVIECLIP: + UI_GetThemeColor3ubv(TH_SEQ_MOVIECLIP, col); + break; + + case SEQ_TYPE_MASK: + UI_GetThemeColor3ubv(TH_SEQ_MASK, col); /* TODO */ + break; + + case SEQ_TYPE_SCENE: + UI_GetThemeColor3ubv(TH_SEQ_SCENE, col); + + if (seq->scene == curscene) { + UI_GetColorPtrShade3ubv(col, col, 20); + } + break; + + /* transitions */ + case SEQ_TYPE_CROSS: + case SEQ_TYPE_GAMCROSS: + case SEQ_TYPE_WIPE: + UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, col); + + /* slightly offset hue to distinguish different effects */ + if (seq->type == SEQ_TYPE_CROSS) { + rgb_byte_set_hue_float_offset(col, 0.04); + } + if (seq->type == SEQ_TYPE_GAMCROSS) { + rgb_byte_set_hue_float_offset(col, 0.08); + } + if (seq->type == SEQ_TYPE_WIPE) { + rgb_byte_set_hue_float_offset(col, 0.12); + } + break; + + /* effects */ + case SEQ_TYPE_TRANSFORM: + case SEQ_TYPE_SPEED: + case SEQ_TYPE_ADD: + case SEQ_TYPE_SUB: + case SEQ_TYPE_MUL: + case SEQ_TYPE_ALPHAOVER: + case SEQ_TYPE_ALPHAUNDER: + case SEQ_TYPE_OVERDROP: + case SEQ_TYPE_GLOW: + case SEQ_TYPE_MULTICAM: + case SEQ_TYPE_ADJUSTMENT: + case SEQ_TYPE_GAUSSIAN_BLUR: + case SEQ_TYPE_COLORMIX: + UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col); + + /* slightly offset hue to distinguish different effects */ + if (seq->type == SEQ_TYPE_ADD) { + rgb_byte_set_hue_float_offset(col, 0.04); + } + else if (seq->type == SEQ_TYPE_SUB) { + rgb_byte_set_hue_float_offset(col, 0.08); + } + else if (seq->type == SEQ_TYPE_MUL) { + rgb_byte_set_hue_float_offset(col, 0.12); + } + else if (seq->type == SEQ_TYPE_ALPHAOVER) { + rgb_byte_set_hue_float_offset(col, 0.16); + } + else if (seq->type == SEQ_TYPE_ALPHAUNDER) { + rgb_byte_set_hue_float_offset(col, 0.20); + } + else if (seq->type == SEQ_TYPE_OVERDROP) { + rgb_byte_set_hue_float_offset(col, 0.24); + } + else if (seq->type == SEQ_TYPE_GLOW) { + rgb_byte_set_hue_float_offset(col, 0.28); + } + else if (seq->type == SEQ_TYPE_TRANSFORM) { + rgb_byte_set_hue_float_offset(col, 0.36); + } + else if (seq->type == SEQ_TYPE_MULTICAM) { + rgb_byte_set_hue_float_offset(col, 0.32); + } + else if (seq->type == SEQ_TYPE_ADJUSTMENT) { + rgb_byte_set_hue_float_offset(col, 0.40); + } + else if (seq->type == SEQ_TYPE_GAUSSIAN_BLUR) { + rgb_byte_set_hue_float_offset(col, 0.42); + } + else if (seq->type == SEQ_TYPE_COLORMIX) { + rgb_byte_set_hue_float_offset(col, 0.46); + } + break; + + case SEQ_TYPE_COLOR: + rgb_float_to_uchar(col, colvars->col); + break; + + case SEQ_TYPE_SOUND_RAM: + UI_GetThemeColor3ubv(TH_SEQ_AUDIO, col); + blendcol[0] = blendcol[1] = blendcol[2] = 128; + if (seq->flag & SEQ_MUTE) { + UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20); + } + break; + + case SEQ_TYPE_TEXT: + UI_GetThemeColor3ubv(TH_SEQ_TEXT, col); + break; + + default: + col[0] = 10; + col[1] = 255; + col[2] = 40; + break; + } } -static void drawseqwave(View2D *v2d, const bContext *C, SpaceSeq *sseq, Scene *scene, Sequence *seq, - float x1, float y1, float x2, float y2, float stepsize) +static void drawseqwave(View2D *v2d, + const bContext *C, + SpaceSeq *sseq, + Scene *scene, + Sequence *seq, + float x1, + float y1, + float x2, + float y2, + float stepsize) { - /* - * x1 is the starting x value to draw the wave, - * x2 the end x value, same for y1 and y2 - * stepsize is width of a pixel. - */ - - /* offset x1 and x2 values, to match view min/max, if strip is out of bounds */ - int x1_offset = max_ff(v2d->cur.xmin, x1); - int x2_offset = min_ff(v2d->cur.xmax + 1.0f, x2); - - if (seq->sound && ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM))) { - int i, j, p; - int length = floor((x2_offset - x1_offset) / stepsize) + 1; - float ymid = (y1 + y2) / 2.0f; - float yscale = (y2 - y1) / 2.0f; - float samplestep; - float startsample, endsample; - float value1, value2; - bSound *sound = seq->sound; - - SoundWaveform *waveform; - - if (length < 2) { - return; - } - - if (!sound->spinlock) { - sound->spinlock = MEM_mallocN(sizeof(SpinLock), "sound_spinlock"); - BLI_spin_init(sound->spinlock); - } - - BLI_spin_lock(sound->spinlock); - if (!sound->waveform) { - if (!(sound->tags & SOUND_TAGS_WAVEFORM_LOADING)) { - /* prevent sounds from reloading */ - sound->tags |= SOUND_TAGS_WAVEFORM_LOADING; - BLI_spin_unlock(sound->spinlock); - sequencer_preview_add_sound(C, seq); - } - else { - BLI_spin_unlock(sound->spinlock); - } - return; /* nothing to draw */ - } - BLI_spin_unlock(sound->spinlock); - - waveform = sound->waveform; - - if (waveform->length == 0) { - /* BKE_sound_read_waveform() set an empty SoundWaveform data in case it cannot generate a valid one... - * See T45726. */ - return; - } - - startsample = floor((seq->startofs + seq->anim_startofs) / FPS * SOUND_WAVE_SAMPLES_PER_SECOND); - endsample = ceil((seq->startofs + seq->anim_startofs + seq->enddisp - seq->startdisp) / FPS * SOUND_WAVE_SAMPLES_PER_SECOND); - samplestep = (endsample - startsample) * stepsize / (x2 - x1); - - length = min_ii(floor((waveform->length - startsample) / samplestep - (x1_offset - x1) / stepsize), length); - - if (length < 2) { - return; - } - - GPU_blend(true); - GPUVertFormat *format = immVertexFormat(); - uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GPU_PRIM_TRI_STRIP, length * 2); - - for (i = 0; i < length; i++) { - float sampleoffset = startsample + ((x1_offset - x1) / stepsize + i) * samplestep; - p = sampleoffset; - - value1 = waveform->data[p * 3]; - value2 = waveform->data[p * 3 + 1]; - - if (samplestep > 1.0f) { - for (j = p + 1; (j < waveform->length) && (j < p + samplestep); j++) { - if (value1 > waveform->data[j * 3]) { - value1 = waveform->data[j * 3]; - } - - if (value2 < waveform->data[j * 3 + 1]) { - value2 = waveform->data[j * 3 + 1]; - } - } - } - else if (p + 1 < waveform->length) { - /* use simple linear interpolation */ - float f = sampleoffset - p; - value1 = (1.0f - f) * value1 + f * waveform->data[p * 3 + 3]; - value2 = (1.0f - f) * value2 + f * waveform->data[p * 3 + 4]; - } - - value1 *= seq->volume; - value2 *= seq->volume; - - if (value2 > 1 || value1 < -1) { - immAttr4f(col, 1.0f, 0.0f, 0.0f, 0.5f); - - CLAMP_MAX(value2, 1.0f); - CLAMP_MIN(value1, -1.0f); - } - else { - immAttr4f(col, 1.0f, 1.0f, 1.0f, 0.5f); - } - - immVertex2f(pos, x1_offset + i * stepsize, ymid + value1 * yscale); - immVertex2f(pos, x1_offset + i * stepsize, ymid + value2 * yscale); - } - - immEnd(); - immUnbindProgram(); - GPU_blend(false); - } + /* + * x1 is the starting x value to draw the wave, + * x2 the end x value, same for y1 and y2 + * stepsize is width of a pixel. + */ + + /* offset x1 and x2 values, to match view min/max, if strip is out of bounds */ + int x1_offset = max_ff(v2d->cur.xmin, x1); + int x2_offset = min_ff(v2d->cur.xmax + 1.0f, x2); + + if (seq->sound && ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM))) { + int i, j, p; + int length = floor((x2_offset - x1_offset) / stepsize) + 1; + float ymid = (y1 + y2) / 2.0f; + float yscale = (y2 - y1) / 2.0f; + float samplestep; + float startsample, endsample; + float value1, value2; + bSound *sound = seq->sound; + + SoundWaveform *waveform; + + if (length < 2) { + return; + } + + if (!sound->spinlock) { + sound->spinlock = MEM_mallocN(sizeof(SpinLock), "sound_spinlock"); + BLI_spin_init(sound->spinlock); + } + + BLI_spin_lock(sound->spinlock); + if (!sound->waveform) { + if (!(sound->tags & SOUND_TAGS_WAVEFORM_LOADING)) { + /* prevent sounds from reloading */ + sound->tags |= SOUND_TAGS_WAVEFORM_LOADING; + BLI_spin_unlock(sound->spinlock); + sequencer_preview_add_sound(C, seq); + } + else { + BLI_spin_unlock(sound->spinlock); + } + return; /* nothing to draw */ + } + BLI_spin_unlock(sound->spinlock); + + waveform = sound->waveform; + + if (waveform->length == 0) { + /* BKE_sound_read_waveform() set an empty SoundWaveform data in case it cannot generate a valid one... + * See T45726. */ + return; + } + + startsample = floor((seq->startofs + seq->anim_startofs) / FPS * + SOUND_WAVE_SAMPLES_PER_SECOND); + endsample = ceil((seq->startofs + seq->anim_startofs + seq->enddisp - seq->startdisp) / FPS * + SOUND_WAVE_SAMPLES_PER_SECOND); + samplestep = (endsample - startsample) * stepsize / (x2 - x1); + + length = min_ii( + floor((waveform->length - startsample) / samplestep - (x1_offset - x1) / stepsize), + length); + + if (length < 2) { + return; + } + + GPU_blend(true); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); + immBegin(GPU_PRIM_TRI_STRIP, length * 2); + + for (i = 0; i < length; i++) { + float sampleoffset = startsample + ((x1_offset - x1) / stepsize + i) * samplestep; + p = sampleoffset; + + value1 = waveform->data[p * 3]; + value2 = waveform->data[p * 3 + 1]; + + if (samplestep > 1.0f) { + for (j = p + 1; (j < waveform->length) && (j < p + samplestep); j++) { + if (value1 > waveform->data[j * 3]) { + value1 = waveform->data[j * 3]; + } + + if (value2 < waveform->data[j * 3 + 1]) { + value2 = waveform->data[j * 3 + 1]; + } + } + } + else if (p + 1 < waveform->length) { + /* use simple linear interpolation */ + float f = sampleoffset - p; + value1 = (1.0f - f) * value1 + f * waveform->data[p * 3 + 3]; + value2 = (1.0f - f) * value2 + f * waveform->data[p * 3 + 4]; + } + + value1 *= seq->volume; + value2 *= seq->volume; + + if (value2 > 1 || value1 < -1) { + immAttr4f(col, 1.0f, 0.0f, 0.0f, 0.5f); + + CLAMP_MAX(value2, 1.0f); + CLAMP_MIN(value1, -1.0f); + } + else { + immAttr4f(col, 1.0f, 1.0f, 1.0f, 0.5f); + } + + immVertex2f(pos, x1_offset + i * stepsize, ymid + value1 * yscale); + immVertex2f(pos, x1_offset + i * stepsize, ymid + value2 * yscale); + } + + immEnd(); + immUnbindProgram(); + GPU_blend(false); + } } static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, float x2, float y2) { - /* note: this used to use SEQ_BEGIN/SEQ_END, but it messes up the - * seq->depth value, (needed by transform when doing overlap checks) - * so for now, just use the meta's immediate children, could be fixed but - * its only drawing - campbell */ - Sequence *seq; - unsigned char col[4]; - - int chan_min = MAXSEQ; - int chan_max = 0; - int chan_range = 0; - float draw_range = y2 - y1; - float draw_height; - ListBase *seqbase; - int offset; - - seqbase = BKE_sequence_seqbase_get(seqm, &offset); - if (!seqbase || BLI_listbase_is_empty(seqbase)) { - return; - } - - if (seqm->type == SEQ_TYPE_SCENE) { - offset = seqm->start - offset; - } - else { - offset = 0; - } - - GPU_blend(true); - GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - - for (seq = seqbase->first; seq; seq = seq->next) { - chan_min = min_ii(chan_min, seq->machine); - chan_max = max_ii(chan_max, seq->machine); - } - - chan_range = (chan_max - chan_min) + 1; - draw_height = draw_range / chan_range; - - col[3] = 196; /* alpha, used for all meta children */ - - uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - - for (seq = seqbase->first; seq; seq = seq->next) { - const int startdisp = seq->startdisp + offset; - const int enddisp = seq->enddisp + offset; - - if ((startdisp > x2 || enddisp < x1) == 0) { - float y_chan = (seq->machine - chan_min) / (float)(chan_range) * draw_range; - float x1_chan = startdisp; - float x2_chan = enddisp; - float y1_chan, y2_chan; - - color3ubv_from_seq(scene, seq, col); - - if ((seqm->flag & SEQ_MUTE) || (seq->flag & SEQ_MUTE)) { - col[3] = 64; - } - else { - col[3] = 196; - } - - immUniformColor4ubv(col); - - /* clamp within parent sequence strip bounds */ - if (x1_chan < x1) { - x1_chan = x1; - } - if (x2_chan > x2) { - x2_chan = x2; - } - - y1_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSBOTTOM); - y2_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSTOP); - - immRectf(pos, x1_chan, y1_chan, x2_chan, y2_chan); - } - } - - immUnbindProgram(); - - GPU_blend(false); + /* note: this used to use SEQ_BEGIN/SEQ_END, but it messes up the + * seq->depth value, (needed by transform when doing overlap checks) + * so for now, just use the meta's immediate children, could be fixed but + * its only drawing - campbell */ + Sequence *seq; + unsigned char col[4]; + + int chan_min = MAXSEQ; + int chan_max = 0; + int chan_range = 0; + float draw_range = y2 - y1; + float draw_height; + ListBase *seqbase; + int offset; + + seqbase = BKE_sequence_seqbase_get(seqm, &offset); + if (!seqbase || BLI_listbase_is_empty(seqbase)) { + return; + } + + if (seqm->type == SEQ_TYPE_SCENE) { + offset = seqm->start - offset; + } + else { + offset = 0; + } + + GPU_blend(true); + GPU_blend_set_func_separate( + GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + + for (seq = seqbase->first; seq; seq = seq->next) { + chan_min = min_ii(chan_min, seq->machine); + chan_max = max_ii(chan_max, seq->machine); + } + + chan_range = (chan_max - chan_min) + 1; + draw_height = draw_range / chan_range; + + col[3] = 196; /* alpha, used for all meta children */ + + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + + for (seq = seqbase->first; seq; seq = seq->next) { + const int startdisp = seq->startdisp + offset; + const int enddisp = seq->enddisp + offset; + + if ((startdisp > x2 || enddisp < x1) == 0) { + float y_chan = (seq->machine - chan_min) / (float)(chan_range)*draw_range; + float x1_chan = startdisp; + float x2_chan = enddisp; + float y1_chan, y2_chan; + + color3ubv_from_seq(scene, seq, col); + + if ((seqm->flag & SEQ_MUTE) || (seq->flag & SEQ_MUTE)) { + col[3] = 64; + } + else { + col[3] = 196; + } + + immUniformColor4ubv(col); + + /* clamp within parent sequence strip bounds */ + if (x1_chan < x1) { + x1_chan = x1; + } + if (x2_chan > x2) { + x2_chan = x2; + } + + y1_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSBOTTOM); + y2_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSTOP); + + immRectf(pos, x1_chan, y1_chan, x2_chan, y2_chan); + } + } + + immUnbindProgram(); + + GPU_blend(false); } /* clamp handles to defined size in pixel space */ static float draw_seq_handle_size_get_clamped(Sequence *seq, const float pixelx) { - const float minhandle = pixelx * SEQ_HANDLE_SIZE_MIN; - const float maxhandle = pixelx * SEQ_HANDLE_SIZE_MAX; - float size = CLAMPIS(seq->handsize, minhandle, maxhandle); + const float minhandle = pixelx * SEQ_HANDLE_SIZE_MIN; + const float maxhandle = pixelx * SEQ_HANDLE_SIZE_MAX; + float size = CLAMPIS(seq->handsize, minhandle, maxhandle); - /* ensure we're not greater than half width */ - return min_ff(size, ((float)(seq->enddisp - seq->startdisp) / 2.0f) / pixelx); + /* ensure we're not greater than half width */ + return min_ff(size, ((float)(seq->enddisp - seq->startdisp) / 2.0f) / pixelx); } /* draw a handle, for each end of a sequence strip */ -static void draw_seq_handle( - View2D *v2d, Sequence *seq, const float handsize_clamped, - const short direction, unsigned int pos) +static void draw_seq_handle(View2D *v2d, + Sequence *seq, + const float handsize_clamped, + const short direction, + unsigned int pos) { - float v1[2], v2[2], v3[2], rx1 = 0, rx2 = 0; //for triangles and rect - float x1, x2, y1, y2; - unsigned int whichsel = 0; - - x1 = seq->startdisp; - x2 = seq->enddisp; - - y1 = seq->machine + SEQ_STRIP_OFSBOTTOM; - y2 = seq->machine + SEQ_STRIP_OFSTOP; - - /* set up co-ordinates/dimensions for either left or right handle */ - if (direction == SEQ_LEFTHANDLE) { - rx1 = x1; - rx2 = x1 + handsize_clamped * 0.75f; - - v1[0] = x1 + handsize_clamped / 4; v1[1] = y1 + ( ((y1 + y2) / 2.0f - y1) / 2); - v2[0] = x1 + handsize_clamped / 4; v2[1] = y2 - ( ((y1 + y2) / 2.0f - y1) / 2); - v3[0] = v2[0] + handsize_clamped / 4; v3[1] = (y1 + y2) / 2.0f; - - whichsel = SEQ_LEFTSEL; - } - else if (direction == SEQ_RIGHTHANDLE) { - rx1 = x2 - handsize_clamped * 0.75f; - rx2 = x2; - - v1[0] = x2 - handsize_clamped / 4; v1[1] = y1 + ( ((y1 + y2) / 2.0f - y1) / 2); - v2[0] = x2 - handsize_clamped / 4; v2[1] = y2 - ( ((y1 + y2) / 2.0f - y1) / 2); - v3[0] = v2[0] - handsize_clamped / 4; v3[1] = (y1 + y2) / 2.0f; - - whichsel = SEQ_RIGHTSEL; - } - - /* draw! */ - if (!(seq->type & SEQ_TYPE_EFFECT) || - BKE_sequence_effect_get_num_inputs(seq->type) == 0) - { - GPU_blend(true); - - GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - - if (seq->flag & whichsel) { - immUniformColor4ub(0, 0, 0, 80); - } - else if (seq->flag & SELECT) { - immUniformColor4ub(255, 255, 255, 30); - } - else { - immUniformColor4ub(0, 0, 0, 22); - } - - immRectf(pos, rx1, y1, rx2, y2); - - if (seq->flag & whichsel) { - immUniformColor4ub(255, 255, 255, 200); - } - else { - immUniformColor4ub(0, 0, 0, 50); - } - - immBegin(GPU_PRIM_TRIS, 3); - immVertex2fv(pos, v1); - immVertex2fv(pos, v2); - immVertex2fv(pos, v3); - immEnd(); - - GPU_blend(false); - } - - if ((G.moving & G_TRANSFORM_SEQ) || (seq->flag & whichsel)) { - const char col[4] = {255, 255, 255, 255}; - char numstr[32]; - size_t numstr_len; - - if (direction == SEQ_LEFTHANDLE) { - numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", seq->startdisp); - x1 = rx1; - y1 -= 0.45f; - } - else { - numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", seq->enddisp - 1); - x1 = x2 - handsize_clamped * 0.75f; - y1 = y2 + 0.05f; - } - UI_view2d_text_cache_add(v2d, x1, y1, numstr, numstr_len, col); - } + float v1[2], v2[2], v3[2], rx1 = 0, rx2 = 0; //for triangles and rect + float x1, x2, y1, y2; + unsigned int whichsel = 0; + + x1 = seq->startdisp; + x2 = seq->enddisp; + + y1 = seq->machine + SEQ_STRIP_OFSBOTTOM; + y2 = seq->machine + SEQ_STRIP_OFSTOP; + + /* set up co-ordinates/dimensions for either left or right handle */ + if (direction == SEQ_LEFTHANDLE) { + rx1 = x1; + rx2 = x1 + handsize_clamped * 0.75f; + + v1[0] = x1 + handsize_clamped / 4; + v1[1] = y1 + (((y1 + y2) / 2.0f - y1) / 2); + v2[0] = x1 + handsize_clamped / 4; + v2[1] = y2 - (((y1 + y2) / 2.0f - y1) / 2); + v3[0] = v2[0] + handsize_clamped / 4; + v3[1] = (y1 + y2) / 2.0f; + + whichsel = SEQ_LEFTSEL; + } + else if (direction == SEQ_RIGHTHANDLE) { + rx1 = x2 - handsize_clamped * 0.75f; + rx2 = x2; + + v1[0] = x2 - handsize_clamped / 4; + v1[1] = y1 + (((y1 + y2) / 2.0f - y1) / 2); + v2[0] = x2 - handsize_clamped / 4; + v2[1] = y2 - (((y1 + y2) / 2.0f - y1) / 2); + v3[0] = v2[0] - handsize_clamped / 4; + v3[1] = (y1 + y2) / 2.0f; + + whichsel = SEQ_RIGHTSEL; + } + + /* draw! */ + if (!(seq->type & SEQ_TYPE_EFFECT) || BKE_sequence_effect_get_num_inputs(seq->type) == 0) { + GPU_blend(true); + + GPU_blend_set_func_separate( + GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + + if (seq->flag & whichsel) { + immUniformColor4ub(0, 0, 0, 80); + } + else if (seq->flag & SELECT) { + immUniformColor4ub(255, 255, 255, 30); + } + else { + immUniformColor4ub(0, 0, 0, 22); + } + + immRectf(pos, rx1, y1, rx2, y2); + + if (seq->flag & whichsel) { + immUniformColor4ub(255, 255, 255, 200); + } + else { + immUniformColor4ub(0, 0, 0, 50); + } + + immBegin(GPU_PRIM_TRIS, 3); + immVertex2fv(pos, v1); + immVertex2fv(pos, v2); + immVertex2fv(pos, v3); + immEnd(); + + GPU_blend(false); + } + + if ((G.moving & G_TRANSFORM_SEQ) || (seq->flag & whichsel)) { + const char col[4] = {255, 255, 255, 255}; + char numstr[32]; + size_t numstr_len; + + if (direction == SEQ_LEFTHANDLE) { + numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", seq->startdisp); + x1 = rx1; + y1 -= 0.45f; + } + else { + numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", seq->enddisp - 1); + x1 = x2 - handsize_clamped * 0.75f; + y1 = y2 + 0.05f; + } + UI_view2d_text_cache_add(v2d, x1, y1, numstr, numstr_len, col); + } } /* draw info text on a sequence strip */ -static void draw_seq_text( - View2D *v2d, SpaceSeq *sseq, Sequence *seq, - float x1, float x2, float y1, float y2, - const unsigned char background_col[3]) +static void draw_seq_text(View2D *v2d, + SpaceSeq *sseq, + Sequence *seq, + float x1, + float x2, + float y1, + float y2, + const unsigned char background_col[3]) { - rctf rect; - char str[32 + FILE_MAX]; - size_t str_len; - const char *name = seq->name + 2; - char col[4]; - - /* note, all strings should include 'name' */ - if (name[0] == '\0') { - name = BKE_sequence_give_name(seq); - } - - if (seq->type == SEQ_TYPE_META || seq->type == SEQ_TYPE_ADJUSTMENT) { - str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len); - } - else if (seq->type == SEQ_TYPE_SCENE) { - if (seq->scene) { - if (seq->scene_camera) { - str_len = BLI_snprintf(str, sizeof(str), "%s: %s (%s) | %d", - name, seq->scene->id.name + 2, ((ID *)seq->scene_camera)->name + 2, seq->len); - } - else { - str_len = BLI_snprintf(str, sizeof(str), "%s: %s | %d", - name, seq->scene->id.name + 2, seq->len); - } - } - else { - str_len = BLI_snprintf(str, sizeof(str), "%s | %d", - name, seq->len); - } - } - else if (seq->type == SEQ_TYPE_MOVIECLIP) { - if (seq->clip && !STREQ(name, seq->clip->id.name + 2)) { - str_len = BLI_snprintf(str, sizeof(str), "%s: %s | %d", - name, seq->clip->id.name + 2, seq->len); - } - else { - str_len = BLI_snprintf(str, sizeof(str), "%s | %d", - name, seq->len); - } - } - else if (seq->type == SEQ_TYPE_MASK) { - if (seq->mask && !STREQ(name, seq->mask->id.name + 2)) { - str_len = BLI_snprintf(str, sizeof(str), "%s: %s | %d", - name, seq->mask->id.name + 2, seq->len); - } - else { - str_len = BLI_snprintf(str, sizeof(str), "%s | %d", - name, seq->len); - } - } - else if (seq->type == SEQ_TYPE_MULTICAM) { - str_len = BLI_snprintf(str, sizeof(str), "Cam %s: %d", - name, seq->multicam_source); - } - else if (seq->type == SEQ_TYPE_IMAGE) { - str_len = BLI_snprintf(str, sizeof(str), "%s: %s%s | %d", - name, seq->strip->dir, seq->strip->stripdata->name, seq->len); - } - else if (seq->type == SEQ_TYPE_TEXT) { - TextVars *textdata = seq->effectdata; - str_len = BLI_snprintf(str, sizeof(str), "%s | %d", - textdata->text, seq->startdisp); - } - else if (seq->type & SEQ_TYPE_EFFECT) { - str_len = BLI_snprintf(str, sizeof(str), "%s | %d", - name, seq->len); - } - else if (seq->type == SEQ_TYPE_SOUND_RAM) { - /* If a waveform is drawn, we don't want to overlay it with text, - * as it would make both hard to read. */ - if ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM)) { - str[0] = 0; - str_len = 0; - } - else if (seq->sound) { - str_len = BLI_snprintf(str, sizeof(str), "%s: %s | %d", - name, seq->sound->name, seq->len); - } - else { - str_len = BLI_snprintf(str, sizeof(str), "%s | %d", - name, seq->len); - } - } - else if (seq->type == SEQ_TYPE_MOVIE) { - str_len = BLI_snprintf(str, sizeof(str), "%s: %s%s | %d", - name, seq->strip->dir, seq->strip->stripdata->name, seq->len); - } - else { - /* should never get here!, but might with files from future */ - BLI_assert(0); - - str_len = BLI_snprintf(str, sizeof(str), "%s | %d", - name, seq->len); - } - - if (seq->flag & SELECT) { - col[0] = col[1] = col[2] = 255; - } - else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50) { - col[0] = col[1] = col[2] = 80; /* use lighter text color for dark background */ - } - else { - col[0] = col[1] = col[2] = 0; - } - col[3] = 255; - - rect.xmin = x1; - rect.ymin = y1; - rect.xmax = x2; - rect.ymax = y2; - - UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col); + rctf rect; + char str[32 + FILE_MAX]; + size_t str_len; + const char *name = seq->name + 2; + char col[4]; + + /* note, all strings should include 'name' */ + if (name[0] == '\0') { + name = BKE_sequence_give_name(seq); + } + + if (seq->type == SEQ_TYPE_META || seq->type == SEQ_TYPE_ADJUSTMENT) { + str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len); + } + else if (seq->type == SEQ_TYPE_SCENE) { + if (seq->scene) { + if (seq->scene_camera) { + str_len = BLI_snprintf(str, + sizeof(str), + "%s: %s (%s) | %d", + name, + seq->scene->id.name + 2, + ((ID *)seq->scene_camera)->name + 2, + seq->len); + } + else { + str_len = BLI_snprintf( + str, sizeof(str), "%s: %s | %d", name, seq->scene->id.name + 2, seq->len); + } + } + else { + str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len); + } + } + else if (seq->type == SEQ_TYPE_MOVIECLIP) { + if (seq->clip && !STREQ(name, seq->clip->id.name + 2)) { + str_len = BLI_snprintf( + str, sizeof(str), "%s: %s | %d", name, seq->clip->id.name + 2, seq->len); + } + else { + str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len); + } + } + else if (seq->type == SEQ_TYPE_MASK) { + if (seq->mask && !STREQ(name, seq->mask->id.name + 2)) { + str_len = BLI_snprintf( + str, sizeof(str), "%s: %s | %d", name, seq->mask->id.name + 2, seq->len); + } + else { + str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len); + } + } + else if (seq->type == SEQ_TYPE_MULTICAM) { + str_len = BLI_snprintf(str, sizeof(str), "Cam %s: %d", name, seq->multicam_source); + } + else if (seq->type == SEQ_TYPE_IMAGE) { + str_len = BLI_snprintf(str, + sizeof(str), + "%s: %s%s | %d", + name, + seq->strip->dir, + seq->strip->stripdata->name, + seq->len); + } + else if (seq->type == SEQ_TYPE_TEXT) { + TextVars *textdata = seq->effectdata; + str_len = BLI_snprintf(str, sizeof(str), "%s | %d", textdata->text, seq->startdisp); + } + else if (seq->type & SEQ_TYPE_EFFECT) { + str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len); + } + else if (seq->type == SEQ_TYPE_SOUND_RAM) { + /* If a waveform is drawn, we don't want to overlay it with text, + * as it would make both hard to read. */ + if ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM)) { + str[0] = 0; + str_len = 0; + } + else if (seq->sound) { + str_len = BLI_snprintf(str, sizeof(str), "%s: %s | %d", name, seq->sound->name, seq->len); + } + else { + str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len); + } + } + else if (seq->type == SEQ_TYPE_MOVIE) { + str_len = BLI_snprintf(str, + sizeof(str), + "%s: %s%s | %d", + name, + seq->strip->dir, + seq->strip->stripdata->name, + seq->len); + } + else { + /* should never get here!, but might with files from future */ + BLI_assert(0); + + str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len); + } + + if (seq->flag & SELECT) { + col[0] = col[1] = col[2] = 255; + } + else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50) { + col[0] = col[1] = col[2] = 80; /* use lighter text color for dark background */ + } + else { + col[0] = col[1] = col[2] = 0; + } + col[3] = 255; + + rect.xmin = x1; + rect.ymin = y1; + rect.xmax = x2; + rect.ymax = y2; + + UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col); } static void draw_sequence_extensions(Scene *scene, ARegion *ar, Sequence *seq, unsigned int pos) { - float x1, x2, y1, y2, pixely; - unsigned char col[4], blendcol[3]; - View2D *v2d = &ar->v2d; - - x1 = seq->startdisp; - x2 = seq->enddisp; - - y1 = seq->machine + SEQ_STRIP_OFSBOTTOM; - y2 = seq->machine + SEQ_STRIP_OFSTOP; - - pixely = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask); - - if (pixely <= 0) { - return; /* can happen when the view is split/resized */ - } - - blendcol[0] = blendcol[1] = blendcol[2] = 120; - - if (seq->startofs || seq->endofs) { - GPU_blend(true); - GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - - color3ubv_from_seq(scene, seq, col); - - if (seq->flag & SELECT) { - UI_GetColorPtrShade3ubv(col, col, -50); - } - - if (seq->flag & SEQ_MUTE) { - col[3] = 64; - } - else { - if (seq->flag & SELECT) { - col[3] = 170; - } - else { - col[3] = 80; - } - } - } - - if (seq->startofs) { - immUniformColor4ubv(col); - immRectf(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); - - immUniformColor3ubvAlpha(col, col[3] + 50); - - /* outline */ - imm_draw_box_wire_2d(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); - } - if (seq->endofs) { - immUniformColor4ubv(col); - immRectf(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); - - immUniformColor3ubvAlpha(col, col[3] + 50); - - /* outline */ - imm_draw_box_wire_2d(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); - } - - if (seq->startofs || seq->endofs) { - GPU_blend(false); - } - - if (seq->startstill || seq->endstill) { - GPU_blend(true); - GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - - color3ubv_from_seq(scene, seq, col); - UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5f, 60); - - if (seq->flag & SEQ_MUTE) { - col[3] = 96; - } - else { - if (seq->flag & SELECT) { - col[3] = 255; - } - else { - col[3] = 170; - } - } - - immUniformColor4ubv(col); - } - - if (seq->startstill) { - immRectf(pos, x1, y1, (float)(seq->start), y2); - } - if (seq->endstill) { - immRectf(pos, (float)(seq->start + seq->len), y1, x2, y2); - } - - if (seq->startstill || seq->endstill) { - GPU_blend(false); - } + float x1, x2, y1, y2, pixely; + unsigned char col[4], blendcol[3]; + View2D *v2d = &ar->v2d; + + x1 = seq->startdisp; + x2 = seq->enddisp; + + y1 = seq->machine + SEQ_STRIP_OFSBOTTOM; + y2 = seq->machine + SEQ_STRIP_OFSTOP; + + pixely = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask); + + if (pixely <= 0) { + return; /* can happen when the view is split/resized */ + } + + blendcol[0] = blendcol[1] = blendcol[2] = 120; + + if (seq->startofs || seq->endofs) { + GPU_blend(true); + GPU_blend_set_func_separate( + GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + + color3ubv_from_seq(scene, seq, col); + + if (seq->flag & SELECT) { + UI_GetColorPtrShade3ubv(col, col, -50); + } + + if (seq->flag & SEQ_MUTE) { + col[3] = 64; + } + else { + if (seq->flag & SELECT) { + col[3] = 170; + } + else { + col[3] = 80; + } + } + } + + if (seq->startofs) { + immUniformColor4ubv(col); + immRectf(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); + + immUniformColor3ubvAlpha(col, col[3] + 50); + + /* outline */ + imm_draw_box_wire_2d(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); + } + if (seq->endofs) { + immUniformColor4ubv(col); + immRectf(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); + + immUniformColor3ubvAlpha(col, col[3] + 50); + + /* outline */ + imm_draw_box_wire_2d(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); + } + + if (seq->startofs || seq->endofs) { + GPU_blend(false); + } + + if (seq->startstill || seq->endstill) { + GPU_blend(true); + GPU_blend_set_func_separate( + GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + + color3ubv_from_seq(scene, seq, col); + UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5f, 60); + + if (seq->flag & SEQ_MUTE) { + col[3] = 96; + } + else { + if (seq->flag & SELECT) { + col[3] = 255; + } + else { + col[3] = 170; + } + } + + immUniformColor4ubv(col); + } + + if (seq->startstill) { + immRectf(pos, x1, y1, (float)(seq->start), y2); + } + if (seq->endstill) { + immRectf(pos, (float)(seq->start + seq->len), y1, x2, y2); + } + + if (seq->startstill || seq->endstill) { + GPU_blend(false); + } } - /* * Draw a sequence strip, bounds check already made * ARegion is currently only used to get the windows width in pixels * so wave file sample drawing precision is zoom adjusted */ -static void draw_seq_strip( - const bContext *C, SpaceSeq *sseq, Scene *scene, ARegion *ar, Sequence *seq, - int outline_tint, float pixelx) +static void draw_seq_strip(const bContext *C, + SpaceSeq *sseq, + Scene *scene, + ARegion *ar, + Sequence *seq, + int outline_tint, + float pixelx) { - View2D *v2d = &ar->v2d; - float x1, x2, y1, y2; - unsigned char col[4], background_col[4], is_single_image; - const float handsize_clamped = draw_seq_handle_size_get_clamped(seq, pixelx); - - /* we need to know if this is a single image/color or not for drawing */ - is_single_image = (char)BKE_sequence_single_check(seq); - - /* body */ - x1 = (seq->startstill) ? seq->start : seq->startdisp; - y1 = seq->machine + SEQ_STRIP_OFSBOTTOM; - x2 = (seq->endstill) ? (seq->start + seq->len) : seq->enddisp; - y2 = seq->machine + SEQ_STRIP_OFSTOP; - - uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - - /* get the correct color per strip type*/ - //color3ubv_from_seq(scene, seq, col); - color3ubv_from_seq(scene, seq, background_col); - - if (seq->flag & SEQ_MUTE) { - background_col[3] = 128; - - GPU_blend(true); - GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - } - else { - background_col[3] = 255; - } - - if (seq->flag & SELECT) { - UI_GetColorPtrShade3ubv(background_col, background_col, -50); - } - - immUniformColor4ubv(background_col); - - /* draw the main strip body */ - if (is_single_image) { /* single image */ - immRectf(pos, BKE_sequence_tx_get_final_left(seq, false), y1, - BKE_sequence_tx_get_final_right(seq, false), y2); - } - else { /* normal operation */ - immRectf(pos, x1, y1, x2, y2); - } - - if (seq->flag & SEQ_MUTE) { - GPU_blend(false); - } - - if (!is_single_image) { - if ((sseq->draw_flag & SEQ_DRAW_OFFSET_EXT) || (seq == special_seq_update)) { - draw_sequence_extensions(scene, ar, seq, pos); - } - } - - draw_seq_handle(v2d, seq, handsize_clamped, SEQ_LEFTHANDLE, pos); - draw_seq_handle(v2d, seq, handsize_clamped, SEQ_RIGHTHANDLE, pos); + View2D *v2d = &ar->v2d; + float x1, x2, y1, y2; + unsigned char col[4], background_col[4], is_single_image; + const float handsize_clamped = draw_seq_handle_size_get_clamped(seq, pixelx); + + /* we need to know if this is a single image/color or not for drawing */ + is_single_image = (char)BKE_sequence_single_check(seq); + + /* body */ + x1 = (seq->startstill) ? seq->start : seq->startdisp; + y1 = seq->machine + SEQ_STRIP_OFSBOTTOM; + x2 = (seq->endstill) ? (seq->start + seq->len) : seq->enddisp; + y2 = seq->machine + SEQ_STRIP_OFSTOP; - x1 = seq->startdisp; - x2 = seq->enddisp; + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immUnbindProgram(); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - /* draw sound wave */ - if (seq->type == SEQ_TYPE_SOUND_RAM) { - if (!