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Diffstat (limited to 'source/blender/editors/space_view3d/drawanimviz.c')
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c402
1 files changed, 0 insertions, 402 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
deleted file mode 100644
index ba75ae6f766..00000000000
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ /dev/null
@@ -1,402 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2009 by the Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Joshua Leung
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/editors/space_view3d/drawanimviz.c
- * \ingroup spview3d
- */
-
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "BLI_sys_types.h"
-
-#include "DNA_anim_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_object_types.h"
-
-#include "BLI_math.h"
-#include "BLI_dlrbTree.h"
-
-#include "BKE_animsys.h"
-#include "BKE_action.h"
-
-#include "BIF_gl.h"
-
-#include "ED_keyframes_draw.h"
-
-
-#include "UI_resources.h"
-
-#include "view3d_intern.h"
-
-/* ************************************ Motion Paths ************************************* */
-
-/* TODO:
- * - options to draw paths with lines
- * - include support for editing the path verts */
-
-/* Set up drawing environment for drawing motion paths */
-void draw_motion_paths_init(View3D *v3d, ARegion *ar)
-{
- RegionView3D *rv3d = ar->regiondata;
-
- if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
-
- glPushMatrix();
- glLoadMatrixf(rv3d->viewmat);
-}
-
-/* set color
- * - more intense for active/selected bones, less intense for unselected bones
- * - black for before current frame, green for current frame, blue for after current frame
- * - intensity decreases as distance from current frame increases
- *
- * If the user select custom color, the color is replaced for the color selected in UI panel
- * - 75% Darker color is used for previous frames
- * - 50% Darker color for current frame
- * - User selected color for next frames
- */
-static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short sel, int sfra, int efra,
- float prev_color[3], float frame_color[3], float next_color[3])
-{
- int frame = sfra + i;
- int blend_base = (abs(frame - CFRA) == 1) ? TH_CFRAME : TH_BACK; /* "bleed" cframe color to ease color blending */
-
-#define SET_INTENSITY(A, B, C, min, max) (((1.0f - ((C - B) / (C - A))) * (max - min)) + min)
- float intensity; /* how faint */
-
- if (frame < CFRA) {
- if (mpath->flag & MOTIONPATH_FLAG_CUSTOM) {
- /* Custom color: previous frames color is darker than current frame */
- glColor3fv(prev_color);
- }
- else {
- /* black - before cfra */
- if (sel) {
- /* intensity = 0.5f; */
- intensity = SET_INTENSITY(sfra, i, CFRA, 0.25f, 0.75f);
- }
- else {
- /* intensity = 0.8f; */
- intensity = SET_INTENSITY(sfra, i, CFRA, 0.68f, 0.92f);
- }
- UI_ThemeColorBlend(TH_WIRE, blend_base, intensity);
- }
- }
- else if (frame > CFRA) {
- if (mpath->flag & MOTIONPATH_FLAG_CUSTOM) {
- /* Custom color: next frames color is equal to user selected color */
- glColor3fv(next_color);
- }
- else {
- /* blue - after cfra */
- if (sel) {
- /* intensity = 0.5f; */
- intensity = SET_INTENSITY(CFRA, i, efra, 0.25f, 0.75f);
- }
- else {
- /* intensity = 0.8f; */
- intensity = SET_INTENSITY(CFRA, i, efra, 0.68f, 0.92f);
- }
- UI_ThemeColorBlend(TH_BONE_POSE, blend_base, intensity);
- }
- }
- else {
- if (mpath->flag & MOTIONPATH_FLAG_CUSTOM) {
- /* Custom color: current frame color is slightly darker than user selected color */
- glColor3fv(frame_color);
- }
- else {
- /* green - on cfra */
- if (sel) {
- intensity = 0.5f;
- }
- else {
- intensity = 0.99f;
- }
- UI_ThemeColorBlendShade(TH_CFRAME, TH_BACK, intensity, 10);
