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Diffstat (limited to 'source/blender/editors/space_spreadsheet/spreadsheet_column.hh')
-rw-r--r-- | source/blender/editors/space_spreadsheet/spreadsheet_column.hh | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_column.hh b/source/blender/editors/space_spreadsheet/spreadsheet_column.hh new file mode 100644 index 00000000000..0f74ee0141a --- /dev/null +++ b/source/blender/editors/space_spreadsheet/spreadsheet_column.hh @@ -0,0 +1,48 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#pragma once + +#include "DNA_space_types.h" + +#include "BLI_hash.hh" + +namespace blender { +template<> struct DefaultHash<SpreadsheetColumnID> { + uint64_t operator()(const SpreadsheetColumnID &column_id) const + { + return get_default_hash_2(StringRef(column_id.name), column_id.index); + } +}; +} // namespace blender + +inline bool operator==(const SpreadsheetColumnID &a, const SpreadsheetColumnID &b) +{ + using blender::StringRef; + return StringRef(a.name) == StringRef(b.name) && a.index == b.index; +} + +namespace blender::ed::spreadsheet { + +SpreadsheetColumnID *spreadsheet_column_id_new(); +SpreadsheetColumnID *spreadsheet_column_id_copy(const SpreadsheetColumnID *src_column_id); +void spreadsheet_column_id_free(SpreadsheetColumnID *column_id); + +SpreadsheetColumn *spreadsheet_column_new(SpreadsheetColumnID *column_id); +SpreadsheetColumn *spreadsheet_column_copy(const SpreadsheetColumn *src_column); +void spreadsheet_column_free(SpreadsheetColumn *column); + +} // namespace blender::ed::spreadsheet |