diff options
Diffstat (limited to 'source/blender/editors/space_time/space_time.c')
-rw-r--r-- | source/blender/editors/space_time/space_time.c | 288 |
1 files changed, 288 insertions, 0 deletions
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c new file mode 100644 index 00000000000..9dbbf668c27 --- /dev/null +++ b/source/blender/editors/space_time/space_time.c @@ -0,0 +1,288 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <string.h> +#include <stdio.h> + +#include "DNA_space_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_windowmanager_types.h" + +#include "MEM_guardedalloc.h" + +#include "BKE_global.h" +#include "BKE_screen.h" + +#include "ED_area.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "BIF_gl.h" +#include "BIF_glutil.h" + +#include "UI_interface.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "time_intern.h" + +/* ************************ main time area region *********************** */ + +/* draws a current frame indicator for the TimeLine */ +static void time_draw_cfra_time(const bContext *C, SpaceTime *stime) +{ + Scene *scene= C->scene; + float vec[2]; + + vec[0]= scene->r.cfra*scene->r.framelen; + + UI_ThemeColor(TH_CFRAME); // no theme, should be global color once... + glLineWidth(3.0); + + glBegin(GL_LINES); + vec[1]= stime->v2d.cur.ymin; + glVertex2fv(vec); + vec[1]= stime->v2d.cur.ymax; + glVertex2fv(vec); + glEnd(); + + glLineWidth(1.0); +} + +static void time_draw_sfra_efra(const bContext *C, SpaceTime *stime) +{ + /* draw darkened area outside of active timeline + * frame range used is preview range or scene range */ + UI_ThemeColorShade(TH_BACK, -25); + + if (PSFRA < PEFRA) { + glRectf(stime->v2d.cur.xmin, stime->v2d.cur.ymin, PSFRA, stime->v2d.cur.ymax); + glRectf(PEFRA, stime->v2d.cur.ymin, stime->v2d.cur.xmax, stime->v2d.cur.ymax); + } + else { + glRectf(stime->v2d.cur.xmin, stime->v2d.cur.ymin, stime->v2d.cur.xmax, stime->v2d.cur.ymax); + } + + UI_ThemeColorShade(TH_BACK, -60); + /* thin lines where the actual frames are */ + fdrawline(PSFRA, stime->v2d.cur.ymin, PSFRA, stime->v2d.cur.ymax); + fdrawline(PEFRA, stime->v2d.cur.ymin, PEFRA, stime->v2d.cur.ymax); +} + +static void time_main_area_init(const bContext *C, ARegion *ar) +{ + /* add handlers, stuff you only do once or on area/region changes */ +} + +static void time_main_area_refresh(const bContext *C, ARegion *ar) +{ + /* refresh to match contextual changes */ +} + +static void time_main_area_draw(const bContext *C, ARegion *ar) +{ + /* draw entirely, windowsize changes should be handled here */ + SpaceTime *stime= C->area->spacedata.first; + View2DGrid *grid; + float col[3]; + int unit, winx, winy; + + winx= ar->winrct.xmax-ar->winrct.xmin; + winy= ar->winrct.ymax-ar->winrct.ymin; + + UI_view2d_update_size(&stime->v2d, winx, winy); + + /* clear and setup matrix */ + UI_GetThemeColor3fv(TH_BACK, col); + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + UI_view2d_ortho(C, &stime->v2d); + + /* start and end frame */ + time_draw_sfra_efra(C, stime); + + /* grid */ + unit= (stime->flag & TIME_DRAWFRAMES)? V2D_UNIT_FRAMES: V2D_UNIT_SECONDS; + grid= UI_view2d_calc_grid(C, &stime->v2d, unit, V2D_GRID_CLAMP, winx, winy); + UI_view2d_draw_grid(C, &stime->v2d, grid, V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS); + UI_view2d_free_grid(grid); + + /* current frame */ + time_draw_cfra_time(C, stime); +} + +static void time_main_area_listener(ARegion *ar, wmNotifier *wmn) +{ + /* draw entirely, windowsize