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Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c3201
1 files changed, 1657 insertions, 1544 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 7bd19287e29..e2140fba1f6 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -21,7 +21,6 @@
* \ingroup spseq
*/
-
#include <string.h>
#include <math.h>
@@ -49,7 +48,6 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
-
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
@@ -75,16 +73,14 @@
/* own include */
#include "sequencer_intern.h"
+#define SEQ_LEFTHANDLE 1
+#define SEQ_RIGHTHANDLE 2
-#define SEQ_LEFTHANDLE 1
-#define SEQ_RIGHTHANDLE 2
-
-#define SEQ_HANDLE_SIZE_MIN 7.0f
+#define SEQ_HANDLE_SIZE_MIN 7.0f
#define SEQ_HANDLE_SIZE_MAX 40.0f
#define SEQ_SCROLLER_TEXT_OFFSET 8
-
/* Note, Don't use SEQ_BEGIN/SEQ_END while drawing!
* it messes up transform, - Campbell */
#undef SEQ_BEGIN
@@ -95,1710 +91,1827 @@ static Sequence *special_seq_update = NULL;
void color3ubv_from_seq(Scene *curscene, Sequence *seq, unsigned char col[3])
{
- unsigned char blendcol[3];
- SolidColorVars *colvars = (SolidColorVars *)seq->effectdata;
-
- switch (seq->type) {
- case SEQ_TYPE_IMAGE:
- UI_GetThemeColor3ubv(TH_SEQ_IMAGE, col);
- break;
-
- case SEQ_TYPE_META:
- UI_GetThemeColor3ubv(TH_SEQ_META, col);
- break;
-
- case SEQ_TYPE_MOVIE:
- UI_GetThemeColor3ubv(TH_SEQ_MOVIE, col);
- break;
-
- case SEQ_TYPE_MOVIECLIP:
- UI_GetThemeColor3ubv(TH_SEQ_MOVIECLIP, col);
- break;
-
- case SEQ_TYPE_MASK:
- UI_GetThemeColor3ubv(TH_SEQ_MASK, col); /* TODO */
- break;
-
- case SEQ_TYPE_SCENE:
- UI_GetThemeColor3ubv(TH_SEQ_SCENE, col);
-
- if (seq->scene == curscene) {
- UI_GetColorPtrShade3ubv(col, col, 20);
- }
- break;
-
- /* transitions */
- case SEQ_TYPE_CROSS:
- case SEQ_TYPE_GAMCROSS:
- case SEQ_TYPE_WIPE:
- UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, col);
-
- /* slightly offset hue to distinguish different effects */
- if (seq->type == SEQ_TYPE_CROSS) { rgb_byte_set_hue_float_offset(col, 0.04); }
- if (seq->type == SEQ_TYPE_GAMCROSS) { rgb_byte_set_hue_float_offset(col, 0.08); }
- if (seq->type == SEQ_TYPE_WIPE) { rgb_byte_set_hue_float_offset(col, 0.12); }
- break;
-
- /* effects */
- case SEQ_TYPE_TRANSFORM:
- case SEQ_TYPE_SPEED:
- case SEQ_TYPE_ADD:
- case SEQ_TYPE_SUB:
- case SEQ_TYPE_MUL:
- case SEQ_TYPE_ALPHAOVER:
- case SEQ_TYPE_ALPHAUNDER:
- case SEQ_TYPE_OVERDROP:
- case SEQ_TYPE_GLOW:
- case SEQ_TYPE_MULTICAM:
- case SEQ_TYPE_ADJUSTMENT:
- case SEQ_TYPE_GAUSSIAN_BLUR:
- case SEQ_TYPE_COLORMIX:
- UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col);
-
- /* slightly offset hue to distinguish different effects */
- if (seq->type == SEQ_TYPE_ADD) { rgb_byte_set_hue_float_offset(col, 0.04); }
- else if (seq->type == SEQ_TYPE_SUB) { rgb_byte_set_hue_float_offset(col, 0.08); }
- else if (seq->type == SEQ_TYPE_MUL) { rgb_byte_set_hue_float_offset(col, 0.12); }
- else if (seq->type == SEQ_TYPE_ALPHAOVER) { rgb_byte_set_hue_float_offset(col, 0.16); }
- else if (seq->type == SEQ_TYPE_ALPHAUNDER) { rgb_byte_set_hue_float_offset(col, 0.20); }
- else if (seq->type == SEQ_TYPE_OVERDROP) { rgb_byte_set_hue_float_offset(col, 0.24); }
- else if (seq->type == SEQ_TYPE_GLOW) { rgb_byte_set_hue_float_offset(col, 0.28); }
- else if (seq->type == SEQ_TYPE_TRANSFORM) { rgb_byte_set_hue_float_offset(col, 0.36); }
- else if (seq->type == SEQ_TYPE_MULTICAM) { rgb_byte_set_hue_float_offset(col, 0.32); }
- else if (seq->type == SEQ_TYPE_ADJUSTMENT) { rgb_byte_set_hue_float_offset(col, 0.40); }
- else if (seq->type == SEQ_TYPE_GAUSSIAN_BLUR) { rgb_byte_set_hue_float_offset(col, 0.42); }
- else if (seq->type == SEQ_TYPE_COLORMIX) { rgb_byte_set_hue_float_offset(col, 0.46); }
- break;
-
- case SEQ_TYPE_COLOR:
- rgb_float_to_uchar(col, colvars->col);
- break;
-
- case SEQ_TYPE_SOUND_RAM:
- UI_GetThemeColor3ubv(TH_SEQ_AUDIO, col);
- blendcol[0] = blendcol[1] = blendcol[2] = 128;
- if (seq->flag & SEQ_MUTE) {
- UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20);
- }
- break;
-
- case SEQ_TYPE_TEXT:
- UI_GetThemeColor3ubv(TH_SEQ_TEXT, col);
- break;
-
- default:
- col[0] = 10; col[1] = 255; col[2] = 40;
- break;
- }
+ unsigned char blendcol[3];
+ SolidColorVars *colvars = (SolidColorVars *)seq->effectdata;
+
+ switch (seq->type) {
+ case SEQ_TYPE_IMAGE:
+ UI_GetThemeColor3ubv(TH_SEQ_IMAGE, col);
+ break;
+
+ case SEQ_TYPE_META:
+ UI_GetThemeColor3ubv(TH_SEQ_META, col);
+ break;
+
+ case SEQ_TYPE_MOVIE:
+ UI_GetThemeColor3ubv(TH_SEQ_MOVIE, col);
+ break;
+
+ case SEQ_TYPE_MOVIECLIP:
+ UI_GetThemeColor3ubv(TH_SEQ_MOVIECLIP, col);
+ break;
+
+ case SEQ_TYPE_MASK:
+ UI_GetThemeColor3ubv(TH_SEQ_MASK, col); /* TODO */
+ break;
+
+ case SEQ_TYPE_SCENE:
+ UI_GetThemeColor3ubv(TH_SEQ_SCENE, col);
+
+ if (seq->scene == curscene) {
+ UI_GetColorPtrShade3ubv(col, col, 20);
+ }
+ break;
+
+ /* transitions */
+ case SEQ_TYPE_CROSS:
+ case SEQ_TYPE_GAMCROSS:
+ case SEQ_TYPE_WIPE:
+ UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, col);
+
+ /* slightly offset hue to distinguish different effects */
+ if (seq->type == SEQ_TYPE_CROSS) {
+ rgb_byte_set_hue_float_offset(col, 0.04);
+ }
+ if (seq->type == SEQ_TYPE_GAMCROSS) {
+ rgb_byte_set_hue_float_offset(col, 0.08);
+ }
+ if (seq->type == SEQ_TYPE_WIPE) {
+ rgb_byte_set_hue_float_offset(col, 0.12);
+ }
+ break;
+
+ /* effects */
+ case SEQ_TYPE_TRANSFORM:
+ case SEQ_TYPE_SPEED:
+ case SEQ_TYPE_ADD:
+ case SEQ_TYPE_SUB:
+ case SEQ_TYPE_MUL:
+ case SEQ_TYPE_ALPHAOVER:
+ case SEQ_TYPE_ALPHAUNDER:
+ case SEQ_TYPE_OVERDROP:
+ case SEQ_TYPE_GLOW:
+ case SEQ_TYPE_MULTICAM:
+ case SEQ_TYPE_ADJUSTMENT:
+ case SEQ_TYPE_GAUSSIAN_BLUR:
+ case SEQ_TYPE_COLORMIX:
+ UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col);
+
+ /* slightly offset hue to distinguish different effects */
+ if (seq->type == SEQ_TYPE_ADD) {
+ rgb_byte_set_hue_float_offset(col, 0.04);
+ }
+ else if (seq->type == SEQ_TYPE_SUB) {
+ rgb_byte_set_hue_float_offset(col, 0.08);
+ }
+ else if (seq->type == SEQ_TYPE_MUL) {
+ rgb_byte_set_hue_float_offset(col, 0.12);
+ }
+ else if (seq->type == SEQ_TYPE_ALPHAOVER) {
+ rgb_byte_set_hue_float_offset(col, 0.16);
+ }
+ else if (seq->type == SEQ_TYPE_ALPHAUNDER) {
+ rgb_byte_set_hue_float_offset(col, 0.20);
+ }
+ else if (seq->type == SEQ_TYPE_OVERDROP) {
+ rgb_byte_set_hue_float_offset(col, 0.24);
+ }
+ else if (seq->type == SEQ_TYPE_GLOW) {
+ rgb_byte_set_hue_float_offset(col, 0.28);
+ }
+ else if (seq->type == SEQ_TYPE_TRANSFORM) {
+ rgb_byte_set_hue_float_offset(col, 0.36);
+ }
+ else if (seq->type == SEQ_TYPE_MULTICAM) {
+ rgb_byte_set_hue_float_offset(col, 0.32);
+ }
+ else if (seq->type == SEQ_TYPE_ADJUSTMENT) {
+ rgb_byte_set_hue_float_offset(col, 0.40);
+ }
+ else if (seq->type == SEQ_TYPE_GAUSSIAN_BLUR) {
+ rgb_byte_set_hue_float_offset(col, 0.42);
+ }
+ else if (seq->type == SEQ_TYPE_COLORMIX) {
+ rgb_byte_set_hue_float_offset(col, 0.46);
+ }
+ break;
+
+ case SEQ_TYPE_COLOR:
+ rgb_float_to_uchar(col, colvars->col);
+ break;
+
+ case SEQ_TYPE_SOUND_RAM:
+ UI_GetThemeColor3ubv(TH_SEQ_AUDIO, col);
+ blendcol[0] = blendcol[1] = blendcol[2] = 128;
+ if (seq->flag & SEQ_MUTE) {
+ UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20);
+ }
+ break;
+
+ case SEQ_TYPE_TEXT:
+ UI_GetThemeColor3ubv(TH_SEQ_TEXT, col);
+ break;
+
+ default:
+ col[0] = 10;
+ col[1] = 255;
+ col[2] = 40;
+ break;
+ }
}
-static void drawseqwave(View2D *v2d, const bContext *C, SpaceSeq *sseq, Scene *scene, Sequence *seq,
- float x1, float y1, float x2, float y2, float stepsize)
+static void drawseqwave(View2D *v2d,
+ const bContext *C,
+ SpaceSeq *sseq,
+ Scene *scene,
+ Sequence *seq,
+ float x1,
+ float y1,
+ float x2,
+ float y2,
+ float stepsize)
{
- /*
- * x1 is the starting x value to draw the wave,
- * x2 the end x value, same for y1 and y2
- * stepsize is width of a pixel.
- */
-
- /* offset x1 and x2 values, to match view min/max, if strip is out of bounds */
- int x1_offset = max_ff(v2d->cur.xmin, x1);
- int x2_offset = min_ff(v2d->cur.xmax + 1.0f, x2);
-
- if (seq->sound && ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM))) {
- int i, j, p;
- int length = floor((x2_offset - x1_offset) / stepsize) + 1;
- float ymid = (y1 + y2) / 2.0f;
- float yscale = (y2 - y1) / 2.0f;
- float samplestep;
- float startsample, endsample;
- float value1, value2;
- bSound *sound = seq->sound;
-
- SoundWaveform *waveform;
-
- if (length < 2) {
- return;
- }
-
- if (!sound->spinlock) {
- sound->spinlock = MEM_mallocN(sizeof(SpinLock), "sound_spinlock");
- BLI_spin_init(sound->spinlock);
- }
-
- BLI_spin_lock(sound->spinlock);
- if (!sound->waveform) {
- if (!(sound->tags & SOUND_TAGS_WAVEFORM_LOADING)) {
- /* prevent sounds from reloading */
- sound->tags |= SOUND_TAGS_WAVEFORM_LOADING;
- BLI_spin_unlock(sound->spinlock);
- sequencer_preview_add_sound(C, seq);
- }
- else {
- BLI_spin_unlock(sound->spinlock);
- }
- return; /* nothing to draw */
- }
- BLI_spin_unlock(sound->spinlock);
-
- waveform = sound->waveform;
-
- if (waveform->length == 0) {
- /* BKE_sound_read_waveform() set an empty SoundWaveform data in case it cannot generate a valid one...
- * See T45726. */
- return;
- }
-
- startsample = floor((seq->startofs + seq->anim_startofs) / FPS * SOUND_WAVE_SAMPLES_PER_SECOND);
- endsample = ceil((seq->startofs + seq->anim_startofs + seq->enddisp - seq->startdisp) / FPS * SOUND_WAVE_SAMPLES_PER_SECOND);
- samplestep = (endsample - startsample) * stepsize / (x2 - x1);
-
- length = min_ii(floor((waveform->length - startsample) / samplestep - (x1_offset - x1) / stepsize), length);
-
- if (length < 2) {
- return;
- }
-
- GPU_blend(true);
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBegin(GPU_PRIM_TRI_STRIP, length * 2);
-
- for (i = 0; i < length; i++) {
- float sampleoffset = startsample + ((x1_offset - x1) / stepsize + i) * samplestep;
- p = sampleoffset;
-
- value1 = waveform->data[p * 3];
- value2 = waveform->data[p * 3 + 1];
-
- if (samplestep > 1.0f) {
- for (j = p + 1; (j < waveform->length) && (j < p + samplestep); j++) {
- if (value1 > waveform->data[j * 3]) {
- value1 = waveform->data[j * 3];
- }
-
- if (value2 < waveform->data[j * 3 + 1]) {
- value2 = waveform->data[j * 3 + 1];
- }
- }
- }
- else if (p + 1 < waveform->length) {
- /* use simple linear interpolation */
- float f = sampleoffset - p;
- value1 = (1.0f - f) * value1 + f * waveform->data[p * 3 + 3];
- value2 = (1.0f - f) * value2 + f * waveform->data[p * 3 + 4];
- }
-
- value1 *= seq->volume;
- value2 *= seq->volume;
-
- if (value2 > 1 || value1 < -1) {
- immAttr4f(col, 1.0f, 0.0f, 0.0f, 0.5f);
-
- CLAMP_MAX(value2, 1.0f);
- CLAMP_MIN(value1, -1.0f);
- }
- else {
- immAttr4f(col, 1.0f, 1.0f, 1.0f, 0.5f);
- }
-
- immVertex2f(pos, x1_offset + i * stepsize, ymid + value1 * yscale);
- immVertex2f(pos, x1_offset + i * stepsize, ymid + value2 * yscale);
- }
-
- immEnd();
- immUnbindProgram();
- GPU_blend(false);
- }
+ /*
+ * x1 is the starting x value to draw the wave,
+ * x2 the end x value, same for y1 and y2
+ * stepsize is width of a pixel.