(sseq->flag & SEQ_NO_WAVEFORMS)) { - drawseqwave(v2d, C, sseq, scene, seq, x1, y1, x2, y2, BLI_rctf_size_x(&ar->v2d.cur) / ar->winx); - } - } - - /* draw lock */ - if (seq->flag & SEQ_LOCK) { - GPU_blend(true); - - pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES); - - immUniform4f("color1", 1.0f, 1.0f, 1.0f, 0.125f); - immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.125f); - immUniform1i("size1", 8); - immUniform1i("size2", 8); - - immRectf(pos, x1, y1, x2, y2); - - immUnbindProgram(); - - GPU_blend(false); - } - - if (!BKE_sequence_is_valid_check(seq)) { - GPU_blend(true); - - pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES); - - immUniform4f("color1", 1.0f, 0.0f, 0.0f, 1.0f); - immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f); - immUniform1i("size1", 8); - immUniform1i("size2", 8); - - immRectf(pos, x1, y1, x2, y2); - - immUnbindProgram(); - - GPU_blend(false); - } - - color3ubv_from_seq(scene, seq, col); - - /* draw the strip outline */ - color3ubv_from_seq(scene, seq, col); - if ((G.moving & G_TRANSFORM_SEQ) && (seq->flag & SELECT)) { - if (seq->flag & SEQ_OVERLAP) { - col[0] = 255; col[1] = col[2] = 40; - } - else { - UI_GetColorPtrShade3ubv(col, col, 120 + outline_tint); - } - } - else { - UI_GetColorPtrShade3ubv(col, col, outline_tint); - } - - if ((seq->type == SEQ_TYPE_META) || - ((seq->type == SEQ_TYPE_SCENE) && (seq->flag & SEQ_SCENE_STRIPS))) - { - drawmeta_contents(scene, seq, x1, y1, x2, y2); - } - - pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - - /* TODO: add back stippled line for muted strips? */ - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - - if (seq->flag & SEQ_MUTE) { - col[3] = 96; - - GPU_blend(true); - GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - - immUniformColor4ubv(col); - } - else { - immUniformColor3ubv(col); - } - - imm_draw_box_wire_2d(pos, x1, y1, x2, y2); /* outline */ + /* get the correct color per strip type*/ + //color3ubv_from_seq(scene, seq, col); + color3ubv_from_seq(scene, seq, background_col); - immUnbindProgram(); - - /* calculate if seq is long enough to print a name */ - x1 = seq->startdisp + handsize_clamped; - x2 = seq->enddisp - handsize_clamped; + if (seq->flag & SEQ_MUTE) { + background_col[3] = 128; + + GPU_blend(true); + GPU_blend_set_func_separate( + GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + } + else { + background_col[3] = 255; + } + + if (seq->flag & SELECT) { + UI_GetColorPtrShade3ubv(background_col, background_col, -50); + } + + immUniformColor4ubv(background_col); + + /* draw the main strip body */ + if (is_single_image) { /* single image */ + immRectf(pos, + BKE_sequence_tx_get_final_left(seq, false), + y1, + BKE_sequence_tx_get_final_right(seq, false), + y2); + } + else { /* normal operation */ + immRectf(pos, x1, y1, x2, y2); + } + + if (seq->flag & SEQ_MUTE) { + GPU_blend(false); + } + + if (!is_single_image) { + if ((sseq->draw_flag & SEQ_DRAW_OFFSET_EXT) || (seq == special_seq_update)) { + draw_sequence_extensions(scene, ar, seq, pos); + } + } + + draw_seq_handle(v2d, seq, handsize_clamped, SEQ_LEFTHANDLE, pos); + draw_seq_handle(v2d, seq, handsize_clamped, SEQ_RIGHTHANDLE, pos); - float scroller_vert_xoffs = (V2D_SCROLL_WIDTH_TEXT + SEQ_SCROLLER_TEXT_OFFSET) * pixelx; + x1 = seq->startdisp; + x2 = seq->enddisp; - /* info text on the strip */ - if (x1 < v2d->cur.xmin + scroller_vert_xoffs) { - x1 = v2d->cur.xmin + scroller_vert_xoffs; - } - else if (x1 > v2d->cur.xmax) { - x1 = v2d->cur.xmax; - } - if (x2 < v2d->cur.xmin) { - x2 = v2d->cur.xmin; - } - else if (x2 > v2d->cur.xmax) { - x2 = v2d->cur.xmax; - } + immUnbindProgram(); + + /* draw sound wave */ + if (seq->type == SEQ_TYPE_SOUND_RAM) { + if (!(sseq->flag & SEQ_NO_WAVEFORMS)) { + drawseqwave( + v2d, C, sseq, scene, seq, x1, y1, x2, y2, BLI_rctf_size_x(&ar->v2d.cur) / ar->winx); + } + } + + /* draw lock */ + if (seq->flag & SEQ_LOCK) { + GPU_blend(true); + + pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES); + + immUniform4f("color1", 1.0f, 1.0f, 1.0f, 0.125f); + immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.125f); + immUniform1i("size1", 8); + immUniform1i("size2", 8); + + immRectf(pos, x1, y1, x2, y2); + + immUnbindProgram(); + + GPU_blend(false); + } + + if (!BKE_sequence_is_valid_check(seq)) { + GPU_blend(true); + + pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES); + + immUniform4f("color1", 1.0f, 0.0f, 0.0f, 1.0f); + immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f); + immUniform1i("size1", 8); + immUniform1i("size2", 8); + + immRectf(pos, x1, y1, x2, y2); + + immUnbindProgram(); + + GPU_blend(false); + } + + color3ubv_from_seq(scene, seq, col); + + /* draw the strip outline */ + color3ubv_from_seq(scene, seq, col); + if ((G.moving & G_TRANSFORM_SEQ) && (seq->flag & SELECT)) { + if (seq->flag & SEQ_OVERLAP) { + col[0] = 255; + col[1] = col[2] = 40; + } + else { + UI_GetColorPtrShade3ubv(col, col, 120 + outline_tint); + } + } + else { + UI_GetColorPtrShade3ubv(col, col, outline_tint); + } + + if ((seq->type == SEQ_TYPE_META) || + ((seq->type == SEQ_TYPE_SCENE) && (seq->flag & SEQ_SCENE_STRIPS))) { + drawmeta_contents(scene, seq, x1, y1, x2, y2); + } + + pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + + /* TODO: add back stippled line for muted strips? */ + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + + if (seq->flag & SEQ_MUTE) { + col[3] = 96; + + GPU_blend(true); + GPU_blend_set_func_separate( + GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + + immUniformColor4ubv(col); + } + else { + immUniformColor3ubv(col); + } + + imm_draw_box_wire_2d(pos, x1, y1, x2, y2); /* outline */ + + immUnbindProgram(); + + /* calculate if seq is long enough to print a name */ + x1 = seq->startdisp + handsize_clamped; + x2 = seq->enddisp - handsize_clamped; + + float scroller_vert_xoffs = (V2D_SCROLL_WIDTH_TEXT + SEQ_SCROLLER_TEXT_OFFSET) * pixelx; - /* nice text here would require changing the view matrix for texture text */ - if ((x2 - x1) / pixelx > 32) { - draw_seq_text(v2d, sseq, seq, x1, x2, y1, y2, background_col); - } + /* info text on the strip */ + if (x1 < v2d->cur.xmin + scroller_vert_xoffs) { + x1 = v2d->cur.xmin + scroller_vert_xoffs; + } + else if (x1 > v2d->cur.xmax) { + x1 = v2d->cur.xmax; + } + if (x2 < v2d->cur.xmin) { + x2 = v2d->cur.xmin; + } + else if (x2 > v2d->cur.xmax) { + x2 = v2d->cur.xmax; + } + + /* nice text here would require changing the view matrix for texture text */ + if ((x2 - x1) / pixelx > 32) { + draw_seq_text(v2d, sseq, seq, x1, x2, y1, y2, background_col); + } } void sequencer_special_update_set(Sequence *seq) { - special_seq_update = seq; + special_seq_update = seq; } Sequence *ED_sequencer_special_preview_get(void) { - return special_seq_update; + return special_seq_update; } void ED_sequencer_special_preview_set(bContext *C, const int mval[2]) { - Scene *scene = CTX_data_scene(C); - ARegion *ar = CTX_wm_region(C); - int hand; - Sequence *seq; - seq = find_nearest_seq(scene, &ar->v2d, &hand, mval); - sequencer_special_update_set(seq); + Scene *scene = CTX_data_scene(C); + ARegion *ar = CTX_wm_region(C); + int hand; + Sequence *seq; + seq = find_nearest_seq(scene, &ar->v2d, &hand, mval); + sequencer_special_update_set(seq); } void ED_sequencer_special_preview_clear(void) { - sequencer_special_update_set(NULL); + sequencer_special_update_set(NULL); } -ImBuf *sequencer_ibuf_get( - struct Main *bmain, struct Depsgraph *depsgraph, Scene *scene, - SpaceSeq *sseq, int cfra, int frame_ofs, const char *viewname) +ImBuf *sequencer_ibuf_get(struct Main *bmain, + struct Depsgraph *depsgraph, + Scene *scene, + SpaceSeq *sseq, + int cfra, + int frame_ofs, + const char *viewname) { - SeqRenderData context = {0}; - ImBuf *ibuf; - int rectx, recty; - float render_size; - float proxy_size = 100.0; - short is_break = G.is_break; - - render_size = sseq->render_size; - if (render_size == 0) { - render_size = scene->r.size; - } - else { - proxy_size = render_size; - } - - if (render_size < 0) { - return NULL; - } - - rectx = (render_size * (float)scene->r.xsch) / 100.0f + 0.5f; - recty = (render_size * (float)scene->r.ysch) / 100.0f + 0.5f; - - BKE_sequencer_new_render_data( - bmain, depsgraph, scene, - rectx, recty, proxy_size, false, - &context); - context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname); - - /* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled - * by Esc pressed somewhere in the past - */ - G.is_break = false; - - /* Rendering can change OGL context. Save & Restore framebuffer. */ - GPUFrameBuffer *fb = GPU_framebuffer_active_get(); - GPU_framebuffer_restore(); - - if (special_seq_update) { - ibuf = BKE_sequencer_give_ibuf_direct(&context, cfra + frame_ofs, special_seq_update); - } - else if (!U.prefetchframes) { // XXX || (G.f & G_PLAYANIM) == 0) { - ibuf = BKE_sequencer_give_ibuf(&context, cfra + frame_ofs, sseq->chanshown); - } - else { - ibuf = BKE_sequencer_give_ibuf_threaded(&context, cfra + frame_ofs, sseq->chanshown); - } - - if (fb) { - GPU_framebuffer_bind(fb); - } - - /* restore state so real rendering would be canceled (if needed) */ - G.is_break = is_break; - - return ibuf; + SeqRenderData context = {0}; + ImBuf *ibuf; + int rectx, recty; + float render_size; + float proxy_size = 100.0; + short is_break = G.is_break; + + render_size = sseq->render_size; + if (render_size == 0) { + render_size = scene->r.size; + } + else { + proxy_size = render_size; + } + + if (render_size < 0) { + return NULL; + } + + rectx = (render_size * (float)scene->r.xsch) / 100.0f + 0.5f; + recty = (render_size * (float)scene->r.ysch) / 100.0f + 0.5f; + + BKE_sequencer_new_render_data( + bmain, depsgraph, scene, rectx, recty, proxy_size, false, &context); + context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname); + + /* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled + * by Esc pressed somewhere in the past + */ + G.is_break = false; + + /* Rendering can change OGL context. Save & Restore framebuffer. */ + GPUFrameBuffer *fb = GPU_framebuffer_active_get(); + GPU_framebuffer_restore(); + + if (special_seq_update) { + ibuf = BKE_sequencer_give_ibuf_direct(&context, cfra + frame_ofs, special_seq_update); + } + else if (!U.prefetchframes) { // XXX || (G.f & G_PLAYANIM) == 0) { + ibuf = BKE_sequencer_give_ibuf(&context, cfra + frame_ofs, sseq->chanshown); + } + else { + ibuf = BKE_sequencer_give_ibuf_threaded(&context, cfra + frame_ofs, sseq->chanshown); + } + + if (fb) { + GPU_framebuffer_bind(fb); + } + + /* restore state so real rendering would be canceled (if needed) */ + G.is_break = is_break; + + return ibuf; } static void sequencer_check_scopes(SequencerScopes *scopes, ImBuf *ibuf) { - if (scopes->reference_ibuf != ibuf) { - if (scopes->zebra_ibuf) { - IMB_freeImBuf(scopes->zebra_ibuf); - scopes->zebra_ibuf = NULL; - } - - if (scopes->waveform_ibuf) { - IMB_freeImBuf(scopes->waveform_ibuf); - scopes->waveform_ibuf = NULL; - } - - if (scopes->sep_waveform_ibuf) { - IMB_freeImBuf(scopes->sep_waveform_ibuf); - scopes->sep_waveform_ibuf = NULL; - } - - if (scopes->vector_ibuf) { - IMB_freeImBuf(scopes->vector_ibuf); - scopes->vector_ibuf = NULL; - } - - if (scopes->histogram_ibuf) { - IMB_freeImBuf(scopes->histogram_ibuf); - scopes->histogram_ibuf = NULL; - } - } + if (scopes->reference_ibuf != ibuf) { + if (scopes->zebra_ibuf) { + IMB_freeImBuf(scopes->zebra_ibuf); + scopes->zebra_ibuf = NULL; + } + + if (scopes->waveform_ibuf) { + IMB_freeImBuf(scopes->waveform_ibuf); + scopes->waveform_ibuf = NULL; + } + + if (scopes->sep_waveform_ibuf) { + IMB_freeImBuf(scopes->sep_waveform_ibuf); + scopes->sep_waveform_ibuf = NULL; + } + + if (scopes->vector_ibuf) { + IMB_freeImBuf(scopes->vector_ibuf); + scopes->vector_ibuf = NULL; + } + + if (scopes->histogram_ibuf) { + IMB_freeImBuf(scopes->histogram_ibuf); + scopes->histogram_ibuf = NULL; + } + } } -static ImBuf *sequencer_make_scope(Scene *scene, ImBuf *ibuf, ImBuf *(*make_scope_cb) (ImBuf *ibuf)) +static ImBuf *sequencer_make_scope(Scene *scene, ImBuf *ibuf, ImBuf *(*make_scope_cb)(ImBuf *ibuf)) { - ImBuf *display_ibuf = IMB_dupImBuf(ibuf); - ImBuf *scope; + ImBuf *display_ibuf = IMB_dupImBuf(ibuf); + ImBuf *scope; - IMB_colormanagement_imbuf_make_display_space( - display_ibuf, &scene->view_settings, - &scene->display_settings); + IMB_colormanagement_imbuf_make_display_space( + display_ibuf, &scene->view_settings, &scene->display_settings); - scope = make_scope_cb(display_ibuf); + scope = make_scope_cb(display_ibuf); - IMB_freeImBuf(display_ibuf); + IMB_freeImBuf(display_ibuf); - return scope; + return scope; } static void sequencer_display_size(Scene *scene, float r_viewrect[2]) { - r_viewrect[0] = (float)scene->r.xsch; - r_viewrect[1] = (float)scene->r.ysch; + r_viewrect[0] = (float)scene->r.xsch; + r_viewrect[1] = (float)scene->r.ysch; - /* Aspect ratio seems to have no effect on output image*/ - /* r_viewrect[0] *= scene->r.xasp / scene->r.yasp; */ + /* Aspect ratio seems to have no effect on output image*/ + /* r_viewrect[0] *= scene->r.xasp / scene->r.yasp; */ } static void sequencer_draw_gpencil(const bContext *C) { - /* draw grease-pencil (image aligned) */ - ED_annotation_draw_2dimage(C); + /* draw grease-pencil (image aligned) */ + ED_annotation_draw_2dimage(C); - /* ortho at pixel level */ - UI_view2d_view_restore(C); + /* ortho at pixel level */ + UI_view2d_view_restore(C); - /* draw grease-pencil (screen aligned) */ - ED_annotation_draw_view2d(C, 0); + /* draw grease-pencil (screen aligned) */ + ED_annotation_draw_view2d(C, 0); } /* draws content borders plus safety borders if needed */ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, const Scene *scene) { - float x1 = v2d->tot.xmin; - float y1 = v2d->tot.ymin; - float x2 = v2d->tot.xmax; - float y2 = v2d->tot.ymax; + float x1 = v2d->tot.xmin; + float y1 = v2d->tot.ymin; + float x2 = v2d->tot.xmax; + float y2 = v2d->tot.ymax; - GPU_line_width(1.0f); + GPU_line_width(1.0f); - /* border */ - const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + /* border */ + const uint shdr_pos = GPU_vertformat_attr_add( + immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); - float viewport_size[4]; - GPU_viewport_size_get_f(viewport_size); - immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC); + float viewport_size[4]; + GPU_viewport_size_get_f(viewport_size); + immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC); - immUniformThemeColor(TH_BACK); - immUniform1i("colors_len", 0); /* Simple dashes. */ - immUniform1f("dash_width", 6.0f); - immUniform1f("dash_factor", 0.5f); + immUniformThemeColor(TH_BACK); + immUniform1i("colors_len", 0); /* Simple dashes. */ + immUniform1f("dash_width", 6.0f); + immUniform1f("dash_factor", 0.5f); - imm_draw_box_wire_2d(shdr_pos, x1 - 0.5f, y1 - 0.5f, x2 + 0.5f, y2 + 0.5f); + imm_draw_box_wire_2d(shdr_pos, x1 - 0.5f, y1 - 0.5f, x2 + 0.5f, y2 + 0.5f); - /* safety border */ - if (sseq->flag & SEQ_SHOW_SAFE_MARGINS) { - immUniformThemeColorBlend(TH_VIEW_OVERLAY, TH_BACK, 0.25f); + /* safety border */ + if (sseq->flag & SEQ_SHOW_SAFE_MARGINS) { + immUniformThemeColorBlend(TH_VIEW_OVERLAY, TH_BACK, 0.25f); - UI_draw_safe_areas( - shdr_pos, x1, x2, y1, y2, - scene->safe_areas.title, - scene->safe_areas.action); + UI_draw_safe_areas( + shdr_pos, x1, x2, y1, y2, scene->safe_areas.title, scene->safe_areas.action); - if (sseq->flag & SEQ_SHOW_SAFE_CENTER) { - UI_draw_safe_areas( - shdr_pos, x1, x2, y1, y2, - scene->safe_areas.title_center, - scene->safe_areas.action_center); - } - } + if (sseq->flag & SEQ_SHOW_SAFE_CENTER) { + UI_draw_safe_areas(shdr_pos, + x1, + x2, + y1, + y2, + scene->safe_areas.title_center, + scene->safe_areas.action_center); + } + } - immUnbindProgram(); + immUnbindProgram(); } #if 0 void sequencer_draw_maskedit(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq) { - /* NOTE: sequencer mask editing isnt finished, the draw code is working but editing not, - * for now just disable drawing since the strip frame will likely be offset */ - - // if (sc->mode == SC_MODE_MASKEDIT) - if (0 && sseq->mainb == SEQ_DRAW_IMG_IMBUF) { - Mask *mask = BKE_sequencer_mask_get(scene); - - if (mask) { - int width, height; - float aspx = 1.0f, aspy = 1.0f; - // ED_mask_get_size(C, &width, &height); - - //Scene *scene = CTX_data_scene(C); - width = (scene->r.size * scene->r.xsch) / 100; - height = (scene->r.size * scene->r.ysch) / 100; - - ED_mask_draw_region( - mask, ar, - 0, 0, 0, /* TODO */ - width, height, - aspx, aspy, - false, true, - NULL, C); - } - } + /* NOTE: sequencer mask editing isnt finished, the draw code is working but editing not, + * for now just disable drawing since the strip frame will likely be offset */ + + // if (sc->mode == SC_MODE_MASKEDIT) + if (0 && sseq->mainb == SEQ_DRAW_IMG_IMBUF) { + Mask *mask = BKE_sequencer_mask_get(scene); + + if (mask) { + int width, height; + float aspx = 1.0f, aspy = 1.0f; + // ED_mask_get_size(C, &width, &height); + + //Scene *scene = CTX_data_scene(C); + width = (scene->r.size * scene->r.xsch) / 100; + height = (scene->r.size * scene->r.ysch) / 100; + + ED_mask_draw_region( + mask, ar, + 0, 0, 0, /* TODO */ + width, height, + aspx, aspy, + false, true, + NULL, C); + } + } } #endif -static void *sequencer_OCIO_transform_ibuf(const bContext *C, ImBuf *ibuf, bool *glsl_used, int *format, int *type) +static void *sequencer_OCIO_transform_ibuf( + const bContext *C, ImBuf *ibuf, bool *glsl_used, int *format, int *type) { - void *display_buffer; - void *cache_handle = NULL; - bool force_fallback = false; - *glsl_used = false; - force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL); - force_fallback |= (ibuf->dither != 0.0f); - - if (force_fallback) { - /* Fallback to CPU based color space conversion */ - *glsl_used = false; - *format = GL_RGBA; - *type = GL_UNSIGNED_BYTE; - display_buffer = NULL; - } - else if (ibuf->rect_float) { - display_buffer = ibuf->rect_float; - - if (ibuf->channels == 4) { - *format = GL_RGBA; - } - else if (ibuf->channels == 3) { - *format = GL_RGB; - } - else { - BLI_assert(!"Incompatible number of channels for float buffer in sequencer"); - *format = GL_RGBA; - display_buffer = NULL; - } - - *type = GL_FLOAT; - - if (ibuf->float_colorspace) { - *glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->float_colorspace, ibuf->dither, true); - } - else { - *glsl_used = IMB_colormanagement_setup_glsl_draw_ctx(C, ibuf->dither, true); - } - } - else if (ibuf->rect) { - display_buffer = ibuf->rect; - *format = GL_RGBA; - *type = GL_UNSIGNED_BYTE; - - *glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->rect_colorspace, ibuf->dither, false); - } - else { - *format = GL_RGBA; - *type = GL_UNSIGNED_BYTE; - display_buffer = NULL; - } - - /* there's a data to be displayed, but GLSL is not initialized - * properly, in this case we fallback to CPU-based display transform - */ - if ((ibuf->rect || ibuf->rect_float) && !*glsl_used) { - display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle); - *format = GL_RGBA; - *type = GL_UNSIGNED_BYTE; - } - if (cache_handle) { - IMB_display_buffer_release(cache_handle); - } - - return display_buffer; + void *display_buffer; + void *cache_handle = NULL; + bool force_fallback = false; + *glsl_used = false; + force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL); + force_fallback |= (ibuf->dither != 0.0f); + + if (force_fallback) { + /* Fallback to CPU based color space conversion */ + *glsl_used = false; + *format = GL_RGBA; + *type = GL_UNSIGNED_BYTE; + display_buffer = NULL; + } + else if (ibuf->rect_float) { + display_buffer = ibuf->rect_float; + + if (ibuf->channels == 4) { + *format = GL_RGBA; + } + else if (ibuf->channels == 3) { + *format = GL_RGB; + } + else { + BLI_assert(!"Incompatible number of channels for float buffer in sequencer"); + *format = GL_RGBA; + display_buffer = NULL; + } + + *type = GL_FLOAT; + + if (ibuf->float_colorspace) { + *glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx( + C, ibuf->float_colorspace, ibuf->dither, true); + } + else { + *glsl_used = IMB_colormanagement_setup_glsl_draw_ctx(C, ibuf->dither, true); + } + } + else if (ibuf->rect) { + display_buffer = ibuf->rect; + *format = GL_RGBA; + *type = GL_UNSIGNED_BYTE; + + *glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx( + C, ibuf->rect_colorspace, ibuf->dither, false); + } + else { + *format = GL_RGBA; + *type = GL_UNSIGNED_BYTE; + display_buffer = NULL; + } + + /* there's a data to be displayed, but GLSL is not initialized + * properly, in this case we fallback to CPU-based display transform + */ + if ((ibuf->rect || ibuf->rect_float) && !