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Diffstat (limited to 'source/blender/editors/space_sequencer')
-rw-r--r--source/blender/editors/space_sequencer/CMakeLists.txt2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_add.c6
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c776
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c40
-rw-r--r--source/blender/editors/space_sequencer/sequencer_intern.h5
-rw-r--r--source/blender/editors/space_sequencer/sequencer_ops.c6
-rw-r--r--source/blender/editors/space_sequencer/sequencer_select.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_view.c3
-rw-r--r--source/blender/editors/space_sequencer/space_sequencer.c73
9 files changed, 504 insertions, 411 deletions
diff --git a/source/blender/editors/space_sequencer/CMakeLists.txt b/source/blender/editors/space_sequencer/CMakeLists.txt
index 6dce962ee02..6b8108a1265 100644
--- a/source/blender/editors/space_sequencer/CMakeLists.txt
+++ b/source/blender/editors/space_sequencer/CMakeLists.txt
@@ -54,7 +54,7 @@ set(SRC
)
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c
index b3e1d3be42a..3cd5bfc3e58 100644
--- a/source/blender/editors/space_sequencer/sequencer_add.c
+++ b/source/blender/editors/space_sequencer/sequencer_add.c
@@ -69,7 +69,7 @@
#include "BKE_sound.h"
#ifdef WITH_AUDASPACE
-# include AUD_SEQUENCE_H
+# include <AUD_Sequence.h>
#endif
/* own include */
@@ -693,7 +693,7 @@ static void sequencer_add_draw(bContext *UNUSED(C), wmOperator *op)
/* main draw call */
RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr);
- uiDefAutoButsRNA(layout, &ptr, sequencer_add_draw_check_prop, NULL, '\0');
+ uiDefAutoButsRNA(layout, &ptr, sequencer_add_draw_check_prop, NULL, UI_BUT_LABEL_ALIGN_NONE, false);
/* image template */
RNA_pointer_create(NULL, &RNA_ImageFormatSettings, imf, &imf_ptr);
@@ -879,6 +879,8 @@ static int sequencer_add_image_strip_exec(bContext *C, wmOperator *op)
strip = seq->strip;
se = strip->stripdata;
+ seq->blend_mode = SEQ_TYPE_ALPHAOVER;
+
if (use_placeholders) {
sequencer_image_seq_reserve_frames(op, se, seq_load.len, minframe, numdigits);
}
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 915e2466d54..864609e4157 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -56,11 +56,13 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
-#include "GPU_basic_shader.h"
-#include "GPU_compositing.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+#include "GPU_state.h"
+#include "GPU_framebuffer.h"
#include "ED_anim_api.h"
#include "ED_gpencil.h"
@@ -194,18 +196,24 @@ void color3ubv_from_seq(Scene *curscene, Sequence *seq, unsigned char col[3])
}
}
-static void drawseqwave(const bContext *C, SpaceSeq *sseq, Scene *scene, Sequence *seq, float x1, float y1, float x2, float y2, float stepsize)
+static void drawseqwave(View2D *v2d, const bContext *C, SpaceSeq *sseq, Scene *scene, Sequence *seq,
+ float x1, float y1, float x2, float y2, float stepsize, unsigned int pos)
{
/*
* x1 is the starting x value to draw the wave,
* x2 the end x value, same for y1 and y2
* stepsize is width of a pixel.
*/
+
+ /* offset x1 and x2 values, to match view min/max, if strip is out of bounds */
+ int x1_offset = max_ff(v2d->cur.xmin, x1);
+ int x2_offset = min_ff(v2d->cur.xmax + 1.0f, x2);
+
if (seq->sound && ((sseq->flag & SEQ_ALL_WAVEFORMS) || (seq->flag & SEQ_AUDIO_DRAW_WAVEFORM))) {
- int i, j, pos;
- int length = floor((x2 - x1) / stepsize) + 1;
- float ymid = (y1 + y2) / 2;
- float yscale = (y2 - y1) / 2;
+ int i, j, p;
+ int length = floor((x2_offset - x1_offset) / stepsize) + 1;
+ float ymid = (y1 + y2) / 2.0f;
+ float yscale = (y2 - y1) / 2.0f;
float samplestep;
float startsample, endsample;
float value1, value2;
@@ -213,6 +221,10 @@ static void drawseqwave(const bContext *C, SpaceSeq *sseq, Scene *scene, Sequenc
SoundWaveform *waveform;
+ if (length < 2) {
+ return;
+ }
+
if (!sound->spinlock) {
sound->spinlock = MEM_mallocN(sizeof(SpinLock), "sound_spinlock");
BLI_spin_init(sound->spinlock);
@@ -245,21 +257,27 @@ static void drawseqwave(const bContext *C, SpaceSeq *sseq, Scene *scene, Sequenc
endsample = ceil((seq->startofs + seq->anim_startofs + seq->enddisp - seq->startdisp) / FPS * SOUND_WAVE_SAMPLES_PER_SECOND);
samplestep = (endsample - startsample) * stepsize / (x2 - x1);
- if (length > floor((waveform->length - startsample) / samplestep))
- length = floor((waveform->length - startsample) / samplestep);
+ length = min_ii(floor((waveform->length - startsample) / samplestep), length);
+
+ if (length < 2) {
+ return;
+ }
+
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f);
+
+ GPU_blend(true);
+
+ immBegin(GPU_PRIM_TRI_STRIP, length * 2);
- glColor4f(1.0f, 1.0f, 1.0f, 0.5);
- glEnable(GL_BLEND);
- glBegin(GL_TRIANGLE_STRIP);
for (i = 0; i < length; i++) {
- float sampleoffset = startsample + i * samplestep;
- pos = sampleoffset;
+ float sampleoffset = startsample + ((x1_offset - x1) / stepsize + i) * samplestep;
+ p = sampleoffset;
- value1 = waveform->data[pos * 3];
- value2 = waveform->data[pos * 3 + 1];
+ value1 = waveform->data[p * 3];
+ value2 = waveform->data[p * 3 + 1];
if (samplestep > 1.0f) {
- for (j = pos + 1; (j < waveform->length) && (j < pos + samplestep); j++) {
+ for (j = p + 1; (j < waveform->length) && (j < p + samplestep); j++) {
if (value1 > waveform->data[j * 3])
value1 = waveform->data[j * 3];
@@ -269,34 +287,20 @@ static void drawseqwave(const bContext *C, SpaceSeq *sseq, Scene *scene, Sequenc
}
else {
/* use simple linear interpolation */
- float f = sampleoffset - pos;
- value1 = (1.0f - f) * value1 + f * waveform->data[pos * 3 + 3];
- value2 = (1.0f - f) * value2 + f * waveform->data[pos * 3 + 4];
+ float f = sampleoffset - p;
+ value1 = (1.0f - f) * value1 + f * waveform->data[p * 3 + 3];
+ value2 = (1.0f - f) * value2 + f * waveform->data[p * 3 + 4];
}
- glVertex2f(x1 + i * stepsize, ymid + value1 * yscale);
- glVertex2f(x1 + i * stepsize, ymid + value2 * yscale);
+ immVertex2f(pos, x1_offset + i * stepsize, ymid + value1 * yscale);
+ immVertex2f(pos, x1_offset + i * stepsize, ymid + value2 * yscale);
}
- glEnd();
- glDisable(GL_BLEND);
- }
-}
-static void drawmeta_stipple(int value)
-{
- if (value) {
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_HALFTONE);
+ immEnd();
- glEnable(GL_LINE_STIPPLE);
- glLineStipple(1, 0x8888);
- }
- else {
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- glDisable(GL_LINE_STIPPLE);
+ GPU_blend(false);
}
}
-
static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, float x2, float y2)
{
/* note: this used to use SEQ_BEGIN/SEQ_END, but it messes up the
