diff options
Diffstat (limited to 'source/blender/editors/space_sequencer/sequencer_edit.c')
-rw-r--r-- | source/blender/editors/space_sequencer/sequencer_edit.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c index 049e11a4f6a..62bbe09c4d8 100644 --- a/source/blender/editors/space_sequencer/sequencer_edit.c +++ b/source/blender/editors/space_sequencer/sequencer_edit.c @@ -409,7 +409,7 @@ Sequence *find_nearest_seq(Scene *scene, View2D *v2d, int *hand, const int mval[ handsize = seq->handsize; displen = (float)abs(seq->startdisp - seq->enddisp); - if (displen / pixelx > 16) { /* dont even try to grab the handles of small strips */ + if (displen / pixelx > 16) { /* don't even try to grab the handles of small strips */ /* Set the max value to handle to 1/3 of the total len when its less then 28. * This is important because otherwise selecting handles happens even when you click in the middle */ @@ -1051,7 +1051,7 @@ static int sequencer_snap_exec(bContext *C, wmOperator *op) } /* test for effects and overlap - * dont use SEQP_BEGIN since that would be recursive */ + * don't use SEQP_BEGIN since that would be recursive */ for(seq= ed->seqbasep->first; seq; seq= seq->next) { if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) { seq->flag &= ~SEQ_OVERLAP; @@ -1729,7 +1729,7 @@ static int sequencer_separate_images_exec(bContext *C, wmOperator *op) while (seq) { if((seq->flag & SELECT) && (seq->type == SEQ_IMAGE) && (seq->len > 1)) { - /* remove seq so overlap tests dont conflict, + /* remove seq so overlap tests don't conflict, * see seq_free_sequence below for the real free'ing */ BLI_remlink(ed->seqbasep, seq); /* if(seq->ipo) seq->ipo->id.us--; */ @@ -1981,7 +1981,7 @@ static int sequencer_meta_separate_exec(bContext *C, wmOperator *UNUSED(op)) recurs_del_seq_flag(scene, ed->seqbasep, SEQ_FLAG_DELETE, 0); /* test for effects and overlap - * dont use SEQP_BEGIN since that would be recursive */ + * don't use SEQP_BEGIN since that would be recursive */ for(seq= ed->seqbasep->first; seq; seq= seq->next) { if(seq->flag & SELECT) { seq->flag &= ~SEQ_OVERLAP; @@ -2871,7 +2871,7 @@ static int sequencer_change_effect_input_exec(bContext *C, wmOperator *op) update_changed_seq_and_deps(scene, seq, 0, 1); - /* important else we dont get the imbuf cache flushed */ + /* important else we don't get the imbuf cache flushed */ free_imbuf_seq(scene, &ed->seqbase, FALSE, FALSE); WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene); @@ -2931,7 +2931,7 @@ static int sequencer_change_effect_type_exec(bContext *C, wmOperator *op) /* update */ update_changed_seq_and_deps(scene, seq, 0, 1); - /* important else we dont get the imbuf cache flushed */ + /* important else we don't get the imbuf cache flushed */ free_imbuf_seq(scene, &ed->seqbase, FALSE, FALSE); WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene); @@ -2997,13 +2997,13 @@ static int sequencer_change_path_exec(bContext *C, wmOperator *op) /* reset these else we wont see all the images */ seq->anim_startofs= seq->anim_endofs= 0; - /* correct start/end frames so we dont move + /* correct start/end frames so we don't move * important not to set seq->len= len; allow the function to handle it */ reload_sequence_new_file(scene, seq, TRUE); calc_sequence(scene, seq); - /* important else we dont get the imbuf cache flushed */ + /* important else we don't get the imbuf cache flushed */ free_imbuf_seq(scene, &ed->seqbase, FALSE, FALSE); } else { |