diff options
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_draw.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_draw.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index bb027c99546..8ab89a3368d 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -568,7 +568,7 @@ static void drawmeta_contents(Scene *scene, col[3] = 196; /* Alpha, used for all meta children. */ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); /* Draw only immediate children (1 level depth). */ for (seq = meta_seqbase->first; seq; seq = seq->next) { @@ -1158,7 +1158,7 @@ static void draw_seq_invalid(float x1, float x2, float y2, float text_margin_y) GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4f(1.0f, 0.0f, 0.0f, 0.9f); immRectf(pos, x1, y2, x2, text_margin_y); @@ -1276,7 +1276,7 @@ static void draw_seq_fcurve_overlay( GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO); GPU_vertbuf_data_len_set(vbo, vert_count); - GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR); + GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR); GPU_batch_uniform_4f(batch, "color", 0.0f, 0.0f, 0.0f, 0.15f); GPU_blend(GPU_BLEND_ALPHA); @@ -1344,7 +1344,7 @@ static void draw_seq_strip(const bContext *C, } uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); draw_seq_background(scene, seq, pos, x1, x2, y1, y2, is_single_image, show_strip_color_tag); @@ -1400,7 +1400,7 @@ static void draw_seq_strip(const bContext *C, } pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); if (!SEQ_transform_is_locked(channels, seq)) { draw_seq_handle( @@ -1442,7 +1442,7 @@ static void draw_effect_inputs_highlight(const Scene *scene, Sequence *seq) GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4ub(255, 255, 255, 48); immRectf(pos, @@ -2109,7 +2109,7 @@ static void seq_draw_image_origin_and_outline(const bContext *C, Sequence *seq, GPU_line_smooth(true); GPU_blend(GPU_BLEND_ALPHA); GPU_line_width(2); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); float col[3]; if (is_active_seq) { @@ -2247,7 +2247,7 @@ void sequencer_draw_preview(const bContext *C, static void draw_seq_timeline_channels(View2D *v2d) { uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); GPU_blend(GPU_BLEND_ALPHA); immUniformThemeColor(TH_ROW_ALTERNATE); @@ -2325,7 +2325,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region) GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4ub(255, 255, 255, 48); immRectf(pos, v2d->cur.xmin, channel, v2d->cur.xmax, channel + 1); @@ -2342,7 +2342,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region) GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4ub(255, 255, 255, 48); immRectf(pos, @@ -2366,7 +2366,7 @@ static void seq_draw_sfra_efra(const Scene *scene, View2D *v2d) GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); /* Draw overlay outside of frame range. */ immUniformThemeColorShadeAlpha(TH_BACK, -10, -100); @@ -2408,7 +2408,7 @@ static void seq_draw_sfra_efra(const Scene *scene, View2D *v2d) immUnbindProgram(); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColorShade(TH_BACK, -40); immBegin(GPU_PRIM_LINES, 4); @@ -2532,7 +2532,7 @@ static void draw_cache_view_batch( GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); if (vert_count > 0) { GPU_vertbuf_data_len_set(vbo, vert_count); - GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR); + GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR); GPU_batch_uniform_4f(batch, "color", col_r, col_g, col_b, col_a); GPU_batch_draw(batch); } @@ -2551,7 +2551,7 @@ static void draw_cache_view(const bContext *C) GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); float stripe_bot, stripe_top; float stripe_ofs_y = UI_view2d_region_to_view_y(v2d, 1.0f) - v2d->cur.ymin; |