@@ -326,11 +330,8 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1,
offset = 0;
}
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- if (seqm->flag & SEQ_MUTE)
- drawmeta_stipple(1);
+ GPU_blend(true);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
for (seq = seqbase->first; seq; seq = seq->next) {
chan_min = min_ii(chan_min, seq->machine);
@@ -342,6 +343,10 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1,
col[3] = 196; /* alpha, used for all meta children */
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
for (seq = seqbase->first; seq; seq = seq->next) {
const int startdisp = seq->startdisp + offset;
const int enddisp = seq->enddisp + offset;
@@ -352,12 +357,16 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1,
float x2_chan = enddisp;
float y1_chan, y2_chan;
- if ((seqm->flag & SEQ_MUTE) == 0 && (seq->flag & SEQ_MUTE))
- drawmeta_stipple(1);
-
color3ubv_from_seq(scene, seq, col);
- glColor4ubv(col);
+ if ((seqm->flag & SEQ_MUTE) || (seq->flag & SEQ_MUTE)) {
+ col[3] = 64;
+ }
+ else {
+ col[3] = 196;
+ }
+
+ immUniformColor4ubv(col);
/* clamp within parent sequence strip bounds */
if (x1_chan < x1) x1_chan = x1;
@@ -366,21 +375,13 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1,
y1_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSBOTTOM);
y2_chan = y1 + y_chan + (draw_height * SEQ_STRIP_OFSTOP);
- glRectf(x1_chan, y1_chan, x2_chan, y2_chan);
-
- UI_GetColorPtrShade3ubv(col, col, -30);
- glColor4ubv(col);
- fdrawbox(x1_chan, y1_chan, x2_chan, y2_chan);
-
- if ((seqm->flag & SEQ_MUTE) == 0 && (seq->flag & SEQ_MUTE))
- drawmeta_stipple(0);
+ immRectf(pos, x1_chan, y1_chan, x2_chan, y2_chan);
}
}
- if (seqm->flag & SEQ_MUTE)
- drawmeta_stipple(0);
+ immUnbindProgram();
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
/* clamp handles to defined size in pixel space */
@@ -395,7 +396,7 @@ static float draw_seq_handle_size_get_clamped(Sequence *seq, const float pixelx)
}
/* draw a handle, for each end of a sequence strip */
-static void draw_seq_handle(View2D *v2d, Sequence *seq, const float handsize_clamped, const short direction)
+static void draw_seq_handle(View2D *v2d, Sequence *seq, const float handsize_clamped, const short direction, unsigned int pos)
{
float v1[2], v2[2], v3[2], rx1 = 0, rx2 = 0; //for triangles and rect
float x1, x2, y1, y2;
@@ -433,26 +434,36 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, const float handsize_cla
if (!(seq->type & SEQ_TYPE_EFFECT) ||
BKE_sequence_effect_get_num_inputs(seq->type) == 0)
{
- glEnable(GL_BLEND);
+ GPU_blend(true);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- if (seq->flag & whichsel) glColor4ub(0, 0, 0, 80);
- else if (seq->flag & SELECT) glColor4ub(255, 255, 255, 30);
- else glColor4ub(0, 0, 0, 22);
+ if (seq->flag & whichsel) {
+ immUniformColor4ub(0, 0, 0, 80);
+ }
+ else if (seq->flag & SELECT) {
+ immUniformColor4ub(255, 255, 255, 30);
+ }
+ else {
+ immUniformColor4ub(0, 0, 0, 22);
+ }
- glRectf(rx1, y1, rx2, y2);
+ immRectf(pos, rx1, y1, rx2, y2);
- if (seq->flag & whichsel) glColor4ub(255, 255, 255, 200);
- else glColor4ub(0, 0, 0, 50);
+ if (seq->flag & whichsel) {
+ immUniformColor4ub(255, 255, 255, 200);
+ }
+ else {
+ immUniformColor4ub(0, 0, 0, 50);
+ }
- glEnable(GL_POLYGON_SMOOTH);
- glBegin(GL_TRIANGLES);
- glVertex2fv(v1); glVertex2fv(v2); glVertex2fv(v3);
- glEnd();
+ immBegin(GPU_PRIM_TRIS, 3);
+ immVertex2fv(pos, v1);
+ immVertex2fv(pos, v2);
+ immVertex2fv(pos, v3);
+ immEnd();
- glDisable(GL_POLYGON_SMOOTH);
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
if ((G.moving & G_TRANSFORM_SEQ) || (seq->flag & whichsel)) {
@@ -590,67 +601,10 @@ static void draw_seq_text(View2D *v2d, SpaceSeq *sseq, Sequence *seq, float x1,
UI_view2d_text_cache_add_rectf(v2d, &rect, str, str_len, col);
}
-/* draws a shaded strip, made from gradient + flat color + gradient */
-void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, float y1, float x2, float y2)
-{
- float ymid1, ymid2;
-
- if (seq->flag & SEQ_MUTE) {
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_HALFTONE);
- }
-
- ymid1 = (y2 - y1) * 0.25f + y1;
- ymid2 = (y2 - y1) * 0.65f + y1;
-
- glBegin(GL_QUADS);
-
- if (seq->flag & SEQ_INVALID_EFFECT) { col[0] = 255; col[1] = 0; col[2] = 255; }
- else if (seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, -50);
- /* else UI_GetColorPtrShade3ubv(col, col, 0); */ /* DO NOTHING */
-
- glColor3ubv(col);
-
- glVertex2f(x1, y1);
- glVertex2f(x2, y1);
-
- if (seq->flag & SEQ_INVALID_EFFECT) { col[0] = 255; col[1] = 0; col[2] = 255; }
- else if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 5);
- else UI_GetColorPtrShade3ubv(col, col, -5);
-
- glColor3ubv((GLubyte *)col);
-
- glVertex2f(x2, ymid1);
- glVertex2f(x1, ymid1);
-
- glEnd();
-
- glRectf(x1, ymid1, x2, ymid2);
-
- glBegin(GL_QUADS);
-
- glVertex2f(x1, ymid2);
- glVertex2f(x2, ymid2);
-
- if (seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, -15);
- else UI_GetColorPtrShade3ubv(col, col, 25);
-
- glColor3ubv((GLubyte *)col);
-
- glVertex2f(x2, y2);
- glVertex2f(x1, y2);
-
- glEnd();
-
- if (seq->flag & SEQ_MUTE) {
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- }
-}
-
-void draw_sequence_extensions(Scene *scene, ARegion *ar, Sequence *seq)
+static void draw_sequence_extensions(Scene *scene, ARegion *ar, Sequence *seq, unsigned int pos)
{
- float x1, x2, y1, y2, pixely, a;
- unsigned char col[3], blendcol[3];
+ float x1, x2, y1, y2, pixely;
+ unsigned char col[4], blendcol[3];
View2D *v2d = &ar->v2d;
x1 = seq->startdisp;
@@ -665,89 +619,81 @@ void draw_sequence_extensions(Scene *scene, ARegion *ar, Sequence *seq)
blendcol[0] = blendcol[1] = blendcol[2] = 120;
- if (seq->startofs) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ if (seq->startofs || seq->endofs) {
+ GPU_blend(true);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
color3ubv_from_seq(scene, seq, col);
if (seq->flag & SELECT) {
- UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.3, -40);
- glColor4ub(col[0], col[1], col[2], 170);
+ UI_GetColorPtrShade3ubv(col, col, -50);
+ }
+
+ if (seq->flag & SEQ_MUTE) {
+ col[3] = 64;
}
else {
- UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.6, 0);
- glColor4ub(col[0], col[1], col[2], 110);
+ if (seq->flag & SELECT) {
+ col[3] = 170;
+ }
+ else {
+ col[3] = 80;
+ }
}
+ }
- glRectf((float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1);
-
- if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255);
- else glColor4ub(col[0], col[1], col[2], 160);
+ if (seq->startofs) {
+ immUniformColor4ubv(col);
