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Diffstat (limited to 'source/blender/editors/space_view3d/drawanimviz.c')
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c86
1 files changed, 43 insertions, 43 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index 7d279b95e3b..ba75ae6f766 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -65,12 +65,12 @@
* - include support for editing the path verts */
/* Set up drawing environment for drawing motion paths */
-void draw_motion_paths_init(View3D *v3d, ARegion *ar)
+void draw_motion_paths_init(View3D *v3d, ARegion *ar)
{
RegionView3D *rv3d = ar->regiondata;
-
+
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
-
+
glPushMatrix();
glLoadMatrixf(rv3d->viewmat);
}
@@ -97,7 +97,7 @@ static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short
if (frame < CFRA) {
if (mpath->flag & MOTIONPATH_FLAG_CUSTOM) {
/* Custom color: previous frames color is darker than current frame */
- glColor3fv(prev_color);
+ glColor3fv(prev_color);
}
else {
/* black - before cfra */
@@ -115,7 +115,7 @@ static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short
else if (frame > CFRA) {
if (mpath->flag & MOTIONPATH_FLAG_CUSTOM) {
/* Custom color: next frames color is equal to user selected color */
- glColor3fv(next_color);
+ glColor3fv(next_color);
}
else {
/* blue - after cfra */
@@ -133,7 +133,7 @@ static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short
else {
if (mpath->flag & MOTIONPATH_FLAG_CUSTOM) {
/* Custom color: current frame color is slightly darker than user selected color */
- glColor3fv(frame_color);
+ glColor3fv(frame_color);
}
else {
/* green - on cfra */
@@ -149,11 +149,11 @@ static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short
#undef SET_INTENSITY
}
-/* Draw the given motion path for an Object or a Bone
+/* Draw the given motion path for an Object or a Bone
* - assumes that the viewport has already been initialized properly
* i.e. draw_motion_paths_init() has been called
*/
-void draw_motion_path_instance(Scene *scene,
+void draw_motion_path_instance(Scene *scene,
Object *ob, bPoseChannel *pchan, bAnimVizSettings *avs, bMotionPath *mpath)
{
//RegionView3D *rv3d = ar->regiondata;
@@ -182,10 +182,10 @@ void draw_motion_path_instance(Scene *scene,
/* Save old line width */
GLfloat old_width;
glGetFloatv(GL_LINE_WIDTH, &old_width);
-
+
/* get frame ranges */
if (avs->path_type == MOTIONPATH_TYPE_ACFRA) {
- /* With "Around Current", we only choose frames from around
+ /* With "Around Current", we only choose frames from around
* the current frame to draw.
*/
sfra = CFRA - avs->path_bc;
@@ -196,8 +196,8 @@ void draw_motion_path_instance(Scene *scene,
sfra = avs->path_sf;
efra = avs->path_ef;
}
-
- /* no matter what, we can only show what is in the cache and no more
+
+ /* no matter what, we can only show what is in the cache and no more
* - abort if whole range is past ends of path
* - otherwise clamp endpoints to extents of path
*/
@@ -209,22 +209,22 @@ void draw_motion_path_instance(Scene *scene,
/* end clamp */
efra = mpath->end_frame;
}
-
+
if ((sfra > mpath->end_frame) || (efra < mpath->start_frame)) {
/* whole path is out of bounds */
return;
}
-
+
len = efra - sfra;
-
+
if ((len <= 0) || (mpath->points == NULL)) {
return;
}
-
+
/* get pointers to parts of path */
sind = sfra - mpath->start_frame;
mpv_start = (mpath->points + sind);
-
+
/* draw curve-line of path */
/* Draw lines only if line drawing option is enabled */
if (mpath->flag & MOTIONPATH_FLAG_LINES) {
@@ -247,7 +247,7 @@ void draw_motion_path_instance(Scene *scene,
/* Point must be bigger than line thickness */
glPointSize(mpath->line_thickness + 1.0);
-
+
/* draw little black point at each frame
* NOTE: this is not really visible/noticeable
*/
@@ -255,7 +255,7 @@ void draw_motion_path_instance(Scene *scene,
for (i = 0, mpv = mpv_start; i < len; i++, mpv++)