changes should be handled here */ +} + +/* ************************ header time area region *********************** */ + +static void time_header_area_draw(const bContext *C, ARegion *ar) +{ + float col[3]; + + /* clear */ + UI_GetThemeColor3fv(TH_HEADER, col); + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + uiTestRegion(C); +} + +static void time_header_area_free(ARegion *ar) +{ + uiFreeBlocks(&ar->uiblocks); +} + +/* ******************** default callbacks for time space ***************** */ + +static SpaceLink *time_new(void) +{ + SpaceTime *stime; + + stime= MEM_callocN(sizeof(SpaceTime), "inittime"); + + stime->spacetype= SPACE_TIME; + stime->blockscale= 0.7; + stime->redraws= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN; + + stime->v2d.tot.xmin= -4.0; + stime->v2d.tot.ymin= 0.0; + stime->v2d.tot.xmax= (float)EFRA + 4.0; + //stime->v2d.tot.ymax= (float)stime->winy; + + stime->v2d.cur= stime->v2d.tot; + + stime->v2d.min[0]= 1.0; + //stime->v2d.min[1]= (float)stime->winy; + + stime->v2d.max[0]= 32000.0; + //stime->v2d.max[1]= (float)stime->winy; + + stime->v2d.minzoom= 0.1f; + stime->v2d.maxzoom= 10.0; + + stime->v2d.scroll= 0; + stime->v2d.keepaspect= 0; + stime->v2d.keepzoom= 0; + stime->v2d.keeptot= 0; + + stime->flag |= TIME_DRAWFRAMES; + + return (SpaceLink*)stime; +} + +/* not spacelink itself */ +static void time_free(SpaceLink *sl) +{ +} + +/* spacetype; init callback */ +static void time_init(wmWindowManager *wm, ScrArea *sa) +{ + ARegion *ar; + + /* link area to SpaceXXX struct */ + + /* add handlers to area */ + /* define how many regions, the order and types */ + + /* add types to regions */ + for(ar= sa->regionbase.first; ar; ar= ar->next) { + if(ar->regiontype == RGN_TYPE_WINDOW) { + static ARegionType mainart={NULL, NULL, NULL, NULL, NULL}; + + mainart.init= time_main_area_init; + mainart.refresh= time_main_area_refresh; + mainart.draw= time_main_area_draw; + mainart.listener= time_main_area_listener; + + ar->type= &mainart; + + /* XXX the windowmanager may not be th best place to keep these + * keymaps, and this function callback may not be the best one + * to add the keymap handler, also will need to take care of + * area type changes, etc, basically space callbacks need to + * be looked at further */ + WM_event_remove_keymap_handler(&ar->handlers, &wm->timekeymap); + WM_event_add_keymap_handler(&ar->handlers, &wm->timekeymap); + } + else if(ar->regiontype == RGN_TYPE_HEADER) { + static ARegionType headerart={NULL, NULL, NULL, NULL, NULL}; + + headerart.draw= time_header_area_draw; + headerart.free= time_header_area_free; + + ar->type= &headerart; + WM_event_add_keymap_handler(&ar->handlers, &wm->uikeymap); + } + else { + static ARegionType art={NULL, NULL, NULL, NULL, NULL}; + + /* for time being; register 1 type */ + ar->type= &art; + } + } +} + +/* spacetype; context changed */ +static void time_refresh(bContext *C, ScrArea *sa) +{ + +} + +static SpaceLink *time_duplicate(SpaceLink *sl) +{ + SpaceTime *stime= (SpaceTime *)sl; + SpaceTime *stimen= MEM_dupallocN(stime); + + return (SpaceLink *)stimen; +} + +/* only called once, from screen/spacetypes.c */ +void ED_spacetype_time(void) +{ + static SpaceType st; + + st.spaceid= SPACE_TIME; + + st.new= time_new; + st.free= time_free; + st.init= time_init; + st.refresh= time_refresh; + st.duplicate= time_duplicate; + st.operatortypes= time_operatortypes; + st.keymap= time_keymap; + + BKE_spacetype_register(&st); +} + |