+ immRectf(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1);
- fdrawbox((float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); //outline
+ immUniformColor3ubvAlpha(col, col[3] + 50);
- glDisable(GL_BLEND);
+ imm_draw_box_wire_2d(pos, (float)(seq->start), y1 - SEQ_STRIP_OFSBOTTOM, x1, y1); /* outline */
}
if (seq->endofs) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- color3ubv_from_seq(scene, seq, col);
+ immUniformColor4ubv(col);
+ immRectf(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
- if (seq->flag & SELECT) {
- UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.3, -40);
- glColor4ub(col[0], col[1], col[2], 170);
- }
- else {
- UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.6, 0);
- glColor4ub(col[0], col[1], col[2], 110);
- }
+ immUniformColor3ubvAlpha(col, col[3] + 50);
- glRectf(x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM);
+ imm_draw_box_wire_2d(pos, x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); /* outline */
+ }
- if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255);
- else glColor4ub(col[0], col[1], col[2], 160);
+ if (seq->startofs || seq->endofs) {
+ GPU_blend(false);
+ }
- fdrawbox(x2, y2, (float)(seq->start + seq->len), y2 + SEQ_STRIP_OFSBOTTOM); //outline
+ if (seq->startstill || seq->endstill) {
+ GPU_blend(true);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_BLEND);
- }
- if (seq->startstill) {
color3ubv_from_seq(scene, seq, col);
- UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40);
- glColor3ubv((GLubyte *)col);
+ UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5f, 60);
- draw_shadedstrip(seq, col, x1, y1, (float)(seq->start), y2);
-
- /* feint pinstripes, helps see exactly which is extended and which isn't,
- * especially when the extension is very small */
- if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24);
- else UI_GetColorPtrShade3ubv(col, col, -16);
+ if (seq->flag & SEQ_MUTE) {
+ col[3] = 96;
+ }
+ else {
+ if (seq->flag & SELECT) {
+ col[3] = 255;
+ }
+ else {
+ col[3] = 170;
+ }
+ }
- glColor3ubv((GLubyte *)col);
+ immUniformColor4ubv(col);
+ }
- for (a = y1; a < y2; a += pixely * 2.0f) {
- fdrawline(x1, a, (float)(seq->start), a);
- }
+ if (seq->startstill) {
+ immRectf(pos, x1, y1, (float)(seq->start), y2);
}
if (seq->endstill) {
- color3ubv_from_seq(scene, seq, col);
- UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40);
- glColor3ubv((GLubyte *)col);
-
- draw_shadedstrip(seq, col, (float)(seq->start + seq->len), y1, x2, y2);
-
- /* feint pinstripes, helps see exactly which is extended and which isn't,
- * especially when the extension is very small */
- if (seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, 24);
- else UI_GetColorPtrShade3ubv(col, col, -16);
-
- glColor3ubv((GLubyte *)col);
+ immRectf(pos, (float)(seq->start + seq->len), y1, x2, y2);
+ }
- for (a = y1; a < y2; a += pixely * 2.0f) {
- fdrawline((float)(seq->start + seq->len), a, x2, a);
- }
+ if (seq->startstill || seq->endstill) {
+ GPU_blend(false);
}
}
@@ -761,7 +707,7 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg
{
View2D *v2d = &ar->v2d;
float x1, x2, y1, y2;
- unsigned char col[3], background_col[3], is_single_image;
+ unsigned char col[4], background_col[4], is_single_image;
const float handsize_clamped = draw_seq_handle_size_get_clamped(seq, pixelx);
/* we need to know if this is a single image/color or not for drawing */
@@ -773,72 +719,105 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg
x2 = (seq->endstill) ? (seq->start + seq->len) : seq->enddisp;
y2 = seq->machine + SEQ_STRIP_OFSTOP;
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* get the correct color per strip type*/
//color3ubv_from_seq(scene, seq, col);
color3ubv_from_seq(scene, seq, background_col);
+ if (seq->flag & SEQ_MUTE) {
+ background_col[3] = 128;
+
+ GPU_blend(true);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ }
+ else {
+ background_col[3] = 255;
+ }
+
+ if (seq->flag & SELECT) {
+ UI_GetColorPtrShade3ubv(background_col, background_col, -50);
+ }
+
+ immUniformColor4ubv(background_col);
+
/* draw the main strip body */
if (is_single_image) { /* single image */
- draw_shadedstrip(seq, background_col,
- BKE_sequence_tx_get_final_left(seq, false), y1,
- BKE_sequence_tx_get_final_right(seq, false), y2);
+ immRectf(pos, BKE_sequence_tx_get_final_left(seq, false), y1,
+ BKE_sequence_tx_get_final_right(seq, false), y2);
}
else { /* normal operation */
- draw_shadedstrip(seq, background_col, x1, y1, x2, y2);
+ immRectf(pos, x1, y1, x2, y2);
+ }
+
+ if (seq->flag & SEQ_MUTE) {
+ GPU_blend(false);
}
if (!is_single_image) {
if ((sseq->draw_flag & SEQ_DRAW_OFFSET_EXT) || (seq == special_seq_update)) {
- draw_sequence_extensions(scene, ar, seq);
+ draw_sequence_extensions(scene, ar, seq, pos);
}
}
- draw_seq_handle(v2d, seq, handsize_clamped, SEQ_LEFTHANDLE);
- draw_seq_handle(v2d, seq, handsize_clamped, SEQ_RIGHTHANDLE);
+ draw_seq_handle(v2d, seq, handsize_clamped, SEQ_LEFTHANDLE, pos);
+ draw_seq_handle(v2d, seq, handsize_clamped, SEQ_RIGHTHANDLE, pos);
- /* draw the strip outline */
x1 = seq->startdisp;
x2 = seq->enddisp;
/* draw sound wave */
if (seq->type == SEQ_TYPE_SOUND_RAM) {
if (!(sseq->flag & SEQ_NO_WAVEFORMS)) {
- drawseqwave(C, sseq, scene, seq, x1, y1, x2, y2, BLI_rctf_size_x(&ar->v2d.cur) / ar->winx);
+ drawseqwave(v2d, C, sseq, scene, seq, x1, y1, x2, y2, BLI_rctf_size_x(&ar->v2d.cur) / ar->winx, pos);
}
}
+ immUnbindProgram();
+
/* draw lock */
if (seq->flag & SEQ_LOCK) {
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- glEnable(GL_BLEND);
+ GPU_blend(true);
+
+ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES);
- /* light stripes */
- glColor4ub(255, 255, 255, 32);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_DIAG_STRIPES);
- glRectf(x1, y1, x2, y2);
+ immUniform4f("color1", 1.0f, 1.0f, 1.0f, 0.125f);
+ immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.125f);
+ immUniform1i("size1", 8);
+ immUniform1i("size2", 8);
- /* dark stripes */
- glColor4ub(0, 0, 0, 32);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_DIAG_STRIPES_SWAP);
- glRectf(x1, y1, x2, y2);
+ immRectf(pos, x1, y1, x2, y2);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- glDisable(GL_BLEND);
+ immUnbindProgram();
+
+ GPU_blend(false);
}
if (!BKE_sequence_is_valid_check(seq)) {
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
+ GPU_blend(true);
+
+ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES);
+
+ immUniform4f("color1", 1.0f, 0.0f, 0.0f, 1.0f);
+ immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
