diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 1f8314f9aae..4daa470b4dc 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -2271,7 +2271,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d range= (float)(end - start); /* store values */ - ob->flag &= ~OB_POSEMODE; + ob->mode &= ~OB_MODE_POSE; cfrao= CFRA; flago= arm->flag; arm->flag &= ~(ARM_DRAWNAMES|ARM_DRAWAXES); @@ -2308,7 +2308,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d ob->pose= poseo; arm->flag= flago; armature_rebuild_pose(ob, ob->data); - ob->flag |= OB_POSEMODE; + ob->mode |= OB_MODE_POSE; ob->ipoflag= ipoflago; } @@ -2349,7 +2349,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d, if (range == 0) return; /* store values */ - ob->flag &= ~OB_POSEMODE; + ob->mode &= ~OB_MODE_POSE; cfrao= CFRA; flago= arm->flag; arm->flag &= ~(ARM_DRAWNAMES|ARM_DRAWAXES); @@ -2388,7 +2388,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d, ob->pose= poseo; arm->flag= flago; armature_rebuild_pose(ob, ob->data); - ob->flag |= OB_POSEMODE; + ob->mode |= OB_MODE_POSE; } /* draw ghosts around current frame @@ -2415,7 +2415,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base range= (float)(arm->ghostep)*stepsize + 0.5f; /* plus half to make the for loop end correct */ /* store values */ - ob->flag &= ~OB_POSEMODE; + ob->mode &= ~OB_MODE_POSE; cfrao= CFRA; actframe= BKE_nla_tweakedit_remap(adt, (float)CFRA, 0); flago= arm->flag; @@ -2474,7 +2474,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base ob->pose= poseo; arm->flag= flago; armature_rebuild_pose(ob, ob->data); - ob->flag |= OB_POSEMODE; + ob->mode |= OB_MODE_POSE; } /* ********************************** Armature Drawing - Main ************************* */ @@ -2513,10 +2513,10 @@ int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int /* drawing posemode selection indices or colors only in these cases */ if(!(base->flag & OB_FROMDUPLI)) { if(G.f & G_PICKSEL) { - if(ob->flag & OB_POSEMODE) + if(ob->mode & OB_MODE_POSE) arm->flag |= ARM_POSEMODE; } - else if(ob->flag & OB_POSEMODE) { + else if(ob->flag & OB_MODE_POSE) { if (arm->ghosttype == ARM_GHOST_RANGE) { draw_ghost_poses_range(scene, v3d, rv3d, base); } @@ -2541,7 +2541,7 @@ int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int draw_pose_channels(scene, v3d, rv3d, base, dt); arm->flag &= ~ARM_POSEMODE; - if(ob->flag & OB_POSEMODE) + if(ob->mode & OB_MODE_POSE) UI_ThemeColor(TH_WIRE); /* restore, for extra draw stuff */ } else retval= 1; |