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Diffstat (limited to 'source/blender/editors/space_time/space_time.c')
-rw-r--r--source/blender/editors/space_time/space_time.c288
1 files changed, 288 insertions, 0 deletions
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
new file mode 100644
index 00000000000..9dbbf668c27
--- /dev/null
+++ b/source/blender/editors/space_time/space_time.c
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_global.h"
+#include "BKE_screen.h"
+
+#include "ED_area.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "time_intern.h"
+
+/* ************************ main time area region *********************** */
+
+/* draws a current frame indicator for the TimeLine */
+static void time_draw_cfra_time(const bContext *C, SpaceTime *stime)
+{
+ Scene *scene= C->scene;
+ float vec[2];
+
+ vec[0]= scene->r.cfra*scene->r.framelen;
+
+ UI_ThemeColor(TH_CFRAME); // no theme, should be global color once...
+ glLineWidth(3.0);
+
+ glBegin(GL_LINES);
+ vec[1]= stime->v2d.cur.ymin;
+ glVertex2fv(vec);
+ vec[1]= stime->v2d.cur.ymax;
+ glVertex2fv(vec);
+ glEnd();
+
+ glLineWidth(1.0);
+}
+
+static void time_draw_sfra_efra(const bContext *C, SpaceTime *stime)
+{
+ /* draw darkened area outside of active timeline
+ * frame range used is preview range or scene range */
+ UI_ThemeColorShade(TH_BACK, -25);
+
+ if (PSFRA < PEFRA) {
+ glRectf(stime->v2d.cur.xmin, stime->v2d.cur.ymin, PSFRA, stime->v2d.cur.ymax);
+ glRectf(PEFRA, stime->v2d.cur.ymin, stime->v2d.cur.xmax, stime->v2d.cur.ymax);
+ }
+ else {
+ glRectf(stime->v2d.cur.xmin, stime->v2d.cur.ymin, stime->v2d.cur.xmax, stime->v2d.cur.ymax);
+ }
+
+ UI_ThemeColorShade(TH_BACK, -60);
+ /* thin lines where the actual frames are */
+ fdrawline(PSFRA, stime->v2d.cur.ymin, PSFRA, stime->v2d.cur.ymax);
+ fdrawline(PEFRA, stime->v2d.cur.ymin, PEFRA, stime->v2d.cur.ymax);
+}
+
+static void time_main_area_init(const bContext *C, ARegion *ar)
+{
+ /* add handlers, stuff you only do once or on area/region changes */
+}
+
+static void time_main_area_refresh(const bContext *C, ARegion *ar)
+{
+ /* refresh to match contextual changes */
+}
+
+static void time_main_area_draw(const bContext *C, ARegion *ar)
+{
+ /* draw entirely, windowsize changes should be handled here */
+ SpaceTime *stime= C->area->spacedata.first;
+ View2DGrid *grid;
+ float col[3];
+ int unit, winx, winy;
+
+ winx= ar->winrct.xmax-ar->winrct.xmin;
+ winy= ar->winrct.ymax-ar->winrct.ymin;
+
+ UI_view2d_update_size(&stime->v2d, winx, winy);
+
+ /* clear and setup matrix */
+ UI_GetThemeColor3fv(TH_BACK, col);
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ UI_view2d_ortho(C, &stime->v2d);
+
+ /* start and end frame */
+ time_draw_sfra_efra(C, stime);
+
+ /* grid */
+ unit= (stime->flag & TIME_DRAWFRAMES)? V2D_UNIT_FRAMES: V2D_UNIT_SECONDS;
+ grid= UI_view2d_calc_grid(C, &stime->v2d, unit, V2D_GRID_CLAMP, winx, winy);
+ UI_view2d_draw_grid(C, &stime->v2d, grid, V2D_VERTICAL_LINES|V2D_VERTICAL_AXIS);
+ UI_view2d_free_grid(grid);
+
+ /* current frame */
+ time_draw_cfra_time(C, stime);
+}
+
+static void time_main_area_listener(ARegion *ar, wmNotifier *wmn)
+{
+ /* draw entirely, windowsize changes should be handled here */
+}
+
+/* ************************ header time area region *********************** */
+