+ */
+
+ /* offset x1 and x2 values, to match view min/max, if strip is out of bounds */
+ int x1_offset = max_ff(v2d->cur.xmin, x1);
+ int x2_offset = min_ff(v2d->cur.xmax + 1.0f, x2);
+
+ if (seq->sound && ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM))) {
+ int i, j, p;
+ int length = floor((x2_offset - x1_offset) / stepsize) + 1;
+ float ymid = (y1 + y2) / 2.0f;
+ float yscale = (y2 - y1) / 2.0f;
+ float samplestep;
+ float startsample, endsample;
+ float value1, value2;
+ bSound *sound = seq->sound;
+
+ SoundWaveform *waveform;
+
+ if (length < 2) {
+ return;
+ }
+
+ if (!sound->spinlock) {
+ sound->spinlock = MEM_mallocN(sizeof(SpinLock), "sound_spinlock");
+ BLI_spin_init(sound->spinlock);
+ }
+
+ BLI_spin_lock(sound->spinlock);
+ if (!sound->waveform) {
+ if (!(sound->tags & SOUND_TAGS_WAVEFORM_LOADING)) {
+ /* prevent sounds from reloading */
+ sound->tags |= SOUND_TAGS_WAVEFORM_LOADING;
+ BLI_spin_unlock(sound->spinlock);
+ sequencer_preview_add_sound(C, seq);
+ }
+ else {
+ BLI_spin_unlock(sound->spinlock);
+ }
+ return; /* nothing to draw */
+ }
+ BLI_spin_unlock(sound->spinlock);
+
+ waveform = sound->waveform;
+
+ if (waveform->length == 0) {
+ /* BKE_sound_read_waveform() set an empty SoundWaveform data in case it cannot generate a valid one...
+ * See T45726. */
+ return;
+ }
+
+ startsample = floor((seq->startofs + seq->anim_startofs) / FPS *
+ SOUND_WAVE_SAMPLES_PER_SECOND);
+ endsample = ceil((seq->startofs + seq->anim_startofs + seq->enddisp - seq->startdisp) / FPS *
+ SOUND_WAVE_SAMPLES_PER_SECOND);
+ samplestep = (endsample - startsample) * stepsize / (x2 - x1);
+
+ length = min_ii(
+ floor((waveform->length - startsample) / samplestep - (x1_offset - x1) / stepsize),
+ length);
+
+ if (length < 2) {
+ return;
+ }
+
+ GPU_blend(true);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GPU_PRIM_TRI_STRIP, length * 2);
+
+ for (i = 0; i < length; i++) {
+ float sampleoffset = startsample + ((x1_offset - x1) / stepsize + i) * samplestep;
+ p = sampleoffset;
+
+ value1 = waveform->data[p * 3];
+ value2 = waveform->data[p * 3 + 1];
+
+ if (samplestep > 1.0f) {
+ for (j = p + 1; (j < waveform->length) && (j < p + samplestep); j++) {
+ if (value1 > waveform->data[j * 3]) {
+ value1 = waveform->data[j * 3];
+ }
+
+ if (value2 < waveform->data[j * 3 + 1]) {
+ value2 = waveform->data[j * 3 + 1];
+ }
+ }
+ }
+ else if (p + 1 < waveform->length) {
+ /* use simple linear interpolation */
+ float f = sampleoffset - p;
+ value1 = (1.0f - f) * value1 + f * waveform->data[p * 3 + 3];
+ value2 = (1.0f - f) * value2 + f * waveform->data[p * 3 + 4];
+ }
+
+ value1 *= seq->volume;
+ value2 *= seq->volume;
+
+ if (value2 > 1 || value1 < -1) {
+ immAttr4f(col, 1.0f, 0.0f, 0.0f, 0.5f);
+
+ CLAMP_MAX(value2, 1.0f);
+ CLAMP_MIN(value1, -1.0f);
+ }
+ else {
+ immAttr4f(col, 1.0f, 1.0f, 1.0f, 0.5f);
+ }
+
+ immVertex2f(pos, x1_offset + i * stepsize, ymid + value1 * yscale);
+ immVertex2f(pos, x1_offset + i * stepsize, ymid + value2 * yscale);
+ }
+
+ immEnd();
+ immUnbindProgram();
+ GPU_blend(false);
+ }
}
static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, float x2, float y2)
{
- /* note: this used to use SEQ_BEGIN/SEQ_END, but it messes up the
- * seq->depth value, (needed by transform when doing overlap checks)
- * so for now, just use the meta's immediate children, could be fixed but
- * its only drawing - campbell */
- Sequence *seq;
- unsigned char col[4];
-
- int chan_min = MAXSEQ;
- int chan_max = 0;
- int chan_range = 0;
- float draw_range = y2 - y1;
- float draw_height;
- ListBase *seqbase;
- int offset;
-
- seqbase = BKE_sequence_seqbase_get(seqm, &offset);
- if (!seqbase || BLI_listbase_is_empty(seqbase)) {
- return;
- }
-
- if (seqm->type == SEQ_TYPE_SCENE) {
- offset = seqm->start - offset;
- }
- else {
- offset = 0;
- }
-
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
-
- for (seq = seqbase->first; seq; seq = seq->next) {
- chan_min = min_ii(chan_min, seq->machine);
- chan_max = max_ii(chan_max, seq->machine);
- }
-
- chan_range = (chan_max - chan_min) + 1;
- draw_height = draw_range / chan_range;
-
- col[3] = 196; /* alpha, used for all meta children */
-
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- for (seq = seqbase->first; seq; seq = seq->next) {
- const int startdisp = seq->startdisp + offset;
- const int enddisp = seq->enddisp + offset;
-
- if ((startdisp > x2 || enddisp < x1) == 0) {
- float y_chan = (seq->machine - chan_min) / (float)(chan_range) * draw_range;
- float x1_chan = startdisp;
- float x2_chan = enddisp;
- float y1_chan, y2_chan;
-
- color3ubv_from_seq(scene, seq, col);
-
- if ((seqm->flag & SEQ_MUTE) || (seq->flag & SEQ_MUTE)) {
- col[3] = 64;
- }
- else {
- col[3] = 196;
- }
-
- immUniformColor4ubv(col);
-
- /* clamp within parent sequence strip bounds */
- if (x1_chan < x1) {
- x1_chan = x1;
- }
- if (x2_chan > x2) {
- x2_chan = x2;
- }
-
- y1_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSBOTTOM);
- y2_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSTOP);
-
- immRectf(pos, x1_chan, y1_chan, x2_chan, y2_chan);
- }
- }
-
- immUnbindProgram();
-
- GPU_blend(false);
+ /* note: this used to use SEQ_BEGIN/SEQ_END, but it messes up the
+ * seq->depth value, (needed by transform when doing overlap checks)
+ * so for now, just use the meta's immediate children, could be fixed but
+ * its only drawing - campbell */
+ Sequence *seq;
+ unsigned char col[4];
+
+ int chan_min = MAXSEQ;
+ int chan_max = 0;
+ int chan_range = 0;
+ float draw_range = y2 - y1;
+ float draw_height;
+ ListBase *seqbase;
+ int offset;
+
+ seqbase = BKE_sequence_seqbase_get(seqm, &offset);
+ if (!seqbase || BLI_listbase_is_empty(seqbase)) {
+ return;
+ }
+
+ if (seqm->type == SEQ_TYPE_SCENE) {
+ offset = seqm->start - offset;
+ }
+ else {
+ offset = 0;
+ }
+
+ GPU_blend(true);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
+ for (seq = seqbase->first; seq; seq = seq->next) {
+ chan_min = min_ii(chan_min, seq->machine);
+ chan_max = max_ii(chan_max, seq->machine);
+ }
+
+ chan_range = (chan_max - chan_min) + 1;
+ draw_height = draw_range / chan_range;
+
+ col[3] = 196; /* alpha, used for all meta children */
+
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ for (seq = seqbase->first; seq; seq = seq->next) {
+ const int startdisp = seq->startdisp + offset;
+ const int enddisp = seq->enddisp + offset;
+
+ if ((startdisp > x2 || enddisp < x1) == 0) {
+ float y_chan = (seq->machine - chan_min) / (float)(chan_range)*draw_range;
+ float x1_chan = startdisp;
+ float x2_chan = enddisp;
+ float y1_chan, y2_chan;
+
+ color3ubv_from_seq(scene, seq, col);
+
+ if ((seqm->flag & SEQ_MUTE) || (seq->flag & SEQ_MUTE)) {
+ col[3] = 64;
+ }
+ else {
+ col[3] = 196;
+ }
+
+ immUniformColor4ubv(col);
+
+ /* clamp within parent sequence strip bounds */
+ if (x1_chan < x1) {
+ x1_chan = x1;
+ }
+ if (x2_chan > x2) {
+ x2_chan = x2;
+ }
+
+ y1_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSBOTTOM);
+ y2_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSTOP);
+
+ immRectf(pos, x1_chan, y1_chan, x2_chan, y2_chan);
+ }
+ }
+
+ immUnbindProgram();
+
+ GPU_blend(false);
}
/* clamp handles to defined size in pixel space */
static float draw_seq_handle_size_get_clamped(Sequence *seq, const float pixelx)
{
- const float minhandle = pixelx * SEQ_HANDLE_SIZE_MIN;
- const float maxhandle = pixelx * SEQ_HANDLE_SIZE_MAX;
- float size = CLAMPIS(seq->handsize, minhandle, maxhandle);
+ const float minhandle = pixelx * SEQ_HANDLE_SIZE_MIN;
+ const float maxhandle = pixelx * SEQ_HANDLE_SIZE_MAX;
+ float size = CLAMPIS(seq->handsize, minhandle, maxhandle);
- /* ensure we're not greater than half width */
- return min_ff(size, ((float)(seq->enddisp - seq->startdisp) / 2.0f) / pixelx);
+ /* ensure we're not greater than half width */
+ return min_ff(size, ((float)(seq->enddisp - seq->startdisp) / 2.0f) / pixelx);
}
/* draw a handle, for each end of a sequence strip */
-static void draw_seq_handle(
- View2D *v2d, Sequence *seq, const float handsize_clamped,
- const short direction, unsigned int pos)
+static void draw_seq_handle(View2D *v2d,
+ Sequence *seq,
+ const float handsize_clamped,
+ const short direction,
+ unsigned int pos)
{
- float v1[2], v2[2], v3[2], rx1 = 0, rx2 = 0; //for triangles and rect
- float x1, x2, y1, y2;
- unsigned int whichsel = 0;
-
- x1 = seq->startdisp;
- x2 = seq->enddisp;
-
- y1 = seq->machine + SEQ_STRIP_OFSBOTTOM;
- y2 = seq->machine + SEQ_STRIP_OFSTOP;
-
- /* set up co-ordinates/dimensions for either left or right handle */
- if (direction == SEQ_LEFTHANDLE) {
- rx1 = x1;
- rx2 = x1 + handsize_clamped * 0.75f;
-
- v1[0] = x1 + handsize_clamped / 4; v1[1] = y1 + ( ((y1 + y2) / 2.0f - y1) / 2);
- v2[0] = x1 + handsize_clamped / 4; v2[1] = y2 - ( ((y1 + y2) / 2.0f - y1) / 2);
- v3[0] = v2[0] + handsize_clamped / 4; v3[1] = (y1 + y2) / 2.0f;
-
- whichsel = SEQ_LEFTSEL;
- }
- else if (direction == SEQ_RIGHTHANDLE) {
- rx1 = x2 - handsize_clamped * 0.75f;
- rx2 = x2;
-
- v1[0] = x2 - handsize_clamped / 4; v1[1] = y1 + ( ((y1 + y2) / 2.0f - y1) / 2);
- v2[0] = x2 - handsize_clamped / 4; v2[1] = y2 - ( ((y1 + y2) / 2.0f - y1) / 2);
- v3[0] = v2[0] - handsize_clamped / 4; v3[1] = (y1 + y2) / 2.0f;
-
- whichsel = SEQ_RIGHTSEL;
- }
-
- /* draw! */
- if (!(seq->type & SEQ_TYPE_EFFECT) ||
- BKE_sequence_effect_get_num_inputs(seq->type) == 0)
- {
- GPU_blend(true);
-
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
-
- if (seq->flag & whichsel) {
- immUniformColor4ub(0, 0, 0, 80);
- }
- else if (seq->flag & SELECT) {
- immUniformColor4ub(255, 255, 255, 30);
- }
- else {
- immUniformColor4ub(0, 0, 0, 22);
- }
-
- immRectf(pos, rx1, y1, rx2, y2);
-
- if (seq->flag & whichsel) {
- immUniformColor4ub(255, 255, 255, 200);
- }
- else {
- immUniformColor4ub(0, 0, 0, 50);
- }
-
- immBegin(GPU_PRIM_TRIS, 3);
- immVertex2fv(pos, v1);
- immVertex2fv(pos, v2);
- immVertex2fv(pos, v3);
- immEnd();
-
- GPU_blend(false);
- }
-
- if ((G.moving & G_TRANSFORM_SEQ) || (seq->flag & whichsel)) {
- const char col[4] = {255, 255, 255, 255};
- char numstr[32];
- size_t numstr_len;
-
- if (direction == SEQ_LEFTHANDLE) {
- numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", seq->startdisp);
- x1 = rx1;
- y1 -= 0.45f;
- }
- else {
- numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", seq->enddisp - 1);
- x1 = x2 - handsize_clamped * 0.75f;
- y1 = y2 + 0.05f;
- }
- UI_view2d_text_cache_add(v2d, x1, y1, numstr, numstr_len, col);
- }
+ float v1[2], v2[2], v3[2], rx1 = 0, rx2 = 0; //for triangles and rect
+ float x1, x2, y1, y2;
+ unsigned int whichsel = 0;
+
+ x1 = seq->startdisp;
+ x2 = seq->enddisp;
+
+ y1 = seq->machine + SEQ_STRIP_OFSBOTTOM;
+ y2 = seq->machine + SEQ_STRIP_OFSTOP;
+
+ /* set up co-ordinates/dimensions for either left or right handle */
+ if (direction == SEQ_LEFTHANDLE) {
+ rx1 = x1;