- }
- }
-#undef SET_INTENSITY
-}
-
-/* Draw the given motion path for an Object or a Bone
- * - assumes that the viewport has already been initialized properly
- * i.e. draw_motion_paths_init() has been called
- */
-void draw_motion_path_instance(Scene *scene,
- Object *ob, bPoseChannel *pchan, bAnimVizSettings *avs, bMotionPath *mpath)
-{
- //RegionView3D *rv3d = ar->regiondata;
- bMotionPathVert *mpv, *mpv_start;
- int i, stepsize = avs->path_step;
- int sfra, efra, sind, len;
- float prev_color[3];
- float frame_color[3];
- float next_color[3];
-
- /* Custom color - Previous frames: color is darker than current frame */
- prev_color[0] = mpath->color[0] * 0.25f;
- prev_color[1] = mpath->color[1] * 0.25f;
- prev_color[2] = mpath->color[2] * 0.25f;
-
- /* Custom color - Current frame: color is slightly darker than user selected color */
- frame_color[0] = mpath->color[0] * 0.50f;
- frame_color[1] = mpath->color[1] * 0.50f;
- frame_color[2] = mpath->color[2] * 0.50f;
-
- /* Custom color - Next frames: color is equal to user selection */
- next_color[0] = mpath->color[0];
- next_color[1] = mpath->color[1];
- next_color[2] = mpath->color[2];
-
- /* Save old line width */
- GLfloat old_width;
- glGetFloatv(GL_LINE_WIDTH, &old_width);
-
- /* get frame ranges */
- if (avs->path_type == MOTIONPATH_TYPE_ACFRA) {
- /* With "Around Current", we only choose frames from around
- * the current frame to draw.
- */
- sfra = CFRA - avs->path_bc;
- efra = CFRA + avs->path_ac;
- }
- else {
- /* Use the current display range */
- sfra = avs->path_sf;
- efra = avs->path_ef;
- }
-
- /* no matter what, we can only show what is in the cache and no more
- * - abort if whole range is past ends of path
- * - otherwise clamp endpoints to extents of path
- */
- if (sfra < mpath->start_frame) {
- /* start clamp */
- sfra = mpath->start_frame;
- }
- if (efra > mpath->end_frame) {
- /* end clamp */
- efra = mpath->end_frame;
- }
-
- if ((sfra > mpath->end_frame) || (efra < mpath->start_frame)) {
- /* whole path is out of bounds */
- return;
- }
-
- len = efra - sfra;
-
- if ((len <= 0) || (mpath->points == NULL)) {
- return;
- }
-
- /* get pointers to parts of path */
- sind = sfra - mpath->start_frame;
- mpv_start = (mpath->points + sind);
-
- /* draw curve-line of path */
- /* Draw lines only if line drawing option is enabled */
- if (mpath->flag & MOTIONPATH_FLAG_LINES) {
- /* set line thickness */
- glLineWidth(mpath->line_thickness);
-
- glBegin(GL_LINE_STRIP);
- for (i = 0, mpv = mpv_start; i < len; i++, mpv++) {
- short sel = (pchan) ? (pchan->bone->flag & BONE_SELECTED) : (ob->flag & SELECT);
- /* Set color */
- set_motion_path_color(scene, mpath, i, sel, sfra, efra, prev_color, frame_color, next_color);
- /* draw a vertex with this color */
- glVertex3fv(mpv->co);
- }
-
- glEnd();
- /* back to old line thickness */
- glLineWidth(old_width);
- }
-
- /* Point must be bigger than line thickness */
- glPointSize(mpath->line_thickness + 1.0);
-
- /* draw little black point at each frame
- * NOTE: this is not really visible/noticeable
- */
- glBegin(GL_POINTS);
- for (i = 0, mpv = mpv_start; i < len; i++, mpv++)
- glVertex3fv(mpv->co);
- glEnd();
-
- /* Draw little white dots at each framestep value or replace with custom color */
- if (mpath->flag & MOTIONPATH_FLAG_CUSTOM) {
- glColor4fv(mpath->color);
- }
- else {
- UI_ThemeColor(TH_TEXT_HI);
- }
- glBegin(GL_POINTS);
- for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize)
- glVertex3fv(mpv->co);
- glEnd();
-
- /* Draw big green dot where the current frame is
- * NOTE: this is only done when keyframes are shown, since this adds similar types of clutter
- */