+ immUniform1i("size1", 8);
+ immUniform1i("size2", 8);
- /* panic! */
- glColor4ub(255, 0, 0, 255);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_DIAG_STRIPES);
- glRectf(x1, y1, x2, y2);
+ immRectf(pos, x1, y1, x2, y2);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ immUnbindProgram();
+
+ GPU_blend(false);
}
color3ubv_from_seq(scene, seq, col);
+
+ /* draw the strip outline */
+ color3ubv_from_seq(scene, seq, col);
if ((G.moving & G_TRANSFORM_SEQ) && (seq->flag & SELECT)) {
if (seq->flag & SEQ_OVERLAP) {
col[0] = 255; col[1] = col[2] = 40;
@@ -855,18 +834,26 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg
drawmeta_contents(scene, seq, x1, y1, x2, y2);
}
- if (seq->flag & SEQ_MUTE) {
- glEnable(GL_LINE_STIPPLE);
- glLineStipple(1, 0x8888);
- }
-
- glColor3ubv((GLubyte *)col);
+ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- UI_draw_roundbox_shade_x(GL_LINE_LOOP, x1, y1, x2, y2, 0.0, 0.1, 0.0);
+ /* TODO: add back stippled line for muted strips? */
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
if (seq->flag & SEQ_MUTE) {
- glDisable(GL_LINE_STIPPLE);
+ col[3] = 96;
+
+ GPU_blend(true);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
+ immUniformColor4ubv(col);
}
+ else {
+ immUniformColor3ubv(col);
+ }
+
+ imm_draw_box_wire_2d(pos, x1, y1, x2, y2); /* outline */
+
+ immUnbindProgram();
/* calculate if seq is long enough to print a name */
x1 = seq->startdisp + handsize_clamped;
@@ -909,7 +896,9 @@ void ED_sequencer_special_preview_clear(void)
sequencer_special_update_set(NULL);
}
-ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int cfra, int frame_ofs, const char *viewname)
+ImBuf *sequencer_ibuf_get(
+ struct Main *bmain, struct Depsgraph *depsgraph, Scene *scene,
+ SpaceSeq *sseq, int cfra, int frame_ofs, const char *viewname)
{
SeqRenderData context = {0};
ImBuf *ibuf;
@@ -934,16 +923,10 @@ ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int
recty = (render_size * (float)scene->r.ysch) / 100.0f + 0.5f;
BKE_sequencer_new_render_data(
- bmain->eval_ctx, bmain, scene,
- rectx, recty, proxy_size,
+ bmain, depsgraph, scene,
+ rectx, recty, proxy_size, false,
&context);
context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
- if (scene->r.seq_flag & R_SEQ_CAMERA_DOF) {
- if (sseq->compositor == NULL) {
- sseq->compositor = GPU_fx_compositor_create();
- }
- context.gpu_fx = sseq->compositor;
- }
/* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled
* by Esc pressed somewhere in the past
@@ -1054,36 +1037,42 @@ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, cons
float x2 = v2d->tot.xmax;
float y2 = v2d->tot.ymax;
- glLineWidth(1.0f);
+ GPU_line_width(1.0f);
/* border */
- setlinestyle(3);
+ const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 1.0, 0);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
- glBegin(GL_LINE_LOOP);
- glVertex2f(x1 - 0.5f, y1 - 0.5f);
- glVertex2f(x1 - 0.5f, y2 + 0.5f);
- glVertex2f(x2 + 0.5f, y2 + 0.5f);
- glVertex2f(x2 + 0.5f, y1 - 0.5f);
- glEnd();
+ float viewport_size[4];
+ GPU_viewport_size_get_f(viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+
+ immUniformThemeColor(TH_BACK);
+ immUniform1i("colors_len", 0); /* Simple dashes. */
+ immUniform1f("dash_width", 6.0f);
+ immUniform1f("dash_factor", 0.5f);
+
+ imm_draw_box_wire_2d(shdr_pos, x1 - 0.5f, y1 - 0.5f, x2 + 0.5f, y2 + 0.5f);
/* safety border */
if (sseq->flag & SEQ_SHOW_SAFE_MARGINS) {
+ immUniformThemeColorBlend(TH_VIEW_OVERLAY, TH_BACK, 0.25f);
+
UI_draw_safe_areas(
- x1, x2, y1, y2,
+ shdr_pos, x1, x2, y1, y2,
scene->safe_areas.title,
scene->safe_areas.action);
if (sseq->flag & SEQ_SHOW_SAFE_CENTER) {
UI_draw_safe_areas(
- x1, x2, y1, y2,
+ shdr_pos, x1, x2, y1, y2,
scene->safe_areas.title_center,
scene->safe_areas.action_center);
}
}
- setlinestyle(0);
+ immUnbindProgram();
}
/* draws checkerboard background for transparent content */
@@ -1098,11 +1087,7 @@ static void sequencer_draw_background(
/* only draw alpha for main buffer */
if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
if ((sseq->flag & SEQ_USE_ALPHA) && !draw_overlay) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- fdrawcheckerboard(v2d->tot.xmin, v2d->tot.ymin, v2d->tot.xmax, v2d->tot.ymax);
- glColor4f(1.0, 1.0, 1.0, 1.0);
+ imm_draw_box_checker_2d(v2d->tot.xmin, v2d->tot.ymin, v2d->tot.xmax, v2d->tot.ymax);
}
}
}
@@ -1110,6 +1095,7 @@ static void sequencer_draw_background(
void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq, int cfra, int frame_ofs, bool draw_overlay, bool draw_backdrop)
{
struct Main *bmain = CTX_data_main(C);
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
struct ImBuf *ibuf = NULL;
struct ImBuf *scope = NULL;
struct View2D *v2d = &ar->v2d;
@@ -1140,13 +1126,10 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
if ((!draw_overlay || sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE) && !draw_backdrop) {
UI_GetThemeColor3fv(TH_SEQ_PREVIEW, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ GPU_clear_color(col[0], col[1], col[2], 0.0);
+ GPU_clear(GPU_COLOR_BIT);
}
- /* without this colors can flicker from previous opengl state */
- glColor4ub(255, 255, 255, 255);
-
/* only initialize the preview if a render is in progress */
if (G.is_rendering)
return;
@@ -1156,20 +1139,21 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
}
/* for now we only support Left/Right */
- ibuf = sequencer_ibuf_get(bmain, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]);
+ ibuf = sequencer_ibuf_get(bmain, depsgraph, scene, sseq, cfra, frame_ofs, names[sseq->multiview_eye]);
if ((ibuf == NULL) ||
(ibuf->rect == NULL && ibuf->rect_float == NULL))
{
- /* gpencil can also be drawn without a valid imbuf */
- if ((draw_gpencil && is_imbuf) && !draw_overlay) {
- sequencer_display_size(scene, sseq, viewrect);
+ sequencer_display_size(scene, sseq, viewrect);
- sequencer_draw_background(sseq, v2d, viewrect, false);
- sequencer_draw_borders(sseq, v2d, scene);
+ sequencer_draw_background(sseq, v2d, viewrect, false);
+ sequencer_draw_borders(sseq, v2d, scene);
+ /* gpencil can also be drawn without a valid imbuf */
+ if ((draw_gpencil && is_imbuf) && !draw_overlay) {
sequencer_draw_gpencil(C);
}
+
return;
}
@@ -1238,6 +1222,18 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
sequencer_draw_background(sseq, v2d, viewrect, draw_overlay);
}
+ if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) {
+ GPU_blend(true);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ }
+
+ /* Format needs to be created prior to any immBindProgram call.
+ * Do it here because OCIO binds it's own shader.
