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Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_edit.c')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 049e11a4f6a..62bbe09c4d8 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -409,7 +409,7 @@ Sequence *find_nearest_seq(Scene *scene, View2D *v2d, int *hand, const int mval[
handsize = seq->handsize;
displen = (float)abs(seq->startdisp - seq->enddisp);
- if (displen / pixelx > 16) { /* dont even try to grab the handles of small strips */
+ if (displen / pixelx > 16) { /* don't even try to grab the handles of small strips */
/* Set the max value to handle to 1/3 of the total len when its less then 28.
* This is important because otherwise selecting handles happens even when you click in the middle */
@@ -1051,7 +1051,7 @@ static int sequencer_snap_exec(bContext *C, wmOperator *op)
}
/* test for effects and overlap
- * dont use SEQP_BEGIN since that would be recursive */
+ * don't use SEQP_BEGIN since that would be recursive */
for(seq= ed->seqbasep->first; seq; seq= seq->next) {
if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
seq->flag &= ~SEQ_OVERLAP;
@@ -1729,7 +1729,7 @@ static int sequencer_separate_images_exec(bContext *C, wmOperator *op)
while (seq) {
if((seq->flag & SELECT) && (seq->type == SEQ_IMAGE) && (seq->len > 1)) {
- /* remove seq so overlap tests dont conflict,
+ /* remove seq so overlap tests don't conflict,
* see seq_free_sequence below for the real free'ing */
BLI_remlink(ed->seqbasep, seq);
/* if(seq->ipo) seq->ipo->id.us--; */
@@ -1981,7 +1981,7 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *UNUSED(op))
recurs_del_seq_flag(scene, ed->seqbasep, SEQ_FLAG_DELETE, 0);
/* test for effects and overlap
- * dont use SEQP_BEGIN since that would be recursive */
+ * don't use SEQP_BEGIN since that would be recursive */
for(seq= ed->seqbasep->first; seq; seq= seq->next) {
if(seq->flag & SELECT) {
seq->flag &= ~SEQ_OVERLAP;
@@ -2871,7 +2871,7 @@ static int sequencer_change_effect_input_exec(bContext *C, wmOperator *op)
update_changed_seq_and_deps(scene, seq, 0, 1);
- /* important else we dont get the imbuf cache flushed */
+ /* important else we don't get the imbuf cache flushed */
free_imbuf_seq(scene, &ed->seqbase, FALSE, FALSE);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
@@ -2931,7 +2931,7 @@ static int sequencer_change_effect_type_exec(bContext *C, wmOperator *op)
/* update */
update_changed_seq_and_deps(scene, seq, 0, 1);
- /* important else we dont get the imbuf cache flushed */
+ /* important else we don't get the imbuf cache flushed */
free_imbuf_seq(scene, &ed->seqbase, FALSE, FALSE);
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
@@ -2997,13 +2997,13 @@ static int sequencer_change_path_exec(bContext *C, wmOperator *op)
/* reset these else we wont see all the images */
seq->anim_startofs= seq->anim_endofs= 0;
- /* correct start/end frames so we dont move
+ /* correct start/end frames so we don't move
* important not to set seq->len= len; allow the function to handle it */
reload_sequence_new_file(scene, seq, TRUE);
calc_sequence(scene, seq);
- /* important else we dont get the imbuf cache flushed */
+ /* important else we don't get the imbuf cache flushed */
free_imbuf_seq(scene, &ed->seqbase, FALSE, FALSE);
}
else {