*glsl_used) { + display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle); + *format = GL_RGBA; + *type = GL_UNSIGNED_BYTE; + } + if (cache_handle) { + IMB_display_buffer_release(cache_handle); + } + + return display_buffer; } static void sequencer_stop_running_jobs(const bContext *C, Scene *scene) { - if (G.is_rendering == false && (scene->r.seq_prev_type) == OB_RENDER) { - /* stop all running jobs, except screen one. currently previews frustrate Render - * needed to make so sequencer's rendering doesn't conflict with compositor - */ - WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_COMPOSITE); - - /* in case of final rendering used for preview, kill all previews, - * otherwise threading conflict will happen in rendering module - */ - WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_RENDER_PREVIEW); - } + if (G.is_rendering == false && (scene->r.seq_prev_type) == OB_RENDER) { + /* stop all running jobs, except screen one. currently previews frustrate Render + * needed to make so sequencer's rendering doesn't conflict with compositor + */ + WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_COMPOSITE); + + /* in case of final rendering used for preview, kill all previews, + * otherwise threading conflict will happen in rendering module + */ + WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_RENDER_PREVIEW); + } } static void sequencer_preview_clear(void) { - float col[3]; + float col[3]; - UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col); - GPU_clear_color(col[0], col[1], col[2], 0.0); - GPU_clear(GPU_COLOR_BIT); + UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col); + GPU_clear_color(col[0], col[1], col[2], 0.0); + GPU_clear(GPU_COLOR_BIT); } -static void sequencer_preview_get_rect( - rctf *preview, Scene *scene, ARegion *ar, SpaceSeq *sseq, - bool draw_overlay, bool draw_backdrop) +static void sequencer_preview_get_rect(rctf *preview, + Scene *scene, + ARegion *ar, + SpaceSeq *sseq, + bool draw_overlay, + bool draw_backdrop) { - struct View2D *v2d = &ar->v2d; - float viewrect[2]; - - sequencer_display_size(scene, viewrect); - BLI_rctf_init(preview, -1.0f, 1.0f, -1.0f, 1.0f); - - if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) { - preview->xmax = v2d->tot.xmin + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmax); - preview->xmin = v2d->tot.xmin + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmin); - preview->ymax = v2d->tot.ymin + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymax); - preview->ymin = v2d->tot.ymin + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymin); - } - else if (draw_backdrop) { - float aspect = BLI_rcti_size_x(&ar->winrct) / (float)BLI_rcti_size_y(&ar->winrct); - float image_aspect = viewrect[0] / viewrect[1]; - - if (aspect >= image_aspect) { - preview->xmax = image_aspect / aspect; - preview->xmin = -preview->xmax; - } - else { - preview->ymax = aspect / image_aspect; - preview->ymin = -preview->ymax; - } - } - else { - *preview = v2d->tot; - } + struct View2D *v2d = &ar->v2d; + float viewrect[2]; + + sequencer_display_size(scene, viewrect); + BLI_rctf_init(preview, -1.0f, 1.0f, -1.0f, 1.0f); + + if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) { + preview->xmax = v2d->tot.xmin + + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmax); + preview->xmin = v2d->tot.xmin + + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmin); + preview->ymax = v2d->tot.ymin + + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymax); + preview->ymin = v2d->tot.ymin + + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymin); + } + else if (draw_backdrop) { + float aspect = BLI_rcti_size_x(&ar->winrct) / (float)BLI_rcti_size_y(&ar->winrct); + float image_aspect = viewrect[0] / viewrect[1]; + + if (aspect >= image_aspect) { + preview->xmax = image_aspect / aspect; + preview->xmin = -preview->xmax; + } + else { + preview->ymax = aspect / image_aspect; + preview->ymin = -preview->ymax; + } + } + else { + *preview = v2d->tot; + } } -static void sequencer_draw_display_buffer( - const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq, ImBuf *ibuf, ImBuf *scope, - bool draw_overlay, bool draw_backdrop) +static void sequencer_draw_display_buffer(const bContext *C, + Scene *scene, + ARegion *ar, + SpaceSeq *sseq, + ImBuf *ibuf, + ImBuf *scope, + bool draw_overlay, + bool draw_backdrop) { - void *display_buffer; - - if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) { - GPU_blend(true); - GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - } - - /* Format needs to be created prior to any immBindProgram call. - * Do it here because OCIO binds it's own shader. - */ - int format, type; - bool glsl_used = false; - GLuint texid; - GPUVertFormat *imm_format = immVertexFormat(); - uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - uint texCoord = GPU_vertformat_attr_add(imm_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - - if (scope) { - ibuf = scope; - - if (ibuf->rect_float && ibuf->rect == NULL) { - IMB_rect_from_float(ibuf); - } - - display_buffer = (unsigned char *)ibuf->rect; - format = GL_RGBA; - type = GL_UNSIGNED_BYTE; - } - else { - display_buffer = sequencer_OCIO_transform_ibuf(C, ibuf, &glsl_used, &format, &type); - } - - if (draw_backdrop) { - GPU_matrix_push(); - GPU_matrix_identity_set(); - GPU_matrix_push_projection(); - GPU_matrix_identity_projection_set(); - } - - glGenTextures(1, (GLuint *)&texid); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texid); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - if (type == GL_FLOAT) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, ibuf->x, ibuf->y, 0, format, type, display_buffer); - } - else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer); - } - - if (!glsl_used) { - immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); - immUniformColor3f(1.0f, 1.0f, 1.0f); - immUniform1i("image", 0); - } - - immBegin(GPU_PRIM_TRI_FAN, 4); - - rctf preview; - rctf canvas; - sequencer_preview_get_rect(&preview, scene, ar, sseq, draw_overlay, draw_backdrop); - - if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) { - canvas = scene->ed->over_border; - } - else { - BLI_rctf_init(&canvas, 0.0f, 1.0f, 0.0f, 1.0f); - } - - immAttr2f(texCoord, canvas.xmin, canvas.ymin); - immVertex2f(pos, preview.xmin, preview.ymin); - - immAttr2f(texCoord, canvas.xmin, canvas.ymax); - immVertex2f(pos, preview.xmin, preview.ymax); - - immAttr2f(texCoord, canvas.xmax, canvas.ymax); - immVertex2f(pos, preview.xmax, preview.ymax); - - immAttr2f(texCoord, canvas.xmax, canvas.ymin); - immVertex2f(pos, preview.xmax, preview.ymin); - - immEnd(); - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &texid); - - if (!glsl_used) { - immUnbindProgram(); - } - else { - IMB_colormanagement_finish_glsl_draw(); - } - - if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) { - GPU_blend(false); - } - - if (draw_backdrop) { - GPU_matrix_pop(); - GPU_matrix_pop_projection(); - } + void *display_buffer; + + if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) { + GPU_blend(true); + GPU_blend_set_func_separate( + GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + } + + /* Format needs to be created prior to any immBindProgram call. + * Do it here because OCIO binds it's own shader. + */ + int format, type; + bool glsl_used = false; + GLuint texid; + GPUVertFormat *imm_format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint texCoord = GPU_vertformat_attr_add( + imm_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + + if (scope) { + ibuf = scope; + + if (ibuf->rect_float && ibuf->rect == NULL) { + IMB_rect_from_float(ibuf); + } + + display_buffer = (unsigned char *)ibuf->rect; + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + } + else { + display_buffer = sequencer_OCIO_transform_ibuf(C, ibuf, &glsl_used, &format, &type); + } + + if (draw_backdrop) { + GPU_matrix_push(); + GPU_matrix_identity_set(); + GPU_matrix_push_projection(); + GPU_matrix_identity_projection_set(); + } + + glGenTextures(1, (GLuint *)&texid); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texid); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + if (type == GL_FLOAT) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, ibuf->x, ibuf->y, 0, format, type, display_buffer); + } + else { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer); + } + + if (!glsl_used) { + immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); + immUniformColor3f(1.0f, 1.0f, 1.0f); + immUniform1i("image", 0); + } + + immBegin(GPU_PRIM_TRI_FAN, 4); + + rctf preview; + rctf canvas; + sequencer_preview_get_rect(&preview, scene, ar, sseq, draw_overlay, draw_backdrop); + + if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) { + canvas = scene->ed->over_border; + } + else { + BLI_rctf_init(&canvas, 0.0f, 1.0f, 0.0f, 1.0f); + } + + immAttr2f(texCoord, canvas.xmin, canvas.ymin); + immVertex2f(pos, preview.xmin, preview.ymin); + + immAttr2f(texCoord, canvas.xmin, canvas.ymax); + immVertex2f(pos, preview.xmin, preview.ymax); + + immAttr2f(texCoord, canvas.xmax, canvas.ymax); + immVertex2f(pos, preview.xmax, preview.ymax); + + immAttr2f(texCoord, canvas.xmax, canvas.ymin); + immVertex2f(pos, preview.xmax, preview.ymin); + + immEnd(); + glBindTexture(GL_TEXTURE_2D, 0); + glDeleteTextures(1, &texid); + + if (!glsl_used) { + immUnbindProgram(); + } + else { + IMB_colormanagement_finish_glsl_draw(); + } + + if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) { + GPU_blend(false); + } + + if (draw_backdrop) { + GPU_matrix_pop(); + GPU_matrix_pop_projection(); + } } static ImBuf *sequencer_get_scope(Scene *scene, SpaceSeq *sseq, ImBuf *ibuf, bool draw_backdrop) { - struct ImBuf *scope = NULL; - SequencerScopes *scopes = &sseq->scopes; - - if (!draw_backdrop && (sseq->mainb != SEQ_DRAW_IMG_IMBUF || sseq->zebra != 0)) { - sequencer_check_scopes(scopes, ibuf); - - - switch (sseq->mainb) { - case SEQ_DRAW_IMG_IMBUF: - if (!scopes->zebra_ibuf) { - ImBuf *display_ibuf = IMB_dupImBuf(ibuf); - - if (display_ibuf->rect_float) { - IMB_colormanagement_imbuf_make_display_space(display_ibuf, &scene->view_settings, - &scene->display_settings); - } - scopes->zebra_ibuf = make_zebra_view_from_ibuf(display_ibuf, sseq->zebra); - IMB_freeImBuf(display_ibuf); - } - scope = scopes->zebra_ibuf; - break; - case SEQ_DRAW_IMG_WAVEFORM: - if ((sseq->flag & SEQ_DRAW_COLOR_SEPARATED) != 0) { - if (!scopes->sep_waveform_ibuf) { - scopes->sep_waveform_ibuf = sequencer_make_scope(scene, ibuf, make_sep_waveform_view_from_ibuf); - } - scope = scopes->sep_waveform_ibuf; - } - else { - if (!scopes->waveform_ibuf) { - scopes->waveform_ibuf = sequencer_make_scope(scene, ibuf, make_waveform_view_from_ibuf); - } - scope = scopes->waveform_ibuf; - } - break; - case SEQ_DRAW_IMG_VECTORSCOPE: - if (!scopes->vector_ibuf) { - scopes->vector_ibuf = sequencer_make_scope(scene, ibuf, make_vectorscope_view_from_ibuf); - } - scope = scopes->vector_ibuf; - break; - case SEQ_DRAW_IMG_HISTOGRAM: - if (!scopes->histogram_ibuf) { - scopes->histogram_ibuf = sequencer_make_scope(scene, ibuf, make_histogram_view_from_ibuf); - } - scope = scopes->histogram_ibuf; - break; - } - - /* future files may have new scopes we don't catch above */ - if (scope) { - scopes->reference_ibuf = ibuf; - } - } - return