+ */
+ GPUVertFormat *imm_format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint texCoord = GPU_vertformat_attr_add(imm_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
if (scope) {
IMB_freeImBuf(ibuf);
ibuf = scope;
@@ -1310,30 +1306,32 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
}
}
- glColor4f(1.0, 1.0, 1.0, 1.0);
+ if (draw_backdrop) {
+ /* XXX: need to load identity projection too? */
+ GPU_matrix_push();
+ GPU_matrix_identity_set();
+ }
- GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
glGenTextures(1, (GLuint *)&texid);
+ glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texid);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (type == GL_FLOAT)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, ibuf->x, ibuf->y, 0, format, type, display_buffer);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, ibuf->x, ibuf->y, 0, format, type, display_buffer);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer);
- if (draw_backdrop) {
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ if (!glsl_used) {
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
+ immUniformColor3f(1.0f, 1.0f, 1.0f);
+ immUniform1i("image", 0);
}
- glBegin(GL_QUADS);
+
+ immBegin(GPU_PRIM_TRI_FAN, 4);
if (draw_overlay) {
if (sseq->overlay_type == SEQ_DRAW_OVERLAY_RECT) {
@@ -1343,16 +1341,30 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
tot_clip.xmax = v2d->tot.xmin + (fabsf(BLI_rctf_size_x(&v2d->tot)) * scene->ed->over_border.xmax);
tot_clip.ymax = v2d->tot.ymin + (fabsf(BLI_rctf_size_y(&v2d->tot)) * scene->ed->over_border.ymax);
- glTexCoord2f(scene->ed->over_border.xmin, scene->ed->over_border.ymin); glVertex2f(tot_clip.xmin, tot_clip.ymin);
- glTexCoord2f(scene->ed->over_border.xmin, scene->ed->over_border.ymax); glVertex2f(tot_clip.xmin, tot_clip.ymax);
- glTexCoord2f(scene->ed->over_border.xmax, scene->ed->over_border.ymax); glVertex2f(tot_clip.xmax, tot_clip.ymax);
- glTexCoord2f(scene->ed->over_border.xmax, scene->ed->over_border.ymin); glVertex2f(tot_clip.xmax, tot_clip.ymin);
+ immAttrib2f(texCoord, scene->ed->over_border.xmin, scene->ed->over_border.ymin);
+ immVertex2f(pos, tot_clip.xmin, tot_clip.ymin);
+
+ immAttrib2f(texCoord, scene->ed->over_border.xmin, scene->ed->over_border.ymax);
+ immVertex2f(pos, tot_clip.xmin, tot_clip.ymax);
+
+ immAttrib2f(texCoord, scene->ed->over_border.xmax, scene->ed->over_border.ymax);
+ immVertex2f(pos, tot_clip.xmax, tot_clip.ymax);
+
+ immAttrib2f(texCoord, scene->ed->over_border.xmax, scene->ed->over_border.ymin);
+ immVertex2f(pos, tot_clip.xmax, tot_clip.ymin);
}
else if (sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE) {
- glTexCoord2f(0.0f, 0.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymin);
- glTexCoord2f(0.0f, 1.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymax);
- glTexCoord2f(1.0f, 1.0f); glVertex2f(v2d->tot.xmax, v2d->tot.ymax);
- glTexCoord2f(1.0f, 0.0f); glVertex2f(v2d->tot.xmax, v2d->tot.ymin);
+ immAttrib2f(texCoord, 0.0f, 0.0f);
+ immVertex2f(pos, v2d->tot.xmin, v2d->tot.ymin);
+
+ immAttrib2f(texCoord, 0.0f, 1.0f);
+ immVertex2f(pos, v2d->tot.xmin, v2d->tot.ymax);
+
+ immAttrib2f(texCoord, 1.0f, 1.0f);
+ immVertex2f(pos, v2d->tot.xmax, v2d->tot.ymax);
+
+ immAttrib2f(texCoord, 1.0f, 0.0f);
+ immVertex2f(pos, v2d->tot.xmax, v2d->tot.ymin);
}
}
else if (draw_backdrop) {
@@ -1371,25 +1383,46 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
imagey = aspect / image_aspect;
}
- glTexCoord2f(0.0f, 0.0f); glVertex2f(-imagex, -imagey);
- glTexCoord2f(0.0f, 1.0f); glVertex2f(-imagex, imagey);
- glTexCoord2f(1.0f, 1.0f); glVertex2f(imagex, imagey);
- glTexCoord2f(1.0f, 0.0f); glVertex2f(imagex, -imagey);
+ immAttrib2f(texCoord, 0.0f, 0.0f);
+ immVertex2f(pos, -imagex, -imagey);
+
+ immAttrib2f(texCoord, 0.0f, 1.0f);
+ immVertex2f(pos, -imagex, imagey);
+
+ immAttrib2f(texCoord, 1.0f, 1.0f);
+ immVertex2f(pos, imagex, imagey);
+
+ immAttrib2f(texCoord, 1.0f, 0.0f);
+ immVertex2f(pos, imagex, -imagey);
}
else {
draw_metadata = ((sseq->flag & SEQ_SHOW_METADATA) != 0);
- glTexCoord2f(0.0f, 0.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymin);
- glTexCoord2f(0.0f, 1.0f); glVertex2f(v2d->tot.xmin, v2d->tot.ymax);
- glTexCoord2f(1.0f, 1.0f); glVertex2f(v2d->tot.xmax, v2d->tot.ymax);
- glTexCoord2f(1.0f, 0.0f); glVertex2f(v2d->tot.xmax, v2d->tot.ymin);
+ immAttrib2f(texCoord, 0.0f, 0.0f);
+ immVertex2f(pos, v2d->tot.xmin, v2d->tot.ymin);
+
+ immAttrib2f(texCoord, 0.0f, 1.0f);
+ immVertex2f(pos, v2d->tot.xmin, v2d->tot.ymax);
+
+ immAttrib2f(texCoord, 1.0f, 1.0f);
+ immVertex2f(pos, v2d->tot.xmax, v2d->tot.ymax);
+
+ immAttrib2f(texCoord, 1.0f, 0.0f);
+ immVertex2f(pos, v2d->tot.xmax, v2d->tot.ymin);
}
- glEnd();
+
+ immEnd();
glBindTexture(GL_TEXTURE_2D, 0);
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA)
- glDisable(GL_BLEND);
+
+ if (!glsl_used) {
+ immUnbindProgram();
+ }
+
+ if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA) {
+ GPU_blend(false);
+ }
+
glDeleteTextures(1, &texid);
if (glsl_used)
@@ -1406,10 +1439,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
}
if (draw_backdrop) {
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+ GPU_matrix_pop();
return;
}
@@ -1484,41 +1514,41 @@ static void draw_seq_backdrop(View2D *v2d)
{
int i;
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* darker gray overlay over the view backdrop */
- UI_ThemeColorShade(TH_BACK, -20);
- glRectf(v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0);
+ immUniformThemeColorShade(TH_BACK, -20);
+ immRectf(pos, v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0);
/* Alternating horizontal stripes */
i = max_ii(1, ((int)v2d->cur.ymin) - 1);
- glBegin(GL_QUADS);
while (i < v2d->cur.ymax) {
- if (((int)i) & 1)
- UI_ThemeColorShade(TH_BACK, -15);
- else
- UI_ThemeColorShade(TH_BACK, -25);
+ if (i & 1) {
+ immUniformThemeColorShade(TH_BACK, -15);
+ }
+ else {
+ immUniformThemeColorShade(TH_BACK, -25);
+ }
- glVertex2f(v2d->cur.xmax, i);
- glVertex2f(v2d->cur.xmin, i);
- glVertex2f(v2d->cur.xmin, i + 1);
- glVertex2f(v2d->cur.xmax, i + 1);
+ immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1);
- i += 1.0;
+ i++;
}
- glEnd();
/* Darker lines separating the horizontal bands */
i = max_ii(1, ((int)v2d->cur.ymin) - 1);
- UI_ThemeColor(TH_GRID);
-
- glBegin(GL_LINES);
- while (i < v2d->cur.ymax) {
- glVertex2f(v2d->cur.xmax, i);
- glVertex2f(v2d->cur.xmin, i);
-
- i += 1.0;
+ int line_len = (int)v2d->cur.ymax - i + 1;
+ immUniformThemeColor(TH_GRID);
+ immBegin(GPU_PRIM_LINES, line_len * 2);
+ while (line_len--) {
+ immVertex2f(pos, v2d->cur.xmax, i);
+ immVertex2f(pos, v2d->cur.xmin, i);
}
- glEnd();
+ immEnd();
+
+ immUnbindProgram();
}