+ rx2 = x1 + handsize_clamped * 0.75f;
+
+ v1[0] = x1 + handsize_clamped / 4;
+ v1[1] = y1 + (((y1 + y2) / 2.0f - y1) / 2);
+ v2[0] = x1 + handsize_clamped / 4;
+ v2[1] = y2 - (((y1 + y2) / 2.0f - y1) / 2);
+ v3[0] = v2[0] + handsize_clamped / 4;
+ v3[1] = (y1 + y2) / 2.0f;
+
+ whichsel = SEQ_LEFTSEL;
+ }
+ else if (direction == SEQ_RIGHTHANDLE) {
+ rx1 = x2 - handsize_clamped * 0.75f;
+ rx2 = x2;
+
+ v1[0] = x2 - handsize_clamped / 4;
+ v1[1] = y1 + (((y1 + y2) / 2.0f - y1) / 2);
+ v2[0] = x2 - handsize_clamped / 4;
+ v2[1] = y2 - (((y1 + y2) / 2.0f - y1) / 2);
+ v3[0] = v2[0] - handsize_clamped / 4;
+ v3[1] = (y1 + y2) / 2.0f;
+
+ whichsel = SEQ_RIGHTSEL;
+ }
+
+ /* draw! */
+ if (!(seq->type & SEQ_TYPE_EFFECT) || BKE_sequence_effect_get_num_inputs(seq->type) == 0) {
+ GPU_blend(true);
+
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
+ if (seq->flag & whichsel) {
+ immUniformColor4ub(0, 0, 0, 80);
+ }
+ else if (seq->flag & SELECT) {
+ immUniformColor4ub(255, 255, 255, 30);
+ }
+ else {
+ immUniformColor4ub(0, 0, 0, 22);
+ }
+
+ immRectf(pos, rx1, y1, rx2, y2);
+
+ if (seq->flag & whichsel) {
+ immUniformColor4ub(255, 255, 255, 200);
+ }
+ else {
+ immUniformColor4ub(0, 0, 0, 50);
+ }
+
+ immBegin(GPU_PRIM_TRIS, 3);
+ immVertex2fv(pos, v1);
+ immVertex2fv(pos, v2);
+ immVertex2fv(pos, v3);
+ immEnd();
+
+ GPU_blend(false);
+ }
+
+ if ((G.moving & G_TRANSFORM_SEQ) || (seq->flag & whichsel)) {
+ const char col[4] = {255, 255, 255, 255};
+ char numstr[32];
+ size_t numstr_len;
+
+ if (direction == SEQ_LEFTHANDLE) {
+ numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", seq->startdisp);
+ x1 = rx1;
+ y1 -= 0.45f;
+ }
+ else {
+ numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", seq->enddisp - 1);
+ x1 = x2 - handsize_clamped * 0.75f;
+ y1 = y2 + 0.05f;
+ }
+ UI_view2d_text_cache_add(v2d, x1, y1, numstr, numstr_len, col);
+ }
}
/* draw info text on a sequence strip */
-static void draw_seq_text(
- View2D *v2d, SpaceSeq *sseq, Sequence *seq,
- float x1, float x2, float y1, float y2,
- const unsigned char background_col[3])
+static void draw_seq_text(View2D *v2d,
+ SpaceSeq *sseq,
+ Sequence *seq,
+ float x1,
+ float x2,
+ float y1,
+ float y2,
+ const unsigned char background_col[3])
{
- rctf rect;
- char str[32 + FILE_MAX];
- size_t str_len;
- const char *name = seq->name + 2;
- char col[4];
-
- /* note, all strings should include 'name' */
- if (name[0] == '\0') {
- name = BKE_sequence_give_name(seq);
- }
-
- if (seq->type == SEQ_TYPE_META || seq->type == SEQ_TYPE_ADJUSTMENT) {
- str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len);
- }
- else if (seq->type == SEQ_TYPE_SCENE) {
- if (seq->scene) {
- if (seq->scene_camera) {
- str_len = BLI_snprintf(str, sizeof(str), "%s: %s (%s) | %d",
- name, seq->scene->id.name + 2, ((ID *)seq->scene_camera)->name + 2, seq->len);
- }
- else {
- str_len = BLI_snprintf(str, sizeof(str), "%s: %s | %d",
- name, seq->scene->id.name + 2, seq->len);
- }
- }
- else {
- str_len = BLI_snprintf(str, sizeof(str), "%s | %d",
- name, seq->len);
- }
- }
- else if (seq->type == SEQ_TYPE_MOVIECLIP) {
- if (seq->clip && !STREQ(name, seq->clip->id.name + 2)) {
- str_len = BLI_snprintf(str, sizeof(str), "%s: %s | %d",
- name, seq->clip->id.name + 2, seq->len);
- }
- else {
- str_len = BLI_snprintf(str, sizeof(str), "%s | %d",
- name, seq->len);
- }
- }
- else if (seq->type == SEQ_TYPE_MASK) {
- if (seq->mask && !STREQ(name, seq->mask->id.name + 2)) {
- str_len = BLI_snprintf(str, sizeof(str), "%s: %s | %d",
- name, seq->mask->id.name + 2, seq->len);
- }
- else {
- str_len = BLI_snprintf(str, sizeof(str), "%s | %d",
- name, seq->len);
- }
- }
- else if (seq->type == SEQ_TYPE_MULTICAM) {
- str_len = BLI_snprintf(str, sizeof(str), "Cam %s: %d",
- name, seq->multicam_source);
- }
- else if (seq->type == SEQ_TYPE_IMAGE) {
- str_len = BLI_snprintf(str, sizeof(str), "%s: %s%s | %d",
- name, seq->strip->dir, seq->strip->stripdata->name, seq->len);
- }
- else if (seq->type == SEQ_TYPE_TEXT) {
- TextVars *textdata = seq->effectdata;
- str_len = BLI_snprintf(str, sizeof(str), "%s | %d",
- textdata->text, seq->startdisp);
- }
- else if (seq->type & SEQ_TYPE_EFFECT) {
- str_len = BLI_snprintf(str, sizeof(str), "%s | %d",
- name, seq->len);
- }
- else if (seq->type == SEQ_TYPE_SOUND_RAM) {
- /* If a waveform is drawn, we don't want to overlay it with text,
- * as it would make both hard to read. */
- if ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM)) {
- str[0] = 0;
- str_len = 0;
- }
- else if (seq->sound) {
- str_len = BLI_snprintf(str, sizeof(str), "%s: %s | %d",
- name, seq->sound->name, seq->len);
- }
- else {
- str_len = BLI_snprintf(str, sizeof(str), "%s | %d",
- name, seq->len);
- }
- }
- else if (seq->type == SEQ_TYPE_MOVIE) {
- str_len = BLI_snprintf(str, sizeof(str), "%s: %s%s | %d",
- name, seq->strip->dir, seq->strip->stripdata->name, seq->len);
- }
- else {
- /* should never get here!, but might with files from future */
- BLI_assert(0);
-
- str_len = BLI_snprintf(str, sizeof(str), "%s | %d",
- name, seq->len);
- }
-
- if (seq->flag & SELECT) {
- col[0] = col[1] = col[2] = 255;
- }
- else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50) {
- col[0] = col[1] = col[2] = 80; /* use lighter text color for dark background */
- }
- else {
- col[0] = col[1] = col[2] = 0;
- }
- col[3] = 255;
-
- rect.xmin = x1;
- rect.ymin = y1;
- rect.xmax = x2;
- rect.ymax = y2;
-
- UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col);
+ rctf rect;
+ char str[32 + FILE_MAX];
+ size_t str_len;
+ const char *name = seq->name + 2;
+ char col[4];
+
+ /* note, all strings should include 'name' */
+ if (name[0] == '\0') {
+ name = BKE_sequence_give_name(seq);
+ }
+
+ if (seq->type == SEQ_TYPE_META || seq->type == SEQ_TYPE_ADJUSTMENT) {
+ str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len);
+ }
+ else if (seq->type == SEQ_TYPE_SCENE) {
+ if (seq->scene) {
+ if (seq->scene_camera) {
+ str_len = BLI_snprintf(str,
+ sizeof(str),
+ "%s: %s (%s) | %d",
+ name,
+ seq->scene->id.name + 2,
+ ((ID *)seq->scene_camera)->name + 2,
+ seq->len);
+ }
+ else {
+ str_len = BLI_snprintf(
+ str, sizeof(str), "%s: %s | %d", name, seq->scene->id.name + 2, seq->len);
+ }
+ }
+ else {
+ str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len);
+ }
+ }
+ else if (seq->type == SEQ_TYPE_MOVIECLIP) {
+ if (seq->clip && !STREQ(name, seq->clip->id.name + 2)) {
+ str_len = BLI_snprintf(
+ str, sizeof(str), "%s: %s | %d", name, seq->clip->id.name + 2, seq->len);
+ }
+ else {
+ str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len);
+ }
+ }
+ else if (seq->type == SEQ_TYPE_MASK) {
+ if (seq->mask && !STREQ(name, seq->mask->id.name + 2)) {
+ str_len = BLI_snprintf(
+ str, sizeof(str), "%s: %s | %d", name, seq->mask->id.name + 2, seq->len);
+ }
+ else {
+ str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len);
+ }
+ }
+ else if (seq->type == SEQ_TYPE_MULTICAM) {
+ str_len = BLI_snprintf(str, sizeof(str), "Cam %s: %d", name, seq->multicam_source);
+ }
+ else if (seq->type == SEQ_TYPE_IMAGE) {
+ str_len = BLI_snprintf(str,
+ sizeof(str),
+ "%s: %s%s | %d",
+ name,
+ seq->strip->dir,
+ seq->strip->stripdata->name,
+ seq->len);
+ }
+ else if (seq->type == SEQ_TYPE_TEXT) {
+ TextVars *textdata = seq->effectdata;
+ str_len = BLI_snprintf(str, sizeof(str), "%s | %d", textdata->text, seq->startdisp);
+ }
+ else if (seq->type & SEQ_TYPE_EFFECT) {
+ str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len);
+ }
+ else if (seq->type == SEQ_TYPE_SOUND_RAM) {
+ /* If a waveform is drawn, we don't want to overlay it with text,
+ * as it would make both hard to read. */
+ if ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM)) {
+ str[0] = 0;
+ str_len = 0;
+ }
+ else if (seq->sound) {
+ str_len = BLI_snprintf(str, sizeof(str), "%s: %s | %d", name, seq->sound->name, seq->len);
+ }
+ else {
+ str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len);
+ }
+ }
+ else if (seq->type == SEQ_TYPE_MOVIE) {
+ str_len = BLI_snprintf(str,
+ sizeof(str),
+ "%s: %s%s | %d",
+ name,
+ seq->strip->dir,
+ seq->strip->stripdata->name,
+ seq->len);
+ }
+ else {
+ /* should never get here!, but might with files from future */
+ BLI_assert(0);
+
+ str_len = BLI_snprintf(str, sizeof(str), "%s | %d", name, seq->len);
+ }
+
+ if (seq->flag & SELECT) {
+ col[0] = col[1] = col[2] = 255;
+ }
+ else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50) {
+ col[0] = col[1] = col[2] = 80; /* use lighter text color for dark background */
+ }
+ else {
+ col[0] = col[1] = col[2] = 0;
+ }
+ col[3] = 255;
+
+ rect.xmin = x1;
+ rect.ymin = y1;
+ rect.xmax = x2;
+ rect.ymax = y2;
+
+ UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col);
}
static void draw_sequence_extensions(Scene *scene, ARegion *ar, Sequence *seq, unsigned int pos)
{
- float x1, x2, y1, y2, pixely;
- unsigned char col[4], blendcol[3];
- View2D *v2d = &ar->v2d;
-
- x1 = seq->startdisp;
- x2 = seq->enddisp;
-
- y1 = seq->machine + SEQ_STRIP_OFSBOTTOM;
- y2 = seq->machine + SEQ_STRIP_OFSTOP;
-
- pixely = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask);
-
- if (pixely <= 0) {
- return; /* can happen when the view is split/resized */
- }
-
- blendcol[0] = blendcol[1] = blendcol[2] = 120;
-
- if (seq->startofs || seq->endofs) {
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
-
- color3ubv_from_seq(scene, seq, col);
-
- if (seq->flag & SELECT) {
- UI_GetColorPtrShade3ubv(col, col, -50);
- }
-
- if (seq->flag & SEQ_MUTE) {
- col[3] = 64;
- }
- else {
- if (seq->flag & SELECT) {
- col[3] = 170;
- }
- else {
- col[3] = 80;
- }
- }
- }
-
- if (seq->startofs) {
- immUniformColor4ubv(col);
- immRectf(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1);
-
- immUniformColor3ubvAlpha(col, col[3] + 50);
-
- /* outline */
- imm_draw_box_wire_2d(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1);
- }
- if (seq->endofs) {
- immUniformColor4ubv(col);
- immRectf(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
-
- immUniformColor3ubvAlpha(col, col[3] + 50);
-
- /* outline */
- imm_draw_box_wire_2d(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
- }
-
- if (seq->startofs || seq->endofs) {
- GPU_blend(false);
- }
-
- if (seq->startstill || seq->endstill) {
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
-
- color3ubv_from_seq(scene, seq, col);
- UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5f, 60);
-
- if (seq->flag & SEQ_MUTE) {
- col[3] = 96;
- }
- else {
- if (seq->flag & SELECT) {
- col[3] = 255;
- }
- else {
- col[3] = 170;
- }
- }
-
- immUniformColor4ubv(col);
- }
-
- if (seq->startstill) {
- immRectf(pos, x1, y1, (float)(seq->start), y2);
- }
- if (seq->endstill) {
- immRectf(pos, (float)(seq->start + seq->len), y1, x2, y2);
- }
-
- if (seq->startstill || seq->endstill) {
- GPU_blend(false);
- }
+ float x1, x2, y1, y2, pixely;
+ unsigned char col[4], blendcol[3];