scope; + struct ImBuf *scope = NULL; + SequencerScopes *scopes = &sseq->scopes; + + if (!draw_backdrop && (sseq->mainb != SEQ_DRAW_IMG_IMBUF || sseq->zebra != 0)) { + sequencer_check_scopes(scopes, ibuf); + + switch (sseq->mainb) { + case SEQ_DRAW_IMG_IMBUF: + if (!scopes->zebra_ibuf) { + ImBuf *display_ibuf = IMB_dupImBuf(ibuf); + + if (display_ibuf->rect_float) { + IMB_colormanagement_imbuf_make_display_space( + display_ibuf, &scene->view_settings, &scene->display_settings); + } + scopes->zebra_ibuf = make_zebra_view_from_ibuf(display_ibuf, sseq->zebra); + IMB_freeImBuf(display_ibuf); + } + scope = scopes->zebra_ibuf; + break; + case SEQ_DRAW_IMG_WAVEFORM: + if ((sseq->flag & SEQ_DRAW_COLOR_SEPARATED) != 0) { + if (!scopes->sep_waveform_ibuf) { + scopes->sep_waveform_ibuf = sequencer_make_scope( + scene, ibuf, make_sep_waveform_view_from_ibuf); + } + scope = scopes->sep_waveform_ibuf; + } + else { + if (!scopes->waveform_ibuf) { + scopes->waveform_ibuf = sequencer_make_scope( + scene, ibuf, make_waveform_view_from_ibuf); + } + scope = scopes->waveform_ibuf; + } + break; + case SEQ_DRAW_IMG_VECTORSCOPE: + if (!scopes->vector_ibuf) { + scopes->vector_ibuf = sequencer_make_scope(scene, ibuf, make_vectorscope_view_from_ibuf); + } + scope = scopes->vector_ibuf; + break; + case SEQ_DRAW_IMG_HISTOGRAM: + if (!scopes->histogram_ibuf) { + scopes->histogram_ibuf = sequencer_make_scope( + scene, ibuf, make_histogram_view_from_ibuf); + } + scope = scopes->histogram_ibuf; + break; + } + + /* future files may have new scopes we don't catch above */ + if (scope) { + scopes->reference_ibuf = ibuf; + } + } + return scope; } -void sequencer_draw_preview( - const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq, - int cfra, int frame_ofs, - bool draw_overlay, bool draw_backdrop) +void sequencer_draw_preview(const bContext *C, + Scene *scene, + ARegion *ar, + SpaceSeq *sseq, + int cfra, + int frame_ofs, + bool draw_overlay, + bool draw_backdrop) { - struct Main *bmain = CTX_data_main(C); - struct Depsgraph *depsgraph = CTX_data_depsgraph(C); - struct View2D *v2d = &ar->v2d; - struct ImBuf *ibuf = NULL; - struct ImBuf *scope = NULL; - float viewrect[2]; - const bool show_imbuf = ED_space_sequencer_check_show_imbuf(sseq); - const bool draw_gpencil = ((sseq->flag & SEQ_SHOW_GPENCIL) && sseq->gpd); - const char *names[2] = { STEREO_LEFT_NAME, STEREO_RIGHT_NAME }; - - sequencer_stop_running_jobs(C, scene); - if (G.is_rendering) { - return; - } - - if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) { - sequencer_preview_clear(); - return; - } - - /* Setup view */ - sequencer_display_size(scene, viewrect); - UI_view2d_totRect_set(v2d, viewrect[0] + 0.5f, viewrect[1] + 0.5f); - UI_view2d_curRect_validate(v2d); - UI_view2d_view_ortho(v2d); - - /* Draw background */ - if (!draw_backdrop && (!draw_overlay || sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE)) { - sequencer_preview_clear(); - - if (sseq->flag & SEQ_USE_ALPHA) { - imm_draw_box_checker_2d(v2d->tot.xmin, v2d->tot.ymin, v2d->tot.xmax, v2d->tot.ymax); - } - } - /* Get image */ - ibuf = sequencer_ibuf_get(bmain, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]); - - if (ibuf) { - scope = sequencer_get_scope(scene, sseq, ibuf, draw_backdrop); - - /* Draw image */ - sequencer_draw_display_buffer(C, scene, ar, sseq, ibuf, scope, draw_overlay, draw_backdrop); - - /* Draw over image */ - if (sseq->flag & SEQ_SHOW_METADATA) { - ED_region_image_metadata_draw(0.0, 0.0, ibuf, &v2d->tot, 1.0, 1.0); - } - } - - if (show_imbuf) { - sequencer_draw_borders(sseq, v2d, scene); - } - - if (draw_gpencil && show_imbuf) { - sequencer_draw_gpencil(C); - } - - /* TODO */ - /* sequencer_draw_maskedit(C, scene, ar, sseq); */ - - /* Scope is freed in sequencer_check_scopes when ibuf changes and scope image is to be replaced. */ - if (ibuf) { - IMB_freeImBuf(ibuf); - } - - UI_view2d_view_restore(C); + struct Main *bmain = CTX_data_main(C); + struct Depsgraph *depsgraph = CTX_data_depsgraph(C); + struct View2D *v2d = &ar->v2d; + struct ImBuf *ibuf = NULL; + struct ImBuf *scope = NULL; + float viewrect[2]; + const bool show_imbuf = ED_space_sequencer_check_show_imbuf(sseq); + const bool draw_gpencil = ((sseq->flag & SEQ_SHOW_GPENCIL) && sseq->gpd); + const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME}; + + sequencer_stop_running_jobs(C, scene); + if (G.is_rendering) { + return; + } + + if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) { + sequencer_preview_clear(); + return; + } + + /* Setup view */ + sequencer_display_size(scene, viewrect); + UI_view2d_totRect_set(v2d, viewrect[0] + 0.5f, viewrect[1] + 0.5f); + UI_view2d_curRect_validate(v2d); + UI_view2d_view_ortho(v2d); + + /* Draw background */ + if (!draw_backdrop && (!draw_overlay || sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE)) { + sequencer_preview_clear(); + + if (sseq->flag & SEQ_USE_ALPHA) { + imm_draw_box_checker_2d(v2d->tot.xmin, v2d->tot.ymin, v2d->tot.xmax, v2d->tot.ymax); + } + } + /* Get image */ + ibuf = sequencer_ibuf_get( + bmain, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]); + + if (ibuf) { + scope = sequencer_get_scope(scene, sseq, ibuf, draw_backdrop); + + /* Draw image */ + sequencer_draw_display_buffer(C, scene, ar, sseq, ibuf, scope, draw_overlay, draw_backdrop); + + /* Draw over image */ + if (sseq->flag & SEQ_SHOW_METADATA) { + ED_region_image_metadata_draw(0.0, 0.0, ibuf, &v2d->tot, 1.0, 1.0); + } + } + + if (show_imbuf) { + sequencer_draw_borders(sseq, v2d, scene); + } + + if (draw_gpencil && show_imbuf) { + sequencer_draw_gpencil(C); + } + + /* TODO */ + /* sequencer_draw_maskedit(C, scene, ar, sseq); */ + + /* Scope is freed in sequencer_check_scopes when ibuf changes and scope image is to be replaced. */ + if (ibuf) { + IMB_freeImBuf(ibuf); + } + + UI_view2d_view_restore(C); } #if 0 void drawprefetchseqspace(Scene *scene, ARegion *UNUSED(ar), SpaceSeq *sseq) { - int rectx, recty; - int render_size = sseq->render_size; - int proxy_size = 100.0; - if (render_size == 0) { - render_size = scene->r.size; - } - else { - proxy_size = render_size; - } - if (render_size < 0) { - return; - } - - rectx = (render_size * scene->r.xsch) / 100; - recty = (render_size * scene->r.ysch) / 100; - - if (sseq->mainb != SEQ_DRAW_SEQUENCE) { - give_ibuf_prefetch_request( - rectx, recty, (scene->r.cfra), sseq->chanshown, - proxy_size); - } + int rectx, recty; + int render_size = sseq->render_size; + int proxy_size = 100.0; + if (render_size == 0) { + render_size = scene->r.size; + } + else { + proxy_size = render_size; + } + if (render_size < 0) { + return; + } + + rectx = (render_size * scene->r.xsch) / 100; + recty = (render_size * scene->r.ysch) / 100; + + if (sseq->mainb != SEQ_DRAW_SEQUENCE) { + give_ibuf_prefetch_request( + rectx, recty, (scene->r.cfra), sseq->chanshown, + proxy_size); + } } #endif /* draw backdrop of the sequencer strips view */ static void draw_seq_backdrop(View2D *v2d) { - int i; - - uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - - /* darker gray overlay over the view backdrop */ - immUniformThemeColorShade(TH_BACK, -20); - immRectf(pos, v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0); - - /* Alternating horizontal stripes */ - i = max_ii(1, ((int)v2d->cur.ymin) - 1); - - while (i < v2d->cur.ymax) { - if (i & 1) { - immUniformThemeColorShade(TH_BACK, -15); - } - else { - immUniformThemeColorShade(TH_BACK, -25); - } - - immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1); - - i++; - } - - /* Darker lines separating the horizontal bands */ - i = max_ii(1, ((int)v2d->cur.ymin) - 1); - int line_len = (int)v2d->cur.ymax - i + 1; - immUniformThemeColor(TH_GRID); - immBegin(GPU_PRIM_LINES, line_len * 2); - while (line_len--) { - immVertex2f(pos, v2d->cur.xmax, i); - immVertex2f(pos, v2d->cur.xmin, i); - } - immEnd(); - - immUnbindProgram(); + int i; + + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + + /* darker gray overlay over the view backdrop */ + immUniformThemeColorShade(TH_BACK, -20); + immRectf(pos, v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0); + + /* Alternating horizontal stripes */ + i = max_ii(1, ((int)v2d->cur.ymin) - 1); + + while (i < v2d->cur.ymax) { + if (i & 1) { + immUniformThemeColorShade(TH_BACK, -15); + } + else { + immUniformThemeColorShade(TH_BACK, -25); + } + + immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1); + + i++; + } + + /* Darker lines separating the horizontal bands */ + i = max_ii(1, ((int)v2d->cur.ymin) - 1); + int line_len = (int)v2d->cur.ymax - i + 1; + immUniformThemeColor(TH_GRID); + immBegin(GPU_PRIM_LINES, line_len * 2); + while (line_len--) { + immVertex2f(pos, v2d->cur.xmax, i); + immVertex2f(pos, v2d->cur.xmin, i); + } + immEnd(); + + immUnbindProgram(); } /* draw the contents of the sequencer strips view */ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar) { - Scene *scene = CTX_data_scene(C); - View2D *v2d = &ar->v2d; - SpaceSeq *sseq = CTX_wm_space_seq(C); - Sequence *last_seq = BKE_sequencer_active_get(scene); - int sel = 0, j; - float pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask); - - /* loop through twice, first unselected, then selected */ - for (j = 0; j < 2; j++) { - Sequence *seq; - /* highlighting around strip edges indicating selection */ - int outline_tint = (j) ? -60 : -150; - - /* loop through strips, checking for those that are visible */ - for (seq = ed->seqbasep->first; seq; seq = seq->next) { - /* boundbox and selection tests for NOT drawing the strip... */ - if ((seq->flag & SELECT) != sel) { continue; } - else if (seq == last_seq) { continue; } - else if (min_ii(seq->startdisp, seq->start) > v2d->cur.xmax) { continue; } - else if (max_ii(seq->enddisp, seq->start + seq->len) < v2d->cur.xmin) { continue; } - else if (seq->machine + 1.0f < v2d->cur.ymin) { continue; } - else if (seq->machine > v2d->cur.ymax) { continue; } - - /* strip passed all tests unscathed... so draw it now */ - draw_seq_strip(C, sseq, scene, ar, seq, outline_tint, pixelx); - } - - /* draw selected next time round */ - sel = SELECT; - } - - /* draw the last selected last (i.e. 