/* draw the contents of the sequencer strips view */
@@ -1534,7 +1564,7 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
/* loop through twice, first unselected, then selected */
for (j = 0; j < 2; j++) {
Sequence *seq;
- int outline_tint = (j) ? -60 : -150; /* highlighting around strip edges indicating selection */
+ int outline_tint = (j) ? 40 : -40; /* highlighting around strip edges indicating selection */
/* loop through strips, checking for those that are visible */
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
@@ -1561,10 +1591,17 @@ static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
/* draw highlight when previewing a single strip */
if (special_seq_update) {
const Sequence *seq = special_seq_update;
- glEnable(GL_BLEND);
- glColor4ub(255, 255, 255, 48);
- glRectf(seq->startdisp, seq->machine + SEQ_STRIP_OFSBOTTOM, seq->enddisp, seq->machine + SEQ_STRIP_OFSTOP);
- glDisable(GL_BLEND);
+ GPU_blend(true);
+
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor4ub(255, 255, 255, 48);
+ immRectf(pos, seq->startdisp, seq->machine + SEQ_STRIP_OFSBOTTOM, seq->enddisp, seq->machine + SEQ_STRIP_OFSTOP);
+
+ immUnbindProgram();
+
+ GPU_blend(false);
}
}
@@ -1574,38 +1611,58 @@ static void seq_draw_sfra_efra(Scene *scene, View2D *v2d)
const int frame_sta = PSFRA;
const int frame_end = PEFRA + 1;
- glEnable(GL_BLEND);
+ GPU_blend(true);
+
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* draw darkened area outside of active timeline
* frame range used is preview range or scene range */
- UI_ThemeColorShadeAlpha(TH_BACK, -25, -100);
+ immUniformThemeColorShadeAlpha(TH_BACK, -25, -100);
if (frame_sta < frame_end) {
- glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)frame_sta, v2d->cur.ymax);
- glRectf((float)frame_end, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)frame_sta, v2d->cur.ymax);
+ immRectf(pos, (float)frame_end, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
- glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
- UI_ThemeColorShade(TH_BACK, -60);
+ immUniformThemeColorShade(TH_BACK, -60);
+
/* thin lines where the actual frames are */
- fdrawline(frame_sta, v2d->cur.ymin, frame_sta, v2d->cur.ymax);
- fdrawline(frame_end, v2d->cur.ymin, frame_end, v2d->cur.ymax);
+ immBegin(GPU_PRIM_LINES, 4);
+
+ immVertex2f(pos, frame_sta, v2d->cur.ymin);
+ immVertex2f(pos, frame_sta, v2d->cur.ymax);
+
+ immVertex2f(pos, frame_end, v2d->cur.ymin);
+ immVertex2f(pos, frame_end, v2d->cur.ymax);
+
+ immEnd();
if (ed && !BLI_listbase_is_empty(&ed->metastack)) {
MetaStack *ms = ed->metastack.last;
- glColor4ub(255, 255, 255, 8);
- glRectf(ms->disp_range[0], v2d->cur.ymin, ms->disp_range[1], v2d->cur.ymax);
+ immUniformColor4ub(255, 255, 255, 8);
+ immRectf(pos, ms->disp_range[0], v2d->cur.ymin, ms->disp_range[1], v2d->cur.ymax);
+
+ immUniformThemeColorShade(TH_BACK, -40);
+
+ immBegin(GPU_PRIM_LINES, 4);
- UI_ThemeColorShade(TH_BACK, -40);
+ immVertex2f(pos, ms->disp_range[0], v2d->cur.ymin);
+ immVertex2f(pos, ms->disp_range[0], v2d->cur.ymax);
- fdrawline(ms->disp_range[0], v2d->cur.ymin, ms->disp_range[0], v2d->cur.ymax);
- fdrawline(ms->disp_range[1], v2d->cur.ymin, ms->disp_range[1], v2d->cur.ymax);
+ immVertex2f(pos, ms->disp_range[1], v2d->cur.ymin);
+ immVertex2f(pos, ms->disp_range[1], v2d->cur.ymax);
+
+ immEnd();
}
- glDisable(GL_BLEND);
+ immUnbindProgram();
+
+ GPU_blend(false);
}
/* Draw Timeline/Strip Editor Mode for Sequencer */
@@ -1616,16 +1673,16 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
SpaceSeq *sseq = CTX_wm_space_seq(C);
View2D *v2d = &ar->v2d;
View2DScrollers *scrollers;
- short unit = 0, flag = 0;
+ short unit = 0, cfra_flag = 0;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
if (ed && ed->metastack.first)
- glClearColor(col[0], col[1], col[2] - 0.1f, 0.0f);
+ GPU_clear_color(col[0], col[1], col[2] - 0.1f, 0.0f);
else
- glClearColor(col[0], col[1], col[2], 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
+ GPU_clear_color(col[0], col[1], col[2], 0.0f);
+ GPU_clear(GPU_COLOR_BIT);
UI_view2d_view_ortho(v2d);
@@ -1663,9 +1720,8 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* current frame */
UI_view2d_view_ortho(v2d);
- if ((sseq->flag & SEQ_DRAWFRAMES) == 0) flag |= DRAWCFRA_UNIT_SECONDS;
- if ((sseq->flag & SEQ_NO_DRAW_CFRANUM) == 0) flag |= DRAWCFRA_SHOW_NUMBOX;
- ANIM_draw_cfra(C, v2d, flag);
+ if ((sseq->flag & SEQ_DRAWFRAMES) == 0) cfra_flag |= DRAWCFRA_UNIT_SECONDS;
+ ANIM_draw_cfra(C, v2d, cfra_flag);
/* markers */
UI_view2d_view_orthoSpecial(ar, v2d, 1);
@@ -1678,14 +1734,18 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* overlap playhead */
if (scene->ed && scene->ed->over_flag & SEQ_EDIT_OVERLAY_SHOW) {
int cfra_over = (scene->ed->over_flag & SEQ_EDIT_OVERLAY_ABS) ? scene->ed->over_cfra : scene->r.cfra + scene->ed->over_ofs;
- glColor3f(0.2, 0.2, 0.2);
- // glRectf(cfra_over, v2d->cur.ymin, scene->ed->over_ofs + scene->r.cfra + 1, v2d->cur.ymax);
- glBegin(GL_LINES);
- glVertex2f(cfra_over, v2d->cur.ymin);
- glVertex2f(cfra_over, v2d->cur.ymax);
- glEnd();
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3f(0.2f, 0.2f, 0.2f);
+ immBegin(GPU_PRIM_LINES, 2);
+ immVertex2f(pos, cfra_over, v2d->cur.ymin);
+ immVertex2f(pos, cfra_over, v2d->cur.ymax);
+ immEnd();
+
+ immUnbindProgram();
}
/* callback */
@@ -1699,4 +1759,10 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
+
+ /* draw current frame number-indicator on top of scrollers */
+ if ((sseq->flag & SEQ_NO_DRAW_CFRANUM) == 0) {
+ UI_view2d_view_orthoSpecial(ar, v2d, 1);
+ ANIM_draw_cfra_number(C, v2d, cfra_flag);
+ }
}
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 5b8f2ae7067..199ff06cc8b 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -71,7 +71,6 @@
#include "UI_view2d.h"
#include "UI_interface.h"
-
/* own include */
#include "sequencer_intern.h"
@@ -129,8 +128,9 @@ typedef struct TransSeq {
/* ***************** proxy job manager ********************** */
typedef struct ProxyBuildJob {
- Scene *scene;
struct Main *main;
+ struct Depsgraph *depsgraph;
+ Scene *scene;
ListBase queue;
int stop;
} ProxyJob;
@@ -182,6 +182,7 @@ static void seq_proxy_build_job(const bContext *C)
{
wmJob *wm_job;
ProxyJob *pj;
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
Editing *ed = BKE_sequencer_editing_get(scene, false);
ScrArea *sa = CTX_wm_area(C);
@@ -200,6 +201,7 @@ static void seq_proxy_build_job(const bContext *C)
if (!pj) {
pj = MEM_callocN(sizeof(ProxyJob), "proxy rebuild job");
+ pj->depsgraph = depsgraph;
pj->scene = scene;
pj->main = CTX_data_main(C);
@@ -212,7 +214,7 @@ static void seq_proxy_build_job(const bContext *C)
SEQP_BEGIN (ed, seq)
{
if ((seq->flag & SELECT)) {