- if ((avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) &&
- (sfra < CFRA) && (CFRA <= efra))
- {
- UI_ThemeColor(TH_CFRAME);
-
- glPointSize(mpath->line_thickness + 5.0);
- glBegin(GL_POINTS);
- mpv = mpv_start + (CFRA - sfra);
- glVertex3fv(mpv->co);
- glEnd();
-
- UI_ThemeColor(TH_TEXT_HI);
- }
-
- /* XXX, this isn't up to date but probably should be kept so. */
- invert_m4_m4(ob->imat, ob->obmat);
-
- /* Draw frame numbers at each framestep value */
- if (avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) {
- unsigned char col[4];
- UI_GetThemeColor3ubv(TH_TEXT_HI, col);
- col[3] = 255;
-
- for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) {
- int frame = sfra + i;
- char numstr[32];
- size_t numstr_len;
- float co[3];
-
- /* only draw framenum if several consecutive highlighted points don't occur on same point */
- if (i == 0) {
- numstr_len = sprintf(numstr, " %d", frame);
- mul_v3_m4v3(co, ob->imat, mpv->co);
- view3d_cached_text_draw_add(co, numstr, numstr_len,
- 0, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, col);
- }
- else if ((i >= stepsize) && (i < len - stepsize)) {
- bMotionPathVert *mpvP = (mpv - stepsize);
- bMotionPathVert *mpvN = (mpv + stepsize);
-
- if ((equals_v3v3(mpv->co, mpvP->co) == 0) || (equals_v3v3(mpv->co, mpvN->co) == 0)) {
- numstr_len = sprintf(numstr, " %d", frame);
- mul_v3_m4v3(co, ob->imat, mpv->co);
- view3d_cached_text_draw_add(co, numstr, numstr_len,
- 0, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, col);
- }
- }
- }
- }
-
- /* Keyframes - dots and numbers */
- if (avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) {
- unsigned char col[4];
-
- AnimData *adt = BKE_animdata_from_id(&ob->id);
- DLRBT_Tree keys;
-
- /* build list of all keyframes in active action for object or pchan */
- BLI_dlrbTree_init(&keys);
-
- if (adt) {
- /* it is assumed that keyframes for bones are all grouped in a single group
- * unless an option is set to always use the whole action
- */
- if ((pchan) && (avs->path_viewflag & MOTIONPATH_VIEW_KFACT) == 0) {
- bActionGroup *agrp = BKE_action_group_find_name(adt->action, pchan->name);
-
- if (agrp) {
- agroup_to_keylist(adt, agrp, &keys, NULL);
- BLI_dlrbTree_linkedlist_sync(&keys);
- }
- }
- else {
- action_to_keylist(adt, adt->action, &keys, NULL);
- BLI_dlrbTree_linkedlist_sync(&keys);
- }
- }
-
- /* Draw slightly-larger yellow dots at each keyframe */
- UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col);
- col[3] = 255;
-
- /* if custom, point must be bigger than line */
- if (mpath->flag & MOTIONPATH_FLAG_CUSTOM) {
- glPointSize(mpath->line_thickness + 3.0);
- }
- else {
- glPointSize(4.0f);
- }
- glColor3ubv(col);
-
- glBegin(GL_POINTS);
- for (i = 0, mpv = mpv_start; i < len; i++, mpv++) {
- int frame = sfra + i;
- float mframe = (float)(frame);
-
- if (BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &mframe))
- glVertex3fv(mpv->co);
- }
- glEnd();
-
- /* Draw frame numbers of keyframes */
- if (avs->path_viewflag & MOTIONPATH_VIEW_KFNOS) {
- float co[3];
- for (i = 0, mpv = mpv_start; i < len; i++, mpv++) {
- float mframe = (float)(sfra + i);
-
- if (BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &mframe)) {
- char numstr[32];
- size_t numstr_len;
-
- numstr_len = sprintf(numstr, " %d", (sfra + i));
- mul_v3_m4v3(co, ob->imat, mpv->co);
- view3d_cached_text_draw_add(co, numstr, numstr_len,
- 0, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, col);
- }
- }
- }
-
- BLI_dlrbTree_free(&keys);
- }
-}
-
-/* Clean up drawing environment after drawing motion paths */
-void draw_motion_paths_cleanup(View3D *v3d)
-{
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
- glPopMatrix();
-}