diff options
Diffstat (limited to 'source/blender/editors/space_sound/space_sound.c')
-rw-r--r-- | source/blender/editors/space_sound/space_sound.c | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/source/blender/editors/space_sound/space_sound.c b/source/blender/editors/space_sound/space_sound.c new file mode 100644 index 00000000000..787d8663488 --- /dev/null +++ b/source/blender/editors/space_sound/space_sound.c @@ -0,0 +1,270 @@ +/** + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <string.h> +#include <stdio.h> + +#include "DNA_sound_types.h" +#include "DNA_object_types.h" +#include "DNA_space_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_rand.h" + +#include "BKE_colortools.h" +#include "BKE_global.h" +#include "BKE_screen.h" + +#include "ED_space_api.h" +#include "ED_screen.h" + +#include "BIF_gl.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "UI_interface.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "ED_markers.h" + +#include "sound_intern.h" // own include + +/* ******************** default callbacks for sound space ***************** */ + +static SpaceLink *sound_new(void) +{ + ARegion *ar; + SpaceSound *ssound; + + ssound= MEM_callocN(sizeof(SpaceSound), "initsound"); + ssound->spacetype= SPACE_SOUND; + + /* header */ + ar= MEM_callocN(sizeof(ARegion), "header for sound"); + + BLI_addtail(&ssound->regionbase, ar); + ar->regiontype= RGN_TYPE_HEADER; + ar->alignment= RGN_ALIGN_BOTTOM; + UI_view2d_header_default(&ar->v2d); + + /* main area */ + ar= MEM_callocN(sizeof(ARegion), "main area for sound"); + + BLI_addtail(&ssound->regionbase, ar); + ar->regiontype= RGN_TYPE_WINDOW; + + ar->v2d.tot.xmin= -4.0f; + ar->v2d.tot.ymin= -4.0f; + ar->v2d.tot.xmax= 250.0f; + ar->v2d.tot.ymax= 255.0f; + + ar->v2d.cur.xmin= -4.0f; + ar->v2d.cur.ymin= -4.0f; + ar->v2d.cur.xmax= 50.0f; + ar->v2d.cur.ymax= 255.0f; + + ar->v2d.min[0]= 1.0f; + ar->v2d.min[1]= 259.0f; + + ar->v2d.max[0]= MAXFRAMEF; + ar->v2d.max[1]= 259.0f; + + ar->v2d.minzoom= 0.1f; + ar->v2d.maxzoom= 10.0f; + + ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_BOTTOM); + ar->v2d.scroll |= (V2D_SCROLL_LEFT); + ar->v2d.keepzoom= 0; + ar->v2d.keeptot= 0; + + + return (SpaceLink *)ssound; +} + +/* not spacelink itself */ +static void sound_free(SpaceLink *sl) +{ +// SpaceSound *ssound= (SpaceSound*) sl; + + +} + + +/* spacetype; init callback */ +static void sound_init(struct wmWindowManager *wm, ScrArea *sa) +{ + +} + +static SpaceLink *sound_duplicate(SpaceLink *sl) +{ + SpaceSound *ssoundn= MEM_dupallocN(sl); + + /* clear or remove stuff from old */ + + return (SpaceLink *)ssoundn; +} + + + +/* add handlers, stuff you only do once or on area/region changes */ +static void sound_main_area_init(wmWindowManager *wm, ARegion *ar) +{ + ListBase *keymap; + + UI_view2d_size_update(&ar->v2d, ar->winx, ar->winy); + + /* own keymap */ + keymap= WM_keymap_listbase(wm, "Sound", SPACE_SOUND, 0); /* XXX weak? */ + WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); +} + +static void sound_main_area_draw(const bContext *C, ARegion *ar) +{ + /* draw entirely, view changes should be handled here */ + // SpaceSound *ssound= C->area->spacedata.first; + View2D *v2d= &ar->v2d; + float col[3]; + + /* clear and setup matrix */ + UI_GetThemeColor3fv(TH_BACK, col); + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + UI_view2d_view_ortho(C, v2d); + + /* data... */ + + + /* reset view matrix */ + UI_view2d_view_restore(C); + + /* scrollers? */ +} + +void sound_operatortypes(void) +{ + +} + +void sound_keymap(struct wmWindowManager *wm) +{ + +} + +/* add handlers, stuff you only do once or on area/region changes */ +static void sound_header_area_init(wmWindowManager *wm, ARegion *ar) +{ + UI_view2d_size_update(&ar->v2d, ar->winx, ar->winy); +} + +static void sound_header_area_draw(const bContext *C, ARegion *ar) +{ + float col[3]; + + /* clear */ + if(ED_screen_area_active(C)) + UI_GetThemeColor3fv(TH_HEADER, col); + else + UI_GetThemeColor3fv(TH_HEADERDESEL, col); + + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + /* set view2d view matrix for scrolling (without scrollers) */ + UI_view2d_view_ortho(C, &ar->v2d); + + sound_header_buttons(C, ar); + + /* restore view matrix? */ + UI_view2d_view_restore(C); +} + +static void sound_main_area_listener(ARegion *ar, wmNotifier *wmn) +{ + /* context changes */ +} + +/* only called once, from space/spacetypes.c */ +void ED_spacetype_sound(void) +{ + SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype sound"); + ARegionType *art; + + st->spaceid= SPACE_SOUND; + + st->new= sound_new; + st->free= sound_free; + st->init= sound_init; + st->duplicate= sound_duplicate; + st->operatortypes= sound_operatortypes; + st->keymap= sound_keymap; + + /* regions: main window */ + art= MEM_callocN(sizeof(ARegionType), "spacetype sound region"); + art->regionid = RGN_TYPE_WINDOW; + art->init= sound_main_area_init; + art->draw= sound_main_area_draw; + art->listener= sound_main_area_listener; + art->keymapflag= ED_KEYMAP_VIEW2D; + + BLI_addhead(&st->regiontypes, art); + + /* regions: header */ + art= MEM_callocN(sizeof(ARegionType), "spacetype sound region"); + art->regionid = RGN_TYPE_HEADER; + art->minsizey= HEADERY; + art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D; + + art->init= sound_header_area_init; + art->draw= sound_header_area_draw; + + BLI_addhead(&st->regiontypes, art); + + /* regions: channels */ + art= MEM_callocN(sizeof(ARegionType), "spacetype sound region"); + art->regionid = RGN_TYPE_CHANNELS; + art->minsizex= 80; + art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D; + +// art->init= sound_channel_area_init; +// art->draw= sound_channel_area_draw; + + BLI_addhead(&st->regiontypes, art); + + + BKE_spacetype_register(st); +} + |