- BKE_sequencer_proxy_rebuild_context(pj->main, pj->scene, seq, file_list, &pj->queue);
+ BKE_sequencer_proxy_rebuild_context(pj->main, pj->depsgraph, pj->scene, seq, file_list, &pj->queue);
}
}
SEQ_END
@@ -1288,7 +1290,6 @@ typedef struct SlipData {
int num_seq;
bool slow;
int slow_offset; /* offset at the point where offset was turned on */
- void *draw_handle;
NumInput num_input;
} SlipData;
@@ -1323,21 +1324,6 @@ static void transseq_restore(TransSeq *ts, Sequence *seq)
seq->len = ts->len;
}
-static void draw_slip_extensions(const bContext *C, ARegion *ar, void *data)
-{
- Scene *scene = CTX_data_scene(C);
- SlipData *td = data;
- int i;
-
- for (i = 0; i < td->num_seq; i++) {
- Sequence *seq = td->seq_array[i];
-
- if ((seq->type != SEQ_TYPE_META) && td->trim[i]) {
- draw_sequence_extensions(scene, ar, seq);
- }
- }
-}
-
static int slip_add_sequences_rec(ListBase *seqbasep, Sequence **seq_array, bool *trim, int offset, bool do_trim)
{
Sequence *seq;
@@ -1386,7 +1372,6 @@ static int sequencer_slip_invoke(bContext *C, wmOperator *op, const wmEvent *eve
SlipData *data;
Scene *scene = CTX_data_scene(C);
Editing *ed = BKE_sequencer_editing_get(scene, false);
- ARegion *ar = CTX_wm_region(C);
float mouseloc[2];
int num_seq, i;
View2D *v2d = UI_view2d_fromcontext(C);
@@ -1416,8 +1401,6 @@ static int sequencer_slip_invoke(bContext *C, wmOperator *op, const wmEvent *eve
transseq_backup(data->ts + i, data->seq_array[i]);
}
- data->draw_handle = ED_region_draw_cb_activate(ar->type, draw_slip_extensions, data, REGION_DRAW_POST_VIEW);
-
UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &mouseloc[0], &mouseloc[1]);
copy_v2_v2_int(data->init_mouse, event->mval);
@@ -1551,7 +1534,7 @@ static void sequencer_slip_update_header(Scene *scene, ScrArea *sa, SlipData *da
}
}
- ED_area_headerprint(sa, msg);
+ ED_area_status_text(sa, msg);
}
static int sequencer_slip_modal(bContext *C, wmOperator *op, const wmEvent *event)
@@ -1559,7 +1542,6 @@ static int sequencer_slip_modal(bContext *C, wmOperator *op, const wmEvent *even
Scene *scene = CTX_data_scene(C);
SlipData *data = (SlipData *)op->customdata;
ScrArea *sa = CTX_wm_area(C);
- ARegion *ar = CTX_wm_region(C);
const bool has_numInput = hasNumInput(&data->num_input);
bool handled = true;
@@ -1617,14 +1599,13 @@ static int sequencer_slip_modal(bContext *C, wmOperator *op, const wmEvent *even
case RETKEY:
case SPACEKEY:
{
- ED_region_draw_cb_exit(ar->type, data->draw_handle);
MEM_freeN(data->seq_array);
MEM_freeN(data->trim);
MEM_freeN(data->ts);
MEM_freeN(data);
op->customdata = NULL;
if (sa) {
- ED_area_headerprint(sa, NULL);
+ ED_area_status_text(sa, NULL);
}
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@@ -1646,8 +1627,6 @@ static int sequencer_slip_modal(bContext *C, wmOperator *op, const wmEvent *even
BKE_sequence_calc(scene, seq);
}
- ED_region_draw_cb_exit(ar->type, data->draw_handle);
-
MEM_freeN(data->seq_array);
MEM_freeN(data->ts);
MEM_freeN(data->trim);
@@ -1659,7 +1638,7 @@ static int sequencer_slip_modal(bContext *C, wmOperator *op, const wmEvent *even
BKE_sequencer_free_imbuf(scene, &ed->seqbase, false);
if (sa) {
- ED_area_headerprint(sa, NULL);
+ ED_area_status_text(sa, NULL);
}
return OPERATOR_CANCELLED;
@@ -3481,6 +3460,7 @@ static int sequencer_rebuild_proxy_invoke(bContext *C, wmOperator *UNUSED(op),
static int sequencer_rebuild_proxy_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
Editing *ed = BKE_sequencer_editing_get(scene, false);
Sequence *seq;
@@ -3500,7 +3480,7 @@ static int sequencer_rebuild_proxy_exec(bContext *C, wmOperator *UNUSED(op))
short stop = 0, do_update;
float progress;
- BKE_sequencer_proxy_rebuild_context(bmain, scene, seq, file_list, &queue);
+ BKE_sequencer_proxy_rebuild_context(bmain, depsgraph, scene, seq, file_list, &queue);
for (link = queue.first; link; link = link->next) {
struct SeqIndexBuildContext *context = link->data;
diff --git a/source/blender/editors/space_sequencer/sequencer_intern.h b/source/blender/editors/space_sequencer/sequencer_intern.h
index e06f4558f00..ef1559ca940 100644
--- a/source/blender/editors/space_sequencer/sequencer_intern.h
+++ b/source/blender/editors/space_sequencer/sequencer_intern.h
@@ -36,6 +36,7 @@
/* internal exports only */
+struct Depsgraph;
struct Sequence;
struct bContext;
struct rctf;
@@ -56,15 +57,13 @@ struct ARegion *sequencer_has_buttons_region(struct ScrArea *sa);
void draw_timeline_seq(const struct bContext *C, struct ARegion *ar);
void draw_image_seq(const struct bContext *C, struct Scene *scene, struct ARegion *ar, struct SpaceSeq *sseq, int cfra, int offset, bool draw_overlay, bool draw_backdrop);
void color3ubv_from_seq(struct Scene *curscene, struct Sequence *seq, unsigned char col[3]);
-void draw_shadedstrip(struct Sequence *seq, unsigned char col[3], float x1, float y1, float x2, float y2);
-void draw_sequence_extensions(struct Scene *scene, struct ARegion *ar, struct Sequence *seq);
void sequencer_special_update_set(Sequence *seq);
/* UNUSED */
// void seq_reset_imageofs(struct SpaceSeq *sseq);
-struct ImBuf *sequencer_ibuf_get(struct Main *bmain, struct Scene *scene, struct SpaceSeq *sseq, int cfra, int frame_ofs, const char *viewname);
+struct ImBuf *sequencer_ibuf_get(struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene, struct SpaceSeq *sseq, int cfra, int frame_ofs, const char *viewname);
/* sequencer_edit.c */
struct View2D;
diff --git a/source/blender/editors/space_sequencer/sequencer_ops.c b/source/blender/editors/space_sequencer/sequencer_ops.c
index 234989ef244..f60bd98c4d6 100644
--- a/source/blender/editors/space_sequencer/sequencer_ops.c
+++ b/source/blender/editors/space_sequencer/sequencer_ops.c
@@ -151,7 +151,9 @@ void sequencer_keymap(wmKeyConfig *keyconf)
keymap = WM_keymap_find(keyconf, "Sequencer", SPACE_SEQ, 0);
kmi = WM_keymap_add_item(keymap, "SEQUENCER_OT_select_all", AKEY, KM_PRESS, 0, 0);
- RNA_enum_set(kmi->ptr, "action", SEL_TOGGLE);
+ RNA_enum_set(kmi->ptr, "action", SEL_SELECT);
+ kmi = WM_keymap_add_item(keymap, "SEQUENCER_OT_select_all", AKEY, KM_PRESS, KM_ALT, 0);
+ RNA_enum_set(kmi->ptr, "action", SEL_DESELECT);
kmi = WM_keymap_add_item(keymap, "SEQUENCER_OT_select_all", IKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "action", SEL_INVERT);
@@ -198,7 +200,7 @@ void sequencer_keymap(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "SEQUENCER_OT_meta_toggle", TABKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SEQUENCER_OT_meta_make", GKEY, KM_PRESS, KM_CTRL, 0);
- WM_keymap_add_item(keymap, "SEQUENCER_OT_meta_separate", GKEY, KM_PRESS, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "SEQUENCER_OT_meta_separate", GKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_add_item(keymap, "SEQUENCER_OT_view_all", HOMEKEY, KM_PRESS, 0, 0);