+ View2D *v2d = &ar->v2d;
+
+ x1 = seq->startdisp;
+ x2 = seq->enddisp;
+
+ y1 = seq->machine + SEQ_STRIP_OFSBOTTOM;
+ y2 = seq->machine + SEQ_STRIP_OFSTOP;
+
+ pixely = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask);
+
+ if (pixely <= 0) {
+ return; /* can happen when the view is split/resized */
+ }
+
+ blendcol[0] = blendcol[1] = blendcol[2] = 120;
+
+ if (seq->startofs || seq->endofs) {
+ GPU_blend(true);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
+ color3ubv_from_seq(scene, seq, col);
+
+ if (seq->flag & SELECT) {
+ UI_GetColorPtrShade3ubv(col, col, -50);
+ }
+
+ if (seq->flag & SEQ_MUTE) {
+ col[3] = 64;
+ }
+ else {
+ if (seq->flag & SELECT) {
+ col[3] = 170;
+ }
+ else {
+ col[3] = 80;
+ }
+ }
+ }
+
+ if (seq->startofs) {
+ immUniformColor4ubv(col);
+ immRectf(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1);
+
+ immUniformColor3ubvAlpha(col, col[3] + 50);
+
+ /* outline */
+ imm_draw_box_wire_2d(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1);
+ }
+ if (seq->endofs) {
+ immUniformColor4ubv(col);
+ immRectf(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
+
+ immUniformColor3ubvAlpha(col, col[3] + 50);
+
+ /* outline */
+ imm_draw_box_wire_2d(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
+ }
+
+ if (seq->startofs || seq->endofs) {
+ GPU_blend(false);
+ }
+
+ if (seq->startstill || seq->endstill) {
+ GPU_blend(true);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
+ color3ubv_from_seq(scene, seq, col);
+ UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5f, 60);
+
+ if (seq->flag & SEQ_MUTE) {
+ col[3] = 96;
+ }
+ else {
+ if (seq->flag & SELECT) {
+ col[3] = 255;
+ }
+ else {
+ col[3] = 170;
+ }
+ }
+
+ immUniformColor4ubv(col);
+ }
+
+ if (seq->startstill) {
+ immRectf(pos, x1, y1, (float)(seq->start), y2);
+ }
+ if (seq->endstill) {
+ immRectf(pos, (float)(seq->start + seq->len), y1, x2, y2);
+ }
+
+ if (seq->startstill || seq->endstill) {
+ GPU_blend(false);
+ }
}
-
/*
* Draw a sequence strip, bounds check already made
* ARegion is currently only used to get the windows width in pixels
* so wave file sample drawing precision is zoom adjusted
*/
-static void draw_seq_strip(
- const bContext *C, SpaceSeq *sseq, Scene *scene, ARegion *ar, Sequence *seq,
- int outline_tint, float pixelx)
+static void draw_seq_strip(const bContext *C,
+ SpaceSeq *sseq,
+ Scene *scene,
+ ARegion *ar,
+ Sequence *seq,
+ int outline_tint,
+ float pixelx)
{
- View2D *v2d = &ar->v2d;
- float x1, x2, y1, y2;
- unsigned char col[4], background_col[4], is_single_image;
- const float handsize_clamped = draw_seq_handle_size_get_clamped(seq, pixelx);
-
- /* we need to know if this is a single image/color or not for drawing */
- is_single_image = (char)BKE_sequence_single_check(seq);
-
- /* body */
- x1 = (seq->startstill) ? seq->start : seq->startdisp;
- y1 = seq->machine + SEQ_STRIP_OFSBOTTOM;
- x2 = (seq->endstill) ? (seq->start + seq->len) : seq->enddisp;
- y2 = seq->machine + SEQ_STRIP_OFSTOP;
-
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- /* get the correct color per strip type*/
- //color3ubv_from_seq(scene, seq, col);
- color3ubv_from_seq(scene, seq, background_col);
-
- if (seq->flag & SEQ_MUTE) {
- background_col[3] = 128;
-
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- }
- else {
- background_col[3] = 255;
- }
-
- if (seq->flag & SELECT) {
- UI_GetColorPtrShade3ubv(background_col, background_col, -50);
- }
-
- immUniformColor4ubv(background_col);
-
- /* draw the main strip body */
- if (is_single_image) { /* single image */
- immRectf(pos, BKE_sequence_tx_get_final_left(seq, false), y1,
- BKE_sequence_tx_get_final_right(seq, false), y2);
- }
- else { /* normal operation */
- immRectf(pos, x1, y1, x2, y2);
- }
-
- if (seq->flag & SEQ_MUTE) {
- GPU_blend(false);
- }
-
- if (!is_single_image) {
- if ((sseq->draw_flag & SEQ_DRAW_OFFSET_EXT) || (seq == special_seq_update)) {
- draw_sequence_extensions(scene, ar, seq, pos);
- }
- }
-
- draw_seq_handle(v2d, seq, handsize_clamped, SEQ_LEFTHANDLE, pos);
- draw_seq_handle(v2d, seq, handsize_clamped, SEQ_RIGHTHANDLE, pos);
+ View2D *v2d = &ar->v2d;
+ float x1, x2, y1, y2;
+ unsigned char col[4], background_col[4], is_single_image;
+ const float handsize_clamped = draw_seq_handle_size_get_clamped(seq, pixelx);
+
+ /* we need to know if this is a single image/color or not for drawing */
+ is_single_image = (char)BKE_sequence_single_check(seq);
+
+ /* body */
+ x1 = (seq->startstill) ? seq->start : seq->startdisp;
+ y1 = seq->machine + SEQ_STRIP_OFSBOTTOM;
+ x2 = (seq->endstill) ? (seq->start + seq->len) : seq->enddisp;
+ y2 = seq->machine + SEQ_STRIP_OFSTOP;
- x1 = seq->startdisp;
- x2 = seq->enddisp;
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immUnbindProgram();
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- /* draw sound wave */
- if (seq->type == SEQ_TYPE_SOUND_RAM) {
- if (!(sseq->flag & SEQ_NO_WAVEFORMS)) {
- drawseqwave(v2d, C, sseq, scene, seq, x1, y1, x2, y2, BLI_rctf_size_x(&ar->v2d.cur) / ar->winx);
- }
- }
-
- /* draw lock */
- if (seq->flag & SEQ_LOCK) {
- GPU_blend(true);
-
- pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES);
-
- immUniform4f("color1", 1.0f, 1.0f, 1.0f, 0.125f);
- immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.125f);
- immUniform1i("size1", 8);
- immUniform1i("size2", 8);
-
- immRectf(pos, x1, y1, x2, y2);
-
- immUnbindProgram();
-
- GPU_blend(false);
- }
-
- if (!BKE_sequence_is_valid_check(seq)) {
- GPU_blend(true);
-
- pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES);
-
- immUniform4f("color1", 1.0f, 0.0f, 0.0f, 1.0f);
- immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
- immUniform1i("size1", 8);
- immUniform1i("size2", 8);
-
- immRectf(pos, x1, y1, x2, y2);
-
- immUnbindProgram();
-
- GPU_blend(false);
- }
-
- color3ubv_from_seq(scene, seq, col);
-
- /* draw the strip outline */
- color3ubv_from_seq(scene, seq, col);
- if ((G.moving & G_TRANSFORM_SEQ) && (seq->flag & SELECT)) {
- if (seq->flag & SEQ_OVERLAP) {
- col[0] = 255; col[1] = col[2] = 40;
- }
- else {
- UI_GetColorPtrShade3ubv(col, col, 120 + outline_tint);
- }
- }
- else {
- UI_GetColorPtrShade3ubv(col, col, outline_tint);
- }
-
- if ((seq->type == SEQ_TYPE_META) ||
- ((seq->type == SEQ_TYPE_SCENE) && (seq->flag & SEQ_SCENE_STRIPS)))
- {
- drawmeta_contents(scene, seq, x1, y1, x2, y2);
- }
-
- pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- /* TODO: add back stippled line for muted strips? */
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- if (seq->flag & SEQ_MUTE) {
- col[3] = 96;
-
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
-
- immUniformColor4ubv(col);
- }
- else {
- immUniformColor3ubv(col);
- }
-
- imm_draw_box_wire_2d(pos, x1, y1, x2, y2); /* outline */
+ /* get the correct color per strip type*/
+ //color3ubv_from_seq(scene, seq, col);
+ color3ubv_from_seq(scene, seq, background_col);
- immUnbindProgram();
-
- /* calculate if seq is long enough to print a name */
- x1 = seq->startdisp + handsize_clamped;
- x2 = seq->enddisp - handsize_clamped;
+ if (seq->flag & SEQ_MUTE) {
+ background_col[3] = 128;
+
+ GPU_blend(true);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ }
+ else {
+ background_col[3] = 255;
+ }
+
+ if (seq->flag & SELECT) {
+ UI_GetColorPtrShade3ubv(background_col, background_col, -50);
+ }
+
+ immUniformColor4ubv(background_col);
+
+ /* draw the main strip body */
+ if (is_single_image) { /* single image */
+ immRectf(pos,
+ BKE_sequence_tx_get_final_left(seq, false),
+ y1,
+ BKE_sequence_tx_get_final_right(seq, false),
+ y2);
+ }
+ else { /* normal operation */
+ immRectf(pos, x1, y1, x2, y2);
+ }
+
+ if (seq->flag & SEQ_MUTE) {
+ GPU_blend(false);
+ }
+
+ if (!is_single_image) {
+ if ((sseq->draw_flag & SEQ_DRAW_OFFSET_EXT) || (seq == special_seq_update)) {
+ draw_sequence_extensions(scene, ar, seq, pos);
+ }
+ }
+
+ draw_seq_handle(v2d, seq, handsize_clamped, SEQ_LEFTHANDLE, pos);
+ draw_seq_handle(v2d, seq, handsize_clamped, SEQ_RIGHTHANDLE, pos);
- float scroller_vert_xoffs = (V2D_SCROLL_WIDTH_TEXT + SEQ_SCROLLER_TEXT_OFFSET) * pixelx;
+ x1 = seq->startdisp;
+ x2 = seq->enddisp;
- /* info text on the strip */
- if (x1 < v2d->cur.xmin + scroller_vert_xoffs) {
- x1 = v2d->cur.xmin + scroller_vert_xoffs;
- }
- else if (x1 > v2d->cur.xmax) {
- x1 = v2d->cur.xmax;
- }
- if (x2 < v2d->cur.xmin) {
- x2 = v2d->cur.xmin;
- }
- else if (x2 > v2d->cur.xmax) {
- x2 = v2d->cur.xmax;
- }
+ immUnbindProgram();
+
+ /* draw sound wave */
+ if (seq->type == SEQ_TYPE_SOUND_RAM) {
+ if (!(sseq->flag & SEQ_NO_WAVEFORMS)) {
+ drawseqwave(
+ v2d, C, sseq, scene, seq, x1, y1, x2, y2, BLI_rctf_size_x(&ar->v2d.cur) / ar->winx);
+ }
+ }
+
+ /* draw lock */
+ if (seq->flag & SEQ_LOCK) {
+ GPU_blend(true);
+
+ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES);
+
+ immUniform4f("color1", 1.0f, 1.0f, 1.0f, 0.125f);
+ immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.125f);
+ immUniform1i("size1", 8);
+ immUniform1i("size2", 8);
+
+ immRectf(pos, x1, y1, x2, y2);
+
+ immUnbindProgram();
+
+ GPU_blend(false);
+ }
+
+ if (!BKE_sequence_is_valid_check(seq)) {
+ GPU_blend(true);
+
+ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES);
+
+ immUniform4f("color1", 1.0f, 0.0f, 0.0f, 1.0f);
+ immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
+ immUniform1i("size1", 8);
+ immUniform1i("size2", 8);
+
+ immRectf(pos, x1, y1, x2, y2);
+
+ immUnbindProgram();
+
+ GPU_blend(false);
+ }
+
+ color3ubv_from_seq(scene, seq, col);
+
+ /* draw the strip outline */
+ color3ubv_from_seq(scene, seq, col);
+ if ((G.moving & G_TRANSFORM_SEQ) && (seq->flag & SELECT)) {
+ if (seq->flag & SEQ_OVERLAP) {
+ col[0] = 255;
+ col[1] = col[2] = 40;
+ }
+ else {
+ UI_GetColorPtrShade3ubv(col, col, 120 + outline_tint);
+ }
+ }
+ else {
+ UI_GetColorPtrShade3ubv(col, col, outline_tint);
+ }
+
+ if ((seq->type == SEQ_TYPE_META) ||
+ ((seq->type == SEQ_TYPE_SCENE) && (seq->flag & SEQ_SCENE_STRIPS))) {
+ drawmeta_contents(scene, seq, x1, y1, x2, y2);
+ }
+
+ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ /* TODO: add back stippled line for muted strips? */
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ if (seq->flag & SEQ_MUTE) {
+ col[3] = 96;
+
+ GPU_blend(true);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
+ immUniformColor4ubv(col);
+ }
+ else {
+ immUniformColor3ubv(col);
+ }
+
+ imm_draw_box_wire_2d(pos, x1, y1, x2, y2); /* outline */
+
+ immUnbindProgram();
+
+ /* calculate if seq is long enough to print a name */
+ x1 = seq->startdisp + handsize_clamped;
+ x2 = seq->enddisp - handsize_clamped;
+
+ float scroller_vert_xoffs = (V2D_SCROLL_WIDTH_TEXT + SEQ_SCROLLER_TEXT_OFFSET) * pixelx;
- /* nice text here would require changing the view matrix for texture text */
- if ((x2 - x1) / pixelx > 32) {
- draw_seq_text(v2d, sseq, seq, x1, x2, y1, y2, background_col);