glVertex3fv(mpv->co);
glEnd();
-
+
/* Draw little white dots at each framestep value or replace with custom color */
if (mpath->flag & MOTIONPATH_FLAG_CUSTOM) {
glColor4fv(mpath->color);
@@ -267,39 +267,39 @@ void draw_motion_path_instance(Scene *scene,
for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize)
glVertex3fv(mpv->co);
glEnd();
-
- /* Draw big green dot where the current frame is
+
+ /* Draw big green dot where the current frame is
* NOTE: this is only done when keyframes are shown, since this adds similar types of clutter
*/
if ((avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) &&
- (sfra < CFRA) && (CFRA <= efra))
+ (sfra < CFRA) && (CFRA <= efra))
{
UI_ThemeColor(TH_CFRAME);
-
+
glPointSize(mpath->line_thickness + 5.0);
glBegin(GL_POINTS);
mpv = mpv_start + (CFRA - sfra);
glVertex3fv(mpv->co);
glEnd();
-
+
UI_ThemeColor(TH_TEXT_HI);
}
-
+
/* XXX, this isn't up to date but probably should be kept so. */
invert_m4_m4(ob->imat, ob->obmat);
-
+
/* Draw frame numbers at each framestep value */
if (avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) {
unsigned char col[4];
UI_GetThemeColor3ubv(TH_TEXT_HI, col);
col[3] = 255;
-
+
for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) {
int frame = sfra + i;
char numstr[32];
size_t numstr_len;
float co[3];
-
+
/* only draw framenum if several consecutive highlighted points don't occur on same point */
if (i == 0) {
numstr_len = sprintf(numstr, " %d", frame);
@@ -310,7 +310,7 @@ void draw_motion_path_instance(Scene *scene,
else if ((i >= stepsize) && (i < len - stepsize)) {
bMotionPathVert *mpvP = (mpv - stepsize);
bMotionPathVert *mpvN = (mpv + stepsize);
-
+
if ((equals_v3v3(mpv->co, mpvP->co) == 0) || (equals_v3v3(mpv->co, mpvN->co) == 0)) {
numstr_len = sprintf(numstr, " %d", frame);
mul_v3_m4v3(co, ob->imat, mpv->co);
@@ -320,24 +320,24 @@ void draw_motion_path_instance(Scene *scene,
}
}
}
-
+
/* Keyframes - dots and numbers */
if (avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) {
unsigned char col[4];
-
+
AnimData *adt = BKE_animdata_from_id(&ob->id);
DLRBT_Tree keys;
-
+
/* build list of all keyframes in active action for object or pchan */
BLI_dlrbTree_init(&keys);
-
+
if (adt) {
/* it is assumed that keyframes for bones are all grouped in a single group
* unless an option is set to always use the whole action
*/
if ((pchan) && (avs->path_viewflag & MOTIONPATH_VIEW_KFACT) == 0) {
bActionGroup *agrp = BKE_action_group_find_name(adt->action, pchan->name);
-
+
if (agrp) {
agroup_to_keylist(adt, agrp, &keys, NULL);
BLI_dlrbTree_linkedlist_sync(&keys);
@@ -348,11 +348,11 @@ void draw_motion_path_instance(Scene *scene,
BLI_dlrbTree_linkedlist_sync(&keys);
}
}
-
+
/* Draw slightly-larger yellow dots at each keyframe */
UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col);
col[3] = 255;
-
+
/* if custom, point must be bigger than line */
if (mpath->flag & MOTIONPATH_FLAG_CUSTOM) {
glPointSize(mpath->line_thickness + 3.0);
@@ -361,27 +361,27 @@ void draw_motion_path_instance(Scene *scene,
glPointSize(4.0f);
}
glColor3ubv(col);
-
+
glBegin(GL_POINTS);
for (i = 0, mpv = mpv_start; i < len; i++, mpv++) {
- int frame = sfra + i;
+ int frame = sfra + i;
float mframe = (float)(frame);
-
+
if (BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &mframe))
glVertex3fv(mpv->co);
}
glEnd();
-
+
/* Draw frame numbers of keyframes */
if (avs->path_viewflag & MOTIONPATH_VIEW_KFNOS) {
float co[3];
for (i = 0, mpv = mpv_start; i < len; i++, mpv++) {
float mframe = (float)(sfra + i);
-
+
if (BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &mframe)) {
char numstr[32];
size_t numstr_len;
-
+
numstr_len = sprintf(numstr, " %d", (sfra + i));
mul_v3_m4v3(co, ob->imat, mpv->co);
view3d_cached_text_draw_add(co, numstr, numstr_len,
@@ -389,7 +389,7 @@ void draw_motion_path_instance(Scene *scene,
}
}
}
-
+
BLI_dlrbTree_free(&keys);
}
}