#ifdef WITH_INPUT_NDOF
diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c
index 88ad2cad3e9..c440d12e444 100644
--- a/source/blender/editors/space_sequencer/sequencer_select.c
+++ b/source/blender/editors/space_sequencer/sequencer_select.c
@@ -557,7 +557,7 @@ void SEQUENCER_OT_select(wmOperatorType *ot)
};
/* identifiers */
- ot->name = "Activate/Select";
+ ot->name = "Select";
ot->idname = "SEQUENCER_OT_select";
ot->description = "Select a strip (last selected becomes the \"active strip\")";
@@ -829,7 +829,7 @@ void SEQUENCER_OT_select_handles(wmOperatorType *ot)
/* identifiers */
ot->name = "Select Handles";
ot->idname = "SEQUENCER_OT_select_handles";
- ot->description = "Select manipulator handles on the sides of the selected strip";
+ ot->description = "Select gizmo handles on the sides of the selected strip";
/* api callbacks */
ot->exec = sequencer_select_handles_exec;
diff --git a/source/blender/editors/space_sequencer/sequencer_view.c b/source/blender/editors/space_sequencer/sequencer_view.c
index daf9af7db4b..fb4ef3e51ab 100644
--- a/source/blender/editors/space_sequencer/sequencer_view.c
+++ b/source/blender/editors/space_sequencer/sequencer_view.c
@@ -91,10 +91,11 @@ static void sample_draw(const bContext *C, ARegion *ar, void *arg_info)
static void sample_apply(bContext *C, wmOperator *op, const wmEvent *event)
{
Main *bmain = CTX_data_main(C);
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
SpaceSeq *sseq = (SpaceSeq *) CTX_wm_space_data(C);
ARegion *ar = CTX_wm_region(C);
- ImBuf *ibuf = sequencer_ibuf_get(bmain, scene, sseq, CFRA, 0, NULL);
+ ImBuf *ibuf = sequencer_ibuf_get(bmain, depsgraph, scene, sseq, CFRA, 0, NULL);
ImageSampleInfo *info = op->customdata;
float fx, fy;
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index 281dafe32c9..8fb526bf502 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -53,6 +53,9 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "WM_message.h"
+
+#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
@@ -60,8 +63,6 @@
#include "IMB_imbuf.h"
-#include "GPU_compositing.h"
-
#include "sequencer_intern.h" // own include
/**************************** common state *****************************/
@@ -112,9 +113,8 @@ static ARegion *sequencer_find_region(ScrArea *sa, short type)
/* ******************** default callbacks for sequencer space ***************** */
-static SpaceLink *sequencer_new(const bContext *C)
+static SpaceLink *sequencer_new(const ScrArea *UNUSED(sa), const Scene *scene)
{
- Scene *scene = CTX_data_scene(C);
ARegion *ar;
SpaceSeq *sseq;
@@ -130,7 +130,7 @@ static SpaceLink *sequencer_new(const bContext *C)
BLI_addtail(&sseq->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
- ar->alignment = RGN_ALIGN_BOTTOM;
+ ar->alignment = RGN_ALIGN_TOP;
/* buttons/list view */
ar = MEM_callocN(sizeof(ARegion), "buttons for sequencer");
@@ -220,11 +220,6 @@ static void sequencer_free(SpaceLink *sl)
if (scopes->histogram_ibuf)
IMB_freeImBuf(scopes->histogram_ibuf);
-
- if (sseq->compositor != NULL) {
- GPU_fx_compositor_destroy(sseq->compositor);
- sseq->compositor = NULL;
- }
}
@@ -344,7 +339,8 @@ static SpaceLink *sequencer_duplicate(SpaceLink *sl)
return (SpaceLink *)sseqn;
}
-static void sequencer_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn)
+static void sequencer_listener(
+ wmWindow *UNUSED(win), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
@@ -498,7 +494,9 @@ static void sequencer_main_region_draw(const bContext *C, ARegion *ar)
draw_timeline_seq(C, ar);
}
-static void sequencer_main_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+static void sequencer_main_region_listener(
+ wmWindow *UNUSED(win), ScrArea *UNUSED(sa), ARegion *ar,
+ wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
@@ -536,6 +534,46 @@ static void sequencer_main_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(
}
}
+static void sequencer_main_region_message_subscribe(
+ const struct bContext *UNUSED(C),
+ struct WorkSpace *UNUSED(workspace), struct Scene *scene,
+ struct bScreen *screen, struct ScrArea *sa, struct ARegion *ar,
+ struct wmMsgBus *mbus)
+{
+ PointerRNA ptr;
+ RNA_pointer_create(&screen->id, &RNA_SpaceSequenceEditor, sa->spacedata.first, &ptr);
+
+ wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
+ .owner = ar,
+ .user_data = ar,
+ .notify = ED_region_do_msg_notify_tag_redraw,
+ };
+
+ /* Timeline depends on scene properties. */
+ {
+ bool use_preview = (scene->r.flag & SCER_PRV_RANGE);
+ extern PropertyRNA rna_Scene_frame_start;
+ extern PropertyRNA rna_Scene_frame_end;
+ extern PropertyRNA rna_Scene_frame_preview_start;
+ extern PropertyRNA rna_Scene_frame_preview_end;
+ extern PropertyRNA rna_Scene_use_preview_range;
+ extern PropertyRNA rna_Scene_frame_current;
+ const PropertyRNA *props[] = {
+ use_preview ? &rna_Scene_frame_preview_start : &rna_Scene_frame_start,
+ use_preview ? &rna_Scene_frame_preview_end : &rna_Scene_frame_end,
+ &rna_Scene_use_preview_range,
+ &rna_Scene_frame_current,
+ };
+
+ PointerRNA idptr;
+ RNA_id_pointer_create(&scene->id, &idptr);
+
+ for (int i = 0; i < ARRAY_SIZE(props); i++) {
+ WM_msg_subscribe_rna(mbus, &idptr, props[i], &msg_sub_value_region_tag_redraw, __func__);
+ }
+ }
+}
+
/* *********************** header region ************************ */
/* add handlers, stuff you only do once or on area/region changes */
static void sequencer_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
@@ -604,7 +642,9 @@ static void sequencer_preview_region_draw(const bContext *C, ARegion *ar)
}
}
-static void sequencer_preview_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+static void sequencer_preview_region_listener(
+ wmWindow *UNUSED(win), ScrArea *UNUSED(sa), ARegion *ar,
+ wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
@@ -667,10 +707,12 @@ static void sequencer_buttons_region_init(wmWindowManager *wm, ARegion *ar)
static void sequencer_buttons_region_draw(const bContext *C, ARegion *ar)
{
- ED_region_panels(C, ar, NULL, -1, true);
+ ED_region_panels(C, ar);
}
-static void sequencer_buttons_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+static void sequencer_buttons_region_listener(
+ wmWindow *UNUSED(win), ScrArea *UNUSED(sa), ARegion *ar,
+ wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
@@ -742,6 +784,7 @@ void ED_spacetype_sequencer(void)
art->init = sequencer_main_region_init;
art->draw = sequencer_main_region_draw;
art->listener = sequencer_main_region_listener;
+ art->message_subscribe = sequencer_main_region_message_subscribe;
art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_FRAMES | ED_KEYMAP_ANIMATION;
BLI_addhead(&st->regiontypes, art);