- }
+ /* info text on the strip */
+ if (x1 < v2d->cur.xmin + scroller_vert_xoffs) {
+ x1 = v2d->cur.xmin + scroller_vert_xoffs;
+ }
+ else if (x1 > v2d->cur.xmax) {
+ x1 = v2d->cur.xmax;
+ }
+ if (x2 < v2d->cur.xmin) {
+ x2 = v2d->cur.xmin;
+ }
+ else if (x2 > v2d->cur.xmax) {
+ x2 = v2d->cur.xmax;
+ }
+
+ /* nice text here would require changing the view matrix for texture text */
+ if ((x2 - x1) / pixelx > 32) {
+ draw_seq_text(v2d, sseq, seq, x1, x2, y1, y2, background_col);
+ }
}
void sequencer_special_update_set(Sequence *seq)
{
- special_seq_update = seq;
+ special_seq_update = seq;
}
Sequence *ED_sequencer_special_preview_get(void)
{
- return special_seq_update;
+ return special_seq_update;
}
void ED_sequencer_special_preview_set(bContext *C, const int mval[2])
{
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
- int hand;
- Sequence *seq;
- seq = find_nearest_seq(scene, &ar->v2d, &hand, mval);
- sequencer_special_update_set(seq);
+ Scene *scene = CTX_data_scene(C);
+ ARegion *ar = CTX_wm_region(C);
+ int hand;
+ Sequence *seq;
+ seq = find_nearest_seq(scene, &ar->v2d, &hand, mval);
+ sequencer_special_update_set(seq);
}
void ED_sequencer_special_preview_clear(void)
{
- sequencer_special_update_set(NULL);
+ sequencer_special_update_set(NULL);
}
-ImBuf *sequencer_ibuf_get(
- struct Main *bmain, struct Depsgraph *depsgraph, Scene *scene,
- SpaceSeq *sseq, int cfra, int frame_ofs, const char *viewname)
+ImBuf *sequencer_ibuf_get(struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ Scene *scene,
+ SpaceSeq *sseq,
+ int cfra,
+ int frame_ofs,
+ const char *viewname)
{
- SeqRenderData context = {0};
- ImBuf *ibuf;
- int rectx, recty;
- float render_size;
- float proxy_size = 100.0;
- short is_break = G.is_break;
-
- render_size = sseq->render_size;
- if (render_size == 0) {
- render_size = scene->r.size;
- }
- else {
- proxy_size = render_size;
- }
-
- if (render_size < 0) {
- return NULL;
- }
-
- rectx = (render_size * (float)scene->r.xsch) / 100.0f + 0.5f;
- recty = (render_size * (float)scene->r.ysch) / 100.0f + 0.5f;
-
- BKE_sequencer_new_render_data(
- bmain, depsgraph, scene,
- rectx, recty, proxy_size, false,
- &context);
- context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
-
- /* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled
- * by Esc pressed somewhere in the past
- */
- G.is_break = false;
-
- /* Rendering can change OGL context. Save & Restore framebuffer. */
- GPUFrameBuffer *fb = GPU_framebuffer_active_get();
- GPU_framebuffer_restore();
-
- if (special_seq_update) {
- ibuf = BKE_sequencer_give_ibuf_direct(&context, cfra + frame_ofs, special_seq_update);
- }
- else if (!U.prefetchframes) { // XXX || (G.f & G_PLAYANIM) == 0) {
- ibuf = BKE_sequencer_give_ibuf(&context, cfra + frame_ofs, sseq->chanshown);
- }
- else {
- ibuf = BKE_sequencer_give_ibuf_threaded(&context, cfra + frame_ofs, sseq->chanshown);
- }
-
- if (fb) {
- GPU_framebuffer_bind(fb);
- }
-
- /* restore state so real rendering would be canceled (if needed) */
- G.is_break = is_break;
-
- return ibuf;
+ SeqRenderData context = {0};
+ ImBuf *ibuf;
+ int rectx, recty;
+ float render_size;
+ float proxy_size = 100.0;
+ short is_break = G.is_break;
+
+ render_size = sseq->render_size;
+ if (render_size == 0) {
+ render_size = scene->r.size;
+ }
+ else {
+ proxy_size = render_size;
+ }
+
+ if (render_size < 0) {
+ return NULL;
+ }
+
+ rectx = (render_size * (float)scene->r.xsch) / 100.0f + 0.5f;
+ recty = (render_size * (float)scene->r.ysch) / 100.0f + 0.5f;
+
+ BKE_sequencer_new_render_data(
+ bmain, depsgraph, scene, rectx, recty, proxy_size, false, &context);
+ context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
+
+ /* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled
+ * by Esc pressed somewhere in the past
+ */
+ G.is_break = false;
+
+ /* Rendering can change OGL context. Save & Restore framebuffer. */
+ GPUFrameBuffer *fb = GPU_framebuffer_active_get();
+ GPU_framebuffer_restore();
+
+ if (special_seq_update) {
+ ibuf = BKE_sequencer_give_ibuf_direct(&context, cfra + frame_ofs, special_seq_update);
+ }
+ else if (!U.prefetchframes) { // XXX || (G.f & G_PLAYANIM) == 0) {
+ ibuf = BKE_sequencer_give_ibuf(&context, cfra + frame_ofs, sseq->chanshown);
+ }
+ else {
+ ibuf = BKE_sequencer_give_ibuf_threaded(&context, cfra + frame_ofs, sseq->chanshown);
+ }
+
+ if (fb) {
+ GPU_framebuffer_bind(fb);
+ }
+
+ /* restore state so real rendering would be canceled (if needed) */
+ G.is_break = is_break;
+
+ return ibuf;
}
static void sequencer_check_scopes(SequencerScopes *scopes, ImBuf *ibuf)
{
- if (scopes->reference_ibuf != ibuf) {
- if (scopes->zebra_ibuf) {
- IMB_freeImBuf(scopes->zebra_ibuf);
- scopes->zebra_ibuf = NULL;
- }
-
- if (scopes->waveform_ibuf) {
- IMB_freeImBuf(scopes->waveform_ibuf);
- scopes->waveform_ibuf = NULL;
- }
-
- if (scopes->sep_waveform_ibuf) {
- IMB_freeImBuf(scopes->sep_waveform_ibuf);
- scopes->sep_waveform_ibuf = NULL;
- }
-
- if (scopes->vector_ibuf) {
- IMB_freeImBuf(scopes->vector_ibuf);
- scopes->vector_ibuf = NULL;
- }
-
- if (scopes->histogram_ibuf) {
- IMB_freeImBuf(scopes->histogram_ibuf);
- scopes->histogram_ibuf = NULL;
- }
- }
+ if (scopes->reference_ibuf != ibuf) {
+ if (scopes->zebra_ibuf) {
+ IMB_freeImBuf(scopes->zebra_ibuf);
+ scopes->zebra_ibuf = NULL;
+ }
+
+ if (scopes->waveform_ibuf) {
+ IMB_freeImBuf(scopes->waveform_ibuf);
+ scopes->waveform_ibuf = NULL;
+ }
+
+ if (scopes->sep_waveform_ibuf) {
+ IMB_freeImBuf(scopes->sep_waveform_ibuf);
+ scopes->sep_waveform_ibuf = NULL;
+ }
+
+ if (scopes->vector_ibuf) {
+ IMB_freeImBuf(scopes->vector_ibuf);
+ scopes->vector_ibuf = NULL;
+ }
+
+ if (scopes->histogram_ibuf) {
+ IMB_freeImBuf(scopes->histogram_ibuf);
+ scopes->histogram_ibuf = NULL;
+ }
+ }
}
-static ImBuf *sequencer_make_scope(Scene *scene, ImBuf *ibuf, ImBuf *(*make_scope_cb) (ImBuf *ibuf))
+static ImBuf *sequencer_make_scope(Scene *scene, ImBuf *ibuf, ImBuf *(*make_scope_cb)(ImBuf *ibuf))
{
- ImBuf *display_ibuf = IMB_dupImBuf(ibuf);
- ImBuf *scope;
+ ImBuf *display_ibuf = IMB_dupImBuf(ibuf);
+ ImBuf *scope;
- IMB_colormanagement_imbuf_make_display_space(
- display_ibuf, &scene->view_settings,
- &scene->display_settings);
+ IMB_colormanagement_imbuf_make_display_space(
+ display_ibuf, &scene->view_settings, &scene->display_settings);
- scope = make_scope_cb(display_ibuf);
+ scope = make_scope_cb(display_ibuf);
- IMB_freeImBuf(display_ibuf);
+ IMB_freeImBuf(display_ibuf);
- return scope;
+ return scope;
}
static void sequencer_display_size(Scene *scene, float r_viewrect[2])
{
- r_viewrect[0] = (float)scene->r.xsch;
- r_viewrect[1] = (float)scene->r.ysch;
+ r_viewrect[0] = (float)scene->r.xsch;
+ r_viewrect[1] = (float)scene->r.ysch;
- /* Aspect ratio seems to have no effect on output image*/
- /* r_viewrect[0] *= scene->r.xasp / scene->r.yasp; */
+ /* Aspect ratio seems to have no effect on output image*/
+ /* r_viewrect[0] *= scene->r.xasp / scene->r.yasp; */
}
static void sequencer_draw_gpencil(const bContext *C)
{
- /* draw grease-pencil (image aligned) */
- ED_annotation_draw_2dimage(C);
+ /* draw grease-pencil (image aligned) */
+ ED_annotation_draw_2dimage(C);
- /* ortho at pixel level */
- UI_view2d_view_restore(C);
+ /* ortho at pixel level */
+ UI_view2d_view_restore(C);
- /* draw grease-pencil (screen aligned) */
- ED_annotation_draw_view2d(C, 0);
+ /* draw grease-pencil (screen aligned) */
+ ED_annotation_draw_view2d(C, 0);
}
/* draws content borders plus safety borders if needed */
static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, const Scene *scene)
{
- float x1 = v2d->tot.xmin;
- float y1 = v2d->tot.ymin;
- float x2 = v2d->tot.xmax;
- float y2 = v2d->tot.ymax;
+ float x1 = v2d->tot.xmin;
+ float y1 = v2d->tot.ymin;
+ float x2 = v2d->tot.xmax;
+ float y2 = v2d->tot.ymax;
- GPU_line_width(1.0f);
+ GPU_line_width(1.0f);
- /* border */
- const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ /* border */
+ const uint shdr_pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
- float viewport_size[4];
- GPU_viewport_size_get_f(viewport_size);
- immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+ float viewport_size[4];
+ GPU_viewport_size_get_f(viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
- immUniformThemeColor(TH_BACK);
- immUniform1i("colors_len", 0); /* Simple dashes. */
- immUniform1f("dash_width", 6.0f);
- immUniform1f("dash_factor", 0.5f);
+ immUniformThemeColor(TH_BACK);
+ immUniform1i("colors_len", 0); /* Simple dashes. */
+ immUniform1f("dash_width", 6.0f);
+ immUniform1f("dash_factor", 0.5f);
- imm_draw_box_wire_2d(shdr_pos, x1 - 0.5f, y1 - 0.5f, x2 + 0.5f, y2 + 0.5f);
+ imm_draw_box_wire_2d(shdr_pos, x1 - 0.5f, y1 - 0.5f, x2 + 0.5f, y2 + 0.5f);
- /* safety border */
- if (sseq->flag & SEQ_SHOW_SAFE_MARGINS) {
- immUniformThemeColorBlend(TH_VIEW_OVERLAY, TH_BACK, 0.25f);
+ /* safety border */
+ if (sseq->flag & SEQ_SHOW_SAFE_MARGINS) {
+ immUniformThemeColorBlend(TH_VIEW_OVERLAY, TH_BACK, 0.25f);
- UI_draw_safe_areas(
- shdr_pos, x1, x2, y1, y2,
- scene->safe_areas.title,
- scene->safe_areas.action);
+ UI_draw_safe_areas(
+ shdr_pos, x1, x2, y1, y2, scene->safe_areas.title, scene->safe_areas.action);
- if (sseq->flag & SEQ_SHOW_SAFE_CENTER) {
- UI_draw_safe_areas(
- shdr_pos, x1, x2, y1, y2,
- scene->safe_areas.title_center,
- scene->safe_areas.action_center);
- }
- }
+ if (sseq->flag & SEQ_SHOW_SAFE_CENTER) {
+ UI_draw_safe_areas(shdr_pos,
+ x1,
+ x2,
+ y1,
+ y2,
+ scene->safe_areas.title_center,
+ scene->safe_areas.action_center);
+ }
+ }
- immUnbindProgram();
+ immUnbindProgram();
}
#if 0
void sequencer_draw_maskedit(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq)
{
- /* NOTE: sequencer mask editing isnt finished, the draw code is working but editing not,
- * for now just disable drawing since the strip frame will likely be offset */
-
- // if (sc->mode == SC_MODE_MASKEDIT)
- if (0 && sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
- Mask *mask = BKE_sequencer_mask_get(scene);
-
- if (mask) {
- int width, height;
- float aspx = 1.0f, aspy = 1.0f;
- // ED_mask_get_size(C, &width, &height);
-
- //Scene *scene = CTX_data_scene(C);
- width = (scene->r.size * scene->r.xsch) / 100;
- height = (scene->r.size * scene->r.ysch) / 100;
-
- ED_mask_draw_region(
- mask, ar,
- 0, 0, 0, /* TODO */
- width, height,
- aspx, aspy,
- false, true,
- NULL, C);
- }
- }
+ /* NOTE: sequencer mask editing isnt finished, the draw code is working but editing not,
+ * for now just disable drawing since the strip frame will likely be offset */
+
+ // if (sc->mode == SC_MODE_MASKEDIT)
+ if (0 && sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
+ Mask *mask = BKE_sequencer_mask_get(scene);
+
+ if (mask) {
+ int width, height;
+ float aspx = 1.0f, aspy = 1.0f;
+ // ED_mask_get_size(C, &width, &height);