'active' in other parts of Blender), - * removes some overlapping error */ - if (last_seq) { - draw_seq_strip(C, sseq, scene, ar, last_seq, 120, pixelx); - } - - /* draw highlight when previewing a single strip */ - if (special_seq_update) { - const Sequence *seq = special_seq_update; - GPU_blend(true); - - uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - - immUniformColor4ub(255, 255, 255, 48); - immRectf(pos, seq->startdisp, seq->machine + SEQ_STRIP_OFSBOTTOM, seq->enddisp, seq->machine + SEQ_STRIP_OFSTOP); - - immUnbindProgram(); - - GPU_blend(false); - } + Scene *scene = CTX_data_scene(C); + View2D *v2d = &ar->v2d; + SpaceSeq *sseq = CTX_wm_space_seq(C); + Sequence *last_seq = BKE_sequencer_active_get(scene); + int sel = 0, j; + float pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask); + + /* loop through twice, first unselected, then selected */ + for (j = 0; j < 2; j++) { + Sequence *seq; + /* highlighting around strip edges indicating selection */ + int outline_tint = (j) ? -60 : -150; + + /* loop through strips, checking for those that are visible */ + for (seq = ed->seqbasep->first; seq; seq = seq->next) { + /* boundbox and selection tests for NOT drawing the strip... */ + if ((seq->flag & SELECT) != sel) { + continue; + } + else if (seq == last_seq) { + continue; + } + else if (min_ii(seq->startdisp, seq->start) > v2d->cur.xmax) { + continue; + } + else if (max_ii(seq->enddisp, seq->start + seq->len) < v2d->cur.xmin) { + continue; + } + else if (seq->machine + 1.0f < v2d->cur.ymin) { + continue; + } + else if (seq->machine > v2d->cur.ymax) { + continue; + } + + /* strip passed all tests unscathed... so draw it now */ + draw_seq_strip(C, sseq, scene, ar, seq, outline_tint, pixelx); + } + + /* draw selected next time round */ + sel = SELECT; + } + + /* draw the last selected last (i.e. 'active' in other parts of Blender), + * removes some overlapping error */ + if (last_seq) { + draw_seq_strip(C, sseq, scene, ar, last_seq, 120, pixelx); + } + + /* draw highlight when previewing a single strip */ + if (special_seq_update) { + const Sequence *seq = special_seq_update; + GPU_blend(true); + + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + + immUniformColor4ub(255, 255, 255, 48); + immRectf(pos, + seq->startdisp, + seq->machine + SEQ_STRIP_OFSBOTTOM, + seq->enddisp, + seq->machine + SEQ_STRIP_OFSTOP); + + immUnbindProgram(); + + GPU_blend(false); + } } static void seq_draw_sfra_efra(Scene *scene, View2D *v2d) { - const Editing *ed = BKE_sequencer_editing_get(scene, false); - const int frame_sta = PSFRA; - const int frame_end = PEFRA + 1; + const Editing *ed = BKE_sequencer_editing_get(scene, false); + const int frame_sta = PSFRA; + const int frame_end = PEFRA + 1; - GPU_blend(true); + GPU_blend(true); - uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - /* draw darkened area outside of active timeline - * frame range used is preview range or scene range */ - immUniformThemeColorShadeAlpha(TH_BACK, -25, -100); + /* draw darkened area outside of active timeline + * frame range used is preview range or scene range */ + immUniformThemeColorShadeAlpha(TH_BACK, -25, -100); - if (frame_sta < frame_end) { - immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)frame_sta, v2d->cur.ymax); - immRectf(pos, (float)frame_end, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); - } - else { - immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); - } + if (frame_sta < frame_end) { + immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)frame_sta, v2d->cur.ymax); + immRectf(pos, (float)frame_end, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); + } + else { + immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); + } - immUniformThemeColorShade(TH_BACK, -60); + immUniformThemeColorShade(TH_BACK, -60); - /* thin lines where the actual frames are */ - immBegin(GPU_PRIM_LINES, 4); + /* thin lines where the actual frames are */ + immBegin(GPU_PRIM_LINES, 4); - immVertex2f(pos, frame_sta, v2d->cur.ymin); - immVertex2f(pos, frame_sta, v2d->cur.ymax); + immVertex2f(pos, frame_sta, v2d->cur.ymin); + immVertex2f(pos, frame_sta, v2d->cur.ymax); - immVertex2f(pos, frame_end, v2d->cur.ymin); - immVertex2f(pos, frame_end, v2d->cur.ymax); + immVertex2f(pos, frame_end, v2d->cur.ymin); + immVertex2f(pos, frame_end, v2d->cur.ymax); - immEnd(); + immEnd(); - if (ed && !BLI_listbase_is_empty(&ed->metastack)) { - MetaStack *ms = ed->metastack.last; + if (ed && !BLI_listbase_is_empty(&ed->metastack)) { + MetaStack *ms = ed->metastack.last; - immUniformColor4ub(255, 255, 255, 8); - immRectf(pos, ms->disp_range[0], v2d->cur.ymin, ms->disp_range[1], v2d->cur.ymax); + immUniformColor4ub(255, 255, 255, 8); + immRectf(pos, ms->disp_range[0], v2d->cur.ymin, ms->disp_range[1], v2d->cur.ymax); - immUniformThemeColorShade(TH_BACK, -40); + immUniformThemeColorShade(TH_BACK, -40); - immBegin(GPU_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); - immVertex2f(pos, ms->disp_range[0], v2d->cur.ymin); - immVertex2f(pos, ms->disp_range[0], v2d->cur.ymax); + immVertex2f(pos, ms->disp_range[0], v2d->cur.ymin); + immVertex2f(pos, ms->disp_range[0], v2d->cur.ymax); - immVertex2f(pos, ms->disp_range[1], v2d->cur.ymin); - immVertex2f(pos, ms->disp_range[1], v2d->cur.ymax); + immVertex2f(pos, ms->disp_range[1], v2d->cur.ymin); + immVertex2f(pos, ms->disp_range[1], v2d->cur.ymax); - immEnd(); - } + immEnd(); + } - immUnbindProgram(); + immUnbindProgram(); - GPU_blend(false); + GPU_blend(false); } /* Draw Timeline/Strip Editor Mode for Sequencer */ void draw_timeline_seq(const bContext *C, ARegion *ar) { - Scene *scene = CTX_data_scene(C); - Editing *ed = BKE_sequencer_editing_get(scene, false); - SpaceSeq *sseq = CTX_wm_space_seq(C); - View2D *v2d = &ar->v2d; - View2DScrollers *scrollers; - short unit = 0, cfra_flag = 0; - float col[3]; - - /* clear and setup matrix */ - UI_GetThemeColor3fv(TH_BACK, col); - if (ed && ed->metastack.first) { - GPU_clear_color(col[0], col[1], col[2] - 0.1f, 0.0f); - } - else { - GPU_clear_color(col[0], col[1], col[2], 0.0f); - } - GPU_clear(GPU_COLOR_BIT); - - UI_view2d_view_ortho(v2d); - - - /* calculate extents of sequencer strips/data - * NOTE: needed for the scrollers later - */ - boundbox_seq(scene, &v2d->tot); - - - /* draw backdrop */ - draw_seq_backdrop(v2d); - - /* regular grid-pattern over the rest of the view (i.e. 1-second grid lines) */ - UI_view2d_constant_grid_draw(v2d, FPS); - - /* Only draw backdrop in pure sequence view. */ - if (sseq->view == SEQ_VIEW_SEQUENCE && sseq->draw_flag & SEQ_DRAW_BACKDROP) { - sequencer_draw_preview(C, scene, ar, sseq, scene->r.cfra, 0, false, true); - UI_view2d_view_ortho(v2d); - } - - ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW); - - seq_draw_sfra_efra(scene, v2d); - - /* sequence strips (if there is data available to be drawn) */ - if (ed) { - /* draw the data */ - draw_seq_strips(C, ed, ar); - - /* text draw cached (for sequence names), in pixelspace now */ - UI_view2d_text_cache_draw(ar); - } - - /* current frame */ - UI_view2d_view_ortho(v2d); - if ((sseq->flag & SEQ_DRAWFRAMES) == 0) { - cfra_flag |= DRAWCFRA_UNIT_SECONDS; - } - ANIM_draw_cfra(C, v2d, cfra_flag); - - /* markers */ - UI_view2d_view_orthoSpecial(ar, v2d, 1); - int marker_draw_flag = DRAW_MARKERS_MARGIN; - if (sseq->flag & SEQ_SHOW_MARKER_LINES) { - marker_draw_flag |= DRAW_MARKERS_LINES; - } - ED_markers_draw(C, marker_draw_flag); - - /* preview range */ - UI_view2d_view_ortho(v2d); - ANIM_draw_previewrange(C, v2d, 1); - - /* overlap playhead */ - if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) { - int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : scene->r.cfra + scene->ed->over_ofs; - - uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - - immUniformColor3f(0.2f, 0.2f, 0.2f); - - immBegin(GPU_PRIM_LINES, 2); - immVertex2f(pos, cfra_over, v2d->cur.ymin); - immVertex2f(pos, cfra_over, v2d->cur.ymax); - immEnd(); - - immUnbindProgram(); - } - - /* callback */ - ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); - - /* reset view matrix */ - UI_view2d_view_restore(C); - - /* scrollers */ - unit = (sseq->flag & SEQ_DRAWFRAMES) ? V2D_UNIT_FRAMES : V2D_UNIT_SECONDS; - scrollers = UI_view2d_scrollers_calc(C, v2d, NULL, unit, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP); - UI_view2d_scrollers_draw(C, v2d, scrollers); - UI_view2d_scrollers_free(scrollers); - - /* draw current frame number-indicator on top of scrollers */ - if ((sseq->flag & SEQ_NO_DRAW_CFRANUM) == 0) { - UI_view2d_view_orthoSpecial(ar, v2d, 1); - ANIM_draw_cfra_number(C, v2d, cfra_flag); - } + Scene *scene = CTX_data_scene(C); + Editing *ed = BKE_sequencer_editing_get(scene, false); + SpaceSeq *sseq = CTX_wm_space_seq(C); + View2D *v2d = &ar->v2d; + View2DScrollers *scrollers; + short unit = 0, cfra_flag = 0; + float col[3]; + + /* clear and setup matrix */ + UI_GetThemeColor3fv(TH_BACK, col); + if (ed && ed->metastack.first) { + GPU_clear_color(col[0], col[1], col[2] - 0.1f, 0.0f); + } + else { + GPU_clear_color(col[0], col[1], col[2], 0.0f); + } + GPU_clear(GPU_COLOR_BIT); + + UI_view2d_view_ortho(v2d); + + /* calculate extents of sequencer strips/data + * NOTE: needed for the scrollers later + */ + boundbox_seq(scene, &v2d->tot); + + /* draw backdrop */ + draw_seq_backdrop(v2d); + + /* regular grid-pattern over the rest of the view (i.e. 1-second grid lines) */ + UI_view2d_constant_grid_draw(v2d, FPS); + + /* Only draw backdrop in pure sequence view. */ + if (sseq->view == SEQ_VIEW_SEQUENCE && sseq->draw_flag & SEQ_DRAW_BACKDROP) { + sequencer_draw_preview(C, scene, ar, sseq, scene->r.cfra, 0, false, true); + UI_view2d_view_ortho(v2d); + } + + ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW); + + seq_draw_sfra_efra(scene, v2d); + + /* sequence strips (if there is data available to be drawn) */ + if (ed) { + /* draw the data */ + draw_seq_strips(C, ed, ar); + + /* text draw cached (for sequence names), in pixelspace now */ + UI_view2d_text_cache_draw(ar); + } + + /* current frame */ + UI_view2d_view_ortho(v2d); + if ((sseq->flag & SEQ_DRAWFRAMES) == 0) { + cfra_flag |= DRAWCFRA_UNIT_SECONDS; + } + ANIM_draw_cfra(C, v2d, cfra_flag); + + /* markers */ + UI_view2d_view_orthoSpecial(ar, v2d, 1); + int marker_draw_flag = DRAW_MARKERS_MARGIN; + if (sseq->flag & SEQ_SHOW_MARKER_LINES) { + marker_draw_flag |= DRAW_MARKERS_LINES; + } + ED_markers_draw(C, marker_draw_flag); + + /* preview range */ + UI_view2d_view_ortho(v2d); + ANIM_draw_previewrange(C, v2d, 1); + + /* overlap playhead */ + if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) { + int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? + scene->ed->over_cfra : + scene->r.cfra + scene->ed->over_ofs; + + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + + immUniformColor3f(0.2f, 0.2f, 0.2f); + + immBegin(GPU_PRIM_LINES, 2); + immVertex2f(pos, cfra_over, v2d->cur.ymin); + immVertex2f(pos, cfra_over, v2d->cur.ymax); + immEnd(); + + immUnbindProgram(); + } + + /* callback */ + ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); + + /* reset view matrix */ + UI_view2d_view_restore(C); + + /* scrollers */ + unit = (sseq->flag & SEQ_DRAWFRAMES) ? V2D_UNIT_FRAMES : V2D_UNIT_SECONDS; + scrollers = UI_view2d_scrollers_calc( + C, v2d, NULL, unit, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP); + UI_view2d_scrollers_draw(C, v2d, scrollers); + UI_view2d_scrollers_free(scrollers); + + /* draw current frame number-indicator on top of scrollers */ + if ((sseq->flag & SEQ_NO_DRAW_CFRANUM) == 0) { + UI_view2d_view_orthoSpecial(ar, v2d, 1); + ANIM_draw_cfra_number(C, v2d, cfra_flag); + } } |