+static void time_header_area_draw(const bContext *C, ARegion *ar)
+{
+ float col[3];
+
+ /* clear */
+ UI_GetThemeColor3fv(TH_HEADER, col);
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ uiTestRegion(C);
+}
+
+static void time_header_area_free(ARegion *ar)
+{
+ uiFreeBlocks(&ar->uiblocks);
+}
+
+/* ******************** default callbacks for time space ***************** */
+
+static SpaceLink *time_new(void)
+{
+ SpaceTime *stime;
+
+ stime= MEM_callocN(sizeof(SpaceTime), "inittime");
+
+ stime->spacetype= SPACE_TIME;
+ stime->blockscale= 0.7;
+ stime->redraws= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN;
+
+ stime->v2d.tot.xmin= -4.0;
+ stime->v2d.tot.ymin= 0.0;
+ stime->v2d.tot.xmax= (float)EFRA + 4.0;
+ //stime->v2d.tot.ymax= (float)stime->winy;
+
+ stime->v2d.cur= stime->v2d.tot;
+
+ stime->v2d.min[0]= 1.0;
+ //stime->v2d.min[1]= (float)stime->winy;
+
+ stime->v2d.max[0]= 32000.0;
+ //stime->v2d.max[1]= (float)stime->winy;
+
+ stime->v2d.minzoom= 0.1f;
+ stime->v2d.maxzoom= 10.0;
+
+ stime->v2d.scroll= 0;
+ stime->v2d.keepaspect= 0;
+ stime->v2d.keepzoom= 0;
+ stime->v2d.keeptot= 0;
+
+ stime->flag |= TIME_DRAWFRAMES;
+
+ return (SpaceLink*)stime;
+}
+
+/* not spacelink itself */
+static void time_free(SpaceLink *sl)
+{
+}
+
+/* spacetype; init callback */
+static void time_init(wmWindowManager *wm, ScrArea *sa)
+{
+ ARegion *ar;
+
+ /* link area to SpaceXXX struct */
+
+ /* add handlers to area */
+ /* define how many regions, the order and types */
+
+ /* add types to regions */
+ for(ar= sa->regionbase.first; ar; ar= ar->next) {
+ if(ar->regiontype == RGN_TYPE_WINDOW) {
+ static ARegionType mainart={NULL, NULL, NULL, NULL, NULL};
+
+ mainart.init= time_main_area_init;
+ mainart.refresh= time_main_area_refresh;
+ mainart.draw= time_main_area_draw;
+ mainart.listener= time_main_area_listener;
+
+ ar->type= &mainart;
+
+ /* XXX the windowmanager may not be th best place to keep these
+ * keymaps, and this function callback may not be the best one
+ * to add the keymap handler, also will need to take care of
+ * area type changes, etc, basically space callbacks need to
+ * be looked at further */
+ WM_event_remove_keymap_handler(&ar->handlers, &wm->timekeymap);
+ WM_event_add_keymap_handler(&ar->handlers, &wm->timekeymap);
+ }
+ else if(ar->regiontype == RGN_TYPE_HEADER) {
+ static ARegionType headerart={NULL, NULL, NULL, NULL, NULL};
+
+ headerart.draw= time_header_area_draw;
+ headerart.free= time_header_area_free;
+
+ ar->type= &headerart;
+ WM_event_add_keymap_handler(&ar->handlers, &wm->uikeymap);
+ }
+ else {
+ static ARegionType art={NULL, NULL, NULL, NULL, NULL};
+
+ /* for time being; register 1 type */
+ ar->type= &art;
+ }
+ }
+}
+
+/* spacetype; context changed */
+static void time_refresh(bContext *C, ScrArea *sa)
+{
+
+}
+
+static SpaceLink *time_duplicate(SpaceLink *sl)
+{
+ SpaceTime *stime= (SpaceTime *)sl;
+ SpaceTime *stimen= MEM_dupallocN(stime);
+
+ return (SpaceLink *)stimen;
+}
+
+/* only called once, from screen/spacetypes.c */
+void ED_spacetype_time(void)
+{
+ static SpaceType st;
+
+ st.spaceid= SPACE_TIME;
+
+ st.new= time_new;
+ st.free= time_free;
+ st.init= time_init;
+ st.refresh= time_refresh;
+ st.duplicate= time_duplicate;
+ st.operatortypes= time_operatortypes;
+ st.keymap= time_keymap;
+
+ BKE_spacetype_register(&st);
+}
+