+
+ //Scene *scene = CTX_data_scene(C);
+ width = (scene->r.size * scene->r.xsch) / 100;
+ height = (scene->r.size * scene->r.ysch) / 100;
+
+ ED_mask_draw_region(
+ mask, ar,
+ 0, 0, 0, /* TODO */
+ width, height,
+ aspx, aspy,
+ false, true,
+ NULL, C);
+ }
+ }
}
#endif
-static void *sequencer_OCIO_transform_ibuf(const bContext *C, ImBuf *ibuf, bool *glsl_used, int *format, int *type)
+static void *sequencer_OCIO_transform_ibuf(
+ const bContext *C, ImBuf *ibuf, bool *glsl_used, int *format, int *type)
{
- void *display_buffer;
- void *cache_handle = NULL;
- bool force_fallback = false;
- *glsl_used = false;
- force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
- force_fallback |= (ibuf->dither != 0.0f);
-
- if (force_fallback) {
- /* Fallback to CPU based color space conversion */
- *glsl_used = false;
- *format = GL_RGBA;
- *type = GL_UNSIGNED_BYTE;
- display_buffer = NULL;
- }
- else if (ibuf->rect_float) {
- display_buffer = ibuf->rect_float;
-
- if (ibuf->channels == 4) {
- *format = GL_RGBA;
- }
- else if (ibuf->channels == 3) {
- *format = GL_RGB;
- }
- else {
- BLI_assert(!"Incompatible number of channels for float buffer in sequencer");
- *format = GL_RGBA;
- display_buffer = NULL;
- }
-
- *type = GL_FLOAT;
-
- if (ibuf->float_colorspace) {
- *glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->float_colorspace, ibuf->dither, true);
- }
- else {
- *glsl_used = IMB_colormanagement_setup_glsl_draw_ctx(C, ibuf->dither, true);
- }
- }
- else if (ibuf->rect) {
- display_buffer = ibuf->rect;
- *format = GL_RGBA;
- *type = GL_UNSIGNED_BYTE;
-
- *glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->rect_colorspace, ibuf->dither, false);
- }
- else {
- *format = GL_RGBA;
- *type = GL_UNSIGNED_BYTE;
- display_buffer = NULL;
- }
-
- /* there's a data to be displayed, but GLSL is not initialized
- * properly, in this case we fallback to CPU-based display transform
- */
- if ((ibuf->rect || ibuf->rect_float) && !*glsl_used) {
- display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
- *format = GL_RGBA;
- *type = GL_UNSIGNED_BYTE;
- }
- if (cache_handle) {
- IMB_display_buffer_release(cache_handle);
- }
-
- return display_buffer;
+ void *display_buffer;
+ void *cache_handle = NULL;
+ bool force_fallback = false;
+ *glsl_used = false;
+ force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
+ force_fallback |= (ibuf->dither != 0.0f);
+
+ if (force_fallback) {
+ /* Fallback to CPU based color space conversion */
+ *glsl_used = false;
+ *format = GL_RGBA;
+ *type = GL_UNSIGNED_BYTE;
+ display_buffer = NULL;
+ }
+ else if (ibuf->rect_float) {
+ display_buffer = ibuf->rect_float;
+
+ if (ibuf->channels == 4) {
+ *format = GL_RGBA;
+ }
+ else if (ibuf->channels == 3) {
+ *format = GL_RGB;
+ }
+ else {
+ BLI_assert(!"Incompatible number of channels for float buffer in sequencer");
+ *format = GL_RGBA;
+ display_buffer = NULL;
+ }
+
+ *type = GL_FLOAT;
+
+ if (ibuf->float_colorspace) {
+ *glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(
+ C, ibuf->float_colorspace, ibuf->dither, true);
+ }
+ else {
+ *glsl_used = IMB_colormanagement_setup_glsl_draw_ctx(C, ibuf->dither, true);
+ }
+ }
+ else if (ibuf->rect) {
+ display_buffer = ibuf->rect;
+ *format = GL_RGBA;
+ *type = GL_UNSIGNED_BYTE;
+
+ *glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(
+ C, ibuf->rect_colorspace, ibuf->dither, false);
+ }
+ else {
+ *format = GL_RGBA;
+ *type = GL_UNSIGNED_BYTE;
+ display_buffer = NULL;
+ }
+
+ /* there's a data to be displayed, but GLSL is not initialized
+ * properly, in this case we fallback to CPU-based display transform
+ */
+ if ((ibuf->rect || ibuf->rect_float) && !*glsl_used) {
+ display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
+ *format = GL_RGBA;
+ *type = GL_UNSIGNED_BYTE;
+ }
+ if (cache_handle) {
+ IMB_display_buffer_release(cache_handle);
+ }
+
+ return display_buffer;
}
static void sequencer_stop_running_jobs(const bContext *C, Scene *scene)
{
- if (G.is_rendering == false && (scene->r.seq_prev_type) == OB_RENDER) {
- /* stop all running jobs, except screen one. currently previews frustrate Render
- * needed to make so sequencer's rendering doesn't conflict with compositor
- */
- WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_COMPOSITE);
-
- /* in case of final rendering used for preview, kill all previews,
- * otherwise threading conflict will happen in rendering module
- */
- WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_RENDER_PREVIEW);
- }
+ if (G.is_rendering == false && (scene->r.seq_prev_type) == OB_RENDER) {
+ /* stop all running jobs, except screen one. currently previews frustrate Render
+ * needed to make so sequencer's rendering doesn't conflict with compositor
+ */
+ WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_COMPOSITE);
+
+ /* in case of final rendering used for preview, kill all previews,
+ * otherwise threading conflict will happen in rendering module
+ */
+ WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_RENDER_PREVIEW);
+ }
}
static void sequencer_preview_clear(void)
{
- float col[3];
+ float col[3];
- UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col);
- GPU_clear_color(col[0], col[1], col[2], 0.0);
- GPU_clear(GPU_COLOR_BIT);
+ UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col);
+ GPU_clear_color(col[0], col[1], col[2], 0.0);
+ GPU_clear(GPU_COLOR_BIT);
}
-static void sequencer_preview_get_rect(
- rctf *preview, Scene *scene, ARegion *ar, SpaceSeq *sseq,
- bool draw_overlay, bool draw_backdrop)
+static void sequencer_preview_get_rect(rctf *preview,
+ Scene *scene,
+ ARegion *ar,
+ SpaceSeq *sseq,
+ bool draw_overlay,
+ bool draw_backdrop)
{
- struct View2D *v2d = &ar->v2d;
- float viewrect[2];
-
- sequencer_display_size(scene, viewrect);
- BLI_rctf_init(preview, -1.0f, 1.0f, -1.0f, 1.0f);
-
- if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
- preview->xmax = v2d->tot.xmin + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmax);
- preview->xmin = v2d->tot.xmin + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmin);
- preview->ymax = v2d->tot.ymin + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymax);
- preview->ymin = v2d->tot.ymin + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymin);
- }
- else if (draw_backdrop) {
- float aspect = BLI_rcti_size_x(&ar->winrct) / (float)BLI_rcti_size_y(&ar->winrct);
- float image_aspect = viewrect[0] / viewrect[1];
-
- if (aspect >= image_aspect) {
- preview->xmax = image_aspect / aspect;
- preview->xmin = -preview->xmax;
- }
- else {
- preview->ymax = aspect / image_aspect;
- preview->ymin = -preview->ymax;
- }
- }
- else {
- *preview = v2d->tot;
- }
+ struct View2D *v2d = &ar->v2d;
+ float viewrect[2];
+
+ sequencer_display_size(scene, viewrect);
+ BLI_rctf_init(preview, -1.0f, 1.0f, -1.0f, 1.0f);
+
+ if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
+ preview->xmax = v2d->tot.xmin +
+ (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmax);
+ preview->xmin = v2d->tot.xmin +
+ (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmin);
+ preview->ymax = v2d->tot.ymin +
+ (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymax);
+ preview->ymin = v2d->tot.ymin +
+ (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymin);
+ }
+ else if (draw_backdrop) {
+ float aspect = BLI_rcti_size_x(&ar->winrct) / (float)BLI_rcti_size_y(&ar->winrct);
+ float image_aspect = viewrect[0] / viewrect[1];
+
+ if (aspect >= image_aspect) {
+ preview->xmax = image_aspect / aspect;
+ preview->xmin = -preview->xmax;
+ }
+ else {
+ preview->ymax = aspect / image_aspect;
+ preview->ymin = -preview->ymax;
+ }
+ }
+ else {
+ *preview = v2d->tot;
+ }
}
-static void sequencer_draw_display_buffer(
- const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq, ImBuf *ibuf, ImBuf *scope,
- bool draw_overlay, bool draw_backdrop)
+static void sequencer_draw_display_buffer(const bContext *C,
+ Scene *scene,
+ ARegion *ar,
+ SpaceSeq *sseq,
+ ImBuf *ibuf,
+ ImBuf *scope,
+ bool draw_overlay,
+ bool draw_backdrop)
{
- void *display_buffer;
-
- if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) {
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- }
-
- /* Format needs to be created prior to any immBindProgram call.
- * Do it here because OCIO binds it's own shader.
- */
- int format, type;
- bool glsl_used = false;
- GLuint texid;
- GPUVertFormat *imm_format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint texCoord = GPU_vertformat_attr_add(imm_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- if (scope) {
- ibuf = scope;
-
- if (ibuf->rect_float && ibuf->rect == NULL) {
- IMB_rect_from_float(ibuf);
- }
-
- display_buffer = (unsigned char *)ibuf->rect;
- format = GL_RGBA;
- type = GL_UNSIGNED_BYTE;
- }
- else {
- display_buffer = sequencer_OCIO_transform_ibuf(C, ibuf, &glsl_used, &format, &type);
- }
-
- if (draw_backdrop) {
- GPU_matrix_push();
- GPU_matrix_identity_set();
- GPU_matrix_push_projection();
- GPU_matrix_identity_projection_set();
- }
-
- glGenTextures(1, (GLuint *)&texid);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texid);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- if (type == GL_FLOAT) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, ibuf->x, ibuf->y, 0, format, type, display_buffer);
- }
- else {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer);
- }
-
- if (!glsl_used) {
- immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
- immUniformColor3f(1.0f, 1.0f, 1.0f);
- immUniform1i("image", 0);
- }
-
- immBegin(GPU_PRIM_TRI_FAN, 4);
-
- rctf preview;
- rctf canvas;
- sequencer_preview_get_rect(&preview, scene, ar, sseq, draw_overlay, draw_backdrop);
-
- if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
- canvas = scene->ed->over_border;
- }
- else {
- BLI_rctf_init(&canvas, 0.0f, 1.0f, 0.0f, 1.0f);
- }
-
- immAttr2f(texCoord, canvas.xmin, canvas.ymin);
- immVertex2f(pos, preview.xmin, preview.ymin);
-
- immAttr2f(texCoord, canvas.xmin, canvas.ymax);
- immVertex2f(pos, preview.xmin, preview.ymax);
-
- immAttr2f(texCoord, canvas.xmax, canvas.ymax);
- immVertex2f(pos, preview.xmax, preview.ymax);
-
- immAttr2f(texCoord, canvas.xmax, canvas.ymin);
- immVertex2f(pos, preview.xmax, preview.ymin);
-
- immEnd();
- glBindTexture(GL_TEXTURE_2D, 0);
- glDeleteTextures(1, &texid);
-
- if (!glsl_used) {
- immUnbindProgram();
- }
- else {
- IMB_colormanagement_finish_glsl_draw();
- }
-
- if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) {
- GPU_blend(false);
- }
-
- if (draw_backdrop) {
- GPU_matrix_pop();
- GPU_matrix_pop_projection();
- }
+ void *display_buffer;
+
+ if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) {
+ GPU_blend(true);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ }
+
+ /* Format needs to be created prior to any immBindProgram call.
+ * Do it here because OCIO binds it's own shader.
+ */
+ int format, type;
+ bool glsl_used = false;
+ GLuint texid;
+ GPUVertFormat *imm_format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint texCoord = GPU_vertformat_attr_add(
+ imm_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ if (scope) {
+ ibuf = scope;
+
+ if (ibuf->rect_float && ibuf->rect == NULL) {
+ IMB_rect_from_float(ibuf);
+ }
+
+ display_buffer = (unsigned char *)ibuf->rect;
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ }
+ else {
+ display_buffer = sequencer_OCIO_transform_ibuf(C, ibuf, &glsl_used, &format, &type);
+ }
+
+ if (draw_backdrop) {
+ GPU_matrix_push();
+ GPU_matrix_identity_set();
+ GPU_matrix_push_projection();
+ GPU_matrix_identity_projection_set();
+ }
+
+ glGenTextures(1, (GLuint *)&texid);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texid);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ if (type == GL_FLOAT) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, ibuf->x, ibuf->y, 0, format, type, display_buffer);
+ }
+ else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer);
+ }
+
+ if (!glsl_used) {
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
+ immUniformColor3f(1.0f, 1.0f, 1.0f);
+ immUniform1i("image", 0);
+ }
+
+ immBegin(GPU_PRIM_TRI_FAN, 4);
+
+ rctf preview;
+ rctf canvas;
+ sequencer_preview_get_rect(&preview, scene, ar, sseq, draw_overlay, draw_backdrop);
+
+ if (draw_overlay && sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
+ canvas = scene->ed->over_border;
+ }
+ else {
+ BLI_rctf_init(&canvas, 0.0f, 1.0f, 0.0f, 1.0f);
+ }
+
+ immAttr2f(texCoord, canvas.xmin, canvas.ymin);
+ immVertex2f(pos, preview.xmin, preview.ymin);
+
+ immAttr2f(texCoord, canvas.xmin, canvas.ymax);
+ immVertex2f(pos, preview.xmin, preview.ymax);
+
+ immAttr2f(texCoord, canvas.xmax, canvas.ymax);
+ immVertex2f(pos, preview.xmax, preview.ymax);
+
+ immAttr2f(texCoord, canvas.xmax, canvas.ymin);
+ immVertex2f(pos, preview.xmax, preview.ymin);
+
+ immEnd();
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDeleteTextures(1, &texid);
+
+ if (!glsl_used) {
+ immUnbindProgram();
+ }
+ else {
+ IMB_colormanagement_finish_glsl_draw();
+ }
+
+ if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) {
+ GPU_blend(false);
+ }
+
+ if (draw_backdrop) {
+ GPU_matrix_pop();
+ GPU_matrix_pop_projection();
+ }
}
static ImBuf *sequencer_get_scope(Scene *scene, SpaceSeq *sseq, ImBuf *ibuf, bool draw_backdrop)
{
- struct ImBuf *scope = NULL;
- SequencerScopes *scopes = &sseq->scopes;
-
- if (!draw_backdrop && (sseq->mainb != SEQ_DRAW_IMG_IMBUF || sseq->zebra != 0)) {
- sequencer_check_scopes(scopes, ibuf);
-
-
- switch (sseq->mainb) {
- case SEQ_DRAW_IMG_IMBUF:
- if (!scopes->zebra_ibuf) {
- ImBuf *display_ibuf = IMB_dupImBuf(ibuf);
-
- if (display_ibuf->rect_float) {
- IMB_colormanagement_imbuf_make_display_space(display_ibuf, &scene->view_settings,
- &scene->display_settings);
- }
- scopes->zebra_ibuf = make_zebra_view_from_ibuf(display_ibuf, sseq->zebra);
- IMB_freeImBuf(display_ibuf);
- }
- scope = scopes->zebra_ibuf;
- break;
- case SEQ_DRAW_IMG_WAVEFORM:
- if ((sseq->flag & SEQ_DRAW_COLOR_SEPARATED) != 0) {
- if (!scopes->sep_waveform_ibuf) {
- scopes->sep_waveform_ibuf = sequencer_make_scope(scene, ibuf, make_sep_waveform_view_from_ibuf);
- }
- scope = scopes->sep_waveform_ibuf;
- }
- else {
- if (!scopes->waveform_ibuf) {
- scopes->waveform_ibuf = sequencer_make_scope(scene, ibuf, make_waveform_view_from_ibuf);
- }
- scope = scopes->waveform_ibuf;
- }
- break;
- case SEQ_DRAW_IMG_VECTORSCOPE:
- if (!scopes->vector_ibuf) {
- scopes->vector_ibuf = sequencer_make_scope(scene, ibuf, make_vectorscope_view_from_ibuf);
- }
- scope = scopes->vector_ibuf;
- break;
- case SEQ_DRAW_IMG_HISTOGRAM:
- if (!scopes->histogram_ibuf) {
- scopes->histogram_ibuf = sequencer_make_scope(scene, ibuf, make_histogram_view_from_ibuf);
- }
- scope = scopes->histogram_ibuf;
- break;
- }
-
- /* future files may have new scopes we don't catch above */
- if (scope) {
- scopes->reference_ibuf = ibuf;
- }
- }
- return scope;
+ struct ImBuf *scope = NULL;
+ SequencerScopes *scopes = &sseq->scopes;
+
+ if (!draw_backdrop && (sseq->mainb != SEQ_DRAW_IMG_IMBUF || sseq->zebra != 0)) {
+ sequencer_check_scopes(scopes, ibuf);
+
+ switch (sseq->mainb) {
+ case SEQ_DRAW_IMG_IMBUF:
+ if (!scopes->zebra_ibuf) {
+ ImBuf *display_ibuf = IMB_dupImBuf(ibuf);
+
+ if (display_ibuf->rect_float) {
+ IMB_colormanagement_imbuf_make_display_space(
+ display_ibuf, &scene->view_settings, &scene->display_settings);
+ }
+ scopes->zebra_ibuf = make_zebra_view_from_ibuf(display_ibuf, sseq->zebra);
+ IMB_freeImBuf(display_ibuf);
+ }
+ scope = scopes->zebra_ibuf;
+ break;
+ case SEQ_DRAW_IMG_WAVEFORM:
+ if ((sseq->flag & SEQ_DRAW_COLOR_SEPARATED) != 0) {
+ if (!scopes->sep_waveform_ibuf) {
+ scopes->sep_waveform_ibuf = sequencer_make_scope(
+ scene, ibuf, make_sep_waveform_view_from_ibuf);
+ }
+ scope = scopes->sep_waveform_ibuf;
+ }
+ else {
+ if (!scopes->waveform_ibuf) {
+ scopes->waveform_ibuf = sequencer_make_scope(
+ scene, ibuf, make_waveform_view_from_ibuf);
+ }
+ scope = scopes->waveform_ibuf;
+ }
+ break;
+ case SEQ_DRAW_IMG_VECTORSCOPE:
+ if (!scopes->vector_ibuf) {
+ scopes->vector_ibuf = sequencer_make_scope(scene, ibuf, make_vectorscope_view_from_ibuf);
+ }
+ scope = scopes->vector_ibuf;
+ break;
+ case SEQ_DRAW_IMG_HISTOGRAM:
+ if (!scopes->histogram_ibuf) {
+ scopes->histogram_ibuf = sequencer_make_scope(
+ scene, ibuf, make_histogram_view_from_ibuf);
+ }
+ scope = scopes->histogram_ibuf;
+ break;
+ }
+
+ /* future files may have new scopes we don't catch above */
+ if (scope) {
+ scopes->reference_ibuf = ibuf;
+ }
+ }
+ return scope;
}
-void sequencer_draw_preview(
- const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq,
- int cfra, int frame_ofs,
- bool draw_overlay, bool draw_backdrop)
+void sequencer_draw_preview(const bContext *C,
+ Scene *scene,
+ ARegion *ar,
+ SpaceSeq *sseq,
+ int cfra,
+ int frame_ofs,
+ bool draw_overlay,
+ bool draw_backdrop)
{
- struct Main *bmain = CTX_data_main(C);
- struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
- struct View2D *v2d = &ar->v2d;
- struct ImBuf *ibuf = NULL;
- struct ImBuf *scope = NULL;
- float viewrect[2];
- const bool show_imbuf = ED_space_sequencer_check_show_imbuf(sseq);
- const bool draw_gpencil = ((sseq->flag & SEQ_SHOW_GPENCIL) && sseq->gpd);
- const char *names[2] = { STEREO_LEFT_NAME, STEREO_RIGHT_NAME };
-
- sequencer_stop_running_jobs(C, scene);
- if (G.is_rendering) {
- return;
- }
-
- if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) {
- sequencer_preview_clear();
- return;
- }
-
- /* Setup view */
- sequencer_display_size(scene, viewrect);
- UI_view2d_totRect_set(v2d, viewrect[0] + 0.5f, viewrect[1] + 0.5f);
- UI_view2d_curRect_validate(v2d);
- UI_view2d_view_ortho(v2d);
-
- /* Draw background */
- if (!draw_backdrop && (!draw_overlay || sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE)) {
- sequencer_preview_clear();
-
- if (sseq->flag & SEQ_USE_ALPHA) {
- imm_draw_box_checker_2d(v2d->tot.xmin, v2d->tot.ymin, v2d->tot.xmax, v2d->tot.ymax);
- }
- }
- /* Get image */
- ibuf = sequencer_ibuf_get(bmain, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]);
-
- if (ibuf) {
- scope = sequencer_get_scope(scene, sseq, ibuf, draw_backdrop);
-
- /* Draw image */
- sequencer_draw_display_buffer(C, scene, ar, sseq, ibuf, scope, draw_overlay, draw_backdrop);
-
- /* Draw over image */
- if (sseq->flag & SEQ_SHOW_METADATA) {
- ED_region_image_metadata_draw(0.0, 0.0, ibuf, &v2d->tot, 1.0, 1.0);
- }
- }
-
- if (show_imbuf) {
- sequencer_draw_borders(sseq, v2d, scene);
- }
-
- if (draw_gpencil && show_imbuf) {
- sequencer_draw_gpencil(C);
- }
-
- /* TODO */
- /* sequencer_draw_maskedit(C, scene, ar, sseq); */
-
- /* Scope is freed in sequencer_check_scopes when ibuf changes and scope image is to be replaced. */
- if (ibuf) {
- IMB_freeImBuf(ibuf);
- }
-
- UI_view2d_view_restore(C);
+ struct Main *bmain = CTX_data_main(C);
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ struct View2D *v2d = &ar->v2d;
+ struct ImBuf *ibuf = NULL;
+ struct ImBuf *scope = NULL;
+ float viewrect[2];
+ const bool show_imbuf = ED_space_sequencer_check_show_imbuf(sseq);
+ const bool draw_gpencil = ((sseq->flag & SEQ_SHOW_GPENCIL) && sseq->gpd);
+ const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
+
+ sequencer_stop_running_jobs(C, scene);
+ if (G.is_rendering) {
+ return;
+ }
+
+ if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) {
+ sequencer_preview_clear();
+ return;
+ }
+
+ /* Setup view */
+ sequencer_display_size(scene, viewrect);
+ UI_view2d_totRect_set(v2d, viewrect[0] + 0.5f, viewrect[1] + 0.5f);
+ UI_view2d_curRect_validate(v2d);
+ UI_view2d_view_ortho(v2d);
+
+ /* Draw background */
+ if (!draw_backdrop && (!draw_overlay || sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE)) {
+ sequencer_preview_clear();
+
+ if (sseq->flag & SEQ_USE_ALPHA) {
+ imm_draw_box_checker_2d(v2d->tot.xmin, v2d->tot.ymin, v2d->tot.xmax, v2d->tot.ymax);
+ }
+ }
+ /* Get image */
+ ibuf = sequencer_ibuf_get(
+ bmain, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]);
+
+ if (ibuf) {
+ scope = sequencer_get_scope(scene, sseq, ibuf, draw_backdrop);
+
+ /* Draw image */
+ sequencer_draw_display_buffer(C, scene, ar, sseq, ibuf, scope, draw_overlay, draw_backdrop);
+
+ /* Draw over image */
+ if (sseq->flag & SEQ_SHOW_METADATA) {
+ ED_region_image_metadata_draw(0.0, 0.0, ibuf, &v2d->tot, 1.0, 1.0);
+ }
+ }
+
+ if (show_imbuf) {
+ sequencer_draw_borders(sseq, v2d, scene);
+ }
+
+ if (draw_gpencil && show_imbuf) {
+ sequencer_draw_gpencil(C);
+ }
+
+ /* TODO */
+ /* sequencer_draw_maskedit(C, scene, ar, sseq); */
+
+ /* Scope is freed in sequencer_check_scopes when ibuf changes and scope image is to be replaced. */
+ if (ibuf) {
+ IMB_freeImBuf(ibuf);
+ }
+
+ UI_view2d_view_restore(C);
}
#if 0
void drawprefetchseqspace(Scene *scene, ARegion *UNUSED(ar), SpaceSeq *sseq)
{
- int rectx, recty;
- int render_size = sseq->render_size;
- int proxy_size = 100.0;
- if (render_size == 0) {
- render_size = scene->r.size;
- }
- else {
- proxy_size = render_size;
- }
- if (render_size < 0) {
- return;
- }
-
- rectx = (render_size * scene->r.xsch) / 100;
- recty = (render_size * scene->r.ysch) / 100;
-
- if (sseq->mainb != SEQ_DRAW_SEQUENCE) {
- give_ibuf_prefetch_request(
- rectx, recty, (scene->r.cfra), sseq->chanshown,
- proxy_size);
- }
+ int rectx, recty;
+ int render_size = sseq->render_size;
+ int proxy_size = 100.0;
+ if (render_size == 0) {
+ render_size = scene->r.size;
+ }
+ else {
+ proxy_size = render_size;
+ }
+ if (render_size < 0) {
+ return;
+ }
+
+ rectx = (render_size * scene->r.xsch) / 100;
+ recty = (render_size * scene->r.ysch) / 100;
+
+ if (sseq->mainb != SEQ_DRAW_SEQUENCE) {
+ give_ibuf_prefetch_request(
+ rectx, recty, (scene->r.cfra), sseq->chanshown,
+ proxy_size);
+ }
}
#endif
/* draw backdrop of the sequencer strips view */
static void draw_seq_backdrop(View2D *v2d)
{
- int i;
-
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- /* darker gray overlay over the view backdrop */
- immUniformThemeColorShade(TH_BACK, -20);
- immRectf(pos, v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0);
-
- /* Alternating horizontal stripes */
- i = max_ii(1, ((int)v2d->cur.ymin) - 1);
-
- while (i < v2d->cur.ymax) {
- if (i & 1) {
- immUniformThemeColorShade(TH_BACK, -15);
- }
- else {
- immUniformThemeColorShade(TH_BACK, -25);
- }
-
- immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1);
-
- i++;
- }
-
- /* Darker lines separating the horizontal bands */
- i = max_ii(1, ((int)v2d->cur.ymin) - 1);
- int line_len = (int)v2d->cur.ymax - i + 1;
- immUniformThemeColor(TH_GRID);
- immBegin(GPU_PRIM_LINES, line_len * 2);
- while (line_len--) {
- immVertex2f(pos, v2d->cur.xmax, i);
- immVertex2f(pos, v2d->cur.xmin, i);
- }
- immEnd();
-
- immUnbindProgram();
+ int i;
+
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ /* darker gray overlay over the view backdrop */
+ immUniformThemeColorShade(TH_BACK, -20);
+ immRectf(pos, v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0);
+
+ /* Alternating horizontal stripes */
+ i = max_ii(1, ((int)v2d->cur.ymin) - 1);
+
+ while (i < v2d->cur.ymax) {
+ if (i & 1) {
+ immUniformThemeColorShade(TH_BACK, -15);
+ }
+ else {
+ immUniformThemeColorShade(TH_BACK, -25);
+ }
+
+ immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1);
+
+ i++;
+ }
+
+ /* Darker lines separating the horizontal bands */
+ i = max_ii(1, ((int)v2d->cur.ymin) - 1);
+ int line_len = (int)v2d->cur.ymax - i + 1;
+ immUniformThemeColor(TH_GRID);
+ immBegin(GPU_PRIM_LINES, line_len * 2);
+ while (line_len--) {
+ immVertex2f(pos, v2d->cur.xmax, i);
+ immVertex2f(pos, v2d->cur.xmin, i);
+ }
+ immEnd();
+
+ immUnbindProgram();
}
/* draw the contents of the sequencer strips view */
static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
{
- Scene *scene = CTX_data_scene(C);
- View2D *v2d = &ar->v2d;
- SpaceSeq *sseq = CTX_wm_space_seq(C);
- Sequence *last_seq = BKE_sequencer_active_get(scene);
- int sel = 0, j;
- float pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
-
- /* loop through twice, first unselected, then selected */
- for (j = 0; j < 2; j++) {
- Sequence *seq;
- /* highlighting around strip edges indicating selection */
- int outline_tint = (j) ? -60 : -150;
-
- /* loop through strips, checking for those that are visible */
- for (seq = ed->seqbasep->first; seq; seq = seq->next) {
- /* boundbox and selection tests for NOT drawing the strip... */
- if ((seq->flag & SELECT) != sel) { continue; }
- else if (seq == last_seq) { continue; }
- else if (min_ii(seq->startdisp, seq->start) > v2d->cur.xmax) { continue; }
- else if (max_ii(seq->enddisp, seq->start + seq->len) < v2d->cur.xmin) { continue; }
- else if (seq->machine + 1.0f < v2d->cur.ymin) { continue; }
- else if (seq->machine > v2d->cur.ymax) { continue; }
-
- /* strip passed all tests unscathed... so draw it now */
- draw_seq_strip(C, sseq, scene, ar, seq, outline_tint, pixelx);
- }
-
- /* draw selected next time round */
- sel = SELECT;
- }
-
- /* draw the last selected last (i.e. 'active' in other parts of Blender),
- * removes some overlapping error */
- if (last_seq) {
- draw_seq_strip(C, sseq, scene, ar, last_seq, 120, pixelx);
- }
-
- /* draw highlight when previewing a single strip */
- if (special_seq_update) {
- const Sequence *seq = special_seq_update;
- GPU_blend(true);
-
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- immUniformColor4ub(255, 255, 255, 48);
- immRectf(pos, seq->startdisp, seq->machine + SEQ_STRIP_OFSBOTTOM, seq->enddisp, seq->machine + SEQ_STRIP_OFSTOP);
-
- immUnbindProgram();
-
- GPU_blend(false);
- }
+ Scene *scene = CTX_data_scene(C);
+ View2D *v2d = &ar->v2d;
+ SpaceSeq *sseq = CTX_wm_space_seq(C);
+ Sequence *last_seq = BKE_sequencer_active_get(scene);
+ int sel = 0, j;
+ float pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
+
+ /* loop through twice, first unselected, then selected */
+ for (j = 0; j < 2; j++) {
+ Sequence *seq;
+ /* highlighting around strip edges indicating selection */
+ int outline_tint = (j) ? -60 : -150;
+
+ /* loop through strips, checking for those that are visible */
+ for (seq = ed->seqbasep->first; seq; seq = seq->next) {
+ /* boundbox and selection tests for NOT drawing the strip... */
+ if ((seq->flag & SELECT) != sel) {
+ continue;
+ }
+ else if (seq == last_seq) {
+ continue;
+ }
+ else if (min_ii(seq->startdisp, seq->start) > v2d->cur.xmax) {
+ continue;
+ }
+ else if (max_ii(seq->enddisp, seq->start + seq->len) < v2d->cur.xmin) {
+ continue;
+ }
+ else if (seq->machine + 1.0f < v2d->cur.ymin) {
+ continue;
+ }
+ else if (seq->machine > v2d->cur.ymax) {
+ continue;
+ }
+
+ /* strip passed all tests unscathed... so draw it now */
+ draw_seq_strip(C, sseq, scene, ar, seq, outline_tint, pixelx);
+ }
+
+ /* draw selected next time round */
+ sel = SELECT;
+ }
+
+ /* draw the last selected last (i.e. 'active' in other parts of Blender),
+ * removes some overlapping error */
+ if (last_seq) {
+ draw_seq_strip(C, sseq, scene, ar, last_seq, 120, pixelx);
+ }
+
+ /* draw highlight when previewing a single strip */
+ if (special_seq_update) {
+ const Sequence *seq = special_seq_update;
+ GPU_blend(true);
+
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4ub(255, 255, 255, 48);
+ immRectf(pos,
+ seq->startdisp,
+ seq->machine + SEQ_STRIP_OFSBOTTOM,
+ seq->enddisp,
+ seq->machine + SEQ_STRIP_OFSTOP);
+
+ immUnbindProgram();
+
+ GPU_blend(false);
+ }
}
static void seq_draw_sfra_efra(Scene *scene, View2D *v2d)
{
- const Editing *ed = BKE_sequencer_editing_get(scene, false);
- const int frame_sta = PSFRA;
- const int frame_end = PEFRA + 1;
+ const Editing *ed = BKE_sequencer_editing_get(scene, false);
+ const int frame_sta = PSFRA;
+ const int frame_end = PEFRA + 1;
- GPU_blend(true);
+ GPU_blend(true);
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- /* draw darkened area outside of active timeline
- * frame range used is preview range or scene range */
- immUniformThemeColorShadeAlpha(TH_BACK, -25, -100);
+ /* draw darkened area outside of active timeline
+ * frame range used is preview range or scene range */
+ immUniformThemeColorShadeAlpha(TH_BACK, -25, -100);
- if (frame_sta < frame_end) {
- immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)frame_sta, v2d->cur.ymax);
- immRectf(pos, (float)frame_end, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
- }
- else {
- immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
- }
+ if (frame_sta < frame_end) {
+ immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)frame_sta, v2d->cur.ymax);
+ immRectf(pos, (float)frame_end, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ }
+ else {
+ immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ }
- immUniformThemeColorShade(TH_BACK, -60);
+ immUniformThemeColorShade(TH_BACK, -60);
- /* thin lines where the actual frames are */
- immBegin(GPU_PRIM_LINES, 4);
+ /* thin lines where the actual frames are */
+ immBegin(GPU_PRIM_LINES, 4);
- immVertex2f(pos, frame_sta, v2d->cur.ymin);
- immVertex2f(pos, frame_sta, v2d->cur.ymax);
+ immVertex2f(pos, frame_sta, v2d->cur.ymin);
+ immVertex2f(pos, frame_sta, v2d->cur.ymax);
- immVertex2f(pos, frame_end, v2d->cur.ymin);
- immVertex2f(pos, frame_end, v2d->cur.ymax);
+ immVertex2f(pos, frame_end, v2d->cur.ymin);
+ immVertex2f(pos, frame_end, v2d->cur.ymax);
- immEnd();
+ immEnd();
- if (ed && !BLI_listbase_is_empty(&ed->metastack)) {
- MetaStack *ms = ed->metastack.last;
+ if (ed && !BLI_listbase_is_empty(&ed->metastack)) {
+ MetaStack *ms = ed->metastack.last;
- immUniformColor4ub(255, 255, 255, 8);
- immRectf(pos, ms->disp_range[0], v2d->cur.ymin, ms->disp_range[1], v2d->cur.ymax);
+ immUniformColor4ub(255, 255, 255, 8);
+ immRectf(pos, ms->disp_range[0], v2d->cur.ymin, ms->disp_range[1], v2d->cur.ymax);
- immUniformThemeColorShade(TH_BACK, -40);
+ immUniformThemeColorShade(TH_BACK, -40);
- immBegin(GPU_PRIM_LINES, 4);
+ immBegin(GPU_PRIM_LINES, 4);
- immVertex2f(pos, ms->disp_range[0], v2d->cur.ymin);
- immVertex2f(pos, ms->disp_range[0], v2d->cur.ymax);
+ immVertex2f(pos, ms->disp_range[0], v2d->cur.ymin);
+ immVertex2f(pos, ms->disp_range[0], v2d->cur.ymax);
- immVertex2f(pos, ms->disp_range[1], v2d->cur.ymin);
- immVertex2f(pos, ms->disp_range[1], v2d->cur.ymax);
+ immVertex2f(pos, ms->disp_range[1], v2d->cur.ymin);
+ immVertex2f(pos, ms->disp_range[1], v2d->cur.ymax);
- immEnd();
- }
+ immEnd();
+ }
- immUnbindProgram();
+ immUnbindProgram();
- GPU_blend(false);
+ GPU_blend(false);
}
/* Draw Timeline/Strip Editor Mode for Sequencer */
void draw_timeline_seq(const bContext *C, ARegion *ar)
{
- Scene *scene = CTX_data_scene(C);
- Editing *ed = BKE_sequencer_editing_get(scene, false);
- SpaceSeq *sseq = CTX_wm_space_seq(C);
- View2D *v2d = &ar->v2d;
- View2DScrollers *scrollers;
- short unit = 0, cfra_flag = 0;
- float col[3];
-
- /* clear and setup matrix */
- UI_GetThemeColor3fv(TH_BACK, col);
- if (ed && ed->metastack.first) {
- GPU_clear_color(col[0], col[1], col[2] - 0.1f, 0.0f);
- }
- else {
- GPU_clear_color(col[0], col[1], col[2], 0.0f);
- }
- GPU_clear(GPU_COLOR_BIT);
-
- UI_view2d_view_ortho(v2d);
-
-
- /* calculate extents of sequencer strips/data
- * NOTE: needed for the scrollers later
- */
- boundbox_seq(scene, &v2d->tot);
-
-
- /* draw backdrop */
- draw_seq_backdrop(v2d);
-
- /* regular grid-pattern over the rest of the view (i.e. 1-second grid lines) */
- UI_view2d_constant_grid_draw(v2d, FPS);
-
- /* Only draw backdrop in pure sequence view. */
- if (sseq->view == SEQ_VIEW_SEQUENCE && sseq->draw_flag & SEQ_DRAW_BACKDROP) {
- sequencer_draw_preview(C, scene, ar, sseq, scene->r.cfra, 0, false, true);
- UI_view2d_view_ortho(v2d);
- }
-
- ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
-
- seq_draw_sfra_efra(scene, v2d);
-
- /* sequence strips (if there is data available to be drawn) */
- if (ed) {
- /* draw the data */
- draw_seq_strips(C, ed, ar);
-
- /* text draw cached (for sequence names), in pixelspace now */
- UI_view2d_text_cache_draw(ar);
- }
-
- /* current frame */
- UI_view2d_view_ortho(v2d);
- if ((sseq->flag & SEQ_DRAWFRAMES) == 0) {
- cfra_flag |= DRAWCFRA_UNIT_SECONDS;
- }
- ANIM_draw_cfra(C, v2d, cfra_flag);
-
- /* markers */
- UI_view2d_view_orthoSpecial(ar, v2d, 1);
- int marker_draw_flag = DRAW_MARKERS_MARGIN;
- if (sseq->flag & SEQ_SHOW_MARKER_LINES) {
- marker_draw_flag |= DRAW_MARKERS_LINES;
- }
- ED_markers_draw(C, marker_draw_flag);
-
- /* preview range */
- UI_view2d_view_ortho(v2d);
- ANIM_draw_previewrange(C, v2d, 1);
-
- /* overlap playhead */
- if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) {
- int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : scene->r.cfra + scene->ed->over_ofs;
-
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- immUniformColor3f(0.2f, 0.2f, 0.2f);
-
- immBegin(GPU_PRIM_LINES, 2);
- immVertex2f(pos, cfra_over, v2d->cur.ymin);
- immVertex2f(pos, cfra_over, v2d->cur.ymax);
- immEnd();
-
- immUnbindProgram();
- }
-
- /* callback */
- ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
-
- /* reset view matrix */
- UI_view2d_view_restore(C);
-
- /* scrollers */
- unit = (sseq->flag & SEQ_DRAWFRAMES) ? V2D_UNIT_FRAMES : V2D_UNIT_SECONDS;
- scrollers = UI_view2d_scrollers_calc(C, v2d, NULL, unit, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP);
- UI_view2d_scrollers_draw(C, v2d, scrollers);
- UI_view2d_scrollers_free(scrollers);
-
- /* draw current frame number-indicator on top of scrollers */
- if ((sseq->flag & SEQ_NO_DRAW_CFRANUM) == 0) {
- UI_view2d_view_orthoSpecial(ar, v2d, 1);
- ANIM_draw_cfra_number(C, v2d, cfra_flag);
- }
+ Scene *scene = CTX_data_scene(C);
+ Editing *ed = BKE_sequencer_editing_get(scene, false);
+ SpaceSeq *sseq = CTX_wm_space_seq(C);
+ View2D *v2d = &ar->v2d;
+ View2DScrollers *scrollers;
+ short unit = 0, cfra_flag = 0;
+ float col[3];
+
+ /* clear and setup matrix */
+ UI_GetThemeColor3fv(TH_BACK, col);
+ if (ed && ed->metastack.first) {
+ GPU_clear_color(col[0], col[1], col[2] - 0.1f, 0.0f);
+ }
+ else {
+ GPU_clear_color(col[0], col[1], col[2], 0.0f);
+ }
+ GPU_clear(GPU_COLOR_BIT);
+
+ UI_view2d_view_ortho(v2d);
+
+ /* calculate extents of sequencer strips/data
+ * NOTE: needed for the scrollers later
+ */
+ boundbox_seq(scene, &v2d->tot);
+
+ /* draw backdrop */
+ draw_seq_backdrop(v2d);
+
+ /* regular grid-pattern over the rest of the view (i.e. 1-second grid lines) */
+ UI_view2d_constant_grid_draw(v2d, FPS);
+
+ /* Only draw backdrop in pure sequence view. */
+ if (sseq->view == SEQ_VIEW_SEQUENCE && sseq->draw_flag & SEQ_DRAW_BACKDROP) {
+ sequencer_draw_preview(C, scene, ar, sseq, scene->r.cfra, 0, false, true);
+ UI_view2d_view_ortho(v2d);
+ }
+
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
+
+ seq_draw_sfra_efra(scene, v2d);
+
+ /* sequence strips (if there is data available to be drawn) */
+ if (ed) {
+ /* draw the data */
+ draw_seq_strips(C, ed, ar);
+
+ /* text draw cached (for sequence names), in pixelspace now */
+ UI_view2d_text_cache_draw(ar);
+ }
+
+ /* current frame */
+ UI_view2d_view_ortho(v2d);
+ if ((sseq->flag & SEQ_DRAWFRAMES) == 0) {
+ cfra_flag |= DRAWCFRA_UNIT_SECONDS;
+ }
+ ANIM_draw_cfra(C, v2d, cfra_flag);
+
+ /* markers */
+ UI_view2d_view_orthoSpecial(ar, v2d, 1);
+ int marker_draw_flag = DRAW_MARKERS_MARGIN;
+ if (sseq->flag & SEQ_SHOW_MARKER_LINES) {
+ marker_draw_flag |= DRAW_MARKERS_LINES;
+ }
+ ED_markers_draw(C, marker_draw_flag);
+
+ /* preview range */
+ UI_view2d_view_ortho(v2d);
+ ANIM_draw_previewrange(C, v2d, 1);
+
+ /* overlap playhead */
+ if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) {
+ int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ?
+ scene->ed->over_cfra :
+ scene->r.cfra + scene->ed->over_ofs;
+
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(0.2f, 0.2f, 0.2f);
+
+ immBegin(GPU_PRIM_LINES, 2);
+ immVertex2f(pos, cfra_over, v2d->cur.ymin);
+ immVertex2f(pos, cfra_over, v2d->cur.ymax);
+ immEnd();
+
+ immUnbindProgram();
+ }
+
+ /* callback */
+ ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
+
+ /* reset view matrix */
+ UI_view2d_view_restore(C);
+
+ /* scrollers */
+ unit = (sseq->flag & SEQ_DRAWFRAMES) ? V2D_UNIT_FRAMES : V2D_UNIT_SECONDS;
+ scrollers = UI_view2d_scrollers_calc(
+ C, v2d, NULL, unit, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP);
+ UI_view2d_scrollers_draw(C, v2d, scrollers);
+ UI_view2d_scrollers_free(scrollers);
+
+ /* draw current frame number-indicator on top of scrollers */
+ if ((sseq->flag & SEQ_NO_DRAW_CFRANUM) == 0) {
+ UI_view2d_view_orthoSpecial(ar, v2d, 1);
+ ANIM_draw_cfra_number(C, v2d, cfra_flag);
+ }
}